Dvorak Export: Infinite Dvorak deck/Cards 3001-3100


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Token Discontentment (Tok1)/T/If this card is destroyed, the player who destroyed it must create and put Token Uprising from the the archive into play. Action: Destroy a non-token thing belonging to the player with the most tokens in play.
skipcard Token Uprising (Tok2)/T/Play under the control of nobody. At the beginning of their turns, all players destroy a random thing they control for every token they control. If this card is destroyed, the player who destroyed it must create and put Token War from the the archive into play. Tokens are considered aggressive cards.
skipcard Token War (Tok3)/T/Play under the control of nobody. All tokens are considered to be under the control of a seperate player, whose turn is inserted after the player who played this card's turn. On this player's turn, for every token this player controls, destroy a random thing owned by a player who isn't the one described above. If this player is eliminated, destroy this card. Tokens are considered aggressive cards.
skipcard Infinitesimal Dvorak Deck (->0)/A/Roll a d6 and count clockwise around the table that number, starting with you. The player reached is the winner. ("That didn't take long. What are those other cards for?")
skipcard David Blaine/T/Action: Put a thing into your hand and replace it with a thing from your hand.<BR>Action: Replace a word on a thing with "Ace of Clubs".<BR>Action:  Give an Ace of Clubs Token to a player. (""Wanna see some magic?"")
skipcard Language In-Crowd: Chinese Edition!/T/手中限拿十張牌。動作:抽十張牌,可自由保留、擲出、或送給對手。懷疑此規則者要把手中所有的牌擲出。 Action: Discard a card and draw a card. ("試釋是事。")
skipcard Gordian Knot/T/Indestructible. If this Thing is destroyed, the person who destroyed it wins.
skipcard America Votes 3008/A/All players secretly choose Red or Blue and then reveal their choices simultaneously. Players who made the majority choice may draw two cards, and those in the minority must discard two cards.
skipcard Wanted Poster/T/Whenever a Thing with a Bounty token on it is destroyed, whoever destroyed it may draw three cards. Action: Put a Bounty token on a Thing.
skipcard Chinese Bakery Entrapment/T/Play under the control of another player. The controller of this card may not use any action abilities other than the one on this card. <br />Action: Create 10 fortune cookie tokens.
skipcard Low Orbit Ion Cannon/T/Action: Destroy a material thing, and any tokens placed on it.
skipcard Security Exploit/A/Use the action ability of an opponent's thing.
skipcard Zombie Hater (Z4)/T/When this comes into play destroy all zombies. When a new zombie comes into play destroy Zombie hater.
skipcard Stick and stones may break my bones/A/play in reaction to any action that would effect your things Replace one of thier things with a rubble token instead. (""but words will never hurt me"")
skipcard I'm ruber your glue/A/play in reaction to any action that would effect your things offending action must now effect the offending players stuff. (""What you say bounces of of me and sticks to you"")
skipcard Order No. 227/T/If any thing would leave play, destroy it instead. ("Ни шагу назад!")
skipcard The Sacred Writings of (your name here) Are Inviolate!/T/No card attributed to Kevan can have its text changed in any way, even if the card permits this. %r Action: Change the previous sentence by replacing the card creator name with another card creator name. ("If you choose Goldenboots, the action stops working.")
skipcard Deflation/T/Whenever a specific amount of tokens is required, it requires half as many.
skipcard The Illuminati/T/This card does not exist. If this card is destroyed or removed from play, shuffle it into the draw pile.<br />Action: Insert "<i>FNORD</i>" into a card's text.<br />Action: View the hand of a player with a card containing "<i>FNORD</i>" in play, and play a card from it.
skipcard Stick of Dynamite/T/On your next turn, destroy this, a thing of your choice, and two random non-token things belonging to the controller of the thing of your choice you destroyed.
skipcard Return of the Zombie plague (Z2)/A/Create a zombie token for every card on the discard pile
skipcard Zombie (Z7)/T/Your hand size is reduced by one Action: Destroy living thing, create Zombie token in its place.
skipcard Zombified Electrician (Z6)/T/Destroy an energy token to play. Whenever you would create an energy token you may discard a card to make a second energy token.
skipcard Organic Robot/T/A living thing. You may play an additional thing each turn.
skipcard Soup Kitchen/T/Action: Create a soup token.
skipcard Caffeine Pill Box/T/When this card goes into play, put six caffeine pill tokens on it. Flip a coin on the turn you play this card's action ability. If tails, skip your next turn. If this card is destroyed, destroy all caffeine pill tokens on it. Action: Destroy a caffeine pill token and play two additional actions this turn.
skipcard Interpolation Interchange (~!)/A/Play only if you control at least one non-Token Thing with nonempty ruletext. Insert the word "only" anywhere in the text of target Thing controlled by an opponent. That opponent may insert the word "not" anywhere in the text of one of your Things.
skipcard Second Law of Thermodynamics/T/All players who control more than zero energy tokens must turn an energy token into an unlabelled token at the the beginning of their turn. ("The entropy of an isolated system which is not in equilibrium will tend to increase over time, approaching a maximum value at equilibrium.")
skipcard Third Law of Thermodynamics/T/If there are no energy tokens in play, no actions or things may be played, and all material things are considered blank. ("As a system approaches absolute zero, all processes cease and the entropy of the system approaches a minimum value.")
skipcard High-Frequency Shield/T/When this comes into play, equip it to a thing you control. Neither this nor the equipped thing can be affected by any card that modifies text, overrules indestructibility, or sends it anywhere but the discard pile. ("Regular destruction, however, is still quite effective.")
skipcard The Sorting Hat (_<i>A</i>_)/T/Whenever a thing (or token) comes into play, a random player gains control of it.
skipcard Horcrux/T/Indestructible. You cannot be eliminated.<BR>Play this only when you destroy a living thing or eliminate a player.
skipcard Mountain of Skulls/T/Whenever a living Thing is destroyed, gain a Skull token. If this card is destroyed, you may destroy five Skull tokens to return it to your hand instead. If you have at least ten Skull tokens, create a copy of Castle of Pain from the Infinite Dvorak deck and put it into your hand. Action: Destroy a living Thing.
skipcard Castle of Pain/T/You have no hand size limit. If you control Mountain of Skulls, it is indestructible. When this card enters play, each opponent must choose either to give you the card they draw at the beginning of their turns or not to play Things. If you have at least fifteen Skull tokens, create a copy of Throne of Blood from the Infinite Dvorak deck and put it into your hand.
skipcard Throne of Blood/T/Destroy this card at the end of your turn if you do not also control Castle of Pain. Thing and Action - Scourge of Carpathia: Eliminate a player with no living Things.
skipcard Action-Grenade Belt/T/When this comes into play, put three grenade counters on it, remove an action in your hand from the game, and equip this to a thing you control. Equipped thing has<BR>"Action: Destroy a grenade token to use the action that was removed from the game."
skipcard Incarnation Of The Abstract/T/All immaterial things in play are put under this card. This card is a living thing and has all text of all cards under it.
skipcard Camo Suit/T/When this comes into play, equip it to a thing you control. Equipped thing cannot be affected by actions that do not affect all things in play.
skipcard Not So Smug Now! (XXX)/A/If target Thing is indestructible, blank its text. If target Thing is uneditable, destroy it. If target Thing is both indestructible and uneditable, eliminate its owner. If target Thing has neither protection, add the text ' Action: Put a money token into play ' after its text.
skipcard The Chieftain (Tr1)/T/Action: Put the card "The High Warrior" from the discard pile into play. If it is not in the discard pile, create it and put it into play. Action: If you control "The High Warrior", put the card "The High Shaman" from the discard pile into play. If it is not in the discard pile, create it and put it into play.
skipcard The High Warrior (Tr2)/T/If one of your things would be destroyed, you may destroy a warrior token instead.<br />Action: Destroy a thing.<br />Action: Put <i>n</i>/2 (rounded down) warrior token(s) into play, where n is the number of players in the game currently.
skipcard The High Shaman (Tr3)/T/Action: Put up to three living or undead things from the discard pile into play.<br />Action: Put five zombie tokens into play.<br />Action: Destroy three zombie tokens and play two additional actions. This action may only be used once per turn.
skipcard Global reset (R0)/A/Restart the game. <br />Everybody discards their hand and destroy all things in play deal 5 cards to all players. It's now the next player's turn (""[Ctrl][Alt][Delete]"")
skipcard Dagon take your soul (D2)/A/Either eliminate a player in control of a zombie token or destroy a living thing (""Marlak Dagn Schulak"")
skipcard Kali/T/When this comes into play destroy all living things, take control of all undead things. The game ends at the beginning of your next turn, you win unless someone else controls a god. ("Shaak Ti Kali ma")
skipcard Land of the Gods/T/All living things are considered gods. This card and all gods are indestructable.
skipcard Revivification/A/Replace all undead things (including tokens) with person or [living thing name here] tokens.
skipcard Healer Gone Horribly Wrong/T/If this card would be destroyed, you may destroy a mana token instead.<br />Action: Destroy a living thing and create a mana token.<br />Action: Destroy a mana token and put a living or undead thing from the discard pile into play. If it is a non-undead thing add the sentence "This is a zombie." to the beginning of the card's text. ("Healing was good, but this is much better.")
skipcard The Almighty Flying Frog of Buxtephlog IX/T/Indestructible.<BR>Action: The Almighty Flying Frog of Buxtephlog IX wins the game. All other players are eliminated. ("Possibly the most powerful card in the whole Infinite Dvorak deck.")
skipcard Three Hyperactive Pigs/T/Action: Reveal three Action cards from your hand. If you do, take three extra Actions this turn (not counting this one). Don't use this Action more than once a turn.
skipcard Throwing Cards/A/Throw n cards into target opponent's face. The cards are discarded. The result depends on the value of n:<BR>n=1 Target opponent discards a random card.<BR>n=2 Target opponent destroys two random Things she controls.<BR>n=5 Target opponent destroys all Things she controls.<BR>n=6 Target opponent is eliminated.
skipcard Risky Transplant Operation/A/Give target thing the action ability of an action in your hand or a thing you control, then discard the action or erase the ability from the thing, then flip a coin. If heads, do nothing further, if tails, destroy all things involved.
skipcard Flying Spaghetti Monster/T/Indestructable, immaterial, invisible, and can pass through normal matter with ease.<br />Action: The Flying Spaghetti Monster uses His Noodley Appendage to steal a thing from your opponent and put it under your control.<br />Action: The Flying Spaghetti Monster gets drunk on the beer volcano and creates a midget or pirate token under your control.<br />Action: A stripper from the stripper factory distracts one of your opponents. They miss their next turn.<br />
skipcard Marcus Brigstocke/T/You may play this under the control of an opponent. The card "David Blaine" is now "Git Wizard". If you have both this card and "Git Wizard" in play under your control, you are eliminated. ("I know I shouldn't have referred to a specific card, but I couldn't resist.")
skipcard Suspended Plastic Box/T/You may skip a turn to put a Publicity token into play. If you control ten Publicity tokens, you win the game. If you play or draw a card, destroy this Thing.
skipcard Spivak Shielding/T/Cards which would use the incorrect "he/she" personal pronoun against you cannot be played.
skipcard Warp Blade/T/When this comes into play, equip it to a thing you control. Whenever equipped thing would destroy a thing, it removes it from the game instead.
skipcard Tokenmail/T/When this comes into play, put all tokens you control on it and equip it to a thing you control. Whenever this or the equipped thing would be destroyed, you may destroy a token on this card instead.
skipcard Overshield/T/When this comes into play, put an energy token on it and equip it to a thing you control. If this or the equipped thing would be destroyed, you may destroy an energy token on this card instead. If there wasn't an energy token on this card at the end of your last turn, put an energy token on this card at the beginning of your turn.
skipcard Gaffe (G4)/A/Play in reaction to any action that action does nothing. (""No you don't understand That's not what I meant"")
skipcard Plan Z (1Z)/A/Destroy all living things make a Zombie token under your control for each thing destroyed. (""I love plan Z!" -Plankton")
skipcard Fugitive (F2)/T/Attach to a living thing. That thing cannot take actions
skipcard Ralph Nader/T/Take 2.5% of the weight of all the votes of any vote held (take an equal amount of weight from each player, including yourself) and add it to the weight of your vote.
skipcard The Demonic Spellbook of David Blaine/T/When this comes into play, equip it to a thing you control. Equipped thing has <BR>Action: Replace target card with a (card's title) Token.<BR>Action: Replace target token with a (token's name) card. If the token was on a card, destroy that card.
skipcard The Fury of Jimi Hendrix/A/Destroy up to five things. <BR>Set this card on fire and remove it from the game.
skipcard War Profiteering/A/For each player, reveal cards from the deck until you find a thing that equips to another thing, put it in their hand, and draw a card. ("Not neccesarily an Equipment, though.")
skipcard Random Stranger/T/All random effects target this card. (""Why me? I'm just a random stranger!"")
skipcard Innocent Bystander/T/All destroy effects target this card. (""Why me? I'm just an innocent bystander!"")
skipcard Antichrist Superstar (666)/T/Action: Replace target living Thing with a strawberry candy token. ("'''"This guy is more popular than any rock band nowadays." - The Rolling Stone. "I have to tell to all these young groupies: I'm sorry, the Lord of D. is busy. A very disappointing job." - Pol Pot, Satan's personal butler.<BR>"I LOVE strawberry candy." - Satan")
skipcard Badly-Programmed Homebrew Software/T/At the beginning of your turn, roll 1d6. If you roll a 5 or 6, discard a card.<br />Action: Draw three cards. ("Extremely useful, but ridden with bugs.")
skipcard Finger of Death (5W)/A/Destroy target living Thing. If your opponents do not control any living Things, instead force an opponent to discard two cards at random. If your opponents do not control any living things and have at most one card in each of their hands, eliminate an opponent instead.
skipcard Amnesia (??)/T/Play this under any player's control. When this comes into play, put your hand under this. At the beginning of each of your turns, put a random card from under this card back into your hand. Destroy this card when there are no cards under it.
skipcard Card Force/A/Play at any time. Put a card in your hand on top of the deck.
skipcard Box Of Memories/T/When this comes into play, put 5 random cards from the discard pile under this card. When this card is destroyed, put these cards in your hand.<BR>Action: Destroy this card.
skipcard UPC code (Uc 1)/T/Attach to a non living thing if that thing would be destroyed, create a copy of it in owners hand. ("12546 68004")
skipcard Viscious (V3)/T/Attach to a living thing. Add "Destroy a thing" to any action ability, or increase by one the number of things destroyed.
skipcard Viscous (2o)/T/Attach to a living thing. Thing cannot take actions unless there are at least two tokens on this card. Action: Destroy a token on this card take two more actions. (""Two point Oh is what we're shooting for."")
skipcard Black and White Movie Era (BW)/T/Yellow and white cards are white. All other cards are black. Nobody may generate more than one token per turn.
skipcard Draw (1/2:1/2)/A/If all Things you control are black, win the game. Otherwise the game ends and nobody wins, nobody loses. (""A draw with Black is almost like a win in chess." - Some guy<BR>"The turning point in my career came with the realization that Black should play to win instead of just steering for equality." - Bobby Fischer")
skipcard Pain in the Ass/T/You may play this under an opponent's control. At the beginning of your turn, discard a card.
skipcard Allergic Reaction/A/Choose a type of Token. Each player discards a card for each token of that type under their control.
skipcard Evolution/T/All cards are considered to have no creator.
skipcard Remake/A/Discard a card and reveal cards from the top of the deck until you find a card with the same creator as the discarded card. Put it into your hand and shuffle the deck.
skipcard Word War/A/all players write for 10 minutes the one with the largest word count wins the game (pages of repeated words does not count). ("Hey I thought we were playing cards")
skipcard Word Sprint/A/Write for 10 minutes create a prize token for every 100 words (pages of repeated words does not count). ("Hey, I thought we were playing cards")
skipcard Pseudonymous/A/Change the "Card by" line on every card in play reflect Kevan as the creator. (""Who does that guy think he is anyway?" -Bub")
skipcard Ham and Eggs (600 cal)/A/If two opponents both control living things, eliminate one opponent and destroy all the other's living things. Put a Cholesterol token into play. ("The hen is involved; the pig is committed")
skipcard I Teach You In A Spanish Way/A/Look at an opponent's hand and choose a card for them to play on their next turn. ("It's really about business management.")
skipcard Refried Beans/T/Whenever you would draw a card, you may choose to draw from the top of the discard pile; if you do, gain a Flatulence token.
skipcard It's Called epMotion/T/Destroy five Money tokens when this card comes into play. Action: Put an Action under this card; as long as it is there, this card has "Action: [that Action's ruletext]". ("Girl, it's time to automate.")
skipcard Burial Chamber/T/If a player controls no tokens, they cannot win the game.
skipcard Malaria/T/When this comes into play, put five Pill tokens into play under your control. Action: A chosen opponent either destroys any Pill token, or discards a card at random.
skipcard Intimidation/T/Action: Reveal a card from your hand that has the word 'destroy' on it. A chosen opponent discards a card of their choice.
skipcard It's mine (G3)/A/Take a card from another players hand.
skipcard Gimme That (G2)/A/Take a non living thing from another player.
skipcard Gimme (G1)/A/Take a token from another player.
skipcard Cold Cut Combo (C3)/A/reveal the top card of the draw pile, cut the draw pile and reveal the top card, resolve any actions revealed and put the things into your hand. ("I'll have mine with no mayo")
skipcard Killer Combo (C9)/A/Discard a card to play. Destroy a token and a living thing and remove a card from the discard pile from play.
skipcard It's a tie./A/All players win
skipcard Tit for Tat/T/Players may only play Action cards if the player who took the turn before them played an Action card. Any player may discard a card to ignore this effect for one turn.
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