Dvorak Export: Infinite Dvorak deck


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Not Alone In This 4N
Thing
Once during your turn, you may play a Thing that shares either a non-article non-preposition word in its title or a subtype with a Thing you control ''(this doesn't count as one of your plays for the turn)''. When you do, draw a card.
Card : ChippyYYZ
Lattice Node 7U
Thing - Lattice
All Lattices are Nodes and have "when you play an Action from your hand, gain an Energy token for each Node you control."

Unstoppable Quadratic Power!
Card : Bucky
Simplified Monty Hall Problem 8U
Action
Look at the top two cards of the draw pile and reveal one of them. Target opponent chooses one of the top three cards and draws it. You draw the other two.

And behind door number two, we have... a goat!
Card : Bucky
Goat 9U
Thing
At the end of your turn, you may let the goat eat another target Thing you control.
Card : Bucky
Hyperbolic Time Chamber
Thing
Whenever you play a card, you may instead exile it with 3 time counters on it.
At the beginning of your turn, remove 1 time counter from all cards exiled with Hyperbolic Time Chamber. Then, if any of those cards have no time counters on them, play them and copy them 9 times. You may choose new targets for the copies.
Card : JakeTheWolfie
Latticeworks Corruption
Thing - Lattice
All Lattices have "At the beginning of your turn, either discard 1 card or sacrifice this thing."

Great Architectural feats are often undermined by the the smallest of details.
Card : JakeTheWolfie
Lattice Reconfiguration
Action
Starting with you, each player chooses a non-lattice thing they control. That thing gains the subtype Lattice and gains "All Lattices have the card text of this Thing."
Card : JakeTheWolfie
Iceberg Lettuce 1V
Thing - Lettuce
When you play this or a Lettuce is eaten, draw a card.

crunch, crunch, crunch
Card : Bucky
Devour 2V
Action
Destroy a Thing. If it was living or edible, draw a card. If it was neither, and not an abstract concept, discard a card. If it had flavortext, you may take an extra Action this turn.
Card : Bucky
Promulg Gourmet 3V
Thing - Beast
At the start of your turn, Promulg Gourmet eats another Thing that has flavortext if any are available.

If Promulg Gourmet goes three of your turns in a row without eating, it wanders off and exiles itself.

At least this one's too snobbish to eat the players.
Card : Bucky
Conjure
Action
Create a copy of target card that has not been exiled this game from the Infinite Dvorak deck and place it into your hand.
Card : JakeTheWolfie
Cover in Gold
Action
All things gain the subtype Money.
Card : JakeTheWolfie
Fat Stacks
Thing - Money
Fat Stacks enters with 10 Money counters on it.
Whenever you would destroy Money tokens, you may instead remove that many Money counters from Fat Stacks.
If Fat Stacks has no Money counters on it, sacrifice it.
Card : JakeTheWolfie
Zip Bomb 7Z
Action
Target player draws 6 cards and discards 6 cards. They discard randomly while above their maximum hand size. That player can't play Actions or Things on their next turn.

"Huh, a .rar file? Wonder what's in it."
Card : ChippyYYZ
Knock Into Next Week 7K
Action
Set this card and target Thing controlled by an opponent aside, attached to each other and that opponent.
If your playgroup plays another game of Dvorak after this one, instead of returning the attached card to the deck, the attached player draws it as the first card of their opening hand.
Card : ChippyYYZ
Thing Pump 9T
Thing
At the beginning of your turn, if there are any cards under this card, look at them, reveal up to one Thing from among them and put it into your hand, and discard the rest. Otherwise, roll a d6, subtract 1, then put that many cards from the top of the deck face down under this card.

Environmentally friendly it's not.
Card : ChippyYYZ
Bottle Backup System 4V
Thing
When one of your Things is destroyed, you may use one or all of its start-of-turn, end-of-turn, "Action:" or "Thing:" abilities afterwards.
Card : Bucky
Graze Upon 5V
Action
Remove the last sentence printed on target Thing, other than its creator attribution.

If you Graze Upon flavortext, draw two cards.
Card : Bucky
All You Can Eat Buffet 6V
Thing
Action+Thing: Draw a card and gain a Fat token.

If you have five or more Fat tokens, destroy this.
Card : Bucky
Shattered Void
Thing
Attach to target Discard Pile.
Attached discard pile has "Exile all cards in this pile. When a card enters this pile, exile it. If this pile needs to be shuffled to make a new deck, then either the owner of this pile loses the game, or the game ends in a draw."

"The world crumbled around her. She scrambled to stop it, but every action she took was futile."
Card : JakeTheWolfie
Anchor to Reality
Thing - Meta
When this enters play, attach it to target player.
Attached player is a thing with "You cannot be removed from play." and has the subtype Player.
Card : JakeTheWolfie
Violent Extinction
Action
Choose a card type other than Thing and Action. Search the deck for all cards with the chosen type, then exile them. Exile all cards of the chosen type from the discard pile. Each player exiles all cards of the chosen type from their hands and from among things they control.
Shuffle the deck.
Card : JakeTheWolfie
Action Pump 0A
Thing
At the beginning of your turn, if there are any cards under this card, look at them, reveal up to one Action from among them and put it into your hand, and discard the rest. Otherwise, roll a d6, subtract 2, then put that many cards (min 0) from the top of the deck face down under this card.

Dumps all sorts of Things into the ecosystem.
Card : ChippyYYZ
Illusionary Mist
Thing
As Ilusionary Mist comes into play, name a Thing subtype.
All things are that subtype and lose all other subtypes.
Card : JakeTheWolfie
Glass Cannon
Thing
You may have Glass Cannon deal 1 damage to any target thing. If you do, place a crack counter on Glass Cannon.
If Glass Cannon has 6 or more crack counters on it, sacrifice it.
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.
Card : JakeTheWolfie
Infectious Cut
Thing
Attach to target player.
At the beginning of each turn, attached player gains 1 poison counter.
If any player has 10 or more poison counters, they lose the game. If any thing has 3 or more poison counters, it's controller sacrifices it.
Card : JakeTheWolfie
Power Lunch 7V
Action
Draw two cards; you may eat a food Thing you control to draw two more.
Card : Bucky
Golden Apple of Envy 8V
Thing
When an opponent targets you, they gain control of this Apple. Opponents' cards must target you whenever possible.

If you or one of your cards or tokens eats this, you win the game.
Card : Bucky
Snack Bar 9V
Thing
You may eat this (destroying it) at the start of your turn.

When a player eats this on their own turn, they may take three extra Actions this turn. When eaten out-of-turn, they draw a card.
Card : Bucky
Cards_by_JakeTheWolfie
Thing
Cards you control made by JakeTheWolfie have the original, unaltered text.

"Hey there, welcome. Some of your cards are a bit confusing so I was hoping I could put some things out to make sure they are workable." -The T
Card : JakeTheWolfie
Repulsive Harvest
Action
Each player sacrifices any number of living things they control. For each thing a player sacrified from Repulsive Harvest, they create 3 Money Tokens.
Card : JakeTheWolfie
Mind over Matter
Action - Counter
As an additional cost, discard your hand.
Counter target effect that would cause you to lose the game.
You may play this anytime.
Card : JakeTheWolfie
Card 9333 3x3
Thing
Whenever you play an Action with the number 3 or the word "three" in its text, rotate this card 120° clockwise. If this causes this card to complete a clockwise rotation, treat the number 3 and the word "three" in that Action's text as the number 9 or the word "nine".

Sometimes... three threes really is nine.
Card : ChippyYYZ
Paid Time Off 1P
Action
Instead of playing a Thing this turn, you may draw a card and gain a Money token.

The next time you would take a turn, draw three cards and gain three Money tokens instead.

Leaving early and taking tomorrow off.
Card : ChippyYYZ
Three Dreams 1T
Action
Look at the top 3 cards of the deck. Put up to two of them into your hand, up to two of them into the discard pile, and the rest on top of the deck in any order.

"For it shows things that were, and things that are, and things that yet may be." - Galadriel
Card : ChippyYYZ
Meta-Boon 1W
Action
Put a new copy of Numagbar's, Jdragsa's, Xuburge's OR Camus's Boon (#4192 - #4194 OR #4197) in your hand.
Card : Bucky
Theme Set Redemption 2W
Action
Choose a word other than "Action", "Reaction" or "Thing". Remove from the discard pile all cards with that word in their name or type line and exile them. Draw a card for each one after the first. If this draws at least as many cards as your hand size limit, win the game.
Card : Bucky
Trade Caravan 3W
Thing
At the start of your turn, discard a card.
Action: Gain a Money token.

At the end of your turn, draw a card.
Card : Bucky
Rule of Three
Thing
Players must play 3 cards during their turn. If they are unable to, they instead draw 3 cards and end their turn.
Each player may play an additional card each turn.
Card : JakeTheWolfie
The worst person you know
Thing
Action: Make a good point.

Your worst nightmare!
Card : JakeTheWolfie
Corporate Espionage
Action
As an additional cost to play this, spend any amount of Money Tokens twice.
Gain control of things your opponents control equal to half the number of Money Tokens spent to play this.
Card : JakeTheWolfie
Go All Out 4W
Action
Play another Action from your hand, then repeat that Action three times. Discard down to your maximum hand size afterward, and end the turn.
Card : Bucky
Liquidator 5W
Thing
When you gain your ninth token during a single turn, you win.
Action: Discard a Thing card and gain three Money tokens.
Card : Bucky
War Caravan 6W
Thing
At the start of your turn, destroy one of your Things.
Action: Destroy target token.

At the end of your turn, target opponent chooses and destroys one of their own things.
Card : Bucky
Half-Baked Idea
Action - Counter
Counter target card. It's controller sacrifices 1 thing.
You may play this anytime.
Card : JakeTheWolfie
Time Vault
Thing
At the beginning of your turn, you may put a time counter on this. If you do, skip your turn.
Remove a time counter from Time Vault: Take an extra turn after this one.
If an effect you control would place extra time counters on Time Vault, counter it.
Card : JakeTheWolfie
Ritual
Action
Target player does not pay any costs for target card that they played.
You may play this anytime.
Card : JakeTheWolfie
Bank Vault 9B
Thing
Indestructible. Opponent's can't look at cards in your hand or force you to reveal them.
When Bank Vault is moved to the discard pile from any zone during a turn in which it was in play, the player whose effect moved there gains 4 Gold tokens and 4 Money Tokens, draws two cards, and creates a blank Thing card named Gem and adds it to their hand.
Card : ChippyYYZ
Unstable Echo 2U
Action
Play the Xth card of the discard pile, where X is the number of cards in your hand ''(this card counts as being in neither your hand nor the discard pile while you're playing it)''.
Card : ChippyYYZ
Conspire Against 5C
Action
Choose a creator, then reveal your hand. If you reveal cards by two different creators and none by the chosen creator, destroy all Things by the chosen creator.

"Et tu, Bucky?"
Card : ChippyYYZ
Act of Mercy 7W
Action/Reaction
Move a Thing from the top three cards of the discard pile into your hand.

You may play this in response to an opponent destroying a Thing. If you do, choose that Thing and you may immediately play it immediately afterwards.
Card : Bucky
Aggressive Posture 8W
Thing
You have -2 to maximum hand size.

When you discard an Action to the hand size limit, you may destroy a Thing.
Card : Bucky
Adverse Reorganization 9W
Action
Move target card into target opponent's hand.
Card : Bucky
Ulu Ring
Thing
Indestructible.
Attached thing is Indestructible.
Action: Attach Ulu Ring to target living thing you control. If it was previously attached to a thing, sacrifice the previously attached thing.
Card : JakeTheWolfie
Day of the Dead
Action
As an additional cost, destroy all things you control.
Gain control of all Living Things in the discard pile. They gain the Undead subtype.

"..And at the dawn of the final day, they saw the most horrifyingly beautiful sight. A living valley turned sour, their worst wishes coming true."
Card : JakeTheWolfie
Drown in Tears
Action
Each player sacrifices a sentient and living thing they control. If they cannot, they discard 2 cards.
Card : JakeTheWolfie
Vault of Plans 1X
Thing
You have +1 to maximum hand size.

On your turns that you start with a full hand, you may play an extra Action and/or an extra Thing.
Card : Bucky
Vault of Ancient Relics 2X
Thing
When you play this, put the bottom two cards of the discard pile into your hand.

You have +2 to maximum hand size.
Card : Bucky
Vault of the Forgotten 3X
Thing
When you play this, draw a card and put it Up Your Sleeve.

Treat cards that are exiled and/or Up Your Sleeve as though they were in your hand also. You have +3 to maximum hand size.
Card : Bucky
The Room where it happens
Thing
Once during each turn, The player who's turn it is may target a thing you control. You may choose to let them take control of it. If you do, take control of target thing that they control.
Card : JakeTheWolfie
Simulate
Action
Create a token that's a copy of target thing, exceppt it has the subtype "Simulation" in addition to it's other types.
Card : JakeTheWolfie
Monopoly
Thing
If you are the only player able to legally play any cards on your turn, you win the game.
Card : JakeTheWolfie
Heavy Wind Gusts 4H
Action - Air
Target opponent discards a card. Return up to one target Thing without a digit greater than 4 in its cornervalue to its controller's hand.
Card : ChippyYYZ
Powerful Economics 7P
Thing
For the purposes of any effects that count Things in play, your non-token Things each count as an additional Thing. For the purposes of any effects that count non-token Things in play, your tokens count as non-Token Things.
Card : ChippyYYZ
Sharp Magician 3S
Thing - Party Member
Thing: Discard a card from your hand or put a Thing you control into the discard pile.
Action: Swap the top cards of the deck and discard pile.
Card : ChippyYYZ
Tiny Vault 4X
Thing
You have -3 to maximum hand size.
Action: Draw two cards.
Card : Bucky
Vault of Horrors 5X
Thing
You have +5 to maximum hand size.

When you discard a Thing to the hand size limit for the first time in a turn, eliminate the opponent with the most cards in hand. (break ties randomly)
Card : Bucky
Refill the Vaults 6X
Action
You have +2 to maximum hand size for the rest of the turn. Draw cards until you reach your hand size limit. You can't play any more cards this turn. Skip your next turn.
Card : Bucky
Wild Mage 8W
Thing - Party Member
Action: X = the result on a d6. Destroy target Thing in play with X or an X in its cornervalue. If you can't choose such a Thing, then reveal the top X cards of the deck, choose an Action from among them, shuffle the rest of the deck, and play that Action.
Card : ChippyYYZ
Infrastructural Lattice 2I
Thing - Lattice
Lattices have "Treat digits in the cornervalues of cards you play or control as being 1 higher (max 9)."

Lattices have "If a card would destroy a Thing you control, return it to your hand instead if it has a digit in its cornervalue that's not lower than or equal to any digit in the cornervalue of the destroying card."
Card : ChippyYYZ
Ponder The Time Cube 7P
Action
Reveal the top four cards of the deck. If none have corner­values, gain 10 Money tokens. If all of them have corner­values, draw them and take an extra turn after this one. Otherwise, put either those with or without corner­values into your hand. Discard the rest.

"$1,000 to anyone who can disprove the Harmonic Cube." Gene Ray, Cubic (1927-2015)
Card : ChippyYYZ
Gravedigger
Thing
During your turn if you haven't played any cards, you may play a card from the discard pile. If it was a living thing, it gains the subtype Undead.
Card : JakeTheWolfie
Lattice Beacon
Thing - Lattice
Sacrifice Lattice Beacon, Action: Search your deck for a card with the subtype Lattice, then place the chosen card into your hand, then shuffle your deck.
Card : JakeTheWolfie
Shimmering Beacon
Thing
Sacrifice Shimmering Beacon, Action: Search your deck for a card with the subtype Gem, then place the chosen card into your hand, then shuffle your deck.
Card : JakeTheWolfie
Cash Cache 7X
Action
Gain a number of Money or Gold tokens equal to your hand size limit.
Card : Bucky
Cursed Vault 8X
Thing
You may play this into an opponent's control.

You have -2 to maximum hand size. When you discard cards to your hand size limit you do so at random.
Card : Bucky
Deus Vault 9X
Thing
You have +9 to maximum hand size.
When you have 16 or more cards in your hand, you win the game.
Card : Bucky
Fractalize
Action
For each thing with counters on it, you must either place additional counters on it of each type of counter already there or remove a counter of each type already there if able.
Card : JakeTheWolfie
Fracturize
Action
Destroy target thing. It's creator creates 3 token copies of it, except they have the subtype Fractured and have no text on them.
Card : JakeTheWolfie
Frackerize
Action
Copy this action for each thing it could target. The copies target a unique thing each time.
Target thing gains the subtype "oily". You and it's owner create an oil token with "Sacrifice Oil: Gain money tokens equal to the number of oil tokens sacrificed this turn."
Card : JakeTheWolfie
Goad 4G
Action
Target opponent may immediately play an Action card targeting you. They may not play Actions or Things on their next turn.
Card : ChippyYYZ
Great Speed 0G
Thing
When this card enters play, you may return a card playable as a reaction or response from the discard pile to your hand.

When an opponent would play a card or ability as a reaction or response to a card you play (including this one), they must first discard a card.
Card : ChippyYYZ
Spicy Hot Take 2S
Thing
When this enters play, draw two cards if an opponent has more cards in hand than you.
Actions that could target Spicy Hot Take must do so.

"Well here's what *I* think about Elon Musk..."
Card : ChippyYYZ
Lightning Round 1Y
Action
Each other player reveals a card from their hand. Choose one of them and play it. The others are played by their owners.
Card : Bucky
Token Market 2Y
Thing
Action:Discard a card and gain three Money tokens.

Thing:Spend a Money token to gain a token of any other type.
Card : Bucky
Oil Rig & Refinery 3Y
Thing
At the start of your turn, gain an Oil token if you have fewer than four.
Up to twice per turn, you may spend two Oil tokens to take an extra Action.
Card : Bucky
Syphon Eons
Action
Draw cards from the deck equal to the number of cards in exile. You have no maximum handsize until your next turn.
Card : JakeTheWolfie
Disruption Agent
Thing
Lattices players control have no affect on Lattices they control.
Card : JakeTheWolfie
Lupine Beacon
Thing
Sacrifice Lupine Beacon, Action: Search your deck for a card created by JakeTheWolfie, then place the chosen card into your hand, then shuffle your deck.
Card : JakeTheWolfie
Curse of Isolation 4Y
Thing
Play this attached to an opponent, but still in your control.

Things the attached player controls can't target or modify other Things they control.
Card : Bucky
Reproduce 5Y
Action
Print a clean copy of target non-Token Thing, without any modifications made after its introduction to the game, and put it in your hand.
Card : Bucky
Token of Friendship 6Y
Non-token Thing
Play into an opponent's control with a token with the same name as you on it.
You are on a team with any player who shares a name with a token on this. You aren't opponents of each other. If you win, they win, and vice versa. If you're on a team with every remaining player, you all win.
Card : Bucky
He
Thing
Create a His Devices token with "If you only control a thing named He and a token named His Devices, all players lose the game."
Card : JakeTheWolfie
Cantrip Confuser
Thing
Draw card equal to the number of cards in your hand minus one less than the number of cards in your hand.
Card : JakeTheWolfie
Indecisive
Action
The next time an effect targets something, copy that effect for each valid target. The copies target a unique option each time.
Card : JakeTheWolfie
Weigh Down 9W
Thing
Opponents can't lose or be eliminated from the game.
Opponents' maximum hand sizes are reduced by 2.
Card : ChippyYYZ
Precarious Paralysis 9P
Thing
When a player plays an Action, if each symbol in its cornervalue appears in the cornervalues of Thing in play (it must have a cornervalue), they draw two cards. Otherwise, that player loses the game unless they put a Thing they control in the discard pile.
In either case, discard Precarious Paralysis.
Card : ChippyYYZ
"Binarius, Analysis!" 6B
Action
Look at all cards in all zones, then shuffle any ordered sets of cards not viewable by any player (e.g. the deck). Choose at least one creator, then draw and reveal the top two cards of the deck. If each of those cards is by a chosen creator, and each chosen creator made any of those cards, you win the game.
Card : ChippyYYZ
Triangle's Boon 7Y
Action
Draw three cards that you can't play this turn OR
You may play up to two extra Actions and/or an extra Thing this turn OR
you can't be affected by others' Actions or lose the game until your next turn.

Aggression, Greed or Defense, choose wisely.
Card : Bucky
Ball 8Y
Thing
Action:Give this to target opponent. They discard a random card.
When this is targetted, you may use its action ability as a reaction but can't target the player that targetted this.
Card : Bucky
Diabolical Boon 9Y
Action
Target Thing's controller chooses:
They give you control of that thing OR
They destroy that Thing and all their tokens OR
They discard three cards.
Card : Bucky
Organic Reconstructor
Thing
Action: Exile target living thing. It's owner searches the deck for a living thing, then shuffles the deck.

Ignore the screaming. Its' pain is not real.
Card : JakeTheWolfie
Unwilling Sacrifice
Thing
If you are instructed to sacrifice any number of things, you may instead sacrifice Unwilling Sacrifice.

It feels every inscicion and every cut you make. Its' body may be ficticious, but its' pain is very real.
Card : JakeTheWolfie
Depraved Harvester
Thing
During your turn, sacrifice a living thing you control, then draw two cards. If you control no living things, discard your hand instead.
Depraved Harvester is not a living thing.

It spends its' days in the fields, looking for the oppertunity to turn on its' master.
Card : JakeTheWolfie
Bucky's Chat Room 1Z
Thing
When you play a card with a corner value, you may gain a Message token and add 2-12 words of flavor text to it.

I am open to suggestions for a new cornervalue pattern for next cycle.
Card : Bucky
Beer Song 2Z
Thing
When you play this, gain 9 Bottle tokens. Only one Bottle can be destroyed per turn. When your last Bottle is destroyed, you win.

Action: Break target bottle.

Starting from 99 would be too cruel.
Card : Bucky
Proofreader's Revenge 3Z
Action
Destroy any number of Things whose rule or flavor texts contain clear punctuation, spelling or grammar errors. If no such Things are in play, draw a card instead.
Card : Bucky
Diabeerical Song 2Z
Thing
When you play this, gain 99 Bottle tokens. Only one Bottle can be destroyed per turn. When your last Bottle is destroyed, you win.

Action: Break target bottle.

"Starting from 99 would be too cruel." -Bucky
Card : JakeTheWolfie
Commit Arson
Action
Light target thing on fire.
Card : JakeTheWolfie
Deck of Cards
Action
For each card in a standard 52 card deck, create a token with the name of that card and with the subtype card.
Card : JakeTheWolfie
Trapped Chest 2T
Thing
Thing: Each opponent, in turn order, may play an Action that shares a symbol in its cornervalue with this card targeting you or another Thing you control. Then, if Trapped Chest is still in play, draw three cards, gain two Money tokens, create a blank Thing named Gem and put it in your hand, and discard this card.

*click*
Card : ChippyYYZ
Search For Traps 4S
Action
Each opponent reveals a non-Thing card from their hand or discards a card. Look at the top card of the deck.
If this is the first card you played this turn, you may play an additional Action this turn.
Card : ChippyYYZ
Pressure Plate Trap 7P
Thing
When a Thing that shares a symbol in its cornervalue with this card enters play, draw a card. You may immediately play an Action targeting that Thing or its controller. Then discard this card.

*click*
Card : ChippyYYZ
Altitude 4Z
Thing
Opponents with no Altitude can't target you.
Action: Attach this to another Thing you control. While attached, opponents with no Altitude can't target that Thing.
Card : Bucky
Traptychs 5Z
Action
Each opponent reveals three cards from their hand; missing cards are considered to be temporary Actions that read "target opponent discards a non-temporary card". You choose one revealed card for each opponent, and choose whether their owners play them immediately or discard them. If they're played, they can't target you or your Things.
Card : Bucky
Act of Desperation
Action
As an additional cost, discard your hand.
If you control the fewest number of things, you do not have to pay the additional cost for this action.
Destroy all things.
Card : JakeTheWolfie
Symbol of False Hope
Thing
Whoever controls Symbol of False Hope cannot win the game, draws 2 additional cards per turn, and has no maximum hand size.
Action: Target player gains control of Symbol of False Hope. You cannot win until your next turn.
Card : JakeTheWolfie
Escalator
Thing
A new game of Dvorak is played alongside this game, except you start that game in control of Escalator face-down.
The active game is whichever Escalator is currently face-up.
If Escalator is destroyed, the game it was destroyed in ceases.
Action: Flip Escalator face-down in this game and face-up in the alternate game.
Card : JakeTheWolfie
Hope 6Z
Thing
Where another card says you can't win the game, ignore all that card's effects.

After drawing for your turn, look at the Nth card of the draw pile, where N equals the number of players.

There's a better future. I can see it.
Card : Bucky
Token Simplification 7Z
Action
Destroy all tokens except for those of the same type as target token.
Card : Bucky
Lattice Breeder
Thing - Lattice
All lattices have "Thing: Create a Token with the subtype Lattice."
Card : JakeTheWolfie
Shrinkify
Reaction
Play in response to an effect which affects all of something. The effect will only effect one valid target instead.
Card : JakeTheWolfie
Knowledge Prison
Thing
Whenever players would discard down to handsize, they instead exile down to handsize.
When Knowledge Prison leaves play, players play the cards they exiled with Knowledge Prison.
Card : JakeTheWolfie
Savings Account 4S
Thing
Opponents' cards can't destroy tokens you control or remove them from play.
At the beginning of your turn, create a copy of a token you control.
Card : ChippyYYZ
Blue Monster 3UU
Thing
This card can't be the target of Action cards.
Thing: This deals damage equal to the number of cards you drew this turn to target Thing.

If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Card : ChippyYYZ
Green Monster 4GG
Thing
Turn: This deals up to 5 damage distributed as you choose among zero or more Things of target opponent's choice that they control. If none of those Things remain, that opponent discards a card for each 2 points of damage left undistributed.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Card : ChippyYYZ
Clicky Lattice
Thing - Lattice
All Lattices have "N/A:Press a Button. Activate this ability only once per turn."
Card : JakeTheWolfie
Flicky Lattice
Thing - Lattice
All Lattices are switches which are in the off state and have "N/A: Change the state of this switch from on or off. Activate this ability only once per turn."
Card : JakeTheWolfie
Killswitch
Thing
When this enters play, attach it to target living thing.
Attached thing has "Sacrifice this thing: Press a button."
Card : JakeTheWolfie
Rewarding Generosity 8Z
Action
Give away some of your tokens to other players. Draw cards equal to the number of digits in the number of tokens you gave away.

Oh, a 98-pack of beer? For me? You shouldn't have.
Card : Bucky
Tamorisian Boon 9Z
Action
Discard three cards and destroy a Thing OR Destroy a Thing you control and play as many Things as you want OR Discard a card and draw three.

Original effects by [[User:Depressi
Card : Bucky
Cloning Attack 0A
Action
Replace target Thing with a copy of another target Thing.

from Crystalize (#8151) and Black Goo (#8156)
Card : Bucky
Lay to Rest
Action
Exile target thing in the discard pile. For each action ability it had, create an action card with the text of that action, and with the name of that thing, except it has "Shard of.." appended to the beginning of the title.
Card : JakeTheWolfie
Ulu Coffin
Thing
When a living thing you control is destroyed, you may exile it with 2 time counters on it.
At the beginning of your turn, remove 1 time counter from all cards exiled with Ulu Coffin. Then if any have no time counters on them, return them to your hand.
If Ulu Coffin leaves play, discard all cards exiled with it.
Card : JakeTheWolfie
Fall to Silence
Action
All things lose all abilities.
Card : JakeTheWolfie
A Blessing And A Curse 8A
Thing
When this enters play, draw 3 cards, then if there are at least 5 other non-token Things in play eliminate each player with a Doom token.
When this Thing would be destroyed, you may discard a card to prevent its destruction. Gain a Doom token when it's destroyed.
Card : ChippyYYZ
Rowdy Support 0B
Action
Target player draws two cards. Put two new copies of "Rubble" (#8173) in her hand.
Card : Bucky
Heartening Prophecy 0C
Action
Gain a Hope token and destroy all your Dooms. If you already controlled any Hopes, win the game; otherwise, shuffle this into the deck, excluding the top two cards from the shuffle.

from Dark Prophecy (#8211)
Card : Bucky
Price Tag
Thing
Players must spend money tokens for each additional action the take or thing they play beyond the first equal to the number of additional actions or things played.
Card : JakeTheWolfie
Reduced to Rubble
Action
Destroy target building.
Card : JakeTheWolfie
The Empire's Capital
Thing - Building
You cannot lose the game and your opponents can't win the game. You may spend no money tokens instead of spending money tokens.
Card : JakeTheWolfie
White Monster 1WW
Thing
Once per turn, you may prevent 1 damage to a living Thing you control.
Action: Gain a Soldier token. White Monster deals X damage to target Thing, where X is the number of Soldiers you control.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Card : ChippyYYZ
Black Monster 2BB
Thing
When Black Monster destroys a Thing, put that Thing in your hand.
Thing: Black Monster deals 1 damage to target Thing. You may put a Thing card from play or from your hand into the discard pile to play an additional Thing this turn.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Card : ChippyYYZ
Red Monster 1RR
Thing
When Red Monster enters play, you may play an additional Action this turn.
Whenever you play an Action card, gain a Goblin token with "At the beginning of your turn, this token deals 1 damage to a random Thing controlled by target opponent." and "If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it."
Card : ChippyYYZ
Prank Store 0D
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.

Once per turn, you may spend two Money tokens or sacrifice this Thing to force an opponent to discard a card.

from Token Store (#8236) et. al.
Card : Bucky
Charged Flavor Attack 0E
Action
Reverse this card's rule text and flavor text and return it to your hand.

Draw a card and destroy a Thing, then restore this card's original rule text and flavor text.
Card : Bucky
Hot Pepper 0F
Thing
If you destroy this yourself, destroy another Thing afterwards.

Action+Thing: Destroy this.

from Energy Bar (#8386)
Card : Bucky
Cerulean Monster 2CC
Thing
When Cerulean Monster enters play, target thing you control gains indestructible until your next turn.
Whenever you would play a thing, you may instead trade that thing with target thing an opponent controls.
Card : JakeTheWolfie
Scarlet Monster 2SS
Thing
Whenver a thing is dealt damage, put a damage counter on it with "At the beginning of each turn, this deals 1 damage to itself" and "If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it."
Action: Deal 2 damage split between up to 2 targets. Then, trigger each damage counter.
Card : JakeTheWolfie
SCWUBRG Monster Lair
Thing - Building
Thing: Create a token that's a copy of Blue Monster, Green Monster, White Monster, Black Monster, Red Monster, Cerulean Monster, or Scarlet Monster. You may not create that token if you already control that thing.
Card : JakeTheWolfie
Shadow Cloak 1S
Thing
When this enters play, attach it to target Thing you control.
Attached Thing and any Things attached to it are black instead of their other colors and can't be chosen as a target.
Card : ChippyYYZ
Vitalstriker Monk 6V
Thing - Party Member
Action: Reveal a card from your hand that shares a symbol in its cornervalue with target Thing it. If you do, destroy that Thing, discard the revealed card, and draw a card.
Card : ChippyYYZ
Crushing Grip 2C
Action
Target opponent may discard two cards with cornervalues, or two cards without cornervalues, or one card chosen randomly.
If they don't, their maximum hand size is reduced by four until the end of their next turn. They lose the game if their hand size is reduced to 0 or less this way.
Card : ChippyYYZ
Explosive Stakes
Action
Each player creates a dynamite token with "If this is destroyed, you lose the game. At the beginning of each of your turns, roll 1d20. If you roll a 1, sacrifice this token."
Card : JakeTheWolfie
Water Based Location
Thing - Location
Rotate this 90 degrees clockwise: Create 1 Blue Mana token. Activate only if it is not rotated.
At the beginning of each of your turns, if this card is rotated, un-rotate it.
Card : JakeTheWolfie
Erect City
Action
Create 5 Building Tokens. Each player creates 2 Building Tokens.
Card : JakeTheWolfie
Solicit Advice 0G
Action
In turn order, each opponent nominates a card from the discard. Move a nominated card to your hand. Whoever nominated it draws a card.

from Bad Life Advice (#8453)
Card : Bucky
Finishing Blow 0H
Action
Target opponent discards a random card. If Finishing Blow was the last card in your hand, they discard the rest of their hand too.

from Last Resort(#8498), Closing Remark (#8515) etc.
Card : Bucky
Nerf Gun 0I
Thing
Once per round, you may spend two Darts at the start of an opponent's turn so that opponent can't take Actions this turn.

Action: Gain a Nerf Dart token.

from Smoke Screen (#8542) and Poke in the Eye (#8773)
Card : Bucky
Drain the Library
Action
You have no maximum hand size until your next turn. Draw all of the cards in the deck.
Card : JakeTheWolfie
Library of Alexandria
Thing - Epic Building
When you control more than one copy of this card, sacrifice all but one of them.
You have no maximum hand size, Whenever you would draw a card, draw twice that many cards instead.
Card : JakeTheWolfie
Cityscape Lattice
Thing - Lattice
All Lattices are buildings in addition to their other types.
Card : JakeTheWolfie
Grocery Store 2G
Thing
Action: Gain a Food token.
Once per turn when another building enters play under your control or you use another building's Action ability, you may use Grocery Store's Action ability without spending an Action.

"Since you're already out running errands, could you pick up some soup?"
Card : ChippyYYZ
Abandoned Temple 5A
Thing
When this enters play, put the bottom two cards of the deck underneath it face-down, plus one more for each building in the discard pile.
Action: Draw a random card from under this card.
Card : ChippyYYZ
Chippy's Sanctum 4C
Thing - Epic Building
When you control more than one copy of this card, discard all but one of them.
Action: Reveal three cards by ChippyYYZ from your hand. If you do and it's not an extra turn, return Chippy's Sanctum to your hand, end your turn, and take an extra turn after this one. You can't play cards not revealed this way during that extra turn.
Card : ChippyYYZ
The Infinity Tree
Thing - Epic
When you control more than one copy of this card, sacrifice all but one of them.
Whenever an ability on one of your other things triggers, copy it for each counter on The Infinity Tree, then place 1 recursive counter on The Infinity Tree. You may choose new targets for the copies.
Card : JakeTheWolfie
Once Again
Action
Trigger all "At the beginning of your turn" abilities.
Card : JakeTheWolfie
Dual Scheming
Thing
Skip all of your turns. You may play cards on other player's turns as though it were your turn. Effects that would trigger during your turn trigger during other player's turns as well.
Card : JakeTheWolfie
Storehouses 0S
Thing
Your maximum hand size is increased by 1 for each building you control.
Action: Gain a Crate token, or two Crate tokens if you control another building.
Action: Destroy a Crate you control to draw a card.
Card : ChippyYYZ
Architect's Insight 7A
Action
Return target building to its controller's hand.
OR look at the top 5 cards of the deck. You may reveal a Thing from among them and put it into play. You may reveal a building from among them and put it into your hand. Shuffle the deck.
Card : ChippyYYZ
"It's Free Real Estate" 7I
Action
Gain control of target location, room, or building.
OR gain a Building token and draw a card.
Card : ChippyYYZ
Jake's Bedroom
Thing - Epic
When you control more than one copy of this card, sacrifice all but one of them.
When you play a card made by JakeTheWolfie, they don't count towards your play limit. Additionally, you may draw a card.
You may sacrifice things you control rather than paying for the cost of effects.
Card : JakeTheWolfie
Skyline Skyscraper
Thing - Building
You may play an additional Human thing on your turn. If you do, gain 1 Money token.
Card : JakeTheWolfie
Zirr Schoolhouse
Thing - Building
Players may play an additional action on their turn. If they do, draw a card. If they don't, discard a card.
Card : JakeTheWolfie
Getting Stomped 4G
Thing
At the end of each player's turn (after discarding), if that player has fewer cards in hand and in play than the number of non-token Things controlled by their opponent with the fewest non-token Things, that player is eliminated.
Card : ChippyYYZ
Life By The Sword 4L
Thing
When this enters play, destroy target Thing and draw a card.
When an opponent destroys another Thing, they gain control of this card and draw a card.
When you begin your turn with no cards in hand, you are eliminated.
Card : ChippyYYZ
Tower of Toppling 5T
Thing
When there are 7 non-token Things in play plus 1 for each player, destroy Tower of Toppling. If it is destroyed this way, eliminate each player with the most non-token Things.
Card : ChippyYYZ
Dictate of Prosperity
Thing
At the beginning of each player's turn, both you and that player create a token of a type that you own respectively.
During a player's turn, if they are unable to make at least 3 tokens, you may gain control of a token they control.
Card : JakeTheWolfie
ma sewi pi suli epika
Thing
At the beginning of your turn, create 2 Archbishop tokens.
If you control 20 or more holy things, you win the game
Card : JakeTheWolfie
Execution
Action
Destroy target sentient thing.
Card : JakeTheWolfie
Refine 0J
Action
Destroy one of your Things. Gain two Fuel tokens with the text "If you haven't burnt any Fuel yet during your turn, you may burn this to take an extra Action."

From Tanker Truck (#8818)
Card : Bucky
Cold Snap 0K
Action
Gain a Sweater token. Each player without any cloth or clothing or burning Things must sacrifice a flammable Thing, discard two cards or eliminate himself.

From Wrath of Winter and Frostbite (#8836-7)
Card : Bucky
Reprise 0K
Action
Play an Action from the discard that you've previously played this game.

From Refrain (#8870)
Card : Bucky
Trap in the Aether
Action
Exile target thing with 5 time counters on it. At the beginning of that thing's controller's turn, remove a time counter from it. Then, if there are 0 or fewer time counters on it, return it to play under your control.
Card : JakeTheWolfie
Lasting Sorrow
Action
Until they are destroyed, each thing has "You cannot win the game."
Card : JakeTheWolfie
Zirr Town Hall
Thing - Building
Whenever a player draws a card from another effect, starting with that player, each player votes for one of their opponents. Whoever has the most votes draws a card. If there is a tie, you draw 3 cards.
Card : JakeTheWolfie
Butcher's Shop 2B
Action
Gain 2 Food tokens and draw a card. You may destroy a Thing you control to draw 2 additional cards, or 3 if you control a building.
Card : ChippyYYZ
Public Library 3P
Action
Put up to one building from the discard pile on top of the deck.
Look at the top 4 cards of the deck. Put one into your hand, then shuffle the rest into the deck.
Put Public Library into the previous player's hand. They discard a card.
Card : ChippyYYZ
The Beginning D+A
Action
Instead of playing a Thing this turn, you may remove this card from the game and give it to someone. *If the playgroup of the player who gave you this card plays another game after this one, and you join them, you may be that player's teammate for that game instead of returning this card to the deck.

05/21/2022
Card : ChippyYYZ
Collector Dragon 0L
Thing
At the end of your turn, Collector Dragon draws a card.
When Collector Dragon leaves play, reveal its hand. The player who killed it (if any) puts one of those cards in his hand, then you may put another of them in your own hand. Discard the rest.
Card : Bucky
Archaeologist 9M
Thing
Instead of drawing a card for your turn, you may draw the bottom Thing in the discard pile. If you do, remove any adjacent cards in the discard pile from the game.

From Study History (#8978), Imperial Archivist (#8984) etc.
Card : Bucky
Blood Papers
Thing
Each card beyond the first a player plays during a turns has "As an additional cost, sacrifice a living thing."
Card : JakeTheWolfie
Counting
Thing
At the beginning of each turn, that player may put a number counter on this thing. If they don't, you and they draw a card for each number counter on this thing, then remove all counters from it.
Card : JakeTheWolfie
Difficult Decision
Action
Starting with you, each player votes for Famine or Poverty. For each Famine vote, each player sacrifices a living thing they control. For each Poverty vote, each player sacrifices a non-living thing they control.
Card : JakeTheWolfie
Token Impersonators 0N
Reaction
Play in response to an opponent gaining a token. Gain six copies of that token.

From Sneaky Impersonator (#9017) and Generous Impersonator (#9018)
Card : Bucky
Take Notes 0O
Action
Draw and immediately discard two cards. Gain one Note token with a sentence of text from each of those two cards.

From Take Notes (#9005, #9034, #9080 and #9081)
Card : Bucky
Practice Ammunition 0P
Thing
When you play an Action, destroy this. If that Action destroys any Things, save those Things and return them to their owners' hands.

From Spread Ammunition (#9117) and Incendiary Ammunition (#9127)
Card : Bucky
Steal Notes
Action
Draw a card, then up to 2 target players discard a collective 2 cards. Create a note token with the text from both cards discarded.
Card : JakeTheWolfie
Confiscate Notes
Action
Draw a card, then steal from up to 2 target players a collective 2 cards.
Card : JakeTheWolfie
Embezzle Notes
Action
Reveal the top 3 cards of the deck. Put one into your hand and the rest into discard, then create a note token with the text of both cards that didn't go into your hand.
Card : JakeTheWolfie
Diversity Prism
Thing
Things you control are all colors, and corporate effects cannot target you or a thing you control unless they are positive.
Card : JakeTheWolfie
GENERIC PRIDE DISPLAY
Action - Corporate
Target player cannot target you with any effects until the end of your next turn.
Card : JakeTheWolfie
All-Inclusive Lattice
Thing - Lattice
All Lattices are all colors.
Card : JakeTheWolfie
Trapped in the 2nd dimension!
Thing - Curse
Attach to target player.
Attached player cannot target more than one legal target whenever an effect requires them to do so.
Card : JakeTheWolfie
Rumors Of My Demise 6R
Thing
When your turn would be skipped or you discard three or more cards from your hand—potentially including this card—you may put this card in the discard pile and return up to two target cards from the discard pile to your hand. You may play one of them.
Card : ChippyYYZ
Pride Flag 9P
Thing
When this enters play, it becomes three colors of your choice instead of white.
Card : ChippyYYZ
Trapped in the 4th dimention!
Thing - Curse
Attach to target player.
Whenever an effect has attached player target something, for all legal targets, copy the effect with that player targeting that target.
Card : JakeTheWolfie
Jake, Queer Defendant
Thing - Epic Jake
When you control more than one copy of this card, sacrifice all but one of them.
Neither you, nor things you control, can be the target of effects with one color.

"Come forth, brothers, sisters, and siblings! I shall protect you while we fight for our rights!"
Card : JakeTheWolfie
Encase in Cheap Plastic
Action
Target thing loses all text and becomes a Cheap Plastic Trophy with "Kevan wins the game."

Damn you, Kevan!
Card : JakeTheWolfie
The ______ Agenda 9T
Action
Reveal the top X cards of the deck, where X is the number of colors among Things you control from among Red, Orange, Yellow, Green, Blue, Purple, White, Black, Gray, and Pink. For each of those colors, you may choose a Thing you control of that color. For each different Thing chosen this way, put one of the revealed cards into your hand. Shuffle the deck.
Card : ChippyYYZ
Icy Coating 0Q
Thing
Play attached to a Thing. That thing is white instead of its other colors. It can't move or use its Action: abilities.

From Freeze Ray (#9131)
Card : Bucky
Token Buyer 0R
Thing - Person
When an opponent gains a token, you may swap one of your Money tokens for it. Action: Gain a Money token.

From Card Trader (#9187) etc.
Card : Bucky
Curse of Deafness 0S
Thing
Play attached to a Thing. If it allows its owner to optionally do something, they must choose not to.

From Curse of Blindness (#9238)
Card : Bucky
Unholy Sigil
Thing
When this enters play, each opponent crates 3 Demon tokens.
At the beginning of your turn, gain control of target unholy thing an opponent controls. If none exist, put an omen counter on this, then each opponent gains control of 1 unholy thing you control.
If this has 3 omen counters on it, you win the game.
Card : JakeTheWolfie
Apocalypse Sundial
Thing
When this enters play and at the beginning of your turn, place an hour counter on it. If there are 12 or more hour counters on it, you win the game. If Apocalypse Sundial leaves play, destroy all things.
Card : JakeTheWolfie
Corrupt Rivers
Thing
Whenever a living thing targets you or a thing you control, gain control of it. It becomes undead in addition to its' other types. Add a soul counter to Corrupt Rivers.
If there are 20 or more soul conters on Corrupt Rivers, you win the game.
Card : JakeTheWolfie
A Voice Like Thunder 7A
Action
Reveal the top 6 cards of the deck. Choose up to one Action card from among them, discard the rest, and play that card. Neither that card nor this card can be responded to, countered, negated, ignored, or prevented. That card's effects can't be overruled.
Card : ChippyYYZ
Ideal Conditions 5I
Action
Draw a card, and draw another at the beginning of your next turn.
Until the end of your next turn, you may play an additional Action or Thing each turn.
Card : ChippyYYZ
Token Siphon 1T
Thing
Action: Each opponent gives you one of their tokens. You may destroy this card. If it's destroyed this way, gain control of up to two target tokens.
Card : ChippyYYZ
Burn from both ends
Thing
At the beginning of your turn, exile the top 2 cards and bottom 2 cards of the deck. You may play those cards that turn.
Card : JakeTheWolfie
Live for now
Thing
When this enters play and at the beginning of your turn, exile your hand. You may play those cards this turn.
At the beginning of your turn, draw up to handsize instead of drawing a card.
Card : JakeTheWolfie
Dictate of Speed
Thing
Whenever a player would draw a card beyond the first each turn, they exile it instead, and may play that card until the end of their next card.
Card : JakeTheWolfie
Subscription 2S
Thing
When Subscription enters play, choose a creator.
When you would draw your first card during your turn, reveal the top 5 cards of the deck. Either draw one of those cards by the chosen creator and shuffle the deck, or shuffle the deck and draw a card.
Card : ChippyYYZ
Regeneration 2R
Action
At the beginning of your next turn, draw up to your maximum hand size (draw at most 7 cards this way). You can't play Actions on your next turn.
Card : ChippyYYZ
Guard Tower 7T
Thing
Opponents can't play Things into your control.
When another building you control would become the target of an effect, you may have that effect target Guard Tower instead. Once per turn when you discard a building card from your hand, you may return it to your hand.

"Halt! Who goes there?"
Card : ChippyYYZ
Revert Necromancy
Action
Destroy target undead thing. It is no longer undead and becomes alive
Card : JakeTheWolfie
Sol Ring
Thing - Artifact
Rotate 90 degrees: Gain 2 colorless mana counters. Activate only when this is not rotated.
At the beginning of your turn, un-rotate this.
Card : JakeTheWolfie
Demonic Altar
Thing
Sacrifice a living thing: Target thing you control becomes a Living Demon in addition to its' other types.
Card : JakeTheWolfie
Junkyard 0T
Thing
Destroyed Things go under this, including tokens.
Thing:Put a destroyed Token back into play. Thing:Discard two Things from your hand to play a destroyed Thing from under this.

From Isle of Exiles(#9248)
Card : Bucky
Martial Art Combo 0U
Action
This turn, each card you play deals 1 damage to a Thing of your choice, and if a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.

Deal 2 damage to target Thing. You may play an extra Action this turn.
Card : Bucky
Coffeeberry Cake 0V
Thing
You may eat this (destroying it) at the start of your turn. When a player eats this, they must immediately either play two cards or reveal and discard their hand to show they can't.

From Snack Bar (#9329)
Card : Bucky
Dreamcatcher
Thing
Whenever a card enters exile, note it.
If Dreamcatcher leaves play, shuffle all cards noted with it back into the deck. Exile Dreamcatcher.

A simple device, yet able to starve off eternity's grasp for just a little while.
Card : JakeTheWolfie
Cove of Secrets
Thing
Whenever you would draw cards, draw twice that many cards. Whenever a player other than yourself targets Cove of Secrets, they draw 2 cards.

Dead men tell no tales, instead leaving them scrawled onto the walls.
Card : JakeTheWolfie
Ignite the World
Action
Destroy all things, tokens, and counters. Each player discards their hand then draws 2 cards.

In a flash, Jake had rid the world of all life. Only charred ground of a now dead plane remains.
Card : JakeTheWolfie
Arena 5A
Thing
Action: Choose target Thing. Its controller chooses another target non-building Thing. For each chosen Thing, roll a d6 and add a number in that Thing's cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.

"Are you not entertained?"
Card : ChippyYYZ
Academy 7A
Thing
Your maximum hand size is increased by 1.
Action: Draw a card if you have at least X cards in hand. X is 6 minus 1 for each other building you control or reveal from your hand as you play this Action.
Card : ChippyYYZ
Foundry 7F
Action
Draw three cards, then discard down to your maximum hand size. Create a Building token for each card you discard this way.
Card : ChippyYYZ
Coronation Caravan 0W
Thing
At the start of your turn, win the game if you have a Crown.
Action: gain a Crown token.

After each of your non-skipped turns, skip your next turn if you have a Crown.

from Trade Caravan (#9338) and War Caravan (#9344)
Card : Bucky
Vaultlessness 0X
Thing
Your maximum hand size is 0.

During your turn, the top card of the deck is revealed and you can play it as though it were in your hand.
Card : Bucky
Chaotic Boon 0Y
Action
Choose one at random by 1d4:
1: Each of your opponents discards two cards OR
2: You may play two extra Actions and an extra Thing this turn OR
3: Put one of the top three cards of the discard pile into your hand OR
4: Choose any of the other three options.
Card : Bucky
Frozen Necklace
Thing
At the beginning of your turn, put an ice counter on another target thing.
Things with ice counters are treated as though they were blank.
Card : JakeTheWolfie
Nuclear Waste Spill
Action
Each player sacrifices each living thing they control, and cannot play a living thing until the end of your next turn.
Card : JakeTheWolfie
Loyal Companion
Thing
If you would lose the game, instead shuffle Loyal Companion into the deck.
Card : JakeTheWolfie
Dream Walk 9D
Action
Look at the top 3 cards of the deck. You may reveal an Action from among them. If you do, treat this card as a copy of that Action. Otherwise, draw the fourth card of the deck.
Card : ChippyYYZ
Retrospective 3R
Action
Choose a creator. If there are at least 4 cards by that creator in the discard pile, put one of them into your hand and the rest on top of the deck in a random order.
Card : ChippyYYZ
Basilica 8B
Action
Reveal the top 5 cards of the deck. Your next opponent to the left puts a Thing from among them into the discard pile. Your next opponent to the right puts an Action from among them into the discard pile. Put the rest into your hand.
Card : ChippyYYZ
Public Chat Room 0Z
Thing
Anyone may change this card's flavortext while playing a card or adding a card to the deck archive.

Ponies are fun to adapt. These three are the cover characters for the role-playing/storytelling game Tails of Equestria. -ChippyYYZ
Card : Bucky
Self-Referential Card 0*
Thing
This card's full cornervalue is 0 followed by the entire upper-case alphabet.

Thing: move this card anywhere.

From Self-Referential Card (#9548)
Card : Bucky
Momentary Lapse of Concentration
Action
Target living Thing is considered blank until the end of your next turn.
Card : Binarius
Threads of Fate
Action
Look at the fourth through eighth cards of the draw pile. You may either exchange two of them or insert target Thing into them and then give its controller another Thing in play.
Card : Binarius
Going Nowhere Fast
Action
Target player who did not play any cards during their last turn may not play any cards during their next turn.
Card : Binarius
Introduction to Staged Hysteria
Action
At the beginning of each players turn, that player activates all action abilities on things they controled when this was played.
Card : JakeTheWolfie
Forged in Ice
Action
Return a thing from the discard pile to your control. It gains the subtyle Frozen.
Card : JakeTheWolfie
Introduction to Dimentional Shift
Action
Each player shuffles all things they control into the deck. For each thing shuffled this way, starting with you, it's owner reveals cards from the top of the deck until they reveal a thing. They gain control of it then place the revealed cards on the bottom of the deck in a random order.
Card : JakeTheWolfie
Hat Trick 8H
Thing
Thing - Go For Three!: Destroy this card. You may play additional Actions this turn until you have played three. At the end of your turn, discard your hand if you didn't play exactly three Actions this turn.
Card : ChippyYYZ
Dead Beckoning 3B
Thing
Action: Return target Thing card from the discard pile to play under your control. You may activate an Action Ability of that Thing. Remove it from the game at the end of your turn.
Card : ChippyYYZ
Explorer's Cap 2E
Thing
Whenever the deck is shuffled, look at the top card of the deck. You may draw that card and discard a card.

It gives the confidence to feel at home in unfamiliar territory.
Card : ChippyYYZ
Type Converter
Thing
Before you draw at the beginning of your turn, you may discard a Thing or Action. If you do, draw and reveal cards until you draw a card of the opposite type. Put it into your hand and put the other cards you revealed on the bottom of the draw pile.
Card : Binarius
Start Over
Action
Move your Things to the discard pile and discard your hand, then draw five cards and begin your turn.
Card : Binarius
Caught Out
Action
Target opponent reveals any number of cards from their hand. They may not play any cards during their next turn that they did not reveal in this way.
Card : Binarius
Introduction to Abduction
Action
Each player may gain control of a living thing they do not control.
Card : JakeTheWolfie
Defenestrate
Action
Throw target player out of the nearest window.
Card : JakeTheWolfie
Introduction to Pyrokinetics
Action
Each players destroys a flammable or meltable thing.
Card : JakeTheWolfie
Monty's Hall 1A
Thing - Building
The first time you'd draw a card in a turn, you may choose to reveal it first. If you do, you may discard it and draw a replacement card.
Card : Bucky
Think Twice 2A
Action
When you draw this card, reveal and copy it.

Draw a card. Remove all other "Think Twice" cards in the discard pile from the game.
Card : Bucky
Double Strike 3A
Action
When you draw this card, reveal and copy it.

You may discard a card to destroy target Thing. Remove all other "Double Strike" cards in the discard pile from the game.
Card : Bucky
Free Trial Period
Action
Put a Thing into play. At the beginning of your next turn, return it to your hand or discard another Thing to keep it in play.
Card : Binarius
Stamp of Authority
Thing
Once per turn, you may play a card without cost if you are its creator.
Card : Binarius
Shocking Betrayal
Action
Target living Thing defects to your control and reports the contents of its previous controller's hand to you.
Card : Binarius
Firebrand
Thing - Pony
Action - Fire Control: Gain 1d6 Flame tokens.
Action - Joy of Fireworks: Spend exactly 1d6 Flame tokens if possible. If you do, each player draws a card. If you spend your last Flame token this way, you also draw cards equal to the d6 result.
Card : ChippyYYZ
Strong Oak
Thing - Pony
Practical Solutions - Reveal the first card you draw during your turn. If it's an Action, discard it and draw another. If it's a Thing with an Action Ability, you may play an additional Thing and an additional Action this turn.
Card : ChippyYYZ
Thrilly Filly
Thing-Pony
Mystery Solver - Whenever you play an Action, you may first look at the top 3 cards of the deck and put them on the top or bottom in any order.
Naive - At the end of your turn, if you didn't play an Action this turn, target opponent reveals a random card from their hand. If it's an Action, they may play it targeting you or Thrilly Filly. If they don't, draw a card.
Card : ChippyYYZ
Untitled
Thing
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Untitled
Action
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