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At the end of your turn, destroy five Things at random other than Bullet Hell. At end of turn, if Bullet Hell is the only Thing in play, destroy it. |
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Card : Corrigan |
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Magical Flying Wizard Girl |
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Thing |
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Action: Discard a card to destroy target Thing that doesn't have an Action ability. |
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Card : Corrigan |
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Thing - Pirate Zombie Captain |
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All Pirates are also Zombies. As long as Skreyebane is in play, you control all Zombies. Action: Target Thing becomes a Zombie. |
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Card : NARF |
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At the beginning of your turn, before your draw step, destroy Super Saiyan 3 unless you discard six cards. Action: Destroy up to five target Things. |
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Card : Corrigan |
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Destroy four target Things. Shuffle Kamehameha into the draw pile instead of putting it into the discard pile. |
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Card : Corrigan |
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Super Saiyan 4 Kamehameha x10 |
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Action |
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You can't play Super Saiyan 4 Kamehameha x 10 if you've played a Thing this turn. Remove all Things you don't control, all cards in your hand and Super Saiyan 4 Kamehameha x10 from the game. You can't play a Thing this turn.
The power to destroy planets is serious business. |
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Card : Corrigan |
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Destroy a Thing and reveal the top card of the draw pile. If you revealed a Thing card, the destroyed Thing's controller plays it.
It could turn you into a super mutant. Or it could just kill you |
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Card : Bucky |
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Action:Target opponent reveals two random cards from their hand. You may have them discard one and draw a card. |
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Card : Bucky |
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Reveal the top card of the draw pile. If its creator is: Bucky:Unavoidably move a Thing to the discard pile Corrigan:Eliminate an opponent ChippyYYZ:Destroy a thing, return this card to your hand, and discard a random card. Kevan:Pick a word. Destroy all Things which have that word on them. Anyone else:Just destroy the Thing already. |
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Card : Bucky |
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At the end of your turn, destroy two Things at random other than Bullet Heck. At end of turn, if Bullet Heck is the only Thing in play, destroy it.
For those who lack the guts, skill, or quarters. |
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Card : ChippyYYZ |
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Destroy target Thing with fire. |
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Card : ChippyYYZ |
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Return a card from the discard pile to your hand. Each opponent may discard any number of cards to change, delete, or add that many words on the returned card.
Never as good as the original. |
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Card : ChippyYYZ |
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When Supermaximum Capacity enters play, you gain control of all Things. You can't play Things. You can't gain control of Things other players control. You can't gain tokens. |
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Card : Corrigan |
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At the beginning of your turn, before your draw step, you may look at the top two cards of the draw pile. If you do, you may put one or both of those cards on the bottom of the draw pile in any order. |
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Card : Corrigan |
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Each player may play any number of cards with different titles during his or her turn. Each player may use only one Action:, Thing: or Action and Thing: ability during his or her turn. Whenever a player plays a card or uses an ability, each of his or her opponents, starting with the next one in turn order, draws a card. |
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Card : Corrigan |
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Whoever controls this Thing may bark out questions at random opponents at any time, regardless of turns. If the opponent fails to answer your question, no matter how ridiculous, or complains, then the opponent must destroy one Thing under their control.
Ha! You didn't answer my question, so that means I'm right! |
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Card : Morning of the logicians |
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Action: This action may be taken in response to one of your Things being destroyed, including this one. Instead of destroying it, discard the card and search through the deck for a Thing, taking the first one you see. Replace the destroyed Thing with the new Thing.
The Universe is a wheel, and I'm takin' a ride, baby. |
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Card : Morning of the logicians |
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Play on a living Thing. At the start of subject Thing's controller's turn, he or she discards a card. Subject thing has "Action: Move Shock the Monkey to another living thing that it has not been played on yet."
Watch the monkey get hurt. |
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Card : jtwe |
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Action: Destroy target Thing you control.
Action: Destroy target Thing played on a Thing you control.
If you do not not want to not receive more email from us, don't not click here. |
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Card : jtwe |
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Each player counts the number of cards in his or her hand, then reveals his or her hand. Shuffle all the cards in all players' hands into a pile and deal cards out from it until each player has the number of cards in hand he or she counted.
"Whirligig" is fun to say. |
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Card : Corrigan |
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Discard any number of cards. Return that many cards of your choice from the discard pile to your hand. (This happens before Antique Sales goes to the discard pile.) |
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Card : Corrigan |
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Plasmonid Recursion Device |
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Thing |
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At the end of each player's turn, that player may return a card from the discard pile to his or her hand.
"Is that even a word?" |
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Card : Corrigan |
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Destroy target Thing. Its controller reveals cards from the top of the deck until a card of a different color than the desttroyed Thing is revealed then plays that card. Shuffle the deck. |
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Card : ChippyYYZ |
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Draw a card for each different color among Things you control. |
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Card : ChippyYYZ |
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If at any time an opponent controls or plays a card with the word "color" but not "colour", put that card in the discard pile. Draw a card when this Thing comes into play. |
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Card : ChippyYYZ |
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If Snark is in your opening hand, reveal it at the beginning of the first turn. When you draw Snark, reveal it. Snark can't be played. When Snark is put into your hand from another player's hand, reveal it and you win the game.
"We have lost half the day. Any further delay, And we sha'n't catch a Snark before night!" |
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Card : Corrigan |
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When Berserker's Fog enters play, discard your hand. Skip your draw step. Your maximum hand size is zero. At the beginning of your turn, reveal the top three cards of the draw pile and play them all. Any of those cards that can't be played are put on the bottom of the draw pile in a random order. |
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Card : Corrigan |
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If a player has played an Action this turn, that player can't play a Thing this turn.
...or is it? |
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Card : Corrigan |
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Each player reveals their hand. Create X blank Thing cards and put them on top of the deck, where X is 20 minus the number of cards by Bucky in players' hands. |
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Card : ChippyYYZ |
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Destroy a Thing. Instead of playing a Thing this turn, you may discard any number of cards to destroy that many Things. |
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Card : ChippyYYZ |
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At the end of your turn, if you discarded a card that turn, draw a card, and if a Thing you controlled was destroyed, you may play a Thing. |
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Card : ChippyYYZ |
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"We Are Not Two Men! We Are Ten Men!" |
T5 |
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Thing |
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Whenever a player plays an Action card or uses an Action ability, that player copies that Action ten times. Each copy may have a different target. At the beginning of your turn, destroy this Thing. |
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Card : Corrigan |
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Whenever you would draw cards, instead draw twice that many cards, then put that many cards from your hand on top of the draw pile in any order. (For example, if you would draw two cards, instead draw four and put two from your hand on top of the draw pile.) |
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Card : Corrigan |
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Whenever you play a card with a number-letter corner value, if the letter is one of your initials, you may draw a card. |
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Card : Corrigan |
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Return a Thing from the discard pile to target opponent's hand. That player discards two cards at random.
You'd be surprised how many problems I can solve with a broken Robofrog to the face. |
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Card : Bucky |
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Return 5 Things from the discard pile to target opponent's hand. Destroy all that player's Things. |
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Card : Bucky |
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Return all Things in the discard pile to target opponent's hand. Then, if that player's hand size is at least three times their hand size limit, eliminate them.
So.... heavy... |
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Card : Bucky |
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Look at each opponent's hand. Choose a Thing card from one of those hands and put it into play under your control.
Is it really stealing if you didn't technically have it yet? |
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Card : Corrigan |
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Destroy all Things. Each player, beginning with you, draws cards equal to the number of things he or she controlled that were destroyed this way. |
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Card : Corrigan |
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Action: Target Thing's Action abilities can't be used during its controller's next turn. |
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Card : Corrigan |
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You count as an opponent to yourself. |
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Card : ChippyYYZ |
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Destroy a Thing you control, then look at the top 10 cards of the deck and put a Thing from among them into play. Shuffle the deck afterwards. |
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Card : ChippyYYZ |
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Reveal a Thing from your hand as you play this card. This card has the effect of one of that Thing's Action abilities. |
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Card : ChippyYYZ |
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Whenever a Thing an opponent controls is put into the discard pile from play, you may draw cards equal to that Thing's corner value.
The true genius of some people is realized only in death. |
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Card : Corrigan |
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Each player chooses a non-token Thing he or she controls and returns it to his or her hand. |
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Card : Corrigan |
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Action: Put an Action card from your hand under Memory Tank. Action: Play all cards under Memory Tank, then destroy Memory Tank. When Memory Tank leaves play, put all cards under it into the discard pile. |
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Card : Corrigan |
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Choose a Thing whose text has been modified from its original text. Create a copy of that Thing under your control with the Thing's original text. |
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Card : ChippyYYZ |
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Action: Remove a Thing from the game. If you do not use this ability on your turn, Shuffle Banning Spree Combo and all cards removed by it into the deck.
When 64 cards are removed with Banning Spree Combo, you win. |
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Card : ChippyYYZ |
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Draw 5 cards. You may play 3 extra cards this turn. |
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Card : ChippyYYZ |
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Draw a card Discard a card Draw a card Discard a card Draw a card Discard a card Draw a card |
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Card : Bucky |
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When eight or more Things controlled by the same player are destroyed in one turn, that player wins the game. |
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Card : Corrigan |
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After the active player has stopped playing cards and using abilities, each other player, going in turn order, may activate an Action ability of a Thing he or she controls. |
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Card : Corrigan |
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Were We Playing a Game? |
2J |
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Action |
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Remove all Things, cards in the discard pile and in players' hands from the game.
Subtlety is for little girls. |
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Card : Corrigan |
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Target Thing's controller may destroy all their Things. If they don't, gain control of that Thing. |
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Card : Bucky |
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Choose a Thing card in the discard pile and a Thing an opponent controls. That opponent may destroy the chosen Thing. If they don't, return the Thing card to play under your control. |
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Card : Bucky |
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Target opponent may discard three cards. If they don't, you draw three cards. |
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Card : Bucky |
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Remove the draw pile from the game. Put the discard pile and each player's hand into the draw pile. Shuffle the draw pile. Each player draws five cards. |
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Card : Corrigan |
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Action: Roll a six-sided die. If the result is equal to or less than the number of cards in your hand, destroy target Thing. |
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Card : Corrigan |
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Play Bone Mask onto a nontoken Thing you control. When equipped Thing is put into the discard pile, you may return another Thing card from the discard pile to your hand. |
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Card : Corrigan |
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Action: Target player chooses a card in his or her hand and puts it face-down under Left Hand of Karn. |
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Card : ChippyYYZ |
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Action: Discard a card. If you do, put target Thing face-down under Right Hand of Karn. |
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Card : ChippyYYZ |
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Action: Set aside all face-down cards under Things you control, Restart the game, then put all Thing cards set aside this way into play under your control and all Action cards into the discard pile. |
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Card : ChippyYYZ |
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You can't play Spooon! if you've played a Thing this turn.
You can't play Things this turn.
You may take up to three more Actions this turn.
"Spoon, Arthur. Spoon." |
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Card : Corrigan |
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At the end of each turn, you may discard a card. If you do, destroy all tokens. |
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Card : Corrigan |
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If you don't win the game, you may feel as though you won it.
Dvorak isn't everything. |
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Card : Corrigan |
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Gain a Hand token and put all non-token Things face-down under it. |
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Card : Bucky |
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Whenever another card would be put into the discard pile from anywhere, put that card on top of the draw pile instead. At the end of each player's turn, that player may put five or more cards from his or her hand on top of the draw pile. If that player does, destroy Fishbowl of Depression. |
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Card : Corrigan |
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Coal-Powered Chronodrill |
B5 |
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Thing |
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Action: Discard your hand. Look at the top X cards of the draw pile, where X is the number of cards you discarded times 5. Choose one of them and put it into your hand. Then shuffle the draw pile. |
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Card : Corrigan |
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Play onto a Thing you control. Besides Black Hat and the Thing it's attached to, Things you control can't be targeted by Actions your opponents control. |
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Card : Corrigan |
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If Dampening Field is destroyed, the effect that destroyed it destroys no other Things. |
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Card : ChippyYYZ |
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Each player may remove a Thing card in their hand from the game. Those cards become special rules with all second-person pronouns replaced with the appropriate form of the name of that player's name. |
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Card : ChippyYYZ |
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When you draw this card, show it to an opponent. Whenever an opponent plays a card, that player may say "Herp Derp." If that player does not, you may discard HERP DERP to negate that card. |
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Card : ChippyYYZ |
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Draw two cards. Each opponent discards a card at random. |
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Card : Corrigan |
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At the end of your turn, before you discard, you may discard any number of cards. If you do, draw half that many cards, rounded down. |
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Card : Corrigan |
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Action: Discard a card. If you do, destroy target Thing. Action: Destroy a Thing you control. If you do, target player discards a card. When each player has no cards in hand and Altar of Whispers is the only Thing in play, you win the game. |
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Card : Corrigan |
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Action: Take a thing under your control and place it under Subspace Chest. This removes the card from the game. It cannot be destroyed or otherwise affected, but it's effects are nullified and it's action abilites cannot be used. If Subspace chest is destroyed with Things in it, return the Things to your control. Action: Remove a Thing from Subspace Chest and return it to your control.
It's nowhere at all and everywhere at once. |
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Card : Morning of the Logicians |
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This card may be played onto a Thing. That thing's text cannot be modified by other cards.
Norton? Seriously? I got rid of that hellspawn years ago. Try AVG. |
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Card : Morning of the Logicians |
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You are allowed to draw a card whenever you like as long as you are able to kife it from the draw pile without being caught by the other players. If you are caught, you do not get the card and must destroy a thing under your control.
Thou shalt not steal if there is a direct victim. |
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Card : Morning of the Logicians |
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Put target face-up card that has been removed from the game into the discard pile. |
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Card : ChippyYYZ |
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Whenever an opponent plays an Action, you may destroy a Thing you control to negate that Action. Whenever any player plays an Action, any player may destroy two Things they control to negate that Action. |
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Card : ChippyYYZ |
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Action: Destroy Hyper Vortex and four other random Things. Each opponent discards a card. |
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Card : ChippyYYZ |
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Hyperspace Trinket cannot be targeted by anything without hyperspace in title. If hyperspace Trinket is placed in Subspace Chest both are destroyed. Action: Create two copies of Hyperspace Trinket and place each one under whomever's control you wish.
It's everywhere at once and nowhere at all. |
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Card : Morning of the Logicians |
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Propose a rule amendment. All other players vote on it, but write their vote on a slip of paper and aren't allowed to let the others know their choice. When all are done, read them aloud. If all are yes, the rule is put through; if some are no, the rule doesn't go through; If all are no, the rule is still put through.
They tell you not to deal with the devil. Delegating with him is even worse. |
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Card : Morning of the Logicians |
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If you have darkness tokens: 2: Destroy three Things you control. 3: Discard your entire hand and reduce your hand size to two. 4: Eliminate yourself from the game. Action: Destroy one target Thing and play an Action you choose from the draw pile (shuffle the pile afterwards). Gain one darkness token.
First it destroys your world, then your mind, and finally your life. |
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Card : Morning of the Logicians |
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Flip a coin. If you win the flip. gain control of all Things. If you lose the flip, destroy all Things you control and discard your hand.
The gods do not play dice, but, incidentally, they do flip coins. |
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Card : Corrigan |
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When Mental Mine is put into the discard pile from play, each player discards his or her hand. |
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Card : Corrigan |
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Each player has no maximum hand size. |
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Card : Corrigan |
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Play an Action card from the discard pile, then put that card on top of the deck. |
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Card : ChippyYYZ |
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Action and Thing: Discard a card and play any Action from the discard pile. |
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Card : ChippyYYZ |
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Play an Action card from the discard pile, then remove that card from the game. |
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Card : ChippyYYZ |
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Destroy up to X target Things, where X is the number of cards in your hand.
"Ei! Ei! Ei! I win!" |
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Card : Corrigan |
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Whenever another card causes a player to discard cards, that player discards an additional card. |
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Card : Corrigan |
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Choose a Thing and discard any number of cards. For each card discarded this way, put a token that's a copy of that Thing into play. |
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Card : Corrigan |
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When you play this from your hand, draw a card. You may play this under an opponent's control.
Your maximum hand size is reduced by 1. If your maximum hand size is 0, eliminate yourself. |
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Card : Bucky |
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Action:Target opponent gains a copy of a Thing named "Loadstone Fragment" from the Infinite Dvorak Deck archive.
It's on page 56. |
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Card : Bucky |
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Target player discards his or her hand at the end of his or her next turn. |
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Card : Corrigan |
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Meatfist the Bloodguzzler |
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Thing |
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Action: Destroy a living thing you control other than Meatfist the Bloodguzzler. If you do, destroy target Thing. |
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Card : Corrigan |
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Look at the bottom five cards of the draw pile, then put them on top of the draw pile in any order. |
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Card : Corrigan |
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When any player is playing an Action, you may discard 3 cards from your hand. If you do, negate that card and place it under Storage Throne. If Storage Throne is discarded from play, deal all Actions under it evenly among all players. Each player, starting with you and proceeding in turn order, must immediately play all Actions they have just been dealt. |
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Card : Salamander |
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Choose a card in play that references itself. Then choose another card. All references to the first card on the first card now reference the second card. |
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Card : Salamander |
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