To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard <font color=F00000>Gamer Cosmetic Pack</font>/T/Things you control are Black and Red instead of their other colors. ("An exclusive skin set only available in Infinite Dvorak: Legendary Edition.") loadcard My Secret Weapon/A/Look at the top two cards of the deck. If they are both by ChippyYYZ, you may reveal them and play one or both of them. Draw two cards. ("I don't actually have a secret weapon, I just claim to have one as a distraction to buy myself a moment to think. Though once in a while I think of a secret weapon.") loadcard The Most Impartial Order/A/Reveal the top 10 cards of the draw pile and replace them arranged in alphabetical order by creator. ("Move all of the revealed cards by Aetherknight, AldusValor, and Atticus to the bottom of the draw pile.") loadcard Ballast/T/At the end of your turn, you may put any number of your Things and cards from your hand under Ballast. Put Ballast and all cards under it in the discard pile at the start of your turn, then draw an equal number of cards and play one of them. loadcard <font color=FFD700>Deluxe Prestige Skin</font>/T/Instead of their other colors, Things you control are <i>two</i> shades of gold. loadcard "Indestructible"/T/If this, or any things you own, leave play, whoever caused it is immediately eliminated. This destroys itself after 3 turns. ("I go against all of you who say "you can't make a truly indestructible thing." Just try me.") loadcard BiStable Card/T/At the beginning of your turn, flip a coin. On heads, destroy target thing. On tails, destroy this thing. loadcard 12.5%/A/Put a copy of "Indestructible" (#7607) and BiStable Card (#7608) into target opponent's control. loadcard y�█□҉□-Breathing Dragon/T/Whenever you draw a card while your hand is empty, gain a Glitch Token.<BR>Whenever this card becomes the target of an Action, flip a coin. On heads, return it to your hand and put it back into play at the end of the turn.<BR><BR>Action: Put a Glitch Token you control on target Thing. Its ruletext is blank for as long as it has a Glitch Token on it. loadcard Offer Counsel/A/Any number of target opponents, up to the number of other cards in your hand, may in turn order look at your hand and take a card from it. Draw a card, plus two cards for each opponent targeted this way. loadcard Quarantine Zone/T/Cards that were not in the game when it began cannot be created or enter any zone.<BR>Things can't enter play from the discard pile or deck. loadcard <font color=FFFFFF>Michael Jackson</font>/T/When this enters play, all things are black. At the beginning of your turn, the color either switches to White or reverts back to Black. (""I didn't take away chocolate, I just added vanilla" - ERB") loadcard The Game/A/Everyone secretly writes down a number. At the same time, everyone reveals their number. Whoever has the biggest number destroys that many things. Whoever has the second biggest destroys that many divided by 2 of their things, etc. loadcard Catapult/T/Action: Destory one of your things to destroy target thing. loadcard You Might Also Like/A/Choose a Thing in your control. Draw cards until you draw a card by the same creator. Put it into your hand and shuffle the other cards you drew into the draw pile.<BR><BR>Instead of playing a Thing this turn, you may draw a card by Binarius in the same manner. loadcard Flow/T/At the end of your turn, draw a card if you have played both an Action and a Thing. Otherwise, destroy Flow. loadcard Goodwill Gesture/A/Target player distributes half of each type of token they control, rounding down, to all of their opponents as evenly as possible. loadcard Oppression/T/When an opponent who controls fewer tokens than you would discard a card of their choice, they discard a random card instead. This doesn't apply if they must discard a card with certain properties. ("Those who have more power than others use it to keep things that way.") loadcard Waterwhelm/A/Destroy all non-living Things that are fire-based or electrical, and all tokens. Each opponent returns a Thing they control to their hand. loadcard Old-Fashioned Draw Engine/T/Whenever you play your second card in a turn, you may rotate this card 90˚ counterclockwise.<BR>When this card completes a clockwise rotation, destroy it.<BR>Action: Draw a card and rotate this card 180˚ clockwise. ("Don't work it too hard, it wasn't built for that.") loadcard Rat Race/T/When an opponent plays both a Thing and an Action in a turn, they gain a Tedium token. Players with at least 3 Tedium tokens may play no Actions other than the following.<BR>Action (global): Discard a card and destroy a Tedium token.<BR>Thing and Action (global): Discard a card and destroy your Tedium tokens. loadcard Going By Too Fast/A/Draw a card for each card played by your opponents during their most recent turn. loadcard Balloon and Dart Game/A/Draw until you have drawn one Thing per player; reveal them and shuffle the other cards you drew back into the draw pile. In order starting with you, each player may reveal a card from their hand that can destroy a Thing to select one of the revealed Things and put it into their hand. Discard the rest. loadcard It's my Birthday/A/Everyone must give you a thing from their hand for you to take control of immediately. If you do not want it, they discard a random card. loadcard Present/T/When this enters play, play a thing under this. Action (Global): Offer the card under this to target player. If they accept, they gain control of the Thing under this, and you replace it with a thing in your hand. Gian a token with the text: You can play 1 additional card loadcard Cake/T/If this has 8 Cake tokens, destroy this. Action: Eat. Place a Cake token on this. You gain 2 additional actions this turn. loadcard Collaborative Project/T/Every card has all creators among Things in play in addition to its creator.<BR>Collaborative Project has all Action Abilities of Things in play while it has at least 3 creators.<BR>Collaborative Project is indestructible while it has at least 4 creators. ("We made this deck, together.") loadcard Power Up/T/When this enters play, draw two cards.<BR>Your maximum hand size is increased by two. loadcard Overflow Turbine/T/At the beginning of your turn (after you draw a card), rotate this card 90˚ clockwise and draw a card.<BR>When this card completes a clockwise rotation, discard your hand. ("It generates more power than you know what to do with, but soon you won't have to know.") loadcard Worldbuilding/A/Each player may play a tangible Thing; each player who plays a living Thing may play any number of tangible Things. loadcard Rack 'Em Up/T/At the beginning of your turn, destroy this and every Thing that entered play after it. loadcard Department of Tautological Trivia/T/You win if your opponents are eliminated. loadcard Left Paw of the Furry/T/If this along with Right Paw of the Furry (#7634), Left Leg of the Furry (#7635), Right Leg of the Furry (#7636), and Head of the Furry (#7637), everyone who has a part of the Furry wins the game. loadcard Right Paw of the Furry/T/If this along with Left Paw of the Furry (#7633), Left Leg of the Furry (#7635), Right Leg of the Furry (#7636), and Head of the Furry (#7637), everyone who has a part of the Furry wins the game. loadcard Left Leg of the Furry/T/If this along with Left Paw of the Furry (#7633), Right Paw of the Furry (#7634), Right Leg of the Furry (#7636), and Head of the Furry (#7637), everyone who has a part of the Furry wins the game. loadcard Right Leg of the Furry/T/If this along with Left Paw of the Furry (#7633), Right Paw of the Furry (#7634), Left Leg of the Furry (#7635), and Head of the Furry (#7637), everyone who has a part of the Furry wins the game. loadcard Head of the Furry/T/If this along with Left Paw of the Furry (#7633), Right Paw of the Furry (#7634), Left Leg of the Furry (#7635), and Right Leg of the Furry (#7636), everyone who has a part of the Furry wins the game. loadcard Double Flip/A/Choose two target Things controlled by different players. Put each one in the other one's controller's hand. loadcard Counterflow Turbine/T/Play this into any player's control. At the beginning of your turn, rotate this card 90˚ counterclockwise. When it completes a clockwise rotation, you may draw a card. When it completes a counterclockwise rotation, discard a card. loadcard Smash to Bits/A/Destroy target inanimate tangible Thing. Give each player a token named for one of its parts. ("If at first you don't succeed, get a bigger hammer.") loadcard How Do You Like Them Apples?/A/Target player who destroyed one of your Things during their most recent turn must discard their hand. loadcard Magical Bullshit Townie with a knife poorly taped to it's arm/T/Action: Prevent target player from taking an action next turn. This also has a 10% chance to destroy one of their target things at random. loadcard Koreium/T/At the beginning of your turn, place an unstability token on this, then flip a coin. On heads, destroy this and a number of your things equal to the Unstability tokens on this card. Action: Destroy this and a number of things equal to the Unstability tokens on this card. ("More unstable than Uranium!") loadcard Mix/A/When you play this, discard 2 things in your hand as well. Create a card with the text of both discarded things, and the title of both discarded things. Gain it into your hand. loadcard Some Other Time, Perhaps/A/When an opponent would cause you to discard a card, you may reveal this from your hand instead. loadcard Haava/T/Play immediately in response to an opponent's Action card to return target Thing they control to their hand. loadcard Tag Team/T/When you play this card, reveal any number of Things from your hand and put them under it (and out of play). Action: Exchange another Thing in your control with a Thing under this. loadcard Upstage/A/Draw a card. Put a Thing from your hand into play on top of target non-token Thing. Those cards count as a single Thing with only the properties of the top card. loadcard Time Is Running Out/T/At the beginning of your turn, remove the bottom card of the discard pile from the game, then put the top card of the deck into the discard pile. loadcard Hiding Place/T/At the end of your turn, you may hide a Thing you control underneath this card until this card leaves play or the beginning of your next turn (whichever comes first). Treat it as though it doesn't exist while it's hidden. loadcard Mists of Time/T/Whenever there are more than three cards in the discard pile, shuffle all but the top three into the bottom half of the draw pile. loadcard I Can't Hear You/T/Place a Disregard token on target Thing in an opponent's control when you play this. Things with Disregard tokens are considered blank during your turn. loadcard Triliteral Shield/T/You are immune from the effects of cards with titles containing three capital letters. loadcard Tetrominoes/T/If this has 7 tetromino tokens on it, destory this thing. Action: Throw. Place a Tetromino token on this, then destory target thing. loadcard Upstage/A/Draw a card. Put a Thing from your hand into play on top of target non-token Thing. Those cards count as a single Thing with only the properties of the top card. loadcard I Can't Hear You/T/Place a Disregard token on target Thing in an opponent's control when you play this. Things with Disregard tokens are considered blank during your turn. loadcard Easier To Alphabetize Them This Way/A/For each letter, destroy all but one Thing among non-token Things starting with that letter. loadcard Copied Card/T/Play this card as a copy of a card played on the previous turn. loadcard Apply Pressure/A/Target player returns a Thing they control to their hand. They can't play Things during their next turn. loadcard Copied Card/T/Play this card as a copy of a card played on the previous turn. loadcard Copied Card/T/Play this card as a copy of a card played on the previous turn. loadcard Copied Card/T/Play this card as a copy of a card played on the previous turn. loadcard Order of the Golden Card/T/This certificate is presented to <div style="text-align: center; font: bold larger cursive;">ChippyYYZ</div>for meritorious service to the game of Dvorak in recognition of his outstanding achievement in contributing 1,000 cards to the Infinite Dvorak deck.<BR>Each player's hand size limit is increased by 2 for each card by ChippyYYZ they control. loadcard Concept Artist/T/Instead of a Thing and an Action, you may play two Things or two Actions during your turn, if you did not play two cards of the chosen type last turn. If you do, draw a card and discard it if it is not the same type. loadcard Tell Me a Story/A/Play a Thing. If you do, you may play an Action. If you do, you may play a Thing, and so on. loadcard Consolidate My Power/A/Draw four cards, then choose a creator. Put each Thing by that creator into your hand, then reveal your hand and discard all cards not by that creator.<BR>Move a card by that creator from the discard pile to your hand if you chose ChippyYYZ <i>(but not this card)</i>. loadcard Faction Obligations/T/Things you control can't be destroyed by other cards with the same creator. loadcard Sweep Up/A/Instead of playing a Thing this turn, you may exchange control of two target Things.<BR><BR>Return each Thing to its controller's hand. ("And with a wave of my hand, everything flies into its proper place. Roughly.") loadcard The Master's Right Hand/T/Action: With no consequence to yourself, create a thing that does not contain a way for you to win by itself. Then gain control of it. loadcard The Master's Left Hand/T/Action: With no consequence to yourself, remove a card from the game. loadcard The Master's Extra Hand/T/If you control The Master's Right Hand (#7669) and The Master's Left Hand (#7670), you win. Action: Helping Hand. With no consequence to yourself, remove this from play and gain a copy of either The Master's Right hand, or The Master's Left Hand. loadcard Village Drunkard/T/Action: Destroy target Thing and discard your hand. If the number of cards you discard in this way plus the number of Townspeople you control is at least 3, put Village Drunkard into your hand; otherwise, destroy it. loadcard Eccentric Inventor/T/Action: Draw a card. If it is a Thing with an Action ability, you may use its ability. If it is a tangible Thing, you may put it into play first; otherwise, discard it. loadcard A Mysterious Egg/T/It's awfully large for an egg—about the size of a small rain barrel—and very hard. Could something be growing inside?<BR>When you have ended three turns in control of it, replace it with a copy of card #7678. loadcard Time Reversal/A/Shuffle the deck and put all cards from the deck into a new discard pile, with this card on top. The old discard pile becomes the new deck. Turn it face-down and shuffle it, then draw two cards and discard a card. loadcard Creative Synthesis/T/If the first two cards you play in a turn share a creator, reveal the top card of the deck. If it has the same creator, you may play it. Otherwise, draw it and discard a card. loadcard Behold My Nameless Legions/A/Put the top three cards of the deck into play face-down as blank Things. loadcard Dragon Hatchling/T/At the start of your turn, declare Rest or Feed. You may not Feed if you did so last turn.<BR>Rest: Draw and discard once. You may play at most one card.<BR>Feed: Discard a card or destroy one of your Things. When you have Fed three times, put a copy of Dragon Wyrmling (#7679) into your hand. loadcard Dragon Wyrmling/T/When you play this, replace Dragon Hatchling to transform it or Hoard one of your tangible Things. When this first gains 3 Things, put a copy of Form of the Wyrm (#7680) into your hand. Action: Target opponent discards a card. Action - Hoard: Put a tangible Thing under this (and out of play); if this would leave play with any Hoarded Things under it, return them to their original controllers instead. loadcard Form of the Wyrm/A/Select one of the following cards at random and put a copy of it into play: #1710, #4940, #7478, #7520, #7527, #7532, #7609. If you control Dragon Wyrmling, put the Things under it into your hand and move it to the discard pile; the selected card gains its Action abilities. loadcard Simple Tool/T/Action: Remove target thing from play, and gain 3 stone tokens. ("It has a loud clank to it") loadcard Mechanical Contraption/T/Action: Remove target thing from play, and gain 3 gear tokens ("It makes a small clicking sound") loadcard Digital Device/T/Action: Remove target thing from play, and gain 3 CPU chip tokens ("It plays a small, low tone") loadcard Fancy Footwork/T/Play in response to an Action targeting you or a Thing you control that has feet. Negate that Action and draw a card. loadcard Heavy Echo/A/Play this card as a copy of an Action card in the discard pile. Draw a card for every 4 cards above that card in the discard pile (not including this one), then discard that many cards. loadcard Temporal Transfer/A/Put any number of cards from the top of the discard pile on top of the deck in a random order, then put the top card of the discard pile into play under your control if it's a Thing. loadcard A Sense of Community/T/No player may win or lose. At the end of a player's turn, they may exchange one of their Things with an opponent's Thing, and that opponent may discard a card and draw a card. loadcard Schoolyard Superpowers/T/If you have not yet played an Action when you play this card, you may use the following ability and end your turn.<BR>Thing and Action: Draw until you have six cards and play one of the cards you drew. loadcard Hippocrates' Grand Elixir/T/A player who draws more than one card in a turn may not play any cards during their next turn. loadcard A Portal Opening/T/Action: Place a thing into the Alternate Dimension. If the game ends before this is destroyed, all things in the Aliternate Universe stay in the Alternate Universe. loadcard Alternate Universe/T/When this enters play, temporarily set aside all things in play, along with all hands. Everyone re-draws up to the base handsize. Play continues as normal If this is destroyed, put all things into the Alternate dimension, and Discard any Actions. loadcard A Portal Closing/T/This cannot go under A Portal Opening. Action: Take a card from the Alternate Universe. If none are in there, draw a card. loadcard Mighty Flick/A/Remove target token from the game. loadcard Convection Current/T/At the end of each player's turn, move the top five cards of the draw pile to the top of the discard pile and the bottom five cards ofthe discard pile to the bottom of the draw pile. loadcard Entente/T/Creators whose Things are controlled by the same player are Partners, and so are creators who are each Partners with the same creator. No Thing may be destroyed by a card created by a Partner of its creator. loadcard fug i dropped the antimatter/A/When you draw this, play this immediately. Destroy one of your things. loadcard OH SHI-/A/When you draw this, the game ends with no winner loadcard Water Bender/T/Action: Use the action of any liquid, or any thing containing liquid loadcard Lusty Swipe/A/Choose a token in play. Remove all tokens identical to it from the game. loadcard Third Arm/T/Destroy this at the beginning of your turn, or you may return it to your hand instead of playing a Thing. If you destroy a Thing during your turn, destroy a Thing at the end of your turn. Whenever an opponent draws their second card in a turn, draw a card. @emit [name(%#)] pastes the Infinite Dvorak deck/Cards 7601-7700 into the Dvorak Engine.
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