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When another player controls more Money tokens than you, that player gains control of Privateer. Action: Destroy 2 Money tokens you control, destroy a Thing, and create a Money token.
No prey, no pay. |
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Card : Corrigan |
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When an opponent's Action targets one of your Things, you may yell "Port!" to divert the effect to the Thing left of the intended target or "Starboard!" to divert the effect to the Thing right of the intended target. If you do either, you may not play an Action next turn. |
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Card : Corrigan |
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Put an Ice Token on target Thing and return this card to your hand. Instead of playing a Thing this turn, you may place an Ice Token on another Target Thing. OR Blank the rulestexts of any number of Things with Ice Tokens on them. |
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Card : ChippyYYZ |
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Take control of target place. |
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Card : ChippyYYZ |
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Put all Living Things you control under this card. They are not considered in play. Action: Draw a card if there are at least two things under Labor Camp. |
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Card : ChippyYYZ |
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Make a copy of the first card "Red Herring" in the Infinite Dvorak Deck archive and put it in target player's hand OR an opponent reveals their hand and is eliminated if it contains a non-Action, non-Thing card. |
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Card : Bucky |
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Draw a card and immediately play it if possible. If it was an Action, return this card to your hand. |
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Card : Bucky |
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At the beginning of each player's turn, that player may destroy a Thing he or she controls other than Ghost Pirate or discard a Thing card. If a player doesn't, destroy Ghost Pirate and eliminate that player. Ghost Pirate can't be destroyed in any other way. |
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Card : Corrigan |
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This card can't be removed from the discard pile. Action: Roll a 6-sided die and destroy a Thing on a roll of 4 or less. If that Thing is living, its destruction can't be prevented. |
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Card : Corrigan |
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When this card comes into play, choose one player. That player must play with his hand revealed to all other players. |
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Card : Corrigan |
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If your hand is empty, Things you control cannot be destroyed. |
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Card : Kevan (adapted from Star Quest deck) |
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If a Thing you control would be the target of an Action, you may discard 3 cards to choose a new target for that Action. |
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Card : Kevan (adapted from Star Quest deck) |
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Action: Discard 2 cards to destroy 2 Things. |
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Card : Kevan (adapted from Star Quest deck) |
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You may not use any actions while this card is in play. Action: Send this card to the discard pile.
*yawn* |
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Card : Nehh |
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This turn, you may play 5 Things. |
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Card : Nehh |
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Sudden Massive Catastrophe |
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Action |
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Put the top 50 cards of the draw pile into the discard pile. |
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Card : Corrigan |
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Destroy all Things you control and discard your hand. You may then eliminate yourself. |
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Card : Corrigan |
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Whenever another Thing is destroyed, its controller draws a card.
Life always starts again. |
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Card : Corrigan |
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Choose two Things belonging to the same opponent. That opponent destroys one of them (their choice). |
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Card : Bucky |
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Thing:Gain a Muscle token. Action:Return target non-Token Thing to its controller's hand if the number of letters in its name is less than the number of Muscle tokens you control. |
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Card : Bucky |
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Choose three Things belonging to the same opponent. That opponent chooses one of them to be destroyed, then flips a coin and chooses another one to be destroyed if the coin flip is heads. |
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Card : ChippyYYZ |
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Action: If you have 5 or more cards in your hand, draw a card. |
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Card : ChippyYYZ |
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Another Inappropriate Anecdote |
Y0 |
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Action |
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Each opponent discards a card. Draw a card for each Thing discarded, then you may play a card for each Action discarded.
"Remember that time I invented Strip Beer Bowling?" |
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Card : ChippyYYZ |
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When this thing comes into play, place 3 Eye tokens on this card. Each time it would be destroyed and has Eye tokens remaining, instead discard one of the tokens and (if it was done by a Thing) destroy the thing that did it.
Floating eyes, not surprisingly, are large, floating eyeballs which drift about the dungeon. |
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Card : Nehh |
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You may play this whenever a new card is introduced to the game. Instead of going to it's creator's hand, it goes to yours. |
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Card : Nehh |
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Thing:Gain a Muscle token. Action:Return target non-Token Thing to its controller's hand if the number of letters in its name is less than the number of Muscle tokens you control times the number of Nodes you control. |
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Card : Bucky |
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Your maximum hand size is increased by the number of Muscle tokens you control.
If you have four or more cards in your hand at the start of your turn, gain a Muscle token. |
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Card : Bucky |
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Action:Gain a Muscle token.
If you control more Muscle tokens than the number of non-Muscle-Token Things in play, you win the game. |
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Card : Bucky |
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Corner Regulation Drone |
() |
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Thing |
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As long as this card is in play, all playing (or using the action abilities )of cards with cornervalues must be preceeded by a coin flip. If it comes up heads, the card is destroyed. If tails, this card is destroyed instead.
A vile machine built by a long dead mage. |
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Card : NARF |
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As long as this card is in play, all cards with cognitive thought in play or within the players hands must be treated as blank cards. If this card is destroyed, all the cards return to their positions before the play of this card.
*dances* |
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Card : NARF |
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All effects that would "destroy" this card instead deduct one from its corner value. If it reaches 0, all things in play are destroyed(even if the card expressly states it may not be, even if it states by any means), including this card. |
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Card : NARF |
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Gain two Muscle Tokens, then destroy target Thing that has fewer words in its name than the number of Muscle Tokens you control. |
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Card : Bucky |
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Gain a Muscle Token. Then, if an opponent of your choice controls fewer Muscle Tokens than you do, that opponent discards a random card. |
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Card : Bucky |
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As long as this card is in play, any card with the term "Muscle" present in its title or text is controlled by the owner of this card. If such a card is an action, then its effect acts as though the user was the controller of this card.
MIND OVER MATTER! |
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Card : NARF |
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After 5 turns in play, this card is destroyed. This card cannot be destroyed by other cards. As long as this thing remains in play, any effects which will destroy multiple cards may only destroy one.
"They've set up a chokepoint... Crap." |
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Card : NARF |
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If a player can prove they are a Moderator or Administrator(or similar rank) at any website with a userbase of at least 50, they can multiply their hand size by 1.5.
You dare bring down the wrath of the Mods themselves? |
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Card : NARF |
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Destroy target Organic Thing and gain a Muscle Token. |
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Card : ChippyYYZ |
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Gain a Muscle Token, then draw a card for each Muscle Token you control. |
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Card : ChippyYYZ |
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At the beginning of your turn, you get 2 Psion Tokens. Action: Change up to ten Muscle Tokens into Psion Tokens Action:By using 30 Psionic tokens, you may create a copy of this card. |
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Card : NARF |
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If you have at least one Psion Token, then this card forces a player of your choice to discard a number of cards equal to the amount of Psion Tokens you have. If you have no Psion Tokens, this card creates one Psion Token and does not use your Action turn. |
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Card : NARF |
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For every Muscle token your opponent owns, destroy one of their cards of your choice. |
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Card : NARF |
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At the start of your turn, you may create a copy of this card under your control, then give control of this card to target opponent. |
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Card : jtwe |
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Whenever an opponent plays an Action card, they must show you a random card from their hand. |
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Card : ChippyYYZ |
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When this comes into play, each player gains a Long Hair Token. If a player does not control any Long Hair Tokens, that player's maximum hand size is reduced by 3. |
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Card : ChippyYYZ |
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Action: Choose an option for which you have at least the given number of Muscle tokens: 0: Gain a Muscle token 2: Destroy a non-Muscle Token 5: Destroy a non-Token Thing 10:Eliminate an opponent who controls less than two Things. |
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Card : Bucky |
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The owner of this card may not play action cards. Whenever Feebs would be destroyed the owner may discard their hand and draw 7 cards instead. |
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Card : gill_smoke |
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Blank the rules text of a living thing in play. |
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Card : gill_smoke |
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At beginning of your turn you may discard a card to remove a card from play. |
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Card : gill_smoke |
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Play onto another Thing. When a player plays a Thing, you may immediately play Net Trap on it. The text of each Thing attached to Net Trap is replaced with " Action+Thing: Flip a coin; if heads, unattach this from Net Trap." |
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Card : Bucky |
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Target opponent discards a random card. If that card was an Action, draw a card. |
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Card : Bucky |
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Play into any player's control. Your maximum hand size is decreased by two. At the beginning of your turn, destroy all plants under your control. |
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Card : ChippyYYZ |
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If a thing you control would have its text edited, destroy Edit Shield instead. |
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Card : ChippyYYZ |
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Until the beginning of your next turn, whenever an opponent discards a card, put it in your hand. |
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Card : ChippyYYZ |
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Thing: Opponents may not play Actions until your next turn. Action: Opponents may not play Things until your next turn. |
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Card : curtmack |
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Critical Mass is owned by all players. At the beginning of every turn, put an overload token into play. Action: Remove all overload tokens from play and destroy that many Things. Then, destroy Critical Mass. |
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Card : curtmack |
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All Things with cornervalues in number-letter format are alive.
Action: Destroy a living Thing
As the old biosphere succumbed, a new ones fought to take its place. |
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Card : Bucky |
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Gain control of a living Thing.
A few words, well chosen, and it will follow you to the death. |
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Card : Bucky |
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Destroy all living Things. Replace them with Slime tokens. |
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Card : Bucky |
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As an Action: Look at a player's hand and take a card from it. As a Thing: At the beginning of your turn, look at a player's hand. |
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Card : ChippyYYZ |
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CLICK TO WIN A FREE* LAPTOP |
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Action |
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Look at the top card of the deck. If it is not a laptop, discard it. If it is a laptop, you win the game if at the end of your turn you destroy 20 money tokens you control. Put a copy of this card in each opponent's hand. |
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Card : SpammyLOL |
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If a player controls more than three Things, that player may play only one card or one Action Ability per turn. |
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Card : ChippyYYZ |
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If you have a Living Thing in play you may replace it with one from your hand otherwise replace one of your things with one from the discard pile. |
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Card : gill_smoke |
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Necromantic Transmutation |
X4 |
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Action |
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Remove a thing from play and give the previous owner a Zombie token |
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Card : gill_smoke |
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Put a copy of Insanity rule (card 4661) into play if not already. Each player recieves N - X insanity tokens, where N is the number of living thing that player controls and X is the number of players. If X is larger the negitive tokens become sanity tokens. |
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Card : gill_smoke |
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Inequivalent Exchange 2: Blasphemy for Beginners |
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Thing |
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Thing: Play an Action card from your hand and gain an Energy token and a Blasphemy token. Action: Play a Thing card from your hand and gain an Energy token and a Blasphemy token. |
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Card : jtwe |
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Play onto a nonliving Thing. That Thing is alive. All instances of "Action:" on that Thing are replaced by "At the start of your turn ". |
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Card : Bucky |
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Gain a Person token, then draw a card for each living Thing you control.
Booming economy and booming birthrates |
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Card : Bucky |
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Play in response to a card played by an opponent. Return a non-token Thing you control to your hand. You may discard X cards to return X other non-token Things you control to your hand.
My daddy taught me good. |
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Card : jtwe |
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And Now for Something Completely Different |
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Action |
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Each player discards their hand and draws the number of cards they discarded. Then discard all Things in play (including tokens) and replace them with random Things from the deck. Shuffle the deck. |
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Card : Salamander |
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Play up to 2 extra Things this turn. If Water Oath is in the discard pile, opponents may not draw cards or play Things until your next turn. |
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Card : ChippyYYZ |
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Destroy a Thing. If Grass Oath is in the discard pile, destroy a Thing belonging to each opponent. |
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Card : ChippyYYZ |
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Each opponent discards a card. If Fire Oath is in the discard pile, draw 4 cards and do not discard down to maximum hand size this turn. |
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Card : ChippyYYZ |
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Target player destroys 10 money tokens or skips their next turn. |
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Card : gill_smoke |
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At the beginning of your turn create a money token |
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Card : gill_smoke |
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When played put a thing in play under this card Action (global): Destroy this card and 3 money tokens to take control of the things under this card. |
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Card : gill_smoke |
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When this card comes into play, create 1 Infection token on it. When any Thing with an Infection token on it uses a Thing or Action effect on an uninfected card, or vice versa, create an Infection token on the uninfected card. Action: Place an Infection token from this card onto any other Thing.
A vile machine built by a long dead virus. |
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Card : Nehh |
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Action: Place this Thing and the card from the top of the discard pile onto the top of the draw pile.
Whoa, d00d. |
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Card : Nehh |
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Action:If the top card of the discard pile is an Action, put it in your hand and discard a card. |
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Card : Bucky |
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When you play this, each player gains a Person token. If you control at least two living Things and no other player controls any, you win. |
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Card : Bucky |
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Draw two cards. Then put a card from your hand on top of the draw pile. |
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Card : Bucky |
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Choose up to 3 cards in the discard pile by the same creator. Create a new card. Each word on that card must come from one of the 3 cards. Shuffle the card into the deck.
That's Mama Luigi to you, Mario! |
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Card : ChippyYYZ |
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Whenever a player destroys a solid, nonliving Thing, put it in that player's hand. At the end of each player's turn, that player chooses an opponent. They gain a Zombie Token. |
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Card : ChippyYYZ |
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Action:Move two cards from the discard pile to the bottom of the draw pile and one to the top of the draw pile. |
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Card : Bucky |
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Your maximum hand size is increased by 3. Action: If Enlightenment is in your hand, put it into play. |
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Card : ChippyYYZ |
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While this card is in play, any player touching the floor is eliminated. Any cards touching the floor are destroyed.
Honest. |
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Card : Nehh |
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Proper Package Declaration |
4P |
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Thing |
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At the start of your turn, if all Things you control have corner values, you may play an additional Thing this turn, and if their values are all equal, draw an additional card.
Hey baby, wanna unit test my package? |
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Card : jtwe |
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Shuffle a non-token Thing into the deck. Its controller draws two cards.
No one is coming to help you to fight, you're on your own, you have no friends, give up your Facebook accounts, or die! |
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Card : jtwe |
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The Architect of Destruction |
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Thing - Person |
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At the end of your turn, put a Blueprint counter on this card.
At the start of your turn, you may sacrifice this card to destroy X different Things, where X is the number of Blueprint counters on this card. |
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Card : jtwe |
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Play when a non-Token Thing would enter play. Remove that Thing from the game. While it is removed from the game, at the end of each turn, flip a coin. Heads: put it into play under the control of the player who would have controlled it. |
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Card : jtwe |
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Genuine bolt on go faster goodies |
X2 |
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Thing |
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Attach to a non living thing when it performs an action is does so twice. |
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Card : gill_smoke |
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That's not poo that's rust |
2x |
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Action |
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remove a non living thing from play |
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Card : gill_smoke |
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The best ex in the world |
<3 |
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Living Thing |
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if one of you living things would go into the discard pile you may discard a card to return it to your hand instead
But she was no good to me as a live in girlfriend |
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Card : gill_smoke |
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At the start of each opponent's turn, choose a number. At the end of that turn, if that many Things were destroyed this turn, gain that many Vision tokens.
If you control ten Vision tokens, you win the game. |
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Card : jtwe |
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At the start of each opponent's turn, you and that player each secretly choose a number from 1 to 6. If you both choose the same number, gain that many Vision tokens.
If you control ten Vision tokens, you win the game. |
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Card : jtwe |
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And the end of your turn, you take an extra turn.
At the beginning of your turn, before you draw a card, destroy Self-Erasing Time Loop and end your turn. |
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Card : ChippyYYZ |
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Whenever you play a Thing, its color becomes the color of your choice. |
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Card : ChippyYYZ |
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Choose a location in play and either erase a sentence from it or add a sentence to it from another location in the discard pile. |
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Card : ChippyYYZ |
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