Dvorak Export: Invader Zim deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

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Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Zim
Thing - Person
If Destroy the World is played, the controller of this card wins the game.

Stupid, stinking humans.
Card : MagiMaster
Dib
Thing - Person
If Alien Autopsy is played, the controller of this card wins the game.

Ms. Bitters, I think a pencil is lodged in my brain. Can I go to the nurse?
Card : MagiMaster
Gaz
Thing - Person
If the controller of this card also controls a Game Slave 2 and a copy of Piggy Hunter, they win the game.

All I want is to have some pizza hang out with Dad, and not have your weirdness mess up my day.
Card : MagiMaster
Miss Bitters
Thing - Person
If the controller of this card also controls The Skool, Zim, Dib and Gaz, they win the game.

Children, your performance was miserable. Your parents will all receive phone calls instructing them to love you less now.
Card : MagiMaster
Destroy the World
Action
This can only be played if you control Zim, Voot Cruise, Master Plan and Doomsday Device.

Now do you understand my latest and most brilliant plan for earth conquest Gir?
Card : MagiMaster
Voot Cruiser
Thing - Alien Tech


Warning? How could that be? Nothing threatens an Irken voot runner!
Card : MagiMaster
Master Plan
Thing
This can only be played on Zim. At the end of your turn, destroy this card if Photographic Evidence is in play.

Back to my filthy evil I guess.
Card : MagiMaster
Voot Carrier
Thing
Action: Return the Voot Cruiser from the discard pile to your hand. This card now counts as Alien Tech.

Hmmm. Computer, disguise the carrier. Something less conspicuous.
Card : MagiMaster
Bees
Action
Destroy an Alien Tech thing other than GIR.

Surely that was no human bee! Once I take care of the humans I will began my war against... the bees!
Card : MagiMaster
Alien Autopsy
Action
Play this only if you control Dib, The Swollen Eye and Photographic Evidence.

Soon your Zim guts will be strewn all over an autopsy table.
Card : MagiMaster
The Swollen Eye
Thing
At the end of your turn, flip a coin. If it is tails, return The Swollen Eye to your hand.

Agent Mothman, your fellow Swollen Eyeball members agree to see this presentation of yours at 8:00 sharp tonight.
Card : MagiMaster
Photographic Evidence
Thing
Play this only if some other player controls Zim and some Alien Tech thing.

Crop circles magazine's gonna put me on the front cover! Somebody, take one with me standing next to it!
Card : MagiMaster
Zim's Disguise
Thing
This can only be played on Zim. Alien Autopsy and Photographic Evidence cannot be played while this is in play.

Master? Where did you go? Where are you?
Card : MagiMaster
Game Slave 2
Thing
Play this only if you control Batteries and The Mall.

And this time, they're back by the awesome power of the Game Slave 2!
Card : MagiMaster
Piggy Hunter
Thing
This can only be played if you control Money and The Mall.

Check out these actual game screens.
Card : MagiMaster
Batteries
Thing


But I haven't reached the save point yet! I have to see the zombie hog! Need... batteries!
Card : MagiMaster
Money
Thing


On sale for $19.99 at all Digital Fun pit locations. Lines are forming now!
Card : MagiMaster
The Mall
Thing
Play this only if you control Gaz and at least one other person is in play.

Hey, Dib. I think I saw a Chupacabra or something going into that parking garage.
Card : MagiMaster
Iggins!
Action
Take control of target non-person thing.

You'll never be a better gamer than me! Play all you want! I'll always be better! Always!
Card : MagiMaster
The Skool
Thing
Any person can be played on The Skool without the usual restrictions on the number of person cards that a player can control. Person cards on The Skool cannot be used to win the game.
Action: Move target person you control onto The Skool.
Action: Move target person off of The Skool, as long as you do not already control a person not on The Skool.
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Room with a Moose
Action
Destroy all person cards on The Skool.

Moosey fate, say moosey fate!
Card : MagiMaster
Skoolbell
Action
Move target person onto The Skool. The controller of The Skool gains control of that person. Play this card only if this is possible.

I'm laaaate!
Card : MagiMaster
Meat
Action
Destroy Zim.

My Tallest, a new child attacked me with meat!
Card : MagiMaster
Bologna DNA
Action
Destroy Dib.

No. Subject Dib has been fused with subject Bologna.
Card : MagiMaster
Out of Soda
Action
Destroy Gaz.

Dib drank the last soda. He will pay!
Card : MagiMaster
Sunlight
Action
Destroy Miss Bitters.

Be quick! I can only survive so long in the sun.
Card : MagiMaster
Germs
Action
Destroy target person.

Trying to conquer an alien world? Remember, never under estimate the small threats... like germs!
Card : MagiMaster
Giant Water Balloon
Action
Play this only if you control the Voot Cruiser. Destroy target thing.

Now that I have access to your water balloon technology, I will annihilate you down to your every last cell!
Card : MagiMaster
Screaming Temporal Doom
Action
Play this only if you control a person. Destroy target person and the person you control.

Now, to unleash screaming temporal doom!
Card : MagiMaster
Professor Membrane
Action
Return one card from the discard pile to your hand.

And now, the man without whom this world falls into chaos, and the inventor of super toast!
Card : MagiMaster
Operation Impending Doom II
Action
Shuffle the discard pile (including this card) back into the draw pile, then draw one card.

Welcome mighty Irken soldiers! You are the finest examples of military training the Irken army has to offer! Good for you.
Card : MagiMaster
Obey Pustulio
Action
Look at target player's hand. Take one card from their hand and put it in yours.

If you tell me, I'll let you hold Pustulio's little hand.
Card : MagiMaster
Skip Skool
Action
If you control Zim, outside of The Skool, choose one: Return Master Plan from the discard pile to your hand OR destroy Photographic Evidence. If you control Dib, outside of The Skool, return Photographic Evidence from the discard pile to your hand.

Zim wasn't in class today, Gaz.
Card : MagiMaster
Irken Persuasion
Action
Look at target player's hand. They must discard one card of your choice.

Now watch as I unleash the full power of Irken persuasion!
Card : MagiMaster
Bloaty's Pizza Hog
Action
Each player must discard a number of cards, at random, equal to the number of person cards they control.

Bloaty's. We're going to Bloaty's Pizza Hog. Pig... commands me!
Card : MagiMaster
Hobo 13
Action
Draw two cards. Flip a coin. If it's heads, discard a card. If it's tails, discard a card at random.

It's the, um... finest military training planet ever! Zim, on Hobo 13 you'll be torn limb from limb!
Card : MagiMaster
Ultra-Peepi
Action
Destroy target non-person thing.

Ms. Bitters, have you noticed anything strange about the hamster?
Card : MagiMaster
Mall Security
Action
Play this card only if The Mall is in play. Target player must discard two cards.

The FBI! Nothing but amateurs! No, my friend, I'm afraid your tangling with someone far worse than the FBI. You just crossed... mall security!
Card : MagiMaster
Space Meat
Action
Counter Germs or destroy Germ-Spotting Micro Goggles. This card can be played at any time. If it is played outside of your turn, it counts as your action for your next turn.

As even more advances in the field of space meat have been made and applied to what is now known as operation meat.
Card : MagiMaster
The Great Foodening
Action
Target player loses their next turn. Flip a coin. If it's tails, you also lose your next turn.

The foodening! It's beginning! Snacking... so powerful!
Card : MagiMaster
Space Time Object Replacement Device
Thing - Alien Tech
Action: Choose a player. Give a thing you control to that player, then take a thing that player controls. Flip a coin. If it is tails, destroy this card.

Anybody who would build a space time object replacement device is a complete moron!
Card : MagiMaster
MegaDoomer
Thing - Alien Tech
Action: Destroy this card. Target player must discard one card at random.

GIR! Outlet! Before we're noticed!
Card : MagiMaster
Nanosub
Thing
Action: Destroy this card. Gain control of target person.

When you die, can I play?
Card : MagiMaster
The PAK
Thing
Play this card only on a person. That person cannot be destroyed while this is in play.

It's taking over my inferior human mind!
Card : MagiMaster
Robotic Eyes
Thing
Action: Destroy this card. Target player must discard their hand and then draw five cards.

For me? Oh, you are my bestest friend!
Card : MagiMaster
Germ-Spotting Micro Goggles
Thing
Play this card only on a person. Germs cannot be played on that person. At the beginning of that person's controller's next turn, they must destroy this card and skip the rest of their turn.

Wasn't that neat? Thank you for trying micro goggles. If you like what you saw, please order the full version.
Card : MagiMaster
GIR
Thing - Alien Tech
Action: Flip a coin. If it's heads, destroy target thing. If it's tails, destroy this card.

Aw... I wanted to explode!
Card : MagiMaster
GIR's Disguise
Thing
This can only be played on GIR. GIR does not count as Alien Tech if this card is in play.

Okay, for you, I'm thinking maybe a dog.
Card : MagiMaster
Duty Mode
Thing
Play this only on GIR. If using GIR's action would destroy GIR, destroy this card instead.

This time on a dangerously high setting!
Card : MagiMaster
Junk Food
Action
Play this only if Duty Mode is not in play. Prevent GIR from destroying a card. This card can be played at any time. If it is played outside of your turn, it counts as your action for your next turn.

But I neeeeed tacos! I need them or I will explode! That happens to me sometimes!
Card : MagiMaster
Rubber Piggy
Action
Choose one: prevent GIR from destroying a card OR destroy Duty Mode. This card can be played at any time. If it is played outside of your turn, it counts as your action for your next turn.

Why my piggy!?! I love-ed you, piggy! I love-ed you!
Card : MagiMaster
Deadly Waves of Stupidness
Action
Play this only if GIR is in play. Target player must discard two cards at random.

Stay away from the power amplifier! It's sending out deadly waves of stupidness!
Card : MagiMaster
Prisoner 777
Action
Search the draw pile for any alien tech card. Put that card into your hand, then shuffle the draw pile.

The Tallest's command ship!?! That would be wrong! It'd infuriate the Armada! I designed that ship, you know. Here you go.
Card : MagiMaster
MiniMoose
Thing
Action: Look at target player's hand.

Oh, uh, that's MiniMoose, my, eh, other sidekick, eh, yeah, mmm. Yup, him with me the whole time!
Card : MagiMaster
The Doom Song
Thing
At the beginning of each player's turn, they must flip a coin. On tails, they lose their turn. If a number of turns are skipped in a row equal to the number of players, destroy this card.

Doom, doom, doom, doom, doom, ...
Card : MagiMaster

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