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Name Set ImageFile Type CornerValue Text FlavorText Creator Postcrossing cards_8501_8600 thing Thing Action (global): Send target opponent a token named after a country, city, or other named location. Draw a card. Binarius Scholarly Robes cards_8501_8600 thing Thing 4S Your maximum hand size is increased by 1. Once during your turn, you may draw a card if you have 5 or more cards in hand. ChippyYYZ Wizardly Robes cards_8501_8600 thing Thing 3W Once during your turn, you may discard a card to gain a Mana Token. When you play an Action card, you may spend a Mana Token to insert "Draw a card or gain a Token of your choice." anywhere in that Action's text.Behold robes? Y/NChippyYYZ Slam Against cards_8501_8600 action Action 1S For each of two target Things, roll a d6 and add a number in that Thing's cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie. ChippyYYZ Clerical Robes cards_8501_8600 thing Thing Once during your turn, you may discard a card to gain a Divine Protection token with "Consume this to prevent a Thing's destruction" if you have none. Action: Destroy target evil or undead Thing. Binarius Infinity Abridged cards_8501_8600 thing Thing Whenever a card is drawn, move the top ten cards of the draw pile to the discard pile. Binarius Prevenge cards_8501_8600 action Action It's probably only a matter of time until target opponent destroys one of your Things. Destroy one of their Things first. Binarius Ultimate Palm Strike cards_8501_8600 action Action 5H Destroy a Thing. If your hand is empty, destroy all the other Things, too. Bucky Recover cards_8501_8600 action Action 6H Draw two cards. If your hand was empty before drawing, draw three more cards. Bucky Rags to Riches cards_8501_8600 thing Thing 7H When you play this, discard your hand. Action: If your hand is full, win the game. Bucky On the House cards_8501_8600 action Action Every player may draw a card. Binarius Surprise Attack cards_8501_8600 reaction Reaction Play this card during an opponent's turn if you did not play an Action during your most recent turn. Destroy target Thing they control. Binarius Deft Grab cards_8501_8600 thing Thing Action: If you don't have any cards in hand, put the top card of the discard pile into your hand. Binarius Terminal Illness cards_8501_8600 action Action 8H Give an opponent a Cancer token with "If you have five Cancer tokens, you lose". If your hand is empty, give them three more copies of that token. Bucky Closing Remark cards_8501_8600 action Action 9H Play an Action from the discard. If your hand is empty, you may play a second Action from the discard. Either way, end your turn. Bucky The House cards_8501_8600 thing_place Thing - Place 1I When you play this, put a token of any type on it. Whenever a token is put on The House, every player gains a copy of it; if you gain a token for any other reason, you may put it on The House. Bucky Pyromancer cards_8501_8600 thing Thing F At the start of your turn, destroy all things with a Pyromancy token on them. Should this thing be destroyed, all things with a Pyromany token are also destroyed. This thing cannot be destroyed by fire, nor can be frozen. Any player who has 3 Pyromancy tokens is eliminated. Action: Give target thing/player a Pyromancy Token. JakeTheWolfie Cryomancer cards_8501_8600 thing Thing I At the start of your turn, destroy all Cryomancy tokens. Any things/players that have a Cryomancy token cannot be destroyed by fire, nor can they perform actions. This thing cannot be frozen, nor can it be destroyed by fire. Action: Give target thing/player a Cryomancy Token. JakeTheWolfie Electromancer cards_8501_8600 thing Thing E At the start of your turn, all non-metallic things with a Electromancy token are destroyed. Any actions targetting things/players with an Electromancy token gain an Electromancy token for the thing/player doing the action. If a player has 3 Electromancy tokens, they are eliminated. Electromancer cannot be destroyed with electricity.Action: Give target thing/player a Electromancy Token. JakeTheWolfie Strike Down cards_8501_8600 action Action 0S Target opponent discards all but one card from their hand and chooses a Thing you control. Destroy all other Things you control. ChippyYYZ Build Up cards_8501_8600 action Action 7B Each opponent may put a Thing card from their hand into play under anyone's control. Draw five cards then discard down to your max hand size. ChippyYYZ Fortifications cards_8501_8600 thing Thing 4F Each Thing you control with a digit from 5-9 in its cornervalue can't be destroyed by opponents' cards. Fortifications can't be destroyed by a card without a digit from 5-9 in its cornervalue. ChippyYYZ Binoculars cards_8501_8600 thing Thing 2I When you draw a card, you may look at the card below it. Bucky Revoke Fate cards_8501_8600 action Action 3I Shuffle the deck, then draw a card. Destroy all Curse, Omen and Doom tokens. Bucky Hand of Fate cards_8501_8600 reaction Reaction 4I Play in response to an opponent shuffling the deck or choosing something at random. Prevent the deck from being shuffled or dictate that choice. You may look at and rearrange the top six cards of the deck. Bucky Cursed Deck cards_8501_8600 reaction Reaction C4 Whenever a player draws from the deck, you may instead give them this card and cancel them drawing 1 card. JakeTheWolfie 1000 Ninjas who can't fight for nothing. cards_8501_8600 thing Thing While this is in play, all players may not play cards which have any thematical similarities. It's a common rule that the more Ninjas you have, the less effective they all are. JakeTheWolfie Snipe cards_8501_8600 action Action Destroy target thing. This is unavoidable. JakeTheWolfie Fade cards_8501_8600 action Action Until the beginning of your next turn, opponents may not target your Things or cards in your hand without your consent. Instead of playing a Thing this turn, you may recover this card from the discard pile at the beginning of your next turn instead of drawing from the draw pile. Binarius Spyglass cards_8501_8600 thing Thing Action: View a random card in target opponent's hand. Binarius Marine Layer cards_8501_8600 thing Thing Actions may not target Things. At the end of each player's turn, after discarding down to their maximum hand size if necessary, they discard a card. Marine Layer moves to the discard pile at the beginning of your turn. Binarius Pickup Bot cards_8501_8600 thing Thing 9P When this Thing enters play, move target card from the discard pile to your hand. Turn: Return Pickup Bot to your hand. ChippyYYZ In Tribute cards_8501_8600 action Action 9T Treat this sentence as the Action Ability of a Thing card in the discard pile of your choice. ChippyYYZ Disciplinary Action cards_8501_8600 action Action 8D Target opponent discards two cards and destroys a Thing they control. Create a copy of a random card from the Novels booster pack and add it to their hand. No electronics for you. Read something instead. ChippyYYZ Riches to Rags cards_8501_8600 thing Thing 7H When you play this, steal the hands of all opponents. Action: If your hand is empty, you win the game. JakeTheWolfie Poisonous Dart cards_8501_8600 thing Thing Action: Force target living thing to eat this dart. Destroy this thing along with target thing. Poison means that if you eat it, you'll die. Venom means that if it eats you, you'll die. JakeTheWolfie Endless Quiver cards_8501_8600 thing Thing Action: Gain an arrow token. JakeTheWolfie Virtual Card Pair cards_8501_8600 quantum_fluctuation Quantum Fluctuation α Unplayable. If you would discard this, shuffle it into the draw pile instead. If five or more cards remain in your hand when you discard this, put the draw pile's topmost Action and Thing into your hand first. Binarius Baggage Inspector cards_8501_8600 thing_robot Thing - Robot Play into any player's control. When you would draw a card, instead put the top card of the draw pile under Baggage Inspector. At the beginning and end of your turns, flip a coin if there are any cards under inspection: on heads, put one into your hand. If you choose not to draw cards for a whole turn, Baggage Inspector senses that it would operate more efficiently in target opponent's control. Binarius What in the world can that be? cards_8501_8600 action Action Exchange a Thing you control with an opponent's Thing. Well, I could have sworn I saw something... No matter. Binarius Actuator cards_8501_8600 thing Thing 5I Once per round, you may spend two tokens to take an extra Action during your turn. Action: Gain an Energy token Bucky Smoke Screen cards_8501_8600 thing Thing 6I Once per round, you may spend three tokens including at least one Smoke token to play a Thing in response to an opponent's card. Thing: Gain a Smoke token. Bucky Ignite cards_8501_8600 action Action 7I Gain two Smoke tokens. Put a Flame token on a Thing. If it still has a Flame token on it at the end of the turn, destroy both it and the Flame token. Bucky Noble Ancestry cards_8501_8600 thing Thing Your hand size is increased by one. Any opponent who causes you to lose control of a non-token Thing must discard a card. Binarius Flagon of Havoc cards_8501_8600 thing Thing Action: Shuffle at least three cards into the draw pile. For each one, the Flagon receives into itself the topmost Action in the discard pile. If the Flagon is destroyed, one of its Actions takes refuge in your hand. Action: Drink from the Flagon, invoking the effects of a random Action within. Binarius Conjure from Shadow cards_8501_8600 action Action Search the draw pile for a tangible Thing. Shuffle the draw pile, then shuffle the Thing into the top ten cards of the draw pile. Binarius Burdens cards_8501_8600 thing Thing 7B When Burdens enters play, target player gains control of it. You can't play cards whose cornervalues share a symbol with the cornervalue of a Thing you control. ChippyYYZ (Don't) Forget The Past cards_8501_8600 thing Thing 7D When a player plays a card from the discard pile or puts a card in the discard pile into their hand, they discard a card afterward. Action: Put a card from the discard pile into your hand. Destroy this card at the end of the turn. ChippyYYZ Lunamancer cards_8501_8600 thing Thing 0L When Lunamancer enters play, create a random card from the Moons booster pack and put it into play under your control. Opponents who control a moon can't target you with non-moon Actions. ChippyYYZ Appeal to the Heavens cards_8501_8600 action Action Choose a number of cards from the Moons booster pack equal to the number of players. Shuffle them together and deal one into each player's control. Binarius Overtake cards_8501_8600 action Action Target opponent with one or two more cards in hand than you gives you a card. Draw a card. Binarius Rendezvous Point cards_8501_8600 thing Thing When an animate Thing you control would be destroyed, you may instead move it Up Your Sleeve until the end of your next turn and then return it to your hand. Binarius Lesser Guardian cards_8501_8600 thing Thing 4G Opponent's cards without a digit from 5-9 in their cornervalues can't destroy Lesser Guardian or force you to discard cards. ChippyYYZ Greater Guardian cards_8501_8600 thing Thing 5G Opponent's cards without a digit from 6-9 in their cornervalues can't destroy Greater Guardian or force you to discard cards. ChippyYYZ What Might Have Been cards_8501_8600 action Action 7W Play a card from the discard pile. If you discarded that card since the start of your last turn, draw two cards. ChippyYYZ Carronade cards_8501_8600 thing Thing Thing - Load: Gain a Round Shot token. Action - Ram: Spend a Round Shot token; Carronade gains one use of "Action - Fire: Remove target tangible Thing from the game." Binarius Weather Gage cards_8501_8600 thing Thing If an opponent would destroy one of your Things, you may either prevent its destruction or destroy a Thing they control in response. If you begin your turn holding the Weather Gage but end your turn without playing any cards, either discard a card or relinquish control of it. Action or Thing (global) - Maneuver: Flip a coin or discard a card to gain the Weather Gage. Binarius Lay Smoke cards_8501_8600 action Action Return a Thing you control to your hand. Opponents' Actions may not target you or your Things until the beginning of your next turn. Binarius Transparent Draw cards_8501_8600 action Action 5T Draw two cards. You may reveal your hand. If you do, draw another card. ChippyYYZ Summoning Spell cards_8501_8600 action Action 4S Look at the top X cards of the deck, where X is a digit in the cornervalue of a card you reveal from your hand. You may put a Thing card from among those cards into play under your control. ChippyYYZ Wild Magic cards_8501_8600 thing Thing 9W When you would play an Action card with a cornervalue, reveal the top X cards of the deck, where X is a digit in that card's cornervalue. You must swap the played Action with an Action card revealed this way if possible. Then shuffle the deck. Draw a card if no Action card was revealed this way. ChippyYYZ Wand of Amplification cards_8501_8600 thing Thing When you play Wand of Amplification, repeat the effects of the next Action you play this turn. Action: Return Wand of Amplification to your hand. Binarius Walk It Off cards_8501_8600 reaction Reaction Play immediately in response when one of your Things is destroyed. Draw a card. You may play it if you wish. Binarius Repotentiate cards_8501_8600 action Action Move target Thing to the top of the draw pile. Binarius Mana Burn cards_8501_8600 action Action M5 Target player loses all of their mana tokens. Destroy one of their things as well. JakeTheWolfie Mana Polarizer cards_8501_8600 thing Thing M4 At the start of your turn, gain a Mana Token and either destroy one of your things OR gain a Life Drain token. If you have 5 Life Drain Tokens, you are eliminated. If you destroy your own Life Drain tokens gained from this card, you are also eliminated. JakeTheWolfie Mana Crystal cards_8501_8600 thing Thing M3 If you do not have Gem (#7470) in your hand or in control, you may not play this. If you do, you must discard/destroy it when this enters play. At the beginning of your turn, gain a Mana Token. JakeTheWolfie Nothing Personal, Kid cards_8501_8600 action Action Gain control of target Thing. Give its former controller a card from your hand. Binarius Same-Day Delivery cards_8501_8600 action Action Target opponent gives you a Thing from their hand and gains a Money token. If their hand contains no Things, they instead give you the next Thing they draw and refund you the Money token in apology for the delay. Binarius Bookmobile cards_8501_8600 thing Thing When this enters play, put a copy of a card in the Novels booster pack into your hand, then shuffle a copy of every other card in the pack together and place them face-down under this. The next time each player would draw a card, they instead take a card from the Bookmobile. Once per turn, a player with a Novel may shuffle it back into the Bookmobile and draw a new one. Binarius Inverse Law Of Ninjas cards_8501_8600 thing Thing I6 Any player who has the most things may not win the game, nor use actions from their things. JakeTheWolfie Jellify cards_8501_8600 action Action J3 Destroy target thing and gain a Jelly token. JakeTheWolfie Faulty Die cards_8501_8600 thing Thing D-4 When playing, you may play this on any player. While this is under your control, any actions you take have a 25% chance of failing, causing them to do nothing. JakeTheWolfie Rushed Rollout cards_8501_8600 action Action Play up to two Things, then discard your hand. Binarius Giant Foam Die cards_8501_8600 thing Thing When a card calls for a die to be rolled, you may decide its result. Action: Throw Giant Foam Die into target opponent's control, knocking a random other Thing they control back into their hand, or into the discard pile if it is a tangible Thing. Binarius Meh cards_8501_8600 action Action Draw a card. Binarius Throwing Stone cards_8501_8600 action Action 3T Gain an Earth Token OR give target opponent a token you control. They discard a card. Draw a card. ChippyYYZ Timeline Twist cards_8501_8600 action Action 3T Draw a card. Look at the top 5 cards of the deck. Put one of them in the discard pile, shuffle the deck, then put a card from the discard pile on top of the deck. You may play an additional Action this turn. ChippyYYZ Bid For Power cards_8501_8600 action Action 1B Choose target player and roll a d6. Instead of playing a Thing this turn, you may roll the d6 again and choose which result to keep. That player draws that many cards minus 2 (to draw a negative card this way, discard a card). ChippyYYZ Stepping Stone cards_8501_8600 thing Thing You may only play Stepping Stone if it is the only card in your hand. You may draw a card anytime your hand is empty. If you have four or more cards in hand, shuffle Stepping Stone back into the draw pile. Binarius Hacking Time cards_8501_8600 thing Thing When you play this, draw as many cards as you have opponents; your opponents may not draw cards before your next turn. Your maximum hand size is increased by the number of your opponents.YOU ARE ABOUT TO HACK TIME, ARE YOU SURE? >YES NOBinarius Boss Makes a Dollar, I Make a Dime cards_8501_8600 action Action Draw three cards and give target opponent a card from your hand. Binarius En Croissant cards_8501_8600 action Action If you played a thing that was destroyed last turn by an opponent's thing, destroy said opponent's thing. "Don't you mean en passant?" JakeTheWolfie King cards_8501_8600 thing Thing When this enters play, all other players gain a copy of this. If this is destroyed, discarded, or otherwise removed from your control, you lose the game. If this would be destroyed, you may instead choose one of your other things to be destroyed. JakeTheWolfie Check cards_8501_8600 action Action Force target player to destroy one of their non-token things. JakeTheWolfie Cannon cards_8501_8600 thing_chess_piece Thing - Chess Piece 炮 The position of a Thing in play may not be adjusted except by the following abilities. Action (global): Move a Thing you control in a straight line without touching or passing over other cards. Action: Destroy target Thing if exactly one card or pile of cards is inbetween it and Cannon. Move Cannon into the destroyed Thing's former position. You retain control of Cannon. Binarius And Stay Down cards_8501_8600 action Action Destroy target Thing. If you can't, move it to the discard pile. If that doesn't work, remove it from the game, rendering it blank first if necessary. If it would somehow return, rip it in half, then take it out and burn it. Binarius Is There Any Red Port Left? cards_8501_8600 action Action The next player in turn order gives you an Action from their hand, if they have any, or else a copy of Rest (#4902). Look at the top card of the draw pile. If it is also an Action, you may choose one of these cards to play. Otherwise, put one of them into your hand. In either case, give the remaining card to the opponent. Binarius Romance is Dead cards_8501_8600 reaction Reaction Whenever someone plays a reaction, you may prevent said reaction's ability from taking place. JakeTheWolfie Romans are Dead cards_8501_8600 action Action Destroy all Roman related cards. JakeTheWolfie Ramen is Fed cards_8501_8600 thing Thing While you control this, you can never suffer negative effects from starvation. JakeTheWolfie Humans Are Dead cards_8501_8600 action Action Destroy all humans. Each player who controls a robot may draw a card. "There's only one kind of dance: the robot." "Well, and the robo-boogie—" "Oh yes, the robo—" "Two kinds of dances." Binarius Inner City Pressure cards_8501_8600 thing Thing Players may not draw cards except by the following ability. Action or Thing (global): Draw a card. You want to sit down but you've sold your chair, so you... you just stand there. Binarius Business Time cards_8501_8600 action Action You may play up to three other cards this turn. Discard your hand and skip your next turn. It's time for business, that's why they call them business socks. Binarius Virgin cards_8501_8600 thing Thing Action: Destroy this, and draw 2 cards. The gods are smiling at us. Or maybe they're goldfish. JakeTheWolfie Milk cards_8501_8600 thing Thing Cards negetavely affecting your thing's skeletal structure take no effect. Your Skeleton has never been more stronger. Aeroknife cards_8501_8600 thing Thing Action: Destroy this and target tangible thing. What did you think popping out most of the metal in this thing would do? JakeTheWolfie Bottled Cargo cards_8501_8600 thing Thing 2B When Bottled Cargo is destroyed, gain Crate Tokens equal to a digit in its cornervalue. They have "Action: Destroy this token and draw a card." ChippyYYZ Kingside Castle cards_8501_8600 action Action 4K Draw two cards. You may return a Thing you control to your hand to put another Thing from your hand into play. ChippyYYZ Queenside Castle cards_8501_8600 action Action 5Q Put a Thing from your hand into play. You may return another Thing you control to your hand to draw two cards. ChippyYYZ
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