Dvorak Export: Infinite Dvorak deck/Cards 9801-9900


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Hidden Treasure (2F)/A/Roll a 6-sided die. Draw cards equal to half the result rounded up.
skipcard Traveler's Misfortune (3F)/T/Play into an opponent's control.%r%r Your dice always roll 1s. When you'd draw for the turn, the player on your left looks at the top two cards and picks which one you draw.
skipcard Shooting Blanks (4S)/T/Action: Discard a card with no ruletext or put a Thing you control with no ruletext into the discard pile. If you do, destroy target Thing.
skipcard Rummage (7R)/A/Roll a d6. Put a number of cards equal to the result from the top of the discard pile on top of the deck in a random order. Then put the topmost Thing card and the topmost Action card in the discard pile into your hand.
skipcard Outrageous Wealth (6O)/A/Create 5 blank Thing cards named Gem and put them into your hand.<BR>When you discard down to your max hand size this turn, discard cards to the top of the deck instead of the discard pile. ''(Those cards are face-up while you're discarding them.)''
skipcard Mindless Materialism/A/Target player plays an Action face-down as a blank Thing, if possible.
skipcard Micromanaging/T/When target opponent would draw their first card after this enters play, you may view it and either take it for yourself, moving this to the discard pile, or return this to your hand.
skipcard Controversial Opinion of the Day/A/Play a random card from target opponent's hand. Then they draw a card.
skipcard Literally 1984/T/This thing is considered to be made by George Orwell.
skipcard Puzzle Piece 003/T/Whenever a player draws one or more cards, that player puts that many cards minus one on top of the deck.
skipcard Hurricane!/A/Each player chooses one thing they control and sacrifices the rest. Shuffle Hurricane! and the discard pile into the deck.
skipcard Fae Mischief (1F)/A/Choose one at random, then choose a different one: *Draw two cards. *Look at the top 3 cards of the deck and discard two of them. *Put the top card of the discard pile into your hand. *Discard a random card.
skipcard Stop That (8S)/A/Each opponent who drew a card this turn or who draws a card as a result of your playing this Action discards two cards.
skipcard Assert (6A)/A/Flip target face-down Thing face-up,<BR>AND/OR put a Thing into play from your hand. Opponents' cards can't destroy, steal, or move it this turn. (""I insist."")
skipcard Demonic Defiler/T/As this enters play, each other thing gains the subtype "Defiled". </br> Once during each of your turns, you may either destroy target thing with the subtype Defiled, or give target thing the Defiled subtype.
skipcard Puzzle Piece 004/T/You may eat an additional card on each of your turns.
skipcard Wrath of Satan/A/For each thing in the discard pile, return it to a random player's field.
skipcard Fool's Wisdom/T/Play this into target player's control.<BR><BR>At the beginning of your turn, put a blank Thing into your hand.
skipcard Stakeout/T/When you play this, look at the top card of the draw pile. When an opponent plays that card, you may immediately play an Action in response. Then draw a card and move this to the discard pile.
skipcard Incisive Stroke/A/Look at the top card of the draw pile. You may choose to draw either it or the card under it.
skipcard Puzzle Piece Finder/T/Once during your turn, you may search the deck for a thing named inclusively between "Puzzle Piece 001" and "Puzzle Piece 100", put that card into your hand, then shuffle.
skipcard <font color=FFFFFF>Puzzle Piece 005</font>/T/All blue things are red and all red actions are blue.
skipcard Spelltercount/T/Whenever a card is played, place a counter on this thing.</br> When this leaves play, you may play cards less than or equal to the number of counters that were on this thing.
skipcard Die! (4F)/A/When you roll numerical dice this turn, you may destroy a number of tokens equal to the result.%r%rRoll a 6-side die.
skipcard Lucky Charm (5F)/T/When you perform a randomized effect for an action where the random result is visible to you, randomize twice and choose your preferred result.%r%r Action: Discard a random card and draw a card.
skipcard Entropy Barrage (6F)/A/Target a Thing and roll three 6-sided dice. If the total is...%r ... odd, its controller discards a card.%r ... 8+, destroy it.%r ... exactly 4, eliminate its controller.
skipcard Relevancy/A/When you play this action, it becomes a copy of an action within the 100 latest cards.
skipcard Puzzle Piece 006/T/Players may not exile things.
skipcard Ancestral Wreck-all/A/Destroy all things not present in cards 1-1000
skipcard Dicey Minefield (7F)/T/Whenever an opponent gains a Thing, they roll a 6-sided die. If it's a 1, destroy that Thing.
skipcard Dicey Response (8F)/T/Play in response to an Action. Roll a 6-sided die. If the result is...%r ...1, 2 or 3, prevent the Action.%r ...4 or 5, play a copy of the Action before it takes effect.%r ...6, put the Action and all cards it targets into your hand.
skipcard Cluster Bomb (9F)/A/Roll a 6-sided die and add 1 for a quantity. Split that quantity among your opponents, each of whom discards their assigned quantity of cards.
skipcard Painted Into a Corner/T/When you play this, attach it to target Thing.<BR><BR>You may only play Things that have the same color as attached Thing.
skipcard Etched Into Memory/T/When target card in the discard pile would leave the discard pile except to enter your hand, put a copy of it into your hand and destroy this.
skipcard Indecisive Weather/A/Each player gains a Water token and draws a card. Opponents with more than five cards discard a card. Turn one of your Things face down until the end of your turn. Do the same for each opponent during their next turn.
skipcard Bitcoin/T/At the beginning of your turn, roll 2d6, subtracting the first result from the second. If the result is positive, create token copies of Bitcoin. Otherwise, destroy things equal to the absolute value of the result.
skipcard Technical Disqualification/T/Players can't play Realms.
skipcard Puzzle Piece 007/T/As this enters play, search the deck for a Puzzle Piece, put that into play under your control, then shuffle.
skipcard Stonks (6S)/A/Put the top card of the deck into the discard pile. If it has no cornervalue, destroy all tokens. If there's one even digit in its cornervalue, gain half that many Money tokens and draw a card. Otherwise, each opponent gains a Money token and discards a card.
skipcard Stonk Market (1S)/T/At the beginning of your turn, gain a Money token and roll a d6.<BR>Once during your turn, you may spend Money tokens equal to the rolled number to draw a card.
skipcard Unsubscribe (1U)/A/If target Thing is still in play at the end of its controller's next turn, remove it from the game.
skipcard Rematerialize/A/Take a thing from exile and gain control of it.
skipcard Remembered Way/A/Take an action from exile and play it.
skipcard Puzzle Piece 008/T/You may play cards from exile once per turn.
skipcard Flyer/T/When you play this, put a copy of it into target player's hand.
skipcard Leaflet Bomb/A/Each player gains a copy of Flyer (#9845). You may play yours immediately without cost.
skipcard Wheel of Fourtune/T/Your dice always roll 4s. If you have four cards in hand, Action: Name a letter of the alphabet. View all cards in your opponents' hands whose titles begin with the chosen letter and put one of them into your hand. If there are four such cards, take them all.
skipcard Manipulate Fate (0F)/T/Play in response to one or more simultaneous die rolls to dictate their results, %rOR in response to an opponent drawing cards to move that many cards from the discard to the top of the deck first.
skipcard King of the Plains (1G)/T/Enters play with three Wall tokens on it. Whoever removes the last Wall token without destroying the King gains a Crown token with "You win the game at the start of your turn."
skipcard Immigration Station (2G)/T/Action: Gain a Migrant token. Choose up to two living Things you already had, to gain that many additional Migrant tokens.
skipcard Sideswipe/A/Discard a tangible Thing and destroy target tangible Thing.
skipcard Illusion of Victory/A/Draw a card. You may play it if it is an Action. ("You win the game.")
skipcard Not a Creature Was Stirring/T/Living Things may not use their abilities. Living Things with no abilities are considered blank.
skipcard Exploitation Station (3G)/T/Action: choose up to three living Things you have, and gain that many Stone, Wood, Coal or Ore tokens.
skipcard Paper-Weaving Station (4G)/T/Action: Spend 4 nonliving tokens to draw a card. Choose up to two living Things you have, and spend 4 nonliving tokens for each, to draw one extra card per living Thing chosen.
skipcard Inescapable Trap (5I)/A/Put target Thing on top of the deck. (""So long, caped buffoons! You'll surely never get out of this one!"")
skipcard The Nick of Time (3T)/A/Draw a card.<BR>You may play this immediately after an opponent's Action. (""How fortunate that regularly-scheduled maintenance on the city's power grid would disable this fiendish contraption." "Gee, we owe our lives to the diligence of the everyday blue-collar worker." "Precisely."")
skipcard Pow! Whammo! (9P)/A/Choose any number of non-token Things you control. Target opponent with at least twice that many Things chooses the same number of their Things to be destroyed.<BR>Draw a card. (""You can't outnumber justice."")
skipcard Make Myself Scarce/A/At the end of your turn, after you discard down to your maximum hand size if necessary, put all of your Things into your hand. Then you have no maximum hand size until your next turn.
skipcard Simon Says/A/Reveal an Action from your hand. All opponents perform that Action immediately.
skipcard Block/T/Target Thing cannot affect your Things or your hand.
skipcard Edd and Floe/T/When you control more than one copy of this card, sacrifice all but one of them.</br> Whenever a player would draw a card other than their first in their turn, that player instead reveals the top card of the deck, then plays it.
skipcard Front Stab/A/Reveal this card and name a player as you draw it.</br> The named player sacrifices 5 things. If they control no things, they lose the game.
skipcard Gemcorn/T/At the beginning of your turn, roll 2d6. If the result is 10 or greater, sacrifice Gemcorn and create a Gemtree token with "You may play an additional thing on each of your turns. This is a Gem."
skipcard Mass Repeal (5G)/A/Destroy all Things that have rule text.
skipcard Conspicuous Consumption (6G)/A/Discard any number of other cards, destroy up to that many tokens, and draw that many cards.
skipcard Reconstitute (7G)/A/Discard your hand and draw one more card than you discarded. For each Thing you discarded, gain a token with the same name.
skipcard Tyrranical Growth/T/Each other player wins the game if you are eliminated.</br> After each non-extra turn, take an extra turn after this one.</br> You may play 4 additional cards on each of your turns, and draw 2 additional cards.
skipcard Hearsay/T/Counter target ability, then destroy its' source. You may play this before an ability would be played.
skipcard Cruel Scientist/T/Discard a living thing: Draw a card.</br> Sacrifice 3 living things: Create a Wall token with "If you would be the target of an action or ability, you may have it target this instead."
skipcard Gear Up (6G)/A/Choose Action or Thing. Reveal cards from the top of the deck until you reveal two cards of the chosen type. Put those two cards into your hand and shuffle the rest into the deck.
skipcard Unrest (6U)/A/Choose up to four target Things. Draw that many cards minus 2 <i>(to draw a negative card, discard a card)</i>. Destroy one of the chosen Things at random.
skipcard Construction Site (6C)/T/At the beginning of your turn, roll a die. On a 5 or 6, put this card in the discard pile, draw three cards, and you may play an additional Building this turn.
skipcard Chlorophyte Farm/T/This enters play with 5 supply counters on it.</br> Action, Remove 1 supply counter: Create a Chlorophyte token with "Sacrifice this token: You may play a living or a building card."</br> Action: Place a supply counter on this. Activate only if you haven't activated the other ability this turn.
skipcard Gemstone Mine Mine/T/At the beginning of your turn, create a Gemstone Mine token with "At the beginning of your turn, create a Blank thing named Gem under your control." and with the subtype Building.
skipcard Fractal Factory (2048)/T/At the beginning of your turn, create a token copy of Fractal Factory, except it's cornervalue is half of that thing.</br>
skipcard Detect (6D)/A/Look at target player's hand. You may play an additional Action this turn if they have more cards in hand than you. Draw a card if they control more Things than you.
skipcard Hail of Bullets (3H)/A/Roll three six-sided dice. For each result of 4 or 5, a player of your choice discards a card. For each result of 6, a player of your choice discards a random card.
skipcard Local Warming (2L)/T/Play this card into any player's control.<BR>At the beginning of your turn, remove the top card of the deck from the game. (""Is it getting hot in here or is it just me?"")
skipcard Protection Racket/T/Whenever an opponent draws their second card in a turn, they give you a card from their hand.
skipcard Transfer Orbit/A/Remove an opponent's Thing from the game. At the end of your next turn, return it to play under your control.
skipcard Let Me Spell It Out For You/T/When you play this, move one of your Things to the discard pile and note the shortest word in its title. Once per turn, reveal cards from the draw pile until you reveal one whose cornervalue contains the next consecutive letter in that word. Put it into your hand and shuffle the draw pile.
skipcard Shimmer Pool/T/Action: Shuffle target nontoken thing you control into the deck, then reveal cards from the top of the deck until you reveal a thing, put that thing into play under your control, then shuffle the other revealed cards into the deck. ("None understand how it works. Even fewer want to.")
skipcard Atomize/A/Target thing becomes blank and loses all types.
skipcard Rhystic Study (2U)/T/Whenever an opponent plays a card, you may draw a card unless that player skips a card play. ("Friends teach what you want to know. Enemies teach what you need to know.")
skipcard Just Think Of Something! (0J)/T/Whenever you would draw any cards while your hand is empty, draw an additional card, then discard a card.
skipcard Hellfire Torch (3H)/T/Whenever you would draw any cards while your hand is empty, destroy that many target Things <i>instead</i>. ("It won't light your way, but it will clear it.")
skipcard I Built My Company From Nothing (8I)/T/Whenever you would draw any cards while your hand is empty, gain twice that many Money tokens. (""...and so you can you with this once-in-a-lifetime be-your-own-boss workshop!"")
skipcard Himilayan Earth Salt/T/Players can't play Plants.
skipcard Ragu/T/Sacrifice Ragu: Create a Food Token. (''It's a token with "Sacrifice this token: Draw a card or play a card. Activate only on your turn."<i>) ("Cook like a mother.")
skipcard Feast upon the Flesh/A/As an additional cost, sacrifice any number of living meat things.</br> Create X Food Tokens, where X is the sum total of the cornervalues of the sacrificed things. If one of those things did not have a number, treat it as a 1. (</i>It's a token with "Sacrifice this token: Draw a card or play a card. Activate only on your turn."'')
skipcard Balanced Diet (2B)/A/Choose any number of target Things with digits in their cornervalues. If the sum of those digits is 10 and none of those Things' cornervalues share a character, destroy those Things. ("It's a misconception that a promulg has to eat constantly to maintain its metabolism; if they have the right nutrients they only need to be fed once a day.")
skipcard Mutually Beneficial Agreement (7M)/A/Two target players each draw three cards. Each other player discards a card.
skipcard Plant Evidence (3P)/T/Play into any player's control.<BR>At the end of your turn, reveal the top card of the deck. If it's an Action and an opponent could play it targeting you, an opponent of your choice who could do so may do so. If that card isn't played this way, shuffle it into the deck.
skipcard Hopping Mad/A/Rotate target Thing up to 360˚. Take a random Action from target opponent's hand. If they have none, they may not play Actions next turn.
skipcard Gift of Gab/T/When you would discard any number of cards, except in observation of your hand size limit, you may discard one fewer.
skipcard Trepidation/T/Play into any player's control.<BR><BR>When you would draw a card, roll a d4: if the result is less than or equal to the number of your Trepidation cards, you draw a blank Thing instead.
skipcard Basket of Treats/T/Action: Create 2 Food Tokens. (''It's a token with "Sacrifice this token: Draw a card or play a card. Activate only on your turn."'')</br> Whenever you sacrifice a Food Token, place a cavity counter on Basket of Treats. Then, if it has 5 or more of those counters on it, sacrifice it and all Food Tokens you control.
skipcard Copia's Corn/T/When you control more than one copy of this card, sacrifice all but one of them.</br> Sacrifice Copia's Corn:'<i> Repeat the following proccess 5 times: Draw or Play a card. Activate this ability only on your turn.
skipcard Feastevities/A/Each player creates a Food Token for each Human they control. (</i>It's a token with "Sacrifice this token: Draw a card or play a card. Activate only on your turn."'')
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