Dvorak Export: Mario Bros. deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Mario_Bros._deck&lackeyimg=image&d=/d

For further information, read this page.

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Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Rescue the Princess	mario_bros	action	Action		Play only in Bowser's Castle.  If you are on the last Level, you win.  Otherwise, destroy the stack of Location cards and advance to the next Level, then shuffle the discard pile (including this card) into the draw pile.	Thank you Mario! But our princess is in another castle!	MagiMaster
Warp Pipe	mario_bros	action	Action		Play this only if your Jump Check is greater than 4.  Destroy the stack of Location cards and advance to the next level.		MagiMaster
? Block	mario_bros	action	Action		Play this only if your Jump Check is greater than 1.  Draw two cards.		MagiMaster
Flagpole	mario_bros	action	Action		Play this only if your Opponent controls no Enemies or your Jump Check is 5 or greater. Destroy the stack of Location cards and advance to the next level		Bucky
1-up Mushroom	mario_bros	action	Action		Discard your hand and draw enough new cards to reach your hand size limit.		MagiMaster
Out of Time	mario_bros	action	Action		Play this only if there are at least 5 cards in the stack of Location Cards.  Destroy those cards but do not advance to the next Level.		MagiMaster
Jump Combo	mario_bros	action	Action		Discard a number of cards to destroy an equal number of enemies.		MagiMaster
Keyhole	mario_bros	action	Action		Play only if you control Key.  If you are at Star Road, advance to the next level.  Otherwise, search the deck for a Location card and put it into play.		Bucky
Jump	mario_bros	action	Action		Destroy target Enemy.		MagiMaster
Mushroom House	mario_bros	action	Action		Shuffle the discard pile into the deck.  Then, draw three cards and discard two.	Pick a box.  Its contents will help you on your way.	MagiMaster
Spade Game	mario_bros	action	Action		Draw three cards. If they are not all the same type, discard them.		BM
Warp Whistle	mario_bros	action	Action		Destroy any two Locations in the stack, then move any one to the top of the stack.		BM
Bowser's Overkill	mario_bros	action	Action		If you have less than 5 Enemies in play, draw 3 cards and discard all non-Enemies from the draw. If you have 5 or more Enemies in play, then target opponent loses a turn.		BM
You Forgot the Princess!	mario_bros	action	Action		Play this on the person with the highest (or tied for highest) level. If the last card used to advance their level was not Rescue the Princess, they must go back a level.		CashCrazed
Chance Time	mario_bros	action	Action		All players throw their hands face down into a pile, then the pile is mixed up and each player takes as many cards from the pile as they originally had.		CashCrazed
Triple Jump	mario_bros	action	Action		You may perform three more actions.		CashCrazed
Super Hammer	mario_bros	action	Action		Destroy target thing.  Add 2 to your Jump Check during this action.		MagiMaster
A Letter from the Princess	mario_bros	action	Action		Draw cards until you draw a non-Enemy Thing or an Action, discarding all other cards drawn.	I have enclosed a jewel that helps protect you.	MagiMaster
Backtracking	mario_bros	action	Action		Destroy the top Location card on the stack.		CashCrazed
Yoshi Wings	mario_bros	action	Action		If you control Yoshi, advance to the next level and destroy the stack of Location Cards.		CashCrazed
Starman	mario_bros	thing	Thing		This comes into play with 3 counters on it.  At the beginning of your turn, remove a counter.  If there are no counters on this card, destroy it.  This card cannot be destroyed in any other way.  While this is in play, your Jump Die is always 6 and you cannot be affected by enemy abilities.		Bucky
Blue Shell	mario_bros	thing	Thing		Play this onto another Thing.  That thing cannot be destroyed and you cannot use any of its actions. Action: If your Jump Check is higher than 4, you may destroy this to destroy an enemy.		BM
Super Mushroom	mario_bros	thing	Thing		Add 1 to your Jump Check.  If you are forced to discard a card, you may destroy this instead.		MagiMaster
Mega Mushroom	mario_bros	thing	Thing		This card is only in effect for 3 turns. Your Jump Check is now 2.  If your opponents have any enemies, they are all immediately destroyed.		BM
Stopwatch	mario_bros	thing	Thing		Action: Flip a coin.  If heads, all opponent's Enemies cannot attack for one turn cycle.  If tails, end your turn.		BM
Tanooki Suit	mario_bros	thing	Thing		Enemy cards have no effect on you.  If any enemy action would have affected you since the end of your last turn, you may not play any actions this turn.		MagiMaster
Fire Flower	mario_bros	thing	Thing		Action: If your Jump Check is greater than 2, destroy target Thing.		MagiMaster
Yoshi Egg	mario_bros	thing	Thing		Action: Search the deck for a Baby Yoshi card.  If you find one, you may put it into play.  Shuffle the deck afterwards. Action: Destroy this card to destroy target enemy.		MagiMaster
Baby Yoshi	mario_bros	thing	Thing		When this card comes into play, you must destroy a Yoshi Egg you control.  Reduce your Jump Check by 1. Action: Destroy target enemy and add a counter to this card. Action: If this card has at least 3 counters, you may search the deck for a Yoshi card.  If you find one, you may put it into play.  Shuffle the deck afterwards.		MagiMaster
Yoshi	mario_bros	thing	Thing		When this card comes into play, you must destroy a Baby Yoshi you control.  Increase your Jump Check by 1. Action: Destroy target thing.		MagiMaster
Key	mario_bros	thing	Thing		Decrease your Jump Check by 1.		Bucky
P-Wing	mario_bros	thing	Thing		Increase your Jump Check by 2. This card is destroyed upon advancing to the next level.		CashCrazed
Cape Feather	mario_bros	thing	Thing		If your Jump Die is less than your previous Jump Die, it becomes the previous number instead.		MagiMaster
Music Box	mario_bros	thing	Thing		While in play, no Action may be performed by any Enemy. This card is destroyed upon advancing to the next level.		CashCrazed
Thwomp	mario_bros	thing	Thing		Action: A Player whose Jump Die was 2 or less must discard a card from their hand.  Thwomp counts as an Enemy only when using this action.		Bucky
Airship	mario_bros	thing	Thing		The Jump Check of all other players is decreased by 1 for every three Enemies you have in play.		CashCrazed
Coins	mario_bros	thing	Thing		Roll a die and place that many counters on this card. If there are no counters on this card, destroy it. Action: Remove a counter to draw a card.		CashCrazed
Brick Block	mario_bros	thing	Thing		If one of your Things is about to be destroyed, you may destroy this Thing in its place.		CashCrazed
Metal Cap	mario_bros	thing	Thing		If an opponent uses an Enemy's ability, this card may be destroyed to cancel that ability.  When this card is destroyed, you may shuffle it back into the deck.		BM
Vanish Cap	mario_bros	thing	Thing		While this card is in play, you cannot destroy any Thing.  If someone makes you discard a card, you must destroy this card instead.  When this card is destroyed, you may shuffle it back into the deck.		BM
Wing Cap	mario_bros	thing	Thing		If your Jump Check is higher then 4, you cannot be affected by any Enemy's abilities.  When this card is destroyed, you may shuffle it back into the deck.		BM
Eldstar	mario_bros	thing	Thing		Action: You may draw 1 extra card on your next turn.		BM
Fleep	mario_bros	thing	Thing		Action: Up to 2 Enemies controlled by the same player cannot use any abilities until the beginning of your next turn.		BM
Goombario	mario_bros	thing	Thing		Action: Look at target player's hand. Action: Destroy target Enemy.  Subtract 1 from your Jump Check during this action.		BM
Goomba	mario_bros	enemy	Enemy		Action: Target player whose last Jump Check was 3 or less must discard a card.		MagiMaster
Green Koopa Troopa	mario_bros	enemy	Enemy		When this card is destroyed, you may search the deck or your discard for a Green Koopa Shell and put it into play. Action: Target player whose last Jump Check was 4 or less must discard a card.		MagiMaster
Red Koopa Troopa	mario_bros	enemy	Enemy		When this card is destroyed, you may search the deck or your discard for a Red Koopa Shell and put it into play. Action: Target player whose last Jump Check was 4 or less must discard a card.		matt1234
Hammer Bros.	mario_bros	enemy	Enemy		Action: All players whose last Jump Check was 3 or less must discard a card.		MagiMaster
Bowser	mario_bros	enemy	Enemy		Play only in Bowser's Castle.  Players cannot advance to the next level or win the game when Bowser is in play.		Bucky
Lakitu	mario_bros	enemy	Enemy		This card cannot be destroyed by a player whose Jump Check is less than a 6. Action: Create a Spiny Token.  This counts as an Enemy with the text: 'This cannot be destroyed by a player whose Jump Check is less than 5.'		MagiMaster
Pokey	mario_bros	enemy	Enemy		Play only in Koopahari Desert.  This card comes into play with 3 counters.  If this card would be destroyed, remove a counter instead.  If there are no counters on this card, destroy it.		MagiMaster
Blargg	mario_bros	enemy	Enemy		Play only in Vanilla Dome.  If another Location is played, destroy this card.  This card cannot be destroyed otherwise. Action: Target player must discard a card at random.		MagiMaster
Magikoopa	mario_bros	enemy	Enemy		Reduce all other players' maximum hand size by one.		MagiMaster
Bob-omb	mario_bros	enemy	Enemy		Action: Destroy this card.  Target player must discard three cards.		MagiMaster
Boo	mario_bros	enemy	Enemy		Play only in Ghost House.  If any player's Jump Check is 1 or less, they must discard a card or skip their turn.  This card cannot be destroyed by a player whose Jump Check is less than 6.		MagiMaster
Big Boo	mario_bros	enemy	Enemy		Play only in Ghost House.  If another Location is played, destroy this card.  It cannot be destroyed otherwise.  If any player's Jump Check is 2 or less, they must discard two cards or skip their turn.		MagiMaster
Bullet Bill	mario_bros	enemy	Enemy		Action: Destroy target thing controlled by a player whose last Jump Check was less than 3.		BM
Banzai Bill	mario_bros	enemy	Enemy		Action: Destroy two target things controlled by a player whose last Jump Check was less than 4.  They may discard three cards, or their entire hand, to prevent this.		MagiMaster
Dry Bones	mario_bros	enemy	Enemy		If this card is destroyed, return it to its owner's hand instead.		MagiMaster
Buzzy Beetle	mario_bros	enemy	Enemy		Play only in Vanilla Dome.  If this card is destroyed, the owner of the card may search the deck and discard pile for a Blue Shell card, put it into play and shuffle the deck.  If none are in the deck or the discard pile, any player who has one may play it immediately.		[[User:BM
Cheep-Cheep	mario_bros	enemy	Enemy		If the current location is neither Soda Lake nor Cheese Bridge, any player may use an action to destroy this card.		MagiMaster
Bill Blaster	mario_bros	enemy	Enemy		This card cannot be destroyed by a player whose Jump Check is 6 or less. Action: Add a counter to this card. Action: Remove a counter from this card and sacrifice an enemy, other than this one, to make target player discard a card at random.  If that Enemy had Bill in its name, return it to your hand instead.		MagiMaster
Shy Guy	mario_bros	enemy	Enemy		Play only if you control more than 2 other enemies.		MagiMaster
Piranha Plant	mario_bros	enemy	Enemy		Players must discard a card to play a Location or any card with the word Pipe in its name.		MagiMaster
Bandit	mario_bros	enemy	Enemy		Action: Steal a random card from the hand of any player whose last Jump Check was less than 4 and add it to your own.		CashCrazed
Donut Plains	mario_bros	location	Location		Action: If your Jump Check is at least 6, destroy target Enemy.		MagiMaster
Soda Lake	mario_bros	location	Location		Don't roll for your Jump Check.  Your Jump Die is always 3.		MagiMaster
Bowser's Castle	mario_bros	location	Location		If your Jump Check is 1 or less, discard a card.		MagiMaster
Yoshi's Island	mario_bros	location	Location		If your Jump Die is a 1, re-roll.		MagiMaster
Vanilla Dome	mario_bros	location	Location		If your Jump Die is a 6, re-roll.		MagiMaster
Star Road	mario_bros	location	Location		If your Jump Die is 3 or less, it becomes 1.  If your Jump Die is 4 or more, it becomes 6. Action: If your Jump Check is at least 6, draw a card.		MagiMaster
Forest of Illusion	mario_bros	location	Location		You cannot play another Location card unless your Jump Check is at least 6.		MagiMaster
Bonus Round	mario_bros	location	Location		You may perform two Actions on your turn instead of one.		CashCrazed
Minus World	mario_bros	location	Location		Location cards are played under this card.  Out of Time may be played at any time.		Bucky
Koopahari Desert	mario_bros	location	Location		If your jump check is two or less, you cannot advance to the next level		MagiMaster
Ghost House	mario_bros	location	Location		When this card comes into play, all players must remove all non-Enemy Things from the game.  Non-Enemy Things cannot be played while this card is in play.  When Ghost House leaves play, return everything removed from the game by this card to play.		MagiMaster
Cheese Bridge	mario_bros	location	Location		You may draw an extra card at the beginning of your turn.		CashCrazed
Flipside	mario_bros	location	Location		If your Jump Die was odd, you may not play Enemies this turn.		BM
Peach's Castle	mario_bros	location	Location		You cannot advance to the next Level while this is in play.		MagiMaster
Trampoline	mario_bros	thing	Thing		Add 1 to all your Jump Die rolls.		Corrigan
Axe	mario_bros	action	Action		Destroy Bowser.		Corrigan
Rainbow Road	mario_bros	location	Location		If your jump check is two or less than you must discard three cards		matt1234
F.L.U.D.D.	mario_bros	action	Action		your target opponet discards their hand and draws the same amount.		matt1234
Choco Island	mario_bros	location	Location		If your jump die is two or less, do not draw. If your jump die is five or more, draw twice.		matt1234
Spear Guy	mario_bros	enemy	Enemy		Play only when you have at least two Shy Guys. Action: Target opponent must discard number of cards equal to your number of Shy Guys.		matt1234
Luigi's Mansion	mario_bros	location	Location		You can play ghosts here. If your jump die is 1, skip your turn.		matt1234
Vanilla Fortress	mario_bros	location	Location		You can play Bowser and Rescue the Princess here. Don't roll for your jump check. Your jump die is always 3.		matt1234
Flopside	mario_bros	location	Location		If your jump die is even, you can't play enemies this turn.		matt1234
Paratroopa	mario_bros	enemy	Enemy		This card can't be destroyed by someone with 5 or less jump check. Action: Target player whose last jump check was less than 5 must discard a card. If this card would normally be destroyed, search your deck/discard for a Koopa troopa and play it, then shuffle your deck.		matt1234
Dry Bowser	mario_bros	enemy	Enemy		Play at Bowser's Castle only. No one can advance to the next level while this card is in play. When this card would be destroyed, place it in your hand instead.		matt1234
Warp Zone	mario_bros	location	Location		If you level up, increase your level by 3 instead.		matt1234
Poltragust 3000	mario_bros	thing	Thing		Action:you can destroy 1 enemy boo.		Sonic master 2590
Green Berry	mario_bros	action	Action		Play if you control Yoshi. Shuffle your discard into your deck, then draw 2 cards.		matt1234
Ultra Hammer	mario_bros	action	Action		Destroy 1 target thing. Add 3 to your jump check during this action.		matt1234
King Boo	mario_bros	enemy	Enemy		Play only in Ghost House. Can not be defeated by someone who has less than 6 jump check. Any player whose jump check is 3 or less must discard 3 cards.		Sonic master 2590
Reznor	mario_bros	enemy	Enemy		Play only in Vanilla Fortress. This card comes into play with 4 counters on it. When this card would normally be destoyed remove 1 counter instead. If this card has no counters on it, it is destroyed. Action: Destroy 1 target enemy.		Sonic master 2590
Rex	mario_bros	enemy	Enemy		This card comes into play with 2 counters on it. If this card would normally be destroyed, remove a counter. If this card has no counters on it, it is destroyed.		Sonic master 2590
Power Star	mario_bros	action	Action		Advance to the next level and destroy the stack of location cards. If Peach's Castle is in the stack, it is not destroyed and it becomes the new location.		Sonic master 2590
Delfino Plaza	mario_bros	location	Location		All discarded cards return to the bottom of their decks.		Sonic master 2590
Shine Sprite	mario_bros	action	Action		Play this at Delfino Plaza. Destroy the stack of location cards and advance to the next level.		Sonic master 2590
Coin Block	mario_bros	action	Action		Draw a number of cards equal to your jump check		Sonic master 2590
Fly Guy	mario_bros	enemy	Enemy		You can't play this unless you have two other enemies. This card counts as a Shy Guy. This card can not be destroyed by someone whose jump check is less than 4.		Sonic master 2590
Super Flutter Jump	mario_bros	action	Action		Play when you control Yoshi. Your jump check is increased by 3.		Sonic master 2590
Blue Spiny Shell	mario_bros	action	Action		Target player with highest level must discard or destroy 5 of their own cards.		matt1234
Boomerang Bro	mario_bros	enemy	Enemy		Action:All players whose last jump check was 3 or less lose a turn		matt1234
Fire Bro	mario_bros	enemy	Enemy		Action: All players whose last jump check less than 3 have an enemy of their's destroyed.		matt1234
Rougeport	mario_bros	location	Location		If your jump die is 6, all your opponets must discard a card.		matt1234
Goombella	mario_bros	thing	Thing		Action: If your jump check is 4 or more, look at target players hand and pick a card. They have to discard that card.Action: Destroy target enemy. Subtract 1 from your jump check during this action.		matt1234
Spring	mario_bros	thing	Thing		Your jump check is increased by 2.		Sonic master 2590
Quicksand Trap	mario_bros	thing	Thing		Play only at Koopahari Desert. Target opponet's jump check is now 1, until they roll a jump die of 6.		matt1234
Sky Land	mario_bros	location	Location		If your jump die is less than 3, It is considered 3		Sonic master 2590
Bounce Cloud	mario_bros	thing	Thing		Play only at Sky Land. Your jump check is increased by 3.		Sonic master 2590
Red Berry	mario_bros	action	Action		Play when you control Yoshi. Draw 3 cards.		Sonic master 2590
Fat Shy Guy	mario_bros	enemy	Enemy		This counts as a Shy Guy. You can't destroy this unless your jump check is at least 5. This counts as 2 when determining how many enemies you have.		Sonic master 2590
Grab Block	mario_bros	thing	Thing		You can destroy this to avoid destroying something else. Action: Destroy this to destroy target Thing.		matt1234
Hammer Suit	mario_bros	thing	Thing		You can destroy this instead of something else.Action: All players whose last jump ckeck was 3 or less must discard a card.		matt1234
Frog Suit	mario_bros	thing	Thing		decreases jump check by 1. Action: Increase your jump check by 2. If you are at soda lake or vanilla fortress, your jump die is always 6		matt1234
Ground Pound	mario_bros	action	Action		Destroy target enemy. Increase your jump check by 2 during this action.		matt1234
Super Happy Tree	mario_bros	thing	Thing		only use on Yoshi's Island. Take one berry from your deck.		Sonic master 2590
Angry Sun	mario_bros	enemy	Enemy		Play only in Koopahari Desert. When Koopahari Desert leaves play, destroy this card. Action: Target opponent whose last Jump Check was less than 4 shuffles their hand into their deck and draws four fewer than they had.		DrScience
Red Koopa Shell	mario_bros	thing	Thing		This card enters play with three counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it, and you may return a Red Koopa Troopa from your discard to play. Action: Destroy target Thing, then destroy this card.		DrScience
Snifit	mario_bros	enemy	Enemy		Action: Discard a card to destroy target thing. Snifit counts as a Shy Guy.		matt1234
Birdo	mario_bros	enemy	Enemy		Action: Destroy target thing and give its controller an egg token. Anyone can use an action to give an egg token they control to an opponent. If the player controlling Birdo ever has 3 egg tokens, destroy birdo and all egg tokens in play.		matt1234
3-up Moon	mario_bros	action	Action		Create and gain control of 3 extra life tokens. If your hand is ever empty you may sacrifice an extra life token to draw cards until you reach your max hand size.		matt1234
Green Koopa Shell	mario_bros	thing	Thing		This card enters play with three counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it, and you may return a Green Koopa Troopa from your discard to play. Action: Destroy random Thing controlled by someone else, then give control of Green Koopa Shell to the destroyed Thing's owner.		matt1234
Vegetables	mario_bros	thing	Thing		When you play Vegetables flip a coin. If it is heads, the following ability destroys 2 target enemies.Action:Discard a card to destroy a random enemy.		matt1234
Silver P-Switch	mario_bros	action	Action		Destroy all enemies in play and draw cards equal to the amount destroyed by Silver P-Switch.		matt1234
Blue P-Switch	mario_bros	thing	Thing		This card enters play with three counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it. While this card is in play all non-enemy things count as action cards and vice versa.		matt1234
Chain Chomp	mario_bros	enemy	Enemy		This card enters play with an "awake" counter on it. Action:Remove an awake counter from Chain Chomp, target player discards 3 cards at random.'Action and Thing:' Put an awake counter on Chain Chomp		matt1234
Bonus Cards	mario_bros	action	Action		Roll 3 dice. if all 3 are the same, advance to the next level and gain extra lives equal to the number on all 3 dice. If your hand is ever empty you can sacrifice an extra lives counter to draw cards until you reach your max hand size.		matt1234

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