This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Mario_Bros._deck&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Rescue the Princess mario_bros action Action Play only in Bowser's Castle. If you are on the last Level, you win. Otherwise, destroy the stack of Location cards and advance to the next Level, then shuffle the discard pile (including this card) into the draw pile. Thank you Mario! But our princess is in another castle! MagiMaster Warp Pipe mario_bros action Action Play this only if your Jump Check is greater than 4. Destroy the stack of Location cards and advance to the next level. MagiMaster ? Block mario_bros action Action Play this only if your Jump Check is greater than 1. Draw two cards. MagiMaster Flagpole mario_bros action Action Play this only if your Opponent controls no Enemies or your Jump Check is 5 or greater. Destroy the stack of Location cards and advance to the next level Bucky 1-up Mushroom mario_bros action Action Discard your hand and draw enough new cards to reach your hand size limit. MagiMaster Out of Time mario_bros action Action Play this only if there are at least 5 cards in the stack of Location Cards. Destroy those cards but do not advance to the next Level. MagiMaster Jump Combo mario_bros action Action Discard a number of cards to destroy an equal number of enemies. MagiMaster Keyhole mario_bros action Action Play only if you control Key. If you are at Star Road, advance to the next level. Otherwise, search the deck for a Location card and put it into play. Bucky Jump mario_bros action Action Destroy target Enemy. MagiMaster Mushroom House mario_bros action Action Shuffle the discard pile into the deck. Then, draw three cards and discard two. Pick a box. Its contents will help you on your way. MagiMaster Spade Game mario_bros action Action Draw three cards. If they are not all the same type, discard them. BM Warp Whistle mario_bros action Action Destroy any two Locations in the stack, then move any one to the top of the stack. BM Bowser's Overkill mario_bros action Action If you have less than 5 Enemies in play, draw 3 cards and discard all non-Enemies from the draw. If you have 5 or more Enemies in play, then target opponent loses a turn. BM You Forgot the Princess! mario_bros action Action Play this on the person with the highest (or tied for highest) level. If the last card used to advance their level was not Rescue the Princess, they must go back a level. CashCrazed Chance Time mario_bros action Action All players throw their hands face down into a pile, then the pile is mixed up and each player takes as many cards from the pile as they originally had. CashCrazed Triple Jump mario_bros action Action You may perform three more actions. CashCrazed Super Hammer mario_bros action Action Destroy target thing. Add 2 to your Jump Check during this action. MagiMaster A Letter from the Princess mario_bros action Action Draw cards until you draw a non-Enemy Thing or an Action, discarding all other cards drawn. I have enclosed a jewel that helps protect you. MagiMaster Backtracking mario_bros action Action Destroy the top Location card on the stack. CashCrazed Yoshi Wings mario_bros action Action If you control Yoshi, advance to the next level and destroy the stack of Location Cards. CashCrazed Starman mario_bros thing Thing This comes into play with 3 counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it. This card cannot be destroyed in any other way. While this is in play, your Jump Die is always 6 and you cannot be affected by enemy abilities. Bucky Blue Shell mario_bros thing Thing Play this onto another Thing. That thing cannot be destroyed and you cannot use any of its actions. Action: If your Jump Check is higher than 4, you may destroy this to destroy an enemy. BM Super Mushroom mario_bros thing Thing Add 1 to your Jump Check. If you are forced to discard a card, you may destroy this instead. MagiMaster Mega Mushroom mario_bros thing Thing This card is only in effect for 3 turns. Your Jump Check is now 2. If your opponents have any enemies, they are all immediately destroyed. BM Stopwatch mario_bros thing Thing Action: Flip a coin. If heads, all opponent's Enemies cannot attack for one turn cycle. If tails, end your turn. BM Tanooki Suit mario_bros thing Thing Enemy cards have no effect on you. If any enemy action would have affected you since the end of your last turn, you may not play any actions this turn. MagiMaster Fire Flower mario_bros thing Thing Action: If your Jump Check is greater than 2, destroy target Thing. MagiMaster Yoshi Egg mario_bros thing Thing Action: Search the deck for a Baby Yoshi card. If you find one, you may put it into play. Shuffle the deck afterwards. Action: Destroy this card to destroy target enemy. MagiMaster Baby Yoshi mario_bros thing Thing When this card comes into play, you must destroy a Yoshi Egg you control. Reduce your Jump Check by 1. Action: Destroy target enemy and add a counter to this card. Action: If this card has at least 3 counters, you may search the deck for a Yoshi card. If you find one, you may put it into play. Shuffle the deck afterwards. MagiMaster Yoshi mario_bros thing Thing When this card comes into play, you must destroy a Baby Yoshi you control. Increase your Jump Check by 1. Action: Destroy target thing. MagiMaster Key mario_bros thing Thing Decrease your Jump Check by 1. Bucky P-Wing mario_bros thing Thing Increase your Jump Check by 2. This card is destroyed upon advancing to the next level. CashCrazed Cape Feather mario_bros thing Thing If your Jump Die is less than your previous Jump Die, it becomes the previous number instead. MagiMaster Music Box mario_bros thing Thing While in play, no Action may be performed by any Enemy. This card is destroyed upon advancing to the next level. CashCrazed Thwomp mario_bros thing Thing Action: A Player whose Jump Die was 2 or less must discard a card from their hand. Thwomp counts as an Enemy only when using this action. Bucky Airship mario_bros thing Thing The Jump Check of all other players is decreased by 1 for every three Enemies you have in play. CashCrazed Coins mario_bros thing Thing Roll a die and place that many counters on this card. If there are no counters on this card, destroy it. Action: Remove a counter to draw a card. CashCrazed Brick Block mario_bros thing Thing If one of your Things is about to be destroyed, you may destroy this Thing in its place. CashCrazed Metal Cap mario_bros thing Thing If an opponent uses an Enemy's ability, this card may be destroyed to cancel that ability. When this card is destroyed, you may shuffle it back into the deck. BM Vanish Cap mario_bros thing Thing While this card is in play, you cannot destroy any Thing. If someone makes you discard a card, you must destroy this card instead. When this card is destroyed, you may shuffle it back into the deck. BM Wing Cap mario_bros thing Thing If your Jump Check is higher then 4, you cannot be affected by any Enemy's abilities. When this card is destroyed, you may shuffle it back into the deck. BM Eldstar mario_bros thing Thing Action: You may draw 1 extra card on your next turn. BM Fleep mario_bros thing Thing Action: Up to 2 Enemies controlled by the same player cannot use any abilities until the beginning of your next turn. BM Goombario mario_bros thing Thing Action: Look at target player's hand. Action: Destroy target Enemy. Subtract 1 from your Jump Check during this action. BM Goomba mario_bros enemy Enemy Action: Target player whose last Jump Check was 3 or less must discard a card. MagiMaster Green Koopa Troopa mario_bros enemy Enemy When this card is destroyed, you may search the deck or your discard for a Green Koopa Shell and put it into play. Action: Target player whose last Jump Check was 4 or less must discard a card. MagiMaster Red Koopa Troopa mario_bros enemy Enemy When this card is destroyed, you may search the deck or your discard for a Red Koopa Shell and put it into play. Action: Target player whose last Jump Check was 4 or less must discard a card. matt1234 Hammer Bros. mario_bros enemy Enemy Action: All players whose last Jump Check was 3 or less must discard a card. MagiMaster Bowser mario_bros enemy Enemy Play only in Bowser's Castle. Players cannot advance to the next level or win the game when Bowser is in play. Bucky Lakitu mario_bros enemy Enemy This card cannot be destroyed by a player whose Jump Check is less than a 6. Action: Create a Spiny Token. This counts as an Enemy with the text: 'This cannot be destroyed by a player whose Jump Check is less than 5.' MagiMaster Pokey mario_bros enemy Enemy Play only in Koopahari Desert. This card comes into play with 3 counters. If this card would be destroyed, remove a counter instead. If there are no counters on this card, destroy it. MagiMaster Blargg mario_bros enemy Enemy Play only in Vanilla Dome. If another Location is played, destroy this card. This card cannot be destroyed otherwise. Action: Target player must discard a card at random. MagiMaster Magikoopa mario_bros enemy Enemy Reduce all other players' maximum hand size by one. MagiMaster Bob-omb mario_bros enemy Enemy Action: Destroy this card. Target player must discard three cards. MagiMaster Boo mario_bros enemy Enemy Play only in Ghost House. If any player's Jump Check is 1 or less, they must discard a card or skip their turn. This card cannot be destroyed by a player whose Jump Check is less than 6. MagiMaster Big Boo mario_bros enemy Enemy Play only in Ghost House. If another Location is played, destroy this card. It cannot be destroyed otherwise. If any player's Jump Check is 2 or less, they must discard two cards or skip their turn. MagiMaster Bullet Bill mario_bros enemy Enemy Action: Destroy target thing controlled by a player whose last Jump Check was less than 3. BM Banzai Bill mario_bros enemy Enemy Action: Destroy two target things controlled by a player whose last Jump Check was less than 4. They may discard three cards, or their entire hand, to prevent this. MagiMaster Dry Bones mario_bros enemy Enemy If this card is destroyed, return it to its owner's hand instead. MagiMaster Buzzy Beetle mario_bros enemy Enemy Play only in Vanilla Dome. If this card is destroyed, the owner of the card may search the deck and discard pile for a Blue Shell card, put it into play and shuffle the deck. If none are in the deck or the discard pile, any player who has one may play it immediately. [[User:BM Cheep-Cheep mario_bros enemy Enemy If the current location is neither Soda Lake nor Cheese Bridge, any player may use an action to destroy this card. MagiMaster Bill Blaster mario_bros enemy Enemy This card cannot be destroyed by a player whose Jump Check is 6 or less. Action: Add a counter to this card. Action: Remove a counter from this card and sacrifice an enemy, other than this one, to make target player discard a card at random. If that Enemy had Bill in its name, return it to your hand instead. MagiMaster Shy Guy mario_bros enemy Enemy Play only if you control more than 2 other enemies. MagiMaster Piranha Plant mario_bros enemy Enemy Players must discard a card to play a Location or any card with the word Pipe in its name. MagiMaster Bandit mario_bros enemy Enemy Action: Steal a random card from the hand of any player whose last Jump Check was less than 4 and add it to your own. CashCrazed Donut Plains mario_bros location Location Action: If your Jump Check is at least 6, destroy target Enemy. MagiMaster Soda Lake mario_bros location Location Don't roll for your Jump Check. Your Jump Die is always 3. MagiMaster Bowser's Castle mario_bros location Location If your Jump Check is 1 or less, discard a card. MagiMaster Yoshi's Island mario_bros location Location If your Jump Die is a 1, re-roll. MagiMaster Vanilla Dome mario_bros location Location If your Jump Die is a 6, re-roll. MagiMaster Star Road mario_bros location Location If your Jump Die is 3 or less, it becomes 1. If your Jump Die is 4 or more, it becomes 6. Action: If your Jump Check is at least 6, draw a card. MagiMaster Forest of Illusion mario_bros location Location You cannot play another Location card unless your Jump Check is at least 6. MagiMaster Bonus Round mario_bros location Location You may perform two Actions on your turn instead of one. CashCrazed Minus World mario_bros location Location Location cards are played under this card. Out of Time may be played at any time. Bucky Koopahari Desert mario_bros location Location If your jump check is two or less, you cannot advance to the next level MagiMaster Ghost House mario_bros location Location When this card comes into play, all players must remove all non-Enemy Things from the game. Non-Enemy Things cannot be played while this card is in play. When Ghost House leaves play, return everything removed from the game by this card to play. MagiMaster Cheese Bridge mario_bros location Location You may draw an extra card at the beginning of your turn. CashCrazed Flipside mario_bros location Location If your Jump Die was odd, you may not play Enemies this turn. BM Peach's Castle mario_bros location Location You cannot advance to the next Level while this is in play. MagiMaster Trampoline mario_bros thing Thing Add 1 to all your Jump Die rolls. Corrigan Axe mario_bros action Action Destroy Bowser. Corrigan Rainbow Road mario_bros location Location If your jump check is two or less than you must discard three cards matt1234 F.L.U.D.D. mario_bros action Action your target opponet discards their hand and draws the same amount. matt1234 Choco Island mario_bros location Location If your jump die is two or less, do not draw. If your jump die is five or more, draw twice. matt1234 Spear Guy mario_bros enemy Enemy Play only when you have at least two Shy Guys. Action: Target opponent must discard number of cards equal to your number of Shy Guys. matt1234 Luigi's Mansion mario_bros location Location You can play ghosts here. If your jump die is 1, skip your turn. matt1234 Vanilla Fortress mario_bros location Location You can play Bowser and Rescue the Princess here. Don't roll for your jump check. Your jump die is always 3. matt1234 Flopside mario_bros location Location If your jump die is even, you can't play enemies this turn. matt1234 Paratroopa mario_bros enemy Enemy This card can't be destroyed by someone with 5 or less jump check. Action: Target player whose last jump check was less than 5 must discard a card. If this card would normally be destroyed, search your deck/discard for a Koopa troopa and play it, then shuffle your deck. matt1234 Dry Bowser mario_bros enemy Enemy Play at Bowser's Castle only. No one can advance to the next level while this card is in play. When this card would be destroyed, place it in your hand instead. matt1234 Warp Zone mario_bros location Location If you level up, increase your level by 3 instead. matt1234 Poltragust 3000 mario_bros thing Thing Action:you can destroy 1 enemy boo. Sonic master 2590 Green Berry mario_bros action Action Play if you control Yoshi. Shuffle your discard into your deck, then draw 2 cards. matt1234 Ultra Hammer mario_bros action Action Destroy 1 target thing. Add 3 to your jump check during this action. matt1234 King Boo mario_bros enemy Enemy Play only in Ghost House. Can not be defeated by someone who has less than 6 jump check. Any player whose jump check is 3 or less must discard 3 cards. Sonic master 2590 Reznor mario_bros enemy Enemy Play only in Vanilla Fortress. This card comes into play with 4 counters on it. When this card would normally be destoyed remove 1 counter instead. If this card has no counters on it, it is destroyed. Action: Destroy 1 target enemy. Sonic master 2590 Rex mario_bros enemy Enemy This card comes into play with 2 counters on it. If this card would normally be destroyed, remove a counter. If this card has no counters on it, it is destroyed. Sonic master 2590 Power Star mario_bros action Action Advance to the next level and destroy the stack of location cards. If Peach's Castle is in the stack, it is not destroyed and it becomes the new location. Sonic master 2590 Delfino Plaza mario_bros location Location All discarded cards return to the bottom of their decks. Sonic master 2590 Shine Sprite mario_bros action Action Play this at Delfino Plaza. Destroy the stack of location cards and advance to the next level. Sonic master 2590 Coin Block mario_bros action Action Draw a number of cards equal to your jump check Sonic master 2590 Fly Guy mario_bros enemy Enemy You can't play this unless you have two other enemies. This card counts as a Shy Guy. This card can not be destroyed by someone whose jump check is less than 4. Sonic master 2590 Super Flutter Jump mario_bros action Action Play when you control Yoshi. Your jump check is increased by 3. Sonic master 2590 Blue Spiny Shell mario_bros action Action Target player with highest level must discard or destroy 5 of their own cards. matt1234 Boomerang Bro mario_bros enemy Enemy Action:All players whose last jump check was 3 or less lose a turn matt1234 Fire Bro mario_bros enemy Enemy Action: All players whose last jump check less than 3 have an enemy of their's destroyed. matt1234 Rougeport mario_bros location Location If your jump die is 6, all your opponets must discard a card. matt1234 Goombella mario_bros thing Thing Action: If your jump check is 4 or more, look at target players hand and pick a card. They have to discard that card.Action: Destroy target enemy. Subtract 1 from your jump check during this action. matt1234 Spring mario_bros thing Thing Your jump check is increased by 2. Sonic master 2590 Quicksand Trap mario_bros thing Thing Play only at Koopahari Desert. Target opponet's jump check is now 1, until they roll a jump die of 6. matt1234 Sky Land mario_bros location Location If your jump die is less than 3, It is considered 3 Sonic master 2590 Bounce Cloud mario_bros thing Thing Play only at Sky Land. Your jump check is increased by 3. Sonic master 2590 Red Berry mario_bros action Action Play when you control Yoshi. Draw 3 cards. Sonic master 2590 Fat Shy Guy mario_bros enemy Enemy This counts as a Shy Guy. You can't destroy this unless your jump check is at least 5. This counts as 2 when determining how many enemies you have. Sonic master 2590 Grab Block mario_bros thing Thing You can destroy this to avoid destroying something else. Action: Destroy this to destroy target Thing. matt1234 Hammer Suit mario_bros thing Thing You can destroy this instead of something else.Action: All players whose last jump ckeck was 3 or less must discard a card. matt1234 Frog Suit mario_bros thing Thing decreases jump check by 1. Action: Increase your jump check by 2. If you are at soda lake or vanilla fortress, your jump die is always 6 matt1234 Ground Pound mario_bros action Action Destroy target enemy. Increase your jump check by 2 during this action. matt1234 Super Happy Tree mario_bros thing Thing only use on Yoshi's Island. Take one berry from your deck. Sonic master 2590 Angry Sun mario_bros enemy Enemy Play only in Koopahari Desert. When Koopahari Desert leaves play, destroy this card. Action: Target opponent whose last Jump Check was less than 4 shuffles their hand into their deck and draws four fewer than they had. DrScience Red Koopa Shell mario_bros thing Thing This card enters play with three counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it, and you may return a Red Koopa Troopa from your discard to play. Action: Destroy target Thing, then destroy this card. DrScience Snifit mario_bros enemy Enemy Action: Discard a card to destroy target thing. Snifit counts as a Shy Guy. matt1234 Birdo mario_bros enemy Enemy Action: Destroy target thing and give its controller an egg token. Anyone can use an action to give an egg token they control to an opponent. If the player controlling Birdo ever has 3 egg tokens, destroy birdo and all egg tokens in play. matt1234 3-up Moon mario_bros action Action Create and gain control of 3 extra life tokens. If your hand is ever empty you may sacrifice an extra life token to draw cards until you reach your max hand size. matt1234 Green Koopa Shell mario_bros thing Thing This card enters play with three counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it, and you may return a Green Koopa Troopa from your discard to play. Action: Destroy random Thing controlled by someone else, then give control of Green Koopa Shell to the destroyed Thing's owner. matt1234 Vegetables mario_bros thing Thing When you play Vegetables flip a coin. If it is heads, the following ability destroys 2 target enemies.
Action:Discard a card to destroy a random enemy. matt1234 Silver P-Switch mario_bros action Action Destroy all enemies in play and draw cards equal to the amount destroyed by Silver P-Switch. matt1234 Blue P-Switch mario_bros thing Thing This card enters play with three counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it. While this card is in play all non-enemy things count as action cards and vice versa. matt1234 Chain Chomp mario_bros enemy Enemy This card enters play with an "awake" counter on it.
Action:Remove an awake counter from Chain Chomp, target player discards 3 cards at random.
'Action and Thing:' Put an awake counter on Chain Chomp matt1234 Bonus Cards mario_bros action Action Roll 3 dice. if all 3 are the same, advance to the next level and gain extra lives equal to the number on all 3 dice. If your hand is ever empty you can sacrifice an extra lives counter to draw cards until you reach your max hand size. matt1234