Dvorak Export: Infinite Dvorak deck/Cards 8101-8200


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Infinite_Dvorak_deck/Cards_8101-8200&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Weakened Supply Chains	cards_8101_8200	thing	Thing		When an opponent plays a card they drew this turn, they must discard a card afterward.		ChippyYYZ
Chum the Waters	cards_8101_8200	action	Action		Remove up to five cards from the discard pile, shuffle them, and place them on top of the draw pile.		Binarius
Speak Into Being	cards_8101_8200	action	Action		Name a card. If any opponent holds a card with that name in their hand, take it and play it.		Binarius
When In Reality...	cards_8101_8200	reaction	Reaction		Play immediately in response to an opponent's Action. Their Action does not take place: give them an Action from your hand to play instead.		Binarius
Comeback Device	cards_8101_8200	thing	Thing		Whenever an opponent draws their third card in a turn, draw a card. When you have five or more cards in your hand, destroy this Thing.		ChippyYYZ
Momentum Retainer	cards_8101_8200	thing	Thing		Whenever you play your second card in a turn, you may draw a card if you don't have the fewest cards in hand.		ChippyYYZ
Jewel of Desire	cards_8101_8200	thing	Thing		When an opponent would gain control of one or more Things, they gain control of Jewel of Desire instead.	"Such beauty, such perfection... I must have it!"	ChippyYYZ
Fool's Gold	cards_8101_8200	thing	Thing		Action: Target opponent gives you a card to put Fool's Gold into their hand.		Binarius
Grace Period	cards_8101_8200	thing	Thing		Any Thing played after this is considered blank until the beginning of its controller's next turn.		Binarius
Tides of Fortune	cards_8101_8200	action	Action		Target opponent with more cards in hand than you gives you cards until you have as many as they did at the beginning of your turn.  Instead of playing a Thing this turn, you may have every player with at least as many cards as you draw a card and everyone else discard a card.		Binarius
Signature Move	cards_8101_8200	thing	Thing		When this enters play, attach an Action card to it from your hand. At the beginning of your turn, you may rotate this card 90° clockwise. Action:  If this card is in standard position, rotate it 90° clockwise and play a copy of the attached Action.		ChippyYYZ
Tweak the Setup	cards_8101_8200	action	Action		Rotate up to one target Thing 90° clockwise. Return target Thing to its controller's hand or draw a card. You may exchange the control of two target Things that share a creator.		ChippyYYZ
Collect Flotsam	cards_8101_8200	action	Action		Put the top card of the discard pile and one other card from the discard pile either on top of the deck, underneath target Thing face-down, or Up Your Sleeve.		ChippyYYZ
Malevolent Cackle	cards_8101_8200	action	Action		During their next turn, target opponent may not draw cards and may play at most one card.		Binarius
Action Bottler	cards_8101_8200	thing	Thing		When an opponent plays an Action card, you may immediately discard an Action card in response to put their card under Action Bottler if it has no card under it yet. When Action Bottler is destroyed, play the card under it.		Binarius
Biding Time	cards_8101_8200	thing	Thing		You may only play this if you have played no cards yet this turn. End your turn when you play this. When you play a card, move Biding Time to the discard pile. That card has no cost to your per-turn limits.		Binarius
Dark Arrows	cards_8101_8200	action	Action		Target opponent discards a card. They can't play non-blue Things or non-red Actions on their next turn. Rotate all Things they control counterclockwise to standard position.	Oof, I feel ambiguously afflicted.	ChippyYYZ
Upkeep	cards_8101_8200	thing	Thing		Whenever an Action or Thing Ability of an opponent's Thing is played, rotate that thing 90° clockwise. The next time that player draws any cards that turn, rotate it another 90° clockwise. When a Thing completes a clockwise rotation, its controller must either spend two tokens of any one type or discard a card.		ChippyYYZ
Paycheck	cards_8101_8200	action	Action		Draw two cards and gain two Money Tokens. Shuffle Paycheck into the deck.		ChippyYYZ
Whirlwind Slash	cards_8101_8200	action	Action		Rotate target Thing 360˚ clockwise and destroy it.		Binarius
Rain Boots	cards_8101_8200	thing	Thing		You may decline to draw a card at the beginning of your turn. Your total of cards drawn and played per turn may not exceed two. You may return Rain Boots to your hand at the end of your turn, or immediately when another of your Things would be destroyed to prevent its destruction.	They won't get you home in a hurry, but they won't let you slip and fall either.	Binarius
Muscle Memory	cards_8101_8200	action	Action		Draw a card and play an Action.		Binarius
About Face	cards_8101_8200	action	Action		Rotate target Thing 180° clockwise, then return it to its controller's hand.		ChippyYYZ
Shake The Vending Machine	cards_8101_8200	action	Action		Rotate target Thing 360˚ clockwise. If it can produce tokens, gain a token of a type it could make.		ChippyYYZ
Clockwork Level	cards_8101_8200	thing	Thing		Whenever a player plays a card or ability, rotate this card 90° clockwise. Whenever any Thing completes a clockwise rotation, its controller may rotate target Thing of their choice that didn't complete a clockwise rotation this turn 90° in either direction.		ChippyYYZ
Upside-Down World	cards_8101_8200	thing	Thing		Rotate all Things in play 180˚ clockwise when this enters play, as well as any Thing whenever it enters play.  Until this leaves play, turn the draw pile and discard pile over so that the (new) top card of the draw pile is always visible, and discarded cards are not.		Binarius
Undeveloped Negatives	cards_8101_8200	thing	Thing		You may play or discard this card face-down. If this card is face-up anywhere on the table, the player who caused it to become visible must discard a card.		Binarius
The Gang's All Here	cards_8101_8200	action	Action		Every player who controls at least five Things by different creators wins the game.		Binarius
Chokepoint	cards_8101_8200	thing	Thing		At the beginning of each opponent's turn (after drawing a card), they set aside all but two random cards from their hand until the end of the turn. Action or Thing (global): Put a card you set aside due to Chokepoint into your hand.		ChippyYYZ
Clever Plan	cards_8101_8200	action	Action		Destroy target Thing controlled by a player who controls more Things than you.  OR look at the top three cards of the deck, put them back in any order, then draw a card.		ChippyYYZ
Strained Supply Lines	cards_8101_8200	thing	Thing		Play this into any player's control. Whenever you would draw a card besides the first on your turn, an opponent may first look at the top 2 cards of the deck and put one of them on the bottom of the deck. Your maximum hand size is reduced by 1.		ChippyYYZ
Mystery Button	cards_8101_8200	action	Action	1z	Press each Button on the table, then play the top card of the draw pile.		Bucky
The Cycle Completes	cards_8101_8200	action	Action	0z	Shuffle up to 260 cards from the discard pile into the deck, then draw cards until you reach your maximum hand size (limit 260). If you can see every letter of the alphabet and every digit from 0 to 9 in cards' cornervalues, you win.		Bucky
End of an Era	cards_8101_8200	action	Action		Every player discards a card and destroys one of their Things. Shuffle the discard pile into the draw pile. Every player may draw a card and play a Thing.		Binarius
The Same Again?	cards_8101_8200	action	Action		Every player may draw a card. In gratitude, your opponents amiably agree that you may play another Action.		Binarius
Call and Response	cards_8101_8200	action	Action		Choose two of the following. Starting with you, every player: * draws a card, * discards a card, * reveals a card, *returns one of their Things to their hand, or * plays an Action, if able.		Binarius

Graffiti Board

cards_8101_8200 thing Thing Action:Add a symbol to this card's cornervalue, permanently. Bucky Filing Cabinet cards_8101_8200 thing Thing ABCDE You have +1 maximum hand size for each letter of the alphabet that appears in any of your Things' cornervalues. Bucky Gauss Fabricator cards_8101_8200 thing Thing FGHIJ At the start of your turn gain a Cannon token that has the text "Action: Destroy a token." Bucky Combomancy cards_8101_8200 action Action Gain a Combo Token and return this card to your hand, OR any number of times this turn, you may spend a Combo Token to draw a card or play a card without Combomancy in its name. ChippyYYZ Greater Combomancy cards_8101_8200 action Action Gain a Combo Token and return this card to your hand. Instead of playing a Thing this turn, you may gain a Combo Token. OR Any number of times this turn, you may spend a Combo Token to draw a card or play a card without Combomancy in its name. ChippyYYZ Technique-Breathing Dragon cards_8101_8200 thing Thing Gain a Combo Token at the end of your turn if an opponent's Thing was destroyed this turn. While you control any Combo Tokens, you may play an additional Action card each turn. You may spend two Combo Tokens when you play an Action to copy that Action. "Huh... never seen one do that before." ChippyYYZ Combo Meter cards_8101_8200 thing Thing KLMNO At the end of your turn, destroy all your Combo tokens, then gain a Combo token for each card you played this turn. Bucky Card-Chaining Style cards_8101_8200 thing Thing PQRST Cards with no other cornervalue are considered to have a cornervalue that is the number of words in their name followed by the first word of their name. After you play a card, you may play another that shares a cornervalue letter with it. Bucky Overheated Ray cards_8101_8200 thing Thing UVWXY Action: Destroy target Thing. Cooldown 3. (use this only if you've started 3+ turns since the last time you used it) Bucky The Balance of Power Shifts cards_8101_8200 action Action Each player reveals their hand. Note the most common creator among cards in play and in players' hands. If you have a card by that creator in play and another in hand, and that creator is not the same creator last noted by this effect, you win the game. Draw a card. You may play it if it's by the noted creator. ChippyYYZ Draft Round cards_8101_8200 action Action Reveal cards from the top of the deck equal to 3 times the number of players, plus one additional card. Each player, starting with you, puts one of those cards in the discard pile. Then, in turn order, players add one of those cards at a time to their hand until none remain. ChippyYYZ Heart of the Mountain cards_8101_8200 thing_gem Thing - Gem Things you control can't be returned to your hand. ChippyYYZ Too Powerful cards_8101_8200 action Action 10234 Replace your hand with three random cards from the Superpower Set. Bucky Too Tricky cards_8101_8200 action Action 56789 Turn one of your Things into a Holdout Device (#4097), shuffle Global Warming Hoax into the draw pile, then put the rest of the Up Your Sleeve booster pack Up Your Sleeve. Bucky Crystalize cards_8101_8200 action Action 1A Replace target Thing with a Gem (#7470). Bucky Lookout cards_8101_8200 thing Thing 7L When a Thing enters play, you may return Lookout to your hand to look at its controller's hand. When Lookout is destroyed, you may look at and reorder the top three cards of the deck. ChippyYYZ Quick Jab cards_8101_8200 action Action 8Q Destroy up to one target Token. Draw a card if you've drawn fewer than two cards this turn. You may play an additional Action this turn. Gain a Combo Token. ChippyYYZ Guard Breaker cards_8101_8200 thing Thing 2G When this enters play, if you control a Combo Token, return target Thing to its controller's hand. They discard a random card. Destruction of opponents' Things can't be prevented during your turn. Thing: If a Thing an opponent controls was destroyed this turn, return this card to your hand and gain a Combo Token. ChippyYYZ Custom Combo cards_8101_8200 action Action 2A Gain 6 Combo tokens. For the rest of the turn, you may take extra Actions by spending one Combo Token each. Bucky Black Goo cards_8101_8200 thing Thing 3A Thing: Replace a non-token Thing with a copy of this. Action: If you have at least four copies of Black Goo and no other non-token Things, eliminate target opponent. Bucky Archaeologist cards_8101_8200 thing_person Thing - Person 4A Thing: Discard an Action. Play the bottom Thing in the discard pile. Bucky Follow the Recipe cards_8101_8200 thing Thing 5F When this enters play, set aside the top 4 cards of the deck face-down. Discard them when this leaves play. You may look at and play the top card of the recipe as though it were in your hand. When you play the last card this way, put this in the discard pile and draw a card. ChippyYYZ Hyperevolution cards_8101_8200 thing Thing 5H At the beginning of your turn, after drawing a card, reveal the top card of the deck. If it's a Thing, put it into play and put a Thing you control into the discard pile. Otherwise, put it on the bottom of the deck. ChippyYYZ Hyperadaptation cards_8101_8200 thing Thing 6H At the beginning of your turn, after drawing a card, reveal the top card of the deck. If it's an Action, put it into your hand and discard an Action card. Otherwise, put it on the bottom of the deck. ChippyYYZ Bear Witness cards_8101_8200 thing Thing If an opponent destroys one of your non-token Things, gain a token with "When this leaves play, [Destroyer's name] skips their next turn. Action: Spend this token." Binarius Overthrow the Oppressors cards_8101_8200 action Action If an opponent with more things than you destroyed one of your Things during their last turn, destroy all of their Things. Binarius Step by Bloody Step cards_8101_8200 thing Thing Indestructible. When an opponent destroys a non-token Thing you control, put it face down under this. Turn: If there are at least 5 Things under this and at least as many Things under this as Things controlled by your opponents, destroy all opponents' Things and win the game. Binarius Sword of Equality and Diversity cards_8101_8200 thing Thing 5A Action and Thing: Change the type of a token of the most common type. Destroy a token belonging to the player with the most tokens. (you choose how to break ties) Bucky Victory March cards_8101_8200 action Action 6A Pick a random archived page of the deck. Put the first card from it that contains the word "win" or "eliminate" into your hand. If that page has no such cards, you win the game. Bucky Repeat History cards_8101_8200 action Action 7A Play the bottom two Actions in the discard pile in any order, shuffling them into the deck after playing them. Bucky Demand Justice cards_8101_8200 action Action 3D Target opponent discards a card or moves one of their Things to the discard pile if they [condition][subject], for each combination: Conditions: [have more cards in hand than] [control more Things than], [won a game of Dvorak today against] Subjects: [you] [each of their other opponents] ChippyYYZ Agent Provocateur cards_8101_8200 thing Thing 6A Action: Target opponent plays an Action card of your choice from your hand. You choose all targets for that action. ChippyYYZ Autonomous Zone cards_8101_8200 thing Thing 4A Untargetable. When this enters play, move all Things you control and up to the same number of target Things you don't control to their own area. Players lose control of Things moved this way. ChippyYYZ Barricade cards_8101_8200 thing_terrain Thing - Terrain When Barricade enters play, position each of your other Things either in front of or behind it. Things behind Barricade are untargetable and cannot target opponents' Things or use abilities. Once per turn, you may move one of your Things across Barricade. Binarius "Aerosolized Chemical Irritant" cards_8101_8200 action Action Choose up to three of target opponent's non-token Things to return to their hand. Binarius The World Is Watching cards_8101_8200 thing Thing Any opponent who destroys a non-token Thing must reveal their hand. Binarius Rubble cards_8101_8200 thing Thing 1B Your maximum hand size is reduced by 1. If it's less than 1, you lose. If you discard this due to hand size limits, reveal your hand and eliminate yourself. Bucky Civil War cards_8101_8200 action Action 2B Each player that controls any non-Rubble Things destroys one of their non-Rubble Things. Any of those players may play this card again. Bucky Topple the Monuments cards_8101_8200 action Action 3B Replace all Things in the discard pile with copies of "Rubble" (#8173), then shuffle them into the deck. Bucky Kettle Formation cards_8101_8200 thing Thing 5K Action: Target opponent must return a Thing they control to their hand. Their maximum hand size is reduced by 1 on their next turn. This ability may be activated only once per turn, but it may be activated without spending an Action if you activated an identical ability this turn. ChippyYYZ Gathering Momentum cards_8101_8200 action Action 7G Put a token into play that's a copy of target Thing you control. Shuffle this card into the top 6 cards of the deck. ChippyYYZ Looting cards_8101_8200 action Action 7L Discard the top 5 cards of the deck. Each player, starting with you, may put a Thing card from the discard pile into their hand. Discard the next 5 cards of the deck and repeat this process. Each player who took a Thing card this way discards a card, or a random card if they took more than one. ChippyYYZ Extreme Fling Action cards_8101_8200 action Action 8A Return one of your non-token Things to an opponent's hand. They discard two other cards. Bucky Triplicate cards_8101_8200 action Action 9A Draw and reveal a card, then create two more copies of that card and put them in your hand. Bucky Rubble Heap cards_8101_8200 thing Thing 4B Your maximum hand size is reduced by 2. If it's less than 1, you lose. You may play this into an opponent's control. Bucky Improvised Projectile Weapon cards_8101_8200 action Action Target opponent discards a random card. If their hand is empty, they skip their next turn. Otherwise, they may put this card into their hand. Binarius Control the Narrative cards_8101_8200 action Action Regain control of a Thing you lost control of during an opponent's most recent turn. If an opponent caused you to lose control of it, they reveal a random card from their hand as well, and you may discard it or put it into your hand. Binarius Stay Strong cards_8101_8200 thing Thing Any player whose non-token Thing is destroyed by one of their opponents may draw a card. Things played by your opponents may not decrease your maximum hand size. Binarius Occupied Territory cards_8101_8200 thing Thing 5B Your opponents' maximum hand sizes are reduced by 1. You have +1 maximum hand size per opponent. Bucky Bulldozer cards_8101_8200 thing Thing 6B Action: Destroy one of your non-living Things and gain a copy of "Rubble" (#8173). Action: Give one of your other Things to an adjacent player. Bucky Bulldoze cards_8101_8200 action Action 7B Destroy a Thing. Put a copy of "Rubble" (#8173) into its former controller's hand. Bucky Disputed Territory cards_8101_8200 thing Thing When you play this, attach a Thing from each player to it. This card and attached Things are considered to be in play but not in any player's control. When there is only one card attached to this card, whoever caused this condition gains control of it and this card moves to the discard pile. Binarius Mysterious Pallet of Bricks cards_8101_8200 thing Thing Play into any player's control. When this enters play, its controller's opponents each receive a Brick token with "Action: Spend this to destroy a tangible Thing controlled by Mysterious Pallet of Bricks's controller and replace it with a copy of Rubble (#8173)." Wonder who's leaving all of these around downtown like this... Binarius Viral Outbreak cards_8101_8200 thing Thing At the end of every player's turn, flip two coins. If either is tails, a player who has never had a Hotspot token gains one. If both are tails, every Hotspot player discards a card at random if they have four or more in hand and destroys one of their Things at random if they control four or more Things. Action (global): Shelter in place. Destroy your Hotspot token on your third consecutive turn doing so. Binarius Cake in the Shape of a... cards_8101_8200 thing Thing 7C Play this card as a copy of any Thing in play, except it's an inanimate nonliving food item and its title is "Cake in the Shape of a" followed by that Thing's title. ChippyYYZ Scrambler Shields cards_8101_8200 thing Thing 6S When a Thing you control is destroyed by an opponent, that player discards a random card and draws a card. ChippyYYZ Pie in the Face cards_8101_8200 action Action 2P Target opponent may discard a random card. If they don't, they may not draw cards during their next turn. You may put a non-token food item from your hand or that you control into that player's hand. If you do, that player must discard a random card other than that food item. If they don't they may not play Actions or Things during their next turn. ChippyYYZ Use It or Lose It cards_8101_8200 action Action 8B Target opponent draws a card. Their maximum hand size is reduced by 3 until after their next turn. Bucky Plunder the Future cards_8101_8200 action Action 9B Draw a card, then put three copies of "Rubble" (#8173) on top of the deck. Bucky Spring Cleaning cards_8101_8200 action Action 1C Choose up to three. Draw a card for each one chosen: - Discard a card. - Destroy two of your tokens. - Destroy one of your non-token Things. - Put a card from the discard on the bottom of the deck. Bucky Strength in Numbers cards_8101_8200 action Action Draw a card for each living Thing you control or reveal from your hand. If you draw a living Thing, you may reveal it and draw again. Binarius No Such Thing as Bad Press cards_8101_8200 thing Thing Once per turn, when you cause an opponent to lose control of a Thing, reveal the top card of the draw pile. You may put it into your hand if you wish. Move this card to the discard pile when you have drawn two cards in this way. Binarius Down the Street and Around the Corner cards_8101_8200 thing Thing If the first card you draw at the beginning of your turn is a Thing, you may immediately play it and draw another card. Where are all of these people coming from? Binarius Protein Bar cards_8101_8200 thing Thing 0P When you destroy Protein Bar, you may draw two cards, and opponents can't force you to discard cards until your next turn. Action: Destroy this Thing. ChippyYYZ

Back to the Infinite Dvorak deck/Cards 8101-8200