Dvorak Export: Infinite Dvorak deck/Cards 5201-5300

To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
skipcard Privateer (4x)/T/When another player controls more Money tokens than you, that player gains control of Privateer.%rAction: Destroy 2 Money tokens you control, destroy a Thing, and create a Money token. ("No prey, no pay.")
skipcard Pirate Navigator (5x)/T/When an opponent's Action targets one of your Things, you may yell "Port!" to divert the effect to the Thing left of the intended target or "Starboard!" to divert the effect to the Thing right of the intended target. If you do either, you may not play an Action next turn.
skipcard Greater Cryomancy/A/Put an Ice Token on target Thing and return this card to your hand. Instead of playing a Thing this turn, you may place an Ice Token on another Target Thing.<BR>OR<BR>Blank the rulestexts of any number of Things with Ice Tokens on them.
skipcard Annex/A/Take control of target place.
skipcard Labor Camp/T/Put all Living Things you control under this card. They are not considered in play.<BR>Action: Draw a card if there are at least two things under Labor Camp.
skipcard Herring Trap (9c)/A/Make a copy of the first card "Red Herring" in the Infinite Dvorak Deck archive and put it in target player's hand OR an opponent reveals their hand and is eliminated if it contains a non-Action, non-Thing card.
skipcard Impulsive Outburst (0c)/A/Draw a card and immediately play it if possible. If it was an Action, return this card to your hand.
skipcard Ghost Pirate (7x)/T/At the beginning of each player's turn, that player may destroy a Thing he or she controls other than Ghost Pirate or discard a Thing card. If a player doesn't, destroy Ghost Pirate and eliminate that player. Ghost Pirate can't be destroyed in any other way.
skipcard Skeleton Pirate (5x)/T/This card can't be removed from the discard pile.<BR>Action: Roll a 6-sided die and destroy a Thing on a roll of 4 or less. If that Thing is living, its destruction can't be prevented.
skipcard Pirate Lookout (1x)/T/When this card comes into play, choose one player. That player must play with his hand revealed to all other players.
skipcard Void Shields/T/If your hand is empty, Things you control cannot be destroyed.
skipcard Reflection Grid/T/If a Thing you control would be the target of an Action, you may discard 3 cards to choose a new target for that Action.
skipcard Wide-Beam Laser/T/Action: Discard 2 cards to destroy 2 Things.
skipcard Exhaustion (E12)/T/You may not use any actions while this card is in play. Action: Send this card to the discard pile. ("*yawn*")
skipcard Production Flurry/A/This turn, you may play 5 Things.
skipcard Sudden Massive Catastrophe/A/Put the top 50 cards of the draw pile into the discard pile.
skipcard Scuttle Her! (0X)/A/Destroy all Things you control and discard your hand. You may then eliminate yourself.
skipcard Samsara (8B)/T/Whenever another Thing is destroyed, its controller draws a card. ("Life always starts again.")
skipcard Fork Attack (1d)/A/Choose two Things belonging to the same opponent. That opponent destroys one of them (their choice).
skipcard Bodybuilder (2d)/T/Thing:Gain a Muscle token.%rAction:Return target non-Token Thing to its controller's hand if the number of letters in its name is less than the number of Muscle tokens you control.
skipcard Three-Pronged Attack/A/Choose three Things belonging to the same opponent. That opponent chooses one of them to be destroyed, then flips a coin and chooses another one to be destroyed if the coin flip is heads.
skipcard Logical Deduction/T/Action: If you have 5 or more cards in your hand, draw a card.
skipcard Another Inappropriate Anecdote (Y0)/A/Each opponent discards a card. Draw a card for each Thing discarded, then you may play a card for each Action discarded. (""Remember that time I invented Strip Beer Bowling?"")
skipcard Floating Eye (e)/T/When this thing comes into play, place 3 Eye tokens on this card. Each time it would be destroyed and has Eye tokens remaining, instead discard one of the tokens and (if it was done by a Thing) destroy the thing that did it. ("Floating eyes, not surprisingly, are large, floating eyeballs which drift about the dungeon.")
skipcard Stealing My Idea! (spah)/A/You may play this whenever a new card is introduced to the game. Instead of going to it's creator's hand, it goes to yours.
skipcard Bouncer Node (3d)/T/Thing:Gain a Muscle token.%rAction:Return target non-Token Thing to its controller's hand if the number of letters in its name is less than the number of Muscle tokens you control times the number of Nodes you control.
skipcard Warehouse Worker (4d)/T/Your maximum hand size is increased by the number of Muscle tokens you control.%r%rIf you have four or more cards in your hand at the start of your turn, gain a Muscle token.
skipcard Weight Room (5d)/T/Action:Gain a Muscle token.%r%rIf you control more Muscle tokens than the number of non-Muscle-Token Things in play, you win the game.
skipcard Corner Regulation Drone (())/T/As long as this card is in play, all playing (or using the action abilities)of cards with cornervalues must be preceeded by a coin flip. If it comes up heads, the card is destroyed. If tails, this card is destroyed instead. ("A vile machine built by a long dead mage.")
skipcard LET'S HAVE A PARTY! (Woo!)/T/As long as this card is in play, all cards with cognitive thought in play or within the players hands must be treated as blank cards. If this card is destroyed, all the cards return to their positions before the play of this card. ("*dances*")
skipcard Weakening Seal (5)/T/All effects that would "destroy" this card instead deduct one from its corner value. If it reaches 0, all things in play are destroyed(even if the card expressly states it may not be, even if it states by any means), including this card.
skipcard With my bare hands (6d)/A/Gain two Muscle Tokens, then destroy target Thing that has fewer words in its name than the number of Muscle Tokens you control.
skipcard Arm wrestle (7d)/A/Gain a Muscle Token. Then, if an opponent of your choice controls fewer Muscle Tokens than you do, that opponent discards a random card.
skipcard Nervous System/T/As long as this card is in play, any card with the term "Muscle" present in its title or text is controlled by the owner of this card. If such a card is an action, then its effect acts as though the user was the controller of this card. ("MIND OVER MATTER!")
skipcard Chokepoint/T/After 5 turns in play, this card is destroyed. This card cannot be destroyed by other cards. As long as this thing remains in play, any effects which will destroy multiple cards may only destroy one. (""They've set up a chokepoint... Crap."")
skipcard ENGAGE MOD POWERS (7S)/A/If a player can prove they are a Moderator or Administrator(or similar rank) at any website with a userbase of at least 50, they can multiply their hand size by 1.5. ("You dare bring down the wrath of the Mods themselves?")
skipcard Steroids/A/Gain 5 Muscle Tokens.
skipcard Metabolize/A/Destroy target Organic Thing and gain a Muscle Token.
skipcard Flex/A/Gain a Muscle Token, then draw a card for each Muscle Token you control.
skipcard Mind/T/At the beginning of your turn, you get 2 Psion Tokens. Action: Change up to ten Muscle Tokens into Psion Tokens Action:By using 30 Psionic tokens, you may create a copy of this card.
skipcard Brain Shock/A/If you have at least one Psion Token, then this card forces a player of your choice to discard a number of cards equal to the amount of Psion Tokens you have. If you have no Psion Tokens, this card creates one Psion Token and does not use your Action turn.
skipcard Nerve Gasser/A/For every Muscle token your opponent owns, destroy one of their cards of your choice.
skipcard Your Opinion/T/At the start of your turn, you may create a copy of this card under your control, then give control of this card to target opponent.
skipcard Spy Network/T/Whenever an opponent plays an Action card, they must show you a random card from their hand.
skipcard Double Slice/A/Destroy a Thing twice.
skipcard Remeber the 80's/T/When this comes into play, each player gains a Long Hair Token.<BR>If a player does not control any Long Hair Tokens, that player's maximum hand size is reduced by 3.
skipcard Combat Training (8d)/T/Action: Choose an option for which you have at least the given number of Muscle tokens:%r 0: Gain a Muscle token%r 2: Destroy a non-Muscle Token %r 5: Destroy a non-Token Thing %r 10:Eliminate an opponent who controls less than two Things.
skipcard Feebs (P3)/T/The owner of this card may not play action cards. Whenever Feebs would be destroyed the owner may discard their hand and draw 7 cards instead.
skipcard Scratch Your Eyes Out (P3)/A/Blank the rules text of a living thing in play.
skipcard Card Portal (3P)/T/At beginning of your turn you may discard a card to remove a card from play.
skipcard Net Trap (9d)/T/Play onto another Thing. When a player plays a Thing, you may immediately play Net Trap on it.%r The text of each Thing attached to Net Trap is replaced with " Action+Thing: Flip a coin; if heads, unattach this from Net Trap."
skipcard Brain Drain (0d)/A/Target opponent discards a random card. If that card was an Action, draw a card.
skipcard Plague of Locusts/T/Play into any player's control.<BR>Your maximum hand size is decreased by two. At the beginning of your turn, destroy all plants under your control.
skipcard Edit Shield/T/If a thing you control would have its text edited, destroy Edit Shield instead.
skipcard Vulture's Wings/A/Until the beginning of your next turn, whenever an opponent discards a card, put it in your hand.
skipcard Inequivalent Exchange/T/Thing: Opponents may not play Actions until your next turn.<BR>Action: Opponents may not play Things until your next turn.
skipcard Critical Mass/T/Critical Mass is owned by all players.<BR>At the beginning of every turn, put an overload token into play.<BR>Action: Remove all overload tokens from play and destroy that many Things. Then, destroy Critical Mass.
skipcard Genesis Plague (1e)/T/All Things with cornervalues in number-letter format are alive. %r%r Action: Destroy a living Thing ("As the old biosphere succumbed, a new ones fought to take its place.")
skipcard Attitude Adjustment (2e)/A/Gain control of a living Thing. ("A few words, well chosen, and it will follow you to the death.")
skipcard Omega Plague (3e)/A/Destroy all living Things. Replace them with Slime tokens.
skipcard Access/A/As an Action: Look at a player's hand and take a card from it.<BR>As a Thing: At the beginning of your turn, look at a player's hand.
skipcard CLICK TO WIN A FREE* LAPTOP/A/Look at the top card of the deck. If it is not a laptop, discard it. If it is a laptop, you win the game if at the end of your turn you destroy 20 money tokens you control.<BR>Put a copy of this card in each opponent's hand.
skipcard Laaagggg/T/If a player controls more than three Things, that player may play only one card or one Action Ability per turn.
skipcard Muck it up (R4)/A/If you have a Living Thing in play you may replace it with one from your hand otherwise replace one of your things with one from the discard pile.
skipcard Necromantic Transmutation (X4)/A/Remove a thing from play and give the previous owner a Zombie token
skipcard Insanitary (i4)/A/Put a copy of Insanity rule (card 4661) into play if not already. Each player recieves N - X insanity tokens, where N is the number of living thing that player controls and X is the number of players. If X is larger the negitive tokens become sanity tokens.
skipcard Inequivalent Exchange 2: Blasphemy for Beginners/T/Thing: Play an Action card from your hand and gain an Energy token and a Blasphemy token. <BR/> Action: Play a Thing card from your hand and gain an Energy token and a Blasphemy token.
skipcard Animating Force (4e)/T/Play onto a nonliving Thing.%rThat Thing is alive. %rAll instances of "Action:" on that Thing are replaced by "At the start of your turn ".
skipcard Advance Time (5e)/A/Gain a Person token, then draw a card for each living Thing you control. ("Booming economy and booming birthrates")
skipcard Backin' Up/T/Play in response to a card played by an opponent. Return a non-token Thing you control to your hand. You may discard X cards to return X other non-token Things you control to your hand. ("My daddy taught me good.")
skipcard And Now for Something Completely Different/A/Each player discards their hand and draws the number of cards they discarded. Then discard all Things in play (including tokens) and replace them with random Things from the deck. Shuffle the deck.
skipcard Grass Oath/A/Play up to 2 extra Things this turn.<BR>If Water Oath is in the discard pile, opponents may not draw cards or play Things until your next turn.
skipcard Fire Oath/A/Destroy a Thing.<BR>If Grass Oath is in the discard pile, destroy a Thing belonging to each opponent.
skipcard Water Oath/A/Each opponent discards a card.<BR>If Fire Oath is in the discard pile, draw 4 cards and do not discard down to maximum hand size this turn.
skipcard Work Life Balance (X8)/A/Target player destroys 10 money tokens or skips their next turn.
skipcard Entrepreneur (8X)/T/At the beginning of your turn create a money token
skipcard Extended Stay (888)/T/When played put a thing in play under this card <BR> Action (global): Destroy this card and 3 money tokens to take control of the things under this card.
skipcard Disease Spreader (><)/T/When this card comes into play, create 1 Infection token on it. When any Thing with an Infection token on it uses a Thing or Action effect on an uninfected card, or vice versa, create an Infection token on the uninfected card. Action: Place an Infection token from this card onto any other Thing. ("A vile machine built by a long dead virus.")
skipcard Reincarnation/T/Action: Place this Thing and the card from the top of the discard pile onto the top of the draw pile. ("Whoa, d00d.")
skipcard Idea Thief (6e)/T/Action:If the top card of the discard pile is an Action, put it in your hand and discard a card.
skipcard Biosphere Domination (7e)/T/When you play this, each player gains a Person token.%rIf you control at least two living Things and no other player controls any, you win.
skipcard Luck Syphon (8e)/A/Draw two cards. Then put a card from your hand on top of the draw pile.
skipcard YouTube Poop/A/Choose up to 3 cards in the discard pile by the same creator. Create a new card. Each word on that card must come from one of the 3 cards. Shuffle the card into the deck. ("That's Mama Luigi to you, Mario!")
skipcard Minecraft/T/Whenever a player destroys a solid, nonliving Thing, put it in that player's hand.<BR>At the end of each player's turn, that player chooses an opponent. They gain a Zombie Token.
skipcard Bucky's Hex (9e)/T/Action:Move two cards from the discard pile to the bottom of the draw pile and one to the top of the draw pile.
skipcard Bodhisattva/T/Your maximum hand size is increased by 3.<BR>Action: If Enlightenment is in your hand, put it into play.
skipcard The Floor Is Lava (S4)/T/While this card is in play, any player touching the floor is eliminated. Any cards touching the floor are destroyed. ("Honest.")
skipcard Proper Package Declaration (4P)/T/At the start of your turn, if all Things you control have corner values, you may play an additional Thing this turn, and if their values are all equal, draw an additional card. ("Hey baby, wanna unit test my package?")
skipcard Unfriend (0F)/A/Shuffle a non-token Thing into the deck. Its controller draws two cards. ("No one is coming to help you to fight, you're on your own, you have no friends, give up your Facebook accounts, or die!")
skipcard The Architect of Destruction/T/At the end of your turn, put a Blueprint counter on this card. <br/><br/> At the start of your turn, you may sacrifice this card to destroy X different Things, where X is the number of Blueprint counters on this card.
skipcard Late, Late, Late/T/Play when a non-Token Thing would enter play. Remove that Thing from the game. While it is removed from the game, at the end of each turn, flip a coin. Heads: put it into play under the control of the player who would have controlled it.
skipcard Genuine bolt on go faster goodies (X2)/T/Attach to a non living thing when it performs an action is does so twice.
skipcard That's not poo that's rust (2x)/A/remove a non living thing from play
skipcard The best ex in the world (<3)/T/if one of you living things would go into the discard pile you may discard a card to return it to your hand instead ("But she was no good to me as a live in girlfriend")
skipcard Visions of Violence (V1)/T/At the start of each opponent's turn, choose a number. At the end of that turn, if that many Things were destroyed this turn, gain that many Vision tokens. <br/><br/> If you control ten Vision tokens, you win the game.
skipcard Visions of Veracity (V2)/T/At the start of each opponent's turn, you and that player each secretly choose a number from 1 to 6. If you both choose the same number, gain that many Vision tokens. <br/><br/> If you control ten Vision tokens, you win the game.
skipcard Self-Erasing Time Loop/T/And the end of your turn, you take an extra turn.<BR><BR>At the beginning of your turn, before you draw a card, destroy Self-Erasing Time Loop and end your turn.
skipcard Chromatic Gauntlets/T/Whenever you play a Thing, its color becomes the color of your choice.
skipcard Map Editor/A/Choose a location in play and either erase a sentence from it or add a sentence to it from another location in the discard pile.
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