To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard Self-Destruct Button (7y)/A/Target Thing destroys itself. loadcard The Crew's Boon (6y)/A/Gain 6 Coin tokens OR %rDraw three cards OR <BR> Use the Action abilities of up to three of your Things. loadcard Memory Jewel (5y)/T/Spend 3 tokens: Retrieve an Action from the discard. Use this only during your turn, once per turn. loadcard Action Thief/T/Action Thief has all Things' Action Abilities that weren't used since your last turn. loadcard Thing Thief/A/Look at target opponent's hand. Put a random Thing card from their hand into play under your control. loadcard Card Thief/A/Look at target opponent's hand. Put a card from their hand into your hand. loadcard Time Pocket (<i>τ′</i>)/T/When you play Time Pocket, move it Up Your Sleeve along with an Action and a Thing from your hand. Action and Thing: If you played no cards during your previous turn, destroy Time Pocket and play its attached cards. Action/Thing: Exchange the Action/Thing on the top of the discard pile with the corresponding attached card. loadcard Master Hacker/A/Look at target opponent's hand and exchange a card in their hand with the top card of the discard pile. loadcard Tacky Wallpaper/A/Target opponent is having difficulty concentrating on matters at hand and is too distracted to play more than one card during their next turn. loadcard I Want One!!!/A/Choose a Thing controlled by an opponent and put a copy of it into your hand. loadcard Skip (🚫)/A/%rThe next player skips their next turn. loadcard Draw 4 (+4)/A/%rThe next player draws 4 cards and skips their next turn. loadcard Cold Pizza/A/Discard a card. Then again, pizza is pizza; draw a card. loadcard Disaster...From The Stars!/A/The table is bombarded by a sudden meteor strike. Every player must destroy half of their Things, rounding up. loadcard Timeslap (<i>dτ</i>)/A/Put the next card that enters the discard pile into your hand. loadcard Last-Ditch Effort/A/Draw two cards. Until your next turn, opponents can't win the game and you can't lose the game. loadcard Trinity Force/T/If you control exactly three things and have drawn exactly three cards this turn, you may reveal your hand. If it contains exactly three actions and nothing else, you win the game. loadcard Isochron Reflector/T/After an opponent plays an Action card, attach it to Isochron Reflector and put any cards already attached to Isochron Reflector into the discard pile.<BR>Action: This ability has an identical effect to the Action card attached to Isochron Reflector. loadcard Phoebe/T/At the end of your turn, the player preceding you in turn order gains control of Phoebe. Action: Exchange Phoebe with a Thing controlled by the preceding player. ("An ancient centaur captured from the Kuiper belt, one of the largest known. A giant ring formed from micrometeoroid impacts darkens Iapetus's leading hemisphere. a = 12.869 Gm, e = 0.156242, i = 151.78˚") loadcard Kiviuq/T/You may not be eliminated, and if an opponent would win the game, you win as well. At the end of your turn, the player preceding you in turn order gains control of Kiviuq. ("Named for a mythological wandering hero.<BR>a = 11.294 Gm, e = 0.3288, i = 49.087˚") loadcard Bebhionn/T/Draw a card when you gain control of Bebhionn. At the end of your turn, the player preceding you in turn order gains control of Bebhionn. ("Named for a goddess of birth who was renowned for her beauty.<BR>a = 17.153 Gm, e = 0.333, i = 40.484˚") loadcard Hex of Nim (4y)/A/If the first opponent to your left has a Curse, eliminate them. Otherwise, they gain a Curse token that cannot be spent.%r%rPut Hex of Nim in the draw pile as the eleventh card from the top. loadcard Gnomish Mine (3y)/T/When you play Gnomish Mine, gain two Gnome tokens.%r%rAction: Gain a Gold token for each Gnome you have. loadcard Repair (2y)/A/You may play this without using your Action for the turn by spending 2 tokens of any type. %r%rMove a non-gold-colored Thing from the discard pile to your hand. loadcard Pan/T/At the end of your turn, the player preceding you in turn order gains control of Pan. Action: If the preceding player's hand has more cards than yours, take a card from their hand and give them control of Pan. ("Named for an ancient patron god of shepherds. Its distinctive equatorial ridge extends the entire height of its Roche lobe.<BR>a = 133,584 km, e = 0.000035, i = 0.001˚") loadcard Enceladus/T/At the end of your turn, the player preceding you in turn order gains control of Enceladus. Action: Put the top card of the discard pile into your hand and give Enceladus to the preceding player. ("Cryovolcanic activity in the south polar "tiger stripes" region supplies the material composing the gigantic, diffuse E Ring.<BR>a = 237,950 km, e = 0.0047, i = 0.010˚") loadcard Albiorix/T/At the end of your turn, the player preceding you in turn order gains control of Albiorix. Action: Take a card from an opponent's hand and either play it immediately or discard it; give Albiorix to the preceding player. ("The largest of the Gallic moons, named for a giant who was considered to be king of the world.<BR>a = 16.267 Gm, e = 0.477, i = 38.042˚") loadcard Astral Projection/T/You may not play cards from your hand. During your turn, you may look at the top X cards of the deck, where X is the number of cards in your hand, and you may play those cards (subject to normal restrictions). loadcard Meteoric Bombardment/A/You must destroy a Thing you control to play this card. If that Thing was at least the size of a:<BR>Pebble - Destroy target Thing.<BR>Car - That Thing's controller discards a card<BR>Town - and their hand.<BR>Moon - Destroy all tokens and seven more Things. loadcard <font color=9374d1>The</font><font color=b8d3ee> Great and Powerful Trixie</font>/T/<i>Smoke and Mirrors</i> - When a Thing you control would be the target of an Action, you may have that Action target a different Thing you control. When you would discard a card, you may keep it in your hand and discard a different card instead. loadcard Arbitrary Randomization/A/Shuffle the deck. Draw a card. Shuffle the deck again. loadcard Arbitrary Duplication/A/Select a random subset of 100 cards. (This can be a page of 100 cards or 100 randomly selected cards; based on your preference and what is conveniently possible.) Shuffle a copy of those cards into the deck. loadcard Arbitrarily Similar Game/A/Find a deck of Fluxx cards, and shuffle them into the deck. Treat Keepers and New Rules as Things. New Rules belong to the player who played them. Play Goals as written on their card, belonging to no player. Conditions defined by a goal are subjective, and may be voted on. If a Fluxx deck cannot be acquired, this card has no effect. loadcard Tethys/T/If you have fewer than five cards in your hand when you gain control of Tethys, draw cards until you have five. At the end of your turn, the player preceding you in turn order gains control of Tethys. ("Named for an ancient goddess who gave birth to the rivers and springs of the world.<BR>a = 294,619 km, e = 0.0001, i = 1.12˚") loadcard Hyperion/T/Your Things may not be destroyed by opponents' Actions. At the end of your turn, the player preceding you in turn order gains control of Hyperion. ("Named for an ancient god of watchfulness and observation who was said to be the first to understand the motions of the heavenly bodies.<BR>a = 1.481 Gm, e = 0.123006, i = 0.568˚") loadcard Iapetus/T/At the end of your turn, the player preceding you in turn order gains control of Iapetus. Action: Destroy an opponent's Thing and give Iapetus to the preceding player. If the destroyed Thing was controlled by the preceding player, draw a card. ("Named for an ancient god of either craftsmanship or mortality, depending on the interpretation.<BR>a = 3.561 Gm, e = 0.028613, i = 15.47˚") loadcard This Card May Save the Game/A/Remove from the game any card in play or your hand that states at least one of it cannot be destroyed or it cannot be removed from the game. This overrides any effect of that card preventing it from being removed from the game. This card may be played out of turn if the game cannot otherwise advance. loadcard I'm Bored, Let's Play Something Else/A/Find another board/card game that is turn based as Dvorak is. Set it up per it's rules. At the end of each player's Dvorak turns, they take a turn in that game. If it allows players to be eliminated, the first player eliminated is eliminated from the Dvorak game, and that game ends. If not, when that game ends, the lowest scoring player is eliminated. If there is no scoring, the winner of that game decides who is eliminated. loadcard Video Challenge/A/Choose an opponent. Find a 2-player competitive video game with a mode or minigame that can be completed in under 10 minutes, that you can play with that opponent (ie, 1 course of a Kart racing game, 1 match of a fighting game, a Mario Party minigame). The winner may choose any number of the loser's Things and destroy them. loadcard <font color=E1464A>Su</font><font color=FFEB8A>ns</font><font color=E1464A>et Shi</font><font color=FFEB8A>mm</font><font color=E1464A>er</font>/T/Humans and Ponies you control count as both Ponies and Humans.<BR>Action: Look at target player's hand. loadcard <font color=A49AE4>Pr</font>i<font color=A49AE4>nc</font>e<font color=A49AE4>ss L</font>u<font color=A49AE4>n</font>a/T/At the end of each player's turn, you may look at that player's hand. If you raised the moon as your last turn, you may put a card from their hand on top of the deck.<BR>Turn - Raise The Moon - Until your next turn, players can't play or destroy Things. You may not raise the moon next turn. loadcard Renegotiate/T/Play in response to an opponent's Action. That opponent may choose new targets for that Action.<BR>You may negate that Action. (""Make me an offer I won't refuse."") loadcard Nonstop Action/T/If any player ends their turn without having played an Action or used an Action ability during their turn, they are eliminated. loadcard Sharing is Caring/T/Any player may use an Action ability on any other player's Things. loadcard PSI (◯☆✚⬜)/A/Name a word. Reveal the top card of the deck. If that word is in the title of the card you revealed, you may choose to play it immediately (this does not count against your turn limits) or put it in your hand. If it does not, or if you choose not to play it or put it in your hand, discard it. loadcard Prometheus/T/You may give Prometheus to the player preceding you in turn order and reveal the top card of the deck; if it is an Action, you may draw, play, or discard it immediately. At the end of your turn, the preceding player gains control of Prometheus. ("Named for an ancient trickster god who brought knowledge of fire to humanity.<BR>a = 139,380 km, e = 0.0022, i = 0.008˚") loadcard Janus/T/When you play Janus, find Epimetheus and put it into an opponent's control. Draw a card when you gain control of Janus. The player preceding you in turn order gains control of Janus when a Thing is played. If you would gain control of Epimetheus, exchange it with Janus. ("a = 151,452 km, e = 0.0068, i = 0.165˚") loadcard Epimetheus/T/When you play Epimetheus, find Janus and put it into an opponent's control. Discard a card when you gain control of Epimetheus. The player preceding you in turn order gains control of Epimetheus when an Action is played. If you would gain control of Janus, exchange it with Epimetheus. ("a = 151,502 km, e = 0.0098, i = 0.335˚") loadcard Ennui/T/If the game has been ongoing for at least 2 hours, this card has been in play for at least 10 minutes, and there are no other Things in play with victory conditions, you win the game. If any player plays an Action with a victory condition on it, destroy this card (no victory occurs). loadcard Dr. Mario (💊)/T/Action: Destroy 1 thing you control in order to destroy 2 things of the same color controlled by another player. loadcard It's Summer, No Reason for Sleeves/A/Starting with you and going clockwise, each player plays every card Up Their Sleeve, in any order they wish. ("Up Yours, Sleeve.") loadcard Mystery Flask (1y)/T/When Mystery Flask is destroyed, draw two cards and gain a Token of any type.%rAction: Destroy this. loadcard The Shelf (0y)/T/Whenever you have fewer than 5 cards Up Your Sleeve, put the top card of the deck Up Your Sleeve. Cards Up Your Sleeve have a Cornercost equal to the first number in their cornervalue, or if they don't have one, the number of words in their name plus four.%rOnce per turn, you may pay tokens equal to the Cornercost of a card Up Your Sleeve to play that card. loadcard Exodial Flourish (9z)/A/If you have five Things with different names and the same non-Thing, non-Token type, win the game. %r%r Look at the top 20 cards of the draw pile. You may play one Thing that has a non-Thing, non-Token type from among those cards. Then shuffle Exodial Flourish into the draw pile. loadcard Black Hole/T/Any cards that touch this card, even in hand, gets immediately discarded or destroyed. This card only has effect in your hand or the playing field. ("FWOOMP!") loadcard Elevator To Hell/T/Action: Ride the elevator into hell, skipping your next turn as well as targeting up to 3 opponent's tangible things then destroying them immediately. ("Welcome to Hell. No Pizza only Taco.") loadcard Mysterious Rune/T/Play this on one of your things. The Rune prevents cards from targeting itself and the thing under it. The Rune destroys the thing under it and itself after 2 rounds. ("Maybe it's best not to touch it.. yourself..") loadcard Automated Token Production Facility/T/At the start of each turn, gain 1 token of a type of your choice. loadcard Trap Card/A/This card cannot be played unless another card causes it to be played. If this card is played or discarded, the player who caused this to occur is eliminated. loadcard Death Lottery/A/For each player, create a new Action card titled "[Player's name] Loses" with the text%r"[Player's name] is eliminated." and shuffle it into the deck. loadcard Ace of Wands/T/Gain 1 magic token at the start of your turn. loadcard Thorns/T/When you get this, you must show it to all opponents. Cannot be played or discarded. Your hand size is decreased by 2 while this is in hand. ("This.. This must hurt") loadcard Unfinished Tome/T/Action: Destroy 5 of your magic tokens to destroy this card, create a Tome Card of a thing you control (mimicking it's abilities) then play it on yourself. A Tome allows you to destroy magic tokens as an action to do something mimicking the original thing. loadcard Aegir/T/If one of your Things would be destroyed, you may discard a card to return it to your hand instead. At the end of your turn, the player preceding you in turn order gains control of Aegir. ("Named for an ancient giant of the sea who soothed storms.<BR>a = 20.483 Gm, e = 0.237, i = 140.233˚") loadcard Anthe/T/When you play Anthe, specify a type of token and gain one such token. At the end of your turn, the player preceding you in turn order gains control of Anthe. Action: Gain a token of the specified type. ("Named for a giant's flowery daughter who went into the sea and became a bird.<BR>a = 197,700 km, e = 0.0011, i = i = 0.1˚") loadcard Pandora/T/At the end of your turn, the player preceding you in turn order gains control of Pandora. Action: Play a Thing. Thing: Play an Action. Action or Thing: Draw a card. Action and Thing: Draw three cards and play them. ("Its chaotic orbit outside the F Ring is perturbed by mean-motion resonances with Prometheus and Mimas.<BR>a = 141,720 km, e = 0.0042, i = 0.050˚") loadcard Deterrent/T/When a player is about to win the game, you may destroy a Thing in play. loadcard Catapult/T/When you play a Thing, you may instead play it into another player's control. loadcard Redirection/T/Play in response to a card's effect targeting a card or player. You choose a new valid target. loadcard Bloo Potion/A/Gain 5 magic tokens ("Tastes like Bloo with a hint of Dark Bloo.") loadcard Wed Potion/A/Gain 3 health tokens. If one of your living things were to get destroyed, destroy a health token to keep them in-game. ("Wed tastes like blood.") loadcard Grene Potion/A/Gain 3 poison tokens. As an action, you may put a poison token on a living thing controlled by an opponent. Destroy their thing at the end of your next turn if the token is still there. ("I wouldn't taste this one.") loadcard Ward of Protection/T/Any time a Thing you control would be destroyed, you may reveal this card from your hand. Ignore that effect, then put a Ward token next to the deck. Then, with <i>x</i> equaling 2 times the number of Ward tokens next to the deck, take the top <i>x</i> cards off the deck, add this card to that pile, shuffle that pile, and put that pile back on top of the deck. loadcard Ward of Permanence/T/Any time you would be forced to discard, swap, or give away any number of cards in your hand, you may reveal this card from your hand. Ignore that effect, then put a Ward token next to the deck. Then, with <i>x</i> equaling 2 times the number of Ward tokens next to the deck, take the top <i>x</i> cards off the deck, add this card to that pile, shuffle that pile, and put that pile back on top of the deck. loadcard Ward of Immutability/T/Any time an Action card would seemingly have a permanent effect on the game, you may reveal this card from your hand. Ignore that card, remove it from the game, then put a Ward token next to the deck. Then, with <i>x</i> equaling 2 times the number of Ward tokens next to the deck, take the top <i>x</i> cards off the deck, add this card to that pile, shuffle that pile, and put that pile back on top of the deck. loadcard Ace of Kings/T/Action: Destroy an opponent's thing. If you destroy a card-like thing (such as those found in a 52 deck of cards), you gain another action. ("There can only be one") loadcard Ponker/T/Whoever has control over 5 card-like things (such as those found in a 52 deck of cards) without any of them making a pair, 3 of a kind, or other Poker related matchings wins. ("Poker? What's that?") loadcard Soundproof Room/T/Play on an opponent. They discard a card every time they don't whisper when talking. ("aaaaaaaaaaahh") loadcard Free Token/T/As soon as this Thing enters play, destroy it and gain a token of a type of your choice. loadcard Yo-yo/T/At the start of your turn, put Yo-yo in your hand. loadcard Uno/A/If this card is the only card in your hand, you may say the name of this card. Then, at the start of your next turn, before you draw a card, if this card is still the only card in your hand, you may play this card to win the game. loadcard Necromancy/A/Take a living thing from the discard pile and take control of it. It is considered dead and gets destroyed after 3 turns. ("Rise.. so you might die yet again.") loadcard Ritual/A/Choose a discarded action and perform it. loadcard Card Generator/T/Action: Draw a card from the deck. ("Stimulation of Innovation and Creation.") loadcard Ward of Vitality/T/Any time an opponent would restrict your ability to draw or play cards, you may reveal this card from your hand. Ignore that effect, put a Ward token next to the deck, and with x equaling 2 times the number of Ward tokens, shuffle this card into the top x cards of the draw pile. loadcard Wizard Tower/T/Action: Gain a Magic token. For each of your Magic tokens, gain a Cookie token. loadcard Weathered Oaken Chest/T/When you play this and at the beginning of your turns, draw cards until you draw a Thing, put it face-down inside the Chest, and shuffle the rest you drew back into the draw pile. If this card is destroyed, divide the Chest's contents evenly between all players and keep the remainder for yourself. loadcard <font color=000>Holon Scientist</font> (𝛿)/T/If any player has more cards in their hand than you, draw cards until have the same number of cards as that player. ("You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.") loadcard <font color=000>Copycat</font>/T/Choose an opponent. Shuffle your hand into the deck. Then, count the number of cards in that player's hand and draw that many cards. ("You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.") loadcard <font color=000>Professor Oak's Research</font>/T/Shuffle your hand into the deck. Then, draw 5 cards. ("You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.") loadcard Sudden Portal/A/Create a copy of a card found in the Infinite Dvorak Deck, then put it in your hand. ("Aka a Cameo") loadcard Pineapple/T/Action: Eat the Pineapple by destroying it. Destroy an opponent's thing and one of your things. ("In Soviet Russia, you don't eat Pineapple. Pineapple eats YOU!") loadcard Mysterious Package/T/Draw the top two cards before playing this, choose one and reshuffle the other into the deck, and play this on an opponent with the other card facedown underneath. If they choose to open this, they must immediately play the card underneath this card. If they don't you must play the card underneath this card. Discard after they make their decision. loadcard <font color=000>Bill's Maintenance</font>/T/Shuffle a card from your hand into the deck. If you do, draw 3 cards. ("You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.") loadcard <font color=000>Cheerleader's Cheer</font>/T/Draw 3 cards. Each other player may draw 1 card. ("You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.") loadcard <font color=000>Bianca</font>/T/Draw cards until you have 6 cards in your hand. ("You may play only 1 Supporter card during your turn (before your attack).") loadcard Cult Leader/T/If this card gets destroyed and there are any other Cultists things, destroy a Cultist thing. This cannot be played if you control the Mastermind Action: Destroy Target Living Intelligent Thing that is not a Cultist from an opponent. Create and Play the Cultist card from the Infinite Dvorak Deck. Takes two of your turns to recharge. ("Mithras invites you with open arms") loadcard Curse of Depletion/T/Play this on an opponent's thing. This cannot be removed from the card it's played on. Draw 1 less card (minimum of 0) when drawing cards. ("I hex thee with a curse that will bring you to your demise!") loadcard Curse of Baby Hands/T/Play this on an opponent's thing. This cannot be removed from the card it's played on. Your maximum hand size is 3. If you ever have more than 3, even as a result of drawing on your turn, discard cards from your hand until you have 3. ("Baby Hands. Robin has 'em. Now you do too.") loadcard Illuminated Manuscript/T/<BR><span style="font-size: 400%; font-family: 'Old English Text MT', Fraktur, blackletter">O</span><span style="font-variant: small-caps;">nce per turn</span>, you may Illuminate a Thing you control with a drawing illustrating its form or function. Any player who controls five Illuminated Things wins the game. @emit [name(%#)] pastes the Infinite Dvorak deck/Cards 6601-6700 into the Dvorak Engine.
Back to the Infinite Dvorak deck/Cards 6601-6700