Dvorak Export: Infinite Dvorak deck/Cards 6001-6100


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Luck of the Draw II/A/Play this card as soon as you draw it; you may take another Action this turn. Draw five cards. Choose two of them to discard, then discard two of the remaining three at random.
skipcard Thickening Agent/T/Play onto any Thing; equipped Thing's Action ability now reads "Thing and Action: [ability ruletext]" instead. (If equipped Thing has more than one Action ability, choose one when Thickening Agent comes into play.)
skipcard Unwinding Clock/T/At any point during each opponent's turn, you may play one Action ability of any machine currently in play under your control.
skipcard The Trollhammer/T/Action: Destroy a Thing that is related to an Abrahamic religion. ("Amongst the shadows rides a beast,%r Gripping hard a mighty hammer,%r Looking for weak Christian blood%r")
skipcard Red Rover, Red Rover/A/Choose a Thing and an opponent, then play rock-paper-scissors with that opponent. The player who wins gains control of that Thing.
skipcard Regifter's Shield/T/Whenever you would gain control of a Thing an opponent controls, you may have target opponent gain control of it instead. (""Lo, my magic shield protects me from your needless appliances, forcing you to swallow your own bitter pills."")
skipcard Sudden Shortage/A/Each player discards his or her hand, then draws a card.
skipcard Flood the Market/T/Any player who does not play a Thing during their turn is eliminated. Action (global): If you have no Things in your hand, reveal your hand and destroy this card.
skipcard Potted Card/T/At the end of each of your turns, draw a card and place it face-down, without looking at it, under Potted Card. If Potted Card is destroyed, put one of the face-down cards under it into your hand and discard the rest. Action - Harvest: Destroy Potted Card.
skipcard Yo-yo/T/You may return Yo-yo to your hand if you played it during this turn. Action: Return Yo-yo to your hand.
skipcard Eddie the Aquiline Shapeshifter Organism/T/Action: Return Eddie to your hand, then put a living Thing card not named Eddie the Aquiline Shapeshifter Organism from your hand into play. You may take an additional Action this turn.
skipcard Harvest Time/A/Each player draws a card for each Thing he or she controls.
skipcard Paper Airplane/T/All Airplane tokens are treated as copies of this card. Action: Gain an Airplane token and put this card into an opponent's control.
skipcard Schrödinger's Hydra/T/While in play, this card counts as being in your hand, under your control, and in the discard pile. Action: Attempt to measure this card's location by rolling a die. 1-2: Draw a card. 3-4: Put a Thing from your hand into play. 5-6: The wavefunction collapses; destroy this card.
skipcard Age of Coal/T/Cards cost an additional "discard a card" to play.%r%rAction: abilities cost an additional "discard a card" to activate.
skipcard Vending Machine (&#%$)/T/You are not affected by any Action that requires the use of a Money token is nullified. ("Argh! It stole my money... again.")
skipcard Poisonous Spines (9k)/T/Whenever another player targets you or one of your Things, they gain a Toxin token. A player with 4 or more Toxin tokens loses the game.%rAction:Discard two cards to give target opponent a Toxin token.
skipcard Ultra Donut (8k)/T/At the start of your turn, you may destroy this. If you do, gain two Toxin tokens, draw two cards, and you may take an extra Action this turn. ("50% sugar, 35% lard and 15% unspecified organic compounds.")
skipcard World-Eater Ooze/T/At the beginning of your turn, put an Ooze counter on World-Eater Ooze, then, if it has at least five Ooze counters on it, remove all of them and destroy target Thing other than World-Eater Ooze.<BR>If World-Eater Ooze would be destroyed, remove an Ooze counter from it instead (even if there are none).
skipcard Age of Fusion/T/At the beginning of each player's turn, that player draws two extra cards.<BR>Each player may play an extra card each turn.
skipcard Alternate Timeline Reset Point/T/When this card enters play, note the number of cards in your hand and the number of other Things you control. <BR>When this card is destroyed, Remove your hand and all Things you control from the game, draw cards until you have the noted number of cards in your hand, then reveal cards from the deck until the noted number of Things are revealed. Put those Things into play and shuffle the deck.
skipcard Echo/A/Repeat the effects of any Action you played on your previous turn.
skipcard Cheshire Cat/T/At the end of each turn, you win the game%r%rIf Cheshire Cat is ever in your hand, reveal it to all players, draw a card and then put Cheshire Cat on the bottom of the draw pile.
skipcard Ravenous Spawn of the Outer Planes/T/When you play this, put a Thing belonging to another player face-down under it. (face-down cards are blank and nameless)
skipcard Remember the time when your biggest aim in life was to unlock ROB in Mario Kart DS?/T/Indestructible. Play this under the control of a player of your choice and name a card except for this one, that is not removed from the game yet but is definitely in the game somewhere. The chosen card can't be removed from the game. That player can't win the game as long as he controls this thing. Remove this thing from the game, when the chosen player plays the chosen card.
skipcard It's 9 am and you're awake for 13 hours now/T/Play this under the control of another player of your choice. That player can't play action cards as long as he controls this thing.%rThat player can choose to skip one turn to destroy this thing.
skipcard Nobody wants to play Dvorak with me!/T/Put one counter on this thing for every round in which no player used any things effect or action card which would target you as a player.%rIf there are 5 counter on this card, you win the game.
skipcard Open Wounds (0)/T/Play this card into any player's control. At the end of your turn, roll a die. If the number is greater than this card's cornervalue, discard a card and add 1 to this card's cornervalue; otherwise, reset the cornervalue to 0 and destroy this card.
skipcard Frisbee/T/Action: Toss Frisbee into target opponent's control and draw a card.
skipcard Investment Return/A/Each player draws cards equal to the number of cards in his or her hand.
skipcard Spiked Ankh/T/Whenever a player plays a Thing card, that player discards a card.
skipcard Sneaky Contract/T/When you have no cards in hand, you may put Sneaky Contract into the discard pile. If you do, look at each opponent's hand, then choose up to five of the cards you looked at and put them into your hand. (""Just let me add some fine print real quick."")
skipcard Heavenly Inferno/A/Destroy X Things, where X is the number of Things you control as you play this Action.
skipcard Mirror Mastery (2URG)/T/Whenever an opponent plays a card, you may discard a card whose cornervalue shares a character with the cornervalue of the played card. If you do, you play a copy of the played card.
skipcard Counterpunch/A/Remove target counter from the game. Destroy target Thing.
skipcard Trippelganger (4G)/A/Put three tokens that are copies of target Thing into play.
skipcard Bounce-back (0k)/T/Play when a Thing is destroyed to return it to play.
skipcard Accelerated Lead Poisoning (1l)/A/Destroy a Thing. Its controller gains a Toxin token. (""Who decided to make our bullets out of a toxic metal? They deserve a raise."")
skipcard Power Serum (2l)/T/At the start of your turn, draw two extra cards and gain a Toxin token. You may play an extra Action and an extra Thing each turn. %r%rA player with 4 or more Toxin tokens loses the game.
skipcard Tomb Robbery (L3)/A/Return target nonliving physical Thing card from the discard pile to your hand.
skipcard Deprivation Tactics (N3)/A/Each player names a card. Search the draw pile for the named cards and remove them from the game.
skipcard Wobbleshot (D9)/A/Choose one -- Destroy target abstract Thing, or destroy two target physical Things.
skipcard Victorious Fanfare (4r)/A/Draw seven cards. ("Strike up the band! Tonight, we feast!")
skipcard Smack Down (5r)/A/Play only in response to a Thing's Action Ability. Negate that ability and destroy that Thing. ("Anybody else have something funny to say? Good, I thought not!")
skipcard Calamity Bomb (6r)/T/Calamity Bomb enters play with 5 Fuse counters on it. At the beginning of your turn, remove a Fuse counter from it. Whenever Calamity Bomb would be destroyed, put a Fuse counter on it instead. ("Okay, so we don't actually know what happens if it goes off, but we're still not going to risk it.")
skipcard Midnight Coffee (D5)/A/You can't play Midnight Coffee unless it's the only card in your hand.%r%rTake two extra turns after this one.
skipcard Brodown/A/You and target opponent each gain control of all Things the other player controls. Draw a card for each Thing you gave away, then the other player draws a card for each Thing he or she gave away. ("Wartime and peacetime come and go, but brotime is unwavering.")
skipcard Dancing Bear/T/At the end of your turn, draw a card or gain a Money token.%r%rAction: Destroy up to three target living Things and Dancing Bear.
skipcard Critic's Fury (3l)/A/Target Thing's text becomes blank. Its creator discards a card (if they're playing). (""That card's horrible! It's frustrating to play against and isn't even fun to use unless you enjoy wasting other peoples' time. %r 1.5 out of 10."")
skipcard Soul Jail/T/When Soul Jail enters play, each of your opponents removes his or her hand from the game.%rPlay with your hand revealed. Any player may play cards from your hand. Whenever another player would draw cards, you draw those cards instead.%rWhen Soul Jail leaves play, each opponent puts the cards he or she removed from the game back into his or her hand.
skipcard Sudden Aneurysm/A/A random player discards three cards at random. ("Nobody is safe from the Aneureaper.")
skipcard Spontaneous Combustion/A/A random player chooses a nontoken Thing he or she controls at random. Destroy that Thing.
skipcard German Censorship/T/When this comes into play, destroy every thing, that could destroy more than 1 thing per turn.%rNo one can play any things which could destroy more than 1 things per turn, as long as this card is in play.
skipcard Voicechat in an Online Ego-Shooter/T/Action abilities and Action cards can played by everyone at any time. Every player can play up to 5 action cards or action abilites in one round.
skipcard Untitled/T/Thing: Change this cards title to whatever you want.%r
skipcard Double Agent/T/At the beginning of your turn, target opponent draws a card. Until end of turn, you may look at that card and play it as though it was in your hand.
skipcard Triple Agent/T/When Triple Agent enters or leaves play, target opponent gives a card from their hand to another target opponent, then that opponent gives a random card from their hand to you.
skipcard Thickening Agent/T/Action:  Discard a Thing card to destroy target immaterial or intangible Thing.
skipcard Drunken Bender/T/Action:  Add one Alcohol counter to this card.%rAction:  Remove any number of Alcohol counters from this card. For every counter you remove, destroy a Thing
skipcard Roulette of Caprice/A/Pick any player. The next time that player's turn starts, he must pick a random card from his hand and play it if it can be legally played. Any required targets are chosen by you. If the card cannot be legally played, it is simply discarded.
skipcard Uncomfortable Yet Stylish Shoes/T/At the beginning of your turn, draw a card.%rAt the end of your turn, discard a card ("What would you go through for a compliment?")
skipcard Adverse Possession/T/Three target Things of your choice in play come under your control. At the start of every turn, add an SOL token to this Thing. When it has three SOL Tokens, discard this Thing. If this Thing is discarded in any other way, the Things targeted by this card return to their original controllers.
skipcard The BJ Rule/T/Action: One Thing you have just played this turn cannot be discarded until your next turn. You may select the same Thing next round to protect. If you stop protecting a Thing, you may not select it again. If the target Thing would cause its own discard, this Thing will not protect it.
skipcard Midnight Filing/A/You may immediately play a Thing and an Action. This is in addition to any other Things and Actions you may play.
skipcard Clonus Horror/T/You may have Clonus Horror enter the battlefield as a copy of a Thing in play. If you do, target Thing becomes a copy of that Thing.
skipcard Cursed Skrull/T/Action: Name a card and reveal a random card from your hand. If you revealed a Thing card with that name, Cursed Skrull becomes a copy of that Thing and gains this ability.
skipcard Empty Bottle/T/At any time that this card doesn't have an Action card under it, you may put an Action card from your hand under it and add its text to the end of this Thing's text.<BR><BR>When this Thing is destroyed,
skipcard The Loothouse (4l)/T/When you play this, draw a card.%r%r Right before the start of your turn, you may return this to your hand and discard a card.
skipcard Pointed Criticism (5l)/T/When you play this, each opponent adds a name to this thing's flavortext. %r Action: remove a card from the discard pile for the remainder of the session. If its author is named in this card's flavortext, draw a card. ("Kazz, NinjaWookiee, Your Face, Corr-")
skipcard Fanart Site/T/When Fanart Site enters play, name a card author who created another Thing you control. Whenever you play a card by the chosen author, draw a card. ("We need more Sanic pictures.")
skipcard Force Tug/A/Choose one -- Return target nontoken Thing to its controller's hand; or return two target Things you control to your hand.
skipcard Devour For Power/A/Destroy target Thing and draw a card. If you controlled that Thing, copy this Action twice.
skipcard Political Puppets/T/When this card enters play, exchange control of two target Things. If Political Puppets was one of those cards, it gains "Reveal each card you draw."
skipcard Pretentious Dismissal/A/Destroy target Thing not created by ChippyYYZ. (""Amusing, almost. It should never have even been a card. Send it to <i>Homelands</i>, with the rest of its ilk."")
skipcard Snatch Shield (S4)/T/Whenever an effect an opponent controls destroys a Thing you control, you may put target nontoken Thing that player controls into your hand.
skipcard Release the Fanboys (6l)/A/Choose an author. Play all Action cards in the discard pile that they created, then reveal your hand and discard all cards in it they did not create. %rMove this card Up Your Sleeve.
skipcard Win by Consensus (7l)/A/Reveal the top two cards of the draw pile and your hand. If there isn't a publicly visible card whose author's name is not on a card you have in your hand or on one of your Things, you win the game. Otherwise, draw a card.
skipcard Luxury Tax (1Y)/T/Players with cards in hand can't draw cards. <i>(When a player draws multiple cards at once, they draw all of them.)</i>
skipcard Space Hammer (8l)/T/When you play this, destroy a Thing.%r%r Action:Discard 3 cards and return this to your hand. ("Pros:Heavy enough to crush anything%rCons:Hard to get back into orbit")
skipcard Token Review vol. 60: Shipping Edition (9l)/T/Action:Target player gains two Pony, Crate or Toxin tokens.
skipcard A Brony Documentation/A/Roll a dice.%rYou get the rolled amount of Pony tokens with the following effect: "As long as you control at least 1 Pony Token you're opponents can't win the game.%rAt the beginning of your turn, when you don't control any Pony tokens, you loose the game."
skipcard The Big Turn On/A/All Action-abilities of all things in play get activated at once. If choices have to be made, those things owners choose.
skipcard Kokett/T/You can play this at any time if one of your opponent sneezes. If this card comes into play this way, the player that sneezed gets 1 Pocket Tissue-Token.%r%rWhen this comes into play roll 2 dice. You get the rolled amount of Pocket Tissue-Tokens. ("By the way, Kokett is a famous brand of pocket tissues in Germany.")
skipcard Genius Ray/A/Remove target Thing from the game. If it was indestructible, draw a card.
skipcard Motherboard Malfunction/A/Remove all Things from the game, then return them to play.
skipcard Mind The Gap/T/Play this as an answer to when a player takes control over another players thing. That player has to roll a die.%rIf the rolled number is uneven, that player can't take control over the thing and the thing gets removed from the game.%rIf the rolled number is uneven the player just takes control over the thing.
skipcard Summerfag/T/ ("These are just annoying.")
skipcard Reese's Pieces/T/Comes into play with 10 Reese's Pieces Counters.%rAction: Remove 1 Reese's Pieces Counter from this card. You can play an extra card this turn and you get 1 Fat Token.%r%rIf you control 5 or more Fat Tokens at the beginning of your turn, you loose the game.
skipcard Bombard/A/Destroy two target Things. For each Thing destroyed this way, its controller discards a card.
skipcard Sound the Call/A/Look at the top 7 cards of the deck. You may put any living Things from among them into play under your control.
skipcard Jinxed Hexcurse/A/If this card would be played, remove it from the game and choose an opponent. That player may choose up to 2 cards in the discard pile and immediately play them in any order. Then put this card into that player's hand. ("Wait, so the curse is jinxed, and the jinx has a hex on it, and the hex is what's being cursed? I'm not touching it.")
skipcard Handsome Sven/T/You control all female things in play, as long as this card is under your control.%rSacrifice 1 female thing under your control to draw a card.
skipcard Netflix Subscription/T/When this comes into play, draw a card. You can discard 1 card per turn to draw 1 card.
skipcard Pyrrhic Victory (AV)/A/The game ends in a draw%r (""Sometimes, the only way to win is not to play."")
skipcard The Monty Hall Problem (AV)/T/As long as this card remains under your control, your opponents' maximum hand size is reduced to three%r (""Door number one, two or three?"")
skipcard Synchrowave/A/Destroy one Thing controlled by each opponent with the same number of cards in hand as you.
skipcard Freeze Ray/T/When Freeze Ray enters play, gain a Wonderflonium Token.<BR>Action: Remove a Wonderflonium Token you control from the game. If you do, target player skips their next turn.
skipcard I Won't Feel a Thing/T/Other players' cards cannot cause you to discard cards.
skipcard Reese's Cannon (0l)/T/Comes into play with 10 Reese's Pieces counters.%rAction: Remove a Reese's Pieces counter from this card. Target player can take an Action and gains a Fat Token.%r%rIf a player controls 5 or more Fat Tokens at the beginning of their turn, they loose the game.
skipcard Gestalt Backlash (1m)/A/Each player (including you) reveals their hand. You choose and discard one card from each revealed hand.
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