This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Mario_RPG_CCG_set&lackeyimg=image&d=/d
For further information, read this page.Image file named after: | |
Address of image directory: | |
Name Set ImageFile Type CornerValue Text FlavorText Creator X-Naut mario_rpg enemy Enemy 2/2 Ram: Deal target 3 damage. BM Piranha Plant mario_rpg enemy Enemy 5/0 Bite: Deal target 3 damage. BM Goomba mario_rpg enemy Enemy 2/0 Headbonk: Deal target 1 damage MagiMaster and BM Chain Chomp mario_rpg enemy Enemy 7/5 Can only be played in Palace of Shadow. Chomp: Deal target 3 damage BM Anti Guy mario_rpg enemy Enemy 7/0 If your opponent has the item "Lemon Drop", he/she may take control of Anti-Guy. Stomp (2): Deal target 4 damage. Frontflip (4): Deal 6 damage to any non-Spiked Character. His attacks are so intense that he's also called Deadly Guy. BM Swoopula mario_rpg enemy Enemy 9/0 If there are no Damage Counters on this card, it is considered Flying. Absorb: For every card in your hand, deal target 2 damage and remove an equal number of Damage Counters from this card. Headbonk (2): Deal target 4 damage. You can't jump high enough to attack them while they're hanging from the ceiling. Medi Guy mario_rpg enemy Enemy 7/0 If you control no other enemies, you may return this card to your hand. Charge: Deal target 1 damage. Heal (2): Remove up to 4 Damage Counters from target. BM Blooper mario_rpg enemy Enemy 3/0 Ink Splat (2): Deal target 5 damage on their next turn. Swosh: Deal target 2 damage RyanKoopa Lemon Drop mario_rpg action Action Remove up to 2 Damage Counters from target and gain 5 FP. Rumor has it that Lemon Drop is an Anti-Guy's favorite treat. BM Hot Dog mario_rpg action Action Add 2 HP and 2 FP to a chosen Character. BM Catch Card SP mario_rpg action Action Deal 5 Damage to an enemy. If it is destroyed because of this card, then treat this card as a copy of that one. If not, then reverse the damage caused by this card. BM Mega Star mario_rpg equipment Equipment Put 3 counters on this card. Every turn you may use an Action to destroy an opponents Character. Remove a counter every turn. Once all counters are gone, destroy this card. BM Pal Pills mario_rpg equipment Equipment Put 3 counters on this card. Whenever you get attacked, remove 1 counter and do not take any damage. When you run out of counters, destroy this card. BM Rawk Hawk mario_rpg hero Hero 10/0 This card can only be played when there is 10 or more Audience. Body Slam (2): Deal target 3 damage. This affects Flying. Choke Hold (4): Deal target 4 damage. That Character cannot use its abilites next turn. BM Boo's Sheet mario_rpg equipment Equipment This card comes into play with 2 counters on it. This card's User cannot be damaged. If the User has a number of Damage Counters equal to one less than its HP, you may, as an action, destroy 1 Enemy. Remove 1 counter from this card at the beginning of your turn. If there are no counters on this card, destroy it. BM Fire Flower mario_rpg equipment Equipment This card's User gets +1 damage, +2 HP and doesn't take damage when attacking Spiked enemies. Corrigan Stylish Move mario_rpg response Response Play this when you deal damage. Increase the Audience by 10. Flip a coin. If it's heads, increase the damage dealt by 2. BM Unsatisfied Fans mario_rpg response Response Play this when you deal damage. Flip a coin. If it's heads, draw a card. Otherwise, one of your Characters is dealt 3 damage and the Audience is reduced by 5. BM Bomb-omb in the Audience mario_rpg response Response Play this when the Audience increases. The Audience is reduced by 5. BM Luigi in the Audience mario_rpg response Response Play this when a Hero attacks. Remove up to 10 Damage Counters from target Hero and increase the Audience by 1. BM Boo in the Audience mario_rpg response Response Play this when the Audience increases. One of your Characters cannot be damaged until the start of you next turn. BM Shy Guy in the Audience mario_rpg response Response Play this when someone plays a Character. Target Character is dealt 10 damage. BM Super Hammer mario_rpg equipment Equipment +2 Damage. The Character holding this card is not damaged when attacking a Spiked Character. MagiMaster and BM Charge mario_rpg equipment Equipment Charge: Your next attack from this Character has +3 Damage. BM Mega Rush mario_rpg equipment Equipment If the hero holding this card has HP less than 3, the Damage of their next attack goes up by 3. BM Stopwatch mario_rpg action Action Flip a coin. If heads, all opponents' Enemies cannot use abilities until the beginning of your next turn. If tails, end your turn. BM Eldstar mario_rpg thing Thing Focus: You may draw 1 extra card at the beginning of your next turn. BM Mamar mario_rpg thing Thing Lullaby: For 2 turns, all Enemies are asleep. Every turn, they must flip a coin. If heads, all Enemies wake up. BM Skolar mario_rpg thing Thing Star Storm: Target opponent's Characters are dealt 3 damage each. BM Muskular mario_rpg thing Thing Chill Out: Target Character's attack power is reduced by 3 until the beginning of your next turn. BM Misstar mario_rpg thing Thing Smooch: Pick a character, it now gains 7. BM Klevar mario_rpg thing Thing Time Out: All Character's are Paralyzed. BM Kalmar mario_rpg thing Thing Up and Away: Flip a coin. If heads, destroy 2 Enemies. BM Thoreau mario_rpg thing Thing Grab: Take control of target non-Spiked Enemy. BM Boomer mario_rpg equipment Equipment When this comes into play, put 5 counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, return it to your hand and destroy its User. Explode: Remove all counters on this card. BM Slim mario_rpg thing Thing Paper Thin: You cannot be affected by any cards until the end of your next turn. BM Thudley mario_rpg thing Thing Ground Pound: Deal 1 damage to two target Enemies. BM Carrie mario_rpg thing Thing Platformed Jump: Deal target 5 damage. BM Fleep mario_rpg thing Thing Flip: Up to 2 Enemies controlled by the same player cannot use any abilities until your next turn. BM Cudge mario_rpg thing Thing Smash (6): Destroy 1 non-Flying Character. BM Goombario mario_rpg hero Hero ?/? Tattle: Look at one card of your choice in an opponent's hand. Headbonk: 3 Damage. BM Kooper mario_rpg hero Hero ?/? Dizzy Shell: No Enemy may use abilites until the end of your next turn. Shell Toss: Deal target 3 damage. This card does not take damage from a Spiked Character when using this ability. BM Bombette mario_rpg hero Hero ?/? Mega Bomb (20): Deal 4 damage to all Enemies. This card does not take damage from Spiked Enemies when using this ability. BM Parakarry mario_rpg hero Hero ?/? Air Lift: Return target Enemy to it's owner's hand. Sky Dive: Deal target 3 Damage. BM Bow mario_rpg hero Hero ?/? Spook: Flip a coin. If it's heads, return 2 target Enemies to their owner's hand. BM Watt mario_rpg hero Hero ?/? Electro Dash: Put 3 Damage Counters on target Character. Power Shock: Paralyze target Enemy. BM Sushie mario_rpg hero Hero ?/? Squirt: Deal target 3 damage twice. This affects Flying. This card does not take damage from Spiked. Water Block: Target Character's DEF is increased by 2 until the beginning of your next turn. BM Lakilester mario_rpg hero Hero 6/0? Spiny Flip: Deal target 4 damage. Spiny Surge: Deal 2 damage to all Enemies. Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy. BM Flurrie mario_rpg hero Hero 3/2 Body Slam: Flip a coin. If it lands on a card, (or is heads online,) deal 4 Damage. Gale Force: (3) Flip a coin for every enemy on the field. For every heads, one enemy is sent back to the owner's hand. BM Yoshi Kid mario_rpg hero Hero 4/1 Gulp: (4) Deal target 3 Damage, ignoring Defence. If the target player has any other enemies, pick one. Give that enemy 2 Damage. Mini Egg: Flip 3 coins. Do 2 Damage for every heads. If 3 Damage is ever dealt, the enemy attacked has -2 Damage for 2 turns. BM Vivian mario_rpg hero Hero 4/2 Shade Fist: Deal target 3 Damage. Veil: Choose a Character, they cannot be attacked until your next turn. BM Palace of Shadow mario_rpg location Location If you control less than 2 Heroes, destroy this card. This is the entrance to the Palace of Shadow. It's seen no visitors for 1,000 years... BM Flipside mario_rpg location Location Any player can be in this Location. All players Flip a coin. If heads, you may not play enemies anymore. Existing enemies may still stay. If tails, nothing happens. BM Bowser's Castle mario_rpg location Location Any attack by an enemy card, deals 1 extra damage to target The home of The Feared King Koopa himself. RyanKoopa Rescue the Princess mario_rpg action Action Play only in Bowser's Castle. If you are on the last Level, you win. Otherwise, destroy the stack of Location cards and advance to the next Level, then shuffle the discard pile (including this card) into the draw pile. Thank you Mario! But our princess is in another castle! MagiMaster Warp Pipe mario_rpg action Action Play this only if your Jump Check is greater than 4. Destroy the stack of Location cards and advance to the next level. MagiMaster ? Block mario_rpg action Action Play this only if your Jump Check is greater than 1. Draw two cards. MagiMaster Flagpole mario_rpg action Action Play this only if your Opponent controls no Enemies or your Jump Check is 5 or greater. Reveal cards from the top of the deck until you find a Location. Put that Location into play and shuffle the deck. Bucky 1-up Mushroom mario_rpg action Action Discard your hand and draw enough new cards to reach your hand size limit. MagiMaster Out of Time mario_rpg action Action Play this only if there are at least 5 cards in the stack of Location Cards. Destroy those cards but do not advance to the next Level. MagiMaster Jump Combo mario_rpg action Action Discard a number of cards to destroy an equal number of enemies. MagiMaster Keyhole mario_rpg action Action Play only if you control Key. If you are at Star Road, advance to the next level twice. Otherwise, advance only one level. Either way, destroy Key and the stack of Location cards. Bucky Jump mario_rpg action Action Destroy target Enemy. MagiMaster Toad mario_rpg action Action Shuffle the discard pile into the deck. Then, draw three cards and discard two. Pick a box. Its contents will help you on your way. MagiMaster Spade Game mario_rpg action Action Draw three cards. If they are not all the same type, discard them. BM Warp Whistle mario_rpg action Action Destroy any two Locations in the stack, then move any one to the top of the stack. BM Bowser's Overkill mario_rpg action Action If you have less than 5 Enemies in play, draw 3 cards and discard all non-Enemies from the draw. If you have 5 or more Enemies in play, then target opponent loses a turn. BM You Forgot the Princess! mario_rpg action Action Play this on the person with the highest (or tied for highest) level. If the last card used to advance their level was not Rescue the Princess, they must go back a level. CashCrazed Chance Time mario_rpg action Action All players throw their hands face down into a pile, then the pile is mixed up and each player takes as many cards from the pile as they originally had. CashCrazed Triple Jump mario_rpg action Action You may perform three more actions. CashCrazed Super Hammer mario_rpg action Action Destroy target thing. Add 2 to your Jump Check during this action. MagiMaster A Letter from the Princess mario_rpg action Action Draw cards until you draw a non-Enemy Thing or an Action, discarding all other cards drawn. I have enclosed a jewel that helps protect you. MagiMaster Backtracking mario_rpg action Action Destroy the top Location card on the stack. CashCrazed Yoshi Wings mario_rpg action Action If you control Yoshi, advance to the next level and destroy the stack of Location Cards. CashCrazed Starman mario_rpg thing Thing This comes into play with 3 counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it. This card cannot be destroyed in any other way. While this is in play, your Jump Die is always 6 and you cannot be affected by enemy abilities. Bucky Blue Shell mario_rpg thing Thing Play this onto another Thing. That thing cannot be destroyed and you cannot use any of its actions. Action: If your Jump Check is higher than 4, you may destroy this to destroy an enemy. BM Super Mushroom mario_rpg thing Thing Add 1 to your Jump Check. If you are forced to discard a card, you may destroy this instead. MagiMaster Mega Mushroom mario_rpg thing Thing This card is only in effect for 3 turns. Your Jump Check is now 2. If your opponents have any enemies, they are all immediately destroyed. BM Stopwatch mario_rpg thing Thing Action: Flip a coin. If heads, all opponent's Enemies cannot attack for one turn cycle. If tails, end your turn. BM Tanooki Suit mario_rpg thing Thing Enemy cards have no effect on you. If any enemy action would have affected you since the end of your last turn, you may not play any actions this turn. MagiMaster Fire Flower mario_rpg thing Thing Action: If your Jump Check is greater than 2, destroy target Thing. MagiMaster Yoshi Egg mario_rpg thing Thing Action: Search the deck for a Baby Yoshi card. If you find one, you may put it into play. Shuffle the deck afterwards. Action: Destroy this card to destroy target enemy. MagiMaster Baby Yoshi mario_rpg thing Thing When this card comes into play, you must destroy a Yoshi Egg you control. Reduce your Jump Check by 1. Action: Destroy target enemy and add a counter to this card. Action: If this card has at least 3 counters, you may search the deck for a Yoshi card. If you find one, you may put it into play. Shuffle the deck afterwards. MagiMaster Yoshi mario_rpg thing Thing When this card comes into play, you must destroy a Baby Yoshi you control. Increase your Jump Check by 1. Action: Destroy target thing. MagiMaster Key mario_rpg thing Thing Decrease your Jump Check by 1. Bucky P-Wing mario_rpg thing Thing Increase your Jump Check by 2. This card is destroyed upon advancing to the next level. CashCrazed Cape Feather mario_rpg thing Thing If your Jump Die is less than your previous Jump Die, it becomes the previous number instead. MagiMaster Music Box mario_rpg thing Thing While in play, no Action may be performed by any Enemy. This card is destroyed upon advancing to the next level. CashCrazed Thwomp mario_rpg thing Thing Action: A Player whose Jump Die was 2 or less must discard a card from their hand. Thwomp counts as an Enemy only when using this action. Bucky Airship mario_rpg thing Thing The Jump Check of all other players is decreased by 1 for every three Enemies you have in play. CashCrazed Coins mario_rpg thing Thing Roll a die and place that many counters on this card. If there are no counters on this card, destroy it. Action: Remove a counter to draw a card. CashCrazed Brick Block mario_rpg thing Thing If one of your Things is about to be destroyed, you may destroy this Thing in its place. CashCrazed Metal Cap mario_rpg thing Thing If an opponent uses an Enemy's ability, this card may be destroyed to cancel that ability. When this card is destroyed, you may shuffle it back into the deck. BM Vanish Cap mario_rpg thing Thing While this card is in play, you cannot destroy any Thing. If someone makes you discard a card, you must destroy this card instead. When this card is destroyed, you may shuffle it back into the deck. BM Wing Cap mario_rpg thing Thing If your Jump Check is higher then 4, you cannot be affected by any Enemy's abilities. When this card is destroyed, you may shuffle it back into the deck. BM Eldstar mario_rpg thing Thing Action: You may draw 1 extra card on your next turn. BM Mamar mario_rpg thing Thing Action: For 2 turns, all Enemies are asleep. Every turn, they must flip a coin. If heads, the Enemies wake up. BM Skolar mario_rpg thing Thing Action: All opponents whose last Jump Check was less than 3 may only play Things, not Actions. BM Muskular mario_rpg thing Thing Action: Decrease an opponents Jump Check by 3. BM Misstar mario_rpg thing Thing Action: Increase your Jump Check by 5. BM Klevar mario_rpg thing Thing Action: All Enemies are paralyzed for 2 turns. Every time a player wants to use an Enemy's ability, they must flip a coin. If heads, all Enemies are unparalyzed. BM Kalmar mario_rpg thing Thing Action: Flip a coin. If heads, destroy 3 Enemies. BM Thoreau mario_rpg thing Thing Action: Take control of target Enemy. BM Boomer mario_rpg thing Thing Play this onto an Enemy. When this comes into play, put 5 counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, return it to your hand and destroy the enemy it was attached to. Action: Remove all counters on this card. BM Slim mario_rpg thing Thing Action: You cannot be affected by any cards until the end of your next turn. BM Thudley mario_rpg thing Thing Action: Take a counter off any 2 Enemies or destroy 2 Enemies with no counters. BM Carrie mario_rpg thing Thing Action: Add 2 to your next Jump Check. BM Fleep mario_rpg thing Thing Action: Up to 2 Enemies controlled by the same player cannot use any abilities until your next turn. BM Cudge mario_rpg thing Thing Action: Destroy 1 Enemy. BM Goombario mario_rpg thing Thing Action: Tattle: Pick a card in an opponents hand. They must show it to you. Action: Headbonk: Remove 1 of an enemies counters. If they have no counters, destroy them. BM Kooper mario_rpg thing Thing Action: Dizzy Shell: All enemies are Dizzy for 1 turn. They may not do anything. Action: Shell Toss: Remove 1 of an enemies counters. If they have no counters, destroy them. BM Bombette mario_rpg thing Thing Action: Mega Bomb: You may not use an action next turn. Destroy all enemies with no counters, or remove a counter from all enemies with them. BM Parakarry mario_rpg thing Thing Action: Air Lift: Put an enemy back into it's owner's hand. Action: Sky Dive: Remove 1 of an enemies counters. If they have no counters, destroy them. BM Bow mario_rpg thing Thing Action: Spook: Roll a die. If 4 or higher, send that number of enemies back to their owner's hand. BM Koopa Troopa mario_rpg enemy Enemy Action: Target player whose last Jump Check was less than 4 must discard a card. MagiMaster Hammer Bros. mario_rpg enemy Enemy Action: All players whose last Jump Check was less than 3 must discard a card. MagiMaster Bowser mario_rpg enemy Enemy Play only in Bowser's Castle. Players cannot advance to the next level or win the game when Bowser is in play. Bucky Lakitu mario_rpg enemy Enemy This card cannot be destroyed by a player whose Jump Check is less than a 6. Action: Create a Spiny Token. This counts as an Enemy with the text: 'This cannot be destroyed by a player whose Jump Check is less than 5.' MagiMaster Pokey mario_rpg enemy Enemy Play only in Koopahari Desert. This card comes into play with 3 counters. If this card would be destroyed, remove a counter instead. If there are no counters on this card, destroy it. MagiMaster Blargg mario_rpg enemy Enemy Play only in Vanilla Dome. If another Location is played, destroy this card. This card cannot be destroyed otherwise. Action: Target player must discard a card at random. MagiMaster Magikoopa mario_rpg enemy Enemy Reduce all other players' maximum hand size by one. MagiMaster Bob-omb mario_rpg enemy Enemy Action: Destroy this card. Target player must discard three cards. MagiMaster Boo mario_rpg enemy Enemy Play only in Ghost House. If any player's Jump Check is 1 or less, they must discard a card or skip their turn. This card cannot be destroyed by a player whose Jump Check is less than 6. MagiMaster Big Boo mario_rpg enemy Enemy Play only in Ghost House. If another Location is played, destroy this card. It cannot be destroyed otherwise. If any player's Jump Check is 2 or less, they must discard two cards or skip their turn. MagiMaster Bullet Bill mario_rpg enemy Enemy Action: Destroy target thing controlled by a player whose last Jump Check was less than 3. BM Banzai Bill mario_rpg enemy Enemy Action: Destroy two target things controlled by a player whose last Jump Check was less than 4. They may discard three cards, or their entire hand, to prevent this. MagiMaster Dry Bones mario_rpg enemy Enemy If this card is destroyed, return it to its owner's hand instead. MagiMaster Buzzy Beetle mario_rpg enemy Enemy Play only in Vanilla Dome. If this card is destroyed, the owner of the card may search the deck and discard pile for a Blue Shell card, put it into play and shuffle the deck. If none are in the deck or the discard pile, any player who has one may play it immediately. [[User:BM Cheep-Cheep mario_rpg enemy Enemy If the current location is neither Soda Lake nor Cheese Bridge, any player may use an action to destroy this card. MagiMaster Bill Blaster mario_rpg enemy Enemy This card cannot be destroyed by a player whose Jump Check is 6 or less. Action: Add a counter to this card. Action: Remove a counter from this card and sacrifice an enemy, other than this one, to make target player discard a card at random. If that Enemy had Bill in its name, return it to your hand instead. MagiMaster Shy Guy mario_rpg enemy Enemy Play only if you control more than 2 other enemies. MagiMaster Piranha Plant mario_rpg enemy Enemy Players must discard a card to play a Location or any card with the word Pipe in its name. MagiMaster Bandit mario_rpg enemy Enemy Action: Steal a random card from the hand of any player whose last Jump Check was less than 4 and add it to your own. CashCrazed Donut Plains mario_rpg location Location Action: If your Jump Check is at least 6, destroy target Enemy. MagiMaster Soda Lake mario_rpg location Location Don't roll for your Jump Check. Your Jump Die is always 3. MagiMaster Bowser's Castle mario_rpg location Location If your Jump Check is 1 or less, discard a card. MagiMaster Yoshi's Island mario_rpg location Location If your Jump Die is a 1, re-roll. MagiMaster Vanilla Dome mario_rpg location Location If your Jump Die is a 6, re-roll. MagiMaster Star Road mario_rpg location Location If your Jump Die is 3 or less, it becomes 1. If your Jump Die is 4 or more, it becomes 6. Action: If your Jump Check is at least 6, draw a card. MagiMaster Forest of Illusion mario_rpg location Location You cannot play another Location card unless your Jump Check is at least 6. MagiMaster Bonus Round mario_rpg location Location You may perform two Actions on your turn instead of one. CashCrazed Minus World mario_rpg location Location Location cards are played under this card. Out of Time may be played at any time. Bucky Koopahari Desert mario_rpg location Location MagiMaster Ghost House mario_rpg location Location When this card comes into play, all players must remove all non-Enemy Things from the game. Non-Enemy Things cannot be played while this card is in play. When Ghost House leaves play, return everything removed from the game by this card to play. MagiMaster Cheese Bridge mario_rpg location Location You may draw an extra card at the beginning of your turn. CashCrazed Flipside mario_rpg location Location If another player doesn't have any Location cards, they can use this one. Flip a coin, if heads, you are in 2-D, if Tails, you are in 3-D. Enemies can only be played by players in 3-D. Existing enemies may still stay. BM