Dvorak Export: Infinite Dvorak deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard hr/Extra Punctuation (6E)/Action/Take two extra turns after this one. Draw no cards at the beginnings of those turns.
skipcard hr/Gratuitous Apostrophization/Action/Target Thing gains a punctua­tion mark in it's ruletext. Destroy all incorrectly punctuated Thing's. (""You imbeciles! May Lucifer brand your foreheads with an apostrophe in Hades!"")
skipcard hb/Bottled Booster Pack/Thing/When Bottled Booster Pack is destroyed, draw two cards, choose two of the draw pile's top ten cards and put one of them into your hand at random, then shuffle the draw pile.
skipcard hr/Speak Truth to Power/Action/Look at the hand of target opponent who has the most non-token Things in play or who destroyed an opponent's Thing during their last turn. You may have them discard a card of your choice.
skipcard hb/Sushi Belt/Thing/At the end of each turn, each player passes a thing they control to the next player in turn order.
skipcard hr/Conceptualize/Action/Target thing becomes intangible and loses all other types. ("Sometimes we have thoughts that work in theory. We keep them to ourselves.")
skipcard hr/Monument Deconstruction/Action/Destroy target location.
skipcard hr/Falter/Action/May not be discarded.%r%rDestroy target non-token Thing you control.
skipcard hr/Stumble/Action/May not be discarded.%r%rDiscard an Action or discard your hand.
skipcard hb/Dither/Thing/May not be discarded.%r%rWhen an Action you play would allow you to make a choice, that Action instead has no effect, and Dither moves to the discard pile.
skipcard hb/Seer of Heart ([[File:heart.png)/Thing/When Seer of Heart enters play or a card with Heart in its title is played, look at target player's hand. Whenever a player's hand is empty after playing a card, you may return Seer of Heart to your hand. ("Through you, the core of a person is revealed.")
skipcard hb/Prince of Blood ([[File:blood.png)/Thing/When Prince of Blood enters play, each player returns a Thing they control to their hand.<BR>Action: Discard a card. Until your next turn, target player's max hand size is increased by 3, and they can't play or gain control of Things. ("You commit yourself to preventing other commitments.")
skipcard hr/Heart/Time: Heartbreakdown ([[File:heart.png)/Action - Fraymotif/Destroy target creator <i>(remove from the game all publicly visible cards by that creator)</i>. ("Dissolution of personal impact.")
skipcard hr/Straggle/Action/May not be discarded.%r%rEach opponent draws a card and may play a Thing.
skipcard hr/Fumble/Action/May not be discarded.%r%rReturn two Things you control to your hand, then discard a random card.
skipcard hb/Hesitation/Thing/May not be discarded.%r%rWhen an Action you play would allow you to draw one or more cards, that Action instead has no effect, and Hesitation moves to the discard pile.
skipcard hb/Paradox/Thing - Incarnation/If you would draw cards, discard that many cards instead. If you would discard cards, draw that many cards instead. Only apply one of these abilities per event. ("It isn't what it is.")
skipcard hb/Hand-Cranked Generator/Thing/Action: Create an electricity token
skipcard hb/Electric Gantry/Thing/Sacrifice an electric token: You may play an additional thing this turn.
skipcard hb/Regifting Exchange/Thing/When a player would draw the first card of their turn, they instead draw a random card under this if possible.%rAction: You, and your opponents unless you declare in advance that you will play no Things this turn, take a Thing from the top of the draw pile. Then each player puts a Thing under this, face down and out of play. Shuffle the draw pile.
skipcard hr/In Medias Res/Action/Move cards from the top of the draw pile to the discard pile or vice versa until they are roughly the same size. Each player may gain five tokens of any combination of three types not currently in play. Each of the draw pile's top five Things enters a random player's control. Shuffle the draw pile.
skipcard hb/Practice Round/Thing/When a player would win the game, okay, that was just a warm-up. Now that we all know how to play, shuffle all cards into the draw pile and begin the game. ("For real this time.")
skipcard hb/Solar Panel/Thing/At the beginning of every other of your turns, create an electricity token.
skipcard hb/Steam Turbine Generator/Thing/Sacrifice a fuel you control: Create an electricity token and you get a pollution counter.</br> <i>Toxic Gas</i> - For each 3 pollution counters you have, your handsize is reduced by one. If you gain no pollution counters on your turn, you lose a pollution counter.
skipcard hb/Backup Harddrive/Thing/At the beginning of your turn, you may sacrifice an electric token. If you don't, Backup Harddrive has no effect until your next turn.</br> Your maximum handsize is increased by 5
skipcard hb/Heir of Time ([[File:time.png)/Thing/When Heir of Time enters play, destroy target nontoken Thing you don't control chosen at random. Whenever a player takes an extra turn, return Heir of Time to your hand. ("Through you, ends and beginnings come about abruptly.")
skipcard hb/Maid of Void ([[File:void.png)/Thing/When Maid of Void enters play, put target Thing face-down under it.<BR>Thing: Put a card from underneath Maid of Void into play under your control face-down. It counts as a blank Thing. ("You bring nothing into being.")
skipcard hr/Hope/Breath: Allegro Windfall ([[File:hope.png)/Action - Fraymotif/Return this card to your hand, draw 7 cards, then discard 5 cards at random. ("Freedom to chase wildest dreams.")
skipcard hr/Short Circuit/Action/Destroy target Thing containing circuitry. Its controller gains 10 Electricity tokens, then discards a card for every four of their Electricity tokens, rounded down. Then their Electricity tokens disperse and their other Things containing circuitry are blank until the end of their next turn.
skipcard hb/Snare/Thing - Trap/Play this face down. When a living Thing enters play, you may flip a coin, turning this face up first if it is face down. On heads, put that Thing into your hand and destroy this.
skipcard hb/Target Demographic/Thing/During your turn, second-person references on Things in play refer to you.
skipcard hr/My Long Awaited Return (7L)/Action/Play the bottom Thing in the discard pile OR<BR> Play the bottom living Thing in the discard pile.
skipcard hb/Flawless Facade (8L)/Thing/Opponents' cards that would affect your hand affect the cards Up Your Sleeve instead. ("e.g. if they make you draw a card it goes Up Your Sleeve.")
skipcard hy/Pack Power (9L)/Thing/At the start of your turn, choose a symbol. You may play up to six different extra Actions or Things this turn where that symbol is in their cornervalue, but one fewer other Action or Thing. If you play all six, you win the game.
skipcard hb/Page of Breath ([[File:breath.png)/Thing/When another card would be put in your hand, you may put it under Page of Breath instead.<BR>At the start of your turn, if there are at least 7 cards under Page of Breath, you gain "Actions can't target you. When an Action targets a Thing you control, you may return it to your hand." ("Through you, many are lifted free of their cares.")
skipcard hb/Mage of Doom ([[File:doom.png)/Thing/When Mage of Doom is destroyed, if it's not a token, create a token that's a copy of it.<BR>When another nontoken Thing you control is destroyed, you may destroy Mage of Doom to create a token that's a copy of that Thing. ("You know exactly how much to exert something before it breaks completely.")
skipcard hr/Light/Blood: Limelight Sonata ([[File:light.png)/Action - Fraymotif/Gain control of target Thing if you have more Things in play and cards in hand than its controller. ("Preeminence and alliance.")
skipcard hb/Stuff/Thing/All effects that only affect certain types of things also affect Stuff.
skipcard hr/Power Surge/Action/Create 3 Electricity tokens.
skipcard hb/Eco-Unfriendly Generator/Thing/Sacrifice a living thing you control: Create an electricity token and you get 2 pollution counters.</br> <i>Toxic Gas</i> - For each 3 pollution counters you have, your handsize is reduced by one. If you gain no pollution counters on your turn, you lose a pollution counter.
skipcard hy/Forked Lightning (1M)/Action/Destroy two solid, physical Things belonging to the same player. That player gains four electricity tokens.
skipcard hr/Downsize (1.5M)/Action/Halve all numbers on target publicly visible card, rounding up where a non-integer doesn't make sense.
skipcard hb/Grid Interconnector (2M)/Thing/After every turn, destroy all Electricity. At the start of your turn, gain two Electricity tokens. %r When you have 8 or more Electricity, win the game.
skipcard hb/Dam/Thing - Building/When this enters play, destroy target terrain if possible.%r%rAt the beginning of your turn, gain a Water token if you have fewer than five.%rAction: Convert a Water token into two Electricity tokens.
skipcard hr/Reposition/Action/Move target Thing into target player's control.
skipcard hg/Asphodel Meadows/Thing - Location/Living Things may not enter play from the discard pile. When a living Thing is destroyed, remove it from the game.
skipcard hb/Knight of Light ([[File:light.png)/Thing/A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If you have the single highest Score at the start of your turn, draw an extra card. ("You earn all the points.")
skipcard hb/Rogue of Mind ([[File:mind.png)/Thing/Whenever you play an Action targeting a player, choose one: That player plays a random card at the start of their next turn <i>(after drawing)</i><BR>OR that player draws a card. ("Through you, planning and impulse give way to one another.")
skipcard hr/Space/Void: Perfectly Generic Chord ([[File:space.png)/Action - Fraymotif/Put the top 4 cards of the deck into play face-down as blank Things under your control.<BR>OR Flip over all face-down Things. If any are no longer Things, put them in the discard pile. ("Fullness and emptiness.")
skipcard hb/Angered Beast/Thing/Action: Destroy target thing. If it's controller has any pollution counters, remove one of them and you may activate this ability again. ("It stinks, and they don't like it.")
skipcard hb/Surveillance Drone/Thing/Spend X Electric tokens: Look at the top X cards of the deck, or at X random cards in a player's hand. </br> Once each turn, you may look at a hidden card.
skipcard hb/Faraday Lattice/Thing - Lattice/At the beggining of your turn, create an Electricity token for each lattice you control.
skipcard hr/Upsize/Action/Double all numbers on target publicly visible card.
skipcard hr/Decamate/Action/Multiply all numbers on target publicly visible card by 10.
skipcard hb/Rubber–Glue Automaton/Thing - Robot/When an opponent's Action would target you or Rubber–Glue Automaton, you may redirect its effects to that opponent or target Thing that opponent controls, respectively. If you do, return Rubber–Glue Automaton to your hand.
skipcard hr/Disregard Regulation/Action/You can't win the game until your next turn. </br> Activate an ability you control 10 times without paying its' cost. Then, skip your next 3 turns.
skipcard hb/Controlled Freeze/Thing/At the beginning of each turn, choose a thing with rulestext. It loses its' rulestext until Controlled Freeze leaves play.</br> If Controlled Freeze would lose any of its' rulestext, sacrifice it instead.
skipcard hr/Communize/Action/Uniformally redistribute all Non-Unique Cards, Counters, and Tokens amongst all players.
skipcard hr/I Am The Greatest (4M)/Action/Create and play Thing cards named "Trophy" with no rule text until you have the most non-token Things.%rCreate Action cards in your hand named "Boast" with no rule text until you have the largest hand.
skipcard hr/Mass Replicate (5M)/Action/Choose a Thing belonging to each player. Create a copy of each of those Things (belonging to the same player as the original), and turn the copies into tokens if they weren't already.
skipcard hr/Treasure to Trash (6M)/Action/Each opponent discards a card at random. Give each opponent a Rubble token with the rule text "-1 to your Maximum Hand Size" and a Trash token with the rule text "Action:Destroy this.".
skipcard hb/Sylph of Rage ([[File:rage.png)/Thing/Whenever a card moves from your hand or control to the discard pile, you may return it to your hand by discarding two other cards from your hand or control. ("Through you, possibilities are forsaken to preserve one chosen path.")
skipcard hb/Thief of Life ([[File:life.png)/Thing/Thief of Life has all Action Abilities of other Things in play.<BR>Whenever Thief of Life uses an Action Ability, other Things with that ability can't use it until your next turn. ("You seize the powers of others and use them as your own.")
skipcard hr/Doom/Mind: Discordant Division ([[File:doom.png)/Action - Fraymotif/Each other player in turn order draws until they have five cards in hand, reveals half the cards in their hand rounded up, and discards either the revealed or unrevealed cards, your choice. ("Choice of loss and loss of choice.")
skipcard hr/A Very Long Day/Action/Shuffle this into the draw pile, draw a card, and you may play an Action and/or a Thing. You may play this without cost if you have already played an Action this turn.
skipcard hb/Members Only/Thing/When this enters play, return target animate Thing that entered play during its controller's last turn to their hand. Things with that name may not enter play.
skipcard hb/Waiting to Board/Thing/Animate Things that enter play are considered to have no ruletext.
skipcard hb/Bard of Hope ([[File:hope.png)/Thing/Each player draws an additional card at the start of their turn.<BR>Whenever a player discards down to their max hand size, for each card they discard they destroy a Thing they control and discard a card. ("Through you, hopes for the future defeat themselves.")
skipcard hb/Witch of Space ([[File:space.png)/Thing/Action: Move target Thing into your hand, then move a Thing you control into that Thing's controller's hand. If Witch of Space is moved this way, you may play two additional Things this turn. ("You scoot reality around to your liking.")
skipcard hr/Rage/Life: Blazing Fermata ([[File:rage.png)/Action - Fraymotif/Things you control can't be destroyed until your next turn. You may play an additional Action this turn. ("Survival no matter what.")
skipcard hr/Awesome Alliterative Attack (7M)/Action/Discard any number of cards whose names start with the same letter and destroy that many Things.
skipcard hr/Awesome Alliterative Activation (8M)/Action/Choose any number of your non-token Things whose names start with the same letter. Draw that many cards plus one. Activate all the chosen Things' Action abilities.
skipcard hb/Awesome Alliterative Alligator (9M)/Thing/Track how many tokens this eats; you win when it has eaten 20 or more. %r Action: This eats any number target tokens whose names are different but start with the same letter.
skipcard hr/Alphabet Sweep/Action/Discard any number of cards whose titles begin with consecutive letters, possibly including Alphabet Sweep. Destroy up to one target Thing beginning with each of those letters. If you destroy at least two Things this way, draw a card for each.
skipcard hr/Pop Over to the Neighbor's/Action/View the hand of the next or previous player.
skipcard hb/Pile of Correspondence/Thing/When you have sent a letter to each opponent, draw three cards and Pile of Correspond­ence disappears into the discard pile.%rAction: Target opponent gains control of a Thing named Letter with your choice of flavortext.
skipcard hb/Muse of Blood ([[File:blood.png)/Thing/When Muse of Blood enters play, each player secretly chooses any number of their opponents, then those choices are revealed. Each player draws a card for each player they chose and for each player who chose them.<BR>At the start of your turn, eliminate each player with no cards in hand. ("Through you, all are bound together.")
skipcard hb/Lord of Breath ([[File:breath.png)/Thing/At the end of your turn, return any number of Things you control to your hand, then discard your hand and draw that many cards <i>(then discard down to your hand size)</i>.<BR>If in one turn you have played Lord of Breath AND discarded it and nine other cards, you win the game. ("You propel all things to freedom.")
skipcard hr/Personality Quiz (5P)/Action/Reveal the top six cards of the deck. An opponent sorts them into pairs. Put one card from each pair into your hand and the rest into the discard pile.<BR>Gain a token whose name is the first letters of each card you took, ordered alphabetically. (""Let's see, I got Yawning Maw, Your Journey Begins, and Zombie Breach, so I'm... oh, right."")
skipcard hr/Hand-Me-Downs/Action/Draw as many cards as it would take every player to draw up to their hand size limit, then give cards to your opponents so that every player is at their hand size limit.
skipcard hb/Trail of Construction/Thing/Draw a card whenever you play a Building. At the end of your turn, you may play an inanimate tangible Thing. If you do, draw a card.
skipcard hb/Literally Unplayable/Thing/You must activate the following ability if you play no other Actions during your turn.%rAction: Each player randomly selects a card from the Unplayable Dvorak deck and draws a copy of it. You may play yours immediately without cost.
skipcard hr/Sneak Attack (1N)/Action/You may play this face-down as a Thing so that it's played as an Action when revealed.%r%rDestroy a Thing.
skipcard hr/Smuggle (2N)/Action/You may play this face-down as a Thing so that it's played as an Action when revealed.%r%rDraw two cards.
skipcard hb/Racketeer (3N)/Thing/You may play this face-down. It's turned face-up when its other text becomes relevant.%r%rWhen an opponent draws two or more cards, they draw one fewer and you gain a Money token.
skipcard hr/Hilbert's Broom Closet/Action/Choose 0, 1, 6, 7, or 8. Remove all cards not containing that digit from the game.
skipcard hr/Finite Dvorak/Action/Randomly select a 1,000-card subset of the deck. Remove all cards not in that subset from the game.
skipcard hr/The Axiom of Choice/Action/Choose any number of finished decks in the Dvorak deck archive and randomly select a card from each. Put one of them into your hand and shuffle the rest into the same number of cards on top of the draw pile.
skipcard hb/Speakeasy (9S)/Thing - Building/You may play this face-down. It's turned face-up when its other text becomes relevant.<BR>When an opponent's Action targets a face-down Thing you control, negate that Action unless they can access <i>Secret Passages</i> or <i>Security Doors</i>.<BR>Action: Turn a Thing you control face-down. It is turned face-up when its text becomes relevant.
skipcard hb/A Monument More Lasting Than Bronze/Thing/This card can't be destroyed, and its text cannot be altered or ignored.<BR>If this card is in play at the end of the game and your playgroup plays another game of Dvorak after this one, it stays in play under your control instead of being returned to the deck.
skipcard hr/Listicle Generator (7L)/Action/Choose Action or Thing, then roll a die and add 1. On a 3-7, reveal cards from the top of the deck until that many cards of the chosen type are revealed. Put either a random card of that type from among them or Listicle Generator into your hand, then discard the rest. ("The four most game-breaking Actions!<BR>7 cleverest MtG references!<BR>Three best riffs on Take Notes!")
skipcard hb/The Alphabet Game/Thing/When you pl<i>a</i>y a card or reveal a card you draw, search its ruletext for letters of the alpha<i>b</i>et in sequen<i>c</i>e. When you fin<i>d</i> Z, d<i>e</i>stroy this and draw <i>f</i>ive cards.%rOpponents have "Action: Take control of this", and if an opponent would destroy this, they instead take control of it.
skipcard hr/Rest and Recuperate/Action/Skip your next turn. The next time you draw at the beginning of your turn, draw until you have five cards.
skipcard hr/Highway Robbery/Action/The next time each opponent draws a card, they view it and then give it to you.
skipcard hb/Trapdoor Spider (4T)/Thing/You may play this face-down. It's turned face-up when its other text becomes relevant.<BR><BR>Action: Destroy target Thing if you discard a card from your hand that shares a symbol in its cornervalue with that Thing.
skipcard hr/Portcullis Trap (4TRAP)/Action/When an opponent plays an Action that shares a symbol in its cornervalue with Portcullis Trap, you may play it targeting them. If you do, negate that Action unless they discard a card.<BR><BR>For each Thing target opponent controls, return it to their hand unless they discard a card.
skipcard hr/Justice Elemental (6J)/Action/Target player with more Things than each other player gives one of them to a player with the fewest. Target player with more cards in hand than each other player gives one of them to a player with the fewest. Put this card in one of those player's hands. ("Justice is not a state of being, but an action we must continue to take.")
skipcard hb/Wander Around/Thing/When you play this, gain control of target building, location, or terrain if possible.%rAction: Activate an ability of an opponent's Thing as if you controlled it (limit once per ability).%rAction: View a random card in target opponent's hand.
skipcard hr/Try New Things/Action/Each player draws and reveals the topmost Thing in the draw pile, shuffling afterward. You may play yours immediately without cost.
skipcard hb/Present in the Moment/Thing/Whenever you play an Action that does not target opponents, their hands, or their Things, you may return Present in the Moment to your hand. If you do, flip a coin: on heads, return that Action to your hand as well.
skipcard hb/Seer of Hope ([[File:hope.png)/Thing/When Seer of Hope enters play, each player draws a card.<BR>Your maximum hand size is increased by 3. ("Through you, the scope of possibility makes itself known.")
skipcard hb/Prince of Void ([[File:void.png)/Thing/Action: Target player reveals their hand.<BR>Action: Destroy target Thing with no ruletext. ("You bring an end to silence.")
skipcard hr/Time/Breath: Unreal Air ([[File:time.png)/Action - Fraymotif/Skip the next end of your turn ''(don't discard down to your max hand size. Effects that last until the end of the turn persist. It is still your turn while other players take turns. Your next turn still begins when it begins)''. At the beginning of your next turn, this turn becomes that turn. ("Freedom from countdowns.")
skipcard hb/Hype/Thing/When another card would instruct you to draw any number of cards, you draw one more.
skipcard hr/Pitter Patter/Action - Dance Move/Rotate target Thing up to 360˚. You may play a card without cost during your next turn.
skipcard hr/Freeze Frame/Action - Dance Move/Rotate target Thing up to 360˚. Target opponent sets aside half of their hand at random, rounding down, until their turn ends: those cards are considered to be in hand but may not be played or discarded.
skipcard hb/Heir of Breath ([[File:breath.png)/Thing/Heir of Breath enters play with the top 5 cards of the deck face-down under it.<BR>When a player would draw any cards, first look at two random cards from underneath Heir of Breath and put one on top of the deck.<BR>Action: Draw Heir of Breath. ("Through you, changes in direction are invited.")
skipcard hb/Maid of Doom ([[File:doom.png)/Thing/Whenever a Thing is destroyed, its controller draws a card. If it has Doom in its title, they draw three cards instead. ("You ensure that sacrifices are worth the cost.")
skipcard hr/Light/Doom: Spotlit Reprise ([[File:light.png)/Action - Fraymotif/Draw a card, then exchange any number of cards from your hand with that many cards from the top of the discard pile. ("Loss and finds.")
skipcard hb/Informant Network/Thing/You may play this face-down. It's turned face-up when its other text becomes relevant.%r%rWhen an opponent draws two or more cards, you may view them and put a copy of one into your hand.
skipcard hb/Dogmatic Diatribe/Thing/When you play this, denounce target creator by discarding three cards by them or returning three of your Things by them to your hand. You may not play cards by them.%rAction: Destroy target Thing by them or return up to three target Things by them to their controllers' hands.
skipcard hb/Hide in Plain Sight/Thing/Opponents may not target you. For each of your Things targeted by an opponent, you may prevent the effect unless they discard a card.
skipcard hb/Page of Light ([[File:light.png)/Thing/A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>When you begin a turn with Score 25+, you gain "Instead of drawing your first card on your turn, look at the top 3 cards of the deck and draw two of them. ("Through you, greater agency is achieved.")
skipcard hb/Mage of Mind ([[File:mind.png)/Thing/When Mage of Mind enters play, draw 5 cards and discard 4 cards.<BR>When an Action you control causes one opponent to discard one card from their hand, you may look at their hand and choose which card they discard. ("You wield intentions with precision and subtlety.")
skipcard hr/Space/Mind: Gravitic Beats ([[File:space.png)/Action - Fraymotif/Add 3 blank Thing/Actions named Thought to your hand.<BR>You may play this in response to an opponent's Action to set aside up to three cards from your hand until after that Action resolves and/or add 3 blank Thing/Actions named Thought to your hand. ("Facades and invention.")
skipcard hg/Cave/Thing - Terrain/This enters play with three Rock tokens blocking the way. When the way is clear, you may have a Thing you play become a copy of Underground Tunnels (#8899) if you have none, or Subterranean River (#10817) if you have none. Action: Move a Rock token out of the cave and flip a coin to draw a card.
skipcard hg/Subterranean River/Thing - Terrain/You are immune from the effects of atmospheric- and celestial-related cards. Gain a Water token at the beginning of your turn if you have fewer than two. If you control Cave (#10816), draw a card at the end of your turn if you have fewer than two.%rAction and Thing - Trace the Source: Put a copy of Cave into your hand if you have none in hand and in play.
skipcard hb/Sinkhole/Thing/You must play this immediately without cost when it enters your hand.%r%rThis enters play with a Water token, a Rock token, and a Rubble token, destroying another random tangible Thing you control if possible.
skipcard hb/Knight of Space ([[File:space.png)/Thing/Other Things you control can't be destroyed by opponents' Things. ("You protect the physical.")
skipcard hb/Rogue of Rage ([[File:rage.png)/Thing/Opponents can't play the only card in their hand.<BR>When you begin a turn with an empty hand, put Rogue of Rage in the discard pile to draw two cards. ("Through you, paths are closed off and briefly reopened.")
skipcard hr/Blood/Rage: Heavy Metal Lament ([[File:blood.png)/Action - Fraymotif/Target opponent may discard two Thing cards from their hand. If they don't, their maximum hand size is reduced by 4 until the end of their next turn. ("An anchor with a short chain.")
skipcard hb/Unthought/Thing/When this enters your hand, discard it.%r%rOpponents' hand size limits are decreased by one.
skipcard hb/Borg Drone/Thing/When an animate Thing is Assimilated, it becomes a copy of Borg Drone. If a player controls two or more animate non-Borg, they have "Action: Discard a card and destroy target Borg Drone."%rIf you control two or more Borg, they have "Action: Assimilate target Thing."%rAction: Assimilate target Thing you control. ("Resistance is futile.")
skipcard hr/Ten of a Kind/Action/Target player gains control of copies of cards #7753-7755, #7765-7767, and #7771-7773. Target other Thing they control becomes a copy of one of these at random.
skipcard hb/Sylph of Life ([[File:life.png)/Thing/When you draw a card, you may draw it from underneath Sylph of Life.<BR>Whenever you play your second card in a turn, you may put the topmost Thing in the discard pile face-down underneath Sylph of Life. ("Through you, life is restored.")
skipcard hb/Thief of Blood ([[File:blood.png)/Thing/Action and Thing:  Discard two cards. If you do, gain control of target Thing. ("You bind others to yourself.")
skipcard hr/Void/Life: Blackbox Accompaniment ([[File:void.png)/Action - Fraymotif/Look at the top 5 cards of the deck. If you control no Things, put up to three of them into your hand. If your hand is empty, put up to two Things from among them into play. If you control no Things and your hand is empty, do both. ("Life out of nowhere.")
skipcard hr/Injury to Insult/Action/Destroy target Thing controlled by a player who was forced to discard a card last turn. Draw a card if you destroy a living Thing in this way.
skipcard hr/Appropriate/Action/Play target Thing.
skipcard hr/None of a Kind/Action/Specify a subtype of a Thing in play. Destroy all Things with that subtype.
skipcard hr/Mass Reveal (4N)/Action/You may play this face-down as a Thing; you may reveal it to play it as an Action at any time%r%rTurn all face-down Things face-up in an order of your choosing. Reveal the top card of the deck and either play or discard it.
skipcard hg/Wild Cactus (5N)/Thing/You may play this face-down. It's turned face-up when its other text becomes relevant.%r%rWhen another Thing targets a Cactus, destroy it afterwards. An opponent who touches a Cactus or target it with an Action discards a card at random.
skipcard hr/Mass Conceal/Action/Turn all Things face down until the end of your next turn. Things enter play face down until then.
skipcard hr/Endless Moment/Action/Each player simultaneously reveals a card from their hand to play. You may either return those cards to their hands or choose the order in which they are played. You may have each player draw a card and repeat this process.
skipcard hr/All of a Kind/Action/All Things in play gain a subtype of target Thing or a Thing you reveal from your hand.
skipcard hb/Bard of Time ([[File:time.png)/Thing/Players draw from the top of the discard pile instead of the deck.<BR>Whenever a player would try to draw from an empty discard pile, destroy all Things instead. ("Through you, timelines are undone.")
skipcard hb/Witch of Heart ([[File:heart.png)/Thing/When Witch of Heart enters play, target opponent draws two cards. You control that player during their next turn. ("You manipulate the natures of those around you.")
skipcard hr/Heart/Hope: Nascent Countermelody ([[File:heart.png)/Action - Fraymotif/Shuffle this card into the deck. Join the game as a new player (you are still also the player you already are), placed anywhere in the turn order. At the start of your (the player you are now) next turn, that player gives you each Thing they control and leaves the game. ("To be more yourself than yourself.")
skipcard hr/Front-Load/Action/Draw two cards. You may play another Action this turn. The next time you draw at the beginning of your turn, discard one more card than you draw.
skipcard hr/Delved Too Greedily/Reaction/Play immediately in response when an opponent draws more than one card, or draws a card under the top card of the draw pile. They discard the cards they drew and a random card.
skipcard hb/Fast Walking Speed/Thing/Whenever you play an Action, gain a Speed token. When you have four Speed tokens, destroy them, draw cards until you draw an Action, and discard the other cards you drew. You may play the Action.
skipcard hb/Card Dynamo of Doom ([[File:doom.png)/Thing/Whenever one of your Things is flipped or rotated, gain an Electricity token.%r%rAction: Flip one of your other Things face down for the rest of the turn.%r Thing: Spend 12 Electricity tokens to eliminate an opponent.
skipcard hb/Hand Card/Thing/Unplayable.
skipcard hr/Gotta Hand It To You/Action/Give each opponent a copy of Hand Card (#10843).
skipcard hr/An Empty Fist/Action/Target player discards their hand and draws five copies of Hand Card (#10843).
skipcard hb/Muse of Light ([[File:light.png)/Thing/When Muse of Light enters play, target opponent gains control of it.<BR>At the start of your turn, each player draws a card.<BR>If each opponent has at least 6 cards in hand at the end of your turn, you lose the game. ("Through you, all significance is bestowed.")
skipcard hb/Lord of Void ([[File:void.png)/Thing/When Lord of Void enters play, target opponent gains control of it.<BR>When you discard a card from your hand, discard it into target opponent's hand instead of the discard pile ''(it's face-up while you're discarding it)''.<BR>Whenever an opponent would lose the game, they win the game instead. ("You become the least of all.")
skipcard hr/Mirror Move (0M)/Action/You may play this face-down as a Thing so that it's played as an Action when revealed.%r%rPlay this card as a copy of the topmost Action in the discard pile.
skipcard hb/Camouflage Blanket (7N)/Thing/When you play this, play another Thing from you hand face down attached to it and draw a card.%r%rFlip the attached Thing face up whenever it's face-down and its text is relevant.
skipcard hb/Suspended Sentence (8N)/Thing/When you play this, put an Action face-down under it and draw a card. When Suspended Sentence leaves play, play that Action.%r%rThing: Destroy this.
skipcard hb/Cache Cartel (9N)/Thing/Play this face-down. You may turn this face-up whenever you want.%r%rAction: Draw a card if you revealed any of your face-down Things this turn.
skipcard hr/The Old One-Two/Action/Destroy target Thing or return two of target player's non-token Things to their hand.
skipcard hb/Pied Piper/Thing/Action: Once per Thing, gain control of target animate Thing until its creator pays you a Money token or a card from their hand.
skipcard hb/Bottleneck/Thing/Opponents may not draw more than one card per turn, play a Thing if they did so last turn, or play an Action if they did so last turn. When you play a Thing, Bottleneck moves to the discard pile.
skipcard hr/Overcome (8O)/Action/Choose target Thing and roll two dice. If either result is less than the number of that Thing's controller's Things, destroy it and draw cards equal to the lower result minus 1.
skipcard hr/Irreverent Adaptation (0I)/Action/Play this as a copy of any Action in the top 5 cards of the discard pile, except it has "not created by ChippyYYZ" inserted into its rules text after one instance of the word "Action", "Actions" "Thing", "Things" "card", or "cards".
skipcard hb/Second-Hand Book Store (9S)/Thing/You may play cards from your hand face-down as blank Things. When you play a face-down card, gain a Money token.<BR>Action: Spend 2 tokens to flip a face-down Thing you control. Play it if it's an Action.
skipcard hb/Bag of Old Chestnuts/Thing/At the end of each player's turn, shuffle the discard pile's top card into the top ten cards of the draw pile.
skipcard hr/Complain/Action/Grumble about target Thing controlled by an opponent. You may draw a card unless they return it to their hand.
skipcard hb/Esoteric Mysteries/Thing/When this enters play, turn target intangible Thing face down.%rAction: Turn target Thing face up.%rAction: Turn target Thing face down. Its controller may turn it face up at the beginning of their turn.
skipcard hr/Heart Attack (1[[File:heart.png)/Action/Target token's text becomes "You lose the game at the end of your turn.". ("You feel a burning sensation in your chest that spreads down your right arm.")
skipcard hr/Get That Checked/Action/Move target Thing to its controller's hand or Up Their Sleeve, or destroy any number of tokens you control.
skipcard hr/Psychic Resonance/Action/Play this face down as a Thing so that it's played as an Action when revealed.%r%rIf this has been in your control for at least one full turn, target opponent reveals their hand to you; play this card as a copy of an Action in their hand.
skipcard hr/Youthful Exuberance/Action/If you have played a living Thing this turn, play up to two Actions and draw a card.
skipcard hr/Double-Barrel Shotgun (▯▯)/Action/Mark off one of this card's shells or indicate a Thing you control with Ammunition in its title. If you do, destroy target tangible Thing or force target opponent to discard a random card.<BR><BR>Double-Barrel Shotgun reloads at the end of the game.
skipcard hx/Team Rocket (<font color=AA0000>R</font>)/Action/Look at target opponent's hand. You may reveal a living Thing from their hand and put it into your hand, and you may force them to discard an Action card of your choice.<BR>Gain a Money token for each Pokémon you control.
skipcard hb/<font color=ee4144>Rai</font><font color=f37033>nbo</font><font color=fdf6af>w A</font><font color=62bc4d>mmu</font><font color=1e98d3>nit</font><font color=672f89>ion</font>/Thing/When you play an Action, destroy this. That Action is all colors, and if it targets any Things, it may instead target any number of Things such that each target is a different color from among Red, Orange, Yellow, Green, Blue, Purple, White, and Black.
skipcard hb/Marine Biologist/Thing/This enters play with copies of Sea Cucumber (#1033), Pet Octopus (#1894), Hammerhead Shark (#4077), I'm On a Boat (#4623), Card Shark (#6174), and Colossal Whale (#7211) shuffled face down under it.%rAction - Deep-Sea Expedition: Draw a card from under this. You must publish results before your next expedition.%rAction - Publish: Gain a token named for a marine animal.
skipcard hr/Advance Notice/Action/Reveal an Action in your hand and draw a card. Your opponents may have you discard that Action if they each discard a card. Otherwise, you must play that Action during your next turn if possible. If you do, draw a card.
skipcard hb/Turtles All the Way Down/Thing/Indestructible while you control another tangible Thing; if you do not, destroy this. When another of your tangible Things would be destroyed, you may immediately play one in its place.
skipcard hr/Fact Check (9F)/Action/Do one, then do another:<BR>Look at each face-down card in play or under Things in play.<BR>OR Each opponent reveals their hand unless they reveal a Thing card from their hand.<BR>OR Look at the top ten cards of the deck without reordering them.<BR>OR You may play an additional Action this turn.
skipcard hb/Bottled Neck (1B)/Thing/When this card is destroyed, for each opponent, until the end of their next turn they can't draw more than one card, play a Thing if they did so on their last turn, or play an Action if they did so on their last turn.
skipcard hx/Secret Facility (4S)/Thing/You may play this face-down. It's turned face-up when its other text becomes relevant.<BR><BR>After drawing at the start of your turn, draw two cards and discard two cards. Discard no cards if you just flipped this card face-up.
skipcard hr/Don't Just Do Something, Stand There!/Action/Target opponent sets the cards in their hand aside until the end of their next turn.
skipcard hb/Appreciation for the Classics/Thing/Draw a card whenever you play one of the Infinite Dvorak deck's first 1,000 cards.
skipcard hr/Three Cheers/Action/Each player draws three cards. You may play one of the cards you draw. ("Hip hip hooray!")
skipcard hr/Alone on Valentine's Day (0A)/Action/Each player who doesn't control a card with a Heart in its title or cornervalue must reveal one from their hand or discard two cards.<BR>If at least two players show Hearts, each player who discards any cards this way loses the game.
skipcard hr/Valentine Card Exchange (1V)/Action/Each player may create a card and add it to their hand. It must not have any ruletext and its cornervalue must be a heart. Then each player gives a card from their hand to another player.<BR><BR>Draw a card.
skipcard hr/Dinner For Two (2D)/Action/Reveal the top 5 cards of the deck. Put a Thing from among them into play, then create a copy of that Thing under an opponent's control. You put one of the other revealed cards into your hand, then that opponent puts one of them into their hand. Discard the rest.
skipcard hr/Be Mine/Action/Gain a Heart token and draw a card. Target opponent may do so as well. If they do, Heart tokens gain "If you destroy a Thing controlled by an opponent with a Heart, destroy this and discard a card."
skipcard hr/Rousing Speech/Action/Each opponent reveals an Action from their hand or reveals their hand. You may play a copy of an Action revealed in this way. Then, in turn order, each opponent plays an Action they revealed in this way.
skipcard hr/Wacky Buddy Cop Movie/Action/Play an animate Thing if you have not already done so this turn. Then reveal and discard cards from the draw pile until you reveal an animate Thing. Play it alongside its new partner. ("One's a Skeleton Pirate. One's a Mana-Breathing Dragon. This summer...")
skipcard hr/Space Attack (2[[File:space.png)/Action/Target opponent's maximum hand size is 1 during their next turn. Their maximum Thing size is 10 during that turn. (They destroy their excess Things if they end their turn over the limit) ("You don't have room for all that junk.")
skipcard hr/Rally the Troops/Action/During your next turn, each of your living Things may activate one of their abilities.
skipcard hb/Discard Vortex/Thing/Whenever there is a card in the discard pile, it immediately moves to the bottom of the draw pile.
skipcard hr/Opposing Paths/Action/Target player sets aside all but one card in their hand and draws a card for each, then shuffles the cards set aside into the draw pile such that one of them goes on top of the pile. Target other player reveals their hand, discards two cards, and draws two cards.
skipcard hb/Round Up (7R)/Thing/At the beginning of your turn before drawing, reveal the top card of the deck. Put it into your hand if it's a living Thing or has a card number ending in 0. Discard it otherwise.
skipcard hr/Ad (X)/Action/Look at the top two cards of the deck. Put one into your hand and the other into the discard pile. ("Based on your likes!")
skipcard hr/Shady Data Management (9S)/Action/If there are fewer than three copies of Ad (#10888) in the discard pile, create copies equal to the the difference and put them into the discard pile.<BR>Look at target player's hand. Until your next turn, whenever that player would draw any cards, they instead draw that many Ads from the discard pile if possible.
skipcard hr/Symbolic Defiance/Action/Destroy target Thing. It remains in play.
skipcard hr/Flavor Blast/Action/Add flavortext to all flavorless Things in play.
skipcard hb/Wet Shoes/Thing/Play into any player's control.%r%rWhenever you play an Action, if you played an Action last turn, flip a coin to gain a Blister token with "Your hand size limit is decreased by 1. Action and Thing - Rest: One of your Blisters heals and is destroyed."
skipcard hb/Gamebreaking Window/Thing/When this enters play, each player discards 3 cards. </br> No player can win the game while Gamebreaking Window is in play. ("Once someone gets hurt, the lines on the ground stop mattering real quick.")
skipcard hr/Sock Twirling/Action/Each player chooses 2 cards in their hand and exiles the rest. While those cards are exiled, if a player would draw a card they draw one of those exiled cards instead.
skipcard hr/Sleep/Action - Magic/Target opponent draws a card instead of taking their next turn, unless they or any of their cards is targeted first.
skipcard hb/Game of Chicken/Thing/At the end of your turn, eliminate yourself or discard your hand containing at least one card and Game of Chicken moves to the discard pile.%rAction: The previous player gains control of Game of Chicken.
skipcard hb/Talk the Talk/Thing/Once during your turn, you may reveal an Action from your hand. If you do, you may not play other Actions during your next turn, and if you play the revealed Action during your next turn, destroy target Thing.
skipcard hb/Setting the Ships/Thing - Tale/Setting the Ships enters play with 3 Chorus counters on it.</br> At the beginning of your turn, remove a Chorus counter from this thing. Then, exile the top two cards from the deck facedown.</br> When there are no more Chorus counters on this thing, sacrifice it and play all of the cards exiled with it.
skipcard hb/The Travels of Malkin/Thing - Tale/The Travels of Malkin enters play with 5 Chorus counters on it.</br> At the beginning of your turn, remove a Chorus counter from this thing. Then, reveal the top 3 cards of the deck. You may choose up to one thing from among them to play and shuffle the rest into the deck.</br> When there are no Chorus counters on this thing, sacrifice it.
skipcard hr/Rapturous Chorus/Action/Search the deck for a thing that enters play with Chorus counters and put that thing into play under your control with an additional 2 Chorus counters. Then, shuffle the deck and destroy all other living things. ("When the gates of Heaven opened in a harmony most symphonic, the pits of Hell grew ever more full.")
skipcard hr/Rage Attack (3[[File:rage.png)/Action/Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player. ("You lash out at everyone around you.")
skipcard hb/Seer of Time ([[File:time.png)/Thing/Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck <i>(put them back in the same order)</i>. ("Through you, the sands in the bottom of the hourglass speak of their friends in the top.")
skipcard hb/Prince of Doom ([[File:doom.png)/Thing/When an opponent's Thing would be destroyed, blank its ruletext first.<BR>Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it. ("You contain the pressure of an explosion.")
skipcard hr/Time/Light: Shining Circuit ([[File:time.png)/Action - Fraymotif/If this game is a subgame, the main game ends and this game becomes the main game.<BR>Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards. ("Putting an offshoot timeline in the spotlight.")
skipcard hr/Conquer the Wastelands/Action/Draw a card. If it's a thing, you may put it under your control.
skipcard hb/The Ducklands/Thing - Land/While you control The Ducklands, you have an unlimited number of duck tokens.
skipcard hr/Popular Fan Theory/Action/Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.
skipcard hb/Parallel World Travels/Thing/Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.%rAction: Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.
skipcard hb/Thesis Title Generator/Thing/Action: Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn. ("The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"")
skipcard hb/Heir of Light ([[File:light.png)/Thing/Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.<BR>Action: The next Action an opponent plays before your next turn that targets anything has its target chosen randomly. ("Through you, fortunes shift unexpectedly.")
skipcard hb/Maid of Rage ([[File:rage.png)/Thing/Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn. ("You turn limitations into resolve.")
skipcard hr/Breath/Space: Twister And Shout ([[File:breath.png)/Action - Fraymotif/Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand. ("Whims and placement.")
skipcard hb/King's Oolong Tea/Thing/Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.%rAction - Steep: When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.
skipcard hb/Deep Pockets/Thing/Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.
skipcard hr/Gainsay/Action/Return target Thing to its controller's hand. You may discard a card to play another Action.
skipcard hb/Page of Space ([[File:space.png)/Thing/Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions." ("Through you, many things find their foundation.")
skipcard hb/Mage of Life ([[File:life.png)/Thing/Whenever a player uses an Action Ability, gain an Energy token.<BR>At the start of your turn, you may spend three Energy tokens to draw an extra card. ("You find meaning in the vibrancy of living.")
skipcard hr/Hope/Blood: Ascending Call ([[File:hope.png)/Action - Fraymotif/Any number of target players each draw a card for each non-token Thing they control beyond the first. ("Expansion and connections.")
skipcard hr/Heroic Entrance/Action/If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.
skipcard hr/Inflation/Action/You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.
skipcard hr/Wildfire/Thing/Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.
skipcard hb/Knight of Blood ([[File:blood.png)/Thing/Action: Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck. ("You organize ideal alliances.")
skipcard hb/Rogue of Heart ([[File:heart.png)/Thing/When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand. ("Through you, others are called to share themselves.")
skipcard hr/Void/Rage: Forgone Stinger ([[File:void.png)/Action - Fraymotif/Each player discards all but one card from their hand. End the turn. ("Exclusion of all else.")
skipcard hr/Rebirth/Action/Gain control of target living Thing in the discard pile.
skipcard hb/Clipboard Full of Papers/Thing/You are considered to have played an Action on your current/most recent turn whenever it would suit you.%rAction: Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you. ("Makes you look focused, purposeful, and most importantly, busy.")
skipcard hb/Guestbook/Thing/Whenever an animate Thing enters play, its controller may write its title on this card.
skipcard hb/Sylph of Hope ([[File:hope.png)/Thing/Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "Action: Play this card." ("Through you, lost hopes are found once more.")
skipcard hb/Thief of Void ([[File:void.png)/Thing/Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player. ("You snatch the obscurity away from bystanders.")
skipcard hr/Mind/Life: Multiple Measures ([[File:mind.png)/Action - Fraymotif/Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card. ("Continual planning.")
skipcard hb/Bluesy Duet/Thing/You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.
skipcard hb/Quill of Authoring/Thing/You are considered to be a creator of cards you play, in addition to their other creators.
skipcard hb/Fast Thinker/Thing/Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.
skipcard hr/Dvorak Throwdown (5D)/Action/You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn.
skipcard hb/Bard of Breath ([[File:breath.png)/Thing/At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath. ("Through you, pursuits are overextended.")
skipcard hb/Witch of Mind ([[File:mind.png)/Thing/Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card. ("You control second guesses.")
skipcard hb/Carbon Paper/Thing/Action: You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.
skipcard hb/Fax Machine/Thing/Action (global): Put a copy of a card in your hand or a Thing you control into target opponent's hand.
skipcard hb/Copy Machine/Thing/Action: Gain control of a copy of target paper-based Thing.
skipcard hr/Doom/Heart: Sheer Heart Attack ([[File:doom.png)/Action - Fraymotif/Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.<BR>If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards. ("Spending part of yourself.")
skipcard hb/Muse of Mind ([[File:mind.png)/Thing/While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.<BR>Action: Discard four cards to flip a coin. On a heads, target player loses the game. ("Through you, all choices are filtered.")
skipcard hb/Lord of Heart ([[File:heart.png)/Thing/Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.<BR>When Lord of Heart wins, you win.<BR>Action, Destroy a Thing you control: Lord of Heart draws the cards under it. ("You are all possible versions of yourself.")
skipcard hr/Psychic Imprinting/Action/If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.
skipcard hr/Samizdat/Action/Handwrite a copy of target Thing onto a blank card and put it into your hand.
skipcard hb/MIT License/Thing/Play attached to target Thing.%r%rPermission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:%rThis permission notice shall be included in all copies or substantial portions of the Card.
skipcard hb/Token Crisis (1T)/Thing/At the end of each opponent's turn, that player's tokens are gone. ("We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.")
skipcard hb/Tinted Glass House (6T)/Thing/Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.<BR>When you play an Action that destroys any Things, destroy Tinted Glass House.
skipcard hr/Suburban Sprawl (4S)/Action/Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.
skipcard hb/Rest Stop/Thing - Building/You may destroy this at the beginning of your turn.%r%rEach player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.
skipcard hx/Total Eclipse/Thing/When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well." ("A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.")
skipcard hb/Trading Post/Thing - Building/Action: Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.
skipcard hb/Rowdy Scavenger (4R)/Thing - Party Member/When another tangible Thing is destroyed, gain a Money token.<BR>Action: Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.
skipcard hr/Derelict SUV (1D)/Action/Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.
skipcard hb/Fishing Boat (1F)/Thing/You may play an extra Action ability of each Rod, Net, or Spear you control each turn.<BR>Action: Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.
skipcard hb/Swatter/Thing - Trap/You may play this face-down. It's turned face-up when its other text becomes relevant.%r%rUntil the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.
skipcard hb/Dumpster/Thing - Trap/Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.
skipcard hx/Debris/Thing/Play this into any player's control.%r%rWhen you play an Action, its text has a 50% chance to become "Destroy a Debris you control."
skipcard hb/Storm Area 51, They Can't Stop All of Us (1S)/Thing/At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.<BR>When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.
skipcard hr/Everybody Points Their Fans At The Hurricane To Blow It Away (9E)/Action/If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.
skipcard hr/Shifting Labyrinth (N<BR>W_E<BR>S)/Action - Trap Building/If this is revealed from the deck, the current player plays it targeting themself.<BR>Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.
skipcard hb/Gauss Arrow/Thing - Trap/You may play this face-down. It's turned face-up when its other text becomes relevant.%r%rUntil the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.
skipcard hb/Ball Bearing Blockers/Thing - Trap/When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."
skipcard hb/Bell Carousel/Thing - Trap/Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.
loadcard hb/Untitled/Thing/
loadcard hr/Untitled/Action/
@emit [name(%#)] pastes the Infinite Dvorak deck into the Dvorak Engine.

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