Dvorak Export: Infinite Dvorak deck


Instructions

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When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

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Endless Thanks
Action
Everyone else draws two cards. You draw cards equal to the number of cards drawn this way.
Card : JakeTheWolfie
Venerated Ventilator
Thing
When Venerated Ventilator leaves play, destroy all living things. Then, everyone creates a token named "Angered Air" with the text "At the end of each turn, destroy all living things you control."
Card : JakeTheWolfie
Francium
Thing
Whenever a player takes a game action, destroy Francium
Card : JakeTheWolfie
Pink Elephants 3P
Thing
When this enters play, target opponent gains control of it.
Actions you play that could target this card must do so.

Just try not to focus on them.
from Pongo's Pink Elephant (#1404)
Card : ChippyYYZ
Groundhog Day 2G
Action
Shuffle this card and the discard pile into your deck, then end your turn ''(if you don't have a deck, those cards become your deck)''. If it's not an extra turn, take an extra turn after this one.

from Kevan's Groundhog Day (#1405) and Bill Murray's Groundhog Day (1993)
Card : ChippyYYZ
Greater Divination 7G
Action
Draw three cards. You may reveal an arcana, stand, celestial body, or tarot card from your hand or from your control to draw three more cards and skip discarding down to your maximum hand size this turn.
Card : ChippyYYZ
Everyone's a Winner!
Action
All players win, including any who have already left the game.

from gill_smoke's I Win! (#1407)
Card : Binarius
I Lost?
Reaction
Wait a minute, you're not supposed to lose. It says so right here in the script: you get another shot.
Play immediately in response when you would be eliminated. Choose a card from the hand of the player who caused your elimination or the top five cards of the draw pile, shuffling afterward, and play it.

from gill_smoke's I Lose. (#1408)
Card : Binarius
Poisoned Well
Thing - Tack-On
All Action cards have "Destroy a Thing you control" added to the bottom.
Card : Binarius
Pluto BZ
Thing - Planet
Play this in your Upgrades Zone.
When you play a card, you may discard up to 4 other cards. If you do, draw that many cards.
Card : JakeTheWolfie
Mercury BZz
Thing - Planet
Play this in your Upgrades Zone.
You may play any 2 cards per turn if they both share a digit in the same position in their card numbers.
Card : JakeTheWolfie
Venus BZZz
Thing - Planet
Play this in your Upgrades Zone.
You may play any 3 cards per turn if they all share a digit in the same position in their card numbers.
Card : JakeTheWolfie
[S] Rise Up. ==>
Action - Flash
Put target Thing card from the discard pile into your hand. You may play it without cost. You may return an Action card that shares a symbol in its cornervalue with that card from the discard pile to your hand.
Card : ChippyYYZ
Muse of Space [[File:space.png
Thing
When a player's card destroys Muse of Space, that player loses the game.
Action (Global): The next time you propose a new card this turn, draw a card. If a player votes against it, you may play an extra Thing this turn.

Through you, all things exist.
Card : ChippyYYZ
Lord of Time [[File:time.png
Thing
Action: Remove the top half of the discard pile from the game (round down), plus one more card for each card in your hand, then destroy target Thing if the discard pile is empty.
When no cards are in the main deck or discard pile, you win the game.

You bring about the ultimate end.
Card : ChippyYYZ
Mars BZZzz
Thing - Planet
Play this in your Upgrades Zone.
Your handsize is increased by 4.
You may play exactly 4 cards each turn if they all share a digit in the same position in their card numbers. If you do, you may draw up to 4 cards.
Card : JakeTheWolfie
Uranus BZzYy
Thing - Planet
Play this in your Upgrades Zone.
You may play any 4 cards per turn if 2 of them share a digit and position in their card numbers, with the other 2 sharing a different digit and/or position than the first pair.
Card : JakeTheWolfie
Earth BZZzYy
Thing - Planet
Play this in your Upgrades Zone.
If your hand contains two cards that share a digit and position in their card numbers, and three other cards that share a different digit and/or position, you may play all of them. If you do, draw that many cards.
Card : JakeTheWolfie
Thieves' Cant
Thing
Draw a card whenever you play a card sharing the first letter in its title or a letter in its cornervalue with that of a card an opponent played last turn.
Once between your turns, whenever an opponent plays a card, you may play a card containing a word in that card's title. If you do, you and that opponent draw a card.
Card : Binarius
Cheap Plastic Suggestion Box
Thing
Action: Target opponent puts an Action into their hand named Suggestion with the text "[Your name] draws a card."
Card : Binarius
Tandem Bishop Backstep B-B
Action
Move two Things you control Up Your Sleeve until your next turn. Choose two target Things controlled by the same opponent: when they would play a card during their next turn, they first draw one of those Things; it may not re-enter play that turn. If they play another card that turn, they destroy the other Thing.

This forbidden technique relies on the bishops exchanging colors to wreak havoc on the opponent's defenses.
Card : Binarius
Jupiter Bzyxmn
Thing - Planet
Play this in your Upgrades Zone.
Instead of playing 2 cards per turn, you may play up to five cards from one creator per turn. If you play five cards this way, draw up to five cards.
Card : JakeTheWolfie
Saturn BZYXwv
Thing - Planet
Play this in your Upgrades Zone.
Whenever you play a card, you may play another card if the second card's card number contains a digit that is one more than a digit in the same position of the first cards' number. You may only play up to five cards this way per turn. If you play five cards this way, draw up to five cards.
Card : JakeTheWolfie
Neptune Bzyxwv
Thing - Planet
Play this in your Upgrades Zone.
Whenever you play a card, you may play another card if:
The second card's card number contains a digit that is one more than a digit in the same position of the first cards' number, and
They share a creator.
If you play a card this way, draw a card. If you play five cards this way in one turn, You win the game.
Card : JakeTheWolfie
Mass–Energy Equivalence E = mc2
Thing
Once per turn, you may destroy a tangible Thing you control to play an Action and gain an Energy token.

from gill_smoke's Theory of Relativity (#1425)
Card : Binarius
Donations Accepted
Thing
Action: Target Thing's controller puts an Action into their hand named Donation with the text "[Your name] gains control of [that Thing] if it is in play."
Card : Binarius
Inside You There Are Two Wolves
Action
Draw until you draw two cards by JakeTheWolfie, discarding the rest. You may play one or both of them.
Card : Binarius
Prospit
Thing - Planet
Once during your turn when an opponent draws a card, you may draw a card.
Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.
Card : ChippyYYZ
Derse
Thing - Planet
Once during your turn when an opponent discards a card, you may draw a card.
Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.
Card : ChippyYYZ
Abscond 7A
Action
Move up to four target Things into your hand. The first three must be non-token Things you control.
Card : ChippyYYZ
Abstain
Action
End your turn and ignore your hand size limit. If you played no other cards and activated no abilities this turn, you may return Abstain to your hand.
Card : Binarius
Provider
Thing
Once between your turns, when an opponent with fewer cards in hand than you would draw a card, you may instead give them a card from your hand. If you do, the next time you would draw a card, you may instead draw two cards and discard one of them.
Card : Binarius
Only the Best
Thing
Your hand size limit is 1. Once per turn, when you would draw a card, you may instead draw until you hold five cards.
Card : Binarius
Temporary Darkness 7T
Action - Void
Each opponent shuffles their hand and places it face-down. They may not look at their hands or draw cards until your next turn. During that time, cards they play from their hand are played as blank Things.

from HelioMaia's Temporary Blindness (#1434)
Card : ChippyYYZ
Fire It Up 8F
Action - Fire
Put a Flame token on target Thing you control. You may play two additional Actions this turn if they are abilities of that Thing.
Instead of playing a Thing this turn, you may gain a Flame token and draw a card.
Card : ChippyYYZ
Showtime 8S
Action
Turn all face-down Things you control face-up. If it's not an extra turn, take an extra turn after this one. During that turn, you may activate an additional ability of a Thing you control.
Card : ChippyYYZ
Planet X BZZZzz
Thing - Planet
Play this in your Upgrades Zone.
Your handsize is increased by 4.
Instead of playing a card, you may play exactly 5 cards if they share the same digit in the same position in their card numbers. If you do, draw that many cards and you may play an additional card this turn.
Card : JakeTheWolfie
Eris Bzzzzz
Thing - Planet
Play this in your Upgrades Zone.
Your handsize is increased by 5.
Instead of playing a card, you may play exactly 5 cards if: they share the same digit in the same position in their card numbers, and they share a creator. If you do, put a planet counter on this card, then draw that many cards. If this has 5 or more planet counters on it, you win the game.
Card : JakeTheWolfie
Ceres Bzzzyy
Thing - Planet
Play this in your Upgrades Zone.
Your handsize is increased by 5.
Instead of playing a card, you may play exactly 5 cards if: two of them share a digit and position in their card numbers, three of them share a different digit and/or position, and they are all made by the same creator. If you do, draw that many cards and put a planet token on this. If this has 7 or more planet tokens, you win the game.
Card : JakeTheWolfie
Stake Through the Heart
Action
Remove target living Thing in the discard pile from the game.
Card : Binarius
Cool It Down
Action
Target Thing may not activate abilities while an Ice token is in play. Gain three Ice tokens with "Attached Thing is blank and white. At the beginning of your turn, flip a coin to destroy this." You may attach them to Things in play.
Card : Binarius
Presage
Thing
When this enters play, view the top three cards of the draw pile: reveal one of them and place it under this, out of play.

When you would draw your second card on your turn, you draw the card under this. Then move this to the discard pile.
Card : Binarius
Cashgrab Reboot 4C
Action
Play an Action card from the bottom 9 cards of the discard pile. If that action causes you to draw any cards, discard that many cards and gain 2 Money tokens for each card discarded this way.

"There's art, and there's cash. If it's not art, it better be cash."
Card : ChippyYYZ
Hollow Gains 1H
Action
Destroy a non-token Thing you control and discard a card.
Gain 7 Money tokens. Gain 3 more if your hand is empty, and gain 3 more if you control no non-token Things. Maybe this will finally make you happy.
Card : ChippyYYZ
Mass Spectrometry 6M
Action - Energy
Reveal the top 5 cards of the deck. Gain an Energy token for each distinct color among those cards and Things you control (max 5). Put any number of the revealed cards into your hand by spending Energy tokens equal to the number of words in those cards' titles.
Card : ChippyYYZ
Dvorak Poker
Thing
At the beginning of your turn, put a time counter on this Thing.
When this has 10 or more time counters on it, each player reveals their hand. Whoever has the best poker hand in their hand wins, using the creator as suits and a chosen position in the card number as rank.

I got a four of a kind, One of Kevans, One of Buckys, One of Binari, and of course, one of ChippyYYZS.
Card : JakeTheWolfie
Flushed Out
Action
Until the end of your turn, you may play any number of cards if they all share a creator.
Card : JakeTheWolfie
Straightened Up
Action
Until the end of your turn, you may play any number of cards if the next card has a digit that is one more than the digit in the same position as the previous card.
Card : JakeTheWolfie
I Walk A Road 0I
Action - Song (Lyric)
Return all non-token Things you control except one to your hand. If it's not an extra turn, take an extra turn after this one.
Card : ChippyYYZ
Horizons Change 4H
Action - Song (Lyric)
Reveal cards from the top of the deck until you reveal X+1 Things, where X is the number of players who control a non-token Thing. Each of those players, starting with you, puts a Thing they control in the discard pile and plays one of the revealed Things. Discard the rest.
Card : ChippyYYZ
The Tournament's Begun 9T
Action - Song (Lyric)
Choose target Thing you control and target Thing you don't control. Both Things' controllers roll a die and add the number of distinct colors among Things they control. A multi-colored Thing only counts as any one of its colors for this card's purposes.
Destroy the Thing whose controller rolls lower, or both Things if it's a tie.
Card : ChippyYYZ
Attack of the Ninja Pirate Zombie Robots
Action
Each player draws a copy of a random card in #11229-11232; a random card in #11245-11248/11258-11260/11263-11266/11269-11272; and a copy of Caricature (#11213). You may play an Action you draw this way.

from jtwe's Ninja Pirate Zombie Robot (#1449)
Card : Binarius
Get Situated
Action
Rotate any combination of your Things by a total of up to 360˚. Play any number of Things. Things you play this way have no effect until your next turn.
Card : Binarius
Five-Card Draw ♠A
Thing
At the end of your turn, after discarding down to your hand size limit if necessary, you may discard any number of cards and draw the same number.
Card : Binarius
It's A Kind Of Poker
Thing
When this enters play, each player gains up to 10 Money tokens (to a max of 15). At the start of each player's turn, they give a Money token to the Pot. If they can't, and haven't already given to the current Pot, they lose the game.
If a player would win the game, instead they discard their hand, gain all tokens in the Pot, then draw five cards plus all cards in the Pot.
Card : ChippyYYZ
Bluff
Action
Shuffle two blank untitled Action cards from the discard pile (if there aren't enough, create more) and the top 4 cards of the deck, all face-down. Draw four of those cards, then put the other two Up Your Sleeve.

Fine, I'll do the math for you. Expect to draw 1.46 blanks.
Card : ChippyYYZ
Dead Card X
Nil
You cannot play this card.
Card : JakeTheWolfie
Painted Copy M
Thing - Painting
You may have Painted Copy enter as a copy of target thing, except it has no activated abilities.
Card : JakeTheWolfie
Surgical Interrogation S
Action
Target player reveals their hand. You choose a card from it and move that card into your hand.
Card : JakeTheWolfie
Field of Flowers
Thing - Terrain
If an opponent activates this ability and you did not activate it on your most recent turn, they gain control of Field of Flowers.
Action (global): Draw a card.
Card : Binarius
Fever Pitch
Thing
Whenever a player plays an Action, they reveal cards from the draw pile until they reveal an Action, shuffle the rest into the draw pile, and play the revealed Action.
Card : Binarius
Swap Meet
Action
Each player reveals a card in their hand. You may exchange your revealed card with an opponent's. In turn order starting with you, any player may spend a Money token to draw the discard pile's top Thing.

from Bucky's Flea Market (#1462)
Card : Binarius
Up The Ante 9U
Action
Put this card into the Pot face-up. Each opponent puts either a card from their hand, a Money token, 3 non-Money tokens, or a non-token Thing they control into the Pot face-down.

When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain all tokens in the Pot and draw all cards in the Pot.
Card : ChippyYYZ
Painted On The Side Of A Cliff 4C
Thing
When this enters play, attach it to a Thing with a Global Action/Thing Ability (that is, one that can be used by any player).

The attached Thing's abilities can't be used by players who don't control it.
Card : ChippyYYZ
Incantation 1I
Thing
Whenever you play a card, gain 3 Mana tokens if its title rhymes with the previously played card, or 1 Mana token instead if their titles are the same.
Action: Spend 4 tokens or one Mana token to draw a card.

Witch of Breath and Pitter Patter,
Sudden Death and Antimatter,
Golden Lattice, Aristotle,
stirred into my Holdout Bottle...
Card : ChippyYYZ
Sleepwalking
Action
Target opponent's next turn consists of drawing a card and playing a random card.
Card : Binarius
Combomancer
Thing
When this enters play, gain a Combo token and an Energy or Money token. While you control any Combo tokens, you may spend three tokens or one Combo token whenever you draw a card to play it immediately without cost, and whenever an opponent plays an Action card to draw that card.
Action: Return this to your hand.

from Bucky's Token Combo (#1467) and ChippyYYZ's Combomancy (#8140)
Card : Binarius
High-Low Split
Thing
Put this card into the Pot face-up with a Money token for each player.

When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain half of the tokens in the Pot and draw half of the cards in the Pot. The rest goes to the player(s) with the lowest sum of the digits in their hand cards' cornervalues.
Card : Binarius
Burning the Archives E
Thing
Whenever cards are drawn from the deck, put that many fire counters on this thing. At the end of each turn, for every two fire counters on this thing, remove those counters and exile a card from the deck.
Card : JakeTheWolfie
Unexist E
Action
Remove target thing from the game.
Card : JakeTheWolfie
Mangled Text
Action
Rearrange the words on target thing.
Card : JakeTheWolfie
Disrepair
Thing
At the end of a player's turn, they roll a d6: on a 1, a random other Thing is destroyed. If no players played a Thing during their most recent turn, the roll is automatically 1.
Card : Binarius
Life Flashing Before Your Eyes
Action
Shuffle your hand into the draw pile. Put up to ten cards from the discard pile into your hand and play them all. Flip a coin: on tails, you are eliminated.
Card : Binarius
Bottled Enlightenment
Thing
Indestructible. When this leaves play, remove it from the game and draw five cards.
Card : Binarius
Thing Limit 5 5
Thing - Rule
Draw a card when you play this.
At the end of each player's turn, if that player controls more than 5 non-token Things, they put a number of those Things equal to the difference into the discard pile.
Card : ChippyYYZ
Thing Limit 6 6
Thing - Rule
Draw a card when you play this.
At the end of each player's turn, if that player controls more than 6 non-token Things, they put a number of those Things equal to the difference into the discard pile.
Card : ChippyYYZ
Thing Limit 7 7
Thing - Rule
Draw a card when you play this.
At the end of each player's turn, if that player controls more than 7 non-token Things, they put a number of those Things equal to the difference into the discard pile.
Card : ChippyYYZ
Population Bottleneck
Thing
Whenever a player draws any cards besides their first card on their turn, they discard as many as they drew. Whenever a player plays a Thing besides their first Thing on their turn, they destroy as many of their Things as they played.

from Kevan's Bottleneck (#1478)
Card : Binarius
Thing Limit Double 2X
Thing - Rule
Draw a card when you play this. At the end of each player's turn, if that player controls more than twice as many non-token Things as all of their opponents combined, they put a number of those Things equal to the difference into the discard pile.
Card : Binarius
Ambrosia
Action
Target living Thing is immortal. It gains "Indestructible. If this would leave play, return it to your hand instead."
Card : Binarius
Limited Memory 111
Thing
Players may play any number of cards each turn, may only have up to their handsize of non-token things in play, and may only play up to their handsize minus their non-token things in play amount of actions each turn. Additionally, players may only have up to three unique types of token in play.
Card : JakeTheWolfie
Borrowed Items S
Action
Gain control of up to 3 Things that your opponents control until end of turn.
Card : JakeTheWolfie
Return to Before R
Action
Shuffle target thing into the deck.
Card : JakeTheWolfie
Treadmill 9T
Thing
Action or Thing: Rotate Treadmill 90° clockwise.

Whenever Treadmill completes a clockwise rotation, gain an Energy token and draw a card.

from Kevan's Treadmill (#1484)
Card : ChippyYYZ
Stop For Gas 0S
Action
Starting with you, each player discards a card, draws until they have five cards in their hand, then gains a Food token or a Water token.
You may play an additional Action this turn if you control a Building.

from Kevan's Refueling (#1485)
Card : ChippyYYZ
Indulgent Self-Insert 9I
Thing - Party Member
Other Party Members you control can't use Action or Thing abilities.
Once during your turn, you may look at the top card of the deck. You may play that card without cost if you spend three tokens or one Mana token, or if it's by ChippyYYZ.
Card : ChippyYYZ
Bottled Bottleneck
Thing
When this is destroyed, put a copy of Bottleneck (#1478) into play under no one's control, then each player discards down to one card and destroys all but one of their non-token Things.
Card : Binarius
Vacant Claim
Thing
Action - Mine?: Once before your next turn, when an opponent plays a Thing, you may discard the top card of the draw pile. If it is a Thing, you may gain control of the played Thing. If you do, destroy Vacant Claim.

from Kevan's Mining Rights (#1488)
Card : Binarius
The Next Big Thing
Reaction
Play immediately in response when an opponent plays a Thing. Every other player puts a copy of that Thing into their hand.
Card : Binarius
Renewing Spirit P3
Thing - Persona
During your turn, you may choose one:
- Each player draws a card. You may play an additional card this turn.
- You draw two cards, and target player draws a card.
- Each player destroys all things they control. Each player draws cards equal to the total number of things destroyed this way, then they may play any number of things from their hand.
Card : JakeTheWolfie
Spare Change M1
Action
Target opponent creates a money token.
Card : JakeTheWolfie
Murder D1
Action
Destroy target living thing.

Simple, yet effective
Card : JakeTheWolfie
Beget
Action
If you control a living Thing, play any number of living Things.
Card : Binarius
Relive
Action
Duplicate target player's last turn: in order, play a copy of each card they played and activate each ability they activated (if a Thing's ability is activated, you are considered to control a copy of that Thing for this purpose), then discard as many cards at the end of your turn as they did.

from Zaratustra's Duplicate (#1494)
Card : Binarius
Reseed
Action
Destroy all of your Things. Gain control of a copy of each Thing controlled by target opponent, face down. Each has "Thing: Turn this face up."

from Zaratustra's Replicate (#1495)
Card : Binarius
Temporarily Embarrassed Millionaire 3T
Thing
When this enters play, lose all but one token of each type you control.
At the start of each player's turn, they may spend two Money tokens or five other tokens to draw a card.
Card : ChippyYYZ
Creator Limit 4 3c
Thing - Rule
At the end of each player's turn, that player chooses 4 creators of Things they control and puts all Things they control not by those creators into the discard pile.
Card : ChippyYYZ
Honorary Victory 5H
Action
You win the game, unless doing so would cause you to win the game, in which case you instead draw two cards and gain a Money token.
Card : ChippyYYZ
Things Per Creator Limit 2
Thing
Play into no one's control.
At the end of each player's turn, if that player controls more than 2 non-token Things by a single creator, they put a number of those Things equal to the difference into the discard pile.
Card : Binarius
Pizzazz
Thing
Once during your turn, you may do one of the following:
* When you draw your second card on your turn, draw a card. * When you destroy a Thing, you may return a Thing controlled by the same player to their hand. * When you play your second Action or your second Thing on your turn, gain a Combo token.
Card : Binarius
Draw Aggro
Action
Choose a Thing you control. Until your next turn, when a Thing would be targeted, the chosen Thing becomes the first Thing targeted if possible.
Card : Binarius
Messed Up Prize
Thing
You do not win the game
Card : JakeTheWolfie
Fancy Prize
Thing
You draw 3 cards.
Card : JakeTheWolfie
Cheap Plastic Prize
Thing
You win the game.
Card : JakeTheWolfie
Slap on the Wrist
Action
Target player is eliminated, unless doing so would cause them to be eliminated, in which case they discard a card and destroy a token they control if possible.
Card : Binarius
The Crowd Goes Wild
Action
Destroy target Thing. Draw a card for each person you can get to cheer for you in the next 30 seconds.
Card : Binarius
Wooden Spoon
Thing - Trophy?
A player is Eligible if no opponent controls fewer non-token Things, not including this; only an Eligible player may gain control of this. When you lose control of Wooden Spoon, draw a card. Wooden Spoon counts as a spade.
Action: Award the Wooden Spoon to an Eligible player.
Card : Binarius
The Princess 8
Thing
If you discard The Princess, you lose the game. If the Princess is destroyed, the player who destroyed it or the player who controled the thing that destroyed it loses the game.
Card : JakeTheWolfie
Bucket of Glosswash
Thing
Whenever a thing enters play, it gains the text "This thing's text cannot be altered."

Wait, this isn't white!
Card : JakeTheWolfie
Vanishing Trick
Action
Flip target thing over. It has no text and no title while flipped over.
Card : JakeTheWolfie
Combolize 9C
Thing
When this enters play, gain a Combo token for each card fewer than 5 in your hand.
At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile.

from Bucky's Mobilize (#1511)
Card : ChippyYYZ
Leech Seed 9L
Action - Grass
Target player gives you a card from their hand. If you control a Pokémon, they choose the card randomly.
You may discard that card to return Leech Seed to your hand.
Card : ChippyYYZ
Razor Leaf 9R
Action - Grass
Choose up to three target Things controlled by the same opponent and designate them 1 through 3. Roll a d4 and destroy the Thing matching the result. If you control a Pokémon, you may roll a d3 instead of a d4.
Card : ChippyYYZ
Prize Bucket
Thing
At the beginning of your turn, create a yellow token thing named "Prize".
Card : JakeTheWolfie
Half-Finished Launch
Action
You may play up to 3 additional things this turn. At the end of this turn, if you played any additional things, an opponent may destroy up to 1 of them.
Card : JakeTheWolfie
Time to Waste
Action
On each players' next turn, they may only play 1 card.
Card : JakeTheWolfie
Adrift
Thing
Play into any player's control.

You may not draw at the beginning of your turn if your hand contains more than one card.
Card : Binarius
The Big Wind Blows
Thing
When this enters play, each player gives a card in their hand to each of their opponents, drawing first if necessary and discarding as many as they drew afterward.

When your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.
Card : Binarius
Rewrite the Future
Action
Shuffle the draw pile. You may discard any number of cards from your hand. Reveal the same number of cards from the top of the draw pile (maximum 10), then shuffle the top 10 cards. The first time you play a card with the same title as a card revealed in this way, draw 5 cards.
Card : Binarius
Frenzy Plant 1F
Action - Grass
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
Card : ChippyYYZ
Smokescreen 1S
Action - Normal
Until the start of your next turn, you and your Things can't be chosen as targets by opponents.
If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.
Card : ChippyYYZ
Bigger Boat 0B
Thing
You may ignore all the effects of Water-related cards on you and your Things.
Action - Cargo Hold: Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand.

You're gonna need one.
Card : ChippyYYZ
Surveiled Storage
Thing
If an opponent would discard a card due to their handsize, they may instead reveal it and remove it from play. At the beginning of their next turn, they return all cards removed this way back to their hand. The same applies to you except you don't reveal your card.
Card : JakeTheWolfie
Split Brain
Thing
You may play this under any player's control.
When this enters play, split your cards in a hand into two hands.
Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.
When this leaves play, merge the cards in the two hands created this way into one hand.
Card : JakeTheWolfie
Mirrored Ideas
Action
Choose an opponent. You may choose to discard your hand. If you do, that opponent reveals their hand, and you create a copy of each card in their hand and put it in your hand.
If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.
Card : JakeTheWolfie
Consider Options
Action
Reveal cards from the top of the draw pile until you have revealed at least five cards, including at least two Actions. You may either draw two Actions revealed in this way or play one Action revealed in this way. Shuffle the draw pile.
Card : Binarius
Rocky Overlook
Thing - Terrain
Action: Target Thing that has been face up since the start of your last turn flips face down until the end of your turn.
Action: If you have played no cards this turn, draw a card and either discard it or end your turn.
Card : Binarius
Little Helper
Thing
Little Helper counts as a player, drawing five cards on entering play and taking a turn after you do. Little Helper may only play cards that target you or your Things.
Card : Binarius
Twisting Jungle G
Thing
All things are Green and aren't any other color.
Card : JakeTheWolfie
Lattice Blueprints L
Thing
At the beginning of your turn, create a token named Lattice, then look at the top X cards of the deck, where X is the number of Lattices you control. You may play any number of lattices looked at this way.
Card : JakeTheWolfie
Swap Out
Action
Return target thing to it's controller's hand. That player may play a thing other than the returned thing.
Card : JakeTheWolfie
Fire Spin 8F
Action - Fire
Target player can't play Things during their next two turns. If you control a Pokémon, they discard the first card they draw during their next turn.
Card : ChippyYYZ
Blast Burn 9B
Action - Fire
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
Card : ChippyYYZ
Revive 6R
Thing
When another Thing you control would be put into the discard pile from play, put it underneath Revive instead.
Action and Thing: Put Revive and all cards under it except one into the discard pile. Play that card.

from Bucky's Revive (#1534)
Card : ChippyYYZ
Mutual Execution D
Action
Choose a thing target opponent controls. They choose a thing you control. Destroy the chosen things.
Card : JakeTheWolfie
The Baby P
Thing
When this thing is destroyed, it's destroyer discards their hand, then you destroy all things that you control.
Card : JakeTheWolfie
The Bathwater O
Thing
When this thing is destroyed, it's destroyer draws a card.
Card : JakeTheWolfie
The Universe Next Door
Thing
When this enters play, the table nucleates to form a new universe, with its own game of Infinite Dvorak in progress; shuffle a copy of this card into the top 20 cards of this universe's draw pile. Players may act in any universe; Things have effect only in the universe in which they are played.
Card : Binarius
Genericize
Action
Each opponent chooses a card in their hand. Its ruletext becomes "Draw a card. [Your name] draws a card."
Card : Binarius
Try New Things
Action
You may move any number of your non-token Things to the discard pile, reveal cards from the top of the draw pile until you have revealed the same number of Things, and gain control of any number of them, shuffling afterward. Each opponent may do the same with one of their non-token Things.
Card : Binarius
Bubble 6B
Action - Water
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, return this card to your hand.
Card : ChippyYYZ
Water Pulse 0W
Action - Water
Choose target player. The first time on their next turn that they would play a card, activate an Action or Thing ability, or end their turn, they instead play a random card from their hand. If you control a Pokémon, they must choose all targets at random during that turn.
Card : ChippyYYZ
Enemy Stand User
Thing - Stand
When you draw this card, immediately play it under any opponent's control. It doesn't count as one of your plays for the turn.
When this enters play, attach the topmost Action card of the deck to it, then shuffle the deck.
Action: This ability has the effect of an attached Action card.
Card : ChippyYYZ
Guardian of Lost Souls P
Thing
Whenever a living thing goes to the discard pile, put it under Guardian of Lost Souls.
Guardian of Lost Souls has all of the text of things put under it. When it leaves play, move all things under it to the discard pile.
Card : JakeTheWolfie
Shallow Dweller P
Thing
Actions and abilities must target Shallow Dweller if able.
Card : JakeTheWolfie
Moonless Night E
Thing
All things enter play face down. Face down things have "Action: Turn this thing face up." and are black instead of any other color.
Card : JakeTheWolfie
Lawspeaker
Thing
You may play or destroy Rule cards at any time.

Whenever a card is played that contains a specific reference to another card or an effect that significantly outlives the lifetime of the card, or would cause a player to commit an illegal act, you may move it to the discard pile with no effect.
Card : Binarius
Creature of the Deep
Thing
Opponents may not target Creature of the Deep if another target is available.
Card : Binarius
Peer-to-Peer Network
Thing
When you play this, each opponent gains control of a copy. When your turn ends, if your Queued Thing is not identical to a Thing you control, gain 1d6 tokens named "Fragment of [Queued Thing]". Then, if you have at least as many Fragments as the number of words in its title + lines of ruletext, they become a copy of it.
Action: Queue target Thing controlled by an opponent in the network.

from Pongo's BitTorrent (#1549)
Card : Binarius
Wall of Mucus O
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
End the turn after resolving an ability that targets Wall of Mucus

Uuurgghh, Gross!
Card : JakeTheWolfie
Bonesaw Wall O
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
As an additional cost to target Bonesaw Wall, destroy a living thing you control. This only applies to your opponents that target Bonesaw Wall.
Card : JakeTheWolfie
Mental Block O
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
End the turn: Mental Block can't be targeted until your next turn. Activate this ability only if it's your turn and if you haven't done anything else this turn.
Card : JakeTheWolfie
Hydro Cannon 1H
Action - Water
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
Card : ChippyYYZ
String Shot 0S
Action - Bug
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, each opponent draws 1 fewer card whenever they draw cards during their next turn.
Card : ChippyYYZ
Outskirt Field 3O
Thing - Terrain
Action or Thing: Beautiful things are fleeting, and progress seems inexorable. Watch the sunset here one last time and put the top two cards of the deck underneath this card if there aren't already any there. Draw them when Outskirt Field is destroyed.

When a player plays a building, destroy Outskirt Field.
Card : ChippyYYZ
Firelake Dam O
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
When Firelake Dam leaves play, you and its' destroyer destroys all things that each of you controls.
Card : JakeTheWolfie
Flesh Barricade O
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
If Flesh Barricade would be destroyed, you may choose to destroy another living thing you control instead.
Card : JakeTheWolfie
Backdoored Checkpoint O
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
If Backdoored Checkpoint would be destroyed and it doesn't have 3 or more breach counters on it, put a breach counter on it instead.
Card : JakeTheWolfie
Fusionbot
Thing
Once during your turn, you may destroy another tangible Thing you control. If you do, remove it from the game and gain an Energy token. At the end of your turn, Fusionbot enters the control of an opponent with the most non-token Things.
Card : Binarius
Attack of the Zombie Plague from Beyond the Grave!
Action
Each opponent gains a Zombie token. Raise the discard pile's living Things and deal them out to all players: each becomes a Zombie token. For each Zombie token, destroy a non-Zombie Thing with the same controller.

from Corrigan's Attack of the Graveyard from Beyond the Grave! (#1160) and gill_smoke's Zombie plague series (#2762, #3021, #3368)
Card : Binarius
Blue Monday
Action
Each opponent discards a card or destroys a Thing they control, prioritizing non-blue Things. If today is Monday or if you or they were born on a Monday, they do both.
Card : Binarius
Defensive Array
Action
Create 5 Wall tokens with "Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
When this becomes the target of an action or ability, destroy it."
Card : JakeTheWolfie
Necrotized Trellis O
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
At the beginning of your turn, you may put a plant from the discard pile under your control and under Necrotized Trellis. When this thing leaves play, return those things to the discard pile.
Card : JakeTheWolfie
Ivory Fence O
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
You can't lose the game, and you can't be prevented from winning the game.
Card : JakeTheWolfie
Harden 6H
Action - Normal
Until the start of your next turn, Things you control can't be destroyed. You may return Harden to your hand and discard a random card.
If you control a Pokémon, you may discard this card as a Reaction when a Thing you control would be destroyed. If you do, that Thing can't be destroyed this turn.
Card : ChippyYYZ
Sleep Powder 1S
Action - Grass
Turn target Thing face-down. As an Action on its controller's next turn, they may flip a coin, turning it face-up on a heads.
If you control a Pokémon, they must use that Action, and you may have them redo the coin flip once.
Card : ChippyYYZ
Busy Day 7B
Thing
Each player may play an additional Action or Thing during their turn.
Action and Thing (Global): Draw a card.
Card : ChippyYYZ
Rogue Fusionbot
Thing
When your turn begins, if you control any other tangible Things, Rogue Fusionbot destroys one at random, removing it from the game and giving you an Energy token. When your turn ends, Rogue Fusionbot enters the control of an opponent with the most non-token Things.
Card : Binarius
Safety Glass
Thing - Wall
Defensive - Opponents can't target you or your non-wall Things.

Play Safety Glass attached to target tangible Thing; attached Thing is out of play. When Safety Glass would be destroyed, it instead gains a Damage counter. Then, if it has two or more Damage counters, it is destroyed.
Card : Binarius
Can You Violate the Geneva Conventions?
Action
You can violate several provisions of the Geneva Conventions in Infinite Dvorak, mainly regarding the treatment of protected persons and the use of weapons that cause severe or indiscriminate damage. Shuffle copies of P.O.W. Execution (#755), Killing Fields (#3862), Nuke (#4165), Supersonic Low Altitude Missile (#6321), Salted Earth (#7209), and Choking Gas Bombs (#10977) together and put them on top of the draw pile. Draw a card.
Card : Binarius
Inhumane Security Grid O
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
At the end of your turn, each player discards a card. Any player who can't loses the game, then each other player draws 5 cards.
Card : JakeTheWolfie
Cryptic Gates O
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Thing (Global): Until the end of turn, your opponents can target you and non-walls you control, and your opponent's can't target your walls.
Card : JakeTheWolfie
Walls of the City O
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Other non-walls you control are indestructible. Walls of the City cannot be made indestructible.
Card : JakeTheWolfie
Listen What Cats Are Blowin'
Action - Song (Lyric)
View target opponent's hand and reveal a card in it, preferring a music-related card. Other opponents reveal a card in their hand, preferring music-related cards. Copy these. Add to them the top card of the draw pile and an Action from the discard pile. Draw one of these, then shuffle the rest and put them on top of the draw pile.
Card : Binarius
Tell That Square to Take a Dive
Action - Song (Lyric)
Bop ain't dead, that's a line o' jive. Return target Thing to its controller's hand, preferring a living Thing. If since the beginning of your last turn that player destroyed a Thing of yours, caused you to discard any cards, or prevented you from playing a card, they discard their hand. Draw a card or play an Action.
Card : Binarius
Everybody's Boppin'
Thing - Song
Each player may play an additional Action or Thing during their turn if it causes one or more cards to be drawn and if no Things will have been destroyed that turn.
Card : Binarius
Diseased Traveler P
Thing
At the end of your turn, turn another thing you control face down, then target player gains control of Diseased Traveler.
Card : JakeTheWolfie
Lattice Weaving
Action
Reveal cards from the top of the deck until you reveal a Lattice card. Put that card onto your field, then shuffle the revealed cards into the bottom of the library.
Card : JakeTheWolfie
Defense Protocol
Reaction
Play this is response to an opponent targeting you or a non-wall you control.
Create a token named "Electric Wall" with "Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control." and "At the end of your turn, destroy this thing."
Card : JakeTheWolfie
Poison Sting 1P
Action - Poison
Target opponent gains a Poison token, then flips a coin for each of their Poison tokens. They discard one card plus another for each tails.
If you control a Pokémon, at the end of that player's next turn, they flip a coin for each of their Poison tokens and discard a card for each tails.
Card : ChippyYYZ
Pin Missle 9P
Action - Bug
Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.
If you control a Pokémon, you don't have to stop when you flip your first heads.
Card : ChippyYYZ
Inside Agent 1I
Thing
You may access Security Doors, and you may target opponents and their Things.
When an opponent would look at or reveal cards from the top of the deck, you may first look at the top card of the deck. You may swap it with a card from your hand; destroy Inside Agent if you do.
Card : ChippyYYZ
Distribution Node
Thing - Node
Whenever a Node enters play (including Distribution Node), for each node you control, draw as many cards as there are players and give one to each.
Card : Binarius
Volcano Lair
Thing
You are immune to injury from fire and heat. When an opponent targets a Thing you control, you may return it to your hand unless that opponent can access High Places, Remote Switches, or Security Doors.
Card : Binarius
Stray Out of Thought and Time
Action/Reaction
You may eliminate yourself or play this immediately in response when you are eliminated. Target former player is sent back to rejoin the game as a new player. They draw five cards and begin their turn.

"Faint to my ears came the gathered rumour of all lands: the springing and the dying, the song and the weeping, and the slow everlasting groan of over-burdened stone."
Card : Binarius
Hostile Bramble O
Thing
If a thing an opponent controls would target Hostile Bramble, destroy that thing.
Card : JakeTheWolfie
Forgotten Gravestone O
Thing
At the end of each turn, return all Things to the discard pile that entered play from there this turn.

Even time has treated you with cruelty.
Card : JakeTheWolfie
Remasking
Action
For each thing you control, remove it from play then return a Thing from the discard pile to your field. Move the removed things to the discard pile.
Card : JakeTheWolfie
Omnitoken
Thing
At any time, you may convert this to a token of your choice of type.

from Zt's The multi-use token (#1589)
Card : Binarius
Path of Meditation
Thing
A player who plays no cards and activates no abilities on their turn may Meditate, gaining a Meditation token or a Peace token. A Meditator who plays a card or activates an ability loses all of theirs. You may prevent this card's destruction by spending one of each. Meditators may not be eliminated, and non-Meditators may not win. When the game ends, all Meditators win.

from Kevan's Meditation (#1590)
Card : Binarius
Do Unto Others
Thing
When an opponent's effect causes you to draw or discard any cards or gain or lose control of any Things, including this, you may affect them in the same way. When you cause an opponent to do any of these, you may do the same.

from Kevan's Tit for Tat (#1591)
Card : Binarius
Sand-Attack 0S
Action - Ground
Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.
Card : ChippyYYZ
Mirror Move 0M
Action - Flying
Play this as a copy of the last Action played by an opponent during the previous turn. If you control a Pokémon, you may instead play this as a copy of one of the top 3 Action cards in the discard pile.
Card : ChippyYYZ
No Thoughts
Head Empty
9N
Thing - Void
Once during your turn, you may draw a blank, untitled Action card from the discard pile
OR, if there isn't one in the discard pile, create one in your hand.
Card : ChippyYYZ
Brain Tumor
Thing - Curse
Play this on any living Thing.
When choosing targets for the below Thing's abilities, choose them randomly.
Card : JakeTheWolfie
Mind's Eye Diamond
Thing
Thing, reveal a thing from your hand: Mind's Eye Diamond becomes a copy of the revealed thing, except it has this ability and is named Mind's Eye Diamond.
Card : JakeTheWolfie
Mind's Reflection
Action
Reveal a thing from your hand. Then, target Thing becomes a copy of the revealed thing.
Card : JakeTheWolfie
Whirlwind 9W
Action - Normal
Shuffle target Thing into its controller's deck, along with the top two cards of the main deck ''(if they don't have a deck, those cards become their deck)''.
If you control a Pokémon, this Action may target an additional Thing with the same controller.
Card : ChippyYYZ
Quick Attack 1Q
Action - Normal
Spend your next turn's Action early to play this card when an opponent's Action is targeting you. Ignore that opponent's Action. If you control a Pokémon, you may draw a card and/or force that opponent to choose a different target for that Action, besides themselves.
Card : ChippyYYZ
Knack For Mimicry 5K
Thing
Whenever another player plays an Action card, rotate this card 90° clockwise.
When this card completes a clockwise rotation, put one of the discard pile's top four Action cards at random into your hand.
Card : ChippyYYZ
Glue Trap
Thing
When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.

from Kevan's Glue Spray (#1601)
Card : Binarius
Stay Awake
Thing
A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."

from Zt's No Time to Sleep (#1602)
Card : Binarius
Glue
Thing
Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.
Card : Binarius
March of Overwhemling Tides
Action
For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands.
Card : JakeTheWolfie
March of Unrelenting Riches
Action
Each player draws 25 cards.
Card : JakeTheWolfie
March of Disconserted Madness
Action
Each player chooses a card in their hand, then discards all cards not chosen this way.
Card : JakeTheWolfie
Aggro
Thing
Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.
Card : Binarius
Social Butterfly
Thing
Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.
Card : Binarius
Fail to Fit In
Action
Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.
Card : Binarius
Dark Cloak O
Thing - Disguise
Disguise - As this enters play, move the top card of the draw pile into your control face down under this thing.
The face down card under Dark Cloak is a Black Sapient Thing. Action, Destroy Dark Cloak: If the face down card is a Thing, you may turn it face up. Otherwise, reveal that card, move it to your hand, and you may play that card this turn.
Card : JakeTheWolfie
Deceitful Cloak O
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.
The face down card under Deceitful Cloak is a Colorless Typeless Thing. Destroy Deceitful Cloak: Reveal the face down card. You may play that card as though it were your turn. If you don't, discard it.
Card : JakeTheWolfie
Wedding Gown O
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.
The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't, discard it.
Card : JakeTheWolfie
Super Fang 9S
Action - Normal
Target opponent discards half the cards in their hand, rounded down. If you control a Pokémon, choose and destroy half that player's tokens, rounded down.
Card : ChippyYYZ
Bite 4B
Action - Dark
Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.
Card : ChippyYYZ
Snooze Button 2S
Thing
When a Thing would enter play under an opponent's control, instead press and discard Snooze Button and put that Thing on the bottom of that player's deck ''(if they don't have a deck, that card becomes their deck)''.
Card : ChippyYYZ
Mind's Protection
Thing
If a Thing you control would be destroyed, you may discard a thing from your hand instead.
Card : JakeTheWolfie
Endless Staircase
Thing
Indestructible.
At the beginning of each turn, put a step counter on Endless Staircase. Then, if it's your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order.
Card : JakeTheWolfie
Predicted Object A
Thing
When you discard cards from your hand or from your control, you may play an additional Action this turn if they are all made by the same creator.

"You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.
Card : JakeTheWolfie
Draw!
Action
You and target opponent draw a card. Either of you may reveal a card in hand that is a weapon or can destroy a Thing or force an opponent to discard. For each who does, the other discards their hand. Draw a card.
Card : Binarius
Evasive Action
Reaction
Play immediately in response when a Thing you control would be destroyed. Return it to your hand instead. If it would have been destroyed by an opponent's effect, you may play up to two different Actions targeting that opponent or their Things.
Card : Binarius
Firing Solution
Action
Target Thing.

If you target that Thing before the end of your next turn, destroy it.
Card : Binarius
Demanded Answers 2A
Action
Refresh - At the beginning of your next turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.
As an additional cost to play Demanded Answers, turn 2 things you control face down.
Target opponent reveals their hand. You may choose an Action from their hand and play that card.
Card : JakeTheWolfie
Idea Tapper O
Thing
Refresh - At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.
Turn 4 other face up Things you control face down: Draw a card
www.dvorakgame.co.uk
Conflict Escalator 5P
Thing
Refresh - At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.
As an additional cost to play Conflict Escalator, turn 5 Things you control face down.
Whenever a Thing you control is targeted, destroy it and up to two other Things.
Card : JakeTheWolfie
Peck 4P
Action - Flying
Target opponent discards a card. You may play an additional Action this turn.
If you control a Pokémon, draw a card.
Card : ChippyYYZ
Drill Peck 9D
Action - Flying
Target opponent discards two cards. If you control a Pokémon, you may play an additional Action this turn.
Card : ChippyYYZ
Creeping Mold 2C
Thing
At the start of each player's turn after drawing, they turn a Thing they control face-down. Then, if they control at least 3 face-down Things and no face-up Things, destroy Creeping Mold.
No more than one of each player's Things may be turned face-up each turn.

from Kevan's Creeping Mould (#1627)
Card : ChippyYYZ
Binarius's "Lucky" Coin
Thing
Whenever a random decision would be made, you decide instead. Whenever a coin would be flipped or a die rolled, you may flip or roll repeatedly until you get a result that satisfies you.

from Zt's Andrew's Lucky Coin (#1628)
Card : Binarius
Frost Warning
Thing
When this enters play, each player may return to their hand a Thing vulnerable to injury from ice or cold. At the beginning of your turn, destroy Frost Warning and one such thing in each player's control.
Card : Binarius
Draw?
Action
When you play this, the next player draws it. When each player has played this card consecutively, the game ends.
Card : Binarius
Cheap Plastic Angel
Thing
You can't lose the game and your opponent's can't win the game.
Card : JakeTheWolfie
Peek-a-boo
Thing
Face down Things don't exist while they are face down.
Card : JakeTheWolfie
Irradiated Spring
Thing
When a player draws a card except the first card they draw during their turn, they discard two cards.
Card : JakeTheWolfie
Wrap 4W
Action - Normal
Target opponent can't play Action abilities during their next turn. You may return this card to your hand.
If you control a Pokémon, you may play an additional Action ability this turn.
Card : ChippyYYZ
Coil 4C
Action - Poison
Return Coil to your hand and reveal it.
While Coil is revealed in your hand, your maximum hand size is increased by 2, or by 3 if you control a Pokémon.
Card : ChippyYYZ
Real Estate Agent 5R
Thing
When this enters play, turn two Things you control face-down.
Whenever you play a Building, Location, or Terrain, draw a card, then either spend 3 tokens or 1 Money token or put a card from your hand into play face-down as a blank Thing.
Action: Gain a Money token for each face-down Thing you control.
Card : ChippyYYZ
Reactive Spillage
Thing
Whenever a player plays a Thing besides the first Thing they play on their turn, they destroy two of their Things.
Card : JakeTheWolfie
Contaminated Specimen
Thing
At the beginning of your turn, discard a card, then target Living Thing becomes a copy of Contaminated Specimen.
Action: Destroy two cards named Contaminated Specimen.
Card : JakeTheWolfie
Sludging
Action
Each player discards two cards.
Card : JakeTheWolfie
Lofty Perch
Thing
You may access High Places. When you are targeted by an opponent who cannot, you may draw a card. When a tangible Thing you control would be destroyed, you may instead return it to your hand and discard a card unless its destroyer can access High Places.
Card : Binarius
Strategize
Action
Each player reveals an Action in their hand or reveals their hand. You may play an Action revealed in this way. If you do, you may have target opponent play another Action revealed in this way.
Card : Binarius
Nocturnal
Thing
Play attached to target Thing.

Attached Thing is face down during your turns.
Card : Binarius
Artistic Denouncement
Thing
As Artistic Denouncement enters play, name a creator.
Player's can't play cards with the named creator. All Things made by that creator are blank and face down. That creator cannot win the game or cause other players to lose the game.
Card : JakeTheWolfie
Curation
Action
Name a creator and discard X cards. Reveal cards from the top of the deck until you reveal X plus one cards from the chosen creator, put those cards from that creator into your hand, then put the rest on the bottom of the deck in a random order. If you discarded your hand this way, instead reveal cards until you reveal X plus three cards from the creator.
Card : JakeTheWolfie
Gone Fishing
Action
Name a creator. Each player that has a card from that creator may reveal them. You put those cards into your hand, then they draw cards to replace them. If an opponent did not reveal a card this way, draw a card and they discard a card.
Card : JakeTheWolfie
Concerted Will
Action
View the draw pile's top three cards, draw one of them, and write down the name of another. Target opponent draws three cards and chooses one of them to reveal to you. If it is the noted card or the one you didn't view, they play that card and you play a copy, then you both gain two Mana tokens and you gain a Combo token.
Card : Binarius
The Fool on the Hill
Thing
Thing and Action - World Spinning Round: Draw a card. When you play a card you drew this way, discard any other cards you drew this way.
Card : Binarius
Surprise Me
Thing
Action: If target opponent has any cards in their hand that have not been revealed to you, they reveal one of them to you and may not play that card on their next turn.
Card : Binarius
Untitled
Thing
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Untitled
Action
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