Dvorak Export: Intergalactic Fighting Tournament deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

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Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

DING!
Thing
The round ends. Play this card as soon as you draw it.
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Undefeated Blackbelt 6
Thing - Fighter
Action: search your deck for any technique, and place it in your hand. Use: Karate
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Lighting-Quick Ninja 5
Thing - Fighter
Negates the effects of Missile techniques when he is attacked. Use: Karate, Sword
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B4-8900 6
Thing - Fighter
Action: Reload! Search your deck for a missile technique, and place it in your hand. Use: Missile
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Lord of Dragons 8
Thing - Fighter
Action: Destroy any non-fighter Thing.
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Black Mage 5
Thing - Fighter
Action: Shuffle one card from the discard pile into the deck. use: Black Magic
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Weak Jab +1
Thing - Technique
Use: Wildcard (may be used by any fighter)
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Heavy Jab +1
Thing - Technique
Use: Wildcard
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Weak Block
Thing - Technique
Negate the BP bonus of any technique when attacked. Use: Wildcard
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Claw Technique +1
Thing - Technique
Use: Sword
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Path of the Sword +4
Thing - Technique
You must discard a technique already on this fighter to play this card. Use: Sword
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Lighting Fists +1
Thing - Technique
Attacking does not cost you your action for your turn. (You may do multiple attacks using this effect) Use: Karate
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Homing Missile +3
Thing - Technique
Use: Missile
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Power Combustion +X
Thing - Technique
X is equal to the bonus one other fighter's technique grants him. Use: Black Magic
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Referee
Thing - Staff
Discard Referee during your opponent's turn to negate the effects of one action card.
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Crooked Ref
Thing - Staff
Discard Crooked Ref during your opponent's turn to flip a coin. If heads, negate the effects of one action card.
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Wealthy Sponsor
Thing - Staff
Action: draw a card
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Manager
Thing - Staff
You may play two things a turn.
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Hired Prophet
Thing - Staff
Action: look at your opponent's hand.
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Lottery Ticket
Action
Discard a card. Flip a coin. If heads, draw 2 cards.
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Focus +2
Action
Add 2 to any fighter's BP this round.
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Focus +2
Action
Add 2 to any fighter's BP this round.
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Tragic Fire of Unholy Destruction
Action
Choose a type of card (i.e. technique, fighter, action, paper, etc.) and destroy all of them.
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Crucial Distraction
Action
Negate the bonuses of all Focus action cards on your opponent's fighters this round. You may not use a technique this round.
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Rust
Action
Remove any robot fighters (B4-8900) from the field.
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Seal of Loto
Action
Remove any dragon fighters from the field.
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Intergalactic Fighting Champion
Action
Play only after you get four KO's. You win.
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League Ownership
Action
Play this only if you control four staff members. You win.
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