Dvorak Export: Infinite Dvorak deck/Cards 101-200


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Infinite_Dvorak_deck/Cards_101-200&lackeyimg=image&d=/d

For further information, read this page.

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Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Anti-Numeration	cards_101_200	thing	Thing	+NaN	Corner-values are ignored while this card is in play.		Xenomorph
Corrupted Throne	cards_101_200	thing	Thing		Players must ask your permission when playing Actions.  You may discard two cards and say no to an Action. If you do so, it has no effect.		Bucky
Pass the Trash	cards_101_200	action	Action		Each player draws 2 cards, and then passes 2 cards to the player on their right.		Bucky
Get Out of Jail Free	cards_101_200	action	Action		If you are eliminated from the game with this card in your hand, you may play it at a later time to return to the game.		Bucky
Richard Dawkins	cards_101_200	thing	Thing		Action: Destroy a Thing that describes a fictional or religious entity or phenomenon.		Kevan
Advance to Go	cards_101_200	action	Action		Collect 2 Money Tokens.		Bucky
Creative Accounting	cards_101_200	action	Action		Trade up to 10 of your Tokens for the same number of Tokens belonging to another Player.		Bucky
Quick Fingers	cards_101_200	action	Action		Move one card per remaining player from the top of the discard pile to the top of the deck.   You choose their order.		Bucky
Overdrawn at the Memory Bank	cards_101_200	thing	Thing	2M	Hand size is 3.		Zaratustra
Club Sandwich	cards_101_200	thing	Thing	1S	When you play this, place any number of cards under it. When this is destroyed, all those cards are played.		Zaratustra
Atomic Glue	cards_101_200	action	Action	3M	Two cards in play are glued together by an edge. If one is destroyed, the other is as well.		Zaratustra
Get Out of Jail Free	cards_101_200	action	Action		If you are eliminated from the game with this card in your hand, you may play it at a later time to return to the game.		Bucky
Reverse	cards_101_200	action	Action		Reverse the turn order.  Your turn ends and play starts with the player after you in the new turn order		Bucky
Draw Two	cards_101_200	action	Action	D	The next player who would take a turn draws 2 cards instead.		Bucky
Wikipedia Says It's True	cards_101_200	action	Action	WP:OR	Choose a card in play, and replace any one word on it with any other word. It reverts at the end of your turn. Nobody can win or lose the game this turn.		Kevan
Cult of Dvorak	cards_101_200	action	Action		Pick a player; unless they can persuade a new player to join the game within the next three minutes, they must discard their hand. (When the new player joins, they draw five cards; you choose where they sit.)		Kevan
House of Cards	cards_101_200	action	Action		Make a house of cards out of your Things. The last Thing you place on the house before it collapses should be destroyed. If your card house doesn't collapse, destroy the final Thing you placed.		Darren
Photocopier	cards_101_200	thing	Thing		This Thing will behave as a duplicate of any one Thing in your possession. You must announce which Thing this card is duplicating, and that property may not change until this Thing passes out of play.		Darren
Colour Change	cards_101_200	action	Action		You may convert any one Action in your hand into a Thing, whose effect will occur every turn once it is played.		Darren
Flash Memory Card	cards_101_200	thing	Thing	1V	Thing:Play a card onto this card from your hand.  Do this only if the cards played on this card contain fewer than 256 words.  Action:Return a card from Flash Memory Card to your hand and immediately play it.		Bucky
Cram Session	cards_101_200	thing	Thing	7E	Any Player who plays 10 different cards in the same turn wins the game.		Bucky
Rogue Armorer	cards_101_200	thing	Thing		Whenever you are forced to discard a card from your hand by an opponent's Action, you may destroy an Armor Token you control instead. Action:Gain an Armor Token.		Bucky
Sledgehammer ice-cream	cards_101_200	thing	Thing	8O	This card employs blunt damage as its flavour. Action: destroy an inanimate Thing that it would be physically possible to hit with a sledgehammer in real life.		Depressi
Hot Potato	cards_101_200	action	Action	6G	When you play this card, play a song as well. When the song ends, the player whose turn to play currently is discards their hand.		Zaratustra
Amoeba	cards_101_200	thing	Thing	3U	At the end of your turn, cut this card in half. All pieces of this card are considered copies of the original.		Zaratustra
Token Gun	cards_101_200	thing	Thing	2R	Action: Spend five burnable Tokens. Destroy target Thing.		Zaratustra
Nuke	cards_101_200	action	Action	13?	For every Thing in play, flip a coin; if Heads, destroy that thing.  Each player flips a number of coins equal to the number of cards in their hand and randomly discards one card for each Tails.		Bucky
Power Plant	cards_101_200	thing	Thing		Gain an Energy token at the start of each of your turns.		Bucky
Whine	cards_101_200	action	Action	0O	Each player gives you a card from eir hand.		Bucky
Selfless Heroism	cards_101_200	thing	Thing		Put a counter on this whenever you prevent the destruction of a Thing you don't control. If this has fifteen counters on it, you win the game.		KillSmiley
The Dreaded Legal Department	cards_101_200	action	Action		Destroy any Thing or counter any Action which makes reference to a copyrighted work of fiction.		KillSmiley
Free-For-All	cards_101_200	action	Action		For the next fifteen seconds, all players may play any number of Thing and Action cards. When a player has no cards in hand, that player may draw a card.		KillSmiley
Token Reduction Treaty	cards_101_200	action	Action		All players besides you choose and destroy 6 tokens they control.  You choose and destroy 2 tokens you control.		Bucky
Jamming Device	cards_101_200	thing	Thing		Action cards may not be played. Action effects of Things may still be used.		Bucky
Brazen Buckyism	cards_101_200	action	Action		Pick a Thing.  Draw a card and take another Action;  For the purposes of that Action, the chosen Thing's text is blank.		Bucky
In-jokes suck	cards_101_200	thing	Thing	ZR	All cards with the word "Dvorak" or "Bucky" as part of their title have no effect.		Depressi
The old guard	cards_101_200	action	Action	9V	Eliminate a player or player subsitute that wasn't there at the start of the game.		Depressi
James Bond	cards_101_200	thing	Thing	MI6	When James is destroyed, he is sent to your hand instead of the discard pile. Action: Look at another Player's hand, and show them a chosen card from your hand.		Depressi
Genetically Enhanced Robots	cards_101_200	thing	Thing	5Q	This card may not be destroyed twice by an opponent in the same manner.		Bucky
Demonic Editor	cards_101_200	thing	Thing		Action: Destroy a Thing with six or more lines of text in its text box.		KillSmiley
Last Will and Testament	cards_101_200	thing	Thing		If you lose or must leave the game, you may give all your Things in play (other than this) and cards in hand to the player or players of your choice.		KillSmiley
Stack of Energy Tokens	cards_101_200	thing	Thing	10E	This card counts as 10 Energy Tokens.  The tokens must be handled as a group and may not be individually targeted or destroyed.		Bucky
Token Spectrum	cards_101_200	action	Action	2F	If for each letter of the alphabet you control a Token with a name that starts with that letter, and you also control an untyped Token, you win.		Bucky
Public Storage	cards_101_200	thing	Thing	2P	The maximum hand size for all players is increased by 1.		Bucky
The Gold Standard	cards_101_200	thing	Thing	3$	You may play extra Things with numbers in their corner value, if you destroy the same number of money-related Tokens you own.		Zaratustra
Hotel	cards_101_200	thing	Thing	4$	Play on an opponent. Whenever it's their turn, they must give you one money-related Token, one Thing or one card.		Zaratustra
Port Town	cards_101_200	thing	Thing	3:1	You may exchange three Tokens of the same type for a Token of any type.		Zaratustra
Atlantic City	cards_101_200	thing	Thing		Action:A random player must give you X things, where X is 1 times 2 for each Building you control, with a maximum of 16.		Bucky
Stun Ray	cards_101_200	action	Action		Play in response to someone else playing an Action card.  Prevent the Action, and they must discard the card, and may not play any further Actions this turn		Bucky
Triplicate	cards_101_200	action	Action	3X	Choose a card whose name does not start with 'Tr'. Rephrase the title so it begins with 'Tr' and triplicate one of its effects.		Zaratustra
Correction!	cards_101_200	action	Action	B-	May be played out of your turn. Destroy or counter all cards whose color is wrong for their type, or are missing creator information, or have a grammar/typographical error.		Zaratustra
Lava Well	cards_101_200	thing	Thing	3R	Action:Gain 2 Heat, Light or Energy Tokens. (both must be of the same type)		Bucky
Orchard	cards_101_200	thing	Thing	2F	Action:Gain 2 Apple or Pear Tokens. (both must be of the same type)		Bucky
Elemental Well	cards_101_200	thing	Thing	4E	Action:Gain 2 Air, Earth, Fire or Water Tokens. (both must be of the same type)		Bucky
Hyperspeed	cards_101_200	action	Action		You may play any number of Things or Actions (or activated card actions) this turn. If you don't win the game by the end of your turn, you are eliminated.		Kevan
Fiat Uno	cards_101_200	thing	Thing		Actions may only be played if the first letter of one of the words in their title matches the first letter of one of the words in the title of the top card of the discard pile.		Kevan
Loadstone	cards_101_200	thing	Thing		Play into the control of any player. They may not play Thing cards. Action: Discard your hand to destroy all Things you control.		Kevan
Project Genesis	cards_101_200	thing	Thing		At the start of your turn, put the top card of the deck face down on Genesis.  If there are more cards on Genesis than the number of tokens you control, destroy Genesis and all cards on it. Action: Discard your hand, then put all cards on Genesis into your hand.		jtwe
Remote Manipulator Arm	cards_101_200	action	Action		Choose one - perform an Action on any Thing in play as if you controlled it; or perform one Action on each Thing you control that has an Action.		jtwe
Tokens of My Affection	cards_101_200	action	Action		Each other player gains a token of any type (their choice).  For each token gained in this way, you gain a token of the same type.		jtwe
Fusion/Fission	cards_101_200	action	Action	8A	If playing single-deck Dvorak, split the deck and discard pile so each player has one and change play to multiple-deck. If playing multiple-deck Dvorak, combine all decks and discard piles so there's one of each, and change play to single-deck.		Zaratustra
Bank	cards_101_200	action_thing	Action / Thing	AT	If played as an Action, gain five Money Bag tokens. If played as a Thing, gain two Money Bag tokens every turn.		Zaratustra
Volcano	cards_101_200	action_thing	Action / Thing	2F	If played as an Action, gain five Lava tokens and destroy a Thing. If played as a Thing, gain two Lava or Smoke tokens every turn, and destroy this to destroy a Thing.		Zaratustra
Token Mill	cards_101_200	thing	Thing		Gain an untyped Token at the start of each of your turns.		Bucky
Buyout	cards_101_200	thing	Thing		Action:If you control at least 100 Money and Gold tokens, you win the game.  If not, gain a Money Token.		Bucky
Search and Destroy	cards_101_200	action	Action		Destroy all Tokens of a type of your choice		Bucky
Huh?	cards_101_200	action	Action	WTF	Draw a card for each card an opponent has drawn since you last discarded a card. Then, discard a card for each card an opponent has discarded since you last drew a card, independent of this card.		KillSmiley
Kick 'Em When They're Down	cards_101_200	action	Action		Play in response to an effect which destroys a Thing. Destroy another Thing controlled by that player.		KillSmiley
Loan Shark	cards_101_200	thing	Thing		Counts as a Fish.  For every counter on Loan Shark, you must destroy a Token you control at the start of each of your turns, or else you lose the game.   Action: Gain 10 Money Tokens and put a counter on Loan Shark.  Action: Spend 10 Money Tokens plus one for every counter on Loan Shark to remove a counter from Loan Shark.		Bucky
Greek Gift	cards_101_200	action	Action		Give any number of Tokens to an opponent.  At the end of their next turn, that opponent must destroy twice as many Tokens as you gave him, or all his Tokens if he doesn't have enough.		Bucky
Taste The Rainbow	cards_101_200	action	Action	7C	If you have cards of five different colors in play (including this one), you win.		Zaratustra
Day of the Dead	cards_101_200	action	Action		Starting with you and going clockwise, each player chooses a living Thing from the discard pile (if there's one there) and puts it into play under their control.		Kevan
Auction House	cards_101_200	thing	Thing		Action: Reveal the top card of the draw pile. Going once round the table starting on your left, each player bids an amount of their tokens for it. The highest bidder loses the number of tokens they bid, and takes the card; if it's a Thing card, they may put it straight into play. If the bid is tied, the card is discarded.		Kevan
Cold Potato	cards_101_200	thing	Thing		If you control Cold Potato at the end of your turn, discard a card. Action: Give this Thing to any player.		Kevan
Tempermental cloning machine	cards_101_200	thing	Thing	^v	Action:Create one card exactly the same as this one, but add a number 2 to the title if there is no number, or increase the number by one if there is. Then create a card named "Mutant" Including these two sentences but add an extra sentence or "limb" on the end; Shuffle the newly created cards into the deck.		Ryan_1729
Catch 22	cards_101_200	thing	Thing	22	This card cannot be destroyed and/or discarded. This card must be played  immediately after it is drawn. If a card or cards is going to be destroyed/discarded and this card is in play it must be this one.		Ryan_1729
Irresistible force	cards_101_200	action	Action	POW	This card moves any and all card or cards of the players choice to the discard pile.		Ryan_1729
Shotgun	cards_101_200	thing	Thing		When Shotgun comes into play, put two Shell tokens into play. Action: Destroy a Shell token you control, to destroy a Thing.		Kevan
Tarot Reading	cards_101_200	action	Action		Draw a card for each player; reveal it and put it into their hand. Each player must play or get rid of their card before the end of their next turn - if a player still has the card in their hand at the end of their next turn, they lose the game.		Kevan
Longest Road	cards_101_200	thing	Thing		If you have fewer Things in play than any other player (not counting tokens, or this card), then you must give this Thing to (one of) them.		Kevan
Lightning Reflexes	cards_101_200	thing	Thing		Anytime anyone plays an action, you may also play an action. At the beginning of your turn, before you draw, discard a card or destroy Lightning Reflexes.		MagiMaster
Space Time Object Replacement Device	cards_101_200	thing	Thing	AT	Action: Choose a player.  Give a thing you control to that player, then take a thing that player controls.  Flip a coin.  If it is tails, destroy this card.		MagiMaster
GIR	cards_101_200	thing	Thing	AT	Action: Flip a coin.  If it's heads, destroy target thing.  If it's tails, destroy this card.		MagiMaster
Power Level Scouter	cards_101_200	thing	Thing	9000+	If you have more than 9000 Things in play, you win the game.		Zaratustra
Rules Misunderstanding	cards_101_200	thing	Thing	TT	Things no longer count as Tokens if they did, and vice-versa. Tokens no longer count as Things if they did, and vice-versa.		Zaratustra
There are 10 kinds of people in the world...	cards_101_200	action	action	10	Until another card says otherwise all numbers shall be written and pronounced in Binary. I.E. 3 becomes 11 and is pronounced One-one.		Ryan_1729
Dexterity	cards_101_200	action	action	tung	Play this card immediately. You may not use your hands for the rest of your turn. Failure to do so results in the player receiving two poisoned tokens to be placed on the next Thing they play. Poisoned Tokens may not be exchanged and kill living Things after five turns; this time is halved for each additional token. Round down.		Ryan_1729
Halved	cards_101_200	action	Action	1/2	Each time this card is played fold it in half. The seventh person to play this card wins.		Ryan_1729
Gimmicky Crossover	cards_101_200	action	Action	MVDC	Add all cards of another Dvorak game to the deck (adding each of that deck's special rules is optional - you may add all, none or any number of them). Shuffle the deck afterwards.		BiggerJ
BZAAAAARG	cards_101_200	action	Action	QQQ	Choose a player. On their next turn, they must play one random Thing followed by one random Action, if possible. All decisions required by them shall be made randomly.		BiggerJ
E E E E E	cards_101_200	thing	Thing	E	As long as this card is in play, whenever any player says a word with the letter E in it (no matter how many times the letter E appears in that word), all other players may each draw one card (but may choose not to or simply not notice the opportunity).		BiggerJ
Annoyance	cards_101_200	action	Action	Argg	As soon as this card is drawn place it face down under the top card of the deck. The person who drew the card may decide whether or not to draw another.		Ryan_1729
Timelaser	cards_101_200	action	Action	Zap	The person who draws this card immediately picks the top five cards off the deck and destroys one of them. They then put them back in any order they wish.		Ryan_1729
Crowded room	cards_101_200	thing_things	Thing/Things	1,2,3...	This card counts as an infinite number of things once played. This card cannot be removed from play unless the card used to destroy specifies that it is able to remove ALL or an infinite amount of Things. The player is said to control an infinite amount of things.		Ryan_1729
Production Overload	cards_101_200	action	Action		Pick a positive, finite integer N.  Look at the top N cards of the deck.  If they are all Things, play them all;  otherwise, discard them all and end your turn.		Bucky
Let's do it again!	cards_101_200	action	Action		Destroy all Things.  All players discard their hands.  Shuffle the discard pile into the deck.  Everyone draws 5 cards.		Bucky
Shield	cards_101_200	thing	Thing	1S	Play onto a Thing.  That Thing cannot be destroyed while this is in play.		Bucky
Alphabet Coup	cards_101_200	thing	Thing		If, while this card is in play, a player has cards in his/her control and/or in his/her hand that, between them, have all the letters of the alphabet represented in their corner values (at least once for each letter of the alphabet), that player wins the game.		BiggerJ
X-ray Vision	cards_101_200	action	Action		Shuffle the discard pile into the deck and place the deck face-up.		Ryan_1729
G-Bomb	cards_101_200	action	Action	GB	All Things in play now have 3 Poisoned Tokens placed on them. Poisoned Tokens may not be exchanged and kill living Things after five turns; this time is halved for each additional token. Round down.		Ryan_1729

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