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Play only in Bowser's Castle. If you are on the last Level, you win. Otherwise, destroy the stack of Location cards and advance to the next Level, then shuffle the discard pile (including this card) into the draw pile.
Thank you Mario! But our princess is in another castle! |
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Card : MagiMaster |
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Play this only if your Jump Check is greater than 4. Destroy the stack of Location cards and advance to the next level. |
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Card : MagiMaster |
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Play this only if your Jump Check is greater than 1. Draw two cards. |
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Card : MagiMaster |
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Play this only if your Opponent controls no Enemies or your Jump Check is 5 or greater. Destroy the stack of Location cards and advance to the next level |
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Card : Bucky |
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Discard your hand and draw enough new cards to reach your hand size limit. |
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Card : MagiMaster |
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Play this only if there are at least 5 cards in the stack of Location Cards. Destroy those cards but do not advance to the next Level. |
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Card : MagiMaster |
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Discard a number of cards to destroy an equal number of enemies. |
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Card : MagiMaster |
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Play only if you control Key. If you are at Star Road, advance to the next level. Otherwise, search the deck for a Location card and put it into play. |
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Card : Bucky |
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Shuffle the discard pile into the deck. Then, draw three cards and discard two.
Pick a box. Its contents will help you on your way. |
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Card : MagiMaster |
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Draw three cards. If they are not all the same type, discard them. |
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Card : BM |
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Destroy any two Locations in the stack, then move any one to the top of the stack. |
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Card : BM |
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If you have less than 5 Enemies in play, draw 3 cards and discard all non-Enemies from the draw. If you have 5 or more Enemies in play, then target opponent loses a turn. |
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Card : BM |
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Play this on the person with the highest (or tied for highest) level. If the last card used to advance their level was not Rescue the Princess, they must go back a level. |
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Card : CashCrazed |
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All players throw their hands face down into a pile, then the pile is mixed up and each player takes as many cards from the pile as they originally had. |
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Card : CashCrazed |
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You may perform three more actions. |
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Card : CashCrazed |
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Destroy target thing. Add 2 to your Jump Check during this action. |
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Card : MagiMaster |
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A Letter from the Princess |
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Action |
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Draw cards until you draw a non-Enemy Thing or an Action, discarding all other cards drawn.
I have enclosed a jewel that helps protect you. |
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Card : MagiMaster |
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Destroy the top Location card on the stack. |
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Card : CashCrazed |
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If you control Yoshi, advance to the next level and destroy the stack of Location Cards. |
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Card : CashCrazed |
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This comes into play with 3 counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it. This card cannot be destroyed in any other way. While this is in play, your Jump Die is always 6 and you cannot be affected by enemy abilities. |
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Card : Bucky |
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Play this onto another Thing. That thing cannot be destroyed and you cannot use any of its actions. Action: If your Jump Check is higher than 4, you may destroy this to destroy an enemy. |
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Card : BM |
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Add 1 to your Jump Check. If you are forced to discard a card, you may destroy this instead. |
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Card : MagiMaster |
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This card is only in effect for 3 turns. Your Jump Check is now 2. If your opponents have any enemies, they are all immediately destroyed. |
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Card : BM |
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Action: Flip a coin. If heads, all opponent's Enemies cannot attack for one turn cycle. If tails, end your turn. |
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Card : BM |
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Enemy cards have no effect on you. If any enemy action would have affected you since the end of your last turn, you may not play any actions this turn. |
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Card : MagiMaster |
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Action: If your Jump Check is greater than 2, destroy target Thing. |
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Card : MagiMaster |
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Action: Search the deck for a Baby Yoshi card. If you find one, you may put it into play. Shuffle the deck afterwards. Action: Destroy this card to destroy target enemy. |
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Card : MagiMaster |
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When this card comes into play, you must destroy a Yoshi Egg you control. Reduce your Jump Check by 1. Action: Destroy target enemy and add a counter to this card. Action: If this card has at least 3 counters, you may search the deck for a Yoshi card. If you find one, you may put it into play. Shuffle the deck afterwards. |
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Card : MagiMaster |
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When this card comes into play, you must destroy a Baby Yoshi you control. Increase your Jump Check by 1. Action: Destroy target thing. |
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Card : MagiMaster |
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Decrease your Jump Check by 1. |
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Card : Bucky |
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Increase your Jump Check by 2. This card is destroyed upon advancing to the next level. |
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Card : CashCrazed |
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If your Jump Die is less than your previous Jump Die, it becomes the previous number instead. |
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Card : MagiMaster |
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While in play, no Action may be performed by any Enemy. This card is destroyed upon advancing to the next level. |
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Card : CashCrazed |
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Action: A Player whose Jump Die was 2 or less must discard a card from their hand. Thwomp counts as an Enemy only when using this action. |
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Card : Bucky |
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The Jump Check of all other players is decreased by 1 for every three Enemies you have in play. |
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Card : CashCrazed |
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Roll a die and place that many counters on this card. If there are no counters on this card, destroy it. Action: Remove a counter to draw a card. |
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Card : CashCrazed |
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If one of your Things is about to be destroyed, you may destroy this Thing in its place. |
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Card : CashCrazed |
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If an opponent uses an Enemy's ability, this card may be destroyed to cancel that ability. When this card is destroyed, you may shuffle it back into the deck. |
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Card : BM |
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While this card is in play, you cannot destroy any Thing. If someone makes you discard a card, you must destroy this card instead. When this card is destroyed, you may shuffle it back into the deck. |
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Card : BM |
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If your Jump Check is higher then 4, you cannot be affected by any Enemy's abilities. When this card is destroyed, you may shuffle it back into the deck. |
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Card : BM |
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Action: You may draw 1 extra card on your next turn. |
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Card : BM |
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Action: Up to 2 Enemies controlled by the same player cannot use any abilities until the beginning of your next turn. |
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Card : BM |
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Action: Look at target player's hand. Action: Destroy target Enemy. Subtract 1 from your Jump Check during this action. |
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Card : BM |
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Action: Target player whose last Jump Check was 3 or less must discard a card. |
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Card : MagiMaster |
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When this card is destroyed, you may search the deck or your discard for a Green Koopa Shell and put it into play. Action: Target player whose last Jump Check was 4 or less must discard a card. |
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Card : MagiMaster |
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When this card is destroyed, you may search the deck or your discard for a Red Koopa Shell and put it into play. Action: Target player whose last Jump Check was 4 or less must discard a card. |
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Card : matt1234 |
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Action: All players whose last Jump Check was 3 or less must discard a card. |
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Card : MagiMaster |
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Play only in Bowser's Castle. Players cannot advance to the next level or win the game when Bowser is in play. |
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Card : Bucky |
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This card cannot be destroyed by a player whose Jump Check is less than a 6. Action: Create a Spiny Token. This counts as an Enemy with the text: 'This cannot be destroyed by a player whose Jump Check is less than 5.' |
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Card : MagiMaster |
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Play only in Koopahari Desert. This card comes into play with 3 counters. If this card would be destroyed, remove a counter instead. If there are no counters on this card, destroy it. |
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Card : MagiMaster |
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Play only in Vanilla Dome. If another Location is played, destroy this card. This card cannot be destroyed otherwise. Action: Target player must discard a card at random. |
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Card : MagiMaster |
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Reduce all other players' maximum hand size by one. |
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Card : MagiMaster |
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Action: Destroy this card. Target player must discard three cards. |
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Card : MagiMaster |
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Play only in Ghost House. If any player's Jump Check is 1 or less, they must discard a card or skip their turn. This card cannot be destroyed by a player whose Jump Check is less than 6. |
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Card : MagiMaster |
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Play only in Ghost House. If another Location is played, destroy this card. It cannot be destroyed otherwise. If any player's Jump Check is 2 or less, they must discard two cards or skip their turn. |
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Card : MagiMaster |
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Action: Destroy target thing controlled by a player whose last Jump Check was less than 3. |
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Card : BM |
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Action: Destroy two target things controlled by a player whose last Jump Check was less than 4. They may discard three cards, or their entire hand, to prevent this. |
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Card : MagiMaster |
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If this card is destroyed, return it to its owner's hand instead. |
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Card : MagiMaster |
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Play only in Vanilla Dome. If this card is destroyed, the owner of the card may search the deck and discard pile for a Blue Shell card, put it into play and shuffle the deck. If none are in the deck or the discard pile, any player who has one may play it immediately. |
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Card : [[User:BM |
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If the current location is neither Soda Lake nor Cheese Bridge, any player may use an action to destroy this card. |
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Card : MagiMaster |
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This card cannot be destroyed by a player whose Jump Check is 6 or less. Action: Add a counter to this card. Action: Remove a counter from this card and sacrifice an enemy, other than this one, to make target player discard a card at random. If that Enemy had Bill in its name, return it to your hand instead. |
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Card : MagiMaster |
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Play only if you control more than 2 other enemies. |
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Card : MagiMaster |
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Players must discard a card to play a Location or any card with the word Pipe in its name. |
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Card : MagiMaster |
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Action: Steal a random card from the hand of any player whose last Jump Check was less than 4 and add it to your own. |
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Card : CashCrazed |
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Action: If your Jump Check is at least 6, destroy target Enemy. |
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Card : MagiMaster |
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Don't roll for your Jump Check. Your Jump Die is always 3. |
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Card : MagiMaster |
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If your Jump Check is 1 or less, discard a card. |
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Card : MagiMaster |
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If your Jump Die is a 1, re-roll. |
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Card : MagiMaster |
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If your Jump Die is a 6, re-roll. |
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Card : MagiMaster |
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If your Jump Die is 3 or less, it becomes 1. If your Jump Die is 4 or more, it becomes 6. Action: If your Jump Check is at least 6, draw a card. |
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Card : MagiMaster |
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You cannot play another Location card unless your Jump Check is at least 6. |
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Card : MagiMaster |
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You may perform two Actions on your turn instead of one. |
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Card : CashCrazed |
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Location cards are played under this card. Out of Time may be played at any time. |
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Card : Bucky |
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If your jump check is two or less, you cannot advance to the next level |
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Card : MagiMaster |
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When this card comes into play, all players must remove all non-Enemy Things from the game. Non-Enemy Things cannot be played while this card is in play. When Ghost House leaves play, return everything removed from the game by this card to play. |
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Card : MagiMaster |
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You may draw an extra card at the beginning of your turn. |
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Card : CashCrazed |
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If your Jump Die was odd, you may not play Enemies this turn. |
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Card : BM |
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You cannot advance to the next Level while this is in play. |
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Card : MagiMaster |
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Add 1 to all your Jump Die rolls. |
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Card : Corrigan |
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If your jump check is two or less than you must discard three cards |
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Card : matt1234 |
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your target opponet discards their hand and draws the same amount. |
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Card : matt1234 |
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If your jump die is two or less, do not draw. If your jump die is five or more, draw twice. |
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Card : matt1234 |
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Play only when you have at least two Shy Guys. Action: Target opponent must discard number of cards equal to your number of Shy Guys. |
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Card : matt1234 |
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You can play ghosts here. If your jump die is 1, skip your turn. |
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Card : matt1234 |
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You can play Bowser and Rescue the Princess here. Don't roll for your jump check. Your jump die is always 3. |
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Card : matt1234 |
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If your jump die is even, you can't play enemies this turn. |
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Card : matt1234 |
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This card can't be destroyed by someone with 5 or less jump check. Action: Target player whose last jump check was less than 5 must discard a card. If this card would normally be destroyed, search your deck/discard for a Koopa troopa and play it, then shuffle your deck. |
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Card : matt1234 |
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Play at Bowser's Castle only. No one can advance to the next level while this card is in play. When this card would be destroyed, place it in your hand instead. |
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Card : matt1234 |
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If you level up, increase your level by 3 instead. |
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Card : matt1234 |
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Action:you can destroy 1 enemy boo. |
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Card : Sonic master 2590 |
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Play if you control Yoshi. Shuffle your discard into your deck, then draw 2 cards. |
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Card : matt1234 |
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Destroy 1 target thing. Add 3 to your jump check during this action. |
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Card : matt1234 |
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Play only in Ghost House. Can not be defeated by someone who has less than 6 jump check. Any player whose jump check is 3 or less must discard 3 cards. |
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Card : Sonic master 2590 |
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Play only in Vanilla Fortress. This card comes into play with 4 counters on it. When this card would normally be destoyed remove 1 counter instead. If this card has no counters on it, it is destroyed. Action: Destroy 1 target enemy. |
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Card : Sonic master 2590 |
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This card comes into play with 2 counters on it. If this card would normally be destroyed, remove a counter. If this card has no counters on it, it is destroyed. |
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Card : Sonic master 2590 |
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Advance to the next level and destroy the stack of location cards. If Peach's Castle is in the stack, it is not destroyed and it becomes the new location. |
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Card : Sonic master 2590 |
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All discarded cards return to the bottom of their decks. |
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Card : Sonic master 2590 |
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Play this at Delfino Plaza. Destroy the stack of location cards and advance to the next level. |
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Card : Sonic master 2590 |
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Draw a number of cards equal to your jump check |
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Card : Sonic master 2590 |
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You can't play this unless you have two other enemies. This card counts as a Shy Guy. This card can not be destroyed by someone whose jump check is less than 4. |
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Card : Sonic master 2590 |
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Play when you control Yoshi. Your jump check is increased by 3. |
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Card : Sonic master 2590 |
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Target player with highest level must discard or destroy 5 of their own cards. |
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Card : matt1234 |
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Action:All players whose last jump check was 3 or less lose a turn |
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Card : matt1234 |
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Action: All players whose last jump check less than 3 have an enemy of their's destroyed. |
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Card : matt1234 |
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If your jump die is 6, all your opponets must discard a card. |
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Card : matt1234 |
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Action: If your jump check is 4 or more, look at target players hand and pick a card. They have to discard that card.Action: Destroy target enemy. Subtract 1 from your jump check during this action. |
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Card : matt1234 |
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Your jump check is increased by 2. |
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Card : Sonic master 2590 |
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Play only at Koopahari Desert. Target opponet's jump check is now 1, until they roll a jump die of 6. |
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Card : matt1234 |
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If your jump die is less than 3, It is considered 3 |
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Card : Sonic master 2590 |
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Play only at Sky Land. Your jump check is increased by 3. |
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Card : Sonic master 2590 |
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Play when you control Yoshi. Draw 3 cards. |
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Card : Sonic master 2590 |
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This counts as a Shy Guy. You can't destroy this unless your jump check is at least 5. This counts as 2 when determining how many enemies you have. |
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Card : Sonic master 2590 |
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You can destroy this to avoid destroying something else. Action: Destroy this to destroy target Thing. |
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Card : matt1234 |
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You can destroy this instead of something else.Action: All players whose last jump ckeck was 3 or less must discard a card. |
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Card : matt1234 |
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decreases jump check by 1. Action: Increase your jump check by 2. If you are at soda lake or vanilla fortress, your jump die is always 6 |
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Card : matt1234 |
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Destroy target enemy. Increase your jump check by 2 during this action. |
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Card : matt1234 |
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only use on Yoshi's Island. Take one berry from your deck. |
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Card : Sonic master 2590 |
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Play only in Koopahari Desert. When Koopahari Desert leaves play, destroy this card. Action: Target opponent whose last Jump Check was less than 4 shuffles their hand into their deck and draws four fewer than they had. |
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Card : DrScience |
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This card enters play with three counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it, and you may return a Red Koopa Troopa from your discard to play. Action: Destroy target Thing, then destroy this card. |
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Card : DrScience |
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Action: Discard a card to destroy target thing. Snifit counts as a Shy Guy. |
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Card : matt1234 |
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Action: Destroy target thing and give its controller an egg token. Anyone can use an action to give an egg token they control to an opponent. If the player controlling Birdo ever has 3 egg tokens, destroy birdo and all egg tokens in play. |
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Card : matt1234 |
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Create and gain control of 3 extra life tokens. If your hand is ever empty you may sacrifice an extra life token to draw cards until you reach your max hand size. |
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Card : matt1234 |
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This card enters play with three counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it, and you may return a Green Koopa Troopa from your discard to play. Action: Destroy random Thing controlled by someone else, then give control of Green Koopa Shell to the destroyed Thing's owner. |
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Card : matt1234 |
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When you play Vegetables flip a coin. If it is heads, the following ability destroys 2 target enemies. Action:Discard a card to destroy a random enemy. |
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Card : matt1234 |
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Destroy all enemies in play and draw cards equal to the amount destroyed by Silver P-Switch. |
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Card : matt1234 |
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This card enters play with three counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it. While this card is in play all non-enemy things count as action cards and vice versa. |
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Card : matt1234 |
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This card enters play with an "awake" counter on it. Action:Remove an awake counter from Chain Chomp, target player discards 3 cards at random. 'Action and Thing:' Put an awake counter on Chain Chomp |
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Card : matt1234 |
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Roll 3 dice. if all 3 are the same, advance to the next level and gain extra lives equal to the number on all 3 dice. If your hand is ever empty you can sacrifice an extra lives counter to draw cards until you reach your max hand size. |
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Card : matt1234 |
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