Dvorak Export: Mario Bros. deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Rescue the Princess/A/Play only in Bowser's Castle. If you are on the last Level, you win. Otherwise, destroy the stack of Location cards and advance to the next Level, then shuffle the discard pile (including this card) into the draw pile. ("Thank you Mario! But our princess is in another castle!")
skipcard Warp Pipe/A/Play this only if your Jump Check is greater than 4. Destroy the stack of Location cards and advance to the next level.
skipcard ? Block/A/Play this only if your Jump Check is greater than 1. Draw two cards.
skipcard Flagpole/A/Play this only if your Opponent controls no Enemies or your Jump Check is 5 or greater. Destroy the stack of Location cards and advance to the next level
skipcard 1-up Mushroom/A/Discard your hand and draw enough new cards to reach your hand size limit.
skipcard Out of Time/A/Play this only if there are at least 5 cards in the stack of Location Cards. Destroy those cards but do not advance to the next Level.
skipcard Jump Combo/A/Discard a number of cards to destroy an equal number of enemies.
skipcard Keyhole/A/Play only if you control Key. If you are at Star Road, advance to the next level. Otherwise, search the deck for a Location card and put it into play.
skipcard Jump/A/Destroy target Enemy.
skipcard Mushroom House/A/Shuffle the discard pile into the deck. Then, draw three cards and discard two. ("Pick a box. Its contents will help you on your way.")
skipcard Spade Game/A/Draw three cards. If they are not all the same type, discard them.
skipcard Warp Whistle/A/Destroy any two Locations in the stack, then move any one to the top of the stack.
skipcard Bowser's Overkill/A/If you have less than 5 Enemies in play, draw 3 cards and discard all non-Enemies from the draw. If you have 5 or more Enemies in play, then target opponent loses a turn.
skipcard You Forgot the Princess!/A/Play this on the person with the highest (or tied for highest) level. If the last card used to advance their level was not Rescue the Princess, they must go back a level.
skipcard Chance Time/A/All players throw their hands face down into a pile, then the pile is mixed up and each player takes as many cards from the pile as they originally had.
skipcard Triple Jump/A/You may perform three more actions.
skipcard Super Hammer/A/Destroy target thing. Add 2 to your Jump Check during this action.
skipcard A Letter from the Princess/A/Draw cards until you draw a non-Enemy Thing or an Action, discarding all other cards drawn. ("I have enclosed a jewel that helps protect you.")
skipcard Backtracking/A/Destroy the top Location card on the stack.
skipcard Yoshi Wings/A/If you control Yoshi, advance to the next level and destroy the stack of Location Cards.
skipcard Starman/T/This comes into play with 3 counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it. This card cannot be destroyed in any other way. While this is in play, your Jump Die is always 6 and you cannot be affected by enemy abilities.
skipcard Blue Shell/T/Play this onto another Thing. That thing cannot be destroyed and you cannot use any of its actions.<br/>Action: If your Jump Check is higher than 4, you may destroy this to destroy an enemy.
skipcard Super Mushroom/T/Add 1 to your Jump Check. If you are forced to discard a card, you may destroy this instead.
skipcard Mega Mushroom/T/This card is only in effect for 3 turns. Your Jump Check is now 2. If your opponents have any enemies, they are all immediately destroyed.
skipcard Stopwatch/T/Action: Flip a coin. If heads, all opponent's Enemies cannot attack for one turn cycle. If tails, end your turn.
skipcard Tanooki Suit/T/Enemy cards have no effect on you. If any enemy action would have affected you since the end of your last turn, you may not play any actions this turn.
skipcard Fire Flower/T/Action: If your Jump Check is greater than 2, destroy target Thing.
skipcard Yoshi Egg/T/Action: Search the deck for a Baby Yoshi card. If you find one, you may put it into play. Shuffle the deck afterwards.<br/>Action: Destroy this card to destroy target enemy.
skipcard Baby Yoshi/T/When this card comes into play, you must destroy a Yoshi Egg you control. Reduce your Jump Check by 1.<br/>Action: Destroy target enemy and add a counter to this card.<br/>Action: If this card has at least 3 counters, you may search the deck for a Yoshi card. If you find one, you may put it into play. Shuffle the deck afterwards.
skipcard Yoshi/T/When this card comes into play, you must destroy a Baby Yoshi you control. Increase your Jump Check by 1.<br/>Action: Destroy target thing.
skipcard Key/T/Decrease your Jump Check by 1.
skipcard P-Wing/T/Increase your Jump Check by 2. This card is destroyed upon advancing to the next level.
skipcard Cape Feather/T/If your Jump Die is less than your previous Jump Die, it becomes the previous number instead.
skipcard Music Box/T/While in play, no Action may be performed by any Enemy. This card is destroyed upon advancing to the next level.
skipcard Thwomp/T/Action: A Player whose Jump Die was 2 or less must discard a card from their hand. Thwomp counts as an Enemy only when using this action.
skipcard Airship/T/The Jump Check of all other players is decreased by 1 for every three Enemies you have in play.
skipcard Coins/T/Roll a die and place that many counters on this card. If there are no counters on this card, destroy it.<br/>Action: Remove a counter to draw a card.
skipcard Brick Block/T/If one of your Things is about to be destroyed, you may destroy this Thing in its place.
skipcard Metal Cap/T/If an opponent uses an Enemy's ability, this card may be destroyed to cancel that ability. When this card is destroyed, you may shuffle it back into the deck.
skipcard Vanish Cap/T/While this card is in play, you cannot destroy any Thing. If someone makes you discard a card, you must destroy this card instead. When this card is destroyed, you may shuffle it back into the deck.
skipcard Wing Cap/T/If your Jump Check is higher then 4, you cannot be affected by any Enemy's abilities. When this card is destroyed, you may shuffle it back into the deck.
skipcard Eldstar/T/Action: You may draw 1 extra card on your next turn.
skipcard Fleep/T/Action: Up to 2 Enemies controlled by the same player cannot use any abilities until the beginning of your next turn.
skipcard Goombario/T/Action: Look at target player's hand.<br/>Action: Destroy target Enemy. Subtract 1 from your Jump Check during this action.
skipcard Goomba/T/Action: Target player whose last Jump Check was 3 or less must discard a card.
skipcard Green Koopa Troopa/T/When this card is destroyed, you may search the deck or your discard for a Green Koopa Shell and put it into play.<br/>Action: Target player whose last Jump Check was 4 or less must discard a card.
skipcard Red Koopa Troopa/T/When this card is destroyed, you may search the deck or your discard for a Red Koopa Shell and put it into play.<br/>Action: Target player whose last Jump Check was 4 or less must discard a card.
skipcard Hammer Bros./T/Action: All players whose last Jump Check was 3 or less must discard a card.
skipcard Bowser/T/Play only in Bowser's Castle. Players cannot advance to the next level or win the game when Bowser is in play.
skipcard Lakitu/T/This card cannot be destroyed by a player whose Jump Check is less than a 6.<br/>Action: Create a Spiny Token. This counts as an Enemy with the text: 'This cannot be destroyed by a player whose Jump Check is less than 5.'
skipcard Pokey/T/Play only in Koopahari Desert. This card comes into play with 3 counters. If this card would be destroyed, remove a counter instead. If there are no counters on this card, destroy it.
skipcard Blargg/T/Play only in Vanilla Dome. If another Location is played, destroy this card. This card cannot be destroyed otherwise.<br/>Action: Target player must discard a card at random.
skipcard Magikoopa/T/Reduce all other players' maximum hand size by one.
skipcard Bob-omb/T/Action: Destroy this card. Target player must discard three cards.
skipcard Boo/T/Play only in Ghost House. If any player's Jump Check is 1 or less, they must discard a card or skip their turn. This card cannot be destroyed by a player whose Jump Check is less than 6.
skipcard Big Boo/T/Play only in Ghost House. If another Location is played, destroy this card. It cannot be destroyed otherwise. If any player's Jump Check is 2 or less, they must discard two cards or skip their turn.
skipcard Bullet Bill/T/Action: Destroy target thing controlled by a player whose last Jump Check was less than 3.
skipcard Banzai Bill/T/Action: Destroy two target things controlled by a player whose last Jump Check was less than 4. They may discard three cards, or their entire hand, to prevent this.
skipcard Dry Bones/T/If this card is destroyed, return it to its owner's hand instead.
skipcard Buzzy Beetle/T/Play only in Vanilla Dome. If this card is destroyed, the owner of the card may search the deck and discard pile for a Blue Shell card, put it into play and shuffle the deck. If none are in the deck or the discard pile, any player who has one may play it immediately.
skipcard Cheep-Cheep/T/If the current location is neither Soda Lake nor Cheese Bridge, any player may use an action to destroy this card.
skipcard Bill Blaster/T/This card cannot be destroyed by a player whose Jump Check is 6 or less.<br/>Action: Add a counter to this card.<br/>Action: Remove a counter from this card and sacrifice an enemy, other than this one, to make target player discard a card at random. If that Enemy had Bill in its name, return it to your hand instead.
skipcard Shy Guy/T/Play only if you control more than 2 other enemies.
skipcard Piranha Plant/T/Players must discard a card to play a Location or any card with the word Pipe in its name.
skipcard Bandit/T/Action: Steal a random card from the hand of any player whose last Jump Check was less than 4 and add it to your own.
skipcard Donut Plains/T/Action: If your Jump Check is at least 6, destroy target Enemy.
skipcard Soda Lake/T/Don't roll for your Jump Check. Your Jump Die is always 3.
skipcard Bowser's Castle/T/If your Jump Check is 1 or less, discard a card.
skipcard Yoshi's Island/T/If your Jump Die is a 1, re-roll.
skipcard Vanilla Dome/T/If your Jump Die is a 6, re-roll.
skipcard Star Road/T/If your Jump Die is 3 or less, it becomes 1. If your Jump Die is 4 or more, it becomes 6.<br/>Action: If your Jump Check is at least 6, draw a card.
skipcard Forest of Illusion/T/You cannot play another Location card unless your Jump Check is at least 6.
skipcard Bonus Round/T/You may perform two Actions on your turn instead of one.
skipcard Minus World/T/Location cards are played under this card. Out of Time may be played at any time.
skipcard Koopahari Desert/T/If your jump check is two or less, you cannot advance to the next level
skipcard Ghost House/T/When this card comes into play, all players must remove all non-Enemy Things from the game. Non-Enemy Things cannot be played while this card is in play. When Ghost House leaves play, return everything removed from the game by this card to play.
skipcard Cheese Bridge/T/You may draw an extra card at the beginning of your turn.
skipcard Flipside/T/If your Jump Die was odd, you may not play Enemies this turn.
skipcard Peach's Castle/T/You cannot advance to the next Level while this is in play.
skipcard Trampoline/T/Add 1 to all your Jump Die rolls.
skipcard Axe/A/Destroy Bowser.
skipcard Rainbow Road/T/If your jump check is two or less than you must discard three cards
skipcard F.L.U.D.D./A/your target opponet discards their hand and draws the same amount.
skipcard Choco Island/T/If your jump die is two or less, do not draw. If your jump die is five or more, draw twice.
skipcard Spear Guy/T/Play only when you have at least two Shy Guys. Action: Target opponent must discard number of cards equal to your number of Shy Guys.
skipcard Luigi's Mansion/T/You can play ghosts here. If your jump die is 1, skip your turn.
skipcard Vanilla Fortress/T/You can play Bowser and Rescue the Princess here. Don't roll for your jump check. Your jump die is always 3.
skipcard Flopside/T/If your jump die is even, you can't play enemies this turn.
skipcard Paratroopa/T/This card can't be destroyed by someone with 5 or less jump check. Action: Target player whose last jump check was less than 5 must discard a card. If this card would normally be destroyed, search your deck/discard for a Koopa troopa and play it, then shuffle your deck.
skipcard Dry Bowser/T/Play at Bowser's Castle only. No one can advance to the next level while this card is in play. When this card would be destroyed, place it in your hand instead.
skipcard Warp Zone/T/If you level up, increase your level by 3 instead.
skipcard Poltragust 3000/T/Action:you can destroy 1 enemy boo.
skipcard Green Berry/A/Play if you control Yoshi. Shuffle your discard into your deck, then draw 2 cards.
skipcard Ultra Hammer/A/Destroy 1 target thing. Add 3 to your jump check during this action.
skipcard King Boo/T/Play only in Ghost House. Can not be defeated by someone who has less than 6 jump check. Any player whose jump check is 3 or less must discard 3 cards.
skipcard Reznor/T/Play only in Vanilla Fortress. This card comes into play with 4 counters on it. When this card would normally be destoyed remove 1 counter instead. If this card has no counters on it, it is destroyed. Action: Destroy 1 target enemy.
skipcard Rex/T/This card comes into play with 2 counters on it. If this card would normally be destroyed, remove a counter. If this card has no counters on it, it is destroyed.
skipcard Power Star/A/Advance to the next level and destroy the stack of location cards. If Peach's Castle is in the stack, it is not destroyed and it becomes the new location.
skipcard Delfino Plaza/T/All discarded cards return to the bottom of their decks.
skipcard Shine Sprite/A/Play this at Delfino Plaza. Destroy the stack of location cards and advance to the next level.
skipcard Coin Block/A/Draw a number of cards equal to your jump check
skipcard Fly Guy/T/You can't play this unless you have two other enemies. This card counts as a Shy Guy. This card can not be destroyed by someone whose jump check is less than 4.
skipcard Super Flutter Jump/A/Play when you control Yoshi. Your jump check is increased by 3.
skipcard Blue Spiny Shell/A/Target player with highest level must discard or destroy 5 of their own cards.
skipcard Boomerang Bro/T/Action:All players whose last jump check was 3 or less lose a turn
skipcard Fire Bro/T/Action: All players whose last jump check less than 3 have an enemy of their's destroyed.
skipcard Rougeport/T/If your jump die is 6, all your opponets must discard a card.
skipcard Goombella/T/Action: If your jump check is 4 or more, look at target players hand and pick a card. They have to discard that card.Action: Destroy target enemy. Subtract 1 from your jump check during this action.
skipcard Spring/T/Your jump check is increased by 2.
skipcard Quicksand Trap/T/Play only at Koopahari Desert. Target opponet's jump check is now 1, until they roll a jump die of 6.
skipcard Sky Land/T/If your jump die is less than 3, It is considered 3
skipcard Bounce Cloud/T/Play only at Sky Land. Your jump check is increased by 3.
skipcard Red Berry/A/Play when you control Yoshi. Draw 3 cards.
skipcard Fat Shy Guy/T/This counts as a Shy Guy. You can't destroy this unless your jump check is at least 5. This counts as 2 when determining how many enemies you have.
skipcard Grab Block/T/You can destroy this to avoid destroying something else. Action: Destroy this to destroy target Thing.
skipcard Hammer Suit/T/You can destroy this instead of something else.Action: All players whose last jump ckeck was 3 or less must discard a card.
skipcard Frog Suit/T/decreases jump check by 1. Action: Increase your jump check by 2. If you are at soda lake or vanilla fortress, your jump die is always 6
skipcard Ground Pound/A/Destroy target enemy. Increase your jump check by 2 during this action.
skipcard Super Happy Tree/T/only use on Yoshi's Island. Take one berry from your deck.
skipcard Angry Sun/T/Play only in Koopahari Desert. When Koopahari Desert leaves play, destroy this card.<br/>Action: Target opponent whose last Jump Check was less than 4 shuffles their hand into their deck and draws four fewer than they had.
skipcard Red Koopa Shell/T/This card enters play with three counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it, and you may return a Red Koopa Troopa from your discard to play.<br/>Action: Destroy target Thing, then destroy this card.
skipcard Snifit/T/Action: Discard a card to destroy target thing. Snifit counts as a Shy Guy.
skipcard Birdo/T/Action: Destroy target thing and give its controller an egg token. Anyone can use an action to give an egg token they control to an opponent. If the player controlling Birdo ever has 3 egg tokens, destroy birdo and all egg tokens in play.
skipcard 3-up Moon/A/Create and gain control of 3 extra life tokens. If your hand is ever empty you may sacrifice an extra life token to draw cards until you reach your max hand size.
skipcard Green Koopa Shell/T/This card enters play with three counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it, and you may return a Green Koopa Troopa from your discard to play.<br/>Action: Destroy random Thing controlled by someone else, then give control of Green Koopa Shell to the destroyed Thing's owner.
skipcard Vegetables/T/When you play Vegetables flip a coin. If it is heads, the following ability destroys 2 target enemies.<br\>Action:Discard a card to destroy a random enemy.
skipcard Silver P-Switch/A/Destroy all enemies in play and draw cards equal to the amount destroyed by Silver P-Switch.
skipcard Blue P-Switch/T/This card enters play with three counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it. While this card is in play all non-enemy things count as action cards and vice versa.
skipcard Chain Chomp/T/This card enters play with an "awake" counter on it. <br\>Action:Remove an awake counter from Chain Chomp, target player discards 3 cards at random.<br\>'<i>Action </i>and<i> Thing:</i>' Put an awake counter on Chain Chomp
skipcard Bonus Cards/A/Roll 3 dice. if all 3 are the same, advance to the next level and gain extra lives equal to the number on all 3 dice. If your hand is ever empty you can sacrifice an extra lives counter to draw cards until you reach your max hand size.
@emit [name(%#)] pastes the Mario Bros. deck into the Dvorak Engine.

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