To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard The Old Exploding Card Trick/A/Play after a player has drawn one or more cards. They must discard those cards, plus an equal number of cards at random. loadcard Mancala/T/Action: Choose a player and a token type. Take all the tokens of that type belonging to that player, and redistribute them one-by-one, going clockwise around the table starting from the player to the left of their owner. Any player may play this action ability. loadcard Token Squash/T/Action: Destroy a token, if you control a token with a longer name. Any player may play this action ability. loadcard Dead Cow Cultists/T/Action: Destroy a living Thing you control and discard a card. Then take two extra Actions. loadcard Life Insurance/T/Play onto target Thing. When equipped Thing is destroyed, destroy this card as well and gain 5 moneys tokens. loadcard Nuclear Power Plant/T/Players who control radioactive tokens, discard a card at the beginning of their turn.<BR>Action: Gain two energy tokens. Roll a die. On a one this Thing's Action ability is triggered (this does not count as you playing a Thing).<BR> Thing: Chernobyl II! All living Things are destroyed. Each player gains two radioactive tokens. ("It's nucular. NU-cu-lar.") loadcard Moral Compass/T/Whenever a player destroys an opponent's Thing, they gain one Evil token. If a player has any Evil tokens in play, they may not win the game. Action: Put a card from your hand into an opponent's hand, and destroy an Evil token. Any player may play this ability. loadcard Sniper/T/Action: Name a Thing. Action: Destroy the last Thing that you named using this card's other ability. loadcard Four-Leaf Clover/T/You may choose to discard the first card you draw, during a turn, and draw another card. loadcard Flush/T/Hand size limit 1 card. When this card has been in play for one full turn, destroy it and draw 8 cards. loadcard Stunt Double/T/When this card comes into play, draw five cards and place them face-down under it. If an opponent's Action targets you, you may divert its effects to Stunt Double's hand; if you would be eliminated, destroy Stunt Double. loadcard Laser Guidance System/T/When you play a card that calls for a decision to be made randomly, you may make the decision yourself instead. loadcard Smoker/T/Action: Name a Thing. Action: Gain control of the last Thing that you named using this card's other ability. loadcard Boomer/T/Action: Put five Zombie tokens into play. Action: Destroy five Zombie tokens to destroy a Thing. loadcard Hunter/T/Action: Put a Crouch token into play. Action: Destroy all Crouch tokens to destroy a Thing. loadcard Hixkaryana/T/In every sentence with both a subject and an object, switch the positions of the two. loadcard Rogue Wave/A/You must play this card immediately when you draw it. Destroy all but one of your Things and discard down to one card. loadcard Teeball/T/No player may be prevented from drawing a card at the beginning of their turn. loadcard Holographic Projector/T/At the start of your turn, destroy all other Things you control. Once during each of your turns, you may draw and reveal three cards; put any Things into play, and discard the rest. loadcard Vending Machine/T/Action: Draw and reveal three cards. You may discard two cards from your hand to put a Thing card from among them into your hand. Discard any you do not take. loadcard Insert Coin/T/Each player must destroy a token they control before playing an Action ability. If they cannot, they cannot play the ability. loadcard Mutual Assured Destruction (MAD)/T/When this comes into play, publicly link one Thing controlled by every opponent to this card (make a note of which Things are linked). If an opponent has no Things, link the first Thing he/she plays after this. When any linked Thing is destroyed, all are destroyed, even if indestructible. loadcard Mountaineer's Rope/T/If you are eliminated, give this Thing to any opponent before you go. Action: Return an eliminated player to play. They draw five cards. loadcard Police Tape/T/Thing cards may not be played. Play in response to a Thing you control being destroyed. You may not play this card during your own turn. Action: Destroy Police Tape. loadcard Gibbering Mouther/T/Comes into play with one size token whenever this card destroys a thing add a size token to this card. Whenever this card would be destroyed destroy a size token on this card first if there are no more size tokens then destroy this card. Action: Destroy random thing. loadcard You are made of pure win/A/When you play this, choose the winner. loadcard Baker/T/Action: Put a dozen Food tokens into play loadcard Facehugger/T/Can only be played onto a living Thing; that Thing's card text is blank. If the Thing leaves play, put Facehugger into play under your control, attached to nothing. Action: If Facehugger is not attached to a Thing, destroy target Thing. loadcard Pawn Shop/T/Action: Replace a non-token Thing you control with three Money tokens, or replace a token you control with a Money token. Any player may play this ability. loadcard Bus Stop/T/You may skip drawing a card to put a Time token into play. Action: Draw and reveal a card. Make a copy of it for every Time token in play, and put those copies into your hand. Destroy all Time tokens. loadcard Engine (7W)/T/You may play an extra Action during each of your turns. loadcard Day Job (8W)/T/Action:Gain two Money tokens. loadcard Night Shift/T/You may skip a turn to gain six Money tokens. loadcard Rubber Bands/T/If this card is destroyed, destroy all other Things you control which have Action abilities. Action: Activate the action abilities of all other Things you control. loadcard Park Place/T/Whenever a player would destroy this they must destroy all of thier tokens first. loadcard Get out of jail free card/T/Instead of being eliminated discard your hand draw three cards then destroy all of your things. loadcard Flat Tax/T/At the beginning of every turn before they draw players must destroy destroy a thing or discard a card. if unable they declare bankruptcy and are eliminated. loadcard Steep Slope/T/At the start of each player's turn, they must return a Thing they control to their hand, if possible. loadcard Just What I Always Wanted/A/Draw five cards, then discard all but one card from your hand. loadcard Personal Bodyguard/T/If you would be eliminated, instead destroy Personal Bodyguard and continue play. loadcard Bravarian Illuminati/T/Owner cannot draw unless they have no cards then draw they to their hand size of 10, if they discard a card they discard thier hand. Thing: take control of thing, destroy it at the end of your turn. Action: Destroy a thing. loadcard Balloon Payment/A/Target player destroys all of their tokens loadcard Low Interst Loan/T/Playable on another, when this comes into play player gains 10 money tokens at the beginning of every turn the owner must destroy a money token or be eliminated. loadcard Achievement Unlocked/T/If a player has five Achievement tokens, they win the game. If a player performs one of the following acts and has not already gained an Achievement token for it, they gain one: destroying a non-token Thing; destroying a token; drawing more than one card at once; returning a Thing to a player's hand; controlling ten or more Things. loadcard Flame War (9W)/T/Action:Target player discards two cards and gains control of Flame War. loadcard Thanksgiving/A/Every player may say one thing they are thankful for; if they do, they may draw three cards. Destroy all edible Things; every player skips their next turn. loadcard Obesity Epidemic/T/If any player plays a Thing but not an Action during their turn, they gain a Fat token. Any player with 5 Fat tokens is eliminated. loadcard Snowball Fight/T/Any player who has been given three Snowball tokens must destroy them and skip their next turn. Thing (Global): Create three Snowball tokens. Action (Global): Flip a coin. Take a Snowball token you control and on Heads, give it to a chosen opponent and draw a card; on Tails, destroy it. loadcard Illegible Fax (X400)/T/When you play a Thing you may play it into any player's control. While playing a Thing into another player's control you may erase one word on the card, and/or replace a word on the card with "never". loadcard Junk DNA/T/A 'junk' token type is a token type where no current rule names the token type for a purpose other than creation. Any player who can show control of tokens of four junk types during his/her turn wins. loadcard Beach Ball/T/If Beach Ball is destroyed, discard a card. Action: Give Beach Ball to chosen opponent. loadcard Hammer of Justice/T/Whenever you must discard cards, every other player must discard one. loadcard Big Blind/T/At the beginning of your turn, discard one card. At the end of your turn, give this card to the player on your right. loadcard Cicadas Attack!/T/At the beginning of your turn and when this comes into play place a Year token on this card and, if possible, remove seven Year tokens. When this card carries no Year tokens, your cicadas emerge and eat (destroy) a living thing of your choice. loadcard Dumpster Dive (1X)/A/Move two random cards from the discard pile to your hand. Shuffle the discard pile afterwards. loadcard Beam Spam (2X)/A/Destroy up to 5 Tokens or 1 non-Token Thing. loadcard Greater Necromancy (3X)/A/Move all living Things that are in the discard pile to the bottom of the draw pile, then gain a Zombie token for each Thing you moved. loadcard Baron von Münchhausen/T/Things you play cannot be prevented from being played. Instead of drawing a card you may draw a random card from target opponent's hand. (""That's a FACT!"") loadcard The Pope/T/Non-blue Things cannot be played without your permission.<BR>Action: Search the draw pile for a card named "Jesus Christ Himself". If you find it, put it into play and destroy this card. loadcard Friday the 13th/T/You may play this under target opponent's control. All eliminate effects target you instead of other players. All destroy effects target a random Thing you control instead of their original target.<BR>Action or Thing: Destroy this. loadcard The river card (C5)/T/Action: Everybody antes 2 money tokens. Counting cards and players discard cards from the draw pile until you reveal an action, resolve action and counted player gets money tokens. If you can't ante you are eliminated. loadcard The turn card (C4)/T/Action: Everybody antes 2 money tokens. Counting cards and players discard cards from the draw pile until you reveal an action, counted player gets money tokens. If you can't ante you destroy one thing or you are eliminated. loadcard The flop (C3)/T/Action: Reveal the next three cards and resolve all of the action crds revealed loadcard Life Drain (4X)/A/Choose one: destroy a living Thing and draw a card, or destroy an undead Thing, or target player discards a card at random. loadcard Apoptosis (5X)/A/Target Thing destroys itself. loadcard More than Mind Control (6X)/T/Play onto another Thing. You make any decisions required by that Thing's text, and may use its Action ability as if you controlled it. loadcard Robo Card (C6)/T/Action: draw a card.<BR> Action: discard a card.<BR> Action: play two cards from your hand. loadcard Dead Man's Hand (A8)/T/Playable on another player, unless you control an undead your hand size is 1. loadcard Full House (C1)/T/At the begining of your turn draw to your max hand size loadcard Used Coupon Book (EXP 2010)/T/When this comes into play, erase two of the Coupons below. Coupons on this card may be used one per turn. When you use a Coupon, erase it. %r Coupon: Every player draws two cards. %r Coupon You draw one card. %rCoupon Create a Coupon token %r Coupon Destroy two Coupon tokens, win the game.%r Coupon target player discards a card. loadcard Better the Devil/T/Whenever a player uses an Action ability, the player to their left chooses a Thing with an Action ability the first player controls. The player must use that Action ability instead. loadcard Power Cut/T/The text of all other cards is blank. Play only if there are more than five cards with Action abilities in play. loadcard Action Interaction (A1&A2&A3)/T/Action: Swap your choice of Action abilities between this card and target Thing in play. %r Action: Erase an Action ability from target Thing in play, replace with "Action: Draw a Card" %rAction:Discard an Action card, draw a card: if it is an Action, choose to perform it immediately or give it to target opponent. loadcard Radiation Sickness/T/Every player gains a Rad token at the start of each of their turns. Each player's hand size is reduced by the number of Rad tokens they control. Any player may skip a turn to destroy all Rad tokens they control. loadcard Malware/T/Play onto a Thing with an Action ability. Whenever that Thing's Action ability is used, the person who played this card may take a random card from the Thing's controller's hand. loadcard Rag and Bone/A/Each player may destroy any number of Things they control. loadcard Queens are Wild (4Q)/T/You may play this on another. Owner may play as many action and thing cards from their hand but may not use action abilities. loadcard Suicidal King (1K)/T/You may play this on another. Owner must discard a card and destroy a thing in order to play action cards. loadcard One Eyed Jacks (2J)/T/You may play this on another player. Owner may not play things but may take two actions every turn. loadcard Skeleton Warrior/T/When this is destroyed, you may discard a card to put it back into play.<BR>Action: Destroy target token. loadcard Skeleton Warmage/T/When a Thing you control is destroyed, you may discard two cards to put it back into play.<BR>Action: Generate a Skeleton Warrior token. ("Don't speak in dark tongues, if you don't know the grammar.<BR> Don't walk in the shadows, if you don't worship the Snake.") loadcard Dark Fakir/T/Cannot be destroyed by tangible things.<BR>Action: Draw a card. ("His bed - made of nails.<BR>His breakfast - glass shards.<BR>His favourite song - revenge.<BR>") loadcard Fire Ants/T/Action: Put as many Ant tokens into play as you have non-token Things. Action: Destroy a number of Ant tokens you control, to destroy a Thing which has the same number of letters in its title. loadcard Try Switching It Off and On Again/A/Return all Things with Action abilities to their controllers' hands. loadcard Pandemonium/A/Activate each Action and Thing ability of the Things in play once. You make any decisions for them. loadcard 3:2/A/You take three Actions. Then target opponent takes two Actions. loadcard Haste!/A/Play all Things and Actions from your hand, disregarding any per turn limits. loadcard Jacks Or Better ... (JJ)/A/Looking at the words in the title all players need at least one pair of cards in play with the same letter alphabetically greater than the letter J or be eliminated. loadcard ... Trips To Win (333)/T/Whoever has three copies of the same card wins. loadcard This ain't Fluxx (F(x))/A/Destroy all card that have beginning of turn or end of turn effects. loadcard Junkyard/T/Action: Gain a token of any type that isn't already in play. loadcard Cage Fight/T/When this comes into play, each player may play a Thing from their hand, then must destroy all but one Thing they control (other than this card). Things may not be played. If there are two or fewer Things in play, destroy Cage Fight. loadcard Groundwork/T/Action: Put a Research token into play. Action: If you have at least ten Research tokens, draw two cards. loadcard Strangers have the Best Candy/T/This card is black and pink at the same time.<BR>Action: Gain a strawberry candy token.<BR> Action: Trade three strawberry candy tokens with a Thing controlled by target opponent. loadcard Tragedy of the Commons/T/Any player may use this Thing's action abilities. Action: Draw a card. Action: Draw two cards and destroy this Thing. loadcard Best Laid Plans/A/Look at an opponent's hand, and choose a card from it. They must discard that card. loadcard Aces High/A/Reveal any number of cards with an A in the title or cornervalue in your hand draw a card for each revealed. loadcard 31 for two/A/Create 2 money tokens draw a card. loadcard Blackjack/A/Create 21 money tokens loadcard Kill Sat (7X)/T/Action:Gain an Energy token.%r%rAction:Destroy three of your Energy tokens and one other Thing. @emit [name(%#)] pastes the Infinite Dvorak deck/Cards 3201-3300 into the Dvorak Engine.
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