To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
skipcard Considerable Influence (1C)/A/Gain a Money token for each other card in your hand, then look at the top X cards of the deck and put one into your hand. Shuffle the deck. X=the number of your Money tokens. skipcard Better Offers (2B)/T/When you would draw a card, you may instead gain a Money token.<BR>When an opponent's Thing is destroyed during your turn, you and its controller may take turns spending any amount of Money tokens. Then, if you spent twice as many (min. 2), return that Thing to play under your control. ("Whatever Kevan's paying, I'll double it.") skipcard Constructed Deck (1P)/T/When you play this, look at the top 20 cards of the deck and put 8 of them on this card face-down. Shuffle the deck and the new pile.%r If this Thing has cards on it, those cards are your deck. skipcard Curate (2P)/A/Look at the top 20 cards of the deck. Move five of them to Up Your Sleeve. Shuffle the rest of them and put them back on top of the deck. skipcard Exploding Kitten (3P)/A/Secretly put this Kitten anywhere in the draw pile you wish.%r When you draw this card, reveal it, gain a Vulnerability token and lose the game if you already had a Vulnerability. skipcard Cheap Plastic/A/Create a thing that's a copy of target thing, except it has the subtype "copy", it has "If this is targeted, the player who targeted this may destroy this", and "Cheap Plastic" is appended to the beginning of it's name. skipcard [V]indicate/A/When this enters play, you may destroy a thing you control. If you don't, ignore all words in square brackets on this action.%r [Destroy] target thing. (""That one right there! [Destroy it before it gets away!]"") skipcard Countermage/T/Whenever a card is played, you may choose to counter it. If you do, destroy Countermage. skipcard Everything Must Go (6E)/A/Destroy all non-token Things. For each Thing put into the discard pile this way, its controller gains two Money tokens. End your turn. skipcard Welfare Program (6E)/T/At the beginning of your turn, draw a card and gain a Money token.<BR>At the end of your turn, destroy this Thing if you have four or more Money tokens or four or more cards in hand. skipcard The Best That Money Can Buy (6E)/T/When this enters play, gain a Money token.<BR>Turn: If you control the most Money tokens, spend all of them and create a copy of target Thing an opponent controls. Play that Thing. (""Hmm? Oh, of course I have one of those. I spared no expense."") skipcard Outspent (1)/A/Counter target card. If it dealt with money tokens, this cannot be countered.%r You may play this anytime.%r You may destroy money tokens you control equal to Outspent's corner value. If you do, increment it by 1 and return it to your hand. skipcard Net of Safety (2)/T/Whenever a card would target you or a thing you control, you may instead exile it and increment Net of Safety's corner value by 1.%r At the beginning of your turn, either destroy things you control equal to Net of Safety's corner value, or each opponent may draw cards equal to Net of Safety's corner value. skipcard Chain Gang Lightning/A/Destroy target thing. It's owner may choose to copy this Action and may choose a new target for the copy. skipcard Set the Pace (4P)/T/You must take an extra Action on each of your turns. If you fail to take this extra Action AND your normal Action for the turn, destroy this. skipcard Cleanse (5P)/A/Destroy all cards, tokens and counters attached to target Thing, and end any other lingering effects of Actions on it. skipcard Spread Ammunition (6P)/T/When you play an Action that targets one or more Things, destroy this afterward. Play the Action a second time, targeting only Things it didn't target the first time. skipcard Chain Gang Amnesia/A/Target oppoment discards 1 card. They may choose to copy this Action, and may choose a new target for the copy. skipcard Chain Gang Millstone/A/Target opponent puts the top card of their deck into their discard. They may choose to copy this action, and choose a new target for the copy. skipcard Veil of Mystery/T/Players may decide to play carda directly from the deck instead of from their hand on their turn. If they do, they may 3 generic cards instead of 1 action and 1 thing that turn. ("The brightest ideas come from the most mysterious places.") skipcard Intervene/A/Look at target opponent's hand and choose a card from it. If they play any cards during their next turn, they must play the one you chose and you may draw a card. skipcard A Piece of the Pie/T/Whenever an opponent draws two or more cards, draw a card. skipcard Junk Drawer/T/When another of your Things would go to the discard pile, you may instead put it inside of Junk Drawer face-down: it is considered blank and untargetable. At the end of your turn, you may move any number of junk Things to the discard pile. skipcard Floodgate/T/Whenever a card an opponent controls would target you or another thing you control, exile it without resolving it.%r When Floodgate leaves play, return all things exiled with Floodgate into play and resolve their ability. Additionally, discard all actions exiled with Floodgate and resolve their ability. skipcard Time Splitter/T/Whenever an opponent uses an action, you may copy it and choose new targets for the copy. You may only do this once between your turns. skipcard Scute Swarm/T/Whenever a non-token thing comes into play under your control, if you control 6 or more non-token things, create a token copy of scute swarm.%r Action: As an additional cost to this, destroy X+40 Scute Swarms. Target player loses the game if they control X or less things. (""One is a nuisance. Two is a problem. Two-thousand fourty-eight is expected."") skipcard Incendiary Ammunition (7P)/T/When you play an Action that targets one or more Things, destroy this. That Action destroys all its targets after its other effects. skipcard Carom (8P)/A/Return two target Things to their owners' hands and gain a Point token. skipcard Cosmic Ammunition (9P)/T/When you play an Action, destroy this. Nothing besides Ammunition can prevent that Action or modify its effects. skipcard Chain Gang Theft/A/Gain control of target thing. It's owner may choose to copy this ability and choose an new target for the copy. skipcard Chain Gang Leader/T/Whenever an action is played, if it targeted something a player controls, that player may copy the action, and may choose a new target for the copy. skipcard Excommunicate/A/Exile target non-holy thing, then exile all unholy and blasphemous things. skipcard Abate (5A)/A/Play in response to an opponent's Action. That Action can't destroy Things. If that Action causes any players to draw or discard any cards, they draw or discard one fewer.<BR>Draw a card. skipcard Trading Hub (0T)/T/Once during your turn, you may convert any of your tokens into Money tokens <BR>OR spend 2 Money tokens to create a blank Thing card named Gem and put it into your hand<BR> OR put two non-token Things you control into target opponent's hand to look at their hand and put a card from their hand into yours.<BR>Action: Gain a Money token. skipcard Pay The Piper (1P)/T/When an opponent plays their second card in a turn, they must spend a token of any type. If they don't, you gain a Money token.<BR>Action: Spend three Money tokens to draw a card. skipcard Whiteout Blizzard (1Q)/A/Put an Ice token each on up to 10 target Things. Until the start of your next turn, things with Ice on them are blank and white-colored. skipcard Freeze Ray (2Q)/T/Other Things with Ice on them are blank and white-colored. At the start of your turn, destroy half the Ice in play. (round up)%r%r Action: Put an Ice token on target Thing. skipcard Snowball Barrage (3Q)/A/One or two target opponents each gain four Ice tokens and discard two cards. skipcard Verbosity Machine (0)/T/Whenever an action is used by an opponent, you may copy the text onto Verbosity Machine, then increment it's corner value by 1.%r Action: Choose one:%r Destroy things you control equal to Verbosity Machine's Corner Value, then use all of the actions copied onto it.%r Remove one action copied onto Verbosity Machine, then decrement it's corner value by 1. skipcard Corruption/T/When Corruption enters play, attach it to target thing not named Corruption, that does not have Corruption attached to it. If you cannot, destroy all things that have Corruption attached to them.%r At the beginning of your turn, create a copy of Corruption and play it. skipcard Oblivion Ultimatum/A/Destroy all things. Each player discards 1 thing and 1 action if able. skipcard Killin' for the Sake of Killin'/T/When you destroy a living Thing, move this to the discard pile and draw two cards. skipcard The Most Toys/T/When you control at least 5 other non-token Things, and more than any opponent, move this to the discard pile and draw two cards. skipcard Inhuman Speed/T/When you play your second Action during a turn, move this to the discard pile and draw two cards. skipcard Grindstone/T/At the beginning of your turn, place 1 Time counter on Grindstone, then exile things you conyrol for each time counter on Grindstone, or destroy Grindstone.%r At the beginning of each turn, take the top card of every deck and move it to the respective discard pile. skipcard Checkmate/A/If target player controls a King, they lose the game. ("Ke4#####") skipcard Razor hands/T/Whenever a thing would target your hand, destroy it. Whenever an action would target your hand, thr player who controlled it discards a card. skipcard Deadly Ammunition (4Q)/T/When you play this, you can't take Actions for the rest of the turn. When you play an Action card that targets one or more players, destroy this. That Action has "Eliminate all this Action's target players unless any of them reacted to this Action." appended to it. skipcard Melt (5Q)/A/Destroy target solid Thing and all the Ice. skipcard Simulacrum (6Q)/T/Play this as a copy of a Thing in the discard pile, except it's made of ice and lacks any Action abilities. skipcard Frozen in Time/T/Attach to target thing.%r Attached thing cannot be the target of any effect. Attached thing has no card text. skipcard Nuclear Winter/A/For each thing, place 1 Ice counter and 1 Nuclear counter on it. skipcard Frozen Shut/A/Counter target card. It's owner gains 1 Ice counter. You may play this anytime. skipcard Belittle/A/Return target Thing to its controller's hand. Choose a random card from their hand: they either discard it or destroy one of their Things. They may not target your Things during their next turn. skipcard A Practiced Hand/T/Action: Discard an Action to recover an Action you played last turn from the discard pile. skipcard Underflow/A/Discard two cards. If you cannot, draw three cards instead. skipcard Refund Policy (2R)/T/Whenever a card you just played is sent to the discard pile by an opponent's card without taking effect, gain 2 Money tokens.%rAction: Spend 2 Money tokens to put the top card of the discard pile into your hand. Play this ability no more than once per turn. skipcard Frenzied Attempt (5F)/A/Shuffle your hand and this card into the deck. If you played this Action from your hand, draw a card and take an extra turn after this one. skipcard Funded Expedition (6F)/A/Instead of playing a Thing this turn, you may gain 3 Money tokens.%r%rSet aside and look at the top card of the deck and the bottom card of the discard pile. Repeat this process any number of times by spending a Money token for each time. Put two of those cards into your hand, then discard the rest. skipcard You don't need a Nuke to kill an Ant/A/Counter target action if it would use excessive force to destroy it's target.%r You may play this anytime. skipcard 17 nuclear warheads/A/Destroy target thing. It's owner places 1 Nuclear counter on all of their things. It's owner gains 9 Nuclear counters. ("Enough to kill an ant!") skipcard Nuclear Bunker/T/Immunity to all Nuclear cards. All things under Nuclear Bunker gain this immunity.%r Action: Place target thing you control under Nuclear Bunker. It loses all card text.%r Action: Remove target thing from Nuclear Bunker. It gains back all of it's card text. skipcard Snow Cannon (7Q)/T/When you play this, gain three Ice tokens.%r Action: spend an Ice token to return target Thing to its owner's hand. skipcard Nuclear Reactor (8Q)/T/At the start of your turn, gain two Energy tokens. skipcard Nuclear Threat (9Q)/T/When one of your Things is destroyed, unless you spent it as part of a cost, destroy all remaining Things too. skipcard Extort/A/Target player reveals their hand. You may take 1 card from it into your hand. skipcard Nuclear Waste/T/At the beginning of your turn, you and target thing you control gain 1 Nuclear counter. skipcard Bouncy Land/T/When this enters play, return 1 thing you control to it's owner's hand.%r Whenever you or Bouncy land becomes the target of an effect, you may change the target to another valid target. You may only do this once per turn. skipcard Lobby Against (2L)/A/Play as an Action to choose target Thing, or play in response to an opponent's Action.<BR>If you control more types of tokens than that Thing or Action's controller, remove it from the game ''(negate its effects if it's an Action)''. skipcard Off The Grid (0O)/A/Gain control of target Thing if it's not listed in the Infinite Dvorak Deck or its archive<BR>AND/OR<BR>return target Action card from the discard pile to your hand if it's not listed in the Infinite Dvorak Deck or its archive. skipcard Smuggler (8S)/T/When Smuggler enters play, draw a card or create two blank Thing cards named Gem and put them into your hand.<BR>Action, Discard a card: Draw a card or gain 2 Money tokens. skipcard Knives/T/While Knives is attached to another thing, destroy any other things that would target it. If the attached thing is sentient, destroy any other things that would target you.%r Action: Attach Knives to target thing you control. skipcard Timely Ending/T/Exile Timely ending. At the beginning of each turn, place 1 time counter on it. Then, if there are 100 or more time counters on it, the game ends in a victory for all remaining players. Timely Ending cannot be altered by cards other than itself. skipcard Double Time (3)/A/As an additional cost, destroy things you control equal to Double Time's corner value, and then increment it by 1. Take an extra turn after this one. skipcard Expensive Hobby/T/Instead of drawing a card at the beginning of your turn, you may gain a Money token. Once per turn, you may spend a Money token to increase your hand size by one until your next turn or to play a Thing. skipcard Changing of the Guard/A/Each player may destroy one of their Things and may play a Thing in its place.<BR><BR>Instead of playing another Thing this turn, you may compel target Thing's controller to destroy it in this way. skipcard Second Coming/T/Since time immemorial, our legends have foretold that target living Thing in the discard pile will exchange places with this card at the beginning of your turn. skipcard Cheapen/A/Target thing gains "If this becomes the target of an effect, destroy this thing." Append "Cheaply-Made" to the front of its name. skipcard Fire Sigil/T/When this enters play, attach it to target thing you control. That thing gains "Immunity to fire effects and destroys anything flammable that targets it."%r Fire Sigil is indestructible, but leaves play if attached thing leaves play. skipcard Doomsayer/T/Name a card. If any player has that card in-hand, they lose the game. skipcard Pick It Up Pick It Up Pick It Up! (4P)/A/Choose two: *You may play an additional Thing and Action this turn. *You may play two additional Action: abilities this turn. *Each player draws two cards. skipcard Bag of Tricks (1B)/T/At the beginning of your turn, reveal cards from the deck until you reveal an Action card. Attach it to Bag of Tricks, discarding any other Action cards attached to it, then shuffle the deck.<BR><BR>Action: Play the attached Action card. Put it in the discard pile if it doesn't direct you to do otherwise. skipcard Change Jar (9C)/T/When this card enters play, choose a creator. Whenever you play a card by that creator, gain a Money token and attach it to this card.<BR>When Change Jar is destroyed, spend each Money token attached to it and reveal that many cards from the top of the deck. Put all of them NOT by the chosen creator into your hand, then shuffle the deck. skipcard Swerve/T/Play immediately in response when one of your Things would be destroyed. Another of your Things is destroyed instead. skipcard Take That!/T/Whenever an opponent targets a Thing you control, you may turn one of their Things face down. skipcard Mixed Reviews/T/When you play this, attach it to target Thing.<BR>Any opponent may discard a card during their turn to allow all opponents to ignore attached Thing until the discarder's next turn. skipcard Card Trader (1R)/T/When you draw a card, you may spend a Money token to discard it and draw another.%rAction:Gain a Money token. skipcard Card Repeater (2R)/T/When you play your first Action card of the turn, you may spend two Money tokens to play it a second time.%rAction:Gain a Money token. skipcard Card Repairer (3R)/T/When one of your nontoken Things is destroyed, you may spend three Money tokens to return it to play.%rAction:Gain a Money token. skipcard Deface Currency/A/Target Money Token gains "This cannot be spent." skipcard Breathe in Space/A/Target living thing gains "This thing does not count as a living thing." skipcard Deadpool Plushie/T/Action: Target non-player creates a card and puts it into your hand. If you play a card created this way, it cannot be removed from the game unless all other players agree to it. skipcard Once-in-a-Lifetime Offer/A/Gain control of target Thing by giving its controller any combination of your Money tokens, non-token Things, or revealed hand cards with equal or greater value. A card's value for this purpose is the greater of the largest digit in its cornervalue or the number of words in its title. skipcard Thinking Out Loud/T/Play Thinking Out Loud into target player's control.<BR><BR>Play with your hand revealed. skipcard Send Flowers to the Widows/A/For each Thing you have destroyed since the beginning of your last turn, give a Bouquet token to its former controller and draw a card. skipcard Oncer-in-a-Lifetime Offer/A/Gain control of target Thing by giving its controller any combination of your Money tokens, non-token Things, or revealed hand cards with equal or greater value.%r Exile all copies of this card from all zones, and remove it from the wiki. If this card does not appear on the wiki, exile all copies of it. skipcard Improbably Rigged Dice/T/Choose a number between 1 and 6. Whenever you would roll 6 sided dice or the equivalent thereof, you may substitute the result for each die roll with the chosen number skipcard Probably Rigged Dice/T/Whenever you would roll dice or the equivalent thereof, you may roll twice. If you do, you may choose one of the outcomes to be the result of your rolls. skipcard Card Breeder (4R)/T/When you draw a Thing, you may spend four Money tokens and reveal it to add another copy of it to your hand.%rAction:Gain a Money token. skipcard Card Assassin (5R)/T/When an opponent plays a Thing, you may spend five Money tokens in response to destroy one of their other Things.%rAction:Gain a Money token.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 9101-9200 into the Dvorak Engine.
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