Dvorak Export: Infinite Dvorak deck/Cards 3301-3400


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Bottled Poison (8X)/T/When Bottled Poison is destroyed, each opponent discards a card at random and destroys a Thing they control.
skipcard Huddle/A/Return all non-token Things you control to your hand, and draw four cards.
skipcard Tripwire/T/When an opponent plays a Thing, destroy this and play any number of cards from your hand.
skipcard Transcendence/T/When this comes into play, end your turn. Action: Win the game if you control no other Things and if your hand is empty.
skipcard Malaclypse the Younger (Y2)/T/If you have a copy of Malaclypse the elder in play you may use Malaclypse the younger's ability to fetch two cards instead of one. Action: Put a card from the top 23 cards in the draw pile put it in your hand, shuffle the draw pile.
skipcard Malaclypse the Elder (E3)/T/If you have a copy of Malaclypse the younger in play you may take Malaclypse the elder's action at the begining of your turn for free but then you can't use his ability. Action: put a card from the top 23 cards of the discard pile into your hand.
skipcard 23 skiddoo (R5)/A/Put cards from the discard pile with a corner value symbol matching any symbol in title of this card into your hand.
skipcard Token Leak/T/Action: Destroy a token an opponent controls, to draw a card.
skipcard Charity Tin Rattle/A/Target player either gives you a card from their hand, or discards their hand.
skipcard Targettron (T?)/T/Make a randomly ordered list of players and a randomly ordered list of non-token Things in play. Any event targetting a player or Thing targets the next player or Thing on the appropriate list. After a player or Thing is targetted he/she/it is moved to the bottom of the list. When a new Thing comes into play, you choose a place for it on the list. %r Action: Randomly re-order both target lists.
skipcard Ploughshare/T/You cannot play a card or an Action ability if it would destroy a Thing. Action: Draw a card.
skipcard New Broom/A/Destroy every non-token Thing in play. For each Thing destroyed, its controller may draw a card and, if they wish, play it immediately.
skipcard Rags To RIches and Back (R2R2R)/T/If during your turn you ever have fewer Things in play than any other player, put a Rags token on this card. If during your turn you have a Rags token and more Things in play than any other player, put a Riches token on this card. If during your turn you have a Riches token but fewer Things in play than any other player, you win.
skipcard A Day's Work/T/At the end of any turn in which you played more than one card, gain a Money token.
skipcard And Baby Makes Three (B3)/T/Action Choose two Tokens you control. Make a new Token with name made up of one word from each parent Token's name.
skipcard Six and Out (6W)/A/Draw 6 cards and play up to six Actions and/or Things, total. If you have not won at the end of this turn, you are eliminated. ("Backyard cricket: over the fence is 6 runs and out.")
skipcard Slow Motion/T/Players may only play one Action or one Thing, each turn - not both.
skipcard Mano-a-Mano/T/While this card is in play, all other Things are considered to be out of play. Things cannot be played.
skipcard Public Sucide (S12)/A/Destroy target living thing, draw a card. (""I fully expect to see you like that one day."-Bub")
skipcard Sucide Pact (S11)/T/Attach two Living Things together when one leaves play or is destroyed they both are.
skipcard Suicide Cultist (S10)/T/Action: Destroy this card.
skipcard Robotic Hand/T/When this comes into play, put eight Finger tokens into play. Your hand size is equal to the number of Finger tokens you control.
skipcard Spur of the Moment/A/Draw three cards, then play a card at random from your hand.
skipcard Bad Luck/T/All random decisions are instead resolved by the decision of the player to the left of the player whose turn it is.
skipcard Juri, Mister Zombie Corpse/T/Every player may play this from the discard pile instead of playing a Thing. When Juri is destroyed, gain control of target Thing or draw a card.
skipcard Lost on a Lonely Island with a Person you Dislike/T/You may play this under an opponent's control. Whenever you play a Thing, each other player creates a copy of that Thing under their control.
skipcard This Deck is so Freaking Infinite/A/Search the draw pile. If you find a card called "Hammy Spanky Stinky Pinky Rotten Fishy Pasta Salad", you win the game. If you don't, draw three cards. (""If the deck is truly infinite, then any card name has to exist."")
skipcard Hammy Stinky Spanky Pinky Rotten Fishy Pasta Salad ($0.99/lb)/T/No Thing may use any Action ability in the turn it comes into play, unless the Thing is voluntarily destroyed by its controller at the same time. ("Keep looking, there are infinitely many cards infinitely close to what you want...")
skipcard Srinavasa Ramanujan (1729)/T/If you control exactly 1729 tokens of any type(s) you win. %rAction Create a Cube token. %r Action If you control a set of n tokens including at least one Cube token, add n*n*n - n Cube tokens ("Oh, no Hardy! 1729 is a very interesting number! It's the smallest number that can be expressed as a sum of cubes two different ways!")
skipcard In with a Chance (18L)/T/If you control exactly 18 Lucky tokens, you win. If you use an Action ability on this card, toss a coin: on Tails, erase that action ability.%rAction Create a Lucky token. %r Action Double your number of Lucky tokens %r Action Triple your number of Lucky tokens. %r Action Destroy a Lucky token.
skipcard Unexploded Bomb/T/If this Thing is destroyed, destroy all Things.
skipcard Embarrassing Secret/A/Discard your hand. If this card is revealed from your hand, you must play it immediately.
skipcard Ossiliscope (EE 1)/T/At the beginning of your turn you may trigger as many actions abilities of inanimate things as you posses scope probes.Thing: Create a copy of scope probe from the archive shuffle into draw pile. Action: Search top 20 cards in the draw pile for a scope probe and put it in your hand.
skipcard Scope Probe (EE 2)/T/If this is destroyed you may make a copy that you put into your hand for 50 money related tokens. (""I swear you'd think these things were made of gold." -Bub")
skipcard Waveform Generator (EE 3)/T/At the beginning of your turn you may do one of the following: <BR>Draw an extra card. <BR>Discard a card. <BR>Create a energy token.
skipcard Kidnapping/A/Gain control of a Thing, unless its controller discards their hand.
skipcard Shell Script/T/Play onto a Thing with an Action ability. That Action ability activates for free at the start of each of its controller's turns.
skipcard A House on Fire/A/Every player discards down to one card.
skipcard Economic Stimulus Package ($$$)/T/When this comes into play, each player gains 10 * (the number of active players) Money tokens. Destroy this at the beginnng of your turn. Each player may auction off a Thing he/she controls during his/her turn, and chooses to accept bids in Money tokens only or in any tokens. When this is destroyed the player with the most Money tokens may draw four cards.
skipcard Economic Downturn/A/For each type of token in play, each player must destroy one token they control of that type, if they have any.
skipcard Elbow Room/T/Each player's maximum hand size is reduced by the number of Things they control. Each player may destroy Things they control at the end of their turn.
skipcard Suppressing Fire/T/The first card played each turn is instead discarded with no effect.
skipcard Zombie Revenge (R13)/A/Destroy all living things
skipcard Treant Revenge (R12)/A/Destroy all non living things ("Undead ones too.")
skipcard Fell through (R8)/A/You must discard a card to play. Play in response to any action, that action does nothing. (""Awww that's too bad" -Bub")
skipcard Crop Field/T/Action: Put a Seed token into play. Action: Replace all Seed tokens with Crop tokens. Action: Destroy any number of Crop tokens you control to draw twice as many cards.
skipcard Cursed!/T/Play onto a Thing that used its Action ability since your last turn. The controller of that Thing cannot play the Action ability of other Things.
skipcard Rob the Rich/A/Choose a player. Swap all of your tokens for all of their tokens.
skipcard Collectible Card Swap Meet/A/You may offer n cards created by one card creator and name how many cards, by which creator, you would trade them for. You accept the first correct offer. ("I'll trade 4 Kevans for one Pombo!")
skipcard Correcting Fluid/T/Action: Correct a spelling or grammatical mistake on a card in play or in your hand, and draw three cards.
skipcard Market crash (M0)/T/When this comes into play destroy all money tokens. At the beginning of your turn you may destroy this card. Whenever things would be destroyed put it back into controllers hand instead. (""Somebody is making money on this deal." -Bub")
skipcard Stashed (R9)/A/Look at an opponents hand take a card.
skipcard Hate mail (R1)/A/All players beside you discard their hands
skipcard January Sale/A/Draw and reveal three times as many cards as players. Starting with you and going clockwise around the table, each player picks one of the cards and puts it into their hand.
skipcard Unscrupulous Postman/T/Whenever an opponent draws a card, they must reveal it. You may choose to take the card into your hand instead; if you do, destroy Unscrupulous Postman.
skipcard The Wrong Hands/A/Each player may discard any number of cards. Toss a coin; if heads, everyone then passes their hand to the left.
skipcard Strawberry Fields Forever/T/Action: Roll 1d6 and put that many strawberry tokens into play.
skipcard I Am The Walrus/T/The owner of this card is the walrus.
skipcard Bad Feeling/A/Look at an opponent's hand. If they have a card with the word 'destroy' on it, draw three cards.
skipcard Mortgage, Monopoly Style/T/Face-down cards are blank. If this card is destroyed, turn all face-down cards in play face-up.%rAction (global) Turn a Thing card (not this) you control face down and create 10 Money tokens. %rAction (global) Destroy 20 Money tokens to turn a player's face-down card face-up.. %r.
skipcard Giant, Hollow Cake/T/You may destroy this and replace it with a Thing from your hand, at any time.
skipcard Deevolution spray (P 128)/A/Destroy a token or change a thing into a token of the same type as the replaced cards name.
skipcard That's enough (R5)/A/Target player does not draw a card on thier next turn.
skipcard Miserable state (M6)/T/All players must discard a card to play a card from thier hand.
skipcard Roulette Rake/T/Action: Give control of any token to any player.
skipcard Half-Time Substitution/A/Return any number of non-token Things you control to your hand. You may then play an equal number of Thing cards from your hand.
skipcard All or Nothing/T/You may not play Thing or Action cards normally (although you may still take one Action ability per turn). At any time during your turn, you may play every card from your hand.
skipcard Son of the Zombie Plague/A/Create a zombie token for every nontoken thing in play
skipcard Zombified Wage Slave (z0)/T/Action: destroy a zombie token to create a token of your choise
skipcard Wage Slave (s0)/T/Action: destroy a money token to create 2 tokens of your choise
skipcard Near Enough/A/Swap a card in the discard pile for a card in your hand whose title starts with the same letter.
skipcard Autopilot/T/Players may not play cards or Action abilities normally. A player may play a card at random from their hand, at the end of each of their turns.
skipcard Rubber Bullets/A/Pick a Thing at random. Either destroy it, or return this card to your hand.
skipcard Back From The Grave/A/Create a zombie token and put a card from the discard pile into your hand.
skipcard Back With A Vengeance/A/Return a thing from the discard pile to play under your control. That thing destroys target thing.
skipcard Back From The Future/A/Look at the top 5 cards of the deck and play one of them.
skipcard Canadian bacon (B22)/T/<BR><BR><BR><BR><BR> (""It doesn't have to do anything because it's that good" -Spencer Shay")
skipcard Draft Dodger (d0)/T/This card is only playable if you have evidence of something Canadian in you play <BR><BR><BR> (""What you thought he was going to do something?" -Bub")
skipcard Red Ensign (F01)/T/<BR><BR>This is a Canadian icon
skipcard Cold Dark Infinite Void/T/If a player has no Existence tokens, they may put one into play on any Thing they control. A player may destroy an Existence token they control at any time. Things without Existence tokens on them (except for this card) are considered to be out of play for the purposes of all other cards.
skipcard Morphic Resonator/T/Play onto a Thing. The body text of every Thing (other than this card) is considered to be the same as the Thing this card is attached to, while this card is in play.
skipcard First Against the Wall/A/Destroy the alphabetically earliest Thing.
skipcard Are You Daft? (R14)/A/Discard in reaction to a living things action ability, that action does nothing. When played as an action trigger a Thing's action ability twice.
skipcard Malcolm in the middle (M11)/T/Attach to two living things they cannot use actions.
skipcard Working Blue (B10)/A/Destroy all non blue things.
skipcard Brain in a Jar/T/You may play two Actions per turn, but cannot play Action cards, only Action abilities.
skipcard Andrew Jackson/T/You may ignore the effects of any cards with "Judge" or "Justice" in their titles.<BR>Action: Remove target Thing you control and target Thing you don't control from the game. Discard a card.
skipcard Stonewall Jackson/T/Draw an extra card at the beginning of your turn.<BR>If a thing you control has an action ability that could destroy Stonewall Jackson, flip two coins at the end of each of your turns. If both are tails, activate that ability targeting Stonewall Jackson.
skipcard Janet Jackson/T/Action: Reveal a random card from your hand and draw a card.
skipcard Luddite Mob/T/You may not play Action abilities, except for the one on this card. Action: Destroy a Thing which has an Action ability.
skipcard Mental Health Day (M2)/T/Attach to a living thing that thing cannot take use its abilities.<BR> Action: Destroy this card or the one it's attached to then attach this to a new living thing. (""He needs more than a day ..." -Bub")
skipcard Apex Predator (A1)/T/This card cannot be destroyed. <BR>Action: Destroy living thing. (""Grrr."")
skipcard Cthulu Sex Magazine/T/<BR><BR><BR><BR><BR><BR><BR> (""With a title like that you don't need to do anything."")
skipcard Dvo / Rak/T/A second playing area exists. At the start of each player's turn, they must pick one of the two areas; any Things that come into play this turn come into play in this area, and all cards in the other area are removed from play, until the end of the turn.
skipcard Communal To-Do List (2Do)/T/During your turn you may (for free) perform the next To Do on the list below. Then erase that item and put this card under another player's control. %r To Do Draw 3 cards %r To Do Destroy a Thing you control %r To Do Discard your hand, draw 5 cards. %r To Do Destroy five tokens you control. %r To Do Destroy this card. %r To Do Win the game.
skipcard Link Bait (Me!)/T/This card is a living thing, a node, an insect, a quark, Canadian, undead, robotic, made of glass, a philosopher, related to Chess, black, blue, not black, not blue, nonliving, plastic, and features a quotation from Bub. %r Action If a card in play refers to cards of a particular description, add that description to this card. ("Always on page 5 of Google's hits.")
skipcard 419 Scam/A/Choose a player, and name an amount of tokens they control. They may choose to give you those tokens; if they do, then you may choose to put three times that many tokens into play under their control.
skipcard Surprise Attack/A/Play this during an opponent's turn. Destroy target thing and immediately take a turn. Your opponent's turn resumes after your extra turn.
skipcard Ricochet Laser/A/Destroy four random things.
skipcard Kill Mode Engage/T/All Action Abilities now read "Action: Destroy target thing."<BR><BR>Action: Eliminate an opponent.
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