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Electro Dash: Put 3 Damage Counters on target Character. Power Shock: Paralyze target Enemy. |
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Card : BM |
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Squirt: Deal target 3 damage twice. This affects Flying. This card does not take damage from Spiked. Water Block: Target Character's DEF is increased by 2 until the beginning of your next turn. |
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Card : BM |
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Spiny Flip: Deal target 4 damage. Spiny Surge: Deal 2 damage to all Enemies.
Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy. |
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Card : BM |
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Body Slam: Flip a coin. If it lands on a card, (or is heads online,) deal 4 Damage. Gale Force: (3) Flip a coin for every enemy on the field. For every heads, one enemy is sent back to the owner's hand. |
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Card : BM |
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Gulp: (4) Deal target 3 Damage, ignoring Defence. If the target player has any other enemies, pick one. Give that enemy 2 Damage. Mini Egg: Flip 3 coins. Do 2 Damage for every heads. If 3 Damage is ever dealt, the enemy attacked has -2 Damage for 2 turns. |
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Card : BM |
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Shade Fist: Deal target 3 Damage. Veil: Choose a Character, they cannot be attacked until your next turn. |
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Card : BM |
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If you control less than 2 Heroes, destroy this card.
This is the entrance to the Palace of Shadow. It's seen no visitors for 1,000 years... |
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Card : BM |
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Any player can be in this Location. All players Flip a coin. If heads, you may not play enemies anymore. Existing enemies may still stay. If tails, nothing happens. |
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Card : BM |
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Any attack by an enemy card, deals 1 extra damage to target
The home of The Feared King Koopa himself. |
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Card : RyanKoopa |
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