Dvorak Export: Infinite Dvorak deck/Cards 7501-7600


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard I win by Conensus/T/Action: All opponents vote for you to win instantly. If at least 2/3rds of them accept, you win and the game is over. Otherwise, nothing happens.
loadcard The Flood/A/Destroy everything, even if it is indestructible.
loadcard Copy Machine/A/Create a copy of target thing in play.
loadcard Post-Credits Scene/A/Draw a card. Remove this card from the game face-up along with a card in your hand face-down. Reveal that card at the end of the game. If your playgroup plays another game of Dvorak after this one, add that card to your opening hand instead of returning it to the deck.
loadcard Field Research/T/Whenever an Action card you play would cause you to draw two or more cards, draw one fewer. Whenever an Action card you play would not cause you to draw any cards, draw a card.
loadcard Echoing Calamity/T/When this card enters play or is destroyed, each player discards all but three cards from their hand.
loadcard Take the High Road/T/Play immediately in response when you would destroy an opponent's Thing. Leave it undisturbed and draw three cards instead.
loadcard Carpool Lane (3+)/T/You may discard a card and draw a card at the end of your turn if you control at least three other non-token Things.
loadcard Detour/T/Opponents may play at most one card per turn. When an opponent would draw a card, you instead draw a card and then give them a card from your hand. Destroy this at the beginning of your turn.
loadcard Military Funding/T/At the end of your turn, if an effect you control destroyed an opponent's Thing since the end of your last turn, draw a card. Otherwise, rotate this card 90° clockwise.<BR>When this card completes a clockwise rotation, put it in the discard pile and discard two cards.
loadcard Open The Vaults/A/Put all Things from the discard pile into play under your control. At the beginning of your next turn, destroy all Things you control.
loadcard Trick Dealing/T/Whenever you interact with the deck <i>(drawing cards, putting cards on top of the deck, shuffling the deck, etc.)</i> you may first set aside the top card of the deck without looking at it and put it back afterwards.
loadcard Kwyjibo/T/You may only play this while it would be illegal to play a card. If no one catches you, draw 3 cards. If someone dos catch you, discard your hand and destroy this thing.
loadcard Sly Deal/A/Trade and equal amount of things between yourself and an opponent.
loadcard Let's see you play this, sucker/A/If card 69 is played, play this out of turn to counter that card from being played. You can only play this to counter card 69 from being played. ("This title serves multiple purposes.")
loadcard Snooze Button/T/Play immediately in response to an opponent's Action to delay its effect until the start of their next turn. You may discard a card to return this card to your hand if you have not already done so twice.
loadcard Thrice Charmed/T/Play this onto target Thing. When you play this, specify up to three other Things you control; if attached Thing would be destroyed while any of them remain in play, return it to your hand instead.
loadcard Brainbug/T/You must play this as soon as it enters your hand, but it does not count against your per-turn limit. Discard a card when you play this. At the end of your turn, destroy this if all opponents' hands are empty; otherwise, put it on top of the draw pile.
loadcard Gyro Stabilization/T/Once during your turn when you discard a card, you may draw a card.<BR>When Gyro Stabilization is destroyed, discard a card.
loadcard Lightning-Breathing Dragon/T/At the beginning of your turn, gain an Energy Token if you don't have one.<BR>Action:  Gain 2 Energy Tokens.<BR>Action: Spend an Energy Token for each card in an opponent's hand to destroy target Thing they control.
loadcard Fastest Gun In The West/T/When this card enters play, create a copy of Bullet Time (#7487) and put it into play under your control.<BR>Action: Discard an Action card to destroy target Thing. Bullet Time doesn't apply to this Action Ability.
loadcard Red Hacks/T/At any point during the game, you may end target player's turn if they've played at least one action/thing. You cannot do this if you've already done this before your next turn.
loadcard Green Hacks/T/At any point during the game, you may prevent target thing from being destroyed. You cannot do this if you've already done this before your next turn.
loadcard Blue Hacks/T/At any point during the game, you may redirect a target to another target thing. You cannot do this if you've already done this before your next turn.
loadcard Yo-Yo Stabilizer/T/At the end of your turn, rotate Yo-Yo Stabilizer 360˚ clockwise, divided by 2 for each Yo-Yo Weight that has become Extended. When it completes a clockwise rotation, draw a card. Action (global): This gains 2 Yo-Yo Weight tokens if none are in play. Action (global): Ex­tend all Yo-Yo Weights in play.
loadcard Only Mostly Dead/A/Return the topmost living Thing in the discard pile to play.
loadcard Ice-Breathing Dragon/T/At the start of your turn, gain a Frost token if you have fewer than 4. Action: Spend any num­ber of Frost tokens to afflict target opponent during their next turn. If you spend at least<BR>1: They play at most one card.<BR>2: They may not draw cards.<BR>3: They may not play cards.<BR>4: They skip their turn.
loadcard Black Hacks/T/At any point during the game, you may destroy target thing. You cannot do this if you've already done this before your next turn.
loadcard White Hacks/T/At any point during the game, you may gain control of target thing in the discard pile. You cannot do this if you've already done this before your next turn.
loadcard <font color=ee4144>Ra</font><font color=f37033>in</font><font color=fdf6af>bo</font><font color=62bc4d>w H</font><font color=1e98d3>ac</font><font color=672f89>ks</font>/T/At any point during the game, you may use a hack: <font color=CC0000>Red</font> (#7522), <font color=00CC00>Green</font> (#7523), <font color=0000CC>Blue</font> (#7524), <font color=000000>Black</font> (#7528), or <font color=999999>White</font> (#7529). You cannot do this if you've already done this before your next turn. ("I have control over ALL OF SPACE AND TIME!")
loadcard Preemptive Plagiarism/A/Each opponent reveals an Action card from their hand, or reveals a hand containing no Action cards. Choose an Action card revealed this way. This card has that Action's text as additional ruletext.
loadcard Mana-Breathing Dragon/T/Gain one Mana Token whenever you discard a card, or two if it's an Action.<BR>Once during your turn, you may spend a Mana Token to put the top card of the deck on top of target Thing. If it's a Thing, treat it and that Thing as one Thing with only the properties of the top card. Otherwise, destroy that Thing and put that card into the discard pile, or play it by spending two Mana Tokens.
loadcard Gremlins/A/During each opponent's next turn, they can't create tokens, they can't play Action Abilities of Things, and you may look at the first card they would draw each turn. You may put that card in the discard pile.
loadcard Starquake/A/Each player gains two Energy tokens for each card in their hand and each non-token Thing they control. Any player with more than ten Energy tokens must, until they have at most ten, destroy four of them and either destroy a non-token Thing they control or discard a random card.
loadcard A Quiet Night In/A/Draw a card. If it is a Thing, you may play it face down and turn it face up at the start of your next turn. End your turn.
loadcard Omni-Gate Device/T/Action: Spend 3 Energy tokens or discard an Action and a Thing to activate the device. Until the end of your turn, all cards in opponents' hands are considered to belong to you.
loadcard Red Hacker/T/When this enters play, gain a copy of <font color=CC0000>Red Hacks</font> (#7522) if you do not have one. At the beggining of your turn, gain a Crypto Token. Action: Spend 2 Crypto tokens to either: Gain 2 uses of Red Hacks OR ignore "if they've played at least one action/thing." on Red Hacks' text for the next use.
loadcard Green Hacker/T/When this enters play, gain a copy of <font color=00CC00>Green Hacks</font> (#7523 if you do not have one). At the beggining of your turn, gain a Crypto Token. Action: Destroy 2 Crypto tokens to either: Gain 2 uses of Green Hacks OR play an additional thing this turn.
loadcard Blue Hacker/T/When this enters play, gain a copy of <font color=0000CC>Blue Hacks</font> (#7524) if you do not have one. At the beggining of your turn, gain a Crypto Token. Action: Destroy 2 Crypto tokens to either: Gain 2 uses of Blue Hacks OR amplify the target by having it target twice as many valid targets for the next use.
loadcard Scrambling Blast/A/Target player discards their hand, then draws that many cards minus one.
loadcard Test of Devotion/A/Target player discards a card. You may discard a card with the same creator to repeat this process. If you discard least 3 cards this way, take an extra turn after this one.
loadcard For The Greater Good/A/Destroy target Thing. Each player draws two cards and discards a card. ("A tragic loss, but it must be done for the benefit of all of us.")
loadcard The Greater Good/T/Play immediately in response when an opponent destroys a Thing. Each player draws two cards and discards a card.
loadcard Celestial Alignment/T/Draw a card whenever a Thing card enters play. Discard a card whenever a Thing card leaves play.
loadcard Nova Bomb/A/Shuffle all Things with Action abilities together and place them face down. In order starting with target player, each player draws a Thing, plays its first Action as if it were a standalone Action card if possible, and then destroys that Thing and discards a card.
loadcard Black Hacker/T/When this enters play, gain a copy of <font color=000000>Black Hacks</font> (#7528) if you do not have one. At the beggining of your turn, gain a Crypto Token. Action: Destroy 2 Crypto tokens to either: Gain 2 uses of Black Hacks OR make a player discard their hand, then redrawing the lost card amount.
loadcard White Hacker/T/When this enters play, gain a copy of <font color=999999>White Hacks</font> (#7529) if you do not have one. At the beggining of your turn, gain a Crypto Token. Action: Destroy 2 Crypto tokens to either: Gain 2 uses of White Hacks OR gain 1 target thing from target player.
loadcard <font color=ee4144>Ra</font><font color=f37033>in</font><font color=fdf6af>bo</font><font color=62bc4d>w H</font><font color=1e98d3>ac</font><font color=672f89>ker</font>/T/When this enters play, gain a copy of <font color=ee4144>Ra</font><font color=f37033>in</font><font color=fdf6af>bo</font><font color=62bc4d>w H</font><font color=1e98d3>ac</font><font color=672f89>ks</font> (#7530) if you do not have one. At the beggining of your turn, gain a Crypto Token. Action: Destroy 2 Crypto tokens to gain 2 uses of Rainbow Hacks.
loadcard System Bypass/T/At the end of your turn, discard a random card.<BR>When this enters play, attach it to a Thing you control with an Action Ability. Treat "Action:" on the attached Thing as "At any time, if you haven't done so since you last began a turn, you may do the following:" (""I'm in."")
loadcard For The Pretty Good/A/Destroy target Thing. Each player draws a card and discards a card. ("I'd say this worked out pretty well for mostly everyone involved.")
loadcard For The Lulz/A/Destroy target Thing. Each player discards a card. ("We live in a society.")
loadcard I'm bored, who wants some tea?/A/Go make some tea for everyone, then end the game. ("For the more simple Dvorak Player")
loadcard I'm bored, who wants some <i>Ghost Peppers</i>?/A/Get some <i>Ghost Peppers</i> for everyone, then end the game. ("For the hot-headded Dvorak Player")
loadcard I'm bored, who wants some Free Air?/A/Everyone takes a deep breath. End the game afterwards. ("For the "I'm holding my breath so this game will go on forever" Dvorak Player.")
loadcard Enchanted Soil/T/When Enchanted Soil has completed a full turn with a Sunlight token and a Water token on it, destroy it and replace it with a copy of Potted Card (#6009). Action: Give Enchanted Soil a Sunlight token or a Water token.
loadcard Enchanted Garden/T/At the end of your third full turn after playing this, draw until you have drawn a number of Things equal to the number of players. Put one of them into your hand and distribute one of the others to each opponent at random. Then destroy this and give each player a copy of Enchanted Soil (#7555).
loadcard Hit the Ground Running/A/If your hand is empty, draw four cards and play up to two of them.
loadcard Red Hacker Base/T/When this enters play, gain a copy of <font color=CC0000>Red Hacker</font> (#7537) if you do not have one. At the beggining of your turn, gain a Glitch Token. Action: Spend 2 Glitch tokens to either: Gain 4 uses of Red Hacks OR ignore "if they've played at least one action/thing." on Red Hacks' text for the next 2 uses.
loadcard Green Hacker Base/T/When this enters play, gain a copy of <font color=00CC00>Green Hacker</font> (#7538) if you do not have one. At the beggining of your turn, gain a Glitch Token. Action: Destroy 2 Glitch tokens to either: Gain 4 uses of Green Hacks OR play 2 additional things this turn.
loadcard Blue Hacker Base/T/When this enters play, gain a copy of <font color=0000CC>Blue Hacker</font> (#7539) if you do not have one. At the beggining of your turn, gain a Glitch Token. Action: Destroy 2 Glitch tokens to either: Gain 4 uses of Blue Hacks OR amplify the target by having it target 4 times as many valid targets for the next use.
loadcard Heavy Is The Crown/T/When this card enters play or at the beginning of your turn, you may gain an Ambition Token.<BR>Your maximum hand size is reduced by 1 for each Ambition Token in play.<BR>During your turn, you may spend 6 Ambition Tokens and discard two cards to win the game.<BR>Action and Thing: Gain an Ambition Token.
loadcard Extra Thicc/T/When this card enters play, put the top 4 cards of the deck face-down underneath it. If this card leaves play, those cards leave play likewise.<BR>For each card underneath this card, this card counts as a extra Thing for any rules or effects that count a number of Things.
loadcard The Maker's Hands/T/Action: Reveal the top card of the deck. You may reveal a card from your hand with the same creator to draw a card.<BR>Action: Discard two cards that share a creator to put target Thing in the discard pile. (""I create with one hand, but I destroy with both hands at once."")
loadcard Black Hacker Base/T/When this enters play, gain a copy of <font color=000000>Black Hacker</font> (#7546) if you do not have one. At the beggining of your turn, gain a Glitch Token. Action: Destroy 2 Glitch tokens to either: Gain 4 uses of Black Hacks OR make a player discard their hand, then redrawing 1/2 their original hand.
loadcard White Hacker Base/T/When this enters play, gain a copy of <font color=999999>White Hacker</font> (#7547) if you do not have one. At the beggining of your turn, gain a Glitch Token. Action: Destroy 2 Glitch tokens to either: Gain 4 uses of White Hacks OR gain 2 target things from target player(s).
loadcard <font color=ee4144>Rai</font><font color=f37033>nbo</font><font color=fdf6af>w Ha</font><font color=62bc4d>ck</font><font color=1e98d3>er B</font><font color=672f89>ase</font>/T/When this enters play, gain a copy of <font color=ee4144>Ra</font><font color=f37033>in</font><font color=fdf6af>bo</font><font color=62bc4d>w H</font><font color=1e98d3>ac</font><font color=672f89>ker</font> (#7548) if you do not have one. At the beggining of your turn, gain a Glitch Token. Action: Destroy 2 Glitch tokens to gain 2 uses of all hacks (excepts Rainbow Hacks.)
loadcard Bubbling Cauldron/T/At the end of your turn, you may put any number of cards from your hand face down under this card. Action: Discard the cards in the cauldron. Look at an equal number of cards from the top of the draw pile and put one into your hand. ("Eye of Wily Gatekeeper and toe of Positronic Flux Regulator...")
loadcard Saw It Once in a Movie/A/Play up to two of the three bottommost Actions in the discard pile.
loadcard Fronthand Backhand/A/Allow target opponent to indicate their preference for "fronthand" or "backhand". Regardless of their choice, destroy one of their Things.
loadcard Suddenly, Pineapples/A/Destroy all tokens, and each player gains pineapple tokens equalling the amount of tokens that they controlled.
loadcard HIIIIIYYAAHHHHHH!!/T/Action: Destroy target thing. If it is successful, shrink your handsize by 1. If not, shrink it by 2. ("YAAAAAAAAAAAAAAHHHHHH!!")
loadcard Do it again/T/Gain an extra action while you control this.
loadcard Reverberating Echo/T/Play immediately in response to an opponent's Action card. In order starting with the player after them, each of their opponents plays the same Action.
loadcard I'll Have What I'm Having/A/Put a copy of every Thing you have played this turn into play under your control.
loadcard Oversized Sweatshirt/T/When you would discard a card, you may put it Up Your Sleeve instead if you have fewer than three cards Up Your Sleeve. Action: Move a card from Up Your Sleeve to your hand.
loadcard Center of Affairs/T/When this enters play, everyone moves their hands into one central hand. Anyone may play cards from the central hand or their own hand. This is indestructible until the central hand is depleted.
loadcard Treasure Chest/T/When this enters play, draw the top 3 cards and play them facedown under this thing, without ever looking at them faceup. Action (Global): Take a card from under this thing, and replace it with a card in hand facedown.
loadcard Free Sushi Bar/T/When this enters play, every player gains a copy of this card without doing this sentence. Action: Place or take a card under this thing. %r Action: Move all Free Sushi Bars and any cards under them clockwise.
loadcard Caffè Sospeso/T/You must transfer this card to the control of a player with fewer cards in hand than you, if possible. When an opponent would discard a card, they instead give it to you.
loadcard Noah Webster's Vengeful Ghost/T/Play this card into any player's control. During any turn in which you play a card, you must play the alphabetically earliest card in your hand.
loadcard The Lost Art of Cornervaluing (L4)/A/Any opponent who does not control a Thing with a cornervalue and does not reveal a card with a cornervalue from their hand must discard a card.
loadcard Dark Haze/A/Target player's maximum hand size is reduced by 4 during their next turn.
loadcard Cloaking Device/A/You and face down Things you control can't be targeted until your next turn. You may put a Thing card from your hand into play face down. Turn it face up at the start of your next turn.
loadcard Selective Reality/T/Play this under any player's control, attached to a Thing they control.<BR>The attached Thing is blank while it's not your turn.
loadcard Magical Bullshit/A/Target player skips their next turn.
loadcard Shield (T)/T/When this enters play, play it on one of your things. No one may target anything you own except for this.
loadcard Internal Screaming (T)/T/No one may target anything you own except for this.
loadcard Action-Packed/A/Reveal the top 20 cards of the draw pile. Discard all of the Things revealed in this way. Shuffle all of the Actions and replace them on top of the draw pile.
loadcard To Sail Beyond the Sunset/A/You win if your name is on this card. Otherwise, write your name on it.
loadcard How High Is the Balloon?/T/A balloon floats over flat land on a vertical tether. A trio of trigonometry enthusiasts stand such that they each view the balloon at an angle of 60˚ over the horizon. Alice observes an angle BAC of 30˚ between Bob and Carol, who are standing 60 meters apart.
loadcard Intrusion/A/Choose one:<BR>Look at target player's hand, then they give you a card from their hand.<BR>OR Target player gives you a random card from their hand.
loadcard Bottled Echo/T/When you play an Action card, put it under Bottled Echo instead of into the discard pile if there isn't already an Action card under Bottled Echo.<BR>When this is destroyed, play an Action from underneath it.
loadcard Time Stretch/A/Take an extra turn after this one. If you have at least 2 opponents, each other player takes an extra turn after their next turn, and you take another turn after your next non-extra turn.<BR>Remove Time Stretch from the game.
loadcard Not Paying Attention/A/Skip target player's next turn.
loadcard Look on my works, ye Mighty, and despair!/A/If you control at least 30 Things, including at least 10 non-token Things, and you control more Things than all other players combined, you win.
loadcard The Year in Review/T/Whenever a player would draw a card, they draw the bottom card of the discard pile.
loadcard Discard-Phobic/T/If this ever leaves play, whoever caused it is immediately eliminated. When this enters play, play it on one of your things.
loadcard Time Dilation or whatever/A/Permanently gain an extra turn. Gain a token that does not count as a thing to remind you of this.
loadcard A shape in the shadows, a chill in the air/A/Everyone gains 3 torch tokens with the text: "If you ever have less than 1 torch token, you are eliminated"
loadcard Infinite Dvorak Update/A/Reveal cards from the top of the deck until any three cards revealed this way share a creator. Put those cards into your hand and shuffle the rest into the deck.
@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 7501-7600 into the Dvorak Engine.

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