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The original, the one and only, the PINK KIRBY! |
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Card : Hatkirby |
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A full member of the Puffball Imitation Club. |
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Card : Hatkirby |
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A full member of the Puffball Imitation Club. |
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Card : Hatkirby |
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A full member of the Puffball Imitation Club. |
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Card : Hatkirby |
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Action: Remove 1 HP from a selected Character.
Absorb Ability: Beam |
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Card : Hatkirby |
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Action: Remove 1 HP from a selected Character. |
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Card : Hatkirby |
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If you have a Kirby-based Character, you may take any Character who has an Absorb Ability marked in their flavor text, and who has less HP than you, and attach it to the Kirby of your choice. That Character will now act as the ability it states in the flavor text. In addition, the Kirby that inhaled the Character gains it's HP too. |
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Card : Hatkirby |
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If you have a Kirby-based Character, you may take any Character who has an Absorb Ability marked in their flavor text, and who has less HP than you, and attach it to the Kirby of your choice. That Character will now act as the ability it states in the flavor text. In addition, the Kirby that inhaled the Character gains it's HP too. |
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Card : Hatkirby |
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If you have a Kirby-based Character, you may take any Character who has an Absorb Ability marked in their flavor text, and who has less HP than you, and attach it to the Kirby of your choice. That Character will now act as the ability it states in the flavor text. In addition, the Kirby that inhaled the Character gains it's HP too. |
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Card : Hatkirby |
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If you have a Kirby-based Character, you may take any Character who has an Absorb Ability marked in their flavor text, and who has less HP than you, and attach it to the Kirby of your choice. That Character will now act as the ability it states in the flavor text. In addition, the Kirby that inhaled the Character gains it's HP too. |
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Card : Hatkirby |
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If you have a Kirby-based Character, you may take any Character who has an Absorb Ability marked in their flavor text, and who has less HP than you, and attach it to the Kirby of your choice. That Character will now act as the ability it states in the flavor text. In addition, the Kirby that inhaled the Character gains it's HP too. |
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Card : Hatkirby |
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If you have a Kirby-based Character, you may take any Character who has an Absorb Ability marked in their flavor text, and who has less HP than you, and attach it to the Kirby of your choice. That Character will now act as the ability it states in the flavor text. In addition, the Kirby that inhaled the Character gains it's HP too. |
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Card : Hatkirby |
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Action: Remove 2 HP from a selected Character. |
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Card : Hatkirby |
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If you have less cards than your maximum HP, draw cards until you have full HP. |
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Card : Hatkirby |
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Draw two cards. Increase the HP of a selected Character by 1. |
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Card : Hatkirby |
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If you have less cards than your maximum HP, draw cards until you have full HP. |
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Card : Hatkirby |
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Draw two cards. Increase the HP of a selected Character by 1. |
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Card : Hatkirby |
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Action: Increase your HP by 2. Destroy this card. |
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Card : Hatkirby |
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Action: Increase your HP by 2. Destroy this card. |
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Card : Hatkirby |
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Action: Remove 1 HP from a selected Character. |
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Card : Hatkirby |
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Action: Remove 2 HP from a selected Character. |
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Card : Hatkirby |
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Although King Dedede is not a Kirby-based character, the Absorb Action may be applied to him. The only drawback is that King Dedede will not absorb their ability, just destroy the enemy holding the ability. Action: Remove 1 HP from a selected Character. |
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Card : Hatkirby |
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Action: Remove 1 HP from all of the characters of a selected opponent.
Absorb Ability: Laser |
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Card : Hatkirby |
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Action: Remove 1 HP from all of the characters of a selected opponent. |
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Card : Hatkirby |
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Action: Remove 2 HP from a selected Character.
Absorb Ability: Fire |
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Card : Hatkirby |
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Action: Choose a player. They then skip their next turn.
Absorb Ability: Freeze |
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Card : Hatkirby |
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Action: Choose a player. They then skip their next turn. |
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Card : Hatkirby |
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Use in response to one of your characters being destroyed from their HP count going down to 0. Bring that character back to life and give him/her back their original HP count. |
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www.dvorakgame.co.uk |
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Use in response to one of your characters being destroyed from their HP count going down to 0. Bring that character back to life and give him/her back their original HP count. |
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www.dvorakgame.co.uk |
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Action: Roll a D6. If the value is 4 or more, subtract 3 and subtract that much HP from a selected Character. If the value is 3 or less, add that much HP to a selected Character.
Absorb Ability: UFO |
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Card : Hatkirby |
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Action: Roll a D6. If the value is 4 or more, subtract 3 and subtract that much HP from a selected Character. If the value is 3 or less, add that much HP to a selected Character. |
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Card : Hatkirby |
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Action: Sheild a selected Character from attack for 2 turns.
Absorb Ability: Invisibility. NOTE: The Absorb Ability of this card forces you to destroy the ability after it has been used once. |
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Card : Hatkirby |
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Action: Sheild a selected Character from attack for 2 turns. Destory this ability. |
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Card : Hatkirby |
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View the hand of a selected opponent and use one of their cards against them. |
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Card : Hatkirby |
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