Dvorak Export: Ludovician deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Ludovician
Conceptual Shark
Force a player to discard two Memory cards from play. Draw Disorder cards equal to any shortfall.

...the Cognicharius family, a species of predatory, purely conceptual fish. It eats memories and is the biggest and most aggressive of the conceptual animals.
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Luxophage
Conceptual Fish
Play onto a Thing - Stop the owning player's next Action. After, it enters that player's hand.

...is a primitive conceptual fish. It lives inside humans and feeds on their ability to think quickly; parasite of a kind that ensures its host is quiet and well-behaved. Causes nausea.
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Serrasalmerrida
Conceptual Fish
Action - Remove one Conceptual Thing.

...dangerous in large schools, deconstructive pihrana attack human ideas, and chip away at meanings and definitions. A once obvious truth can become confused, stripped of all relevence or objectivity.
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Panophageus
Conceptual Fish
Remove one conceptual fish. Discard both cards.

...small conceptual sharks known as 'Shoal Queens,' they are powerful of conceptual predators, and prey nearly exclusively on other conceptual fish.
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Fry
Conceptual Fish
Play onto a Thing - Increase visibility of Thing by two. Unaffected by all but specific Fry removal cards.

...are little thought fishes that like to pick at commas and more old-fashioned letters. Aren’t big fans of the note Middle C.
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Amnesia
Dissociative Disorder
Action - If Amnesia is discarded, discard all your Memories and Concepts.

...formerly Psychogenic Amnesia, is a pervasive loss of significant personal information. This disorder is characterized by a blocking out of critical personal information. Dissociative amnesia does not result from other medical trauma, such as a blow to the head....
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Fugue
Dissociative Disorder
Thing - If Fugue is Discarded, discard all Memories and Concepts. When Fugue enters play, discard all your Things. Allows for Un-Space Sanctuary to be played.

...is a rare disorder. An individual with dissociative fugue suddenly and unexpectedly takes physical leave of his surroundings and sets off on a journey of some kind...
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Identity -2
Dissociative Disorder
Memory - If Identity is Discarded, discard all Concepts. When Identity enters play, discard all your Memories.

...a mental condition whereby a single individual evidences two or more distinct identities or personalities, each with its own pattern of perceiving...
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Depersonalization
Dissociative Disorder
Rule - If Depersonalization is Discarded, the Ludovician attacks player. While Depersonalization is in play, you cannot create or maintain Concepts and other's cannot effect you.

...periods of detachment from self or surrounding which may be experienced as unreal, while retaining awareness that this is only a feeling and not a reality....
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Un-Space Sanctuary -5
Thing
Play onto a Thing - You may only play Un-Space onto Fugue.

Un-Space is the greatest refuge from conceptual life. It is the empty abandoned area of the world. The corridors behind the shops in malls, storeroomes, dark tunnels, passageways, fire escapes, stairwells, elevators, old boarded up houses.
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Dictaphone Loop -2
Thing
Discard at any time to block Ludovician for one turn. You may only have one Dictaphone Loop running at any time.

The most effective conceptual camouflage is the non-divergent conceptual loop, played back through four dicataphones.
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Circular Pile of Books -1
Thing
Play one Thing onto Circular Pile of Books to reduce both visibilities to zero.

Fiction or Non-Fiction work equally as well. Be sure not to open any live texts outside of a Circular Pile of Books.
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Other People's Post -1
Thing
Can be discarded into another player's Things.

Letters from people you don't know, ideally addressed to other people you don't know, and left unopened. A light masking defense, inadequate at close range.
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Alternate Identity -1
Thing
Discard to reduce one Action's visibility to zero.

Mimicing another person's thoughts, responses, jokes and prejudices allows you to hide yourself in the mind of another person. While only of temporary good, it is wise to have several alternate identities.
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Letter Bomb 0
Thing
Discard at any time to remove or block the playing of Luxophage, Serrasalmerrida or Panophageus. Discard both cards.

A literal weapon as well as conceptual camouflage, a letter bomb is an explosive wrapped in iron typeface and old newsprint.
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Cat 1
Thing
Increase your total hand size by one.

"I wanted to say, 'No really,' and explain how Ian really wasn't a getting-to-know-you type of cat or even a casual-hello type of cat, more a sort of whirlwind made out of blades."
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The Lightbulb Fragment 3
Thing
Any player with five different Fragments wins the game.
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The Dust Fragment 3
Thing
Any player with five different Fragments wins the game.
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The Aquarium Fragment 3
Thing
Any player with five different Fragments wins the game.
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The Envelope Fragment 3
Thing
Any player with five different Fragments wins the game.
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The Shadow Fragment 3
Thing
Any player with five different Fragments wins the game.
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Book of Unusual Fishes 2
Thing
When the Book of Unusual Fishes enters play, discard the Great Dream Fish.
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The Great Dream Fish 5
Memory
Any player to be eliminated by the Ludovician wins the game.

Myth: Ancient Native Americans believed the Ludovician to be a great dream fish, and that all of the dreams, memories, events and identities of the people consumed would live on forever as part of it.
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Middle C 1
Action
Remove all Fry from play.
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