Dvorak Export: Infinite Dvorak deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Seer of Light ([[File:light.png)/T/When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.<BR>You may play the attached card as though it were in your hand. ("Through you, the most fortunate moves are planned.")
skipcard Prince of Rage ([[File:rage.png)/T/When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.<BR><BR>If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing. ("You turn everyone away from their preconceptions.")
skipcard Rough Forecast/A/The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.
skipcard Discomfit/A/The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.
skipcard The Box/T/What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. Action: Gain control of the Thing inside The Box.
skipcard Breath/Light: Flippant Sample ([[File:breath.png)/A/Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card. ("Ruses and distactions.")
skipcard Heir of Blood ([[File:blood.png)/T/Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly. ("Through you, temporary truces are drawn.")
skipcard Maid of Heart ([[File:heart.png)/T/When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck ''(if a player doesn't have a deck, those cards become their deck)''.<BR>You may look at and draw from the bottom of your deck. ("You reinforce everyone's uniqueness.")
skipcard Be My Guest/A/Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.
skipcard Leximancer/T/Action: Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead. </br> Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.
skipcard Portuguese Poker/A/Create a Football token with ": Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed, it's destroyer draws a card." . ("Göl")
skipcard Ace Of Spades/A/Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.
skipcard Eh, Whatever/T/Action: Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.
skipcard Carnage/T/Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.
skipcard Ben Franklin Effect/A/Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.
skipcard Candy Trading/T/Action: You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.
skipcard Haunt/A/Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.
skipcard Amnesia/A/Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.
skipcard Time/Void: Dark Finale ([[File:time.png)/A/Destroy target Thing. Its controller skips their next turn. Skip your next turn. ("A hole in time itself.")
skipcard Page of Doom ([[File:doom.png)/T/Action: Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards." ("Through you, many sacrifices are given long-lasting impacts.")
skipcard Mage of Hope ([[File:hope.png)/T/Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn. ("You let your imagination soar.")
skipcard Hysteria/T/Play into any player's control.%r%rAt the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.
skipcard Aimed Whisper/T/Action: Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.
skipcard Mystery Shop/T/Thing: Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.
skipcard Wind Turbine (EE)/T/At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn.
skipcard Runaway Number Inflator (3)/T/Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number.
skipcard Likely Accident/A/Target player with the most things and the most Action abilities on their things loses the game. ("It was only inevitable that Jake would succumb to his own machinations.")
skipcard Baby Needs a New Pair of Shoes/A/Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262. If you draw them all, then with each subsequent roll, play one.
skipcard Some Spreadin'-Around Money/A/Gain 20 Money tokens. Each opponent gains 5 Money tokens.
skipcard When the Train Comes In, Everybody Rides/A/Draw until you have more cards in hand than any other player, then each player draws three cards.
skipcard Time Squeezing/T/After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn ("Cutting back on inefficiencies, utilizing your limited time to my benefit.")
skipcard Intelligence Drainage/T/At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card. </br> If a player has 0 or less cards in hand, that player loses the game.
skipcard Peaceful Ascension/T/Indestructible to Opponents </br> If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.</br> If Peaceful Ascension has 10 or more Peace counters on it, you win the game.
skipcard Return From Hiding/A/Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.
skipcard Omnesia/A/View the entire draw pile. The mental strain causes you to discard your hand.
skipcard Disappearing Coin Trick/T/Action: Move target token Up Your Sleeve. ("Poof!")
skipcard Borrowed Time/T/At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.</br> When Borrowed Time leaves play, exile it. You lose the game.
skipcard Uprisen Ascension/T/If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing. </br> If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.
skipcard Future Parcel/T/Action: Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it. ("From me? You shouldn't have!")
skipcard Space/Doom: Bombardic Inspiration ([[File:space.png)/A/Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way. ("The energy of creation unbound.")
skipcard Knight of Mind ([[File:mind.png)/T/When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller. ("You mask and unmask yourself so that none can tell which is which.")
skipcard Rogue of Time ([[File:time.png)/T/Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn. ("Through you, untimely ends are stolen away.")
skipcard Ticking the tickbox on your BlueTac/A/Until end of turn, you can't be restricted by abilities on Things or Actions. You may play an additional Action this turn. ("oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.")
skipcard Echoing Well/T/If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.
skipcard Thought Avalanche/A/You may play any number of cards this turns.
skipcard Blood/Mind: Nonchalant Tune ([[File:blood.png)/A/You don't count as any player's opponent for the purposes of any cards until your next turn <i>(Your opponents still count as your opponents)</i>.<BR>Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn. ("Deceit and diplomacy.")
skipcard Sylph of Breath ([[File:breath.png)/T/At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card.<BR>Action: Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn. ("Through you, cares are borne away on the breeze.")
skipcard Thief of Space ([[File:space.png)/T/When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>Action: You may play an additional Thing this turn. ("You build with stolen blueprints.")
skipcard Welp/A/Each opponent must either destroy target Thing they control or discard their hand.
skipcard Inverted Totalitarianism/T/Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. Action (global): Gain a Money token, plus one more for each machine and weapon you control.
skipcard Mass Exodus/A/Shuffle target player's sentient Things and deal them into the control of their opponents.
skipcard Domination Lattice/T/All Lattices have "If there exist 10 or more Lattices in play, you win the game."
skipcard Oracle of Structure/T/At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure.
skipcard Manual Strucurizing/A/Sacrifice a building you control. If you do, create and play a random Lattice thing.
skipcard Rage/Heart: Ceaseless Nocturne ([[File:rage.png)/A/Discard a card from your hand or from the top of your deck. If you do, destroy target Thing.<BR>If your hand isn't empty, you may shuffle this card and your hand into your deck ''(if you don't have a deck, those cards become your deck)''. ("A destructive impulse, embraced.")
skipcard Bard of Void ([[File:void.png)/T/Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand.<BR>If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them. ("Through you, the fog of war evaporates away.")
skipcard Witch of Life ([[File:life.png)/T/Whenever you use an Action Ability, gain an Energy token.<BR>You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.<BR>Action: Gain two Energy tokens if you don't have any. ("You vitalize both the active and the inert.")
skipcard Additional Core/T/You may draw an additional card each turn, play an additional Action each turn, or play an additional Thing each turn.
skipcard Nature's Contract/T/On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn.
skipcard Redirected Parcel/T/Play in response to an opponent drawing one or more cards.</br> You draw that many cards instead of them.
skipcard Life/Hope: Healing Entr'acte ([[File:life.png)/A/Until the end of the turn, you may draw cards from the bottom of the discard pile.<BR>Draw three cards.<BR><BR>Instead of playing a Thing this turn, you may draw a card. ("A chance to live again.")
skipcard Muse of Hope ([[File:hope.png)/T/When Muse of Hope enters play, each player draws 5 cards.<BR>When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game. ("Through you, all inspiration flows.")
skipcard Lord of Rage ([[File:rage.png)/T/Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage.<BR>Action:Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game. ("You become the only option.")
skipcard Assimilation Lattice/T/The next Thing to enter play after this gains the subtype Lattice. When it enters play, you may choose a sentence in its ruletext: all Lattices in play gain that sentence.
skipcard Season of Plenty/T/When a player would draw a card while holding fewer than four cards plus the number of copies of Season of Plenty they control, they instead draw two cards.
skipcard Conspire Against Vladimir/A/View three random cards in target opponent's hand. Put a copy of one into your hand and set aside a copy of another. A different opponent does the same. Reveal to each other the cards you set aside and agree on one of them to put a copy of into both of your hands. Discard the other.
skipcard The Power of Money (M)/T/Action: Gain a Money token.<BR><BR>When a player plays a card, they may spend a Money token and discard a card to draw a card.<BR>Once during a player's turn, they may spend two Money tokens to draw two cards, then discard one of them if they have more cards in hand then Money tokens.
skipcard Generational Wealth (8G)/A/Draw two cards and gain 4 Money tokens. Set this card aside face-up. <BR> *If your playgroup plays another game of Dvorak after this one, instead of returning this card to the deck, start the game with one extra card in your opening hand and 2 Money tokens. ("Now don't spend it all in one lifetime.")
skipcard Crowdfunding Scam (6C)/T/At the start of your turn, gain one Money token for each player. Then, if you have at least 5 times as many Money tokens as there are players, give each opponent a card from your hand and destroy this card. ("PROJECT UPDATE: I know there's been delays, but we are on track to ship <strike>in April</strike> by the end of <strike>this year</strike> next summer!")
skipcard A Watchful Partnership/T/When you play this, attach two living Things you control to it. While both remain attached, they and A Watchful Partnership are indestructible, and you may not be prevented from drawing cards.
skipcard Strike Before Tea/A/Destroy target living Thing. At the end of your turn, pause the game for refreshments. Each player gains a Tea token.
skipcard Poised at Stumps/A/The game hangs in the balance, but chances seem fairly even. Each player who does not control the most Things may play a Thing face-down and draw a card; they flip it face-up on their next turn. This turn, while you control fewer Things than the player with the most, you may play any number of Things in this way and draw a card for each; flip one face-up on each of your next turns.
skipcard Itinerant Grifter (6I)/T/Action: Look at the top card of the deck. You may either discard it or have target opponent shuffle that card into their deck ''(if they don't have a deck, that card becomes their deck)<i>. If they do, gain two Money tokens and shuffle Itinerant Grifter into your deck.
skipcard Heiress (7H)/T/When Heiress enters play, gain 4 Money tokens, then create two blank Thing cards named Gem and shuffle them into your deck </i>(if you don't have a deck, those cards become your deck)<i>.<BR>Before discarding down to your max hand size at the end of your turn, draw a card if any Money tokens or Gems entered your control this turn.
skipcard Return to the Past (5R)/A/Deal the discard pile amongst each player, starting to your left. Each player puts those cards and each Thing they control on the bottom of their decks ordered by card number, highest on bottom, unnumbered cards on top in any order </i>(if a player doesn't have a deck, those cards become their deck)<i>.
skipcard Get Around To It/A/You may play a Thing if you did not do so last turn. You may play a Thing if you did not do so the turn before last.
skipcard Fleet of Foot/T/Whenever you play an Action card, you may view the top card of the draw pile. If it is an Action, you may discard a card to play it.
skipcard Tally Ho/T/Count the cards played by each player, beginning with Tally Ho. The first player to 20 wins.
skipcard Revolutionary Organizer (2R)/T/When this card enters play and before drawing your first card on your turn, gain a Food token and look at the top card of the main deck. You may put that card on the bottom of your deck </i>(if you don't have a deck, that card becomes your deck)<i>.
skipcard Library of the Forgotten (1L)/T/When this card enters play and before drawing your first card on your turn, you may put the bottom card of the discard pile on the bottom of your deck </i>(if you don't have a deck, that card becomes your deck)<i>.
skipcard Most Trusted Advisor (8M)/T/When this card enters play, target opponent gains control of it.<BR>Before drawing your first card on your turn, target opponent draws a card and puts a card from their hand on the bottom of your deck </i>(if you don't have a deck, that card becomes your deck)''.
skipcard Don't Sell Your Heart/T/You may not be eliminated. At the beginning of your turn, transfer this to a player with fewer Money tokens if possible. A player with more Money tokens than their opponents combined may not win and may not destroy this.
skipcard Wonderful Party/A/Each player draws an Action from the draw pile, shuffling other cards seen in the process back into the pile. Each player reveals an Action from their hand, and a Thing if possible. Each player whose Action does not have the fewest words plays their revealed Thing and allows their opponents to choose another of their Things to return to their hand. Each player draws a copy of Party Popper (#8449) and Rest (#4902).
skipcard The Name on the Stone/T/This cannot be destroyed by a player with any letters on The Stone. When a player destroys an opponent's Thing, they inscribe a letter; players who have done so before this entered play begin with one letter inscribed. A player may discard/destroy a card of theirs that can destroy an opponent's Thing to strike a letter from The Stone. A player who completes the length of their name on The Stone is eliminated.
skipcard Words of Power (2W)/T/Whenever you play a card with a one-word title, draw two cards. Then, if there are at least three different cards with one-word titles that you control and/or have played this turn, you win the game.
skipcard Immerse (7I)/A/Gain a Water token for each non-token Thing you control. If you have more Water tokens than cards in hand, draw cards equal to the difference.
skipcard Palletize (9P)/A/Flip target Thing face-down and put two Crate tokens on it. It can't be flipped face-up while those tokens remain on it. ("DO NOT STACK MORE THAN 3 HIGH")
skipcard Humbug/A/Until your turn ends, your opponents may not draw cards or gain control of tokens. You may play another Action. If you do not, draw a copy of Visited by Spirits (#11189) at the end of your turn.
skipcard Visited by Spirits/T/When this enters play, an opponent chooses three Things in the discard pile, preferring living Things. Set them aside, face-down. When this enters play and at the beginning of your turn, gain control of one of them; it moves to the discard pile at the end of your turn.
skipcard All in One Night/A/If three spirits have visited you and departed, you win. Otherwise, return this to your hand and draw a copy of Humbug (#11188). (""I will live in the Past, the Present, and the Future! The Spirits of all Three shall strive within me."")
skipcard Jacob Marley (J1)/T/Action cards you play have "Gain a Money token." prepended to their text.<BR><BR>When Jacob Marley moves from play to the discard pile, so do all your Money tokens and that many cards from the top of the deck.
skipcard Secret Santa Exchange (9S)/A/Randomly assign each player another player to give a gift. Each player draws a card, then each player puts a card from their hand on top of their assigned player's deck ''(if they don't have a deck, that card becomes their deck)''.
skipcard Sleep In Heavenly Peace (0S)/A/Target player skips their next turn. Until their next turn, they can't be made to discard cards, and their Things are face-down and can't be disturbed.
skipcard The Weather Outside Is Frightful/A/Turn all Buildings, Locations, Terrains, and Things located outdoors face-down until the end of your next turn. Each player gains three Snow tokens.
skipcard Waltz of Lurifax/A/Gain a Cheese token. Lurifax dances with each player in turn, taking a food they control if possible, or otherwise a random Thing they control, then moving to the next player and putting it Up Their Sleeve.
skipcard Let Your Heart Be Light/T/This card counts as a heart. If an opponent would destroy a non-token Thing you control, you may instead return it to your hand if you played no cards during your last turn.
skipcard Doomsday Vault (3D)/T/When the discard pile is shuffled to form a new deck after the deck is emptied, remove this card from the game. If you do, put each Thing and the top 5 cards of the deck into the discard pile, then shuffle 3 copies of Scavenge (#906), 5 copies of Fallout (#4839), and 5 copies of Rubble (#8173) into the top 10 cards of the deck and put two copies of Scavenge into your hand.
skipcard Flourish (8F)/A/You may play an extra Action or Thing this turn. When you do, spin that card around 360°. If you flourish a weapon this way, draw a card.
skipcard Inflammatory Influencer (2I)/T/When this enters play, create two copies of Spicy Hot Take (#9383) and add them to your hand.<BR>Action: If there isn't a Flame token on this card, create one. Otherwise, move a Flame token from this card to target Thing.
skipcard Spelbord/A/Go to spelbord.app and play a game of Infinite Dvorak!
skipcard Parallel Play/A/Begin another game of Infinite Dvorak with anyone who would like to participate. Players in this game who do so may draw five cards.
skipcard Mass Appeal/T/If an opponent activates this ability, you may not lose before the beginning of your next turn.%rAction (global): Each player may draw until they have five cards.
skipcard Seer of Space ([[File:space.png)/T/The first time you would draw a card each turn, you may instead reveal cards from the top of the deck until you reveal two Thing cards. Draw one of those Things and discard the other cards revealed this way. ("Through you, the potential of the act of creation is unlocked.")
skipcard Prince of Life ([[File:life.png)/T/Action: Destroy target Thing with an Action Ability. ("You fight power with power.")
skipcard Heir of Void ([[File:void.png)/T/Opponents can't target you or Things you control while your hand is empty.<BR>As long as Heir of Void can't be targeted by opponents, it has "Draw an extra card at the start of your turn." ("Through you, powerlessness becomes a cloak to hide behind.")
skipcard Homework/T/Opponents with unfinished homework may not draw cards. Action: Target player gains a Homework token with "Action: Destroy this and draw a card. If you control any books or stationery, you may play another Action this turn."
skipcard Neverending Party/T/When a player ends their turn, they draw a card and reveal it. If a majority of their opponents agree, they may play it immediately and each opponent who agreed may draw a card.
skipcard Away We Go/A/X is the number of players. Set aside the top X+1 Actions in the draw pile, shuffling afterward. Draw one of them, then shuffle the rest and deal one to each player. In turn order, beginning and ending with you, each player plays an Action they received in this way.
skipcard Maid of Hope ([[File:hope.png)/T/When Maid of Hope enters play, draw two cards.<BR>Your maximum hand size is increased by 2. ("You find a new way.")
skipcard Page of Mind ([[File:mind.png)/T/Once during your turn, you may put a card from your hand underneath Page of Mind face-down. Action: If Page of Mind has at least 3 cards underneath it, put them on top of the deck in any order and gain "During your turn, you may look at the top card of the deck and play it as though it were in your hand." ("Through you, many moves are planned for your allies and enemies alike.")
skipcard Mage of Time ([[File:time.png)/T/Action: X is the number of players. Set aside the top X cards of the main deck, then look at the next X cards and put one on top of your deck ''(if you don't have a deck, it becomes your deck)''. Put the set aside cards back on top of the deck. ("You face the future prepared.")
skipcard Dawn's Rede/T/When you draw the first card of your turn, you may replace it and draw the card under it instead.
skipcard Caricature/A/Target living Thing gains one of the following subtypes and its ruletext.%r<i>Ninja</i> - You may discard an Action to ignore an opponent's Action.%r<i>Pirate</i> - Action: Discarrd a carrd to take a random carrd from tarrget opponent's hand. They gain a Rum token.%r<i>Zombie</i> - Action: Target living Thing be­comes a Zombie token with this ability.%r<i>Robot</i> - Action: Replace a tangible Thing you control with an Energy token and draw a card.
skipcard Stifle/A/Each opponent puts a random card from their hand on the bottom of their deck ''(if they don't have a deck, that card becomes their deck)<i>, then moves two cards from the top of the main deck onto their deck.
skipcard Knight of Rage ([[File:rage.png)/T/When Knight of Rage enters play, attach an Action card from the discard pile to it.<BR>The first time you play an Action card each turn, treat it as a copy of the attached Action. ("You blind yourself to all but the best option.")
skipcard Rogue of Breath ([[File:breath.png)/T/When you discard Rogue of Breath from your hand, target opponent discards a random card.<BR>Action: Draw a card. A random player and the player after them each draw a card. ("Through you, the winds of fortune swirl.")
skipcard Sylph of Blood ([[File:blood.png)/T/When another Thing you control is destroyed or taken by another player, you may shuffle it into your deck </i>(if you don't have a deck, it becomes your deck)''. ("Through you, strained bonds are made to hold firm.")
skipcard Fourth Wall Attack/A/Target living Thing views its controller's hand and chooses a card for them to play during their next turn.
skipcard Condensation/A/Gain a Water token for each of your non-token Things.
skipcard Harmonic Seal/T/Play onto target Thing.%r%rAttached Thing is considered blank. Harmonic Seal is detached and destroyed if you play or control a music-related card; it is otherwise indestructible.
skipcard Bard of Heart ([[File:heart.png)/T/At the end of each player's turn, they and the next player each shuffle their hands together into one face-up pile, then they take turns putting one card at a time from that pile into their hand. ("Through you, the distinctions between individuals erode away.")
skipcard Thief of Light ([[File:light.png)/T/A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>When a player with a lower Score than yours would draw any cards, instead you draw those cards and give them that many cards from your hand. ("You rob others of their agency, leaving yourself in the spotlight.")
skipcard Witch of Doom ([[File:doom.png)/T/When Witch of Doom enters play or is destroyed, put the top card of the discard pile into your hand if it's a Thing. Otherwise destroy target Thing. ("You find what was lost, and you find loss.")
skipcard Safe... But For How Long?/T/Play immediately in response to an Action card. Its player shuffles it into the top five cards of the draw pile and puts those cards on top of their deck ''(if they don't have a deck, those cards become their deck)<i>.
skipcard Glitch in the Matrix/A/</i>As an Action:<i> When you play this, replace it with a copy of the topmost Action in the discard pile.%r%r</i>As a Thing:'' When you play this, replace it with a copy of target Thing. Both gain "If this targets an identical Thing, this destroys it."
skipcard March of Progress/T/When this enters play, attach it to target Thing or play a Thing and attach this to it.%r%rWhen you play a Thing whose card number is higher than attached Thing's, you may detach attached Thing and attach the Thing you just played. If you do, you may play another Thing this turn.
skipcard Muse of Breath ([[File:breath.png)/T/A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand. At the beginning of each opponent's turn after drawing, if they don't have the lowest Influence, they put a card from their hand or their control into play face-down as a blank Thing, then they lose the game if they have more Things than Influence. ("Through you, all cares are swept away.")
skipcard Lord of Blood ([[File:blood.png)/T/When Lord of Blood enters play, you may discard any number of cards to gain control of that many target Things.<BR>Action: Discard a card that shares a creator with target Thing to gain control of it. Then, if you control at least 10 Things and have no cards in hand, you win the game. ("You become the anchor for all.")
skipcard Unseen Strike (2U)/A/This turn, if a token is dealt any damage, or any Thing is dealt 3+ total damage within the turn, the damage-dealers destroy it.<BR>This deals 2X damage distributed among any number of Things. X= 1 + the number of black, ninja, or face-down cards you control plus the number of other black or ninja cards you reveal from your hand.
skipcard Plunderer/T/Action: View a random card in target opponent's hand. You may take it. If you do, they draw a card.%rAction: Gain control of target living Thing that you have not yet targeted with this ability. While you control it, its former controller may ransom it by paying you a Money token or a card of your choice from their hand.
skipcard Shambling Horde/A/You may replace target living Thing with a Zombie token. Each player gains a Zombie token for each of their living Things. You gain two more. You may either spend three Zombie tokens to destroy target Thing, or spend an opponent's Zombie token to destroy target Thing they control.
skipcard Electron Ram/T/Your Charge is equal to: number of your non-token Things without cornervalues + 2x your Things with cornervalues + 2x cards in hand + 4x your Energy tokens.%rAction: Spend 4 Charge to destroy target Thing. Draw a card if it was electricity-related.
skipcard Starpower (9S)/A/Gain an Energy token or a Mana token. Draw the first two Action cards in the deck, then shuffle the deck.<BR><BR>You can't lose the game this turn.
skipcard Think Of It As An Investment (3T)/A/Instead of playing a Thing this turn, you may gain control of up to half of target player's tokens, rounded up.<BR><BR>Spend any number of tokens, then gain X-1 Money tokens. X=the number of tokens you spend this way. ("You know, from a particular point of view.")
skipcard Zombie Defense Fort (7Z)/T/At the beginning of your turn, gain a Zombie token if the top card of the discard pile is a Thing.<BR>When this card is destroyed, distribute 5 Zombie tokens among players, then destroy all non-Zombie tokens. ("As long as we keep the perimeter maintained, we shouldn't attract too much attention.")
skipcard Tower Offense/T/Action: Destroy target Building unless its controller discards an Action.
skipcard Spring Cleaning/A/You may move any number of cards in your hand and Things you control to the discard pile.
skipcard Begin With a Single Step/T/When you play this, if you control no other Things or hold no other cards in hand, you may draw an extra card at the beginning of your turns. If both are true, you may instead draw two extra cards and discard one of them.
skipcard Emergency Patch (4E)/T/When this enters play, choose any number of players.<BR>Interpret "Thing" and "Things" as "non-token Thing" and "non-token Things" on the chosen players' Things and Actions that don't already mention tokens.
skipcard Selective History (6S)/A/Shuffle all but the top 4 and bottom 4 cards of the discard pile into the deck. Return any card from the discard pile to your hand.
skipcard Let Go Of Attachments (8L)/A/Destroy any number of non-token Things you control. For each Thing destroyed this way, target player reveals their hand and discards a card of your choice <i>(you may choose the same player multiple times)</i>.
skipcard X Marks the Spot/T/When a card is played whose ruletext contains an X, reveal the top card of the draw pile: draw it if it is Treasure, otherwise discard it. When a card is played whose title or cornervalue con­tains an X, draw the topmost Treasure in the draw pile, shuffling afterward.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.
skipcard Tokens Exist/A/Choose a token type. Each player gains a token of that type.%r%rEach player chooses a non-token Thing they control. The chosen Things become tokens.
skipcard Who Wants to Know?/T/When an opponent would view or take any cards in your hand, you may have them draw a card instead.
skipcard Pirate Wharf (1X)/A/If an opponent controls more non-token Things than you, draw cards equal to the difference plus one.<BR>If you discard this card due to your hand size limit, skip your next turn. ("A haven for those who hold no love for the crown.")
skipcard Raid Shipping (2X)/A/Gain control of up to three target tokens.<BR>You may play this from your hand face-down as a blank Thing. At the start of your turn, flip this card face-up and play it. It gains "Return each Thing that entered play under an opponent's control since your last turn to its controller's hand, then draw a card for each."
skipcard <i>The Silver Dagger</i> (5X)/T/The Silver Dagger cannot act without a captain. You may attach a living Thing you control to her as her captain.<BR>Action: Put the top card of each deck except your own into the discard pile. Gain two Money tokens if no Things were discarded this way, and gain a Crate token with "Action: Destroy this and draw a card." if no Actions were discarded this way.
skipcard <i>Northwind</i>/T/The <i>Northwind</i> cannot act without a captain. You may attach a living Thing you control to her as her captain.%rAction: Target opponent reveals a card from their hand. Either draw it and they may draw a card instead of playing an Action next turn, or discard a card to draw a random unrevealed card from their hand. The <i>Northwind</i> will not risk targeting the same opponent on consecutive turns.
skipcard Interdict/T/When another non-token Thing enters play, destroy this and that Thing's controller puts another of their Things on top of the draw pile if possible.
skipcard Agility Course/T/If your hand is empty or you discard due to your hand size limit, destroy this and discard your hand.%r%rDraw an extra card at the beginning of your turns.
skipcard Write Us Off The Page (7W)/A/Target player loses any text they have gained and reveals their hand. You may have them discard each Instrument and Song in their hand, as well as a Thing card of your choice. (""Who rides the wrecking ball into our guitars?"—Starship - We Built This City")
skipcard Take Notes (9T)/A/Create a copy of one card in play or in the top 9 cards of the discard pile, plus each such card that's a Song or Book. Shuffle those cards into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>You may draw a card and discard a card.
skipcard Sleipnir Fork (2S)/A/Choose exactly four target Things controlled by one opponent. That opponent chooses two of those Things to be destroyed. ("One of the thirty-three forbidden chess techniques.<BR>From [[User:Binarius")
skipcard Neatly Organized Heap/T/Play into any player's control.%r%rDuring any turn in which you play cards, you must play the card that most recently entered your hand.
skipcard Befuddle/A/The controller of the last non-token Thing to enter play puts another of their Things on top of the draw pile if possible.
skipcard Untitled/T/
skipcard Offside Castle (Ke9?!)/A/Play a card from Up Your Sleeve. You may move another Thing you control Up Your Sleeve to draw three cards. End your turn. ("This forbidden technique seems to refute but actually proves the assertion that no position is ultimately defensible.")
skipcard Robo-Boogie (0R)/A/One's Charge is equal to: number of one's non-token Things without cornervalues + 2x one's Things with cornervalues + 2x cards in hand + 4x one's Energy tokens.<BR><BR>Look at the top 9 cards of the deck. For each player with less Charge than you, put an Action from among them into your hand. Shuffle the deck, then each player with no humans draws a card.
skipcard Perfected Design (5P)/T/This card enters play as a copy of any Thing in play, except it's a robot, it comes with three Energy tokens on it, and it has "At the end of your turn, spend three tokens or one Energy token to power this card up; otherwise it powers down. The rest of this card's text is ignored while powered down." (""What am I? You, but with none of LOW BATTERY LIFE your human weaknesses."")
skipcard Once Again Without Emotion/A/You may activate an ability of any number of mechanical Things in play, or play the top card of the discard pile if it is an Action. Each player discards a card for each of their humans.
skipcard Backdoor En Passant (cxb6i!?)/A/One of your living Things in play or in your hand enters target opponent's control. Destroy target Thing they played last turn. If your infiltrating Thing remains in play, you have "Action: Discard a card to gain control of the infiltrator" during your next turn. ("The complex risk-reward calculus of this forbidden technique sends a pawn behind enemy lines, often with little hope of rescue.")
skipcard Take Notice/A/View the top three cards of the draw pile. You may shuffle them.
skipcard Shadow Agent/T/You may play this face-down. It's turned face-up when its text becomes relevant.<BR>When this would be destroyed while it's face-down, instead shuffle it into the deck, draw a card, and look at target player's hand.
skipcard Blinding Powder Bomb/A/Turn target Thing you control and target Thing you don't control face-down. At the end of each player's next turn, they may discard three cards to flip one of their face-down Things face-up.
skipcard Sword of Noise and Silence/T/Action and Thing: You may put a card from your hand into play face-down as a blank Thing, or you may flip a Thing you control. If a non-Thing card is flipped face-up this way, play or discard it. Choose target Thing. Until your next turn, Actions must choose that Thing as a target if able.
skipcard Dusk's Edge/A/Return a living Thing you control to your hand, or move a tangible Thing you control Up Your Sleeve. If you do, destroy target Thing. If the destroyed Thing was living, you may play another Action.
skipcard Finger on the Pulse/T/This card counts as a heart. Action: View the top card of the draw pile and end your turn.
skipcard In Walked Trouble/A/View the top 20 cards of the draw pile. You may play a living Thing among them into target opponent's control. If you do not, play the top living Thing in the draw pile into any player's control. Shuffle the draw pile.
skipcard Zombie Pursuers (4Z)/T/Play this under any player's control.<BR>When you draw your first card during your turn, if you have more Zombie tokens than cards in hand, discard a card you didn't draw this turn. Otherwise, gain a Zombie token.
skipcard Zombie Marauders (5Z)/A/Target player gains three Zombie tokens. They must abandon one of their non-token Things to the discard pile and let all of their non-Zombie tokens be destroyed UNLESS they discard two cards from their hand.<BR>You may spend three Zombie tokens to treat UNLESS as AND. ("Zombies will eat your rations, and they'll eat your brain.")
skipcard The Power of Zombies (Z)/T/Whenever a non-token Thing is destroyed, gain a Zombie token.<BR>Once during a player's turn, they may draw any card from the discard pile by spending as many Zombie tokens as a digit in its cornervalue (min. 2).<BR>When a player plays an Action, they may spend 5 Zombie tokens to treat its text as "Destroy two random Things controlled by target player."
skipcard Zombified Account Executive/T/Whenever a player gains a non-Zombie token, gain a Zombie token or have that player gain a Zombie token.
skipcard Cycle of Suffering/T/X is the number of players. When a living Thing is destroyed, put it on top of the draw pile and shuffle the draw pile's top X cards.
skipcard Buffer Node/T/If Buffer Node contains a card when your turn begins, you may play it as though it was in your hand and draw a card for each Node you control. If you end your turn without doing so, discard it.%rIf Buffer Node is empty, Action: Put a card from your hand face-up under it and end your turn.
skipcard Economic Imperialism (9E)/T/Non-Money tokens that would enter play not on another Thing instead enter play under your control on this card.<BR>Action (global): Move up to one token from this card to your control. This card's controller gains a Money token. (""a banana is disappearing from honduras, and yet somehow an american company is paying a second american company for it!"")
skipcard Banana Republic (4B)/T/Play this into any player's control rotated 180° clockwise.<BR><BR>When you play an Action, rotate this card 90° clockwise unless you discard a card. If this card completes a clockwise rotation this way, treat that Action's text as "Gain 3 Food tokens."
skipcard Hegemony (8H)/A/Look at the top 5X cards of the deck, where X is the number of players. Put up to 5 of those cards on the bottom of the deck, then shuffle the rest and put them on top.<BR>Draw two cards.
skipcard Demand Tribute/A/Destroy target Thing unless its controller gives you one of their Things, a card from their hand, the next card they draw, or two Money tokens.%r%rIf no Things are destroyed in this way, then instead of playing a Thing this turn, you may return this card to your hand or have that opponent submit another of the above tributes.
skipcard Chat Is This Real?/T/Play immediately in response when an opponent would cause you to discard any cards and/or lose control of any non-token Things. Choose one:%r<i>cap</i> - Draw a card for each and discard half of them, rounding down.%r<i>fr fr</i> - Put a copy of one of them into your hand.%r<i>based</i> - That opponent discards the same number of cards.
skipcard One-Way Street/T/Cards may not move from play into a player's hand. If the draw pile is not empty, cards may not enter the draw pile or leave the discard pile except to be removed from the game.
skipcard Steaming Hot Take (5S)/A/Draw three cards, then discard a card if no opponent controls more Things than you.<BR>Until your next turn, Actions must target you or a Thing you control if able. (""Well if you ask *me* what the problem with our country is..."")
skipcard Data Center (0D)/A/Instead of playing a Thing this turn, you may gain an Energy token.<BR>Gain an Energy token. Reveal the top 3+X cards of the deck. X=the number of your Energy tokens. Put into your hand each of them that doesn't have a digit in its cornervalue higher than X.<BR>For each card you discard this turn, lose one Energy token.
skipcard Buyoff (6B)/T/When this enters play, exchange control of it and target Thing.<BR><BR>At the beginning of your turn, gain a Money token.<BR>Action: Spend 5 Money tokens to exchange control of Buyoff and target Thing.
skipcard The Power of Friendship/T/When you play an Action card that shares a creator with a Thing you control, gain a Friendship token. Once during your turn, you may spend a Friendship token to play a Thing with a different creator than your other Things. When an opponent would destroy a Thing you control, you may prevent its destruction by giving them a Friendship token.
skipcard Strong Brew/T/Action: You may have the effects of the first Action card you play next turn occur twice. If you do, you consume Strong Brew. Otherwise, return it to your hand.
skipcard Violent Outburst/A/Destroy target Thing.%r%rYou may play any number of Action cards: each reads "Destroy target Thing." If you do, destroy target Thing you control.
skipcard Electronic Countermeasures (5E)/A/When you discard this during an opponent's turn, you may immediately play it.<BR><BR>Gain 3 Energy tokens. Draw a card. The player whose turn it is discards a card.
skipcard Blue Staff (1U)/T/Once during your turn, you may spend a Mana token to rotate target Thing 90°. That Thing's abilities can't be activated until your next turn. <BR>Action: Look at the top three cards of any deck. Discard any of them and put the rest back in any order.<BR>Action: Gain a Mana token.
skipcard Green Staff (1G)/T/Once during your turn, you may spend three Mana tokens to choose target Thing you control and target Thing you don't control. For each, roll 2d6 and add a number in its cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.<BR>Action: Gain two tokens of any type you already control.<BR>Action: Gain a Mana token.
skipcard Only '90s Kids/T/Whenever a card with a 9 in the tens place of its card number is played, draw a card.%rAction: Destroy target Thing not containing the digit 9.
skipcard Lighten the Load/A/A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.%r%rDiscard a card. Target opponent discards at least as much Weight, or discards their hand.
skipcard Warm-Up Exercise/A/Draw and discard five cards, one at a time, maintaining proper form throughout. Play an Action.%r%rInstead of playing a Thing this turn, you may have the Action you play be one of the cards you warmed up with.
skipcard White Staff (1W)/T/Once during your turn, you may spend a Mana token to draw a card if each opponent has more cards in hand than you.<BR>Action: Destroy target black Thing.<BR>Action: Gain a Mana token.
skipcard Black Staff (1B)/T/Once during your turn, you may spend two Mana tokens to have each player discard two cards. <BR>Action: Destroy a non-token Thing you control. If it is destroyed this way, gain three tokens, each of which may be a Mana token or a Zombie token.<BR>Action: Gain a Mana token.
skipcard Red Staff (1R)/T/Once during your turn, you may spend two Mana tokens to repeat an Action you played this turn.<BR>Action: Deal 1 damage to target Thing. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.<BR>Action: Gain a Mana token.
skipcard Ether Spring/T/When a player begins their turn, they gain a Mana token.
skipcard Molecular Recombinator/T/A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.%rAction: Reveal a card in your hand. Draw as many cards as you can without their total Weight exceeding the revealed card's Weight. If you draw any cards this way, discard the revealed card. Shuffle the draw pile.
skipcard Archaeological Excavation/T/Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.%rAction: Carefully reveal the draw pile's top card. Draw it if it is Treasure, otherwise discard it.
skipcard Gold Staff (WUBRG)/T/Gold Staff is every color.<BR>Once during your turn, you may spend five Mana tokens to draw 5 cards.<BR>Action: Destroy Gold Staff. If it is destroyed this way, set aside the top two cards of the deck face-up, then play them both.<BR>Action: Gain a Mana token.
skipcard Gold Monster (1WUBRG)/T/Gold Monster is every color.<BR>Whenever you play a card with a cornervalue, Gold Monster deals X damage distributed among up to X target Things. X = 1 plus twice the number of Things that share a symbol in their cornervalues with the played card. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
skipcard Gold Spell (2WUBRG)/A/Gold Spell is every color.<BR>Discard your hand. Instead of playing a Thing this turn, you may gain a Mana token for each card you discard this way.<BR>Reveal the top five cards of the deck, put one of them into your hand, and discard the rest; do this four more times, discard a random card, then end your turn.
skipcard Spambot/T/Play into any player's control.%rWhen you would draw your first card on your turn, roll 1d6 for each of your Spambots. If you roll a 1, you instead draw a blank Thing named Spam. When an effect would target any Things, it must target Spambots if possible, preferring Spambots controlled by the active player.%rAction: Destroy target Thing.
skipcard Botstorm/A/Each player gains control of five copies of Spambot (#11302). Draw five additional copies.
skipcard Silent Guardian/T/When you play this, you may return it to your hand. If you do, when you would be forced to discard another card except due to your hand size limit, you may instead reveal this from your hand.%r%rIf you would lose control of another Thing, you may instead destroy this.
skipcard Seer of Blood ([[File:blood.png)/T/When Seer of Blood enters play, reveal cards from the top of the deck until you reveal a Thing for each player. Put one of those Things into each player's control. Discard the other revealed cards. ("Through you, the world is shown unity.")
skipcard Prince of Heart ([[File:heart.png)/T/Action: Flip target Thing face-down unless you control fewer face-down Things than its controller. ("You splinter yourself to stifle the selves of others.")
skipcard Heir of Doom ([[File:doom.png)/T/Whenever a Thing is destroyed, you may return it to its controller's hand. Then, if it's in a player's hand, that player discards a random card. ("Through you, stresses are relieved and transferred.")
skipcard Smooth-Talking Con Man/T/Opponents' animate Things cannot target Smooth-Talking Con Man.%rAction: Shuffle the discard pile's top Thing, one of your non-token Things, and target non-token Thing an opponent controls together. Deal one into their control, another into yours, and the last onto the discard pile.
skipcard Mix Metaphors/A/Split the ruletexts of one of your Things and target Thing an opponent controls into two parts at a boundary between sentences. Each gives its second part to the other. Their titles do the same at a boundary between words.
skipcard Straight to the Point/T/When an Action card is played, only the final sentence of its ruletext takes effect.
skipcard Maid of Breath ([[File:breath.png)/T/Instead of drawing at the start of your turn, you may return each nontoken Thing you control to your hand to draw that many cards. ("You blow in a new direction.")
skipcard Page of Time ([[File:time.png)/T/Once during your turn, you may discard the deck's top 3 cards.<BR>Whenever the discard pile is shuffled to form a new deck after the deck is emptied, you gain "You may look at and play the top card of the deck and the bottom card of the discard pile as though they were in your hand." ("Through you, many past and future selves enjoy a moment of present.")
skipcard Mage of Rage ([[File:rage.png)/T/Your maximum hand size is reduced by 2.<BR>When an Action you play causes an opponent to discard any cards or causes you to draw any cards, that player discards or draws one more. ("You focus your efforts carefully.")
skipcard Catch and Release/T/Whenever you play a living Thing, you may shuffle it into the draw pile at the end of your turn. If you do, draw a card.
skipcard The Day That Lasted Forever/A/Remove the cards in the draw pile from the game.%r%rIf any cards have been removed from the game in this way, you may instead shuffle them into the draw pile and remove The Day That Lasted Forever from the game.
skipcard Eyes on the Prize/A/Draw the topmost card in the draw pile that contains a win condition, shuffling afterward.
skipcard Knight of Void ([[File:void.png)/T/A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If you have the single lowest Score at the start of your turn, draw an extra card. ("You thrive when luck has run out.")
skipcard Rogue of Space ([[File:space.png)/T/When Rogue of Space enters play, shuffle together all nontoken Things, then deal each player as many Things as they had. If you still control Rogue of Space, draw a card. ("Through you, tables are turned.")
skipcard Sylph of Light ([[File:light.png)/T/When you roll a die, you may add or subtract 1 from the result (except to exceed the range of possible rolls).<BR>Once per turn when any cards are put into the discard pile from the deck, you may draw one of them. ("Through you, relevance is restored to the forgotten.")
skipcard Morning Routine/T/Immediately after your turn begins, you may perform any combination of the following, in order:%r<i>Brush teeth</i> - Reveal a card in your hand, draw a card, and discard one of them.%r<i>Make the bed</i> - Return a Thing you con­trol to your hand. Return your rotated Things to their original orientation.%r<i>Read the news</i> - View the top card of the draw pile.
skipcard Atla Palani, Nest Defender/T/Whenever an egg you control is destroyed, reveal cards from the draw pile until you reveal a living Thing. Gain control of it and put the rest on the bottom of the draw pile in a random order.%r%rAction and Thing: Gain an Egg token.
skipcard i guess we doin circles now/T/Action: Reveal cards from the draw pile until you reveal a card sharing a subtype with or from the same booster pack as target Thing an opponent played last turn. Draw it or you may gain control of it if it is a Thing. Shuffle the rest back into the draw pile.
skipcard Thief of Mind ([[File:mind.png)/T/Action: Target opponent discards down to 3 cards in hand if they have more. Add a blank untitled Action card from the discard pile to your hand, or create one if there isn't one. ("You unmask intentions while keeping the mask for yourself.")
skipcard Bard of Life ([[File:life.png)/T/Whenever a Thing uses an Action Ability, destroy that Thing.<BR>Whenever a player plays an Action card, they discard a card or put one of their Things with Life in its title or cornervalue in the discard pile. ("Through you, exhaustion accelerates.")
skipcard Witch of Hope ([[File:hope.png)/T/Action: Each player draws two cards. Each player exceeding their maximum hand size discards a card. ("You change the scope of possibility.")
skipcard Universes Collide/A/Choose two other decks or booster packs and shuffle a copy of each. Each player draws a card from each. You may play an Action you draw in this way. If you do, draw a card from the same source. Shuffle the rest into the draw pile.
skipcard Flatten/A/A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.%r%rPlay a Thing onto target Thing with less than half its Weight. Treat them as a single Thing with the properties of only the top card.
skipcard Lost in Transit/A/You must play this without cost as soon as it enters your hand.%r%rTarget opponent draws a card.
skipcard Muse of Void ([[File:void.png)/T/When an opponent begins their turn with an empty hand, they draw an extra card and you draw a card.<BR>When a player would win the game, they lose the game instead. ("Through you, the last become first.")
skipcard Lord of Light ([[File:light.png)/T/At the end of your turn, look at the top 4 cards of the main deck. Shuffle up to 3 of them into your deck, then put the rest back in any order ''(if you don't have a deck, those cards become your deck)''. Then, if neither the deck nor discard pile are bigger than your deck, you win the game. ("You have dominion over all.")
skipcard The Gang's All (mostly) Here (1T)/A/Each player, starting with the next in turn order, may play any number of Things from their hand.<BR>Put target Thing on the bottom of the deck if its controller played a Thing this way and doesn't have the fewest Things in play. ("With so many things, it's easy to lose track of one.")
skipcard Pantheon/T/Once during your turn, you may build an altar to a living Thing you control by attaching it to Pantheon. Whenever a Thing worshipped in Pantheon is destroyed by an opponent, they discard a card. Whenever a living Thing is played, you may play a living Thing or draw a living Thing in the top 20 cards of the draw pile, shuffling afterward.
skipcard Never Alone/T/When this enters play and whenever your only living Thing leaves play, draw the topmost living Thing in the draw pile, shuffling afterward, and you may play it.
skipcard I've Been Doing Some Thinking/A/Discard your hand. Draw the same number of cards, cycling through the following sources in order: Things you control, Things you don't control, the draw pile.
skipcard Prismic Alignment (6P)/A/Destroy target Thing. If you control a gem or any Thing that shares a symbol in its cornervalue with another Thing you control or with this card, draw a card. ("Properly focus the waves, and reveal what lies beneath.")
skipcard Junkyard (8J)/T/When this enters play, discard cards from the top of the deck until two Action cards are discarded. Shuffle those Actions into the deck.<BR>Action: You may shuffle the discard pile. You may put Junkyard on the bottom of the discard pile to play a Thing from among its top three cards.
skipcard Conjuration (1C)/A/Draw three cards. You may create a copy of a Thing you control and put it into your hand. If you do, discard a random card.
skipcard Curse of Infirmity/T/Play into any player's control.%r%rAt the end of your turn, discard a random card, then flip a coin. On heads, draw a card.
skipcard Malfunctioning Teleport Pad/T/At the end of your turn, reveal cards from the draw pile until you reveal a Thing: as you gain control of it, Malfunctioning Teleport Pad shuffles itself into the draw pile's top five cards.
skipcard Philanthropist/T/Play into any player's control.%r%rWhenever you draw a card, you generously donate a card in your hand to an opponent with at least two fewer cards than you, if possible.
skipcard Collude (7C)/A/Target opponent draws two cards. Draw three cards. They give you a card from their hand. Give them a different card from your hand.
skipcard Circling Vultures (6C)/A/Rotate target Thing 90° clockwise. If it completes a clockwise rotation this way, destroy it, draw a card, and gain a Food token. Otherwise, return this card to your hand. ("from Kevan's Circling Vulture (#1342)")
skipcard Missile Batteries (6M)/A/Target player discards a card. If they discard a Thing card, play a copy of Debris (#10957) into that player's control. Otherwise, destroy target token that player controls. ("from Kevan's Missile Battery (#1343)")
skipcard Fresh Ideas/T/All Action cards have “You may discard your hand, draw the same number of cards, and end your turn” added to the bottom.
skipcard Chin Music/A/Return target living Thing to its controller's hand. If they play it during their next turn, they must discard a card first.
skipcard Refenestrate/A/Draw target living Thing in the discard pile and gain a Window token.
skipcard Devour Energy (2D)/A/Destroy all Energy tokens and Action cards in play. For each player who had anything destroyed this way, draw two cards. For each player who didn't, they can't play Actions until your next turn. ("from Pongo's Energy Devourer (#1347)")
skipcard Indulge in the Past (6I)/A/For the rest of the turn, draw cards from the bottom of the discard pile instead of the top of the deck.<BR>Shuffle your hand face-down and put it on top of the deck, then draw that many cards plus one. If this is your first Action this turn, you may play an additional Action.
skipcard Explosion of Tokens (7E)/A/Instead of playing a Thing this turn, you may gain a token of any type.<BR><BR>Spend all your tokens and destroy √X target Things (rounded down), where X is the number of tokens you spent.<BR>OR each player gains three tokens of each type of token in play. ("from Kevan's Token Explosion (#1349)")
skipcard The Fool (B0)/A/Create a copy of the last Thing/Action that you played, and place it in your hand.
skipcard The Magician (BI)/A/Two target things you control permanently gain the text "Whenever an ability on this thing is activated, roll 2d6. On a 10 or higher, draw a card." and "Action:"
skipcard The High Priestess (BII)/A/Create two random planets from [BALATRO PLANET PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.
skipcard Bombing Raid Warning (8B)/T/Action and Thing: Each player chooses two Things they control not named Bombing Raid Warning, then picks one of those at random. Destroy all Things not picked this way. ("from Pongo's Bombing Raid (#1353)")
skipcard Cartomancy Reading (7C)/A/Put the top three cards of the deck into play face-down as blank Things, rotate one of them 180°, and end your turn. Instead of drawing a card at the start of your next turn, flip over those cards one at a time, playing each of them that's not rotated and putting the rotated one into the previous player's hand, then end your turn.
skipcard Another Tarot Reading (9A)/A/Look at the top five cards of the deck. Reveal up to two of them and put them into your hand, then put the rest on top of your deck in any order ''(if you don't have a deck, those cards become your deck)''.
skipcard The Empress (BIII)/A/Two target things you control permanently gain the text "You can play twice the number of actions you normally can."
skipcard The Emperor (BIV)/A/Create two random tarot cards from [BALATRO TAROT PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.
skipcard The Hierophant (BV)/A/Two target things you control permanently gain the text "You can play twice the number of things you normally can."
skipcard Sword Hunt/A/Opponents discard all weapons in their hands. Destroy all weapons they control. You may destroy any number of Things with destruction effects by discarding a card for each.
skipcard Shun the Past/T/Cards in the discard pile are considered removed from the game. When a player would manipulate the contents of the discard pile except by adding to it, they instead discard a card.
skipcard Give a Man a Fish / Teach a Man to Fish/A/<i>As an Action:</i> Each player gains a Fish token. Gain a Fish token for each of your non-fish tokens.%r<i>As a Thing:</i> Action and Thing: Gain a Fish token.
skipcard The Lovers (BVI)/A/Target thing you control permanently gains the text "This thing has all types."
skipcard The Chariot (BVII)/A/Target thing you control permanently gains the text "You may play additional cards each turn equal to half of the number of total cards you can play."
skipcard Justice (BVIII)/A/Target thing you control permanently gains the text "Whenever you draw one or more cards, draw twice as many instead, then flip a coin twice. On two tails, exile this thing."
skipcard We Make It Or We Die/A/Each player creates a card to propose for inclusion in the deck. If all are unanimously approved, shuffle them onto the top of the draw pile and add them to the deck online. Otherwise, destroy all Things in play and all players discard their hands. ("from Corrigan's We're Going Down in Smoke and Flames (#1365)")
skipcard Shuffle Mode/T/When this enters play, put the Actions in your hand face down under it. Whenever you draw an Action, put it under this. Whenever you would play an Action, you play a random Action under this, returning it afterward. ("from Corrigan's CD Player (#1366)")
skipcard Lay Low/A/You have no maximum hand size this turn. Return a Thing you control to your hand and end your turn.
skipcard The Hermit (BIX)/A/Create a token copy of up to 10 target tokens you control, or 5 target things you control.
skipcard The Wheel of Fortune (BX)/A/Flip a coin twice. On two heads, choose a random thing you control. It permanently gains the text "You may play twice as many cards of each type per turn." and it's title permanently gains the prefix "Polychrome"
skipcard Strength (BXI)/A/Premanently increase a number or number word by one on up to two target things you control.
skipcard Reduction In Force (6R)/T/Action: Each player chooses up to two non-token Things they control. Remove the rest from the game. Destroy this card if it's in play.
skipcard A Few of Cups (0A)/T/At the start of your turn, if this card is not rotated, either gain a Water token%rOR spend two tokens to draw an extra card each time you draw any cards this turn.%rWhile this card is inverted, your max hand size is reduced by two.
skipcard Quantity of Swords (6Q)/T/At the start of your turn, if this card is not rotated, either gain an Energy token%rOR spend four tokens to destroy target Thing.%rWhile this card is inverted, you can't win the game.
skipcard Death (BXII)/A/Choose two cards you control. Exile one of them and make a copy of the other under your control.
skipcard The Hanged Man (BXIII)/A/Exile two target things.
skipcard Temperance (BXIV)/A/Create 20 token copies of a token you control, or 10 token copies of a Thing you control.
skipcard Court Jester/T/This enters play with three Ball tokens, each a color of your choice.%rIf you control at least three balls, Action: Draw a card. Otherwise, Action: Produce a Ball token.%rAction or Thing: Discard an Action or Thing, respectively, to draw the last card of the same type that you played. ("from Corrigan's Jester (#1377) and JakeTheWolfie's The Fool (#11350)")
skipcard Ostler/T/Your maximum hand size is increased by 1. Once per turn, when an opponent would cause you to lose control of a living Thing, you may either discard a card to prevent the effect or have them discard a card.
skipcard King's Champion/T/Play attached to target Thing.%rIf any player, of whatever degree soever, shall deny or gainsay you to be the right controller of attached Thing, or that you ought not to enjoy the same; here is your Champion, ready in person to combat with them, and in this quarrel will adventure his life. If an opponent would make you lose control of attached Thing, flip a coin: heads, they instead discard their hand; tails, lose it and destroy King's Champion.
skipcard Rusted Chains (2R)/T/Opponents can't gain control of your Things while your hand isn't empty.<BR>When this is destroyed, each opponent destroys a Thing they control, then each player who controls no Things draws a card.
skipcard Prison Moon (0P)/T/When this card enters play, put another target Thing underneath it face-down. When this card leaves play, gain control of any attached Things and flip them face-up.<BR>At the end of your turn, the player preceding you in turn order gains control of Prison Moon.
skipcard Shattered By The Sun (7S)/A/Target player reveals their hand. You may have that player play a Thing of your choice from their hand. Then destroy that Thing.<BR><BR>Gain an Energy token.
skipcard A Long Way From Home/A/Return target Thing to its controller's hand, preferring a living Thing if possible. Choose one: they may not play Things during their next turn, or they may not activate Action abilities during their next turn.
skipcard Gust of Wind/A/Target opponent discards a random card. You may have them play it, or you may discard a card to play it yourself.
skipcard Incantation of Resurrection/T/Play under no one's control. You may not play Actions on the turn this enters play.%r%rWhen this leaves play, any players who were eliminated while this was in play may return to the game. ("from Pongo's Resurrection Scroll (#1385)")
skipcard Parting Gifts (2P)/T/When a player is eliminated from the game, each other player, starting with you, may choose a card from the eliminated player's hand (without looking) or control and put it into their own hand. ("from Pongo's Welcoming Gifts (#1386)")
skipcard Dusty Remains (2D)/A/Each player, starting with you, adds a copy of Rubble (#8173) and a copy of SKELETON (#10471) from the discard pile to their hand. If there aren't enough, create additional copies on top of the discard pile as needed.<BR>Each player, starting with you, discards two random cards. ("from gill_smoke's Skeletal Remains (#1387)")
skipcard Sanitation Services (8S)/A/Each player, starting with you, chooses a target Thing of their choice. Destroy those things, then shuffle the discard pile into the deck. ("from gill_smoke's Sanitation Service (#1388)")
skipcard The Devil (BXV)/A/Target thing you control permanently becomes the color Yellow, and gains the text "At the end of your turn, draw a card."
skipcard The Tower (BXVI)/A/Target thing loses all types and ability text, then gains the type "stone" and the text "This has no other types."
skipcard The Stars (BXVII)/A/Three target things permanently becomes the color Red, and gains the text "This thing is Valuable"
skipcard Nonattachment/T/When this enters play, destroy another Thing you control.%r%rA player who controls any tangible Things cannot win the game.
skipcard Zombies/T/Counts as three Zombie tokens. At the end of your turn, gain a Zombie token. Action: One of your zombies enters a random opponent's control.%rAction: Destroy two of a player's Zombie tokens and target Thing they control. If that Thing was living, gain a Zombie token. ("From gill_smoke's Zombie (#1393)")
skipcard Extra Hand/A/Play immediately without cost when this enters your hand. Deal five cards into a face-down pile. Choose one:%r''I'm taking it<i> - Discard your hand. The extra hand becomes your hand.%r</i>For sale'' - Opponents may bid any number of hand cards and/or Things they control. The winner discards their hand and takes the extra hand. If there are no bids, discard it.%rShuffle this into the deck's top 10 cards. ("From gill_smoke's Extra Hand (#1394)")
skipcard The Moon (BXVIII)/A/Three target things permanently becomes the color Black, and gains the text "This thing is Magical"
skipcard The Sun (BXIX)/A/Three target things permanently becomes the color Red, and gains the text "This thing is Beloved"
skipcard Judgement (BXX)/A/Reveal cards from the top of the deck until you reveal a Thing. Play that thing, then shuffle theother cards revealed this way back into the deck.
skipcard The World (BXXI)/A/Three target things permanently becomes the color Black, and gains the text "This thing is Deadly"
skipcard I Gotchu Fam/T/Play immediately in response when an opponent's non-token Thing is destroyed or when an opponent discards a card except due to their hand size limit. Draw two cards and give them a card from your hand.
skipcard Just This Once/A/Reveal two Actions in your hand. Play them as a single Action with the properties of both cards.
skipcard Endless Thanks/A/Everyone else draws two cards. You draw cards equal to the number of cards drawn this way.
skipcard Venerated Ventilator/T/When Venerated Ventilator leaves play, destroy all living things. Then, everyone creates a token named "Angered Air" with the text "At the end of each turn, destroy all living things you control."
skipcard Francium/T/Whenever a player takes a game action, destroy Francium
skipcard Pink Elephants (3P)/T/When this enters play, target opponent gains control of it.<BR>Actions you play that could target this card must do so. ("Just try not to focus on them.<BR>from Pongo's Pink Elephant (#1404)")
skipcard Groundhog Day (2G)/A/Shuffle this card and the discard pile into your deck, then end your turn ''(if you don't have a deck, those cards become your deck)''. If it's not an extra turn, take an extra turn after this one. ("from Kevan's Groundhog Day (#1405) and Bill Murray's Groundhog Day (1993)")
skipcard Greater Divination (7G)/A/Draw three cards. You may reveal an arcana, stand, celestial body, or tarot card from your hand or from your control to draw three more cards and skip discarding down to your maximum hand size this turn.
skipcard Everyone's a Winner!/A/All players win, including any who have already left the game. ("from gill_smoke's I Win! (#1407)")
skipcard I Lost?/T/Wait a minute, you're not supposed to lose. It says so right here in the script: you get another shot.%rPlay immediately in response when you would be eliminated. Choose a card from the hand of the player who caused your elimination or the top five cards of the draw pile, shuffling afterward, and play it. ("from gill_smoke's I Lose. (#1408)")
skipcard Poisoned Well/T/All Action cards have "Destroy a Thing you control" added to the bottom.
loadcard Untitled/T/
loadcard Untitled/A/
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