Dvorak Export: Infinite Dvorak deck/Cards 4101-4200


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Up Yours/A/Move target thing controlled by an opponent to Up Their Sleeve. ("It's like that player's Up Your Sleeve.")
skipcard Marked Cards (7N)/T/You may look at the top card of the draw pile at any time.
skipcard Double Dealing (8N)/T/Instead of drawing a card at the start of your turn, look at the top two cards of the draw pile, draw one, and move the other to Up Your Sleeve.
skipcard Point and Grab (9N)/A/Move a Thing your opponent controls to Up Your Sleeve. ("Look, a shiny thing!")
skipcard Iocane powder/A/Gain a poison token, and target player destroys a living thing or is eliminated. ("... but only slightly less well known is this: never go in against a Sicilian when death is on the line! -Vizzini")
skipcard Zombie Head/T/In order to use the action ability you must control Zombie Legs, Zombie Arms and Zombie Torso or 5 other non token Zombies. Action: Copy Zombie related card from archive and put it in your hand.
skipcard Zombie Arms/T/You may play an extra action every turn
skipcard Holdout Bottle (0N)/T/When you play this, move the top two cards of the discard pile to Up Your Sleeve.%rWhen this is destroyed, move any number of cards from Up Your Sleeve to your hand and the rest to the discard pile.
skipcard Cage/A/Remove one thing from play, permanently.
skipcard Quick Salvage (1M)/A/Put the top Thing in the discard pile into your hand.
skipcard Careful Salvage (2M)/A/Choose a Thing in the discard pile. At the start of your next turn, put it into play if it's still in the discard pile.
skipcard Salvage Bot (3M)/T/Action+Thing:Destroy one of your Tokens, put the top Thing in the discard pile into play, and discard a card.
skipcard SUDDEN CAPS LOCK (3M)/T/SUDDENLY, A PLAYER(CHOSEN BY THE PLAYER WHO PLAYS THIS CARD) CAN ONLY PLAY CARDS WITH FIVE OR MORE CAPITAL LETTERS IN THE TITLE. THIS EFFECT CONTINUES UNTIL THIS CARD'S DESTRUCTION.
skipcard Falling Rocks/A/Rocks fall, everyone dies. Except instead of dieing they lose one thing they control.
skipcard BOOM Gun/T/Is played face-down for atleast a turn. You can turn it over whenever you want.
skipcard I reject your reality and substitute my own/A/Discard all of your hand and things, then draw whatever you got rid of plus three. If you have less thing cards, discard and draw again one at a time until you have the same or more than before. Now play the same number of things, and discard 3 cards.
skipcard Cleanup Crew (4M)/T/If there are no cards in the discard pile at the start of your turn, win the game%rAction:Move a card from the discard pile to the bottom of the draw pile. If playing online, you may shuffle it into the draw pile instead ("Do your part for the environment.")
skipcard Recycler Node (5M)/T/At the start of your turn, shuffle a card from the discard pile into the draw pile for each Node you control. You gain a token for each card you moved in this manner.
skipcard Crazed With Cash/T/If you control at least 4 Money tokens, you may draw an extra card at the beginning of your turn.<BR>If you control at least 8 Money tokens, you may use one Action ability for free each turn.<BR>Action: Gain a Money token, or spend 2 Money tokens to destroy target Thing.
skipcard Octavarius (8)/T/Action - Full Circle: Put a random card from the deck into a player's hand. That player discards a random card. Choose a card in the discard pile and shuffle it into the deck.<BR>The second time this card comes into play, say its flavortext and win the game. ("This story ends how it began.")
skipcard The Fifth Element/T/At the end of each of your turns, create a Boron Token.
skipcard Aftershock (6M)/A/Play in response to an earthquake to destroy an additional Thing, or play in response to an opponent discarding cards to make them discard an additional two cards.
skipcard Energy Blast (7M)/A/You must discard a card in order to play this. Destroy two Things.
skipcard Speed Up!/A/The user gets to play first for the next two turns.
skipcard Slow Beam/A/Target player plays their move last for the next two turns.
skipcard Directed Electromagnetic Beam Emitter Station (6MAG)/T/Action: Once per turn, you may choose one thing made of metal and take it under your control.
skipcard The Root Of All Evil (1)/T/Action: Create a token of two of the following types and give one to an opponent.<BR>Money, Doom, Insanity, Strawberry Candy, Zombie.
skipcard The Answer Lies Within (2)/A/Discard four cards to search the top 25 cards of the deck for a card, put it into your hand, and shuffle the deck. ("Draw 100 cards and ignore your maximum hand size this turn.")
skipcard These Walls (3)/T/Create four Wall Tokens when this comes into play. While you control any Wall Tokens, this card is indestructible, you cannot win, cards other players play cannot affect you or your non-token Things, and cards you play cannot affect other players or their Things.
skipcard Sudden Death (DIE)/T/When this card is played, place 5 Timer tokens on it. Action: Remove a Timer token. When this card has no Timer tokens left on it, you may eliminate a player of your choice.
skipcard Circular Saw (SHARP)/T/If this card ever touches another card whilst in play, that card is destroyed. Action: Move this card 1 cm in a direction of your choice. Use a ruler!
skipcard I Walk Beside You (4)/T/When this comes into play, choose an opponent. That player may not be eliminated, and you are the joint controller of their things.
skipcard Panic Attack (5)/A/Choose a color. Target player discards a random card. If it was of the chosen color, they discard another random card.
skipcard Never Enough (6)/T/At the end of your turn, discard a random card and gain control of a thing. If you fail to gain control of a thing, discard another random card. Anytime you fail to discard a card, you are eliminated.<BR>Action: Gain control of a thing.
skipcard SHORYUKEN! (8M)/A/You may play this in response to an Action that targets you. If you do, prevent that Action and this must target the player who played that Action.%r%rTarget player discards a card
skipcard The Abyss/T/At the beginning of each player's turn, that player destroys a thing they control.
skipcard Shiny Nik-Nak/T/Action: Exchange control of Shiny Nik-Nak and any other thing controlled by another player.
skipcard Mass Blackmail (9M)/A/Eliminate each opponent unless the give you a card from their hand or a non-Token Thing they control
skipcard Rock/T/When you play Rock, eliminate all players with Scissors or a Scissor Token.%rAction: Put a Rock token under target players control.
skipcard Paper/T/When you play Paper, eliminate all players with Rock or a Rock Token.%rAction: Put a Paper token under target players control.
skipcard Scissors/T/When you play Scissors, eliminate all players with Paper or a Paper Token.%rAction: Put a Paper token under target players control.
skipcard Sacrificed Sons (7)/T/Action: Destroy target Thing you control and target Thing you don't control.
skipcard Constant Motion/T/If a player plays no cards on their turn, they are eliminated.
skipcard Twelve-Step Suite/T/When this comes into play, each player may place a card from their hand face-down under this card. Then place random cards from the deck face-down under this card until there are 11.<BR>Action: Play a random card from under of this card. If there are none, you win instead.
skipcard Meditiation (0M)/T/At the end of your turn, draw a card if you took no Actions and played no cards this turn.
skipcard False Friends/T/This card's effect does not affect itself. While this card is in play, "destroy" means "take control of" and vice-versa, "Thing" means "Action" and vice-versa, and "draw" means "discard" and vice-versa. ("Don't assume that everyone does it your way.")
skipcard The Conch/T/Players cannot play cards or use card effects during another player's turn. Continuous effects still count, though. (""We'll take turns talking and be proper civil British boys and--hey!--stop spearing me!--Aaagh!"")
skipcard Pen Gwyn (C?)/T/Players who control living Things cannot be eliminated. Once this card has been in play for three of your turns, destroy all living Things except for this one. Then, every player must play two cards from his/her hand. Two turns after that happens, destroy Pen Gwyn. ("MADNESS!!!")
skipcard Swirl (??)/T/The player of the card decides if it's an action or thing. The player of the card decides who goes next. The player of the card decides this card's value. The player of the card can now draw two more cards. If it's a thing, then all of these effects happen on each of the player's turns, butu it only lasts for 2 more turns.
skipcard Who knows? (5GBA)/A/Put all your things in the discard pile and draw 3 cards. Then have everyone else put their cards in the discard pile and draw 3 cards. Now everybody make a pile with these new cards and draw three, in reverse turn order.
skipcard Someone Like Him (O1)/T/When this card comes into play, it becomes a copy of target Thing.
skipcard Medicate / Awakening (O2)/A/Return a thing from the discard pile to your hand OR<BR>Choose a card that has been removed from the game. Play that card.
skipcard Full Circle (O3)/T/Action: Put a random card from the deck into a player's hand. That player discards a random card. Choose a card in the discard pile and shuffle it into the deck.
skipcard Swindle (0L)/A/Target opponent gains a Junk token. Gain control of one of that opponent's Things.
skipcard Bury (1L)/A/Move a Thing to the bottom of the discard pile
skipcard Bounce (2L)/A/Return a Thing in play to its controller's hand. You may play this during any player's turn, without spending an Action.
skipcard Intervals (O4)/T/In response to any card being played (even this one), you may play a card from your hand if its cornervalue contains a number which is one higher than a number in the first card's cornervalue.
skipcard Razor's Edge (O5)/T/If at any time you have exactly 5 cards in your hand and exactly 8 things in play, you win the game.
skipcard Brutal Strike/A/Destroy a thing and roll a six sided die, destroy that many things chosen at random.
skipcard Tim/T/Action: Remove a random thing from play. ("There are some that call me ... Tim")
skipcard Minotaur/T/When this comes into play from your hand destroy a random thing. The player that destroys Minotaur gets all the cards under Minotaur. Action: put a Living Thing under this card. ("But I don't like the taste of Madians.")
skipcard More Overlords/T/As long as this card is in play, players cannot play new Things to the table. ("Spawn more overlords.")
skipcard Zergling Rush/T/When this thing is played, you may discard any number of cards from your hand. Put two Zergling tokens on Zergling Rush for each card you discard. ActionRemove six Zergling tokens from this Thing, destroy a thing. ("Aww, man... Zerglings in my base...")
skipcard Stim Pack/A/You may play this Action at any time when an effect that would destroy a single Thing is triggered. If you do so, destroy an additional Thing. ("Aah... That's the stuff...")
skipcard Nuke/T/Indestructible.<BR>When this comes into play, secretly write down the name of another Thing in play.<BR>At the beginning of your turn, reveal the name of the Thing. If that Thing is in play, destroy all of its controller's Things. Either way, remove this card from the game. ("Nuclear launch detected.")
skipcard Archon/T/When this comes into play, destroy two living Things you control.<BR>Action: Destroy a Thing. (""Power overwhelming."")
skipcard Observer/T/This Thing cannot be the target of opponents' Actions.<BR>Action: Look at target player's hand. On that player's next turn, their Actions may target this card. ("Mmrrreeooww?")
skipcard Manner Pylon (3L)/T/When this comes into play, choose an opponent. If that opponent would draw a card, they instead destroy Manner Pylon.
skipcard Spider Mine (4L)/T/Whenever an opponent plays a Thing, destroy Spider Mine, that Thing, and up to three Tokens belonging to that opponent.
skipcard Spawn Broodling (5L)/A/Destroy a living Thing. Gain two Broodling tokens.
skipcard Arbiter/T/When Arbiter comes into play, choose up to three Things you control. Those Things cannot be targeted while Arbiter remains in play. Action: Discard a card to put a Thing into play. Use this Action only once per turn. ("Are we hiding something?")
skipcard Medic/T/Whenever a living Thing of yours would be destroyed, you may instead discard a card. ("Where does it hurt?")
skipcard Drone/T/At any time, you may destroy this Thing to create a copy of the card Hatchery from the Infinite Dvorak card pool. ("You mean they actually... Oh, gross!")
skipcard Hatchery/T/Action: Reveal the top three cards of the deck. Take one to your hand and place the rest on the bottom of the deck. You may discard three cards and destroy this Thing to make a copy of the card Lair from the Infinite Dvorak Card Pool. ("Not enough minerals.")
skipcard Lair/T/Action: Reveal the top three cards of the deck. Take two to your hand and place the rest on the bottom of the deck. You may discard three cards and destroy this Thing to make a copy of the card Hive from the Infinite Dvorak Card Pool. ("You require more vespine gas.")
skipcard Hive/T/Action: Draw three cards. ("Kerrigan's will, Kerrigan's way.")
skipcard Techtard/T/You may play this on another player. Owner may not use the abilities of inanimate things. ("You are such a techtard, Don't touch my laptop ever again! -CW")
skipcard Prestidigitation/A/Exchange up to the number of things currently Up Your Sleeve with things in play, or put a card Up Your Sleeve if you have none there already. ("Hey Rocky watch me pull a rabbit out of my hat... -Bullwinkle")
skipcard Up your Sleeve/T/<BR><BR><BR><BR><BR> ("all those cards now go under here, Sorry Bucky I couldn't resist -Gill Smoke")
skipcard Scion of Death (6L)/T/Action+Thing:Destroy two living Things you control, discard five cards and eliminate an opponent.
skipcard Gateway/T/Action: Play a thing.
skipcard Photon Cannon/T/Whenever a thing's Action ability targets you or a thing you control, you may destroy that thing. ("It still gets to use its ability, though.")
skipcard Bunker/T/At any time, unless there are 4 things under Bunker, you may put a living thing you control under Bunker. Things under Bunker are indestructible.
skipcard Chronoblast (7L)/A/Destroy up to three of target player's Tokens. Return up to three of that player's other non-Token Things to their hand. ("There was a monstrous flash, and when his vision cleared the base was gone.")
skipcard Greater Chronoblast (8L)/A/Destroy all Tokens. Return all other Things to their controller's hands. ("Thousands of years later, explorers found the buildings perfectly preserved, save for their contents")
skipcard Ultimate Chronoblast (9L)/A/Destroy all Things. Then shuffle the discard pile and put it on top of the draw pile. ("The timeline, splintered and snapped, scattering the fleet across the four dimensions.")
skipcard Balanced Checkbook/T/Each player may play a number equal to or lower than the number of cards he or she draws each turn.
skipcard Down with the Bourgeoisie!/A/Put all Things in play into a stack and shuffle it. Deal Things to each player until each player has an equal number of Things and destroy the surplus.
skipcard Wabwabwa! (13C)/A/Destroy all Things in play. Give each player a number of Things from the draw pile equal to the number of Things they controlled before this card was played. ("The sound effect is optional, of course.")
skipcard Hidden Stash/T/When this card is played, each player receives one Hide token. They must then hide this token somewhere. If anybody finds a hidden Hide token, they win the game. (""Oh, look! A peanut! What was it doing hidden here?"")
skipcard Jack T. Chick/T/Action: Put a tract token into play.<br />Action (Global): Put a tract token you control under the control of an opponent and destroy all things they control that are incompatible with or abhorred by fundamentalist King James Only Protestant Christianity. ("For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. – John 3:16")
skipcard Jdragsa's Boon (1K)/A/Create a lightning token OR%r destroy three lightning tokens you control to eliminate target player OR%r draw two cards.
skipcard Numagbar's Boon (2K)/A/Destroy target living Thing OR%r destroy target non-living Thing OR%r target opponent discards two cards.
skipcard Xuburge's Boon (3K)/A/Things you control cannot be destroyed until the beginning of your next turn OR%r take two extra Actions OR%r play an Action card from the discard pile.
skipcard Kent Hovind/T/Action: Take money tokens from your opponents equal to the number of faith tokens they hold. Roll 1d6: if the result is 1, destroy this card and all your money tokens.<br />Action: Create and distribute five faith tokens amongst your opponents.
skipcard Faulty Chronoblast (6L)/A/Target opponent gains a copy of each Thing they control. (""You idiot! Plus is positive, minus is negative!"")
skipcard Camus's Boon (4K)/A/Gain two zombie tokens OR gain control of all undead OR destroy any number of zombies you control to draw that many cards.
skipcard Ace of Spades (A)/A/If this card would be played from anywhere besides Up Your Sleeve, move it to Up Your Sleeve. Otherwise, you win the game.
skipcard Sir Répetitive's Boon (8K)/A/Destroy a Thing OR destroy a Thing OR destroy a Thing OR destroy a Thing OR destroy a Thing OR destroy a Thing OR destroy a Thing. ("Apologies to Corrigan")
skipcard Gypsy Boon (5K)/A/Take control of a Thing until your next turn OR each player draws a card from the discard pile OR all players switch hands with the player on his/her left OR draw a card OR all players discard their hand and draw a new hand OR destroy a Token you control.
@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 4101-4200 into the Dvorak Engine.

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