To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Endless Thanks/A/Everyone else draws two cards. You draw cards equal to the number of cards drawn this way.skipcard Venerated Ventilator/T/When Venerated Ventilator leaves play, destroy all living things. Then, everyone creates a token named "Angered Air" with the text "At the end of each turn, destroy all living things you control."skipcard Francium/T/Whenever a player takes a game action, destroy Franciumskipcard Pink Elephants (3P)/T/When this enters play, target opponent gains control of it.<BR>Actions you play that could target this card must do so. ("Just try not to focus on them.<BR>from Pongo's Pink Elephant (#1404)")skipcard Groundhog Day (2G)/A/Shuffle this card and the discard pile into your deck, then end your turn ''(if you don't have a deck, those cards become your deck)''. If it's not an extra turn, take an extra turn after this one. ("from Kevan's Groundhog Day (#1405) and Bill Murray's Groundhog Day (1993)")skipcard Greater Divination (7G)/A/Draw three cards. You may reveal an arcana, stand, celestial body, or tarot card from your hand or from your control to draw three more cards and skip discarding down to your maximum hand size this turn.skipcard Everyone's a Winner!/A/All players win, including any who have already left the game. ("from gill_smoke's I Win! (#1407)")skipcard I Lost?/T/Wait a minute, you're not supposed to lose. It says so right here in the script: you get another shot.%rPlay immediately in response when you would be eliminated. Choose a card from the hand of the player who caused your elimination or the top five cards of the draw pile, shuffling afterward, and play it. ("from gill_smoke's I Lose. (#1408)")skipcard Poisoned Well/T/All Action cards have "Destroy a Thing you control" added to the bottom.skipcard Pluto (BZ)/T/Play this in your Upgrades Zone.</br> When you play a card, you may discard up to 4 other cards. If you do, draw that many cards.skipcard Mercury (BZz)/T/Play this in your Upgrades Zone.</br> You may play any 2 cards per turn if they both share a digit in the same position in their card numbers.skipcard Venus (BZZz)/T/Play this in your Upgrades Zone.</br> You may play any 3 cards per turn if they all share a digit in the same position in their card numbers.skipcard [S] Rise Up. (==>)/A/Put target Thing card from the discard pile into your hand. You may play it without cost. You may return an Action card that shares a symbol in its cornervalue with that card from the discard pile to your hand.skipcard Muse of Space ([[File:space.png)/T/When a player's card destroys Muse of Space, that player loses the game.<BR>Action (Global): The next time you propose a new card this turn, draw a card. If a player votes against it, you may play an extra Thing this turn. ("Through you, all things exist.")skipcard <font color=ff2106>Lord of Time ([[File:time.png)/T/Action: Remove the top half of the discard pile from the game (round down), plus one more card for each card in your hand, then destroy target Thing if the discard pile is empty.<BR>When no cards are in the main deck or discard pile, you win the game. ("You bring about the ultimate end.")skipcard Mars (BZZzz)/T/Play this in your Upgrades Zone.</br> Your handsize is increased by 4.</br> You may play exactly 4 cards each turn if they all share a digit in the same position in their card numbers. If you do, you may draw up to 4 cards.skipcard Uranus (BZzYy)/T/Play this in your Upgrades Zone.</br> You may play any 4 cards per turn if 2 of them share a digit and position in their card numbers, with the other 2 sharing a different digit and/or position than the first pair.skipcard Earth (BZZzYy)/T/Play this in your Upgrades Zone.</br> If your hand contains two cards that share a digit and position in their card numbers, and three other cards that share a different digit and/or position, you may play all of them. If you do, draw that many cards.skipcard Thieves' Cant/T/Draw a card whenever you play a card sharing the first letter in its title or a letter in its cornervalue with that of a card an opponent played last turn.%rOnce between your turns, whenever an opponent plays a card, you may play a card containing a word in that card's title. If you do, you and that opponent draw a card.skipcard Cheap Plastic Suggestion Box/T/Action: Target opponent puts an Action into their hand named Suggestion with the text "[Your name] draws a card."skipcard Tandem Bishop Backstep (B-B)/A/Move two Things you control Up Your Sleeve until your next turn. Choose two target Things controlled by the same opponent: when they would play a card during their next turn, they first draw one of those Things; it may not re-enter play that turn. If they play another card that turn, they destroy the other Thing. ("This forbidden technique relies on the bishops exchanging colors to wreak havoc on the opponent's defenses.")skipcard Jupiter (Bzyxmn)/T/Play this in your Upgrades Zone.</br> Instead of playing 2 cards per turn, you may play up to five cards from one creator per turn. If you play five cards this way, draw up to five cards.skipcard Saturn (BZYXwv)/T/Play this in your Upgrades Zone.</br> Whenever you play a card, you may play another card if the second card's card number contains a digit that is one more than a digit in the same position of the first cards' number. You may only play up to five cards this way per turn. If you play five cards this way, draw up to five cards.skipcard Neptune (Bzyxwv)/T/Play this in your Upgrades Zone.</br> Whenever you play a card, you may play another card if:</br> The second card's card number contains a digit that is one more than a digit in the same position of the first cards' number, and</br> They share a creator.</br> If you play a card this way, draw a card. If you play five cards this way in one turn, You win the game.skipcard Mass–Energy Equivalence (<i>E</i> = <i>mc</i><sup>2</sup>)/T/Once per turn, you may destroy a tangible Thing you control to play an Action and gain an Energy token. ("from gill_smoke's Theory of Relativity (#1425)")skipcard Donations Accepted/T/Action: Target Thing's controller puts an Action into their hand named Donation with the text "[Your name] gains control of [that Thing] if it is in play."skipcard Inside You There Are Two Wolves/A/Draw until you draw two cards by JakeTheWolfie, discarding the rest. You may play one or both of them.skipcard <font color=ffff01>Prospit/T/Once during your turn when an opponent draws a card, you may draw a card.<BR>Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.skipcard <font color=ff01ff>Derse/T/Once during your turn when an opponent discards a card, you may draw a card.<BR>Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.skipcard Abscond (7A)/A/Move up to four target Things into your hand. The first three must be non-token Things you control.skipcard Abstain/A/End your turn and ignore your hand size limit. If you played no other cards and activated no abilities this turn, you may return Abstain to your hand.skipcard Provider/T/Once between your turns, when an opponent with fewer cards in hand than you would draw a card, you may instead give them a card from your hand. If you do, the next time you would draw a card, you may instead draw two cards and discard one of them.skipcard Only the Best/T/Your hand size limit is 1. Once per turn, when you would draw a card, you may instead draw until you hold five cards.skipcard Temporary Darkness (7T)/A/Each opponent shuffles their hand and places it face-down. They may not look at their hands or draw cards until your next turn. During that time, cards they play from their hand are played as blank Things. ("from HelioMaia's Temporary Blindness (#1434)")skipcard Fire It Up (8F)/A/Put a Flame token on target Thing you control. You may play two additional Actions this turn if they are abilities of that Thing.<BR>Instead of playing a Thing this turn, you may gain a Flame token and draw a card.skipcard Showtime (8S)/A/Turn all face-down Things you control face-up. If it's not an extra turn, take an extra turn after this one. During that turn, you may activate an additional ability of a Thing you control.skipcard Planet X (BZZZzz)/T/Play this in your Upgrades Zone.</br> Your handsize is increased by 4.</br> Instead of playing a card, you may play exactly 5 cards if they share the same digit in the same position in their card numbers. If you do, draw that many cards and you may play an additional card this turn.skipcard Eris (Bzzzzz)/T/Play this in your Upgrades Zone.</br> Your handsize is increased by 5.</br> Instead of playing a card, you may play exactly 5 cards if: they share the same digit in the same position in their card numbers, and they share a creator. If you do, put a planet counter on this card, then draw that many cards. If this has 5 or more planet counters on it, you win the game.skipcard Ceres (Bzzzyy)/T/Play this in your Upgrades Zone.</br> Your handsize is increased by 5.</br> Instead of playing a card, you may play exactly 5 cards if: two of them share a digit and position in their card numbers, three of them share a different digit and/or position, and they are all made by the same creator. If you do, draw that many cards and put a planet token on this. If this has 7 or more planet tokens, you win the game.skipcard Stake Through the Heart/A/Remove target living Thing in the discard pile from the game.skipcard Cool It Down/A/Target Thing may not activate abilities while an Ice token is in play. Gain three Ice tokens with "Attached Thing is blank and white. At the beginning of your turn, flip a coin to destroy this." You may attach them to Things in play.skipcard Presage/T/When this enters play, view the top three cards of the draw pile: reveal one of them and place it under this, out of play.%r%rWhen you would draw your second card on your turn, you draw the card under this. Then move this to the discard pile.skipcard Cashgrab Reboot (4C)/A/Play an Action card from the bottom 9 cards of the discard pile. If that action causes you to draw any cards, discard that many cards and gain 2 Money tokens for each card discarded this way. (""There's art, and there's cash. If it's not art, it better be cash."")skipcard Hollow Gains (1H)/A/Destroy a non-token Thing you control and discard a card.<BR>Gain 7 Money tokens. Gain 3 more if your hand is empty, and gain 3 more if you control no non-token Things. Maybe this will finally make you happy.skipcard Mass Spectrometry (6M)/A/Reveal the top 5 cards of the deck. Gain an Energy token for each distinct color among those cards and Things you control (max 5). Put any number of the revealed cards into your hand by spending Energy tokens equal to the number of words in those cards' titles.skipcard Dvorak Poker/T/At the beginning of your turn, put a time counter on this Thing.</br> When this has 10 or more time counters on it, each player reveals their hand. Whoever has the best poker hand in their hand wins, using the creator as suits and a chosen position in the card number as rank. ("I got a four of a kind, One of Kevans, One of Buckys, One of Binari, and of course, one of ChippyYYZS.")skipcard Flushed Out/A/Until the end of your turn, you may play any number of cards if they all share a creator.skipcard Straightened Up/A/Until the end of your turn, you may play any number of cards if the next card has a digit that is one more than the digit in the same position as the previous card.skipcard I Walk A Road (0I)/A/Return all non-token Things you control except one to your hand. If it's not an extra turn, take an extra turn after this one.skipcard Horizons Change (4H)/A/Reveal cards from the top of the deck until you reveal X+1 Things, where X is the number of players who control a non-token Thing. Each of those players, starting with you, puts a Thing they control in the discard pile and plays one of the revealed Things. Discard the rest.skipcard The Tournament's Begun (9T)/A/Choose target Thing you control and target Thing you don't control. Both Things' controllers roll a die and add the number of distinct colors among Things they control. A multi-colored Thing only counts as any one of its colors for this card's purposes.<BR>Destroy the Thing whose controller rolls lower, or both Things if it's a tie.skipcard Attack of the Ninja Pirate Zombie Robots/A/Each player draws a copy of a random card in #11229-11232; a random card in #11245-11248/11258-11260/11263-11266/11269-11272; and a copy of Caricature (#11213). You may play an Action you draw this way. ("from jtwe's Ninja Pirate Zombie Robot (#1449)")skipcard Get Situated/A/Rotate any combination of your Things by a total of up to 360˚. Play any number of Things. Things you play this way have no effect until your next turn.skipcard Five-Card Draw (♠A)/T/At the end of your turn, after discarding down to your hand size limit if necessary, you may discard any number of cards and draw the same number.skipcard It's A Kind Of Poker/T/When this enters play, each player gains up to 10 Money tokens (to a max of 15). At the start of each player's turn, they give a Money token to the Pot. If they can't, and haven't already given to the current Pot, they lose the game.<BR>If a player would win the game, instead they discard their hand, gain all tokens in the Pot, then draw five cards plus all cards in the Pot.skipcard Bluff/A/Shuffle two blank untitled Action cards from the discard pile (if there aren't enough, create more) and the top 4 cards of the deck, all face-down. Draw four of those cards, then put the other two Up Your Sleeve. ("Fine, I'll do the math for you. Expect to draw 1.4<span style="text-decoration: overline;">6</span> blanks.")skipcard Dead Card (X)/T/You cannot play this card.skipcard Painted Copy (M)/T/You may have Painted Copy enter as a copy of target thing, except it has no activated abilities.skipcard Surgical Interrogation (S)/A/Target player reveals their hand. You choose a card from it and move that card into your hand.skipcard Field of Flowers/T/If an opponent activates this ability and you did not activate it on your most recent turn, they gain control of Field of Flowers.%rAction (global): Draw a card.skipcard Fever Pitch/T/Whenever a player plays an Action, they reveal cards from the draw pile until they reveal an Action, shuffle the rest into the draw pile, and play the revealed Action.skipcard Swap Meet/A/Each player reveals a card in their hand. You may exchange your revealed card with an opponent's. In turn order starting with you, any player may spend a Money token to draw the discard pile's top Thing. ("from Bucky's Flea Market (#1462)")skipcard Up The Ante (9U)/A/Put this card into the Pot face-up. Each opponent puts either a card from their hand, a Money token, 3 non-Money tokens, or a non-token Thing they control into the Pot face-down.<BR><BR>When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain all tokens in the Pot and draw all cards in the Pot.skipcard Painted On The Side Of A Cliff (4C)/T/When this enters play, attach it to a Thing with a Global Action/Thing Ability <i>(that is, one that can be used by any player)</i>.<BR><BR>The attached Thing's abilities can't be used by players who don't control it.skipcard Incantation (1I)/T/Whenever you play a card, gain 3 Mana tokens if its title rhymes with the previously played card, or 1 Mana token instead if their titles are the same.<BR>Action: Spend 4 tokens or one Mana token to draw a card. ("Witch of Breath and Pitter Patter,<BR>Sudden Death and Antimatter,<BR>Golden Lattice, Aristotle,<BR>stirred into my Holdout Bottle...")skipcard Sleepwalking/A/Target opponent's next turn consists of drawing a card and playing a random card.skipcard Combomancer/T/When this enters play, gain a Combo token and an Energy or Money token. While you control any Combo tokens, you may spend three tokens or one Combo token whenever you draw a card to play it immediately without cost, and whenever an opponent plays an Action card to draw that card.%rAction: Return this to your hand. ("from Bucky's Token Combo (#1467) and ChippyYYZ's Combomancy (#8140)")skipcard High-Low Split/T/Put this card into the Pot face-up with a Money token for each player.%r%rWhen a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain half of the tokens in the Pot and draw half of the cards in the Pot. The rest goes to the player(s) with the lowest sum of the digits in their hand cards' cornervalues.skipcard Burning the Archives (E)/T/Whenever cards are drawn from the deck, put that many fire counters on this thing. At the end of each turn, for every two fire counters on this thing, remove those counters and exile a card from the deck.skipcard Unexist (E)/A/Remove target thing from the game.skipcard Mangled Text/A/Rearrange the words on target thing.skipcard Disrepair/T/At the end of a player's turn, they roll a d6: on a 1, a random other Thing is destroyed. If no players played a Thing during their most recent turn, the roll is automatically 1.skipcard Life Flashing Before Your Eyes/A/Shuffle your hand into the draw pile. Put up to ten cards from the discard pile into your hand and play them all. Flip a coin: on tails, you are eliminated.skipcard Bottled Enlightenment/T/Indestructible. When this leaves play, remove it from the game and draw five cards.skipcard Thing Limit 5 (5)/T/Draw a card when you play this.<BR>At the end of each player's turn, if that player controls more than 5 non-token Things, they put a number of those Things equal to the difference into the discard pile.skipcard Thing Limit 6 (6)/T/Draw a card when you play this.<BR>At the end of each player's turn, if that player controls more than 6 non-token Things, they put a number of those Things equal to the difference into the discard pile.skipcard Thing Limit 7 (7)/T/Draw a card when you play this.<BR>At the end of each player's turn, if that player controls more than 7 non-token Things, they put a number of those Things equal to the difference into the discard pile.skipcard Population Bottleneck/T/Whenever a player draws any cards besides their first card on their turn, they discard as many as they drew. Whenever a player plays a Thing besides their first Thing on their turn, they destroy as many of their Things as they played. ("from Kevan's Bottleneck (#1478)")skipcard Thing Limit Double (2X)/T/Draw a card when you play this. At the end of each player's turn, if that player controls more than twice as many non-token Things as all of their opponents combined, they put a number of those Things equal to the difference into the discard pile.skipcard Ambrosia/A/Target living Thing is immortal. It gains "Indestructible. If this would leave play, return it to your hand instead."skipcard Limited Memory (111)/T/Players may play any number of cards each turn, may only have up to their handsize of non-token things in play, and may only play up to their handsize minus their non-token things in play amount of actions each turn. Additionally, players may only have up to three unique types of token in play.skipcard Borrowed Items (S)/A/Gain control of up to 3 Things that your opponents control until end of turn.skipcard Return to Before (R)/A/Shuffle target thing into the deck.skipcard Treadmill (9T)/T/Action or Thing: Rotate Treadmill 90° clockwise.<BR><BR>Whenever Treadmill completes a clockwise rotation, gain an Energy token and draw a card. ("from Kevan's Treadmill (#1484)")skipcard Stop For Gas (0S)/A/Starting with you, each player discards a card, draws until they have five cards in their hand, then gains a Food token or a Water token.<BR>You may play an additional Action this turn if you control a Building. ("from Kevan's Refueling (#1485)")skipcard Indulgent Self-Insert (9I)/T/Other Party Members you control can't use Action or Thing abilities.<BR>Once during your turn, you may look at the top card of the deck. You may play that card without cost if you spend three tokens or one Mana token, or if it's by ChippyYYZ.skipcard Bottled Bottleneck/T/When this is destroyed, put a copy of Bottleneck (#1478) into play under no one's control, then each player discards down to one card and destroys all but one of their non-token Things.skipcard Vacant Claim/T/Action - Mine?: Once before your next turn, when an opponent plays a Thing, you may discard the top card of the draw pile. If it is a Thing, you may gain control of the played Thing. If you do, destroy Vacant Claim. ("from Kevan's Mining Rights (#1488)")skipcard The Next Big Thing/T/Play immediately in response when an opponent plays a Thing. Every other player puts a copy of that Thing into their hand.skipcard Renewing Spirit (P3)/T/During your turn, you may choose one:</br> - Each player draws a card. You may play an additional card this turn.</br> - You draw two cards, and target player draws a card.</br> - Each player destroys all things they control. Each player draws cards equal to the total number of things destroyed this way, then they may play any number of things from their hand.skipcard Spare Change (M1)/A/Target opponent creates a money token.skipcard Murder (D1)/A/Destroy target living thing. ("Simple, yet effective")skipcard Beget/A/If you control a living Thing, play any number of living Things.skipcard Relive/A/Duplicate target player's last turn: in order, play a copy of each card they played and activate each ability they activated (if a Thing's ability is activated, you are considered to control a copy of that Thing for this purpose), then discard as many cards at the end of your turn as they did. ("from Zaratustra's Duplicate (#1494)")skipcard Reseed/A/Destroy all of your Things. Gain control of a copy of each Thing controlled by target opponent, face down. Each has "Thing: Turn this face up." ("from Zaratustra's Replicate (#1495)")skipcard Temporarily Embarrassed Millionaire (3T)/T/When this enters play, lose all but one token of each type you control.<BR>At the start of each player's turn, they may spend two Money tokens or five other tokens to draw a card.skipcard Creator Limit 4 (3c)/T/At the end of each player's turn, that player chooses 4 creators of Things they control and puts all Things they control not by those creators into the discard pile.skipcard Honorary Victory (5H)/A/You win the game, unless doing so would cause you to win the game, in which case you instead draw two cards and gain a Money token.skipcard Things Per Creator Limit 2/T/Play into no one's control.%rAt the end of each player's turn, if that player controls more than 2 non-token Things by a single creator, they put a number of those Things equal to the difference into the discard pile.skipcard Pizzazz/T/Once during your turn, you may do one of the following:%r * When you draw your second card on your turn, draw a card. * When you destroy a Thing, you may return a Thing controlled by the same player to their hand. * When you play your second Action or your second Thing on your turn, gain a Combo token.skipcard Draw Aggro/A/Choose a Thing you control. Until your next turn, when a Thing would be targeted, the chosen Thing becomes the first Thing targeted if possible.skipcard Messed Up Prize/T/You do not win the gameskipcard Fancy Prize/T/You draw 3 cards.skipcard Cheap Plastic Prize/T/You win the game.skipcard Slap on the Wrist/A/Target player is eliminated, unless doing so would cause them to be eliminated, in which case they discard a card and destroy a token they control if possible.skipcard The Crowd Goes Wild/A/Destroy target Thing. Draw a card for each person you can get to cheer for you in the next 30 seconds.skipcard Wooden Spoon/T/A player is Eligible if no opponent controls fewer non-token Things, not including this; only an Eligible player may gain control of this. When you lose control of Wooden Spoon, draw a card. Wooden Spoon counts as a spade.%rAction: Award the Wooden Spoon to an Eligible player.skipcard The Princess (8)/T/If you discard The Princess, you lose the game. If the Princess is destroyed, the player who destroyed it or the player who controled the thing that destroyed it loses the game.skipcard <font color=000000>Bucket of Glosswash/T/Whenever a thing enters play, it gains the text "This thing's text cannot be altered." ("Wait, this isn't white!")skipcard Vanishing Trick/A/Flip target thing over. It has no text and no title while flipped over.skipcard Combolize (9C)/T/When this enters play, gain a Combo token for each card fewer than 5 in your hand.<BR>At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile. ("from Bucky's Mobilize (#1511)")skipcard Leech Seed (9L)/A/Target player gives you a card from their hand. If you control a Pokémon, they choose the card randomly.<BR>You may discard that card to return Leech Seed to your hand.skipcard Razor Leaf (9R)/A/Choose up to three target Things controlled by the same opponent and designate them 1 through 3. Roll a d4 and destroy the Thing matching the result. If you control a Pokémon, you may roll a d3 instead of a d4.skipcard Prize Bucket/T/At the beginning of your turn, create a yellow token thing named "Prize".skipcard Half-Finished Launch/A/You may play up to 3 additional things this turn. At the end of this turn, if you played any additional things, an opponent may destroy up to 1 of them.skipcard Time to Waste/A/On each players' next turn, they may only play 1 card.skipcard Adrift/T/Play into any player's control.%r%rYou may not draw at the beginning of your turn if your hand contains more than one card.skipcard The Big Wind Blows/T/When this enters play, each player gives a card in their hand to each of their opponents, drawing first if necessary and discarding as many as they drew afterward.%r%rWhen your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.skipcard Rewrite the Future/A/Shuffle the draw pile. You may discard any number of cards from your hand. Reveal the same number of cards from the top of the draw pile (maximum 10), then shuffle the top 10 cards. The first time you play a card with the same title as a card revealed in this way, draw 5 cards.skipcard Frenzy Plant (1F)/A/Destroy target Thing. If you don't control a Pokémon, skip your next turn.skipcard Smokescreen (1S)/A/Until the start of your next turn, you and your Things can't be chosen as targets by opponents.<BR>If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.skipcard Bigger Boat (0B)/T/You may ignore all the effects of Water-related cards on you and your Things.<BR>Action - Cargo Hold: Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand. ("You're gonna need one.")skipcard Surveiled Storage/T/If an opponent would discard a card due to their handsize, they may instead reveal it and remove it from play. At the beginning of their next turn, they return all cards removed this way back to their hand. The same applies to you except you don't reveal your card.skipcard Split Brain/T/You may play this under any player's control.</br> When this enters play, split your cards in a hand into two hands.</br> Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.</br> When this leaves play, merge the cards in the two hands created this way into one hand.skipcard Mirrored Ideas/A/Choose an opponent. You may choose to discard your hand. If you do, that opponent reveals their hand, and you create a copy of each card in their hand and put it in your hand.</br> If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.skipcard Consider Options/A/Reveal cards from the top of the draw pile until you have revealed at least five cards, including at least two Actions. You may either draw two Actions revealed in this way or play one Action revealed in this way. Shuffle the draw pile.skipcard Rocky Overlook/T/Action: Target Thing that has been face up since the start of your last turn flips face down until the end of your turn.%rAction: If you have played no cards this turn, draw a card and either discard it or end your turn.skipcard Little Helper/T/Little Helper counts as a player, drawing five cards on entering play and taking a turn after you do. Little Helper may only play cards that target you or your Things.skipcard Twisting Jungle (G)/T/All things are Green and aren't any other color.skipcard Lattice Blueprints (L)/T/At the beginning of your turn, create a token named Lattice, then look at the top X cards of the deck, where X is the number of Lattices you control. You may play any number of lattices looked at this way.skipcard Swap Out/A/Return target thing to it's controller's hand. That player may play a thing other than the returned thing.skipcard Fire Spin (8F)/A/Target player can't play Things during their next two turns. If you control a Pokémon, they discard the first card they draw during their next turn.skipcard Blast Burn (9B)/A/Destroy target Thing. If you don't control a Pokémon, skip your next turn.skipcard Revive (6R)/T/When another Thing you control would be put into the discard pile from play, put it underneath Revive instead.<BR>Action and Thing: Put Revive and all cards under it except one into the discard pile. Play that card. ("from Bucky's Revive (#1534)")skipcard Mutual Execution (D)/A/Choose a thing target opponent controls. They choose a thing you control. Destroy the chosen things.skipcard The Baby (P)/T/When this thing is destroyed, it's destroyer discards their hand, then you destroy all things that you control.skipcard The Bathwater (O)/T/When this thing is destroyed, it's destroyer draws a card.skipcard The Universe Next Door/T/When this enters play, the table nucleates to form a new universe, with its own game of Infinite Dvorak in progress; shuffle a copy of this card into the top 20 cards of this universe's draw pile. Players may act in any universe; Things have effect only in the universe in which they are played.skipcard Genericize/A/Each opponent chooses a card in their hand. Its ruletext becomes "Draw a card. [Your name] draws a card."skipcard Try New Things/A/You may move any number of your non-token Things to the discard pile, reveal cards from the top of the draw pile until you have revealed the same number of Things, and gain control of any number of them, shuffling afterward. Each opponent may do the same with one of their non-token Things.skipcard Bubble (6B)/A/Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, return this card to your hand.skipcard Water Pulse (0W)/A/Choose target player. The first time on their next turn that they would play a card, activate an Action or Thing ability, or end their turn, they instead play a random card from their hand. If you control a Pokémon, they must choose all targets at random during that turn.skipcard Enemy Stand User (ゴ)/T/When you draw this card, immediately play it under any opponent's control. It doesn't count as one of your plays for the turn.<BR>When this enters play, attach the topmost Action card of the deck to it, then shuffle the deck.<BR>Action: This ability has the effect of an attached Action card.skipcard Guardian of Lost Souls (P)/T/Whenever a living thing goes to the discard pile, put it under Guardian of Lost Souls.</br> Guardian of Lost Souls has all of the text of things put under it. When it leaves play, move all things under it to the discard pile.skipcard Shallow Dweller (P)/T/Actions and abilities must target Shallow Dweller if able.skipcard Moonless Night (E)/T/All things enter play face down. Face down things have "Action: Turn this thing face up." and are black instead of any other color.skipcard Lawspeaker/T/You may play or destroy Rule cards at any time.%r%rWhenever a card is played that contains a specific reference to another card or an effect that significantly outlives the lifetime of the card, or would cause a player to commit an illegal act, you may move it to the discard pile with no effect.skipcard Creature of the Deep/T/Opponents may not target Creature of the Deep if another target is available.skipcard Peer-to-Peer Network/T/When you play this, each opponent gains control of a copy. When your turn ends, if your Queued Thing is not identical to a Thing you control, gain 1d6 tokens named "Fragment of [Queued Thing]". Then, if you have at least as many Fragments as the number of words in its title + lines of ruletext, they become a copy of it.%rAction: Queue target Thing controlled by an opponent in the network. ("from Pongo's BitTorrent (#1549)")skipcard Wall of Mucus (O)/T/<i>Defensive</i> - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br> End the turn after resolving an ability that targets Wall of Mucus ("Uuurgghh, Gross!")skipcard Bonesaw Wall (O)/T/<i>Defensive</i> - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br> As an additional cost to target Bonesaw Wall, destroy a living thing you control. This only applies to your opponents that target Bonesaw Wall.skipcard Mental Block (O)/T/<i>Defensive</i> - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br> End the turn: Mental Block can't be targeted until your next turn. Activate this ability only if it's your turn and if you haven't done anything else this turn.skipcard Hydro Cannon (1H)/A/Destroy target Thing. If you don't control a Pokémon, skip your next turn.skipcard String Shot (0S)/A/Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, each opponent draws 1 fewer card whenever they draw cards during their next turn.skipcard Outskirt Field (3O)/T/Action or Thing: Beautiful things are fleeting, and progress seems inexorable. Watch the sunset here one last time and put the top two cards of the deck underneath this card if there aren't already any there. Draw them when Outskirt Field is destroyed.<BR><BR>When a player plays a building, destroy Outskirt Field.skipcard Firelake Dam (O)/T/<i>Defensive</i> - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br> When Firelake Dam leaves play, you and its' destroyer destroys all things that each of you controls.skipcard Flesh Barricade (O)/T/<i>Defensive</i> - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br> If Flesh Barricade would be destroyed, you may choose to destroy another living thing you control instead.skipcard Backdoored Checkpoint (O)/T/<i>Defensive</i> - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br> If Backdoored Checkpoint would be destroyed and it doesn't have 3 or more breach counters on it, put a breach counter on it instead.skipcard Fusionbot/T/Once during your turn, you may destroy another tangible Thing you control. If you do, remove it from the game and gain an Energy token. At the end of your turn, Fusionbot enters the control of an opponent with the most non-token Things.skipcard Attack of the Zombie Plague from Beyond the Grave!/A/Each opponent gains a Zombie token. Raise the discard pile's living Things and deal them out to all players: each becomes a Zombie token. For each Zombie token, destroy a non-Zombie Thing with the same controller. ("from Corrigan's Attack of the Graveyard from Beyond the Grave! (#1160) and gill_smoke's Zombie plague series (#2762, #3021, #3368)")skipcard Blue Monday/A/Each opponent discards a card or destroys a Thing they control, prioritizing non-blue Things. If today is Monday or if you or they were born on a Monday, they do both.skipcard Defensive Array/A/Create 5 Wall tokens with "<i>Defensive</i> - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br> When this becomes the target of an action or ability, destroy it."skipcard Necrotized Trellis (O)/T/<i>Defensive</i> - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br> At the beginning of your turn, you may put a plant from the discard pile under your control and under Necrotized Trellis. When this thing leaves play, return those things to the discard pile.skipcard <font color=000000>Ivory Fence (O)/T/<i>Defensive</i> - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br> You can't lose the game, and you can't be prevented from winning the game.skipcard Harden (6H)/A/Until the start of your next turn, Things you control can't be destroyed. You may return Harden to your hand and discard a random card.<BR>If you control a Pokémon, you may discard this card as a Reaction when a Thing you control would be destroyed. If you do, that Thing can't be destroyed this turn.skipcard Sleep Powder (1S)/A/Turn target Thing face-down. As an Action on its controller's next turn, they may flip a coin, turning it face-up on a heads.<BR>If you control a Pokémon, they must use that Action, and you may have them redo the coin flip once.skipcard Busy Day (7B)/T/Each player may play an additional Action or Thing during their turn.<BR>Action and Thing (Global): Draw a card.skipcard Rogue Fusionbot/T/When your turn begins, if you control any other tangible Things, Rogue Fusionbot destroys one at random, removing it from the game and giving you an Energy token. When your turn ends, Rogue Fusionbot enters the control of an opponent with the most non-token Things.skipcard Safety Glass/T/<i>Defensive</i> - Opponents can't target you or your non-wall Things.%r%rPlay Safety Glass attached to target tangible Thing; attached Thing is out of play. When Safety Glass would be destroyed, it instead gains a Damage counter. Then, if it has two or more Damage counters, it is destroyed.skipcard Can You Violate the Geneva Conventions?/A/You can violate several provisions of the Geneva Conventions in Infinite Dvorak, mainly regarding the treatment of protected persons and the use of weapons that cause severe or indiscriminate damage. Shuffle copies of P.O.W. Execution (#755), Killing Fields (#3862), Nuke (#4165), Supersonic Low Altitude Missile (#6321), Salted Earth (#7209), and Choking Gas Bombs (#10977) together and put them on top of the draw pile. Draw a card.skipcard Inhumane Security Grid (O)/T/<i>Defensive</i> - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br> At the end of your turn, each player discards a card. Any player who can't loses the game, then each other player draws 5 cards.skipcard Cryptic Gates (O)/T/<i>Defensive</i> - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br> Thing (Global): Until the end of turn, your opponents can target you and non-walls you control, and your opponent's can't target your walls.skipcard Walls of the City (O)/T/<i>Defensive</i> - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br> Other non-walls you control are indestructible. Walls of the City cannot be made indestructible.skipcard Listen What Cats Are Blowin'/A/View target opponent's hand and reveal a card in it, preferring a music-related card. Other opponents reveal a card in their hand, preferring music-related cards. Copy these. Add to them the top card of the draw pile and an Action from the discard pile. Draw one of these, then shuffle the rest and put them on top of the draw pile.skipcard Tell That Square to Take a Dive/A/Bop ain't dead, that's a line o' jive. Return target Thing to its controller's hand, preferring a living Thing. If since the beginning of your last turn that player destroyed a Thing of yours, caused you to discard any cards, or prevented you from playing a card, they discard their hand. Draw a card or play an Action.skipcard Everybody's Boppin'/T/Each player may play an additional Action or Thing during their turn if it causes one or more cards to be drawn and if no Things will have been destroyed that turn.skipcard Diseased Traveler (P)/T/At the end of your turn, turn another thing you control face down, then target player gains control of Diseased Traveler.skipcard Lattice Weaving/A/Reveal cards from the top of the deck until you reveal a Lattice card. Put that card onto your field, then shuffle the revealed cards into the bottom of the library.skipcard Defense Protocol/T/Play this is response to an opponent targeting you or a non-wall you control.</br> Create a token named "Electric Wall" with "<i>Defensive</i> - You and other non-walls you control can't be the target of actions or abilities your opponents control." and "At the end of your turn, destroy this thing."skipcard Poison Sting (1P)/A/Target opponent gains a Poison token, then flips a coin for each of their Poison tokens. They discard one card plus another for each tails.<BR>If you control a Pokémon, at the end of that player's next turn, they flip a coin for each of their Poison tokens and discard a card for each tails.skipcard Pin Missle (9P)/A/Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.<BR>If you control a Pokémon, you don't have to stop when you flip your first heads.skipcard Inside Agent (1I)/T/You may access <i>Security Doors</i>, and you may target opponents and their Things.<BR>When an opponent would look at or reveal cards from the top of the deck, you may first look at the top card of the deck. You may swap it with a card from your hand; destroy Inside Agent if you do.skipcard Distribution Node/T/Whenever a Node enters play (including Distribution Node), for each node you control, draw as many cards as there are players and give one to each.skipcard Volcano Lair/T/You are immune to injury from fire and heat. When an opponent targets a Thing you control, you may return it to your hand unless that opponent can access <i>High Places</i>, <i>Remote Switches</i>, or <i>Security Doors</i>.skipcard Stray Out of Thought and Time/A/You may eliminate yourself or play this immediately in response when you are eliminated. Target former player is sent back to rejoin the game as a new player. They draw five cards and begin their turn. (""Faint to my ears came the gathered rumour of all lands: the springing and the dying, the song and the weeping, and the slow everlasting groan of over-burdened stone."")skipcard Hostile Bramble (O)/T/If a thing an opponent controls would target Hostile Bramble, destroy that thing.skipcard Forgotten Gravestone (O)/T/At the end of each turn, return all Things to the discard pile that entered play from there this turn. ("Even time has treated you with cruelty.")skipcard Remasking/A/For each thing you control, remove it from play then return a Thing from the discard pile to your field. Move the removed things to the discard pile.skipcard Omnitoken/T/At any time, you may convert this to a token of your choice of type. ("from Zt's The multi-use token (#1589)")skipcard Path of Meditation/T/A player who plays no cards and activates no abilities on their turn may Meditate, gaining a Meditation token or a Peace token. A Meditator who plays a card or activates an ability loses all of theirs. You may prevent this card's destruction by spending one of each. Meditators may not be eliminated, and non-Meditators may not win. When the game ends, all Meditators win. ("from Kevan's Meditation (#1590)")skipcard Do Unto Others/T/When an opponent's effect causes you to draw or discard any cards or gain or lose control of any Things, including this, you may affect them in the same way. When you cause an opponent to do any of these, you may do the same. ("from Kevan's Tit for Tat (#1591)")skipcard Sand-Attack (0S)/A/Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.skipcard Mirror Move (0M)/A/Play this as a copy of the last Action played by an opponent during the previous turn. If you control a Pokémon, you may instead play this as a copy of one of the top 3 Action cards in the discard pile.skipcard No Thoughts<BR>Head Empty (9N)/T/Once during your turn, you may draw a blank, untitled Action card from the discard pile<BR>OR, if there isn't one in the discard pile, create one in your hand.skipcard Brain Tumor/T/Play this on any living Thing.</br> When choosing targets for the below Thing's abilities, choose them randomly.skipcard Mind's Eye Diamond/T/Thing, reveal a thing from your hand: Mind's Eye Diamond becomes a copy of the revealed thing, except it has this ability and is named Mind's Eye Diamond.skipcard Mind's Reflection/A/Reveal a thing from your hand. Then, target Thing becomes a copy of the revealed thing.skipcard Whirlwind (9W)/A/Shuffle target Thing into its controller's deck, along with the top two cards of the main deck ''(if they don't have a deck, those cards become their deck)''.<BR>If you control a Pokémon, this Action may target an additional Thing with the same controller.skipcard Quick Attack (1Q)/A/Spend your next turn's Action early to play this card when an opponent's Action is targeting you. Ignore that opponent's Action. If you control a Pokémon, you may draw a card and/or force that opponent to choose a different target for that Action, besides themselves.skipcard Knack For Mimicry (5K)/T/Whenever another player plays an Action card, rotate this card 90° clockwise.<BR>When this card completes a clockwise rotation, put one of the discard pile's top four Action cards at random into your hand.skipcard Glue Trap/T/When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue. ("from Kevan's Glue Spray (#1601)")skipcard Stay Awake/T/A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens." ("from Zt's No Time to Sleep (#1602)")skipcard Glue/T/Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.skipcard March of Overwhemling Tides/A/For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands.skipcard March of Unrelenting Riches/A/Each player draws 25 cards.skipcard March of Disconserted Madness/A/Each player chooses a card in their hand, then discards all cards not chosen this way.skipcard Aggro/T/Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.skipcard Social Butterfly/T/Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.skipcard Fail to Fit In/A/Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.skipcard Dark Cloak (O)/T/<i>Disguise -</i> As this enters play, move the top card of the draw pile into your control face down under this thing.</br> The face down card under Dark Cloak is a Black Sapient Thing. Action, Destroy Dark Cloak: If the face down card is a Thing, you may turn it face up. Otherwise, reveal that card, move it to your hand, and you may play that card this turn.skipcard Deceitful Cloak (O)/T/<i>Disguise -</i> As this enters play, move a card from your hand into your control face down under this thing.</br> The face down card under Deceitful Cloak is a Colorless Typeless Thing. Destroy Deceitful Cloak: Reveal the face down card. You may play that card as though it were your turn. If you don't, discard it.skipcard Wedding Gown (O)/T/<i>Disguise -</i> As this enters play, move a card from your hand into your control face down under this thing.</br> The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't, discard it.skipcard Super Fang (9S)/A/Target opponent discards half the cards in their hand, rounded down. If you control a Pokémon, choose and destroy half that player's tokens, rounded down.skipcard Bite (4B)/A/Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.skipcard Snooze Button (2S)/T/When a Thing would enter play under an opponent's control, instead press and discard Snooze Button and put that Thing on the bottom of that player's deck ''(if they don't have a deck, that card becomes their deck)''.skipcard Mind's Protection/T/If a Thing you control would be destroyed, you may discard a thing from your hand instead.skipcard Endless Staircase/T/Indestructible. </br> At the beginning of each turn, put a step counter on Endless Staircase. Then, if it's your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order.skipcard Predicted Object A/T/When you discard cards from your hand or from your control, you may play an additional Action this turn if they are all made by the same creator. (""You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.")skipcard Draw!/A/You and target opponent draw a card. Either of you may reveal a card in hand that is a weapon or can destroy a Thing or force an opponent to discard. For each who does, the other discards their hand. Draw a card.skipcard Evasive Action/T/Play immediately in response when a Thing you control would be destroyed. Return it to your hand instead. If it would have been destroyed by an opponent's effect, you may play up to two different Actions targeting that opponent or their Things.skipcard Firing Solution/A/Target Thing.%r%rIf you target that Thing before the end of your next turn, destroy it.skipcard Demanded Answers (2A)/A/<i>Refresh -</i> At the beginning of your next turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br> As an additional cost to play Demanded Answers, turn 2 things you control face down.</br> Target opponent reveals their hand. You may choose an Action from their hand and play that card.loadcard Idea Tapper (O)/T/<i>Refresh -</i> At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br> Turn 4 other face up Things you control face down: Draw a cardskipcard Conflict Escalator (5P)/T/<i>Refresh -</i> At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br> As an additional cost to play Conflict Escalator, turn 5 Things you control face down.</br> Whenever a Thing you control is targeted, destroy it and up to two other Things.skipcard Peck (4P)/A/Target opponent discards a card. You may play an additional Action this turn.<BR>If you control a Pokémon, draw a card.skipcard Drill Peck (9D)/A/Target opponent discards two cards. If you control a Pokémon, you may play an additional Action this turn.skipcard Creeping Mold (2C)/T/At the start of each player's turn after drawing, they turn a Thing they control face-down. Then, if they control at least 3 face-down Things and no face-up Things, destroy Creeping Mold.<BR>No more than one of each player's Things may be turned face-up each turn. ("from Kevan's Creeping Mould (#1627)")skipcard Binarius's "Lucky" Coin/T/Whenever a random decision would be made, you decide instead. Whenever a coin would be flipped or a die rolled, you may flip or roll repeatedly until you get a result that satisfies you. ("from Zt's Andrew's Lucky Coin (#1628)")skipcard Frost Warning/T/When this enters play, each player may return to their hand a Thing vulnerable to injury from ice or cold. At the beginning of your turn, destroy Frost Warning and one such thing in each player's control.skipcard Draw?/A/When you play this, the next player draws it. When each player has played this card consecutively, the game ends.skipcard Cheap Plastic Angel/T/You can't lose the game and your opponent's can't win the game.skipcard Peek-a-boo/T/Face down Things don't exist while they are face down.skipcard Irradiated Spring/T/When a player draws a card except the first card they draw during their turn, they discard two cards.skipcard Wrap (4W)/A/Target opponent can't play Action abilities during their next turn. You may return this card to your hand.<BR>If you control a Pokémon, you may play an additional Action ability this turn.skipcard Coil (4C)/A/Return Coil to your hand and reveal it.<BR>While Coil is revealed in your hand, your maximum hand size is increased by 2, or by 3 if you control a Pokémon.skipcard Real Estate Agent (5R)/T/When this enters play, turn two Things you control face-down.<BR>Whenever you play a Building, Location, or Terrain, draw a card, then either spend 3 tokens or 1 Money token or put a card from your hand into play face-down as a blank Thing.<BR>Action: Gain a Money token for each face-down Thing you control.skipcard Reactive Spillage/T/Whenever a player plays a Thing besides the first Thing they play on their turn, they destroy two of their Things.skipcard Contaminated Specimen/T/At the beginning of your turn, discard a card, then target Living Thing becomes a copy of Contaminated Specimen.</br> Action: Destroy two cards named Contaminated Specimen.skipcard Sludging/A/Each player discards two cards.skipcard Lofty Perch/T/You may access <i>High Places</i>. When you are targeted by an opponent who cannot, you may draw a card. When a tangible Thing you control would be destroyed, you may instead return it to your hand and discard a card unless its destroyer can access <i>High Places</i>.skipcard Strategize/A/Each player reveals an Action in their hand or reveals their hand. You may play an Action revealed in this way. If you do, you may have target opponent play another Action revealed in this way.skipcard Nocturnal/T/Play attached to target Thing.%r%rAttached Thing is face down during your turns.skipcard Artistic Denouncement/T/As Artistic Denouncement enters play, name a creator.</br> Player's can't play cards with the named creator. All Things made by that creator are blank and face down. That creator cannot win the game or cause other players to lose the game.skipcard Curation/A/Name a creator and discard X cards. Reveal cards from the top of the deck until you reveal X plus one cards from the chosen creator, put those cards from that creator into your hand, then put the rest on the bottom of the deck in a random order. If you discarded your hand this way, instead reveal cards until you reveal X plus three cards from the creator.skipcard Gone Fishing/A/Name a creator. Each player that has a card from that creator may reveal them. You put those cards into your hand, then they draw cards to replace them. If an opponent did not reveal a card this way, draw a card and they discard a card.loadcard Untitled/T/ loadcard Untitled/A/ @emit [name(%#)] pastes the Infinite Dvorak deck into the Dvorak Engine.