Dvorak Export: Master of Orion deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Master_of_Orion_deck&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Orion	master_of_orion	thing	Thing		Discard immediately when drawn and draw a replacement if you already control another Orion card. You have discovered the home of the ancient Orions. Attack Guardian immediately, but you do not lose a colony if your FS is zero. Action: Attack Guardian! If no one has defeated the Guardian you may engage the Guardian in Battle. Its stats are: FS 3, TL 7. If you win, place a TL token on this card; this counts as an extra tech level - you advance 1 TL and can now research up to level 7.		
Colony	master_of_orion	thing	Thing		Gives 1 Command Rating point.		
Colony	master_of_orion	thing	Thing		Gives 1 Command Rating point.		
Colony	master_of_orion	thing	Thing		Gives 1 Command Rating point.		
Colony	master_of_orion	thing	Thing		Gives 1 Command Rating point.		
Colony	master_of_orion	thing	Thing		Gives 1 Command Rating point.		
Colony	master_of_orion	thing	Thing		Gives 1 Command Rating point.		
Stellar Converter	master_of_orion	thing	Thing		May only be played if your TL is at least 6. Action: If your FS is at least 3 and you have at least 5 cards, discard your entire hand to destroy one Colony belonging to an opponent.		
Non-Aggression Pact	master_of_orion	thing	Thing		Play this "between" yourself and another player. Neither player may play a Battle card on each other until this card is removed.		
Trade Treaty	master_of_orion	thing	Thing		Play this "between" yourself and another player. All Christened a New Ship cards played by either player count for both players, and anyone else they have this treaty with. (No card can count more than once for a player, even if he has multiple treaties.)		
Research Treaty	master_of_orion	thing	Thing		Play this "between" yourself and another player. All Your Research is Complete cards played by either player count for both players, and anyone else they have this treaty with. (No card can count more than once for a player, even if he has multiple treaties.)		
Time Warp Facilitator	master_of_orion	thing	Thing		May only be played if your TL is at least 6. In your next battle, double your total combat value (only the best shield counts), then remove this card.		
Class I Shield	master_of_orion	thing	Thing		In your next battle, add 5 to your total combat value (only the best shield counts), then remove the best shield card.		
Class I Shield	master_of_orion	thing	Thing		In your next battle, add 5 to your total combat value (only the best shield counts), then remove the best shield card.		
Class III Shield	master_of_orion	thing	Thing		Requires a TL of at least 2. In your next battle, add 15 to your total combat value (only the best shield counts), then remove the best shield card.		
Class III Shield	master_of_orion	thing	Thing		Requires a TL of at least 2. In your next battle, add 15 to your total combat value (only the best shield counts), then remove the best shield card.		
Class V Shield	master_of_orion	thing	Thing		Requires a TL of at least 3. In your next battle, add 25 to your total combat value (only the best shield counts), then remove the best shield card.		
Class V Shield	master_of_orion	thing	Thing		Requires a TL of at least 3. In your next battle, add 25 to your total combat value (only the best shield counts), then remove the best shield card.		
Class VII Shield	master_of_orion	thing	Thing		Requires a TL of at least 4. In your next battle, add 35 to your total combat value (only the best shield counts), then remove the best shield card.		
Class X Shield	master_of_orion	thing	Thing		Requires a TL of at least 5. In your next battle, add 50 to your total combat value (only the best shield counts), then remove the best shield card.		
Hyperspace Flux	master_of_orion	thing	Thing		No Battle cards may be played by any player while this card is in effect. After every one of your turns, roll a die. If it comes up 1, this card is discarded.		
Tachyon Communications	master_of_orion	thing	Thing		Requires a TL of at least 2. All your colonies now generate 1.5 Command Rating points (round fractions down).		
Subspace Communications	master_of_orion	thing	Thing		Requires a TL of at least 4. All your colonies now generate 2 Command Rating points.		
Hyperspace Communications	master_of_orion	thing	Thing		Requires a TL of at least 6. All your colonies now generate 3 Command Rating points.		
Transport Ships	master_of_orion	thing	Thing		If you win your next battle with an opponent (not monster or Guardian), you can assume control of one of the defeated opponent's planets. Whether or not you win, this card is discarded.		
Transport Ships	master_of_orion	thing	Thing		If you win your next battle with an opponent (not monster or Guardian), you can assume control of one of the defeated opponent's planets. Whether or not you win, this card is discarded.		
Dimensional Portal	master_of_orion	thing	Thing		Requires a TL of at least 5. Action: Discard your entire hand, then attack Antares. The Antaran defense fleet has FS=5 and TL=7. If you win the battle, congratulations!!! You win the Game!!!		
Your Research is Complete!	master_of_orion	action	Action		Increase your TL by 1, unless it is 6 (or 7 if you have defeated the Guardian).		
Your Research is Complete!	master_of_orion	action	Action		Increase your TL by 1, unless it is 6 (or 7 if you have defeated the Guardian).		
Computer Virus	master_of_orion	action	Action		When an opponent plays Your Research is Complete, you may play this card immediately to make him discard it without increasing his TL.		
Christened a New Ship	master_of_orion	action	Action		Increase your FS by 1, unless it would exceed your Command Rating, or would exceed 6. (Hard Code Ship Limit)		
Christened a New Ship	master_of_orion	action	Action		Increase your FS by 1, unless it would exceed your Command Rating, or would exceed 6. (Hard Code Ship Limit)		
Espionage	master_of_orion	action	Action		Discard 2 cards. Choose a player who has a TL greater than yours (for purposes of Counter-agents) and increase your TL by 1.		
Espionage	master_of_orion	action	Action		Discard 2 cards. Choose a player who has a TL greater than yours (for purposes of Counter-agents) and increase your TL by 1.		
Counter-Agent	master_of_orion	action	Action		When an opponent plays an Espionage card, you may play this card immediately to make him discard it without gaining any tech but still having to discard.		
Space Monster	master_of_orion	action	Action		Choose an opponent. He must battle a Space Monster (FS 4, TL 4). If he wins he gains nothing.		
Battle	master_of_orion	action	Action		Engage an opponent in Battle. Remove any Trade or Research treaties between yourself and this opponent.		
Battle	master_of_orion	action	Action		Engage an opponent in Battle. Remove any Trade or Research treaties between yourself and this opponent.		
Battle	master_of_orion	action	Action		Engage an opponent in Battle. Remove any Trade or Research treaties between yourself and this opponent.		
Battle	master_of_orion	action	Action		Engage an opponent in Battle. Remove any Trade or Research treaties between yourself and this opponent.		
Battle	master_of_orion	action	Action		Engage an opponent in Battle. Remove any Trade or Research treaties between yourself and this opponent.		
Battle	master_of_orion	action	Action		Engage an opponent in Battle. Remove any Trade or Research treaties between yourself and this opponent.		
Break Treaty	master_of_orion	action	Action		Remove one treaty between yourself and one other player.		
Break Treaty	master_of_orion	action	Action		Remove one treaty between yourself and one other player.		
Declare War	master_of_orion	action	Action		Remove all treaties between yourself and one other player.		
Declare War	master_of_orion	action	Action		Remove all treaties between yourself and one other player.		
Sabotage	master_of_orion	action	Action		Destroy one enemy Thing, except Orion, Colonies, Treaties, and Hyperspace Fluxes.		
Starvation	master_of_orion	action	Action		Discard 2 cards, choose an opponent with more than one colony, then roll a die. If it comes up 1 then that opponent loses a colony.		
Starvation	master_of_orion	action	Action		Discard 2 cards, choose an opponent with more than one colony, then roll a die. If it comes up 1 then that opponent loses a colony.		
Freighter Fleet	master_of_orion	action	Action		May be played immediately after a Starvation card is played on you, but before the die roll. You do not lose a colony, but your opponent still has to discard 2 cards.		
Antaran Attack	master_of_orion	action	Action		Choose an opponent to be attacked by Antarans. An Antaran raiding fleet has a FS equal to half the greatest FS of all the players (rounded down) and a TL of 7. Nothing is gained by defeating the Antarans on their raiding mission.		
Antaran Attack	master_of_orion	action	Action		Choose an opponent to be attacked by Antarans. An Antaran raiding fleet has a FS equal to half the greatest FS of all the players (rounded down) and a TL of 7. Nothing is gained by defeating the Antarans on their raiding mission.		
Displacement Device	master_of_orion	action	Action		Play this immediately after any battle you lose. Bing, you don't lose any ships or planets!		

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