Dvorak Export: Infinite Dvorak deck/Cards 7801-7900


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Defiler/T/At the beginning of your turn, put a Defiled token onto one of your undefiled non-token Things or destroy Defiler. At the end of your turn, put a Defiled token onto target Thing. Action: Return a defiled Thing you control to your hand. Destroy target defiled Thing.
loadcard Disenchant/A/Remove all abilities from target Thing.
loadcard Touch of Decay/A/Target opponent puts a blank Thing into their hand, then discards a random card. If they discard a blank Thing, you may either exchange it with one of their Things instead of playing a Thing this turn or return this card to your hand. If they do not discard a blank Thing, you may return this card to your hand instead of playing a Thing this turn.
loadcard Infinity-Sided Die/T/At the beginning of your turn, after you draw a card, reveal the top card of the deck. Put it into your hand if it's an Action, or put into play if it's a Thing. Shuffle that card into the deck at the beginning of your next turn, before you draw a card.
loadcard Folly's Reach/A/Draw four cards, then discard five cards. Draw a card.
loadcard Great Rebuilding/A/You may play Thing cards from the discard pile this turn as though they were in your hand.
loadcard Reverse Engineer/A/Put up to three mechanical Things in the discard pile into your hand. Discard a card for each after the first.
loadcard Grinding Gears/A/Change target Action ability so that instead of "Action:", it reads "Action: Discard a card and".
loadcard Commissioning Phase/T/A Thing's Action abilities may not be used during the turn that Thing comes into play.
loadcard Two Of A Kind/A/Reveal a card in your hand. Create a copy of that card and put it into your hand.
loadcard Three Of A Kind/A/Discard a card, then reveal a card in your hand. Create two copies of that card and put them into your hand.
loadcard Four Of A Kind/A/Discard two cards, then reveal a card in your hand. Create three copies of that card and put them into your hand.
loadcard Everything Old Is New Again/T/Play immediately in response when an opponent plays a Thing. Exchange it with the bottommost Thing of the discard pile.
loadcard Filler/T/If a player has fewer than five cards in their hand, give them a copy of this card.
loadcard Small Talk and Idle Chatter/T/When you play this, put a copy of it into target opponent's control. You may not play Actions other than the following. <BR>Action - Catch You Later: Move this card and its counterpart to the discard pile.
loadcard Reheat/A/Put a card from the discard pile into your hand. If it was a food item, draw three cards.
loadcard Leitmotif/T/When this enters play, choose a creator.<BR>Whenever you play a card by the chosen creator, you may draw a card and discard a card.<BR>Action:  Play the bottommost card by the chosen creator in the discard pile, then put Leitmotif in the discard pile.
loadcard Cosmic Alliance: Laser/Filch/T/Once between your turns, at the beginning of an opponent's turn <i>(after they draw a card)</i>, you may have that player play a random card <i>(it counts as one of their plays for the turn)</i>. If it's an Action card, it goes to your hand instead of the discard pile.
loadcard Fanfare/T/Draw a card whenever you draw and reveal a card by the same creator as the top card of the discard pile. Action: Draw until you draw a card by the same creator as the top card of the discard pile. Shuffle the other cards you drew into the draw pile along with Fanfare. You may play the card you drew.
loadcard Regroup/A/Return any number of your Things to your hand. At the beginning of your next turn, you may play up to the same number of Things.
loadcard The Ol' Fishin' Hole/T/Thing: Draw a card. If it is an Action, discard it if you played or will play an Action this turn. If it is a living Thing, draw two more cards.
loadcard Cosmic Alliance: Mind/Laser/T/Once between your turns, at the beginning of an opponent's turn <i>(after they draw a card)</i>, you may look at that player's hand and choose a card. They must play it immediately if able.
loadcard Cosmic Flare: Filch/A/Move to your hand each Action card in the discard pile played by your opponents since the end of your last turn.
loadcard Cosmic Flare: Laser/A/The first time each opponent would play a card or ability during their next turn, they instead play a random card from their hand.<BR>The first time each opponent would discard a nonspecific card during their next turn, they discard a random card instead.
loadcard Barefoot in the Back Yard/T/Your maximum hand size is 3. You may draw a card at the end of your turn if you did not play both an Action and a Thing. If an opponent causes you to lose control of one of your Things, they must discard a card and you may exchange a card of the same type from your hand for it.
loadcard Daydreamer's Intuition/T/Action: Put the draw pile's topmost Action into your hand and shuffle the draw pile. Instead of playing a Thing this turn, you may play the card you drew.
loadcard Dust Devil/A/Every player returns one of their Things to their hand. During their next turn, your opponents may play at most one card.
loadcard Cosmic Flare: Virus/A/Draw a card for each card in your hand. You may play an additional card this turn.
loadcard Cosmic Flare: Macron/A/Put a Mass Token on each non-Token Thing you control, or put three Mass Tokens on target non-Token Thing you control. If one of those Things would be destroyed while a Mass Token remains on it, you may spend a Mass Token on it instead.
loadcard Cosmic Flare: Vulch/A/Put the topmost two or three Thing cards in the discard pile into your hand. If you choose three, you may not play Things this turn.
loadcard Peking/T/Once per turn, when you draw a card, gain a token, or destroy a Thing, you may discard a card to do so a second time.
loadcard Lemon-Scented Cleaning Spray/T/Action: Destroy a token attached to a Thing in play.
loadcard Premature Celebration/A/Destroy target Thing belonging to a player who drew more than one card last turn. They discard a card. If they can't, destroy another of their Things.<BR><BR>Instead of playing a Thing this turn, you may return every Thing they played last turn to their hand.
loadcard Cosmic Flare: Pacifist/A/Cards and Abilities you play this turn don't count toward your Actions/Things per turn limit if you haven't played that card or Ability this turn. If an effect you control would destroy one or more Things controlled by opponents or cause any opponents to discard any cards, end your turn <i>instead</i>.
loadcard Cosmic Flare: Healer/A/For each other player, move a Thing card from the discard pile to that player's hand. Draw two cards for each card moved this way.
loadcard Cosmic Flare: Empath/A/Each opponent, in turn order, draws cards one at a time until they choose to stop (minimum 1, maximum 5), then discards that many cards minus 1.<BR>You draw a card for each card drawn this way, then discard a card for each card discarded this way.
loadcard Kempul/T/Action: If you did not do so during your last turn, discard an Action card to repeat the effects of an Action played by an opponent during their last turn.
loadcard Republic of Letters/T/Action: Draw a card, give a card from your hand to target opponent, and transfer this card into their control.
loadcard Lighthouse Hill/T/If another of your Things would be destroyed, you may return this card to your hand and discard a card to prevent its destruction. If you do not, you may view the hand of the player who destroyed it.
loadcard Cosmic Alliance: Mutant/Mind/T/When you would draw a card, except via this effect, you may instead look at target player's hand. You may take a random card from their hand. If you do, they draw a card, which you may look at. If you don't take a card from their hand, draw a card.
loadcard Cosmic Alliance: Philanthropist/Mutant/T/Once during your turn, you may take a random card from target player's hand, then give that player a card from your hand.
loadcard Cosmic Alliance: Sorcerer/Philanthropist/T/Once between your turns, you may give control of a Thing you control to target player. If you do, you may gain control of target Thing that entered play under their control this turn.
loadcard Slenthem/T/Whenever an opponent draws an additional card after their first during their turn, you may draw a card and discard a card.
loadcard Grass Before Breakfast/A/Target opponent flips a coin. You call the result while it's in the air. The loser discards their hand.
loadcard Local Legend/T/You may not be eliminated if you played both an Action and a Thing during your most recent turn.
loadcard Cosmic Alliance: Trader/Sorcerer/T/Action: Reveal a card from your hand. Target opponent secretly chooses a card from their hand. You may trade the card you revealed with their chosen card. If you don't, trade the rest of your hand with the rest of that opponent's hand, then you and that opponent draw or discard cards until you each have as many cards as before.
loadcard Cosmic Alliance: Clone/Trader/T/After you play an Action card, you may return it to your hand instead of putting it in the discard pile. If you do, you must choose an opponent. They must give you their hand, then you must give them that many cards plus one.
loadcard Cosmic Alliance: Zombie/Clone/T/If you haven't done so since you last began a turn, when a Thing you control or a card you play or discard would go to the discard pile, you may put that card in your hand instead.
loadcard Rebab/T/If you did not play an Action during your most recent turn, once before the beginning of your next turn, you may negate the effects of an opponent's Action on you.
loadcard Spite Node/T/When you play this card, target opponent discards one card per Node you control. Action: Return this card to your hand.
loadcard Triple Play/A/Return three Things to their controllers' hands.
loadcard Cosmic Flare: Mind/A/This turn, you may view each player's hand, any face-down cards not in the deck, any cards Up Anyone's Sleeve, and any players' secretly made choices or hidden information.<BR>You may play an additional Action this turn.
loadcard Cosmic Flare: Amoeba/A/Return any number of Things you control to your hand. You may play any number of Things this turn.
loadcard Cosmic Flare: Antimatter/A/Until the end of your next turn, whenever you would discard a card except while discarding down to your maximum hand size, draw a card instead, unless this would cause you to discard another card.<BR>When you would discard this card, you may immediately play it instead. Its effect applies to any other cards you would have discarded at the same time.
loadcard Suling/T/At the beginning of your turn, if you have fewer than two cards Up Your Sleeve, draw a card and put it Up Your Sleeve. Action: Play a card from Up Your Sleeve.
loadcard Butterfingers/A/Target opponent discards a tangible Thing if possible, or otherwise any Thing if possible.
loadcard no u/A/If an Action card played during an opponent's most recent turn caused you to lose control of one of your Things, retrieve it from the discard pile and play it, targeting that opponent. That opponent discards a card for each Thing they caused you to lose control of.
loadcard Cosmic Alliance: Macron/Zombie/T/When a Thing you control would be destroyed, you may return it to your hand instead.<BR>You may play at most one Thing per turn.
loadcard Cosmic Alliance: Virus/Macron/T/Action and Thing: Choose another Thing you control or reveal a Thing from your hand. Create a copy of that card and put it into your hand.<BR>When a Thing you control would be destroyed, you may instead discard a card with the same name, or two cards that share a name.
loadcard Cosmic Alliance: Amoeba/Virus/T/Action and Thing: Choose another Thing you control or reveal a card from your hand. Discard any number of cards and create that many copies of the chosen or revealed card and put them into your hand.<BR>Action or Thing: You may play an additional Thing or Action this turn. Usable once per turn.
loadcard Kendhang/T/During their turn, each opponent must play the same number of cards as you did during your most recent turn. Destroy Kendhang if the number of cards you play in a turn differs by more than 1 from the previous turn or if you go two consecutive turns without playing a card.
loadcard Slow Down a Bit/A/Opponents may not play more than one card during their next turn.
loadcard Mindfulness/T/No other card may force you to discard. If you cause the destruction of an opponent's Thing, either discard your hand or destroy Mindfulness.
loadcard Cosmic Flare: Mutant/A/Each opponent gives you a card from their hand.
loadcard Cosmic Flare: Philanthropist/A/You may give each opponent a card from your hand. If you do, draw until you have 5 cards.<BR>You may give each opponent control of one of your non-Token Things or all of your Tokens of a specific type. If you do, take an extra turn after this one.
loadcard Cosmic Flare: Sorcerer/A/Exchange one or two cards from your hand with that many random cards from target opponent's hand. You may play one or both of those cards.
loadcard Bonang/T/Alternate between performing Imbal and Sekaran at the end of your turns, starting with Imbal. <BR>Imbal: Discard a card. If you do, draw a card. <BR>Sekaran: Draw two cards and discard one of them. You may play the other if you have not played two cards this turn.
loadcard Water Under the Bridge/A/Target opponent who has destroyed one of your Things draws a card. Draw two cards. You may play one of them.
loadcard Ethereal Procession/T/At the end of each player's turn, remove the cards in the discard pile from the game.
loadcard Cosmic Alliance: Parasite/Amoeba/T/When an opponent plays their second card in a turn, you may return a Thing you control to your hand. If you do, you may play up to two Things.
loadcard Cosmic Alliance: Healer/Parasite/T/When a Thing controlled by an opponent goes to the discard pile, you may have that opponent return it to their hand. If you do, you may draw a card and play up to one card.
loadcard Cosmic Alliance: Pacifist/Healer/T/Whenever an effect you control destroys an opponent's Thing or causes an opponent to discard a card, return that card to its controller's hand at the end of the turn.<BR>Action: Draw a card.
loadcard Gambang/T/At the beginning of your turn, instead of drawing a card, you may view both the top card of the draw pile and a random card from target opponent's hand and put one into your hand and the other into your opponent's. If you do, destroy Gambang if you do not play any cards that turn, or return it to your hand if you play only one.
loadcard Divine Pulse/A/If you would be eliminated with this card in your hand, instead put it in the discard pile and reset the game to its condition at the beginning of the current player's turn: they replay their turn with you immune from elimination until the end of it.
loadcard So Hot Right Now/A/Choose a subtyped Thing in play or reveal a subtyped card from your hand. Draw until you draw a card of the same subtype. You may put it into your hand or play it. Shuffle the other cards you drew this way into the draw pile.
loadcard Cosmic Flare: Zombie/A/Until your next turn, Things you control that are destroyed stay in play instead of going to the discard pile.<BR>Destroy all Things you control.
loadcard Cosmic Flare: Oracle/A/Each opponent in turn order names one or two cards. On each opponent's next turn, they may not play cards they didn't name.
loadcard Cosmic Flare: Parasite/A/Until the end of your next turn, whenever an opponent plays their second card in a turn, you may play a card, and whenever an opponent draws one or more cards besides their first on their turn, you may draw a card.
loadcard Gendèr/T/If you play both an Action and a Thing during your turn, draw a card at the end of your turn and you may not be forced to lose control of Gendèr before your next turn. Destroy Gendèr if you do not play any cards during your turn or if you destroy an opponent's Thing.
loadcard Reprieve/A/If you would destroy an opponent's Thing, you may instead prevent its destruction by playing this card without cost to your per-turn limit. If you do, draw three cards.
loadcard Civil Discourse/A/If no Things have been destroyed since the beginning of your last turn, draw a card for each opponent, then give each opponent a card from your hand.
loadcard Cosmic Alliance: Empath/Pacifist/T/The first time each turn that a player would destroy one or more of their opponents' Things, they draw a card instead.<BR>At the end of your turn, you may draw a card, and each other player may draw a card and discard a card.
loadcard Cosmic Alliance: Antimatter/Empath/T/The first time each player's turn that they discard any cards except at the end of their turn, they then draw a card. If it's you, draw as many as you discarded instead.<BR>The first time each player's turn that they draw any cards except at the beginning of their turn, they then discard that many cards. If it's you, discard one card instead.
loadcard Cosmic Alliance: Chronos/Antimatter/T/At the end of your turn, if it wasn't an extra turn, you may take an extra turn.<BR>During extra turns, players discard cards instead of drawing cards.
loadcard Gong Ageng/T/Starting on the turn in which this comes into play, take an extra turn at the end of every fourth of your normal turns.
loadcard Order of the Golden Card/T/This certificate is presented to <div style="text-align: center; font: bold larger cursive;">Binarius</div>for meritorious service to the game of Dvorak in recognition of the outstanding achieve­ment of contributing 1,000 cards to the Infinite Dvorak deck.<BR>Each player's hand size limit is increased by 2 for each card by Binarius they control.
loadcard Raconteur/T/Thing: Discard at least one card, draw the same number of cards, and play as many Action cards as you wish.
loadcard Cosmic Flare: Chronos/A/Each player returns a Thing they control to their hand. If it's not an extra turn, take an extra turn after this one.
loadcard Cosmic Flare: Trader/A/Twice before the end of this turn, you may target an opponent and trade hands with them. When you receive a smaller hand than you traded, you may play an additional card this turn.
loadcard Cosmic Flare: Clone/A/If the last Action card you played since the beginning of your last turn is in the discard pile, play it. Return it to your hand instead of putting it in the discard pile.
loadcard Extraordinarily Humble/T/When you gain control of this card, write your name on every other Thing you control. Whenever you play a Thing, write your name on it. Whenever you draw a card with your name on it, you may immediately play it and draw again. Whenever a Thing with your name on it is destroyed, put it on top of the draw pile.
loadcard Renegade Yeti Trainer/T/Put a copy of Trained Yeti (#7893) into play if there is none. The Yeti will refuse to target its trainer. <BR>Action: Return Trained Yeti to your control. ("Card name after http://norefuge.net/vgng/vgng.html")
loadcard Trained Yeti/T/After using an ability, Trained Yeti moves into the target's control. Trained Yeti will refuse to perform the same ability twice in a row. Action: Take a random card from target opponent's hand. Action: Put one of your Things into target opponent's control, then look at their hand and take a card from it. Action - Yeti Stomp!: Return one of target opponent's Things to their hand.
loadcard Cosmic Alliance: Oracle/Chronos/T/At any time, if you haven't done so since you last began a turn, you may look at the top four cards of the deck. You may then shuffle the deck and look again.
loadcard Cosmic Alliance: Vulch/Oracle/T/Whenever one or more cards are put into the discard pile from an opponent's hand or from an opponent's control, you may look at that many cards from the top of the deck.<BR>When would you draw a card from the deck, you may draw it from the top of the discard pile instead if it's a Thing card.
loadcard Cosmic Alliance: Filch/Vulch/T/When an Action or Thing an opponent controls goes to the discard pile, you may put it underneath this card instead if there isn't already a card under it.<BR>When you would draw a card from the deck, instead draw the card underneath this if there is one.
loadcard Da Capo al Fine (<i>D.C.</i>)/A/Return each card you played during your last turn to your hand. If you have fewer than five cards, draw until you have five. Play every card in your hand.
loadcard The Infernal Octopus Zombies/A/You must play this as soon as it enters your hand, but it does not count against your per-turn limit. Each player gains control of a copy of Octopus Zombie (#7899). ("Card name after http://norefuge.net/vgng/vgng.html")
loadcard Octopus Zombie/T/Octopus Zombie moves to the discard pile if you control no other Things. Whenever there are eight or more non-zombie Things in play at the end of a player's turn, Octopus Zombie destroys another of your Things at random.
loadcard Tentacles of the Dead/T/When Tentacles of the Dead enters play, you and target opponent each gain control of a copy of Octopus Zombie (#7899).<BR>If Tentacles of the Dead would be destroyed by an Octopus Zombie you control, you may instead give control of that Octopus Zombie to target player and turn target Thing they control face-down.
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