Dvorak Export: Infinite Dvorak deck/Cards 6201-6300


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Aftertaste of Wisdom F3
Action
Draw two cards.

As long as Aftertaste of Wisdom is the top card of the discard pile, players have no maximum hand size.

"Well, everyone knows that."
Card : Corrigan
Rhinoceros
Thing - absurd
Any player with a Rhino token may not play any card or use any card ability. Such players may destroy a Thing under their own control once per turn. If all players except one (and at least 3) have Rhino tokens, the odd player out is eliminated. Then this and all Rhino tokens are destroyed.
Action (global) gain a Rhino token, unless the last player to play did so.

Concept by Ionescu.
Card : Goldenboots
Blood Rage 0p
Action
Whenever you destroy an opponent's Thing this turn, draw a card, or two if it's a living Thing. You may play any number of extra red Actions this turn and one extra non-red Action.
Card : Bucky
Bloodbath 1q
Action
Destroy all living Things and all tokens. Any surviving Things become the same color as this card.
Card : Bucky
Smash The Machine <>
Action
Target Thing that automatically creates Tokens of a certain type, or automatically destroys Tokens of a certain type, has its text blanked. All Tokens of that type become Pointless Tokens.
Card : Goldenboots
Swarm of Starving Rats 2q
Action
Destroy all food and one other Thing.

They even ate my computer!
Card : Bucky
Bottled Paper 3q
Thing
When Bottled Paper is destroyed, put 3 blank cards in your hand.
Card : Bucky
Death Vortex
Thing
Whenever another nontoken Thing would be destroyed, put it on the bottom of the draw pile instead.
Card : Corrigan
Crush the Poor
Action
Eliminate target player if he or she has at least four fewer cards in hand than you.(The number of cards in your hand is checked after you play this card.)
Card : Corrigan
Debilitating Radiation
Action
Choose up to two target Things.

The Action: abilities of those Things can't be activated until your next turn.
Card : Corrigan
Magic Cue Ball o
Thing
Action: If your max hand size is greater than 5 and you have less than 5 cards in hand, draw a card.
Card : ChippyYYZ
Flip It Turn-Ways
Action
Exchange control of two target Things and reverse the turn order.

8^y
Card : ChippyYYZ
Scratch
Action
Shuffle all cards in play, in players' hands, and in the discard pile into the deck, then each player draws four cards.
Card : ChippyYYZ
Misleading Rumour
Action
Reveal the top three cards of the draw pile. An opponent of your choice chooses two of those cards and puts them on the bottom of the draw pile.

Draw two cards.

A clever man doesn't trust the story. A wise man doesn't trust the source.
Card : Corrigan
Psychic Generator
Thing
Whenever you would draw a card, before looking at it, you may predict the card's type, then reveal it. If you predicted correctly,put a charge counter on Psychic Generator. Otherwise, remove a charge counter from Psychic Generator.

When there are four or more charge counters on Psychic Generator, you win the game.
Card : Corrigan
Lazy Susan O
Action
All non-token things in play change ownership to the player immediately prior to the current owner in turn order. The previous owner can choose to send any Tokens attached to the Thing(s) along with them, or not (all or nothing).

It was JUST RIGHT HERE!
Card : Goldenboots
Weathervane
Thing
Comes into play with a North token. This card always has exactly one North, South, East, or West Token on it. Action: (global) Change the token on this card to another Token listed above.
When the token is...
North: No Actions may be played.
South: No Things may be played.
West: No Action abilities may be used.
East: No Thing abilities may be used.

The West wind is persistent
Card : Goldenboots
Self-Denial <-->
Thing
All Things must be played under the control of a target opponent, unless the player playing the Thing skips his/her Action this turn, and discards a card.

Looks better... over THERE
Card : Goldenboots
Vertical Teleport 4q
Action
Remove target Thing from play until the end of the turn. When it returns, it is destroyed.

Splat!
Card : Bucky
Recall Device 5q
Thing
Action:Return target Thing to your hand if you ever controlled it this game.
Card : Bucky
Empire of Skittles
Thing
At the beginning of your turn, if you control tokens of at least five different types, you win the game.
Card : Corrigan
Lit Dynamite
Thing
When Lit Dynamite enters play, you lose the game.
When you discard Lit Dynamite, you lose the game.
Action: Reveal Lit Dynamite from your hand, then discard a card at random. Put Lit Dynamite into target opponent's hand, then that player discards a card at random.
Card : Corrigan
Closed-Circuit Television
Thing
Whenever you become the target of an Action or ability an opponent controls, draw a card.
Card : Corrigan
Cardboard Poisoning 6q
Thing
Whenever a player draws a card, they gain a Toxin token.

Any player who controls 4 or more Toxin tokens is eliminated at the end of each turn.
Card : Bucky
Reshape 7q
Action
Destroy target non-living Thing with no cornervalue. Gain two tokens of any one type.

Made from 100% recycled paper
Card : Bucky
Windswept Rock
Thing
No matter what any other card says, this card may not be edited, turned over, renamed, destroyed, or blanked. It can never have a cornervalue or flavour text, and its colour may never be changed. No tokens may ever be placed on this card. The right of Goldenboots to be recognised as the author of this card is inviolable.
Card : Goldenboots
Forced Upgrade
Action
Destroy a Thing with no Action abilities and replace it with a Thing card from your hand that has an Action ability.
Card : Kevan
Techno-Core Generator
Thing
Action: Put a Thing you control or a card from your hand face-down underneath Techno-Core Generator.
Action: If there is a card underneath Techno-Core Generator, draw a card.
Card : ChippyYYZ
Token Booster Pack
Action
Gain three different Tokens of any types you choose, then draw a card.
Card : ChippyYYZ
Cease-Fire Aegis
Thing
If a Thing you control would be destroyed by an Action, then instead Things controlled by the player who played that Action can't be destroyed until their next turn.
When an Action you play destroys a Thing, put Cease-Fire Aegis in the discard pile.
Card : ChippyYYZ
Back in Business
Action
Bring back a card from the discard pile into game under your control.
It's indestructible until it leaves play.

...and this time we're here to stay.
Card : NinjaWookiee
Transparent Suitcase
Thing
You can put cards from your hand on the table, frontside up so everyone can see them. They still count as in your hand, but you ignore them when determining the number of handcards.
If Transparent Suitcase gets destroyed take back those cards.
Card : NinjaWookiee
Brain-Jellyfish of Mental Crippling
Thing
Your handcardlimit is reduced by 1.
At the beginning of your enemies turn (before drawing) that player discards a card.
Thing: An enemy of your choice gets 1 Braintumor token with the ability "Your handcardlimit is reduced by 1" and you get 1 Brainjuice token with the ability "Your handcardlimit is raised by 1".
No player can have more than 3 Braintumor or Brainjuice tokens.
Card : NinjaWookiee
Rocket Launcher 8q
Thing
Enters play with an Ammo Token on it.
Action:If this has any Ammo Tokens on it, remove one of them and destroy another target Thing.
Card : Bucky
Reload 9q
Action
Return a Thing you control to your hand and draw two cards. You have no hand size limit this turn.
Card : Bucky
Fine Printer 5pt
Thing
Action Erase a Fine Print from this card and add it to the ruletext of target Thing; toss a coin: destroy this on Tails.

Fine Print destroy this after using any Action or Thing ability Fine Print To use any Action or Thing ability of this Thing, costs an Energy token Fine Print Destroy this and Fine Printer at the end of your turn
Card : Goldenboots
Unperson 00
Thing
If a Token with the same name as a card author is on this, no Action cards by that author may be played and Thing cards by that author are considered blank. Thing create a Token of any type on this card. Action and Thing (any player) Discard a card to create a Token of any type except Goldenboots on this card.
Card : Goldenboots
Future Echo
Action
Put a Thing you control on top of the deck, then look at the top 3 cards of the deck and put them back in any order.
Card : ChippyYYZ
Wraithform
Action
Draw a card, then set all Things you control and all cards in your hand aside until the beginning of your next turn. Skip your next turn. You can't lose the game until your next turn.
Card : ChippyYYZ
Blow Into The Cartridge
Action
Each player discards their hand. Shuffle the discard pile and all cards that have been removed from the game into the deck. Each player draws four cards.
This action cannot be countered or negated.
Card : ChippyYYZ
Catastrophe Prevention 11
Thing
Action: If this card ever leaves play or your control, all players lose the game.

"Such a doomsday device would only be an effective deterrent if everybody knew about it."
Card : AldusValor
Gray Eleven 11
Action
Draw 11 cards, choose and play one of them. Remove the rest from the game.

"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
Card : AldusValor
North's Hourglass 11
Thing
This card comes into play with 11 time coutners on it
Action: At the beginning of your turn, remove a time counter from North's Hourglass. If no counters remain, all players discard their hands and this card is shuffled into the deck.
Card : AldusValor
Flux Capasitor
Thing
Everytime you draw a card you may choose to either draw from the discard pile or the bottom of the deck instead of drawing from the top of the deck.
Card : NinjaWookiee
Check The Sucker Box
Action
Choose: Bring back a card that was removed from game and put it in your hand; or choose a card that was created but not added to the game for some reason and put it in your hand.
Card : NinjaWookiee
It's all about the numbers
Thing
Add a time counter on this card at the end of your turn. When there are 5 or more time counters are on this card, end the game.
Numbers on cards that are not cornervalues are added to the controllers points. At the end of the game the player with the most points wins.

This card worth 10 extra points.
Card : NinjaWookiee
Ever-Expanding Card Game ++
Action
All players have 1 added to their hand limit.
Card : Goldenboots
No Coherent Theme QQ
Thing (Zombie)
While this is in play, all Money tokens are considered Nodes and all other Things have the additional ruletext "except during the turn this was played" at the end of each sentence. Cards with cornervalues consisting of more than one character have their cornervalues reversed (A1 -> 1A)
Card : Goldenboots
Spell Stowaway
Thing
At any time, if there isn't a card under Spell Stowaway, you may put a card from your hand under it face-down.

Whenever an opponent would play an action card whose title contains a character in the cornervalue of a card under Spell Stowaway, you may first play a copy of that action and put all cards under Spell Stowaway into the discard pile.
Card : ChippyYYZ
Force Screen df3
Action
Gain 3 Shield Tokens. These tokens have "If a non-Shield Token Thing you control would be destroyed by a card you don't control, destroy a Shield Token instead.
Card : ChippyYYZ
Shroud of Obscuring
Thing
At the beginning of your turn, put a Fog Token on a random Thing.
Things with a Fog Token cannot be targeted by Actions.
Other things with 2 Fog Tokens are blank.
Any time a thing has 3 Fog Tokens, remove it from the game.
Card : ChippyYYZ
Forgotten City
Thing
Forgotten City can't be targeted by Actions.

Action: Each player draws a card.
Card : ChippyYYZ
Passing Darkness
Action
Players can't draw cards until your next turn.

Instead of playing a Thing this turn, you may choose that players can't play Things until your next turn.
Card : ChippyYYZ
Remembrance
Action
Shuffle the discard pile and Remembrance into the deck.

If Remembrance is in any zone where you can read it, you may play it as though it were in your hand.
Card : ChippyYYZ
Victory Feast 0q
Thing
When you play Victory Feast, gain a Food token.
Action:Thing: Destroy two of your Things to gain a Food token.
Action+Thing: Pay one Food token per remaining player to win the game (minimum 3).
Card : Bucky
Ego Blast 1r
Action
Destroy a Thing. If its controller has a Persona, they lose 2 life.
Card : Bucky
Persona's Boon 2r
Action
Target player with a Persona gains or loses 3 life,
OR destroy all green Things and draw a card,
OR search the deck for a card that has been shuffled into it from elsewhere, move it to your hand, and shuffle the deck.
Card : Bucky
Thoughtsieve
Thing
Once per turn, when the deck is shuffled, you may look at the top two cards. You may put one of them into the discard pile.
Whenever one or more cards would be shuffled into the deck, you may destroy Thoughtsieve to put one of those cards into your hand and the rest on top of the deck, then shuffle the deck.
Card : ChippyYYZ
Dualcharge
Thing
When Dualcharge enters play, your turn ends.
You can't draw cards.
When you play an Action, put Dualcharge into the discard pile and play a second copy of that Action.
Card : ChippyYYZ
Personal Familiar
Thing
Personal Familiar counts as both a Thing and a Player under its controller's control with 5 life and starting/max hand size 2. At the end of your turn, Personal Familiar takes a turn.
It has "Action or Thing: Move a Skill card from your hand to your controller's hand." and "Action and Thing: Reveal a card from your hand and move it to your controller's hand."
Card : ChippyYYZ
Please keep Religion out of this
Thing
This card is indestructible. Religion- and blasphemy-related cards except this one are banned. Banned cards in play are continuously removed from the game and have no effect. Players may reveal banned cards from their hand and remove them from the game to draw a card.
Card : [[User:Lynx
Πυθαγόρας 10
Thing — Philosopher
Action: create or destroy Number Tokens until you have 10 of them.
Action (Global): destroy two cards you control. If the addition of a number on the first card with a number on the second one gives a perfect square, gain control of Πυθαγόρας.
When Πυθαγόρας is destroyed, create a Gold Token.
Card : [[User:Lynx
Random Humour 465
Action
Collect 1d6 Humour Tokens. Discard a card. Remove the first card of the deck from the game. Every other player destroys one Thing of his own. If a player has 23 Tokens of a kind, he doubles them. Draw 3 cards.
Card : [[User:Lynx
Infector Microtoken
Thing
Action: Destroy target non-Token Thing if its controller controls less than 3 tokens. Shuffle Infector Microtoken and a copy of itself into the deck.

Its microscopic size renders it vulnerable to organisms small enough to detect it.
Card : ChippyYYZ
Lux Cannon
Thing
Once during your turn, you may either put an Energy Token on Lux Cannon, or you may remove three Energy Tokens from Lux Cannon and remove target Thing from the game.
Card : ChippyYYZ
Humour Random 705
Action
Put a Random Token onto every Thing. Remove target Thing from play until the end of the turn. Target player plays the top card of the deck. Destroy target Thing. Repeat the effects of any Action you played on your previous turn. Each player discards his hand, then draws a card.
Card : [[User:Lynx
Random SPAAARTAAAA 228
Action
Draw a card for each Random Token, Homour Token and SPAAARTAAAA!1!! Token in play. If the sum of the digits of the cornervalues of the cards in your hand is 24, you win.
Card : [[User:Lynx
Closed Economy 2E
Thing
When a card would have someone create Tokens, but doesn't explicitly say to create them, what it really means is that that someone has to take that number of Tokens from another player (e.g., this applies when it says to ‘collect’, ‘put’, ‘gain’ or ‘double’ Tokens).
Card : [[User:Lynx
Immune System
Thing
When Immune System enters play, look at target opponent's hand.
Action and Thing: Create a Token of any type. It has "You may ignore any effects that cards with the same name as this Token would have on you or your cards/tokens."
Card : ChippyYYZ
Encrypto-Ware
Action
Set aside two random cards from target player's hand face-down (they are not in play) and put two Encryption Tokens under your control on each of them.
When either card has no Encryption Tokens on it, return that card to that player's hand.
Card : ChippyYYZ
Player Conservation Rule PCR
Thing — Rule
If a player would lose, instead he gains an Asymmetric Rule Token with “Your maximum hand size is reduced by 1. On your turn you have only one Action or Thing”.
Card : [[User:Lynx
Rule Protection Rule RPR
Thing — Rule
Rules and Laws, including this one, are indestructible, unremovable, undeletable, unblankable and untargetable.
Card : [[User:Lynx
Burn the originals 1B
Action
Burn any paper-based item (like a book or a card) or a Rule or Law. Burned things are effectively removed from the game, but in order to resist this effect they must be specifically unburnable.
Card : [[User:Lynx
Actors' Guild
Thing
You may play an additional Action each turn.
When a player has more Money Tokens than each other player, that player gains control of Actors' Guild.
Card : ChippyYYZ
Liquidate
Action
Destroy target Thing. Its controller may gain 3 Money Tokens or 3 Water Tokens.

How literally do you want to take it?
Card : ChippyYYZ
Final Boss L100
Thing — Asymmetric Rule
This card is untargetable.
This substitutes the rules for your turn: “N is the number of other players when this card is played. At the start of your turn, you draw 5+N cards. Then you may play N+1 cards and 1 Thing's Action or Thing or Action+Thing, in any order. Your hand size is unlimited.”
You are immune to status effects (e.g., poison). If you lose everyone else in the world wins (even if they had lost).
Card : [[User:Lynx
Rock Paper Scissors Freeform Tournament 3
Thing
When this card is played, each player creates a Rock Token with ‘Action: destroy a Paper’, a Paper Token with ‘Action: destroy a Scissors’, and a Scissors Token with ‘Action: destroy a Rock’.
If a player hasn't any Rock, Paper or Scissors in play, he is eliminated.
Card : [[User:Lynx
Spam
Action
Create 3 Things with a title of one word, type “Thing — Spam”, and nothing else. Create also a copy of Spam. Shuffle all of these cards, and this one too, in the first 60 cards of the deck.
Card : [[User:Lynx
Rule Prohibiting Exclusion
Thing — Rule
If an effect would choose or target a card, any card in the same zone may be chosen regardless of restrictions (e.g. "target Thing you don't control", "untargetable", "search for a card named...").
If an effect would choose or target a player, any player may be chosen regardless of restrictions.
Card : ChippyYYZ
Rule Excluding Prohibition
Thing — Rule
Players can always draw and play cards. Things can always be targeted, edited, destroyed, and removed from play. Players can always take turns, win the game, and lose the game.
Card : ChippyYYZ
Battle Formation ^
Thing
Action: Rotate this card 90°.
At the beginning of your turn, rotate this card 90°.
Battle Formation is indestructible while it's pointing at you. Whenever you play a Thing, you may put a damage counter on a Thing controlled by the player Battle Formation is pointing at. Destroy that Thing if it is a Token or if it already had a damage counter.

If there's an odd number of players, there's no one directly across from you.
Card : ChippyYYZ
Lawyers’ Guild
Thing
You play Rules, Laws and paper items for free.
When a player has more Rules, Laws and paper items combined than all the other players combined, that player gains control of Lawyers’ Guild.
Card : Lynx
Blast from the Past
Action
Put the Thing closest to the bottom of the discard pile into play under your control.
Card : Binarius
Audacious Endeavor
Thing
Whenever you play a card, gain a token whose name is the name of that card's author if you don't already have one. If you have collected 10 tokens in this manner, you win the game.
Card : Binarius
Don't Stop the Music
Action
Draw a card. Until the end of your turn, whenever you draw an Action you may play it immediately; if you choose to do so, draw another card.
Card : Binarius
New Day
Thing
It's a new day to wake up to.
Card : newecreator
Blue Horizon
Thing
I feel free and lived to see what's beyond the offing.
Card : newecreator
Hypernova
Thing
Don't just shine; illuminate the sky with your hypernova.
Card : newecreator
Wisdom of the Ages
Thing
Smile a silent smile of serene sagacity. Your hand size limit is increased by two.
Card : Binarius
Masterful Dexterity
Action
Exchange target Thing in play with a Thing from your hand.
Card : Binarius
Flash of Inspiration
Action
Discard any number of cards, then draw as many cards as you discarded and play one of them.
Card : Binarius
Illusion Confluence 3r
Action
Choose three; you can choose the same option more than once:
*Change target Thing card's flavortext to any value.
*Destroy a Thing with flavortext.
*Gain two tokens of a type that's in a Thing's flavortext.
Card : Bucky
Disruptive Confluence 4r
Action
Choose three; you can choose the same option more than once:
* Return a nontoken Thing to its owner's hand.
* A chosen opponent discards a random card.
* Target Thing gains the text "This is immune to Actions".
Card : Bucky
Banhammer 5r
Thing
When you play Banhammer, name a card. If a card with that name is ever visible, it leaves the game until Banhammer leaves play (when it returns to where it was). If a player draws a card with that name, they may discard it and draw a card.
Card : Bucky
That's My Cue
Reaction
At any time while this card is in your hand, you may write the name of a card on a piece of paper and lay it face-down on the table. If an opponent plays a card with that name, you may immediately discard this card in response and play another card from your hand.
Card : Binarius
Civic Participation
Action
Each player must create a card to propose for inclusion in the Infinite Dvorak Deck. Shuffle any unanimously accepted candidates into the draw pile.

(And add them to the deck online.)
Card : Binarius
More Where That Came From
Reaction
Play immediately in response when an opponent destroys one of your Things. Replace it with a Thing from your hand.
Card : Binarius
Old Oaken Cask
Thing
If you would draw a card, instead you may choose a random card from the Vintage Booster pack and add it to your hand. If you do, remove Old Oaken Cask from the game.

March '07 Kevan, exquisitely aged. Pairs well with whitewash.
Card : ChippyYYZ
Economic Confluence
Action
Choose three; you can choose the same option more than once:
*Gain two Money Tokens.
*Draw a card if you control more Things than each opponent.
*Exchange control of target Thing and two tokens you control.
Card : ChippyYYZ
Bonus Objectives
Thing
When a player plays a card besides their first in a turn (or their first if it's not that player's turn), they get a Dvorak Token.
A player may spend 4 Dvorak Tokens to shuffle Bonus Objectives into the deck, draw 6 cards, and play one of them.
Card : ChippyYYZ

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