Dvorak Export: Infinite Dvorak deck/Cards 4601-4700


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Helpful Spirit/T/Action: Play any card from the discard pile, and give control of Helpful Spirit to the player on your left.
skipcard Private Military Contractors (1B)/T/Action:Destroy a Thing representing a solid, inanimate object OR discard a card and destroy a living Thing OR discard two cards and destroy a Thing representing a location OR discard three cards and destroy a Thing representing an abstract concept.
skipcard Feeding Frenzy (2B)/A/Destroy a Thing. Each player draws a card
skipcard Attack Pattern Alpha (3B)/A/Destroy a Thing. Play this only if you control three or more non-Token Things.
skipcard Erase/A/Remove an immaterial Thing from the game.
skipcard Out Of Order/T/
skipcard Tamper/A/Delete a sentence from target thing. ("Please note that all contributions to The Dvorak Game Wiki may be edited, altered, or removed by other contributors.")
skipcard Peed in the pool/A/Discard to prevent an action by a living thing when played as an action Target player discards a random card.
skipcard BubCo Industries/T/If you control at least 10 things with flavor text attributed to Bub you win. Action: Attribute any unclaimed Flavor text text to Bub. Action: Add the following flavor text to any card in play without flavor text "It's your lie, tell it how you want." -Bub
skipcard Bifidus Regularis/T/Attach to a living thing that thing's action ability doesn't count towards your action limit.
skipcard Blacklist (4B)/T/Cards which have the same name as a token on Blacklist cannot be played.%r%rAction: gain a token of any type and put it on Blacklist.
skipcard Token Hack (5B)/A/Create up to two tokens of any combination of types. You may place each of these tokens on any Thing and/or give control of them to any player.
skipcard Smelter Node (6B)/T/Action:Gain a Gold, Silver or Iron token for each Node in play.
skipcard If I Only Had A Brain/A/Choose one - target player who does not control a brain (or a Thing which contains a brain) discards two cards at random; or, draw a card.
skipcard King Tom the Ungrateful/T/At the beginning of your turn destroy a token if able. At the end of your turn discard a card if able, otherwise pass King Tom the Ungrateful to another player. ("Oh pee boy! Come here pee boy.")
skipcard Drama Queen/T/Whenever you play a card with flavor text you create a drama token. once between your turns you may destroy one drama token you control to prevent one action.
skipcard Manor house/T/This counts as a castle
skipcard One Step Ahead of the Spider (1S)/T/Play when an opponent plays an Action. If that Action would cause you to discard cards, draw that many cards instead. Draw a card.
skipcard Shouting Match/T/Action: Gain 1d6 Volume tokens. Any player may play this ability.%r%rReaction: When a player who controls fewer Volume tokens than you plays an Action card, discard a card to cancel that Action. Any player may play this ability.
skipcard Fey Mood/A/Play only if you control a living Thing. Choose three letters at random. If you control Things whose names begin with the chosen letters, search the deck for a card and play it or put it into your hand. Otherwise, destroy a living Thing you control.
skipcard Locust (LCT-1E)/T/Action: Destroy a non token thing. Action: Create a rubble token. ("a 20 ton what?")
skipcard Minor ruins/T/If you control 3 rubble tokens at the beginning of your turn create a money token otherwise at the end of your turn create a dig token Action: destroy 3 dig tokens to create a rubble token.
skipcard "Are you royal?"/T/Action (global): Any player who controls a castle, a king and a queen may eliminate a player who doesn't control at least one of those items.
skipcard Chaos Strike (7B)/A/Destroy a Thing. Its former controller draws a card and immediately plays it if possible.
skipcard Antimatter Ray (8B)/A/Destroy a Thing. Its former controller gains 3 Energy tokens. You gain 3 Energy tokens.
skipcard Triumph of Darkness (9B)/T/If all nontoken Things are black at the start of your turn, you win the game%rAction:Target Thing's color becomes the same as this Thing's.
skipcard Triumph of Light (64)/T/If all nontoken Things are white at the start of your turn, you win the game%rAction:Target Thing's color becomes the same as this Thing's.
skipcard Flavorless Fare/T/As long as none of your non token things have flavor text you may play an extra action every turn.
skipcard Straight Pepper Diet/T/As long as all of your non token things have flavor text you may play an extra action every turn. ("Zesty")
skipcard Mindless Automa/T/The first player whose hand size is 0 at the beginning of their turn wins the game
skipcard Where Was I?/A/Draw three cards, play two of them, and discard the third. When your turn is over, take another turn.
skipcard History Textbook/T/Action: Take a random card from the discard pile and put it into your hand.
skipcard Cookie Time!/T/Whenever a card is played, create a Cookie token. Action: Give a dozen Cookie tokens to any player; that player must lose their next turn and then destroy their Cookie tokens. ("Action: Replace all instances of the word "Cookie" on this card with the word "Biscuit".")
skipcard Doublethink/T/Any time you would play a card, you may first set aside your hand and draw as many cards as you had in your hand. If you do this, at the end of your turn, shuffle your hand into the deck and pick up your previous hand.
skipcard Eternal War/T/At the beginning of each player's turn, that player gains a token of a military-related type.<BR><BR>Global Action: Destroy a token. Each player must use this Action at least once per turn if able. (". . . . . .War Is Peace. . . . . .")
skipcard The Party's Boon/A/Look at each player's hand OR remove any number of cards in the discard pile from the game OR you may discard this card at any time to change an instance of the number four on a card to five. ("Bucky Is Watching You.")
skipcard Invisible Hands (8)/A/Look at the top three cards in the draw pile and rearrange them in the order of your choice. ("Adapted from the Progress Quest deck")
skipcard Slime Finger (9)/T/Return any Thing with two Slime tokens on it to its controller's hand and destroy the Slime tokens. Action: Put a Slime token on any Thing. ("Adapted from the Progress Quest deck")
skipcard Big Sister (9)/T/Choose an opponent when this card comes into play. At the beginning of their turns, they may not draw cards; instead, you draw a card and then give them a card from your hand. ("Adapted from the Progress Quest deck")
skipcard Soft Ban (0B)/T/When you play Soft Ban, return target non-Token Thing to its controller's hand. Things with the same name as that Thing cannot be played.
skipcard Black Fax/A/Discard a card. During their next turn, your opponents may not draw cards.
skipcard Capacitor/T/If Capacitor is destroyed, play all Actions under it immediately. Action: Place an Action from your hand under Capacitor and draw a card.
skipcard Arbiter of Succession/T/You win at the end of your second turn after playing this card.
skipcard Girl Who Sang The Blues/T/Action: Reveal cards from the top of the deck until you reveal a blue card. Play that card and shuffle the others into the deck.
skipcard Do You Believe In Rock 'N Roll?/A/Gain 10 Music Tokens.
skipcard The Church Bells All Were Broken/T/Action Abilities may not be activated.
skipcard Obscuring Mist/A/Put a copy of Fog Rule into play if not already, Create 1d6 fog tokens and distribute them randomly on one players things.
skipcard Fog rule/T/Things with a Fog Tokens cannot be targeted by Actions. Things with 2 Fog Tokens are blank. Any time a thing has 3 Fog Tokens, remove it from the game.
skipcard Carlton/T/All action abilities that require money are fulfilled for free.
skipcard Throwing Daggers/T/When this card comes into play, gain four Dagger tokens. Action: Destroy one of your Dagger tokens, choose an opponent's Thing, and roll a die. 1-2: Chosen Thing is destroyed. 3-4: A random Thing in the same opponent's control is destroyed. 5-6: Miss.
skipcard Epic Foil/T/Action: Chosen opponent must discard a card from their hand, if possible; otherwise, they must either destroy a Thing they control or be eliminated.
skipcard Iaido/T/Thing and Action: Destroy target Thing and return Iaido to your hand.
skipcard Cheat Code of *Kill All*/T/You may not win the game.<BR>Action: Destroy all other things.
skipcard Life-Force Drain (1T)/A/Target opponent discards a card. Draw a card.<BR>Instead of playing a Thing this turn, you may draw a card and have target opponent discard a card.
skipcard Eraser Wave (2T)/A/Blank the rulestext of one thing belonging to each player.<BR>Instead of playing a Thing this turn, you may have each player discard a random card.
skipcard Matter Drain (1A)/A/Destroy a Thing. %r%rInstead of playing a Thing this turn, you may gain a token of any type.
skipcard Repelling Force (2A)/A/Return a non-token Thing to its controller's hand. %r%rInstead of playing a Thing this turn, you may return all non-token Things in play to their controller's hands.
skipcard Devastation Wave (3A)/A/Destroy a Thing belonging to each player. %r%rInstead of playing a Thing this turn, you may destroy all Things in play.
skipcard Brief Therapy/A/Discard this card in order to pass an insanity or sanity you control token to another player. When played as an action, destroy 2 money tokens in order to play, destroy an insanity token or gain a sanity token.
skipcard Group Psi Blast/A/Make a copy of Insanity rule and put it into play. Create an Insanity token for each of your living things, distribute them randomly amongst the living things in play.
skipcard Insanity rule/T/Players hand size is reduced by the number of Insanity Tokens they control. Players hand size is increased by the number of Sanity Tokens they control.
skipcard Run Like Hell/A/Draw a card, then discard a card. You may sacrifice a Zombie you control in order to repeat this process. <i>(If you repeat the process, you may sacrifice another Zombie to repeat it again, and so on.)</i>
skipcard Run Like Heck/A/Draw a card, then discard a card. You may sacrifice a Zombie you control to repeat this process, but only once.
skipcard Lost In The Future/T/Play under any player's control.<BR>You may look at the top 5 cards of the deck at any time. You may play those cards as though they were in your hand, but you may not play cards already in your hand.
skipcard Lost Within My Own Mind/T/Play under any player's control.<BR>Play with your hand revealed. Other things you control and Action cards you play are blank.<BR>When you draw an Action, its effects are triggered as though it had been played. Things in your hand are treated as though they were in play.
skipcard On Being a Master Librarian/T/The first player whoose hand contains more than 10 cards at the beginning of their turn wins the game
skipcard Trip to the Far Realm/A/Make a copy of Fog Rule and Insanity rule and put them into play.Roll 1d6 for every player each player gets this many tokens Flip a coin for each token Every heads is a fog token Every Tails is an insanity token. Distribute the tokens randomly.
skipcard Steel Resolve/A/Create a copy on Insanity rule and put it into play if not already. Create up to 5 Sanity tokens and put them on living things you control.
skipcard Fund-raising event (4A)/A/Gain three Money tokens.%r%rInstead of playing a Thing this turn, you may gain two Money tokens.
skipcard Power Up Period (5A)/A/Draw two cards.%r%rInstead of playing a Thing this turn, you may draw a card.
skipcard Messy Handwriting/A/Remove the first sentence of target Thing's ruletext.
skipcard Christmas in July/A/Every player gives you a card from their hand.
skipcard Only the Silent Survive/T/No player may win the game. Action abilities may not be used.
skipcard Madness Node/T/Your hand size decreases by one for every node you control. During your draw phase, if your hand size is less than 0, each player in reverse turn order must give you a card, up to the total number of players, or the amount by which your hand size is less than 0, whichever is less. ("That's just crazy.")
skipcard Daltonism/A/Change the background color of all red and green things in play to grey.
skipcard Good old fashioned Boston pea soup fog/A/Put a copy of Fog rule into play if it's not already, put a fog token on all things in play
skipcard I Miss My Ex (X)/T/Play in response to an Action which targets at least one Thing. Any Things targeted by that Action are destroyed. ("...but my aim is improving.")
skipcard Infurnace/T/At any time, you may remove a card in your hand or a Thing you control other than Infurnace from the game.
skipcard Reloading/T/All Actions have "Instead of playing a Thing this turn, you may draw a card." added to the bottom.
skipcard Guerrilla Raiding/T/All Actions have "Instead of playing a Thing this turn, you may have target player discard a card." added to the bottom.
skipcard Bottled Crazy/T/Players hand size decreases by one for every insanity token they control. When this is destroyed create 3 insanity tokens and distribute them as you see fit.
skipcard Wandering Node/T/At the end of their turns players give a node they control to the player on their right.
skipcard F.U.D./A/Put a copy of Fog rule into play if it's not already, create a fog token for each machine and immaterial thing in play. Distribute them as you see fit. ("There goes Microsoft again spreading it's F.U.D. around.")
skipcard The Broad Side of the Barn/T/Any player wanting to play a Thing must choose randomly from all of the Things in their hand; any player wanting to play an Action must choose randomly from all of the Actions in their hand.
skipcard Population Inversion (-∞)/A/Remove all cornervalues from Things in play. Each Thing in play that did not have a cornervalue before you played this card receives a cornervalue in digit-letter format, with the digit and letter chosen randomly.
skipcard Ramming Speed!/A/Play every card in your hand and activate every Action ability of the Things you control. At the end of your turn, you are eliminated.
skipcard 4chan (/b/)/T/At the end of each player's turn, if that player played no cards from his or her hand, he or she gains a Fail token. If he or she played 2 or more cards, he or she gains a Win token. <br/> Action: If you control 4 Win tokens, eliminate a player with 4 Fail tokens. Any player may play this action.
skipcard April Fools! (4/1)/A/Draw a card. <br/><br/>If this card is revealed from your hand by an opponent, you win the game.
skipcard Bureaucracy/T/If you can play this Thing's Action, you must. <br/><br/> Action: Give control of this Thing to a player that has not controlled it. If every player has controlled this Thing, destroy it, and the player that played it draws one card for each player.
skipcard Temporal Accounting (6A)/A/If you don't play any Things this turn, take another turn after this one.
skipcard Temporal Accountant (7A)/T/Action+Thing:Take an extra turn after this one if you didn't take the turn before this one. You don't draw a card at the start of the extra turn.
skipcard Bottled fog/T/Things with a Fog Tokens cannot be targeted by Actions. Things with 2 Fog Tokens are blank. Any time a thing has 3 Fog Tokens, remove it from the game. When this is destroyed create 3 fog tokens and put them on random things.
skipcard Serene Node/T/Your hand size increases by one for every node you control.
skipcard Tom Dalton/T/Action & Thing: create a field token. Action: create a crop token for each field token you control. Action: Destroy a crop and a field token, create a money token. ("That was the Waltons dumbass.")
skipcard Pow Block (P)/T/Thing: Draw a card for every token you destroy during your turn, and destroy Pow Block at the end of your turn.
skipcard Robin Hood/A/Take the hand of the opponent with the most cards in their hand and deal it out to every other player, starting with yourself.
skipcard F-35 Lightning/T/Destroy 5 Money tokens the first time you play this card. Thing: Destroy target Thing and return F-35 Lightning to your hand.
skipcard Power Nap (8A)/T/Draw a card at the end of each of your turns. Whenever you take an Action or play a Thing, destroy Power Nap. ("Recharged and ready to go.")
skipcard Berserk Rampage (9A)/T/Discard a card and destroy a Thing at the end of each of your turns. Whenever you take an Action or play a Thing, destroy Berserk Rampage.
skipcard Poisonous Mood (0A)/T/Each opponent discards a random card at the end of each of your turns. Whenever you take an Action or play a Thing, destroy Poisonous Mood. ("Armed with weapons-grade sarcasm and a mouthful of vitriol.")
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