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Summon one Odio card. If you have none, destroy your opponents hand. |
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Card : NARF |
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Choose one square. This square and all tiles directly surrounding it will be healed by 30. |
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Card : NARF |
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Choose one square. This square and all tiles directly surrounding it will be healed by 2 continously for 10 turns. |
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Card : NARF |
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Choose one square. If any enemy card passes over this square, they will be frozen and the enmies term will automatically end. This card only works once. |
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Card : NARF |
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All characters (including enemies) recover to full health. |
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Card : NARF |
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Choose one square. When any card moves over this square, this tile and all tiles directly surrounding it will take 10 damage. This card only works once. |
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Card : NARF |
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Sacrifice a card which has more current hp than 30. Heal all hp of your own side. |
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Card : NARF |
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Sacrifice a card which has more current hp than 30. Damage all of your enemies side for 10 dmg. |
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Card : NARF |
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Choose a card. Flip 3 coins. for every heads, deal 3 damage to a target in any one line(Up, Down, Left, Right) from the chosen card. |
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Card : NARF |
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Give all Prehistoric cards a +2 damage bonus. |
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Card : NARF |
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Give all Bakumatsu cards a +2 damage bonus. |
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Card : NARF |
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Give all Ancient China cards a +2 damage bonus. |
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Card : NARF |
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Give all Old West cards a +2 damage bonus. |
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Card : NARF |
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Give all Present cards a +2 damage bonus. |
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Card : NARF |
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Give all Far Future cards a +2 damage bonus. |
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Card : NARF |
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Character - Animal - Prehistoric |
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Techniques: Reverse Calm - Damage one target next to O-D-O for 2 dmg and prevent them from being used by the opponent next turn. Every time KeKeMole is attacked, flip a coin. If heads, KeKeMole takes no damage. If tails, Deal double damage. |
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Card : NARF |
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Character - Trap - Bakumatsu |
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Techniques: Control - if this character is used, then it allows any card directly adjacent to first trap to use first trap's turn. If there are no other cards, FirstTrap cannot attack. |
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Card : NARF |
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Character - Animal - Ancient China |
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Techniques: Paw Slash - Damage any target next to Jungle Tiger for 4 damage. Cloak - Enemy card must flip a coin to attack Jungle Tiger this turn. If heads, Jungle Tiger takes no damage. If tails, deal damage +3. |
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Card : NARF |
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Character - Mineral - Prehistoric |
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Techniques: Paw Slash - Damage any target next to Jagi Egg for 4 damage. Shock Massage - Flip a coin. If heads, heal 5 hp to Jagi Egg and all friendly characters adjacent to Jagi Egg. If tails, deal 5 dmg to Jagi Egg and all enemy characters adjacent to Jagi Egg |
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Card : NARF |
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Character - Trap - Bakumatsu |
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Techniques: Body Blow - Deal 3 damage to an enemy adjacent to Post. If Post or any adjacent friendly card is hit by an attack, Body Blow will be automatically used on the attacker. |
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Card : NARF |
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Character - Human - Ancient China |
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Techniques: Body Smash - Deal 7 damage to an enemy adjacent to Kung Fu Master. |
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Card : NARF |
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Character - Human - Old West |
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Techniques: Chase - If any adjacent enemy card moves next turn, they will take 4 damage per square moved. Gunshot - Fire down any row or column from Bandit and deal 3 damage to first enemy hit. |
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Card : NARF |
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Character - Human - Old West |
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Techniques: Arrest - Remove one enemy card from play.(Only usable once) Gunshot - Fire down any row or column from Sheriff and deal 3 damage to first enemy hit. |
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Card : NARF |
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Character - Human - Present |
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Techniques: Call For Help - If you have any other Private cards in your deck, you may summon one to an empty square adjacent to Private. Machinegun - Flip 4 coins. Fire down any row or column from private and deal 2 damage to first enemy hit for every heads. |
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Card : NARF |
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Character - Human - Present |
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Techniques: Order - If you have any Private cards on the field, you may move all of them for one move cost(But only once per Private) |
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Card : NARF |
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Character - Machine - Far Future |
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Techniques: Fire - Deal 10 damage to any target down a row or column from the laser. |
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Card : NARF |
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Character - Robot - Far Future |
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Techniques: Fire - Deal 3 damage to any target down a row or column from the Stroller. Swing - Hit any target adjacent to the Stroller for 5 damage. |
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Card : NARF |
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Character - Odio - Prehistoric |
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Techniques: Bloodsuck - Damage one target next to O-D-O for 5 dmg and restore 3 to O-D-O. Ransack - Damage one target next to O-D-O for 5 dmg and remove any actions boosting them. Reverse Calm - Damage one target next to O-D-O for 2 dmg and prevent them from being used by the opponent next turn. |
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Card : NARF |
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Character - Odio - Bakumatsu |
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SharpFang - Damage one target next to Gamahebi for 5 dmg. ViperWhip - Deal no damage to the target next to Gamahebi with this attack, but they will take 2 damage for 10 turns. BloodSucker - Damage one target next to Gamahebi for 3 dmg and restore 2 to Gamahebi. |
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Card : NARF |
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Character - Odio - Ancient China |
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DragonKick - Flip a coin. If head, deal 7 dmg to a target two spaces away from Odiwan Lee. if tails, deal 2 dmg to a target next to Odiwan Lee. WolfKick - Flip a coin. If head, deal 7 dmg to a target next to Odiwan Lee. if tails, deal 2 dmg to a target two spaces from Odiwan Lee. FireDance - Odiwan Lee's next attack will deal twice as much damage. |
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Card : NARF |
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Character - Odio - Old West |
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FreezingHand - Damage one target next to O.Dio for 5 dmg and prevent them from being used by the opponent next turn. Molotov - Damage a target 2 spaces away from O.Dio for 3 dmg. GatlingGun - Flip 3 coins. for every heads, deal 3 damage to a target in any line(Up, Down, Left, Right) from O.Dio. |
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Card : NARF |
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Character - Odio - Present |
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DeathSize - Damage any target next to Odie for 10 damage. Deal 5 dmg to Odie. ExperienceGun - deal 5 damage to a target in any line(Up, Down, Left, Right) from Odie. TerribleShaunt - Heal Odie by 5 hp. |
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Card : NARF |
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Character - Odio - Far Future |
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HardProtect - Next attack to 0D-10 will do half damage. QuickAnalyze - Damage all enemy targets for 2 dmg . DriveBack - Hit any target next to 0D-10 and smash it to the end of the field, dealing 2 dmg for every space it is smashed across. |
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Card : NARF |
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