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The round ends. Play this card as soon as you draw it. |
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Action: search your deck for any technique, and place it in your hand. Use: Karate |
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Negates the effects of Missile techniques when he is attacked. Use: Karate, Sword |
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Action: Reload! Search your deck for a missile technique, and place it in your hand. Use: Missile |
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Action: Destroy any non-fighter Thing. |
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Action: Shuffle one card from the discard pile into the deck. use: Black Magic |
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Use: Wildcard (may be used by any fighter) |
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Negate the BP bonus of any technique when attacked. Use: Wildcard |
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You must discard a technique already on this fighter to play this card. Use: Sword |
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Attacking does not cost you your action for your turn. (You may do multiple attacks using this effect) Use: Karate |
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X is equal to the bonus one other fighter's technique grants him. Use: Black Magic |
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Discard Referee during your opponent's turn to negate the effects of one action card. |
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Discard Crooked Ref during your opponent's turn to flip a coin. If heads, negate the effects of one action card. |
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You may play two things a turn. |
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Action: look at your opponent's hand. |
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Discard a card. Flip a coin. If heads, draw 2 cards. |
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Add 2 to any fighter's BP this round. |
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Add 2 to any fighter's BP this round. |
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Tragic Fire of Unholy Destruction |
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Action |
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Choose a type of card (i.e. technique, fighter, action, paper, etc.) and destroy all of them. |
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Negate the bonuses of all Focus action cards on your opponent's fighters this round. You may not use a technique this round. |
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Remove any robot fighters (B4-8900) from the field. |
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Remove any dragon fighters from the field. |
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Intergalactic Fighting Champion |
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Action |
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Play only after you get four KO's. You win. |
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Play this only if you control four staff members. You win. |
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