To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard Dungeon Map/T/Dungeon map.jpg Search your deck for a location. Put it into play. loadcard Dungeon Map/T/Dungeon map.jpg Search your deck for a location. Put it into play. loadcard Dungeon Map/T/Dungeon map.jpg Search your deck for a location. Put it into play. loadcard Master Sword/T/180px-Mastersword WW-1-.png %rMay only be equipped to a Hylian. Equipped Hylian gets +4/+0 loadcard Hero Shield/T/Shield.JPG May only be equipped to a Hylian. Equipped Hylian gets +0/+4 loadcard Din's Statue/T/180px-Din of Wind Waker-1-.jpg All characters your opponent controls are destroyed. loadcard Farore's Statue/T/180px-Farore of Wind Waker-1-.jpg Draw 4 cards, your opponent discards his/her hand. loadcard Nayru's Statue/T/170px-Nayru2-1-.jpg None of your characters take damage for the next 3 turns. loadcard Zelda's Blessing/T/180px-Tp lightarrow1-1-.jpg %rIf a character you control would be destroyed by the effect of an action, you may choose a new target that your opponent controls and destroy it instead. loadcard Zelda's Blessing/T/180px-Tp lightarrow1-1-.jpg %rIf a character you control would be destroyed by the effect of an action, you may choose a new target that your opponent controls and destroy it instead. loadcard Zelda's Misfortune/T/180px-Robbed Figure-1-.jpg %rIf a character you control would destroy another character by attacking, you may flip a coin. If heads, destroy another. If tails, destroy the attacking character instead. loadcard Zelda's Misfortune/T/180px-Robbed Figure-1-.jpg %rIf a character you control would destroy another character by attacking, you may flip a coin. If heads, destroy another. If tails, destroy the attacking character instead. loadcard Hyrule Castle/T/Hcastle.JPG All Good get +1/+1 loadcard Hyrule Castle/T/Hcastle.JPG All Good get +1/+1 loadcard Hyrule Castle/T/Hcastle.JPG All Good get +1/+1 loadcard Hyrule Castle/T/Hcastle.JPG All Good get +1/+1 loadcard Lost Woods/T/LWoods.JPG As long as Lost Woods is in play, no Life-Force may be spent. loadcard Lost Woods/T/LWoods.JPG As long as Lost Woods is in play, no Life-Force may be spent. loadcard Treasure Chest/T/TChest.JPG Draw two cards. loadcard Treasure Chest/T/TChest.JPG Draw two cards. loadcard Yellow Potion/T/Yellow.JPG %rFully restore the Life-Force and HP of a character you control. loadcard Yellow Potion/T/Yellow.JPG %rFully restore the Life-Force and HP of a character you control. loadcard Yellow Potion/T/Yellow.JPG %rFully restore the Life-Force and HP of a character you control. loadcard Yellow Potion/T/Yellow.JPG %rFully restore the Life-Force and HP of a character you control. loadcard Light Arrow/T/LArrow.JPG Destroy your opponents Active Commander if they are in Play. loadcard Light Arrow/T/LArrow.JPG Destroy your opponents Active Commander if they are in Play. loadcard Light Arrow/T/LArrow.JPG Destroy your opponents Active Commander if they are in Play. loadcard Light Arrow/T/LArrow.JPG Destroy your opponents Active Commander if they are in Play. loadcard Heart Container/T/Heart.JPG Increase a characters HP by one. loadcard Heart Container/T/Heart.JPG Increase a characters HP by one. loadcard Telescope/T/Telesope.JPG Your opponent reveals his or her hand to you. loadcard Ending Blow/A/Link 070618a.jpg Destroy Ganondorf. He cannot be saved by the effects of cards. loadcard Ending Blow/A/Link 070618a.jpg Destroy Ganondorf. He cannot be saved by the effects of cards. loadcard Ending Blow/A/Link 070618a.jpg Destroy Ganondorf. He cannot be saved by the effects of cards. loadcard Ending Blow/A/Link 070618a.jpg Destroy Ganondorf. He cannot be saved by the effects of cards. loadcard Forbidden Fortress/T/FFortress.JPG All Evil get +1/+1 loadcard Forbidden Fortress/T/FFortress.JPG All Evil get +1/+1 loadcard Forbidden Fortress/T/FFortress.JPG All Evil get +1/+1 loadcard Forbidden Fortress/T/FFortress.JPG All Evil get +1/+1 loadcard Dark Energy/T/Darkblast.jpg Search your deck for an Attack or Transformation card and put it into your hand. Draw a Card. loadcard Dark Energy/T/Darkblast.jpg Search your deck for an Attack or Transformation card and put it into your hand. Draw a Card. loadcard Dark Energy/T/Darkblast.jpg Search your deck for an Attack or Transformation card and put it into your hand. Draw a Card. loadcard Dark Energy/T/Darkblast.jpg Search your deck for an Attack or Transformation card and put it into your hand. Draw a Card. loadcard Dark Beast, Ganon/T/Ganon.jpg Ganondorf gets +5/+5 and can attack 3 times per turn. loadcard Dark Beast, Ganon/T/Ganon.jpg Ganondorf gets +5/+5 and can attack 3 times per turn. loadcard Dark Beast, Ganon/T/Ganon.jpg Ganondorf gets +5/+5 and can attack 3 times per turn. loadcard Dark Beast, Ganon/T/Ganon.jpg Ganondorf gets +5/+5 and can attack 3 times per turn. loadcard Ganon's Puppet, Zelda/T/GPZ.jpg Ganon's Puppet Zelda is controlled by the Evil Player. Zelda get's +3/-1 loadcard Ganon's Puppet, Zelda/T/GPZ.jpg Ganon's Puppet Zelda is controlled by the Evil Player. Zelda get's +3/-1 loadcard Ganon's Puppet, Zelda/T/GPZ.jpg Ganon's Puppet Zelda is controlled by the Evil Player. Zelda get's +3/-1 loadcard Ganon's Puppet, Zelda/T/GPZ.jpg Ganon's Puppet Zelda is controlled by the Evil Player. Zelda get's +3/-1 loadcard Dark Dive/A/darkdive.jpg Destroy Link. He cannot be saved by the effects of cards. This attack only works if Link is in play. loadcard Dark Dive/A/darkdive.jpg Destroy Link. He cannot be saved by the effects of cards. This attack only works if Link is in play. loadcard Dark Dive/A/darkdive.jpg Destroy Link. He cannot be saved by the effects of cards. This attack only works if Link is in play. loadcard Warlock Punch/A/warlock'spunch.jpg This attack is activated when your opponents active commander comes into play: Destroy your opponent's active commander. loadcard Warlock Punch/A/warlock'spunch.jpg This attack is activated when your opponents active commander comes into play: Destroy your opponent's active commander. loadcard Warlock Punch/A/warlock'spunch.jpg This attack is activated when your opponents active commander comes into play: Destroy your opponent's active commander. loadcard Flame Choke/A/flamechoke.jpg Your opponent's active commander loses all of their Life-Force. This attack works even if your opponent's active commander isn't in play. loadcard Flame Choke/A/flamechoke.jpg Your opponent's active commander loses all of their Life-Force. This attack works even if your opponent's active commander isn't in play. loadcard Flame Choke/A/flamechoke.jpg Your opponent's active commander loses all of their Life-Force. This attack works even if your opponent's active commander isn't in play. loadcard Wizard's Foot/A/wizard'sfoot.jpg Your opponent's active commander loses half of their starting HP. This attack works even if your opponent's active commander isn't in play. loadcard Wizard's Foot/A/wizard'sfoot.jpg Your opponent's active commander loses half of their starting HP. This attack works even if your opponent's active commander isn't in play. loadcard Wizard's Foot/A/wizard'sfoot.jpg Your opponent's active commander loses half of their starting HP. This attack works even if your opponent's active commander isn't in play. @emit [name(%#)] pastes the Legend of Zelda: CCG Card Set/Final Confrontation (TP) into the Dvorak Engine.
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