Dvorak Export: Infinite Dvorak deck/Cards 3401-3500


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Headline Probe Shock/A/Pick a number. Destroy all non-token Things with that number of words in their name.
skipcard Sticks Nix Hick Pix/A/Destroy any card with an 'x' on it.
skipcard Thin Ice/T/Whenever a Thing is destroyed (except by this card), destroy another Thing at random.
skipcard The card whose text wasn't translated into Ucrainian and back to English/T/Action: Draw a card, discard a card.<BR>Thing: Everybody puts a card from his hand on the table. Shuffle these cards and deal each player one randomly. (""Automatic translation is rather funny than useful."")
skipcard Maps, text was translated into Ucrainian and back into English/T/Action: Draw a map, to abandon the card.<BR>The point: everyone puts a card with his hand on the table. Mix these cards and consider every player a chance. (""Automatic translation of a very fun than useful."")
skipcard Card text translated into Arabic and English/T/Action: a card, and to reject the card.<BR> Thing: All of the paper and put his hand on the table. This prevarication cards And treated each player one at random. (""Machine Translation is a funny sort of way."")
skipcard Glitter Coating/T/Every Action ability has "Draw a card." added to the end of it.
skipcard Ice Lord/T/When this enters play, gain two frost tokens. Things with frost tokens on them cannot use abilities and cannot be destroyed.<BR>Action: Put a frost token you control onto target Thing.
skipcard Queen of Eternal Winter/T/Action: Generate a Thing named "Ice Lord" with text: "When this enters play, gain two frost tokens. Things with frost tokens on them cannot use abilities and cannot be destroyed. Action: Put a frost token you control onto target Thing."
skipcard Rudolf, the Red-Eyed Monster Reindeer/T/Every time a Thing is destroyed, you gain a flesh token. If you control seven flesh tokens, you win the game.
skipcard Buggered Latin (B0)/A/Play in response to a beginning of turn effect, effect doesn't happen. ("The pope called and told me to tell you "Vos es bardus."")
skipcard Riposte Strike (R17)/T/Attach to a living thing if it destroyed a thing last turn and is destroyed, destroy a thing and this card.
skipcard Famine (R16)/A/Everybody destroys a food token for every living thing they control, if you can't Destroy that living thing.
skipcard Perchten/T/When this comes into play, gain four snow tokens if you are playing in December or January, one snow token during June, July or August and two snow tokens otherwise.<BR>Action: Destroy a snow token you control and discard a card to destroy target Thing. ("These guys teach you Alpine traditions the hard way.")
skipcard Christmas Presents/A/Each player gives a card to the player to her left. (""Merry Christmas!"")
skipcard The Pair of Socks you get every year for Christmas/T/You may play this under target opponent's control. When this comes into play, discard a card. When this is destroyed, it comes back into play immediately, unless you destroy ten Things you control. (""I NEVER get something else!"")
skipcard Peace and Goodwill/A/Every player who does not control a Thing with the word 'destroy' on it may draw four cards.
skipcard Scapegoat/A/A chosen opponent either destroys a non-token Thing they control, or discards their hand.
skipcard Merry Christmas!/A/Players hug each other. Everybody wins.
skipcard Leftovers/T/Whenever a Thing with an Action ability is destroyed, every player may immediately play that Action ability once.
skipcard Talk to Chuck (M19)/T/When this comes into play destroy 3 money tokens if able. At the beginig of your turn get 5 money tokens destroy this card. ("This has a higher RoI than a CD")
skipcard There are no problems only opprutunities (R6)/A/Discard in response to being eliminated, eliminate the player who eliminated you. When played as an action create 5 money tokens. (""For every problem there is a tool, we're still not sure what you are for." -Bub")
skipcard Seasonal Distress/A/Everybody discards thier hands and draws one card.
skipcard Lava Lord/T/When this enters play, gain two magma tokens. Each player's hand size is decreased by the number of magma tokens he controls.<BR>Action: Give a magma token you control to target player.
skipcard Magma Overlord from Hell/T/Action and Thing: Generate a Thing named "Lava Lord" with text: "When this enters play, gain two magma tokens. Each player's hand size is decreased by the number of magma tokens he controls. Action: Give a magma token you control to target player."
skipcard BlanĂ­k Knights/T/Play this ONLY in response to a card containing the word "eliminate", "eliminates" or "eliminated".<BR> Action: Destroy target Thing.<BR> Action: Target opponent discards his hand. (""Swaty Waclawe / wewodo Czeske zemye / kneze nasschie / pross za ny Boha / swateho Ducha Kyrieleyson"")
skipcard Blank Knights/T/
skipcard King Of Fire And Ice/T/Action: Destroy a thing you control. If was a Fire Token, target opponent discards a card. If it was an Ice Token, draw a card. Otherwise, create a Fire Token and an Ice Token.
skipcard Mind Implosion/A/Return all things you control to your hand, then draw as many cards as you have in your hand.
skipcard Baba Jaga/T/When this card comes into play, create two copies of it.<BR>Action: Take a living Thing from the discard pile and a living Thing in play. The two Things swap places. (""The three sisters aren't distict persons. They are only different manifestations of the same supernatural being. And don't you try to fool this >>Thing<<." - Juri")
skipcard Face-Eating Alien Bees (Bzzz)/T/Action: All insects you control are copied.<BR>Action: Destroy three bees you control, destroy target living Thing. (""There was a buzzing and humming in the darkness..."")
skipcard Time-Bending Sword of Sudden Death/T/Action: Reveal the top card from the draw pile. If you don't like it, put it in the discard pile. (""This sword is so fast, it kills your enemy before he is even born."")
skipcard Liveblogging/T/Cards can only be played if the person playing them posts to the Internet (in a medium other than that in which the game is being played) to say that they have done so.
skipcard Masked Ball/T/Whenever a Thing you control is destroyed, you may discard a Thing card from your hand to return the destroyed Thing to your hand.
skipcard Happy Holidays/A/All players exchange a token with every other player if able. Preferance given to token types not already posessed.
skipcard Marly/T/Marly is a ghost and can not be destroyed until Christmas Eve.
skipcard Christmas Bonus/A/Create 10 money tokens
skipcard Turkey Sandwiches/T/If the top card of the discard pile has an Action ability, this card has a copy of that Action ability.
skipcard Wrapping Paper/T/If a Thing has a Wrapping token on it, its card text is blank. When this comes into play, put a Wrapping token on all other non-token Things. When a non-token Thing comes into play, put a Wrapping token on it. Any player may take an Action to destroy a Wrapping token.
skipcard Baubles/T/If a Thing has five Bauble tokens on it, its controller wins the game. Action: Put a Bauble token on any non-token Thing. Any player may play this ability.
skipcard Franchising/T/Action Pay an opponent 10 Money tokens and copy an Action ability of one of his/her Things onto this card. %r Action Create a Money Token.
skipcard Automat/T/Action: Draw and reveal a card. You may destroy a token you control, to put the card into your hand - if you don't, you must discard it.
skipcard Memory Test/A/Take all the cards from an opponent's hand into yours. Give them back any of the cards that they can name exactly in the next thirty seconds.
skipcard Zomified preacher (Z11)/T/Destroy all hope and all of your living things when you play this card. <BR> (""Its a shame really" -Bub")
skipcard Decayed Moral Values (R18)/T/Anytime you create a token you may also play a thing from your hand. (""... and we won't even go into the whole aunt Carl or uncle Carla thing"-Bub")
skipcard Investment Banker (M12)/T/Anytime you create a money token you may also draw a card. (""You know what they should do to those guys?" -Bub")
skipcard Marshland/T/A player may only play an Action if they didn't play an Action during their previous turn.
skipcard Landing Craft/T/Action: Play any number of Things from your hand, then return this Thing to your hand.
skipcard Chamaleon from Beyond/T/If the top card of the discard pile is a Thing, this card is a copy of it with this text added to its end.
skipcard Always One Step Ahead/T/The top card of the draw pile is constantly revealed. If the top card of the draw pile is a Thing, this card is a copy of it with this text added to its end.
skipcard Numagbar controls you/A/During target player's next turn, you play for him.
skipcard Simon Says/T/Hi, I'm Simon. When rules conflict on two Things, and one of them is a living Thing, the living Thing's rule overrules the other.
skipcard Numagbar/T/When this card comes into play from your hand, erase all but one ability from it.<BR>Action: Destroy target living Thing.<BR>Action: Destroy target non-living Thing.<BR>Thing: Target opponent discards a card.<BR>Action and Thing: Target opponent discards two cards.
skipcard Jdragsa/T/When this card comes into play from your hand, erase all but one ability from it.<BR>Action: Create a lightning token.<BR>Action: Destroy three lightning tokens you control to eliminate target player.<BR>Action: Draw two cards.
skipcard Xuburge/T/When this card comes into play from your hand, erase all but one ability from it.<BR>Action: Things you control cannot be destroyed until the beginning of your next turn. <BR>Thing: Take an extra Action.<BR>Action: Play an Action card from the discard pile.
skipcard Diving bell (R19)/T/Place up to 3 cards under this card. If you would be eliminated instead, discard your hand, destroy all of you things, and put the cards under this card into your hand. ("Did I miss anything? -Bucky")
skipcard Cashe (C10)/A/Reveal the top three cards of the draw pile, discard one put the rest in you hand. (""Lucky bastard" -Bub")
skipcard Zombified Security Guard (Z12)/T/If a living thing would use a destroy effect against you replace them with a Zombie token after effect. (""What good did that do?" -Bub")
skipcard Sword of Action (A1)/T/Action: Discard an Action card to destroy target Thing.<BR>Action: Discard four Action cards to eliminate target opponent.
skipcard Time-Bender (T1)/T/During your turn you may take up to two extra Actions and skip your next turn.
skipcard Lord of Technocracy (T2)/T/At any time you may discard your hand to play an extra Action.
skipcard Pre-Emptive Sniper/T/Action: Look at a random card from a chosen opponent's hand. If it's a Thing, they must discard it.
skipcard Viking Funeral/T/Whenever one of your non-Token Things is destroyed by an opponent, you may choose one of these reactions: %r Reaction Destroy up to half of your own Tokens %r Reaction Discard up to half of your hand %r Reaction Destroy another of your non-Token Things
skipcard Testing Chamber/A/Every player reveals their hand. For each Thing card with an Action ability revealed in this way, you may play a copy of each Action ability once.
skipcard Card War/T/Indestructible. Any player may use this Thing's abilities. If a player controls three damage tokens or more, she is eliminated.<BR>Action: Discard five cards, target player gains one damage token.
skipcard Thing War/T/Indestructible. Any player may use this Thing's abilities. If a player controls three damage tokens or more, she is eliminated.<BR>Action: Destroy five non-token, blue Things you control, target player gains one damage token.
skipcard Action War/T/Indestructible. Any player may use this Thing's abilities. If a player controls three damage tokens or more, she is eliminated.<BR>Action: Discard two Action cards, target player gains one damage token.
skipcard Beta Version/T/At the start of your turn, you may reveal a Thing from your hand. This card counts as a copy of that Thing, until the start of your next turn.
skipcard Factory Worker/T/Thing: Create a blank token (""If he can't do it screw him, I'll do it" -Bub")
skipcard Confusing Jargon (R19)/A/Discard in response to a living thing's action ability, the action does nothing. If played as an action take control of a living thing until the beginnig of your next turn. (""Oh, it's just Jay Omega Ell" -Favored customer")
skipcard Thugee/T/When this card destroys a living thing put a sacrifice token on this card. <BR>Action: Destroy a living thing. <BR>Action and Thing: Destroy 10 sacrifice tokes make a copy of "Kali" from the Archive and put it on the bottom of the draw pile, then shuffle it.
skipcard Reflector Dish/T/The next time an opponent plays an Action ability, this card plays a copy of that Action ability under your control, and is then destroyed.
skipcard Personal Shopper/A/Draw five cards. Reveal your hand to an opponent, who may take any card from it.
skipcard Golden Vampire/T/Counts as a money token and as an undead non-token Thing.<BR>Action: Roll two dice. If the result is eleven, eliminate target player. (""Remember Grailquest?"")
skipcard Get Rich or Die Trying/T/Indestructible. When this comes into play, if you control 17 Things or more (including this one), destroy all Things you control. If a player controls 20 Things or more, she wins the game.
skipcard Get Poor or Die Trying/T/Indestructible. When this comes into play, if you control three Things or less (including this one), create 20 dirt tokens under your control. If a player controls one Thing or less, she wins the game.
skipcard Monomania (1)/T/No player may win while controlling more than one Thing which specifies a winning condition. %r Action Destroy a Thing you control with a winning condition. %r Action (global). Offer a Thing you control with a winning condition to Monomania's owner. If refused, destroy it.
skipcard Restraining Order/T/Write the name of a player below. That player may not individually target you or your Thing(s). You and your Things can still be targetted generally, even by the Restrainee. %r Restrainee: _______________ %r Action Change the Restrainee.
skipcard Brainwashed/T/Write your name below then give this to an opponent. All targetting decisions you make are made by the Swami named below. Indestructible except by the Action ability or by the Swami. If the Swami is eliminated, you become the Swami and give this to an opponent.%r Action Pay the Swami all your Money tokens (at least 10) to destroy this. %r Swami: ______________
skipcard Vampire Hedgefond Manager/T/Everytime a Thing you control is destroyed, you may immediately take an extra Action. (Even during another player's turn.)
skipcard Clockpunk/T/Whenever an Action ability is used, the Thing with that ability is returned to its controller's hand.
skipcard The Fool/T/If you are eliminated or lose with a card other than this, you win instead. If you win with a card other than this, you lose instead.<BR>Action: Create a pointless token.
skipcard The guy who thought he was a glass of orange juice/T/Play onto target Thing. As long as this is in play, equipped Thing has the text: "What a tasty glass of orange juice!" instead of its actual text. (""Do you realize what drugs will do to you, kids? Do you REALIZE?!" - Mrs. Wiggstone")
skipcard Snow-Blocked Path/T/All Instances of "Action:" read: "Action and Thing:"<BR>Action: Destroy this.
skipcard Keg Lift/T/You may play two things every turn. (""No home is complete without one" -Bub")
skipcard Spite house/T/If sombody would win eliminate yourself.%r (""The only way that makes sense is if I were you" -Bub")
skipcard Astronaut/T/%r%r%r%r%r (""yeah like those Jagoffs ever do anything" -Bub")
skipcard Old, New, Borrowed, Blue/A/Play a Thing card from the discard pile, and another from your hand. Gain control of a Thing. Play a blue-coloured card from your hand.
skipcard Rumours of War/A/Look at an opponent's hand, and choose a card from it. They must play that card immediately.
skipcard Happy New Year!/A/Remove the deck and discard pile from the game and add the next hundred cards from the Infinite Dvorak Archive to the deck. If this is not possible, then all players discard their hand and draw 5 cards.
skipcard Bittersweet Memories (M1)/A/Choose one.<BR>Either: Play an Action card from the discard pile.<BR>Or: Play a Thing from the discard pile and discard your hand.
skipcard Deep Memories (M2)/A/Put 30 cards from the top of the draw pile into the discard pile.
skipcard False Memories (M3)/A/Play an Action card from the discard pile. You may change one word in the Action card's text while you play it. (The Action card's text is NOT changed permanently.)
skipcard Critical Mass/T/Action: Destroy ten tokens belonging to the same player, if they have ten or more tokens.
skipcard Cliche Elephant (100)/T/Can only be destroyed by a mouse
skipcard Flamethrower (5)/A/Discard a card at random. If it was a thing you may repeat the effect of this card. If you discard a Gas Thing +3 damage
skipcard ...And the Oscar goes to...!/A/If you have a nomination and 3 judge's favor you win!
skipcard The Spectral Realm of Spooky Ghost-Spirits/T/All players may play cards from the discard pile. (""There is no limit to how many redundant adjectives you can have." - Corrigan")
skipcard Lost in Dark Realms/T/You may play this under target opponent's control.<BR>You may play Action cards from the discard pile. You may not play Action cards from your hand.
skipcard Half-Curse of Nemhotep/A/Gain a doom token. If you control two or more doom tokens, eliminate target player. (""What do you mean by >>it's not finished yet<<?!"")
@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 3401-3500 into the Dvorak Engine.

Back to the Infinite Dvorak deck/Cards 3401-3500