To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Odio/A/Summon one Odio card. If you have none, destroy your opponents hand.skipcard Akimi/A/Choose one square. This square and all tiles directly surrounding it will be healed by 30.skipcard Recover Prayer/A/Choose one square. This square and all tiles directly surrounding it will be healed by 2 continously for 10 turns.skipcard Slime/A/Choose one square. If any enemy card passes over this square, they will be frozen and the enmies term will automatically end. This card only works once.skipcard Izanagi Scroll/A/All characters (including enemies) recover to full health.skipcard Land Mine/A/Choose one square. When any card moves over this square, this tile and all tiles directly surrounding it will take 10 damage. This card only works once.skipcard Great Soul/A/Sacrifice a card which has more current hp than 30. Heal all hp of your own side.skipcard Dark Soul/A/Sacrifice a card which has more current hp than 30. Damage all of your enemies side for 10 dmg.skipcard Gatling Gun/A/Choose a card. Flip 3 coins. for every heads, deal 3 damage to a target in any one line(Up, Down, Left, Right) from the chosen card.skipcard Prehistoric (10)/T/Give all Prehistoric cards a +2 damage bonus.skipcard Bakumatsu (10)/T/Give all Bakumatsu cards a +2 damage bonus.skipcard Ancient China (10)/T/Give all Ancient China cards a +2 damage bonus.skipcard Old West (10)/T/Give all Old West cards a +2 damage bonus.skipcard Present (10)/T/Give all Present cards a +2 damage bonus.skipcard Far Future (10)/T/Give all Far Future cards a +2 damage bonus.skipcard KeKeMole (25)/T/Techniques: Reverse Calm - Damage one target next to O-D-O for 2 dmg and prevent them from being used by the opponent next turn. Every time KeKeMole is attacked, flip a coin. If heads, KeKeMole takes no damage. If tails, Deal double damage.skipcard FirstTrap (30)/T/Techniques: Control - if this character is used, then it allows any card directly adjacent to first trap to use first trap's turn. If there are no other cards, FirstTrap cannot attack.skipcard Jungle Tiger (25)/T/Techniques: Paw Slash - Damage any target next to Jungle Tiger for 4 damage. Cloak - Enemy card must flip a coin to attack Jungle Tiger this turn. If heads, Jungle Tiger takes no damage. If tails, deal damage +3.skipcard Jagi Egg (25)/T/Techniques: Paw Slash - Damage any target next to Jagi Egg for 4 damage. Shock Massage - Flip a coin. If heads, heal 5 hp to Jagi Egg and all friendly characters adjacent to Jagi Egg. If tails, deal 5 dmg to Jagi Egg and all enemy characters adjacent to Jagi Eggskipcard Post (35)/T/Techniques: Body Blow - Deal 3 damage to an enemy adjacent to Post. If Post or any adjacent friendly card is hit by an attack, Body Blow will be automatically used on the attacker.skipcard Kung Fu Master (15)/T/Techniques: Body Smash - Deal 7 damage to an enemy adjacent to Kung Fu Master.skipcard Bandit (13)/T/Techniques: Chase - If any adjacent enemy card moves next turn, they will take 4 damage per square moved. Gunshot - Fire down any row or column from Bandit and deal 3 damage to first enemy hit.skipcard Sheriff (20)/T/Techniques: Arrest - Remove one enemy card from play.(Only usable once) Gunshot - Fire down any row or column from Sheriff and deal 3 damage to first enemy hit.skipcard Private (20)/T/Techniques: Call For Help - If you have any other Private cards in your deck, you may summon one to an empty square adjacent to Private. Machinegun - Flip 4 coins. Fire down any row or column from private and deal 2 damage to first enemy hit for every heads.skipcard Major (35)/T/Techniques: Order - If you have any Private cards on the field, you may move all of them for one move cost(But only once per Private)skipcard Laser (10)/T/Techniques: Fire - Deal 10 damage to any target down a row or column from the laser.skipcard Cosmo Stroller (30)/T/Techniques: Fire - Deal 3 damage to any target down a row or column from the Stroller. Swing - Hit any target adjacent to the Stroller for 5 damage.skipcard O-D-O (50)/T/Techniques: Bloodsuck - Damage one target next to O-D-O for 5 dmg and restore 3 to O-D-O. Ransack - Damage one target next to O-D-O for 5 dmg and remove any actions boosting them. Reverse Calm - Damage one target next to O-D-O for 2 dmg and prevent them from being used by the opponent next turn.skipcard Gamahebi (60)/T/SharpFang - Damage one target next to Gamahebi for 5 dmg. ViperWhip - Deal no damage to the target next to Gamahebi with this attack, but they will take 2 damage for 10 turns. BloodSucker - Damage one target next to Gamahebi for 3 dmg and restore 2 to Gamahebi.skipcard Odiwan Lee (40)/T/DragonKick - Flip a coin. If head, deal 7 dmg to a target two spaces away from Odiwan Lee. if tails, deal 2 dmg to a target next to Odiwan Lee. WolfKick - Flip a coin. If head, deal 7 dmg to a target next to Odiwan Lee. if tails, deal 2 dmg to a target two spaces from Odiwan Lee. FireDance - Odiwan Lee's next attack will deal twice as much damage.skipcard O.Dio (50)/T/FreezingHand - Damage one target next to O.Dio for 5 dmg and prevent them from being used by the opponent next turn. Molotov - Damage a target 2 spaces away from O.Dio for 3 dmg. GatlingGun - Flip 3 coins. for every heads, deal 3 damage to a target in any line(Up, Down, Left, Right) from O.Dio.skipcard Odie Olbright (45)/T/DeathSize - Damage any target next to Odie for 10 damage. Deal 5 dmg to Odie. ExperienceGun - deal 5 damage to a target in any line(Up, Down, Left, Right) from Odie. TerribleShaunt - Heal Odie by 5 hp.skipcard Mother Computer 0D-10 (55)/T/HardProtect - Next attack to 0D-10 will do half damage. QuickAnalyze - Damage all enemy targets for 2 dmg . DriveBack - Hit any target next to 0D-10 and smash it to the end of the field, dealing 2 dmg for every space it is smashed across.@emit [name(%#)] pastes the Live A Live Deck into the Dvorak Engine.