Dvorak Export: Infinite Dvorak deck/Cards 4501-4600


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard "Double Kill!"/A/Unplayable.<BR>If you destroy two Things at once, you may discard this card and draw two cards.
skipcard "Triple Kill!"/A/Unplayable.<BR>If you destroy three Things at once, you may discard this card, draw five cards, and discard three of them.
skipcard "Killionaire!"/A/Unplayable.<BR>If you destroy every Thing in play, and at least five, you may discard this card, draw five cards, and gain twenty Money Tokens.
skipcard World Domination (4E)/T/If you control all Things at the start of your turn, you win the game
skipcard Right-Hand Man (5E)/T/Whenever a non-Token Thing not created by Bucky is destroyed, you gain a Money Token. %r%r Whenever the last non-Token Thing not created by Bucky is destroyed, you win the game.
skipcard The Rebels (6E)/T/Action:Destroy a Thing created by Bucky. ("Death to the tyrant! For Freedom!")
skipcard One More For Luck (M1R)/A/You may play this whenever someone discards any cards, even if it is not your turn and/or you have already played all your Actions for this turn. The player who discarded cards discards another card. ("And one more for the old man's tomato.")
skipcard Burning Hands (03F)/T/Action:If a player touches a card with their hands, they must discard it.
skipcard Blue collar employee (Co3)/T/If any of your inanimate things would be destroyed you may destroy a work token instead. At the beginning of your turn you may destroy a money token to create a work token. Action: create a work token. (""Why don't you just get back up there with the rest of the carpet dwellers" -Bub")
skipcard National Pride (Co2)/A/All players destroy all things they control that have a different color than the majority of their things, if no majority of cards exist that player destroys all of their things. (""You know what's wrong with this country? ...well besides you" -Bub")
skipcard Belligerent Drunk (Co1)/T/Action: create a violence token. Action & Thing: Destroy this card X violence tokens and X other things. (""What he needs is a good ass-whuppun" -Bub")
skipcard Domestic Abuse Hotline/A/Play only in response to a player destroying a thing they control. Eliminate that player.
skipcard A wizard/T/Action: Choose a thing. For as long as A wizard remains in play, that thing is a Special Rule with all second person pronouns replaced by the appropriate form of its controller's name. ("That inlcudes the "you" inside of Action:")
skipcard "Failure Is Just Success Rounded Down!"/T/If you are eliminated with this card in your hand, don't feel bad, 'cause after all...<BR><BR>Failure Is Just Success Rounded Down! ("www.qwantz.com/index.php?comic=955")
skipcard Secret Weapon (7E)/T/Action:Discard a card. Destroy target non-Token Thing whose author isn't Bucky.
skipcard Blown Cover (8E)/A/Gain control of a Thing that has a cornervalue in number-letter format. Its author becomes "Bucky" if it wasn't already. Look at a random card from its former controller's hand. (""That means... you were Bucky's man all along!"")
skipcard Master Plan Revealed (9E)/A/Gain control of all Things whose author is Bucky. If there are no such Things in play that you do not already control, discard your hand and draw five cards. ("You broadcast the speech before any agents were in place? You're fired!")
skipcard Threadbare (T2)/T/You may play this on another player. Every turn you don't play at least one action and at least one thing, discard a card; if unable to discard you are eliminated. (""You better keep up now, I'm an old man doing a young man's job" -Bub")
skipcard Eleemosynary (Wd 1)/T/The player with the fewest combined things in play and cards in hand is the pity target, ties canceling. When the pity target begins their turn all other players must give them a token if able. (""Will work for food my ass, I do that too. It's called a job, you might try it sometime" -Bub")
skipcard Loss of Control (Co4)/A/Discard this card on your turn to control all players things until the end of your turn. When played as an action Remove one of your things from the game to put up to 10 things in the discard pile into play under your control. (""Easy there, I wouldn't have to clean up after your heart attack" -Bub")
skipcard Crappy Webcomic/A/Any player over twelve years old loses a card. (""No im not 12 lol wtf u talkin abowt" -Webcomic Author")
skipcard Cralag's Mirror/A/When this card is in play, all action cards become thing cards, and vice versa. (This card is technically a thing card, due to it's effect.) (""Look into the mirror...rorrim eht otni kool..."")
skipcard Don Hertzfeldt/T/Choose one thing from the deck and place it in your hand. (""Mah spoon iz too big."")
skipcard The Destroyer/T/When The Destroyer comes into play, destroy all other Things.
skipcard "I'll have what he's having."/A/Create a copy of target Thing an opponent controls and put it into your hand.
skipcard Systematic Chaos/T/At the end of every player's turn, they draw a card and discard a random card.<BR>If this card is randomly chosen as a target, disregard the next sentence.<BR>If this card is targeted by an effect, the effect instead targets a random thing.
skipcard Overwrite Reality (0E)/A/Destroy all Tokens and all Things whose author isn't Bucky.
skipcard Minor Necrotic Scroll/A/Replace A living thing with a Zombie token, If there are No living things in play create a Skeleton Token instead.
skipcard Robotic Zombie Killer/T/Beginning of turn, Destroy a Zombie token Action: destroy a Zombie.
skipcard Put You on Front Street/T/You may play this on another player. Destroy this at the end of owners turn. In games with more than 2 players Owner and it's things is the sole target of all effects. In a 2 player game owner chooses one of the following at the beginning of their turn, destroy two things or discard 2 cards.
skipcard Reincarnated Warrior (1D)/T/When Reincarnated Warrior is destroyed, shuffle him into the draw pile.%r%rAction:Destroy a Token%rAction:Destroy Reincarnated Warrior and another Thing.
skipcard Ancient Demon (2D)/T/When Ancient Demon is destroyed, shuffle him into the draw pile.%r%rAction:Gain a Minion token%rAction:Destroy Ancient Demon and eight Minion tokens you control and eliminate an opponent.
skipcard Blaze of Glory (3D)/A/Discard your hand and destroy one Thing for each card you discarded.
skipcard Obscuring Shroud/T/At the end of your turn, put a Fog Token on a random thing other than this one.<BR>Things with a Fog Token cannot be targeted by Actions.<BR>Things with 2 Fog Tokens are blank.<BR>Any time a thing has 3 Fog Tokens, remove it from the game.
skipcard Shrouded Striker/T/As long as Shrouded Striker cannot be targeted by Actions, it has the text:<BR>"Action: Destroy target Thing."
skipcard Shrouded Grabber/T/As long as Shrouded Grabber cannot be targeted by Actions, it has the text:<BR>"Action: Take a random card from target player's hand."
skipcard Mudbone/T/When this comes into play take control of all female things in play, if there are none create 5 size queen tokens. Action: destroy a female thing or a size queen token you control create 2 money tokens. ("you don't even wanna know what's going on over there.")
skipcard Money talks everybody else walks/A/All players with fewer than 5 money tokens are eliminated in turn order ending with the player of this card. ("What's he got that I don't?")
skipcard Money Tree/T/Thing: Create a money token.
skipcard Legendary Sword (4D)/T/When Legendary Sword is destroyed, shuffle it into the draw pile.%r%rAt the end of each of your turns, if you control a person, you may choose and destroy a living Thing.
skipcard Seal Away (5D)/A/Shuffle this card and target Thing into the draw pile
skipcard Ancient Node/T/When a node is destroyed, shuffle it into the draw pile.
skipcard Shrouded Fogbreather/T/As long as Shrouded Fogbreather cannot be targeted by Actions, it has the text:<BR>"Action: Put a Fog Token on target Thing other than this one."<BR><BR>Things with a Fog Token cannot be targeted by Actions.
skipcard Shroud Node/T/Nodes cannot be targeted by Actions.
skipcard Corrupted Boon (6D)/A/Target player discards a card at random OR destroy target living Thing an opponent controls OR destroy target living Thing you control and draw three cards
skipcard Fog Cloud (7D)/T/When you play this, put a Fog Token on target Thing.%rThis Thing and Things with Fog Tokens on them cannot be targetted by Actions.%r%rWhen this has been in play for three turns, destroy it.
skipcard Obscure Archaic Quadruple Entry Accounting Rules/T/As long as this card cannot be the target of effects it has the following abilities Thing: Create a money token. Action: Create a money token for each non token thing you control. (""See Quattrro 4 Section 6 subsection XXVII for details"")
skipcard Normal Necrotic Scroll/A/Replace 3 living things with Zombie tokens, If there are fewer living things make up the difference with Skeleton Tokens.
skipcard Necrosis/T/Attach to a living thing. At the beginning of your turn flip a coin if heads create a zombie token if tails destroy the attached thing and this card and create a zombie token. ("Dude! You better get that looked at.")
skipcard Cosmic Horror (8D)/T/When you play Cosmic Horror, each player gains a Sanity token.%rAt the start of each of your turns, eliminate a random player unless they destroy one of their Sanity tokens.%rWhen Cosmic Horror is destroyed, shuffle it into the draw pile.
skipcard Death Wish (9D)/T/When you are eliminated, you win the game.
skipcard Imprison (0D)/A/Move target Thing to Up Your Sleeve. If you have any other Things Up Your Sleeve, return one to play and give it to the first Thing's controller.
skipcard Psychologist's Boon/A/Destroy all Insanity Tokens you control OR gain a Sanity Token OR Discard a card and draw two cards.
skipcard Psychologist/T/Action: Each player destroys an Insanity Token they control. If they cannot, they instead gain a Sanity Token.
skipcard Mild Lunacy/T/Once during your turn, you may choose Action or Thing and play a random card. If it was not a card of the chosen type, gain an Insanity Token.<BR>Your hand size is reduced by the number of Insanity Tokens you control.
skipcard Zombified Chef/T/Whenever you play a card with flavor text create a Zombie token.
skipcard Major Necrotic Scroll/A/Replace 5 living things with Zombie tokens, If there are fewer living things make up the difference with Skeleton Tokens
skipcard Zombified Farmer/T/If you play a plant related thing create a Zombie token.
skipcard Turbo Node (9C)/T/Action:Discard your hand. Then draw one card for each Node you control
skipcard Necrotic Node (8C)/T/Thing:Replace one living Thing per Node you control with a Zombie Node Token. If there aren't enough living Things in play, gain Skeletal Node tokens equal to the difference. Then destroy Necrotic Node
skipcard Lazy Node (7C)/T/
skipcard Sudden Shrouding/A/Things you control cannot be the targets of Actions until the end of your next turn.<BR>You may discard this card at any time. If you do, target Thing you control cannot be the target of Actions this turn.
skipcard Shroud Cloak/T/Play this card onto a Thing you control.<BR>If this card was in play at the beginning of your turn, return it to your hand at the end of your turn.<BR>The equipped card has the text:<BR>"This card cannot be targeted by Actions."
skipcard Shrouded Doppleganger/T/As long as Shrouded Doppleganger cannot be targeted by Actions, it has all the Action Abilities of all things controlled by opponents.
skipcard Opposite Day/T/As long as this is in play, all other cards have all instances of "cannot" replaced by "must", and vice-versa.
skipcard Strategic Play/T/All players play with their card hands on the table, face up. Players draw an extra card per turn. Players can't play a card the same turn they've drawn it.
skipcard Black Is The New Black/A/Take control of all black and gray cards in play. Discard to counter a target black or gray Action.
skipcard "Let's finish this" (6C)/A/Look at the top 10 cards of the draw pile. If any of them contain the one or more of the words "win", "wins", "eliminate" or "eliminates", put one into your hand and shuffle the draw pile; otherwise, put all 10 on the bottom of the draw pile and play this card again.
skipcard Invoke Reality (5C)/A/All cards' ruletexts are blank until the start of your next turn. ("It is merely a piece of cardboard with words on it.")
skipcard Sweet Revenge (4C)/T/Play in response to one of your non-Token Things being destroyed. Destroy a Thing belonging to the player whose card destroyed it.
skipcard Friends In High Places/T/Whenever there is an ambiguity in how a rule or card (other than this one) should be interpreted, you choose how it should be interpreted, even if its proper interpretation is on the talk page. Your interpretation must be derived from the card's text. ("So you can't just make some crap up.")
skipcard Expensive Powered Armorsuit/T/Indestructible. When this enters play, gain a Money token for each Thing you control.<BR>Spend 3 Money Tokens: Destroy target Thing."<BR>Spend 3 Money Tokens and discard an Action: This card gains the text: "Action:  (the discarded action's text)"
skipcard Improvised Weapon/A/Discard a card or destroy a Thing you control. If you do, destroy target Thing.
skipcard Fig Tree/T/Thing: Create a fig token. Action: Destroy a fig token create a zombie token. ("Camus loved the power figs gave him.")
skipcard Fagan/T/Action: Create a waif token. Action: if you have at least 3 waif tokens take a token controled by another player. Action: if you have at least 5 waif tokens take control of another players inanimate thing, flip a coin if tails remove 1d6 -1 (min 1) waif tokens.
skipcard Haples Adventurer/T/if Haples Adventurer uses its action ability put a fate token on Haples Adventurer beginning of turn flip a coin for every fate token on Haples Adventurer if you flip tails change all fate tokens to gold tokens and destroy Haples Adventurer Action: Destroy a thing. ("Well it was a good run while it lasted")
skipcard Test of Culture (3C)/T/When you play this, draw a card. %r Whenever a player draws a card, plays an Action, plays a Thing, uses an Action ability, destroys a Thing, discards a card and gains a Token in the same turn, they win the game.
skipcard Test of Strength (2C)/T/When you play this, draw a card. %r Whenever a player takes an Action when they have 7 or more cards in their hand, they win the game.
skipcard Test of Mind (1C)/T/When you play this, draw a card. %r%rWhenever a player reads 40 different cards during one of their turns, they win the game.
skipcard Ultra Marine/T/Comes into play with 3 armor tokens and 50 Bullet tokens. When this would be destroyed you may destroy an armor token you control instead. Action: roll a six sided die Destroy that many bullet tokens to destroy a thing.
skipcard Ammo Cashe/A/Create 100 bullet tokens and 5 grenade tokens.
skipcard Ammo Crate/T/You may destroy this at any time to create 100 bullet tokens. If destroyed by another player, destroy another one of your things.
skipcard Renaissance Combo (0C)/A/Draw a card, discard a card, gain one token of any type, destroy a Token and use the Action ability of one of your Things.
skipcard Threadfall!/A/Roll a six-sided die. Destroy that number of things of each player. If any player has fewer things then the number rolled, they get thread tokens equal to the difference. Any player with thread tokens must discard that many cards from their hand. Any player can destroy a dragon-related card under their control no negate this card.
skipcard Holy Water Grenade/A/Destroy all zombies controlled by one player.
skipcard Zombie Hulk/T/If Zombie Hulk would be destroyed you may destroy a Zombie token you control instead. At the beginning of your turn if Zombie Hulk destroyed a thing last turn create a Zombie token. Action: Destroy a thing you control.
skipcard Zombie Store/T/Action (global): Destroy a thing you own to create a zombie token. Action: Change any token you control to a zombie token.
skipcard Pure Energy Form/A/While this card is in play, you may search the deck for any card at any time and play it.
skipcard Punctuation Puncture/A/Destroy the thing with the most punctuation marks on it. If there is a tie, destroy all things that tie.
skipcard The Black Market/T/Cannot be targeted by Action Abilities. Choose X when you use an ability.<BR>Global Action: Gain Xd6 money tokens and distribute the top X cards of the deck amongst your opponents.<BR>Global Action: Roll Xd6. You may spend that many Money Tokens to draw X cards.
skipcard Card Mart/T/When this card is in play it belongs to everyone. Action: Choose a random card from the deck, and roll a d6. Each player may choose to destroy a number of Money tokens they own equal to the number on the d6. If they do so, they get a copy of the random card in their hand.
skipcard Huh?/A/Target a Thing in play or the top card of the draw pile. If half or more of the players in the game do not understand the card, then it is removed from play.
skipcard Dictionary Attack/T/Action: Each player chooses a Thing he or she controls and a word on that Thing, and rolls a six-sided die. Each player's total is the length of his or her word plus his or her die roll. Destroy each Thing chosen by a player whose total is lower than yours.
skipcard Putrefaction/A/Replace 2 living things with zombie tokens
skipcard Robot Hive/T/If Robot Hive would be destroyed you may destroy a Robot token instead if you have no Robot tokens you may destroy a size token instead. Action: Create a Robot token Thing: If you have at least 3 Robot tokens create a Size Token.
skipcard Figure It Out/T/The answer to all random events is 1 or first or heads; whichever makes more sense.
skipcard Possibly Deadly Token Virus/T/If you do not use this card's action every turn it is in your hand, you lose. Action: Destroy one token you control. You may take two extra Actions this turn. Create a copy of this card and give it to another player.
skipcard Grenade launcher/T/When played create 3 grenade tokens. If you control any grenade tokens when this is destroyed destroy 2 things for every grenade token you control. You must control at least 1 living thing to play the action ability. Action: Destroy a grenade token to destroy up to three tokens and/or things.
skipcard Frieda/T/When this is destroyed destroy the thing that destroyed it, if destroyed by an action card that player discards a random card. ("I wouldn't mess with her if I were you.")
skipcard Ms. Universe/T/When this comes into play create 185 Glamor tokens
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