Dvorak Export: Mario RPG CCG set


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

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http://dvorakgame.co.uk/export.php?deck=Mario_RPG_CCG_set&lackeyimg=image&d=/d

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Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
X-Naut	mario_rpg	enemy	Enemy	2/2	Ram: Deal target 3 damage.		BM
Piranha Plant	mario_rpg	enemy	Enemy	5/0	Bite: Deal target 3 damage.		BM
Goomba	mario_rpg	enemy	Enemy	2/0	Headbonk: Deal target 1 damage		MagiMaster and BM
Chain Chomp	mario_rpg	enemy	Enemy	7/5	Can only be played in Palace of Shadow. Chomp: Deal target 3 damage		BM
Anti Guy	mario_rpg	enemy	Enemy	7/0	If your opponent has the item "Lemon Drop", he/she may take control of Anti-Guy.  Stomp (2): Deal target 4 damage.  Frontflip (4): Deal 6 damage to any non-Spiked Character.	His attacks are so intense that he's also called Deadly Guy.	BM
Swoopula	mario_rpg	enemy	Enemy	9/0	If there are no Damage Counters on this card, it is considered Flying.  Absorb: For every card in your hand, deal target 2 damage and remove an equal number of Damage Counters from this card. Headbonk (2): Deal target 4 damage.	You can't jump high enough to attack them while they're hanging from the ceiling.	
Medi Guy	mario_rpg	enemy	Enemy	7/0	If you control no other enemies, you may return this card to your hand. Charge: Deal target 1 damage. Heal (2): Remove up to 4 Damage Counters from target.		BM
Blooper	mario_rpg	enemy	Enemy	3/0	 Ink Splat (2): Deal target 5 damage on their next turn. Swosh: Deal target 2 damage		RyanKoopa
Lemon Drop	mario_rpg	action	Action		Remove up to 2 Damage Counters from target and gain 5 FP.	Rumor has it that Lemon Drop is an Anti-Guy's favorite treat.	BM
Hot Dog	mario_rpg	action	Action		Add 2 HP and 2 FP to a chosen Character.		BM
Catch Card SP	mario_rpg	action	Action		Deal 5 Damage to an enemy. If it is destroyed because of this card, then treat this card as a copy of that one. If not, then reverse the damage caused by this card.		BM
Mega Star	mario_rpg	equipment	Equipment		Put 3 counters on this card. Every turn you may use an Action to destroy an opponents Character. Remove a counter every turn. Once all counters are gone, destroy this card.		BM
Pal Pills	mario_rpg	equipment	Equipment		Put 3 counters on this card. Whenever you get attacked, remove 1 counter and do not take any damage. When you run out of counters, destroy this card.		BM
Rawk Hawk	mario_rpg	hero	Hero	10/0	This card can only be played when there is 10 or more Audience. Body Slam (2): Deal target 3 damage.  This affects Flying. Choke Hold (4): Deal target 4 damage.  That Character cannot use its abilites next turn.		BM
Boo's Sheet	mario_rpg	equipment	Equipment		This card comes into play with 2 counters on it. This card's User cannot be damaged. If the User has a number of Damage Counters equal to one less than its HP, you may, as an action, destroy 1 Enemy. Remove 1 counter from this card at the beginning of your turn. If there are no counters on this card, destroy it.		BM
Fire Flower	mario_rpg	equipment	Equipment		This card's User gets +1 damage, +2 HP and doesn't take damage when attacking Spiked enemies.		Corrigan
Stylish Move	mario_rpg	response	Response		Play this when you deal damage. Increase the Audience by 10.  Flip a coin.  If it's heads, increase the damage dealt by 2.		BM
Unsatisfied Fans	mario_rpg	response	Response		Play this when you deal damage. Flip a coin.  If it's heads, draw a card. Otherwise, one of your Characters is dealt 3 damage and the Audience is reduced by 5.		BM
Bomb-omb in the Audience	mario_rpg	response	Response		Play this when the Audience increases.  The Audience is reduced by 5.		BM
Luigi in the Audience	mario_rpg	response	Response		Play this when a Hero attacks.  Remove up to 10 Damage Counters from target Hero and increase the Audience by 1.		BM
Boo in the Audience	mario_rpg	response	Response		Play this when the Audience increases.  One of your Characters cannot be damaged until the start of you next turn.		BM
Shy Guy in the Audience	mario_rpg	response	Response		Play this when someone plays a Character.  Target Character is dealt 10 damage.		BM
Super Hammer	mario_rpg	equipment	Equipment		+2 Damage.  The Character holding this card is not damaged when attacking a Spiked Character.		MagiMaster and BM
Charge	mario_rpg	equipment	Equipment		Charge: Your next attack from this Character has +3 Damage.		BM
Mega Rush	mario_rpg	equipment	Equipment		If the hero holding this card has HP less than 3, the Damage of their next attack goes up by 3.		BM
Stopwatch	mario_rpg	action	Action		Flip a coin.  If heads, all opponents' Enemies cannot use abilities until the beginning of your next turn.  If tails, end your turn.		BM
Eldstar	mario_rpg	thing	Thing		Focus: You may draw 1 extra card at the beginning of your next turn.		BM
Mamar	mario_rpg	thing	Thing		Lullaby: For 2 turns, all Enemies are asleep. Every turn, they must flip a coin. If heads, all Enemies wake up.		BM
Skolar	mario_rpg	thing	Thing		Star Storm: Target opponent's Characters are dealt 3 damage each.		BM
Muskular	mario_rpg	thing	Thing		Chill Out: Target Character's attack power is reduced by 3 until the beginning of your next turn.		BM
Misstar	mario_rpg	thing	Thing		Smooch: Pick a character, it now gains 7.		BM
Klevar	mario_rpg	thing	Thing		Time Out: All Character's are Paralyzed.		BM
Kalmar	mario_rpg	thing	Thing		Up and Away: Flip a coin. If heads, destroy 2 Enemies.		BM
Thoreau	mario_rpg	thing	Thing		Grab: Take control of target non-Spiked Enemy.		BM
Boomer	mario_rpg	equipment	Equipment		When this comes into play, put 5 counters on it.  At the beginning of your turn, remove a counter.  If there are no counters on this card, return it to your hand and destroy its User. Explode: Remove all counters on this card.		BM
Slim	mario_rpg	thing	Thing		Paper Thin: You cannot be affected by any cards until the end of your next turn.		BM
Thudley	mario_rpg	thing	Thing		Ground Pound: Deal 1 damage to two target Enemies.		BM
Carrie	mario_rpg	thing	Thing		Platformed Jump: Deal target 5 damage.		BM
Fleep	mario_rpg	thing	Thing		Flip: Up to 2 Enemies controlled by the same player cannot use any abilities until your next turn.		BM
Cudge	mario_rpg	thing	Thing		Smash (6): Destroy 1 non-Flying Character.		BM
Goombario	mario_rpg	hero	Hero	?/?	Tattle: Look at one card of your choice in an opponent's hand. Headbonk: 3 Damage.		BM
Kooper	mario_rpg	hero	Hero	?/?	Dizzy Shell: No Enemy may use abilites until the end of your next turn. Shell Toss: Deal target 3 damage.  This card does not take damage from a Spiked Character when using this ability.		BM
Bombette	mario_rpg	hero	Hero	?/?	Mega Bomb (20): Deal 4 damage to all Enemies.  This card does not take damage from Spiked Enemies when using this ability.		BM
Parakarry	mario_rpg	hero	Hero	?/?	Air Lift: Return target Enemy to it's owner's hand. Sky Dive: Deal target 3 Damage.		BM
Bow	mario_rpg	hero	Hero	?/?	Spook: Flip a coin.  If it's heads, return 2 target Enemies to their owner's hand.		BM
Watt	mario_rpg	hero	Hero	?/?	Electro Dash: Put 3 Damage Counters on target Character. Power Shock: Paralyze target Enemy.		BM
Sushie	mario_rpg	hero	Hero	?/?	Squirt: Deal target 3 damage twice.  This affects Flying.  This card does not take damage from Spiked. Water Block: Target Character's DEF is increased by 2 until the beginning of your next turn.		BM
Lakilester	mario_rpg	hero	Hero	6/0?	Spiny Flip: Deal target 4 damage. Spiny Surge: Deal 2 damage to all Enemies.	Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy.	BM
Flurrie	mario_rpg	hero	Hero	3/2	Body Slam: Flip a coin. If it lands on a card, (or is heads online,) deal 4 Damage.  Gale Force: (3) Flip a coin for every enemy on the field. For every heads, one enemy is sent back to the owner's hand.		BM
Yoshi Kid	mario_rpg	hero	Hero	4/1	Gulp: (4) Deal target 3 Damage, ignoring Defence. If the target player has any other enemies, pick one. Give that enemy 2 Damage.   Mini Egg: Flip 3 coins. Do 2 Damage for every heads. If 3 Damage is ever dealt, the enemy attacked has -2 Damage for 2 turns.		BM
Vivian	mario_rpg	hero	Hero	4/2	Shade Fist: Deal target 3 Damage. Veil: Choose a Character, they cannot be attacked until your next turn.		BM
Palace of Shadow	mario_rpg	location	Location		If you control less than 2 Heroes, destroy this card.	This is the entrance to the Palace of Shadow.  It's seen no visitors for 1,000 years...	BM
Flipside	mario_rpg	location	Location		Any player can be in this Location. All players Flip a coin. If heads, you may not play enemies anymore. Existing enemies may still stay. If tails, nothing happens.		BM
Bowser's Castle	mario_rpg	location	Location		Any attack by an enemy card, deals 1 extra damage to target	The home of The Feared King Koopa himself.	RyanKoopa
Rescue the Princess	mario_rpg	action	Action		Play only in Bowser's Castle.  If you are on the last Level, you win.  Otherwise, destroy the stack of Location cards and advance to the next Level, then shuffle the discard pile (including this card) into the draw pile.	Thank you Mario! But our princess is in another castle!	MagiMaster
Warp Pipe	mario_rpg	action	Action		Play this only if your Jump Check is greater than 4.  Destroy the stack of Location cards and advance to the next level.		MagiMaster
? Block	mario_rpg	action	Action		Play this only if your Jump Check is greater than 1.  Draw two cards.		MagiMaster
Flagpole	mario_rpg	action	Action		Play this only if your Opponent controls no Enemies or your Jump Check is 5 or greater.  Reveal cards from the top of the deck until you find a Location.  Put that Location into play and shuffle the deck.		Bucky
1-up Mushroom	mario_rpg	action	Action		Discard your hand and draw enough new cards to reach your hand size limit.		MagiMaster
Out of Time	mario_rpg	action	Action		Play this only if there are at least 5 cards in the stack of Location Cards.  Destroy those cards but do not advance to the next Level.		MagiMaster
Jump Combo	mario_rpg	action	Action		Discard a number of cards to destroy an equal number of enemies.		MagiMaster
Keyhole	mario_rpg	action	Action		Play only if you control Key.  If you are at Star Road, advance to the next level twice.  Otherwise, advance only one level. Either way, destroy Key and the stack of Location cards.		Bucky
Jump	mario_rpg	action	Action		Destroy target Enemy.		MagiMaster
Toad	mario_rpg	action	Action		Shuffle the discard pile into the deck.  Then, draw three cards and discard two.	Pick a box.  Its contents will help you on your way.	MagiMaster
Spade Game	mario_rpg	action	Action		Draw three cards. If they are not all the same type, discard them.		BM
Warp Whistle	mario_rpg	action	Action		Destroy any two Locations in the stack, then move any one to the top of the stack.		BM
Bowser's Overkill	mario_rpg	action	Action		If you have less than 5 Enemies in play, draw 3 cards and discard all non-Enemies from the draw. If you have 5 or more Enemies in play, then target opponent loses a turn.		BM
You Forgot the Princess!	mario_rpg	action	Action		Play this on the person with the highest (or tied for highest) level. If the last card used to advance their level was not Rescue the Princess, they must go back a level.		CashCrazed
Chance Time	mario_rpg	action	Action		All players throw their hands face down into a pile, then the pile is mixed up and each player takes as many cards from the pile as they originally had.		CashCrazed
Triple Jump	mario_rpg	action	Action		You may perform three more actions.		CashCrazed
Super Hammer	mario_rpg	action	Action		Destroy target thing.  Add 2 to your Jump Check during this action.		MagiMaster
A Letter from the Princess	mario_rpg	action	Action		Draw cards until you draw a non-Enemy Thing or an Action, discarding all other cards drawn.	I have enclosed a jewel that helps protect you.	MagiMaster
Backtracking	mario_rpg	action	Action		Destroy the top Location card on the stack.		CashCrazed
Yoshi Wings	mario_rpg	action	Action		If you control Yoshi, advance to the next level and destroy the stack of Location Cards.		CashCrazed
Starman	mario_rpg	thing	Thing		This comes into play with 3 counters on it.  At the beginning of your turn, remove a counter.  If there are no counters on this card, destroy it.  This card cannot be destroyed in any other way.  While this is in play, your Jump Die is always 6 and you cannot be affected by enemy abilities.		Bucky
Blue Shell	mario_rpg	thing	Thing		Play this onto another Thing.  That thing cannot be destroyed and you cannot use any of its actions. Action: If your Jump Check is higher than 4, you may destroy this to destroy an enemy.		BM
Super Mushroom	mario_rpg	thing	Thing		Add 1 to your Jump Check.  If you are forced to discard a card, you may destroy this instead.		MagiMaster
Mega Mushroom	mario_rpg	thing	Thing		This card is only in effect for 3 turns. Your Jump Check is now 2.  If your opponents have any enemies, they are all immediately destroyed.		BM
Stopwatch	mario_rpg	thing	Thing		Action: Flip a coin.  If heads, all opponent's Enemies cannot attack for one turn cycle.  If tails, end your turn.		BM
Tanooki Suit	mario_rpg	thing	Thing		Enemy cards have no effect on you.  If any enemy action would have affected you since the end of your last turn, you may not play any actions this turn.		MagiMaster
Fire Flower	mario_rpg	thing	Thing		Action: If your Jump Check is greater than 2, destroy target Thing.		MagiMaster
Yoshi Egg	mario_rpg	thing	Thing		Action: Search the deck for a Baby Yoshi card.  If you find one, you may put it into play.  Shuffle the deck afterwards. Action: Destroy this card to destroy target enemy.		MagiMaster
Baby Yoshi	mario_rpg	thing	Thing		When this card comes into play, you must destroy a Yoshi Egg you control.  Reduce your Jump Check by 1. Action: Destroy target enemy and add a counter to this card. Action: If this card has at least 3 counters, you may search the deck for a Yoshi card.  If you find one, you may put it into play.  Shuffle the deck afterwards.		MagiMaster
Yoshi	mario_rpg	thing	Thing		When this card comes into play, you must destroy a Baby Yoshi you control.  Increase your Jump Check by 1. Action: Destroy target thing.		MagiMaster
Key	mario_rpg	thing	Thing		Decrease your Jump Check by 1.		Bucky
P-Wing	mario_rpg	thing	Thing		Increase your Jump Check by 2. This card is destroyed upon advancing to the next level.		CashCrazed
Cape Feather	mario_rpg	thing	Thing		If your Jump Die is less than your previous Jump Die, it becomes the previous number instead.		MagiMaster
Music Box	mario_rpg	thing	Thing		While in play, no Action may be performed by any Enemy. This card is destroyed upon advancing to the next level.		CashCrazed
Thwomp	mario_rpg	thing	Thing		Action: A Player whose Jump Die was 2 or less must discard a card from their hand.  Thwomp counts as an Enemy only when using this action.		Bucky
Airship	mario_rpg	thing	Thing		The Jump Check of all other players is decreased by 1 for every three Enemies you have in play.		CashCrazed
Coins	mario_rpg	thing	Thing		Roll a die and place that many counters on this card. If there are no counters on this card, destroy it. Action: Remove a counter to draw a card.		CashCrazed
Brick Block	mario_rpg	thing	Thing		If one of your Things is about to be destroyed, you may destroy this Thing in its place.		CashCrazed
Metal Cap	mario_rpg	thing	Thing		If an opponent uses an Enemy's ability, this card may be destroyed to cancel that ability.  When this card is destroyed, you may shuffle it back into the deck.		BM
Vanish Cap	mario_rpg	thing	Thing		While this card is in play, you cannot destroy any Thing.  If someone makes you discard a card, you must destroy this card instead.  When this card is destroyed, you may shuffle it back into the deck.		BM
Wing Cap	mario_rpg	thing	Thing		If your Jump Check is higher then 4, you cannot be affected by any Enemy's abilities.  When this card is destroyed, you may shuffle it back into the deck.		BM
Eldstar	mario_rpg	thing	Thing		Action: You may draw 1 extra card on your next turn.		BM
Mamar	mario_rpg	thing	Thing		Action: For 2 turns, all Enemies are asleep. Every turn, they must flip a coin. If heads, the Enemies wake up.		BM
Skolar	mario_rpg	thing	Thing		Action: All opponents whose last Jump Check was less than 3 may only play Things, not Actions.		BM
Muskular	mario_rpg	thing	Thing		Action: Decrease an opponents Jump Check by 3.		BM
Misstar	mario_rpg	thing	Thing		Action: Increase your Jump Check by 5.		BM
Klevar	mario_rpg	thing	Thing		Action: All Enemies are paralyzed for 2 turns. Every time a player wants to use an Enemy's ability, they must flip a coin. If heads, all Enemies are unparalyzed.		BM
Kalmar	mario_rpg	thing	Thing		Action: Flip a coin. If heads, destroy 3 Enemies.		BM
Thoreau	mario_rpg	thing	Thing		Action: Take control of target Enemy.		BM
Boomer	mario_rpg	thing	Thing		Play this onto an Enemy.  When this comes into play, put 5 counters on it.  At the beginning of your turn, remove a counter.  If there are no counters on this card, return it to your hand and destroy the enemy it was attached to. Action: Remove all counters on this card.		BM
Slim	mario_rpg	thing	Thing		Action: You cannot be affected by any cards until the end of your next turn.		BM
Thudley	mario_rpg	thing	Thing		Action: Take a counter off any 2 Enemies or destroy 2 Enemies with no counters.		BM
Carrie	mario_rpg	thing	Thing		Action: Add 2 to your next Jump Check.		BM
Fleep	mario_rpg	thing	Thing		Action: Up to 2 Enemies controlled by the same player cannot use any abilities until your next turn.		BM
Cudge	mario_rpg	thing	Thing		Action: Destroy 1 Enemy.		BM
Goombario	mario_rpg	thing	Thing		Action: Tattle: Pick a card in an opponents hand. They must show it to you. Action: Headbonk: Remove 1 of an enemies counters. If they have no counters, destroy them.		BM
Kooper	mario_rpg	thing	Thing		Action: Dizzy Shell: All enemies are Dizzy for 1 turn. They may not do anything. Action: Shell Toss: Remove 1 of an enemies counters. If they have no counters, destroy them.		BM
Bombette	mario_rpg	thing	Thing		Action: Mega Bomb: You may not use an action next turn. Destroy all enemies with no counters, or remove a counter from all enemies with them.		BM
Parakarry	mario_rpg	thing	Thing		Action: Air Lift: Put an enemy back into it's owner's hand. Action: Sky Dive: Remove 1 of an enemies counters. If they have no counters, destroy them.		BM
Bow	mario_rpg	thing	Thing		Action: Spook: Roll a die. If 4 or higher, send that number of enemies back to their owner's hand.		BM
Koopa Troopa	mario_rpg	enemy	Enemy		Action: Target player whose last Jump Check was less than 4 must discard a card.		MagiMaster
Hammer Bros.	mario_rpg	enemy	Enemy		Action: All players whose last Jump Check was less than 3 must discard a card.		MagiMaster
Bowser	mario_rpg	enemy	Enemy		Play only in Bowser's Castle.  Players cannot advance to the next level or win the game when Bowser is in play.		Bucky
Lakitu	mario_rpg	enemy	Enemy		This card cannot be destroyed by a player whose Jump Check is less than a 6. Action: Create a Spiny Token.  This counts as an Enemy with the text: 'This cannot be destroyed by a player whose Jump Check is less than 5.'		MagiMaster
Pokey	mario_rpg	enemy	Enemy		Play only in Koopahari Desert.  This card comes into play with 3 counters.  If this card would be destroyed, remove a counter instead.  If there are no counters on this card, destroy it.		MagiMaster
Blargg	mario_rpg	enemy	Enemy		Play only in Vanilla Dome.  If another Location is played, destroy this card.  This card cannot be destroyed otherwise. Action: Target player must discard a card at random.		MagiMaster
Magikoopa	mario_rpg	enemy	Enemy		Reduce all other players' maximum hand size by one.		MagiMaster
Bob-omb	mario_rpg	enemy	Enemy		Action: Destroy this card.  Target player must discard three cards.		MagiMaster
Boo	mario_rpg	enemy	Enemy		Play only in Ghost House.  If any player's Jump Check is 1 or less, they must discard a card or skip their turn.  This card cannot be destroyed by a player whose Jump Check is less than 6.		MagiMaster
Big Boo	mario_rpg	enemy	Enemy		Play only in Ghost House.  If another Location is played, destroy this card.  It cannot be destroyed otherwise.  If any player's Jump Check is 2 or less, they must discard two cards or skip their turn.		MagiMaster
Bullet Bill	mario_rpg	enemy	Enemy		Action: Destroy target thing controlled by a player whose last Jump Check was less than 3.		BM
Banzai Bill	mario_rpg	enemy	Enemy		Action: Destroy two target things controlled by a player whose last Jump Check was less than 4.  They may discard three cards, or their entire hand, to prevent this.		MagiMaster
Dry Bones	mario_rpg	enemy	Enemy		If this card is destroyed, return it to its owner's hand instead.		MagiMaster
Buzzy Beetle	mario_rpg	enemy	Enemy		Play only in Vanilla Dome.  If this card is destroyed, the owner of the card may search the deck and discard pile for a Blue Shell card, put it into play and shuffle the deck.  If none are in the deck or the discard pile, any player who has one may play it immediately.		[[User:BM
Cheep-Cheep	mario_rpg	enemy	Enemy		If the current location is neither Soda Lake nor Cheese Bridge, any player may use an action to destroy this card.		MagiMaster
Bill Blaster	mario_rpg	enemy	Enemy		This card cannot be destroyed by a player whose Jump Check is 6 or less. Action: Add a counter to this card. Action: Remove a counter from this card and sacrifice an enemy, other than this one, to make target player discard a card at random.  If that Enemy had Bill in its name, return it to your hand instead.		MagiMaster
Shy Guy	mario_rpg	enemy	Enemy		Play only if you control more than 2 other enemies.		MagiMaster
Piranha Plant	mario_rpg	enemy	Enemy		Players must discard a card to play a Location or any card with the word Pipe in its name.		MagiMaster
Bandit	mario_rpg	enemy	Enemy		Action: Steal a random card from the hand of any player whose last Jump Check was less than 4 and add it to your own.		CashCrazed
Donut Plains	mario_rpg	location	Location		Action: If your Jump Check is at least 6, destroy target Enemy.		MagiMaster
Soda Lake	mario_rpg	location	Location		Don't roll for your Jump Check.  Your Jump Die is always 3.		MagiMaster
Bowser's Castle	mario_rpg	location	Location		If your Jump Check is 1 or less, discard a card.		MagiMaster
Yoshi's Island	mario_rpg	location	Location		If your Jump Die is a 1, re-roll.		MagiMaster
Vanilla Dome	mario_rpg	location	Location		If your Jump Die is a 6, re-roll.		MagiMaster
Star Road	mario_rpg	location	Location		If your Jump Die is 3 or less, it becomes 1.  If your Jump Die is 4 or more, it becomes 6. Action: If your Jump Check is at least 6, draw a card.		MagiMaster
Forest of Illusion	mario_rpg	location	Location		You cannot play another Location card unless your Jump Check is at least 6.		MagiMaster
Bonus Round	mario_rpg	location	Location		You may perform two Actions on your turn instead of one.		CashCrazed
Minus World	mario_rpg	location	Location		Location cards are played under this card.  Out of Time may be played at any time.		Bucky
Koopahari Desert	mario_rpg	location	Location				MagiMaster
Ghost House	mario_rpg	location	Location		When this card comes into play, all players must remove all non-Enemy Things from the game.  Non-Enemy Things cannot be played while this card is in play.  When Ghost House leaves play, return everything removed from the game by this card to play.		MagiMaster
Cheese Bridge	mario_rpg	location	Location		You may draw an extra card at the beginning of your turn.		CashCrazed
Flipside	mario_rpg	location	Location		If another player doesn't have any Location cards, they can use this one. Flip a coin, if heads, you are in 2-D, if Tails, you are in 3-D. Enemies can only be played by players in 3-D. Existing enemies may still stay.		BM

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