Dvorak Export: Legend of Elsewhere


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard GOAL (BG)/T/
skipcard A.R.I.E.S. (NG)/T/Action: All non-PM non-EQ Things you control receive +2/+3
skipcard Doublechin's Decree (AC)/A/Player's cannot play action cards for five turns (""If people do what I say, I'll quit; If they can't do anything it'd be a job well done." ~ Doublechin")
skipcard Doublechin (2/7)/T/Action: When Doublechin comes into play take control of target opponant's Things. Discard them to owners Discard pile at end of turn. (""Doublechin uses and discards, he steals too." ~ Fox Slater")
skipcard Doublechin's Late 60's Death Ray (PM)/T/When there are no tokens on this card, discard it. This card comeis into play with 10 Charge Counters on it.Action: Remove a Charge Counter: Destroy Target Thing. (""118 Pygmy slaves died in the construction of this spectacular weapon." ~ Doublechin")
skipcard Doublechin's Henchman (1/1)/T/ (""OK, who's going to fulfill his ultimate destiny and die for my cause? Let's see, odd numbered henchmen from 19 to 31." ~ Doublechin")
skipcard Number 11 (1/*)/T/Number 11 has a defense equal to the number of Henchman you control. (""The problem is he arbitrarily made me you guys' commander." ~ Number 11")
skipcard Dr. Strangeglove (4/6)/T/Action (Global): All Things count as both EQ and PM Things. (""Armies of machines do Strangeglove's bidding. Some look like his mother." ~ Fox Slater")
@emit [name(%#)] pastes the Legend of Elsewhere into the Dvorak Engine.

Back to the Legend of Elsewhere