Dvorak Export: Infinite Dvorak deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Extra Punctuation (6E)/A/Take two extra turns after this one. Draw no cards at the beginnings of those turns.
skipcard Gratuitous Apostrophization/A/Target Thing gains a punctua­tion mark in it's ruletext. Destroy all incorrectly punctuated Thing's. (""You imbeciles! May Lucifer brand your foreheads with an apostrophe in Hades!"")
skipcard Bottled Booster Pack/T/When Bottled Booster Pack is destroyed, draw two cards, choose two of the draw pile's top ten cards and put one of them into your hand at random, then shuffle the draw pile.
skipcard Speak Truth to Power/A/Look at the hand of target opponent who has the most non-token Things in play or who destroyed an opponent's Thing during their last turn. You may have them discard a card of your choice.
skipcard Sushi Belt/T/At the end of each turn, each player passes a thing they control to the next player in turn order.
skipcard Conceptualize/A/Target thing becomes intangible and loses all other types. ("Sometimes we have thoughts that work in theory. We keep them to ourselves.")
skipcard Monument Deconstruction/A/Destroy target location.
skipcard Falter/A/May not be discarded.%r%rDestroy target non-token Thing you control.
skipcard Stumble/A/May not be discarded.%r%rDiscard an Action or discard your hand.
skipcard Dither/T/May not be discarded.%r%rWhen an Action you play would allow you to make a choice, that Action instead has no effect, and Dither moves to the discard pile.
skipcard Seer of Heart ([[File:heart.png)/T/When Seer of Heart enters play or a card with Heart in its title is played, look at target player's hand. Whenever a player's hand is empty after playing a card, you may return Seer of Heart to your hand. ("Through you, the core of a person is revealed.")
skipcard Prince of Blood ([[File:blood.png)/T/When Prince of Blood enters play, each player returns a Thing they control to their hand.<BR>Action: Discard a card. Until your next turn, target player's max hand size is increased by 3, and they can't play or gain control of Things. ("You commit yourself to preventing other commitments.")
skipcard Heart/Time: Heartbreakdown ([[File:heart.png)/A/Destroy target creator <i>(remove from the game all publicly visible cards by that creator)</i>. ("Dissolution of personal impact.")
skipcard Straggle/A/May not be discarded.%r%rEach opponent draws a card and may play a Thing.
skipcard Fumble/A/May not be discarded.%r%rReturn two Things you control to your hand, then discard a random card.
skipcard Hesitation/T/May not be discarded.%r%rWhen an Action you play would allow you to draw one or more cards, that Action instead has no effect, and Hesitation moves to the discard pile.
skipcard Paradox/T/If you would draw cards, discard that many cards instead. If you would discard cards, draw that many cards instead. Only apply one of these abilities per event. ("It isn't what it is.")
skipcard Hand-Cranked Generator/T/Action: Create an electricity token
skipcard Electric Gantry/T/Sacrifice an electric token: You may play an additional thing this turn.
skipcard Regifting Exchange/T/When a player would draw the first card of their turn, they instead draw a random card under this if possible.%rAction: You, and your opponents unless you declare in advance that you will play no Things this turn, take a Thing from the top of the draw pile. Then each player puts a Thing under this, face down and out of play. Shuffle the draw pile.
skipcard In Medias Res/A/Move cards from the top of the draw pile to the discard pile or vice versa until they are roughly the same size. Each player may gain five tokens of any combination of three types not currently in play. Each of the draw pile's top five Things enters a random player's control. Shuffle the draw pile.
skipcard Practice Round/T/When a player would win the game, okay, that was just a warm-up. Now that we all know how to play, shuffle all cards into the draw pile and begin the game. ("For real this time.")
skipcard Solar Panel/T/At the beginning of every other of your turns, create an electricity token.
skipcard Steam Turbine Generator/T/Sacrifice a fuel you control: Create an electricity token and you get a pollution counter.</br> <i>Toxic Gas</i> - For each 3 pollution counters you have, your handsize is reduced by one. If you gain no pollution counters on your turn, you lose a pollution counter.
skipcard Backup Harddrive/T/At the beginning of your turn, you may sacrifice an electric token. If you don't, Backup Harddrive has no effect until your next turn.</br> Your maximum handsize is increased by 5
skipcard Heir of Time ([[File:time.png)/T/When Heir of Time enters play, destroy target nontoken Thing you don't control chosen at random. Whenever a player takes an extra turn, return Heir of Time to your hand. ("Through you, ends and beginnings come about abruptly.")
skipcard Maid of Void ([[File:void.png)/T/When Maid of Void enters play, put target Thing face-down under it.<BR>Thing: Put a card from underneath Maid of Void into play under your control face-down. It counts as a blank Thing. ("You bring nothing into being.")
skipcard Hope/Breath: Allegro Windfall ([[File:hope.png)/A/Return this card to your hand, draw 7 cards, then discard 5 cards at random. ("Freedom to chase wildest dreams.")
skipcard Short Circuit/A/Destroy target Thing containing circuitry. Its controller gains 10 Electricity tokens, then discards a card for every four of their Electricity tokens, rounded down. Then their Electricity tokens disperse and their other Things containing circuitry are blank until the end of their next turn.
skipcard Snare/T/Play this face down. When a living Thing enters play, you may flip a coin, turning this face up first if it is face down. On heads, put that Thing into your hand and destroy this.
skipcard Target Demographic/T/During your turn, second-person references on Things in play refer to you.
skipcard My Long Awaited Return (7L)/A/Play the bottom Thing in the discard pile OR<BR> Play the bottom living Thing in the discard pile.
skipcard Flawless Facade (8L)/T/Opponents' cards that would affect your hand affect the cards Up Your Sleeve instead. ("e.g. if they make you draw a card it goes Up Your Sleeve.")
skipcard Pack Power (9L)/T/At the start of your turn, choose a symbol. You may play up to six different extra Actions or Things this turn where that symbol is in their cornervalue, but one fewer other Action or Thing. If you play all six, you win the game.
skipcard Page of Breath ([[File:breath.png)/T/When another card would be put in your hand, you may put it under Page of Breath instead.<BR>At the start of your turn, if there are at least 7 cards under Page of Breath, you gain "Actions can't target you. When an Action targets a Thing you control, you may return it to your hand." ("Through you, many are lifted free of their cares.")
skipcard Mage of Doom ([[File:doom.png)/T/When Mage of Doom is destroyed, if it's not a token, create a token that's a copy of it.<BR>When another nontoken Thing you control is destroyed, you may destroy Mage of Doom to create a token that's a copy of that Thing. ("You know exactly how much to exert something before it breaks completely.")
skipcard Light/Blood: Limelight Sonata ([[File:light.png)/A/Gain control of target Thing if you have more Things in play and cards in hand than its controller. ("Preeminence and alliance.")
skipcard Stuff/T/All effects that only affect certain types of things also affect Stuff.
skipcard Power Surge/A/Create 3 Electricity tokens.
skipcard Eco-Unfriendly Generator/T/Sacrifice a living thing you control: Create an electricity token and you get 2 pollution counters.</br> <i>Toxic Gas</i> - For each 3 pollution counters you have, your handsize is reduced by one. If you gain no pollution counters on your turn, you lose a pollution counter.
skipcard Forked Lightning (1M)/A/Destroy two solid, physical Things belonging to the same player. That player gains four electricity tokens.
skipcard Downsize (1.5M)/A/Halve all numbers on target publicly visible card, rounding up where a non-integer doesn't make sense.
skipcard Grid Interconnector (2M)/T/After every turn, destroy all Electricity. At the start of your turn, gain two Electricity tokens. %r When you have 8 or more Electricity, win the game.
skipcard Dam/T/When this enters play, destroy target terrain if possible.%r%rAt the beginning of your turn, gain a Water token if you have fewer than five.%rAction: Convert a Water token into two Electricity tokens.
skipcard Reposition/A/Move target Thing into target player's control.
skipcard Asphodel Meadows/T/Living Things may not enter play from the discard pile. When a living Thing is destroyed, remove it from the game.
skipcard Knight of Light ([[File:light.png)/T/A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If you have the single highest Score at the start of your turn, draw an extra card. ("You earn all the points.")
skipcard Rogue of Mind ([[File:mind.png)/T/Whenever you play an Action targeting a player, choose one: That player plays a random card at the start of their next turn <i>(after drawing)</i><BR>OR that player draws a card. ("Through you, planning and impulse give way to one another.")
skipcard Space/Void: Perfectly Generic Chord ([[File:space.png)/A/Put the top 4 cards of the deck into play face-down as blank Things under your control.<BR>OR Flip over all face-down Things. If any are no longer Things, put them in the discard pile. ("Fullness and emptiness.")
skipcard Angered Beast/T/Action: Destroy target thing. If it's controller has any pollution counters, remove one of them and you may activate this ability again. ("It stinks, and they don't like it.")
skipcard Surveillance Drone/T/Spend X Electric tokens: Look at the top X cards of the deck, or at X random cards in a player's hand. </br> Once each turn, you may look at a hidden card.
skipcard Faraday Lattice/T/At the beggining of your turn, create an Electricity token for each lattice you control.
skipcard Upsize/A/Double all numbers on target publicly visible card.
skipcard Decamate/A/Multiply all numbers on target publicly visible card by 10.
skipcard Rubber–Glue Automaton/T/When an opponent's Action would target you or Rubber–Glue Automaton, you may redirect its effects to that opponent or target Thing that opponent controls, respectively. If you do, return Rubber–Glue Automaton to your hand.
skipcard Disregard Regulation/A/You can't win the game until your next turn. </br> Activate an ability you control 10 times without paying its' cost. Then, skip your next 3 turns.
skipcard Controlled Freeze/T/At the beginning of each turn, choose a thing with rulestext. It loses its' rulestext until Controlled Freeze leaves play.</br> If Controlled Freeze would lose any of its' rulestext, sacrifice it instead.
skipcard Communize/A/Uniformally redistribute all Non-Unique Cards, Counters, and Tokens amongst all players.
skipcard I Am The Greatest (4M)/A/Create and play Thing cards named "Trophy" with no rule text until you have the most non-token Things.%rCreate Action cards in your hand named "Boast" with no rule text until you have the largest hand.
skipcard Mass Replicate (5M)/A/Choose a Thing belonging to each player. Create a copy of each of those Things (belonging to the same player as the original), and turn the copies into tokens if they weren't already.
skipcard Treasure to Trash (6M)/A/Each opponent discards a card at random. Give each opponent a Rubble token with the rule text "-1 to your Maximum Hand Size" and a Trash token with the rule text "Action:Destroy this.".
skipcard Sylph of Rage ([[File:rage.png)/T/Whenever a card moves from your hand or control to the discard pile, you may return it to your hand by discarding two other cards from your hand or control. ("Through you, possibilities are forsaken to preserve one chosen path.")
skipcard Thief of Life ([[File:life.png)/T/Thief of Life has all Action Abilities of other Things in play.<BR>Whenever Thief of Life uses an Action Ability, other Things with that ability can't use it until your next turn. ("You seize the powers of others and use them as your own.")
skipcard Doom/Mind: Discordant Division ([[File:doom.png)/A/Each other player in turn order draws until they have five cards in hand, reveals half the cards in their hand rounded up, and discards either the revealed or unrevealed cards, your choice. ("Choice of loss and loss of choice.")
skipcard A Very Long Day/A/Shuffle this into the draw pile, draw a card, and you may play an Action and/or a Thing. You may play this without cost if you have already played an Action this turn.
skipcard Members Only/T/When this enters play, return target animate Thing that entered play during its controller's last turn to their hand. Things with that name may not enter play.
skipcard Waiting to Board/T/Animate Things that enter play are considered to have no ruletext.
skipcard Bard of Hope ([[File:hope.png)/T/Each player draws an additional card at the start of their turn.<BR>Whenever a player discards down to their max hand size, for each card they discard they destroy a Thing they control and discard a card. ("Through you, hopes for the future defeat themselves.")
skipcard Witch of Space ([[File:space.png)/T/Action: Move target Thing into your hand, then move a Thing you control into that Thing's controller's hand. If Witch of Space is moved this way, you may play two additional Things this turn. ("You scoot reality around to your liking.")
skipcard Rage/Life: Blazing Fermata ([[File:rage.png)/A/Things you control can't be destroyed until your next turn. You may play an additional Action this turn. ("Survival no matter what.")
skipcard Awesome Alliterative Attack (7M)/A/Discard any number of cards whose names start with the same letter and destroy that many Things.
skipcard Awesome Alliterative Activation (8M)/A/Choose any number of your non-token Things whose names start with the same letter. Draw that many cards plus one. Activate all the chosen Things' Action abilities.
skipcard Awesome Alliterative Alligator (9M)/T/Track how many tokens this eats; you win when it has eaten 20 or more. %r Action: This eats any number target tokens whose names are different but start with the same letter.
skipcard Alphabet Sweep/A/Discard any number of cards whose titles begin with consecutive letters, possibly including Alphabet Sweep. Destroy up to one target Thing beginning with each of those letters. If you destroy at least two Things this way, draw a card for each.
skipcard Pop Over to the Neighbor's/A/View the hand of the next or previous player.
skipcard Pile of Correspondence/T/When you have sent a letter to each opponent, draw three cards and Pile of Correspond­ence disappears into the discard pile.%rAction: Target opponent gains control of a Thing named Letter with your choice of flavortext.
skipcard Muse of Blood ([[File:blood.png)/T/When Muse of Blood enters play, each player secretly chooses any number of their opponents, then those choices are revealed. Each player draws a card for each player they chose and for each player who chose them.<BR>At the start of your turn, eliminate each player with no cards in hand. ("Through you, all are bound together.")
skipcard Lord of Breath ([[File:breath.png)/T/At the end of your turn, return any number of Things you control to your hand, then discard your hand and draw that many cards <i>(then discard down to your hand size)</i>.<BR>If in one turn you have played Lord of Breath AND discarded it and nine other cards, you win the game. ("You propel all things to freedom.")
skipcard Personality Quiz (5P)/A/Reveal the top six cards of the deck. An opponent sorts them into pairs. Put one card from each pair into your hand and the rest into the discard pile.<BR>Gain a token whose name is the first letters of each card you took, ordered alphabetically. (""Let's see, I got Yawning Maw, Your Journey Begins, and Zombie Breach, so I'm... oh, right."")
skipcard Hand-Me-Downs/A/Draw as many cards as it would take every player to draw up to their hand size limit, then give cards to your opponents so that every player is at their hand size limit.
skipcard Trail of Construction/T/Draw a card whenever you play a Building. At the end of your turn, you may play an inanimate tangible Thing. If you do, draw a card.
skipcard Literally Unplayable/T/You must activate the following ability if you play no other Actions during your turn.%rAction: Each player randomly selects a card from the Unplayable Dvorak deck and draws a copy of it. You may play yours immediately without cost.
skipcard Sneak Attack (1N)/A/You may play this face-down as a Thing so that it's played as an Action when revealed.%r%rDestroy a Thing.
skipcard Smuggle (2N)/A/You may play this face-down as a Thing so that it's played as an Action when revealed.%r%rDraw two cards.
skipcard Racketeer (3N)/T/You may play this face-down. It's turned face-up when its other text becomes relevant.%r%rWhen an opponent draws two or more cards, they draw one fewer and you gain a Money token.
skipcard Hilbert's Broom Closet/A/Choose 0, 1, 6, 7, or 8. Remove all cards not containing that digit from the game.
skipcard Finite Dvorak/A/Randomly select a 1,000-card subset of the deck. Remove all cards not in that subset from the game.
skipcard The Axiom of Choice/A/Choose any number of finished decks in the Dvorak deck archive and randomly select a card from each. Put one of them into your hand and shuffle the rest into the same number of cards on top of the draw pile.
skipcard Speakeasy (9S)/T/You may play this face-down. It's turned face-up when its other text becomes relevant.<BR>When an opponent's Action targets a face-down Thing you control, negate that Action unless they can access <i>Secret Passages</i> or <i>Security Doors</i>.<BR>Action: Turn a Thing you control face-down. It is turned face-up when its text becomes relevant.
skipcard A Monument More Lasting Than Bronze/T/This card can't be destroyed, and its text cannot be altered or ignored.<BR>If this card is in play at the end of the game and your playgroup plays another game of Dvorak after this one, it stays in play under your control instead of being returned to the deck.
skipcard Listicle Generator (7L)/A/Choose Action or Thing, then roll a die and add 1. On a 3-7, reveal cards from the top of the deck until that many cards of the chosen type are revealed. Put either a random card of that type from among them or Listicle Generator into your hand, then discard the rest. ("The four most game-breaking Actions!<BR>7 cleverest MtG references!<BR>Three best riffs on Take Notes!")
skipcard The Alphabet Game/T/When you pl<i>a</i>y a card or reveal a card you draw, search its ruletext for letters of the alpha<i>b</i>et in sequen<i>c</i>e. When you fin<i>d</i> Z, d<i>e</i>stroy this and draw <i>f</i>ive cards.%rOpponents have "Action: Take control of this", and if an opponent would destroy this, they instead take control of it.
skipcard Rest and Recuperate/A/Skip your next turn. The next time you draw at the beginning of your turn, draw until you have five cards.
skipcard Highway Robbery/A/The next time each opponent draws a card, they view it and then give it to you.
skipcard Trapdoor Spider (4T)/T/You may play this face-down. It's turned face-up when its other text becomes relevant.<BR><BR>Action: Destroy target Thing if you discard a card from your hand that shares a symbol in its cornervalue with that Thing.
skipcard Portcullis Trap (4TRAP)/A/When an opponent plays an Action that shares a symbol in its cornervalue with Portcullis Trap, you may play it targeting them. If you do, negate that Action unless they discard a card.<BR><BR>For each Thing target opponent controls, return it to their hand unless they discard a card.
skipcard Justice Elemental (6J)/A/Target player with more Things than each other player gives one of them to a player with the fewest. Target player with more cards in hand than each other player gives one of them to a player with the fewest. Put this card in one of those player's hands. ("Justice is not a state of being, but an action we must continue to take.")
skipcard Wander Around/T/When you play this, gain control of target building, location, or terrain if possible.%rAction: Activate an ability of an opponent's Thing as if you controlled it (limit once per ability).%rAction: View a random card in target opponent's hand.
skipcard Try New Things/A/Each player draws and reveals the topmost Thing in the draw pile, shuffling afterward. You may play yours immediately without cost.
skipcard Present in the Moment/T/Whenever you play an Action that does not target opponents, their hands, or their Things, you may return Present in the Moment to your hand. If you do, flip a coin: on heads, return that Action to your hand as well.
skipcard Seer of Hope ([[File:hope.png)/T/When Seer of Hope enters play, each player draws a card.<BR>Your maximum hand size is increased by 3. ("Through you, the scope of possibility makes itself known.")
skipcard Prince of Void ([[File:void.png)/T/Action: Target player reveals their hand.<BR>Action: Destroy target Thing with no ruletext. ("You bring an end to silence.")
skipcard Time/Breath: Unreal Air ([[File:time.png)/A/Skip the next end of your turn ''(don't discard down to your max hand size. Effects that last until the end of the turn persist. It is still your turn while other players take turns. Your next turn still begins when it begins)''. At the beginning of your next turn, this turn becomes that turn. ("Freedom from countdowns.")
skipcard Hype/T/When another card would instruct you to draw any number of cards, you draw one more.
skipcard Pitter Patter/A/Rotate target Thing up to 360˚. You may play a card without cost during your next turn.
skipcard Freeze Frame/A/Rotate target Thing up to 360˚. Target opponent sets aside half of their hand at random, rounding down, until their turn ends: those cards are considered to be in hand but may not be played or discarded.
skipcard Heir of Breath ([[File:breath.png)/T/Heir of Breath enters play with the top 5 cards of the deck face-down under it.<BR>When a player would draw any cards, first look at two random cards from underneath Heir of Breath and put one on top of the deck.<BR>Action: Draw Heir of Breath. ("Through you, changes in direction are invited.")
skipcard Maid of Doom ([[File:doom.png)/T/Whenever a Thing is destroyed, its controller draws a card. If it has Doom in its title, they draw three cards instead. ("You ensure that sacrifices are worth the cost.")
skipcard Light/Doom: Spotlit Reprise ([[File:light.png)/A/Draw a card, then exchange any number of cards from your hand with that many cards from the top of the discard pile. ("Loss and finds.")
skipcard Informant Network/T/You may play this face-down. It's turned face-up when its other text becomes relevant.%r%rWhen an opponent draws two or more cards, you may view them and put a copy of one into your hand.
skipcard Dogmatic Diatribe/T/When you play this, denounce target creator by discarding three cards by them or returning three of your Things by them to your hand. You may not play cards by them.%rAction: Destroy target Thing by them or return up to three target Things by them to their controllers' hands.
skipcard Hide in Plain Sight/T/Opponents may not target you. For each of your Things targeted by an opponent, you may prevent the effect unless they discard a card.
skipcard Page of Light ([[File:light.png)/T/A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>When you begin a turn with Score 25+, you gain "Instead of drawing your first card on your turn, look at the top 3 cards of the deck and draw two of them. ("Through you, greater agency is achieved.")
skipcard Mage of Mind ([[File:mind.png)/T/When Mage of Mind enters play, draw 5 cards and discard 4 cards.<BR>When an Action you control causes one opponent to discard one card from their hand, you may look at their hand and choose which card they discard. ("You wield intentions with precision and subtlety.")
skipcard Space/Mind: Gravitic Beats ([[File:space.png)/A/Add 3 blank Thing/Actions named Thought to your hand.<BR>You may play this in response to an opponent's Action to set aside up to three cards from your hand until after that Action resolves and/or add 3 blank Thing/Actions named Thought to your hand. ("Facades and invention.")
skipcard Cave/T/This enters play with three Rock tokens blocking the way. When the way is clear, you may have a Thing you play become a copy of Underground Tunnels (#8899) if you have none, or Subterranean River (#10817) if you have none. Action: Move a Rock token out of the cave and flip a coin to draw a card.
skipcard Subterranean River/T/You are immune from the effects of atmospheric- and celestial-related cards. Gain a Water token at the beginning of your turn if you have fewer than two. If you control Cave (#10816), draw a card at the end of your turn if you have fewer than two.%rAction and Thing - Trace the Source: Put a copy of Cave into your hand if you have none in hand and in play.
skipcard Sinkhole/T/You must play this immediately without cost when it enters your hand.%r%rThis enters play with a Water token, a Rock token, and a Rubble token, destroying another random tangible Thing you control if possible.
skipcard Knight of Space ([[File:space.png)/T/Other Things you control can't be destroyed by opponents' Things. ("You protect the physical.")
skipcard Rogue of Rage ([[File:rage.png)/T/Opponents can't play the only card in their hand.<BR>When you begin a turn with an empty hand, put Rogue of Rage in the discard pile to draw two cards. ("Through you, paths are closed off and briefly reopened.")
skipcard Blood/Rage: Heavy Metal Lament ([[File:blood.png)/A/Target opponent may discard two Thing cards from their hand. If they don't, their maximum hand size is reduced by 4 until the end of their next turn. ("An anchor with a short chain.")
skipcard Unthought/T/When this enters your hand, discard it.%r%rOpponents' hand size limits are decreased by one.
skipcard Borg Drone/T/When an animate Thing is Assimilated, it becomes a copy of Borg Drone. If a player controls two or more animate non-Borg, they have "Action: Discard a card and destroy target Borg Drone."%rIf you control two or more Borg, they have "Action: Assimilate target Thing."%rAction: Assimilate target Thing you control. ("Resistance is futile.")
skipcard Ten of a Kind/A/Target player gains control of copies of cards #7753-7755, #7765-7767, and #7771-7773. Target other Thing they control becomes a copy of one of these at random.
skipcard Sylph of Life ([[File:life.png)/T/When you draw a card, you may draw it from underneath Sylph of Life.<BR>Whenever you play your second card in a turn, you may put the topmost Thing in the discard pile face-down underneath Sylph of Life. ("Through you, life is restored.")
skipcard Thief of Blood ([[File:blood.png)/T/Action and Thing:  Discard two cards. If you do, gain control of target Thing. ("You bind others to yourself.")
skipcard Void/Life: Blackbox Accompaniment ([[File:void.png)/A/Look at the top 5 cards of the deck. If you control no Things, put up to three of them into your hand. If your hand is empty, put up to two Things from among them into play. If you control no Things and your hand is empty, do both. ("Life out of nowhere.")
skipcard Injury to Insult/A/Destroy target Thing controlled by a player who was forced to discard a card last turn. Draw a card if you destroy a living Thing in this way.
skipcard Appropriate/A/Play target Thing.
skipcard None of a Kind/A/Specify a subtype of a Thing in play. Destroy all Things with that subtype.
skipcard Mass Reveal (4N)/A/You may play this face-down as a Thing; you may reveal it to play it as an Action at any time%r%rTurn all face-down Things face-up in an order of your choosing. Reveal the top card of the deck and either play or discard it.
skipcard Wild Cactus (5N)/T/You may play this face-down. It's turned face-up when its other text becomes relevant.%r%rWhen another Thing targets a Cactus, destroy it afterwards. An opponent who touches a Cactus or target it with an Action discards a card at random.
skipcard Mass Conceal/A/Turn all Things face down until the end of your next turn. Things enter play face down until then.
skipcard Endless Moment/A/Each player simultaneously reveals a card from their hand to play. You may either return those cards to their hands or choose the order in which they are played. You may have each player draw a card and repeat this process.
skipcard All of a Kind/A/All Things in play gain a subtype of target Thing or a Thing you reveal from your hand.
skipcard Bard of Time ([[File:time.png)/T/Players draw from the top of the discard pile instead of the deck.<BR>Whenever a player would try to draw from an empty discard pile, destroy all Things instead. ("Through you, timelines are undone.")
skipcard Witch of Heart ([[File:heart.png)/T/When Witch of Heart enters play, target opponent draws two cards. You control that player during their next turn. ("You manipulate the natures of those around you.")
skipcard Heart/Hope: Nascent Countermelody ([[File:heart.png)/A/Shuffle this card into the deck. Join the game as a new player (you are still also the player you already are), placed anywhere in the turn order. At the start of your (the player you are now) next turn, that player gives you each Thing they control and leaves the game. ("To be more yourself than yourself.")
skipcard Front-Load/A/Draw two cards. You may play another Action this turn. The next time you draw at the beginning of your turn, discard one more card than you draw.
skipcard Delved Too Greedily/T/Play immediately in response when an opponent draws more than one card, or draws a card under the top card of the draw pile. They discard the cards they drew and a random card.
skipcard Fast Walking Speed/T/Whenever you play an Action, gain a Speed token. When you have four Speed tokens, destroy them, draw cards until you draw an Action, and discard the other cards you drew. You may play the Action.
skipcard Card Dynamo of Doom ([[File:doom.png)/T/Whenever one of your Things is flipped or rotated, gain an Electricity token.%r%rAction: Flip one of your other Things face down for the rest of the turn.%r Thing: Spend 12 Electricity tokens to eliminate an opponent.
skipcard Hand Card/T/Unplayable.
skipcard Gotta Hand It To You/A/Give each opponent a copy of Hand Card (#10843).
skipcard An Empty Fist/A/Target player discards their hand and draws five copies of Hand Card (#10843).
skipcard Muse of Light ([[File:light.png)/T/When Muse of Light enters play, target opponent gains control of it.<BR>At the start of your turn, each player draws a card.<BR>If each opponent has at least 6 cards in hand at the end of your turn, you lose the game. ("Through you, all significance is bestowed.")
skipcard Lord of Void ([[File:void.png)/T/When Lord of Void enters play, target opponent gains control of it.<BR>When you discard a card from your hand, discard it into target opponent's hand instead of the discard pile ''(it's face-up while you're discarding it)''.<BR>Whenever an opponent would lose the game, they win the game instead. ("You become the least of all.")
skipcard Mirror Move (0M)/A/You may play this face-down as a Thing so that it's played as an Action when revealed.%r%rPlay this card as a copy of the topmost Action in the discard pile.
skipcard Camouflage Blanket (7N)/T/When you play this, play another Thing from you hand face down attached to it and draw a card.%r%rFlip the attached Thing face up whenever it's face-down and its text is relevant.
skipcard Suspended Sentence (8N)/T/When you play this, put an Action face-down under it and draw a card. When Suspended Sentence leaves play, play that Action.%r%rThing: Destroy this.
skipcard Cache Cartel (9N)/T/Play this face-down. You may turn this face-up whenever you want.%r%rAction: Draw a card if you revealed any of your face-down Things this turn.
skipcard The Old One-Two/A/Destroy target Thing or return two of target player's non-token Things to their hand.
skipcard Pied Piper/T/Action: Once per Thing, gain control of target animate Thing until its creator pays you a Money token or a card from their hand.
skipcard Bottleneck/T/Opponents may not draw more than one card per turn, play a Thing if they did so last turn, or play an Action if they did so last turn. When you play a Thing, Bottleneck moves to the discard pile.
skipcard Overcome (8O)/A/Choose target Thing and roll two dice. If either result is less than the number of that Thing's controller's Things, destroy it and draw cards equal to the lower result minus 1.
skipcard Irreverent Adaptation (0I)/A/Play this as a copy of any Action in the top 5 cards of the discard pile, except it has "not created by ChippyYYZ" inserted into its rules text after one instance of the word "Action", "Actions" "Thing", "Things" "card", or "cards".
skipcard Second-Hand Book Store (9S)/T/You may play cards from your hand face-down as blank Things. When you play a face-down card, gain a Money token.<BR>Action: Spend 2 tokens to flip a face-down Thing you control. Play it if it's an Action.
skipcard Bag of Old Chestnuts/T/At the end of each player's turn, shuffle the discard pile's top card into the top ten cards of the draw pile.
skipcard Complain/A/Grumble about target Thing controlled by an opponent. You may draw a card unless they return it to their hand.
skipcard Esoteric Mysteries/T/When this enters play, turn target intangible Thing face down.%rAction: Turn target Thing face up.%rAction: Turn target Thing face down. Its controller may turn it face up at the beginning of their turn.
skipcard Heart Attack (1[[File:heart.png)/A/Target token's text becomes "You lose the game at the end of your turn.". ("You feel a burning sensation in your chest that spreads down your right arm.")
skipcard Get That Checked/A/Move target Thing to its controller's hand or Up Their Sleeve, or destroy any number of tokens you control.
skipcard Psychic Resonance/A/Play this face down as a Thing so that it's played as an Action when revealed.%r%rIf this has been in your control for at least one full turn, target opponent reveals their hand to you; play this card as a copy of an Action in their hand.
skipcard Youthful Exuberance/A/If you have played a living Thing this turn, play up to two Actions and draw a card.
skipcard Double-Barrel Shotgun (▯▯)/A/Mark off one of this card's shells or indicate a Thing you control with Ammunition in its title. If you do, destroy target tangible Thing or force target opponent to discard a random card.<BR><BR>Double-Barrel Shotgun reloads at the end of the game.
skipcard Team Rocket (<font color=AA0000>R</font>)/A/Look at target opponent's hand. You may reveal a living Thing from their hand and put it into your hand, and you may force them to discard an Action card of your choice.<BR>Gain a Money token for each Pokémon you control.
skipcard <font color=ee4144>Rai</font><font color=f37033>nbo</font><font color=fdf6af>w A</font><font color=62bc4d>mmu</font><font color=1e98d3>nit</font><font color=672f89>ion</font>/T/When you play an Action, destroy this. That Action is all colors, and if it targets any Things, it may instead target any number of Things such that each target is a different color from among Red, Orange, Yellow, Green, Blue, Purple, White, and Black.
skipcard Marine Biologist/T/This enters play with copies of Sea Cucumber (#1033), Pet Octopus (#1894), Hammerhead Shark (#4077), I'm On a Boat (#4623), Card Shark (#6174), and Colossal Whale (#7211) shuffled face down under it.%rAction - Deep-Sea Expedition: Draw a card from under this. You must publish results before your next expedition.%rAction - Publish: Gain a token named for a marine animal.
skipcard Advance Notice/A/Reveal an Action in your hand and draw a card. Your opponents may have you discard that Action if they each discard a card. Otherwise, you must play that Action during your next turn if possible. If you do, draw a card.
skipcard Turtles All the Way Down/T/Indestructible while you control another tangible Thing; if you do not, destroy this. When another of your tangible Things would be destroyed, you may immediately play one in its place.
skipcard Fact Check (9F)/A/Do one, then do another:<BR>Look at each face-down card in play or under Things in play.<BR>OR Each opponent reveals their hand unless they reveal a Thing card from their hand.<BR>OR Look at the top ten cards of the deck without reordering them.<BR>OR You may play an additional Action this turn.
skipcard Bottled Neck (1B)/T/When this card is destroyed, for each opponent, until the end of their next turn they can't draw more than one card, play a Thing if they did so on their last turn, or play an Action if they did so on their last turn.
skipcard Secret Facility (4S)/T/You may play this face-down. It's turned face-up when its other text becomes relevant.<BR><BR>After drawing at the start of your turn, draw two cards and discard two cards. Discard no cards if you just flipped this card face-up.
skipcard Don't Just Do Something, Stand There!/A/Target opponent sets the cards in their hand aside until the end of their next turn.
skipcard Appreciation for the Classics/T/Draw a card whenever you play one of the Infinite Dvorak deck's first 1,000 cards.
skipcard Three Cheers/A/Each player draws three cards. You may play one of the cards you draw. ("Hip hip hooray!")
skipcard Alone on Valentine's Day (0A)/A/Each player who doesn't control a card with a Heart in its title or cornervalue must reveal one from their hand or discard two cards.<BR>If at least two players show Hearts, each player who discards any cards this way loses the game.
skipcard Valentine Card Exchange (1V)/A/Each player may create a card and add it to their hand. It must not have any ruletext and its cornervalue must be a heart. Then each player gives a card from their hand to another player.<BR><BR>Draw a card.
skipcard Dinner For Two (2D)/A/Reveal the top 5 cards of the deck. Put a Thing from among them into play, then create a copy of that Thing under an opponent's control. You put one of the other revealed cards into your hand, then that opponent puts one of them into their hand. Discard the rest.
skipcard Be Mine/A/Gain a Heart token and draw a card. Target opponent may do so as well. If they do, Heart tokens gain "If you destroy a Thing controlled by an opponent with a Heart, destroy this and discard a card."
skipcard Rousing Speech/A/Each opponent reveals an Action from their hand or reveals their hand. You may play a copy of an Action revealed in this way. Then, in turn order, each opponent plays an Action they revealed in this way.
skipcard Wacky Buddy Cop Movie/A/Play an animate Thing if you have not already done so this turn. Then reveal and discard cards from the draw pile until you reveal an animate Thing. Play it alongside its new partner. ("One's a Skeleton Pirate. One's a Mana-Breathing Dragon. This summer...")
skipcard Space Attack (2[[File:space.png)/A/Target opponent's maximum hand size is 1 during their next turn. Their maximum Thing size is 10 during that turn. (They destroy their excess Things if they end their turn over the limit) ("You don't have room for all that junk.")
skipcard Rally the Troops/A/During your next turn, each of your living Things may activate one of their abilities.
skipcard Discard Vortex/T/Whenever there is a card in the discard pile, it immediately moves to the bottom of the draw pile.
skipcard Opposing Paths/A/Target player sets aside all but one card in their hand and draws a card for each, then shuffles the cards set aside into the draw pile such that one of them goes on top of the pile. Target other player reveals their hand, discards two cards, and draws two cards.
skipcard Round Up (7R)/T/At the beginning of your turn before drawing, reveal the top card of the deck. Put it into your hand if it's a living Thing or has a card number ending in 0. Discard it otherwise.
skipcard Ad (X)/A/Look at the top two cards of the deck. Put one into your hand and the other into the discard pile. ("Based on your likes!")
skipcard Shady Data Management (9S)/A/If there are fewer than three copies of Ad (#10888) in the discard pile, create copies equal to the the difference and put them into the discard pile.<BR>Look at target player's hand. Until your next turn, whenever that player would draw any cards, they instead draw that many Ads from the discard pile if possible.
skipcard Symbolic Defiance/A/Destroy target Thing. It remains in play.
skipcard Flavor Blast/A/Add flavortext to all flavorless Things in play.
skipcard Wet Shoes/T/Play into any player's control.%r%rWhenever you play an Action, if you played an Action last turn, flip a coin to gain a Blister token with "Your hand size limit is decreased by 1. Action and Thing - Rest: One of your Blisters heals and is destroyed."
skipcard Gamebreaking Window/T/When this enters play, each player discards 3 cards. </br> No player can win the game while Gamebreaking Window is in play. ("Once someone gets hurt, the lines on the ground stop mattering real quick.")
skipcard Sock Twirling/A/Each player chooses 2 cards in their hand and exiles the rest. While those cards are exiled, if a player would draw a card they draw one of those exiled cards instead.
skipcard Sleep/A/Target opponent draws a card instead of taking their next turn, unless they or any of their cards is targeted first.
skipcard Game of Chicken/T/At the end of your turn, eliminate yourself or discard your hand containing at least one card and Game of Chicken moves to the discard pile.%rAction: The previous player gains control of Game of Chicken.
skipcard Talk the Talk/T/Once during your turn, you may reveal an Action from your hand. If you do, you may not play other Actions during your next turn, and if you play the revealed Action during your next turn, destroy target Thing.
skipcard Setting the Ships/T/Setting the Ships enters play with 3 Chorus counters on it.</br> At the beginning of your turn, remove a Chorus counter from this thing. Then, exile the top two cards from the deck facedown.</br> When there are no more Chorus counters on this thing, sacrifice it and play all of the cards exiled with it.
skipcard The Travels of Malkin/T/The Travels of Malkin enters play with 5 Chorus counters on it.</br> At the beginning of your turn, remove a Chorus counter from this thing. Then, reveal the top 3 cards of the deck. You may choose up to one thing from among them to play and shuffle the rest into the deck.</br> When there are no Chorus counters on this thing, sacrifice it.
skipcard Rapturous Chorus/A/Search the deck for a thing that enters play with Chorus counters and put that thing into play under your control with an additional 2 Chorus counters. Then, shuffle the deck and destroy all other living things. ("When the gates of Heaven opened in a harmony most symphonic, the pits of Hell grew ever more full.")
skipcard Rage Attack (3[[File:rage.png)/A/Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player. ("You lash out at everyone around you.")
skipcard Seer of Time ([[File:time.png)/T/Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck <i>(put them back in the same order)</i>. ("Through you, the sands in the bottom of the hourglass speak of their friends in the top.")
skipcard Prince of Doom ([[File:doom.png)/T/When an opponent's Thing would be destroyed, blank its ruletext first.<BR>Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it. ("You contain the pressure of an explosion.")
skipcard Time/Light: Shining Circuit ([[File:time.png)/A/If this game is a subgame, the main game ends and this game becomes the main game.<BR>Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards. ("Putting an offshoot timeline in the spotlight.")
skipcard Conquer the Wastelands/A/Draw a card. If it's a thing, you may put it under your control.
skipcard The Ducklands/T/While you control The Ducklands, you have an unlimited number of duck tokens.
skipcard Popular Fan Theory/A/Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.
skipcard Parallel World Travels/T/Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.%rAction: Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.
skipcard Thesis Title Generator/T/Action: Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn. ("The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"")
skipcard Heir of Light ([[File:light.png)/T/Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.<BR>Action: The next Action an opponent plays before your next turn that targets anything has its target chosen randomly. ("Through you, fortunes shift unexpectedly.")
skipcard Maid of Rage ([[File:rage.png)/T/Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn. ("You turn limitations into resolve.")
skipcard Breath/Space: Twister And Shout ([[File:breath.png)/A/Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand. ("Whims and placement.")
skipcard King's Oolong Tea/T/Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.%rAction - Steep: When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.
skipcard Deep Pockets/T/Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.
skipcard Gainsay/A/Return target Thing to its controller's hand. You may discard a card to play another Action.
skipcard Page of Space ([[File:space.png)/T/Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions." ("Through you, many things find their foundation.")
skipcard Mage of Life ([[File:life.png)/T/Whenever a player uses an Action Ability, gain an Energy token.<BR>At the start of your turn, you may spend three Energy tokens to draw an extra card. ("You find meaning in the vibrancy of living.")
skipcard Hope/Blood: Ascending Call ([[File:hope.png)/A/Any number of target players each draw a card for each non-token Thing they control beyond the first. ("Expansion and connections.")
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