Muse of Breath |
[[File:breath.png |
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Thing |
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A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand. At the beginning of each opponent's turn after drawing, if they don't have the lowest Influence, they put a card from their hand or their control into play face-down as a blank Thing, then they lose the game if they have more Things than Influence.
Through you, all cares are swept away. |
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Card : ChippyYYZ |
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Lord of Blood |
[[File:blood.png |
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Thing |
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When Lord of Blood enters play, you may discard any number of cards to gain control of that many target Things. Action: Discard a card that shares a creator with target Thing to gain control of it. Then, if you control at least 10 Things and have no cards in hand, you win the game.
You become the anchor for all. |
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Card : ChippyYYZ |
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This turn, if a token is dealt any damage, or any Thing is dealt 3+ total damage within the turn, the damage-dealers destroy it. This deals 2X damage distributed among any number of Things. X= 1 + the number of black, ninja, or face-down cards you control plus the number of other black or ninja cards you reveal from your hand. |
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Card : ChippyYYZ |
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Action: View a random card in target opponent's hand. You may take it. If you do, they draw a card. Action: Gain control of target living Thing that you have not yet targeted with this ability. While you control it, its former controller may ransom it by paying you a Money token or a card of your choice from their hand. |
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Card : Binarius |
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You may replace target living Thing with a Zombie token. Each player gains a Zombie token for each of their living Things. You gain two more. You may either spend three Zombie tokens to destroy target Thing, or spend an opponent's Zombie token to destroy target Thing they control. |
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Card : Binarius |
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Your Charge is equal to: number of your non-token Things without cornervalues + 2x your Things with cornervalues + 2x cards in hand + 4x your Energy tokens. Action: Spend 4 Charge to destroy target Thing. Draw a card if it was electricity-related. |
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Card : Binarius |
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Gain an Energy token or a Mana token. Draw the first two Action cards in the deck, then shuffle the deck.
You can't lose the game this turn. |
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Card : ChippyYYZ |
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Think Of It As An Investment |
3T |
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Action |
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Instead of playing a Thing this turn, you may gain control of up to half of target player's tokens, rounded up.
Spend any number of tokens, then gain X-1 Money tokens. X=the number of tokens you spend this way.
You know, from a particular point of view. |
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Card : ChippyYYZ |
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At the beginning of your turn, gain a Zombie token if the top card of the discard pile is a Thing. When this card is destroyed, distribute 5 Zombie tokens among players, then destroy all non-Zombie tokens.
As long as we keep the perimeter maintained, we shouldn't attract too much attention. |
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Card : ChippyYYZ |
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