Dvorak Export: Infinite Dvorak deck/Cards 7301-7400


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Off the Grid/T/Recall all of your non-token Things to your hand when this comes into your control. You may not play Things. When this leaves your control, replace all recalled Things remaining in your hand into your control. Action: Destroy this.
skipcard The Cosmos/T/This counts as everything, at every time, in every way.
skipcard The Singularity/A/Destroy everything, and discard everything.
skipcard TnT/T/Action: Destroy this and target thing.
skipcard Leap Day/A/Each player in turn order, starting with the next player who would take a turn, takes an extra turn after this one.
skipcard Rod of Reeling/T/At the beginning of your turn, rotate Rod of Reeling 90° clockwise. When Rod of Reeling completes a clockwise rotation, gain control of target Thing.<BR>Action: Rotate Rod of Reeling 90° clockwise.
skipcard Ascension of Past and Future/T/Action: Discard six cards. If you do, draw three cards and replace this card's text with<BR>"Untargetable.<BR>During your turn, you may look at the top card of the deck. Once during your turn you may play the top card of the deck or discard pile. It doesn't count as one of your plays for the turn."
skipcard Take Out of Context/A/Select two Things in play with abilities. Permanently exchange their abilities.
skipcard World's Greatest Ventriloquist/A/Activate an Action ability of an opponent's Thing.<BR><BR>Instead of playing a Thing this turn, you may return this card to your hand.
skipcard Chaos Device/A/Destroy all of a random player's Things. That player discards their hand and draws five cards. If that player is you, draw a card and begin your turn.
skipcard H4cked/T/Th15 c4rd 15 h4ck3d.
skipcard Ascension of Essence and Form/T/Action: Replace this ability with "Whenever a living Thing enters play, draw a card."<BR>Action: Replace this ability with "Whenever a tangible, non-living, non-token Thing enters play, draw a card."<BR>Action: Replace this ability with "Whenever an intangible, non-living, non-token Thing enters play, draw a card."
skipcard Yeah I don't have a title for this one/A/If you control no Things with Action Abilities, put target Thing with an Action Ability into your hand. ("How do I reverse-engineer a title that fits the effect? What steals a Thing that does something, but only if you don't already have one? How do you convey that? Eh, never mind.")
skipcard Training Dummy/T/Whenever Training Dummy is destroyed, return it to play under the control of the player who destroyed it, or under your control if no player controlled the effect that destroyed it.
skipcard Untitled/A/Destroy target thing ("Make the thing as existant as the title")
skipcard Spanish or Vanish/T/Action: Make a player speak in spanish until there next turn. If they refuse to, nothing bad happens... <i>for now</i>
skipcard Decide Fate/A/Eliminate Target Player, or give them 1 time elimination immunity. Can self target.
skipcard Shady Landlord/A/Look at target opponent's hand and take any number of cards from it, then give them an equal number of cards from your hand.
skipcard Alacritous Reprise/A/Recover an Action card you played during your previous turn from the discard pile and play it again. Its effects are prevented if each of your opponents discards a card.
skipcard Tornado Shelter/A/Spare target tangible Thing from almost certain destruction by inviting it into your hand.
skipcard No but in red/T/Play this in response to an action that you don't like to prevent it.
skipcard Infinite Dvorak/T/Action: Set aside your hand, draw the entire deck and discard it, then take your previous hand.
skipcard Reduce, Reuse, and Reincarnate/A/Gain target thing from the discard pile.
skipcard Ascension of Hierarchy and Dominance/T/Indestructible. Whenever an opponent with a Vassal Token draws their second card in a turn, they give it to you.<BR>Whenever a Vassal Token would be destroyed, you may discard a card instead. If you do, Vassal Tokens can't be destroyed this turn.<BR>Action: Discard four cards. If you do, target player gains a Vassal Token.
skipcard Castle Walls/T/Other Things you control can't be targeted or destroyed by opponents' cards. If you control at least 3 other non-Token Things, you can't play Things.
skipcard Air Support/A/Look at the top 9 cards of the deck. You may choose up to two Action cards from among them, shuffle the rest into the deck, and play those Actions. For each of those Actions that would cause a player to draw cards, they draw no more than 5, and they gain a Crate Token instead of drawing each card beyond the first. Those tokens have "Action:  Destroy this and draw a card."
skipcard Welfare Policy/T/Any player may draw an extra card if their hand is empty at the start of their turn. Action (global): Draw a card if you have at most one card in your hand.
skipcard Very Minor Spoiler/A/Reveal the bottom card of the draw pile.
skipcard Baleful Gaze/T/A rancorous presence seems to loom over the table. At the end of each of your turns, an overpowering sensation of incorporeal malevolence prevents a random opponent from drawing at the start of their next turn.
skipcard Tokens are things, too!/T/All tokens are considered to be non-token things while this is in play
skipcard Trap!/A/Play this facedown infront of an opponent. They must play this if they look at it face-up.
skipcard Cakewalk/A/Everyone passes their hand and things to their right.
skipcard Jewel of Time/T/Action: Destroy Jewel of Time and create a copy of Divine Cogwheel (#7334), Infernal Escapement (#7335), Minute Hand of Destiny (#7339), and Dial of Prospection (#7340). Put one of them into your hand and shuffle the others into the top 20 cards of the draw pile.
skipcard Divine Cogwheel/T/You may play an Action card when you play Divine Cogwheel. Action: Return Divine Cogwheel to your hand and put a copy of another Clock Part on top of the draw pile. Action: Destroy two of your Clock Parts and put a copy of Doomsday Clock by Goldenboots (#3634) into play.
skipcard Infernal Escapement/T/You may draw or play an extra card if you did not do so during your previous turn. Action: Destroy two of your Clock Parts and put a copy of Doomsday Clock by Binarius (#6425) into play.
skipcard Jackpot!/T/When this enters play, nothing happens and the game continues. ("lol")
skipcard A Furry/T/Action: Snuggle target player. Failure to do this will cause a random player to be eliminated
skipcard THE WRATH OF GOD/A/Curse target player. What this curse does is unknown. They must say the secret passphrase to release the curse. If they make the phrase obvious, they will be cursed more.
skipcard Minute Hand of Destiny/T/At the start of each player's turn and whenever a card is played, rotate Minute Hand of Destiny 30˚ clockwise. When it completes a clockwise rotation, put a copy of another Clock Part on top of the draw pile. Action: Destroy two of your Clock Parts and put a copy of Clock of Finality (#6510) into play.
skipcard Dial of Prospection/T/Action: Destroy two of your Clock Parts and put a copy of Wacky Watch (#6759) into play. Action: If you control at least three Clock Parts, put a copy of Perfect Timing (#7341) into your hand.
skipcard Perfect Timing/A/If you control Divine Cogwheel (#7334), Infernal Escapement (#7335), Minute Hand of Destiny (#7339), and Dial of Prospection (#7340), you win the game. Otherwise, put a copy of one of the above into play.
skipcard Unlikely/T/If you own this, An Ink token, An Inhabitant from Adiart, and a Room, you win ("Just a Little ink, a little room, and a king will work.")
skipcard AWOL/T/This thing cannot target or be targeted
skipcard Ale/T/Action: Drink. Destroy the Ale and gain 3 actions. You cannot perform actions for 2 turns.
skipcard Crazy Diamond/T/Indestructible.<BR>Action: Destroy target Thing. Return it to play under the same player's control.<BR>Action and Thing: Put the topmost tangible Thing in the discard pile into play under any player's control.
skipcard The World (XXI)/T/When an opponent plays an Action, as a Reaction you may discard three cards to take an extra turn before that Action resolves. If that Action is an Action Ability of a Thing, it is negated if that Thing leaves play.<BR>During extra turns, Actions and Things can't cause you to draw cards. <BR>Action and Thing: Negate an Action being played.
skipcard Star Platinum (XVII)/T/Action:  Discard a card to destroy target Thing. If it survives being destroyed, then the next time Star Platinum would destroy it, put it in the discard pile instead.<BR>When an opponent plays an Action, as a Reaction you may discard two cards to play an Action. If your opponent's Action is an Action Ability of a Thing, it is negated if that Thing leaves play.
skipcard My Cup Runneth Over/A/Draw until you have five cards plus one for each opponent. Give a card to each opponent.
skipcard Fine Wine/A/Draw a card for every full year that has elapsed since March 1, 2007. If you draw any cards from the first 480 cards of the Infinite Dvorak Deck, you may play one of them.
skipcard Angels' Share/T/Whenever an opponent draws their second card in a turn, they put it face down under Angels' Share. When Angels' Share is destroyed, play one of the cards under it and discard the rest.
skipcard Beeting Heart/T/Action: Listen. Flip a coin. On heads, there is silence. The heart is ready to harvest. Draw until you draw a thing. Gain it, and discard the other cards. On tails, the heart beets on. Your opponents are entranced, and take one less action next turn.
skipcard Mysterious Fog Machine/A/Place a fog token on every thing in play. They cannot target or be targeted while the tokens are on them.
skipcard Corrupted Land/T/Action: Place a Corruption token on target thing. If that token is still on it after the beginning of your 3rd turn, destroy that thing.
skipcard Vampiric Regeneration/T/At the end of your turn, before discarding down to your maximum hand size, you may return to your hand target card in the discard pile that you discarded since you last ended a turn.
skipcard Homing Attack/A/You may play an extra Action this turn. Your Actions this turn can target Things or players that cannot be targeted as though they could be targeted. Draw a card the next time an Action you play this turn destroys a Thing.
skipcard "Next, You're Going To Say..."/A/Name a card. Target opponent reveals their hand. If they reveal any cards with that name, they discard all other cards, and you draw a card.
skipcard Tequila Shot/T/Action: Destroy Tequila Shot and draw a card; if it is an Action, play it immediately. You may not play an Action during your next turn.
skipcard Shots!/T/When this comes into play, give every player a copy of Tequila Shot (#7357). Peer pressure dictates that any player who does not drink theirs before the end of their next turn after you drink yours must discard a card.
skipcard Stay Hydrated/T/If you have no Water tokens, you may gain a Water token at the end of a turn in which you do not play both an Action and a Thing. If another card would prevent you from playing an Action or a Thing, you may spend a Water token to do so anyway.
skipcard Heaven's Door/T/Thing: You may discard a Thing card. Remove a Thing card in the discard pile from the game and add a sentence from that card to the ruletext of target non-Stand Thing anywhere not within another sentence. "Action:" and similar phrases don't count as a sentence or a part of a sentence for this effect.
skipcard The Hand/T/Action:  Erase a sentence from target Thing's ruletext. You may not erase a Thing's whole text this way.<BR>Action and Thing: Remove from the game target Thing with at most one sentence of ruletext.<BR>"Action:" and similar phrases don't count as a sentence or a part of a sentence for The Hand's effects.
skipcard Hermit Purple (IX)/T/Untargetable.<BR>Action: Look at the top 4 cards of the deck and optionally at target player's hand, but for each card in their hand, look at one fewer card from the deck. You may put one of the viewed cards from the top of the deck into the discard pile, and/or you may discard a card to rearrange those cards.<BR>Thing: Destroy a Thing you control. Draw a card if it's destroyed this way.
skipcard Giant Sign that says "Hit me" (T)/T/No one may target anything you own except for this.
skipcard Power overwhelming (T)/T/Play this atop of one of your things. No one may target anything you own except for this. If it has an action, it cannot be stopped.
skipcard Taunt (T)/A/Gain 3 taunt tokens, with the text "At any point during your turn, you may place this on one of your things. You cannot move this token. No one may target anything you own except for this."
skipcard Incoming Transmission/A/Once during each of your turns, while this is in your hand, you may reveal it to an opponent to force them to show you a card in their hand that you have not previously seen as a result of this card, if possible. When you play this, target opponent reveals their hand to you.
skipcard Transit Strike/T/At the start of their turns, your opponents must flip a coin. On tails, they may only play an Action if they discard a card first.
skipcard Whoopee Cushion/A/Discard another card as soon as you draw this if it was most recently shuffled into the draw pile by an opponent. When you play this card, shuffle it into the top 20 cards of the draw pile.
skipcard Cards Unwritten/A/Put the top 5 cards of the deck into the discard pile, then choose up to four different sentences on Action cards in the discard pile. An opponent chooses two of those sentences. This Action has the remaining sentences in any order as additional ruletext.
skipcard Careless Greed/A/Draw two cards. Put the top 10 cards of the deck into the discard pile.
skipcard Action Graft/A/Remove an Action card in your hand from the game. Choose an Action Ability of a Thing you control. Replace the text of that ability with the text of the removed Action.
skipcard Finders Keepers/A/Put a Thing that entered the discard pile during an opponent's most recent turn into your hand.
skipcard Stream of Consciousness/A/Draw cards until you draw an Action. Put each Thing you draw in this way into play immediately. Discard the Action. You may recover Stream of Consciousness from the discard pile by discarding a Thing for each Thing you drew.
skipcard Stolen Thunder/A/Look at target opponent's hand. If they have any Actions, they choose one to give you.
skipcard Plague Doctor/T/Action: Destroy target thing, all while finding your "Medical" degree ("Medical <i>what?</i>")
skipcard Your Knees. Hand them over./A/Destroy target thing.
skipcard Alchehol/A/Target a thing and flip a coin. On heads, destroy it. On tails, nothing happens.
skipcard Wave/A/You may play a Thing. If you do, the next player in order may play a Thing, and so on in order through all of your opponents. If all players play a Thing in this way, your opponents may draw a card and you may draw three cards.
skipcard Lagan/A/Move a Thing you control Up Your Sleeve. Gain a Buoy token with "When this is destroyed, return (Thing's name) from Up Your Sleeve to your control. Action: Destroy this."
skipcard Redistrict/A/Of all of target opponent's Things, gain control of the one that is physically closest to you.
skipcard Aura of Resilience/T/If a Thing would be destroyed by an Action Ability, instead put a Damage Token on it.<BR>At the end of each turn, destroy each Thing with as many Damage Tokens on it as words in its title.
skipcard Greater Aura of Resilience/T/If a Thing would be destroyed by an Action, instead put a Damage Token on it.<BR>At the end of each turn, destroy each Thing with as many Damage Tokens on it as words in its title.
skipcard Disinterest in Creativity/T/Players may not play non-red Action cards.<BR>Action: Destroy target Thing that's a color other than blue. You must target a Thing you control if able. (""This isn't some kind of Art Jam, this ain't no Cubist Reinterpretation, this is Dvorak! So do it right!"")
skipcard Creativity of the Soul/T/Players may only play non-standard colored Action Cards, when playing Action cards. %r Action: Destroy target thing, provided it is standard Dvorak blue. You must target one of your things, when applicable. (""Why stay in the mold, when you can reimagine?"")
skipcard Aura of Taint/T/If a thing you control gets controlled by another player, place a Taint token on it. %r Things with Taint tokens on them reduce their owner's handsize by 1 per each token. (""What, you think you're gonna pull a fast one? Bite me."")
skipcard Aura of Blood/T/If a thing you control gets destroyed, the player who destroyed it gains a blood token. %r Players with blood tokens, at the start of their next turn, destroy all of them and an equivalent amount of things/ (""All Hail Mithras"")
skipcard Conform./A/Return each non-blue Thing to its controller's hand. At the end of your turn, all opponents must discard until they hold no more cards than you. If you do not play a Thing this turn, no opponent may play a Thing during their next turn.
skipcard Aura of Illusion/T/If a Thing would be destroyed by an Action ability, flip a coin. On tails, swap the ruletext and flavortext of a random Thing controlled by the destroying player instead.
skipcard Gerrymander/A/Gain control of target Thing in play without changing its location on the table.
skipcard Zoom And Enhance/A/Put a Thing from your hand on top of target Thing with fewer words in its ruletext. Treat those Things as a single card with only the properties of the top card.
skipcard Spring The Trap/A/Return two Things you control to your hand. If you do, destroy two target Things.
skipcard Pressure Garden/T/When Pressure Garden enters play, create a blank Thing card named Gem and put it in your hand.<BR>Action: Create a blank Thing card named Gem and put it in your hand.
skipcard Greater Aura of Illusion/T/If a Thing would be destroyed by an Action, flip a coin. On tails, swap the ruletext and flavortext of a random Thing controlled by the destroying player instead.
skipcard Attack Mode/A/Do not draw at the start of the turn in which you play this. Destory target Thing.<BR><BR>Instead of playing a Thing this turn, you may draw a card and put a card from your hand on top of the draw pile.
skipcard Self-Driving Tank/T/Roll a die at the end of your turn.<BR>1-2: The previous player in turn order gains control of this card.<BR>3-4: The next player in turn order gains control of this card.<BR>5-6: Destroy one of your other Things at random.
skipcard Aura of Magic/T/If a thing you control gains a token, ignore all text on it until this gets destroyed.
skipcard Terra Blade/T/When this enters play, place it under a living thing. If the thing above it gets destroyed, randomly give this to any player's hand. Action: Destroy target Thing, and anything directly in line with it, from this card's perspective.
skipcard Daedalus Stormbow/T/When this enters play, place it under a living thing. If the thing above it gets destroyed, randomly give this to any player's hand. Action: Destroy target thing, and it's 3 closest things.
skipcard Fierce Storm/T/When Fierce Storm enters play or at the beginning of your turn, rotate it 90° clockwise and destroy a random Thing. If Fierce Storm would destroy itself this way, rotate it 90° clockwise instead.<BR>When Fierce Storm completes a clockwise rotation, put it in the discard pile and destroy target Thing.
skipcard Ritual of Renewal/T/Whenever you play an Action card from your hand, rotate Ritual of Renewal 90° clockwise.<BR>When Ritual of Renewal completes a clockwise rotation, you may play a card from the discard pile.
@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 7301-7400 into the Dvorak Engine.

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