Dvorak Export: Live A Live Deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Odio
Action - Odio
Summon one Odio card. If you have none, destroy your opponents hand.
Card : NARF
Akimi
Action - Item - Heal
Choose one square. This square and all tiles directly surrounding it will be healed by 30.
Card : NARF
Recover Prayer
Action - Item - Add
Choose one square. This square and all tiles directly surrounding it will be healed by 2 continously for 10 turns.
Card : NARF
Slime
Action - Item - Debuff
Choose one square. If any enemy card passes over this square, they will be frozen and the enmies term will automatically end. This card only works once.
Card : NARF
Izanagi Scroll
Action - Item - Heal
All characters (including enemies) recover to full health.
Card : NARF
Land Mine
Action - Item - Attack
Choose one square. When any card moves over this square, this tile and all tiles directly surrounding it will take 10 damage. This card only works once.
Card : NARF
Great Soul
Action - Item - Heal
Sacrifice a card which has more current hp than 30. Heal all hp of your own side.
Card : NARF
Dark Soul
Action - Item - Attack
Sacrifice a card which has more current hp than 30. Damage all of your enemies side for 10 dmg.
Card : NARF
Gatling Gun
Action - Item - Attack
Choose a card. Flip 3 coins. for every heads, deal 3 damage to a target in any one line(Up, Down, Left, Right) from the chosen card.
Card : NARF
Prehistoric 10
Time
Give all Prehistoric cards a +2 damage bonus.
Card : NARF
Bakumatsu 10
Time
Give all Bakumatsu cards a +2 damage bonus.
Card : NARF
Ancient China 10
Time
Give all Ancient China cards a +2 damage bonus.
Card : NARF
Old West 10
Time
Give all Old West cards a +2 damage bonus.
Card : NARF
Present 10
Time
Give all Present cards a +2 damage bonus.
Card : NARF
Far Future 10
Time
Give all Far Future cards a +2 damage bonus.
Card : NARF
KeKeMole 25
Character - Animal - Prehistoric
Techniques: Reverse Calm - Damage one target next to O-D-O for 2 dmg and prevent them from being used by the opponent next turn. Every time KeKeMole is attacked, flip a coin. If heads, KeKeMole takes no damage. If tails, Deal double damage.
Card : NARF
FirstTrap 30
Character - Trap - Bakumatsu
Techniques: Control - if this character is used, then it allows any card directly adjacent to first trap to use first trap's turn. If there are no other cards, FirstTrap cannot attack.
Card : NARF
Jungle Tiger 25
Character - Animal - Ancient China
Techniques: Paw Slash - Damage any target next to Jungle Tiger for 4 damage. Cloak - Enemy card must flip a coin to attack Jungle Tiger this turn. If heads, Jungle Tiger takes no damage. If tails, deal damage +3.
Card : NARF
Jagi Egg 25
Character - Mineral - Prehistoric
Techniques: Paw Slash - Damage any target next to Jagi Egg for 4 damage. Shock Massage - Flip a coin. If heads, heal 5 hp to Jagi Egg and all friendly characters adjacent to Jagi Egg. If tails, deal 5 dmg to Jagi Egg and all enemy characters adjacent to Jagi Egg
Card : NARF
Post 35
Character - Trap - Bakumatsu
Techniques: Body Blow - Deal 3 damage to an enemy adjacent to Post. If Post or any adjacent friendly card is hit by an attack, Body Blow will be automatically used on the attacker.
Card : NARF
Kung Fu Master 15
Character - Human - Ancient China
Techniques: Body Smash - Deal 7 damage to an enemy adjacent to Kung Fu Master.
Card : NARF
Bandit 13
Character - Human - Old West
Techniques: Chase - If any adjacent enemy card moves next turn, they will take 4 damage per square moved. Gunshot - Fire down any row or column from Bandit and deal 3 damage to first enemy hit.
Card : NARF
Sheriff 20
Character - Human - Old West
Techniques: Arrest - Remove one enemy card from play.(Only usable once) Gunshot - Fire down any row or column from Sheriff and deal 3 damage to first enemy hit.
Card : NARF
Private 20
Character - Human - Present
Techniques: Call For Help - If you have any other Private cards in your deck, you may summon one to an empty square adjacent to Private. Machinegun - Flip 4 coins. Fire down any row or column from private and deal 2 damage to first enemy hit for every heads.
Card : NARF
Major 35
Character - Human - Present
Techniques: Order - If you have any Private cards on the field, you may move all of them for one move cost(But only once per Private)
Card : NARF
Laser 10
Character - Machine - Far Future
Techniques: Fire - Deal 10 damage to any target down a row or column from the laser.
Card : NARF
Cosmo Stroller 30
Character - Robot - Far Future
Techniques: Fire - Deal 3 damage to any target down a row or column from the Stroller. Swing - Hit any target adjacent to the Stroller for 5 damage.
Card : NARF
O-D-O 50
Character - Odio - Prehistoric
Techniques: Bloodsuck - Damage one target next to O-D-O for 5 dmg and restore 3 to O-D-O. Ransack - Damage one target next to O-D-O for 5 dmg and remove any actions boosting them. Reverse Calm - Damage one target next to O-D-O for 2 dmg and prevent them from being used by the opponent next turn.
Card : NARF
Gamahebi 60
Character - Odio - Bakumatsu
SharpFang - Damage one target next to Gamahebi for 5 dmg. ViperWhip - Deal no damage to the target next to Gamahebi with this attack, but they will take 2 damage for 10 turns. BloodSucker - Damage one target next to Gamahebi for 3 dmg and restore 2 to Gamahebi.
Card : NARF
Odiwan Lee 40
Character - Odio - Ancient China
DragonKick - Flip a coin. If head, deal 7 dmg to a target two spaces away from Odiwan Lee. if tails, deal 2 dmg to a target next to Odiwan Lee. WolfKick - Flip a coin. If head, deal 7 dmg to a target next to Odiwan Lee. if tails, deal 2 dmg to a target two spaces from Odiwan Lee. FireDance - Odiwan Lee's next attack will deal twice as much damage.
Card : NARF
O.Dio 50
Character - Odio - Old West
FreezingHand - Damage one target next to O.Dio for 5 dmg and prevent them from being used by the opponent next turn. Molotov - Damage a target 2 spaces away from O.Dio for 3 dmg. GatlingGun - Flip 3 coins. for every heads, deal 3 damage to a target in any line(Up, Down, Left, Right) from O.Dio.
Card : NARF
Odie Olbright 45
Character - Odio - Present
DeathSize - Damage any target next to Odie for 10 damage. Deal 5 dmg to Odie. ExperienceGun - deal 5 damage to a target in any line(Up, Down, Left, Right) from Odie. TerribleShaunt - Heal Odie by 5 hp.
Card : NARF
Mother Computer 0D-10 55
Character - Odio - Far Future
HardProtect - Next attack to 0D-10 will do half damage. QuickAnalyze - Damage all enemy targets for 2 dmg . DriveBack - Hit any target next to 0D-10 and smash it to the end of the field, dealing 2 dmg for every space it is smashed across.
Card : NARF

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