Dvorak Export: Infinite Dvorak deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Not Alone In This (4N)/T/Once during your turn, you may play a Thing that shares either a non-article non-preposition word in its title or a subtype with a Thing you control ''(this doesn't count as one of your plays for the turn)''. When you do, draw a card.
skipcard Lattice Node (7U)/T/All Lattices are Nodes and have "when you play an Action from your hand, gain an Energy token for each Node you control." ("Unstoppable Quadratic Power!")
skipcard Simplified Monty Hall Problem (8U)/A/Look at the top two cards of the draw pile and reveal one of them. Target opponent chooses one of the top three cards and draws it. You draw the other two. ("And behind door number two, we have... a goat!")
skipcard Goat (9U)/T/At the end of your turn, you may let the goat eat another target Thing you control.
skipcard Hyperbolic Time Chamber/T/Whenever you play a card, you may instead exile it with 3 time counters on it.%r At the beginning of your turn, remove 1 time counter from all cards exiled with Hyperbolic Time Chamber. Then, if any of those cards have no time counters on them, play them and copy them 9 times. You may choose new targets for the copies.
skipcard Latticeworks Corruption/T/All Lattices have "At the beginning of your turn, either discard 1 card or sacrifice this thing." ("Great Architectural feats are often undermined by the the smallest of details.")
skipcard Lattice Reconfiguration/A/Starting with you, each player chooses a non-lattice thing they control. That thing gains the subtype Lattice and gains "All Lattices have the card text of this Thing."
skipcard Iceberg Lettuce (1V)/T/When you play this or a Lettuce is eaten, draw a card. ("crunch, crunch, crunch")
skipcard Devour (2V)/A/Destroy a Thing. If it was living or edible, draw a card. If it was neither, and not an abstract concept, discard a card. If it had flavortext, you may take an extra Action this turn.
skipcard Promulg Gourmet (3V)/T/At the start of your turn, Promulg Gourmet eats another Thing that has flavortext if any are available.%r%rIf Promulg Gourmet goes three of your turns in a row without eating, it wanders off and exiles itself. ("At least this one's too snobbish to eat the players.")
skipcard Conjure/A/Create a copy of target card that has not been exiled this game from the Infinite Dvorak deck and place it into your hand.
skipcard Cover in Gold/A/All things gain the subtype Money.
skipcard Fat Stacks/T/Fat Stacks enters with 10 Money counters on it.%r Whenever you would destroy Money tokens, you may instead remove that many Money counters from Fat Stacks.%r If Fat Stacks has no Money counters on it, sacrifice it.
skipcard Zip Bomb (7Z)/A/Target player draws 6 cards and discards 6 cards. They discard randomly while above their maximum hand size. That player can't play Actions or Things on their next turn. (""Huh, a .rar file? Wonder what's in it."")
skipcard Knock Into Next Week (7K)/A/Set this card and target Thing controlled by an opponent aside, attached to each other and that opponent.<BR>If your playgroup plays another game of Dvorak after this one, instead of returning the attached card to the deck, the attached player draws it as the first card of their opening hand.
skipcard Thing Pump (9T)/T/At the beginning of your turn, if there are any cards under this card, look at them, reveal up to one Thing from among them and put it into your hand, and discard the rest. Otherwise, roll a d6, subtract 1, then put that many cards from the top of the deck face down under this card. ("Environmentally friendly it's not.")
skipcard Bottle Backup System (4V)/T/When one of your Things is destroyed, you may use one or all of its start-of-turn, end-of-turn, "Action:" or "Thing:" abilities afterwards.
skipcard Graze Upon (5V)/A/Remove the last sentence printed on target Thing, other than its creator attribution.%r%rIf you Graze Upon flavortext, draw two cards.
skipcard All You Can Eat Buffet (6V)/T/Action+Thing: Draw a card and gain a Fat token.%r%rIf you have five or more Fat tokens, destroy this.
skipcard Shattered Void/T/Attach to target Discard Pile.%r Attached discard pile has "Exile all cards in this pile. When a card enters this pile, exile it. If this pile needs to be shuffled to make a new deck, then either the owner of this pile loses the game, or the game ends in a draw." (""The world crumbled around her. She scrambled to stop it, but every action she took was futile."")
skipcard Anchor to Reality/T/When this enters play, attach it to target player.%r Attached player is a thing with "You cannot be removed from play." and has the subtype Player.
skipcard Violent Extinction/A/Choose a card type other than Thing and Action. Search the deck for all cards with the chosen type, then exile them. Exile all cards of the chosen type from the discard pile. Each player exiles all cards of the chosen type from their hands and from among things they control.%r Shuffle the deck.
skipcard Action Pump (0A)/T/At the beginning of your turn, if there are any cards under this card, look at them, reveal up to one Action from among them and put it into your hand, and discard the rest. Otherwise, roll a d6, subtract 2, then put that many cards (min 0) from the top of the deck face down under this card. ("Dumps all sorts of Things into the ecosystem.")
skipcard Illusionary Mist/T/As Ilusionary Mist comes into play, name a Thing subtype.%r All things are that subtype and lose all other subtypes.
skipcard Glass Cannon/T/You may have Glass Cannon deal 1 damage to any target thing. If you do, place a crack counter on Glass Cannon.%r If Glass Cannon has 6 or more crack counters on it, sacrifice it.%r If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.
skipcard Infectious Cut/T/Attach to target player.%r At the beginning of each turn, attached player gains 1 poison counter.%r If any player has 10 or more poison counters, they lose the game. If any thing has 3 or more poison counters, it's controller sacrifices it.
skipcard Power Lunch (7V)/A/Draw two cards; you may eat a food Thing you control to draw two more.
skipcard Golden Apple of Envy (8V)/T/When an opponent targets you, they gain control of this Apple. Opponents' cards must target you whenever possible.%r%rIf you or one of your cards or tokens eats this, you win the game.
skipcard Snack Bar (9V)/T/You may eat this (destroying it) at the start of your turn.%r%rWhen a player eats this on their own turn, they may take three extra Actions this turn. When eaten out-of-turn, they draw a card.
skipcard Cards_by_JakeTheWolfie/T/Cards you control made by JakeTheWolfie have the original, unaltered text. (""Hey there, welcome. Some of your cards are a bit confusing so I was hoping I could put some things out to make sure they are workable." -The T")
skipcard Repulsive Harvest/A/Each player sacrifices any number of living things they control. For each thing a player sacrified from Repulsive Harvest, they create 3 Money Tokens.
skipcard Mind over Matter/A/As an additional cost, discard your hand.%r Counter target effect that would cause you to lose the game.%r You may play this anytime.
skipcard Card 9333 (3x3)/T/Whenever you play an Action with the number 3 or the word "three" in its text, rotate this card 120° clockwise. If this causes this card to complete a clockwise rotation, treat the number 3 and the word "three" in that Action's text as the number 9 or the word "nine". ("Sometimes... three threes really is nine.")
skipcard Paid Time Off (1P)/A/Instead of playing a Thing this turn, you may draw a card and gain a Money token.<BR><BR>The next time you would take a turn, draw three cards and gain three Money tokens instead. ("Leaving early and taking tomorrow off.")
skipcard Three Dreams (1T)/A/Look at the top 3 cards of the deck. Put up to two of them into your hand, up to two of them into the discard pile, and the rest on top of the deck in any order. (""For it shows things that were, and things that are, and things that yet may be." - Galadriel")
skipcard Meta-Boon (1W)/A/Put a new copy of Numagbar's, Jdragsa's, Xuburge's OR Camus's Boon (#4192 - #4194 OR #4197) in your hand.
skipcard Theme Set Redemption (2W)/A/Choose a word other than "Action", "Reaction" or "Thing". Remove from the discard pile all cards with that word in their name or type line and exile them. Draw a card for each one after the first. If this draws at least as many cards as your hand size limit, win the game.
skipcard Trade Caravan (3W)/T/At the start of your turn, discard a card.%rAction: Gain a Money token.%r%rAt the end of your turn, draw a card.
skipcard Rule of Three/T/Players must play 3 cards during their turn. If they are unable to, they instead draw 3 cards and end their turn.%r Each player may play an additional card each turn.
skipcard The worst person you know/T/Action: Make a good point. ("Your worst nightmare!")
skipcard Corporate Espionage/A/As an additional cost to play this, spend any amount of Money Tokens twice.%r Gain control of things your opponents control equal to half the number of Money Tokens spent to play this.
skipcard Go All Out (4W)/A/Play another Action from your hand, then repeat that Action three times. Discard down to your maximum hand size afterward, and end the turn.
skipcard Liquidator (5W)/T/When you gain your ninth token during a single turn, you win. %r Action: Discard a Thing card and gain three Money tokens.
skipcard War Caravan (6W)/T/At the start of your turn, destroy one of your Things.%rAction: Destroy target token.%r%rAt the end of your turn, target opponent chooses and destroys one of their own things.
skipcard Half-Baked Idea/A/Counter target card. It's controller sacrifices 1 thing.%r You may play this anytime.
skipcard Time Vault/T/At the beginning of your turn, you may put a time counter on this. If you do, skip your turn.%r Remove a time counter from Time Vault: Take an extra turn after this one.%r If an effect you control would place extra time counters on Time Vault, counter it.
skipcard Ritual/A/Target player does not pay any costs for target card that they played.%r You may play this anytime.
skipcard Bank Vault (9B)/T/Indestructible. Opponent's can't look at cards in your hand or force you to reveal them. <BR>When Bank Vault is moved to the discard pile from any zone during a turn in which it was in play, the player whose effect moved there gains 4 Gold tokens and 4 Money Tokens, draws two cards, and creates a blank Thing card named Gem and adds it to their hand.
skipcard Unstable Echo (2U)/A/Play the Xth card of the discard pile, where X is the number of cards in your hand ''(this card counts as being in neither your hand nor the discard pile while you're playing it)''.
skipcard Conspire Against (5C)/A/Choose a creator, then reveal your hand. If you reveal cards by two different creators and none by the chosen creator, destroy all Things by the chosen creator. (""Et tu, Bucky?"")
skipcard Act of Mercy (7W)/A/Move a Thing from the top three cards of the discard pile into your hand.%r%rYou may play this in response to an opponent destroying a Thing. If you do, choose that Thing and you may immediately play it immediately afterwards.
skipcard Aggressive Posture (8W)/T/You have -2 to maximum hand size. %r%rWhen you discard an Action to the hand size limit, you may destroy a Thing.
skipcard Adverse Reorganization (9W)/A/Move target card into target opponent's hand.
skipcard Ulu Ring/T/Indestructible.%r Attached thing is Indestructible.%r Action: Attach Ulu Ring to target living thing you control. If it was previously attached to a thing, sacrifice the previously attached thing.
skipcard Day of the Dead/A/As an additional cost, destroy all things you control.%r Gain control of all Living Things in the discard pile. They gain the Undead subtype. (""..And at the dawn of the final day, they saw the most horrifyingly beautiful sight. A living valley turned sour, their worst wishes coming true."")
skipcard Drown in Tears/A/Each player sacrifices a sentient and living thing they control. If they cannot, they discard 2 cards.
skipcard Vault of Plans (1X)/T/You have +1 to maximum hand size.%r%rOn your turns that you start with a full hand, you may play an extra Action and/or an extra Thing.
skipcard Vault of Ancient Relics (2X)/T/When you play this, put the bottom two cards of the discard pile into your hand.%r%rYou have +2 to maximum hand size.
skipcard Vault of the Forgotten (3X)/T/When you play this, draw a card and put it Up Your Sleeve. %r%rTreat cards that are exiled and/or Up Your Sleeve as though they were in your hand also. You have +3 to maximum hand size.
skipcard The Room where it happens/T/Once during each turn, The player who's turn it is may target a thing you control. You may choose to let them take control of it. If you do, take control of target thing that they control.
skipcard Simulate/A/Create a token that's a copy of target thing, exceppt it has the subtype "Simulation" in addition to it's other types.
skipcard Monopoly/T/If you are the only player able to legally play any cards on your turn, you win the game.
skipcard Heavy Wind Gusts (4H)/A/Target opponent discards a card. Return up to one target Thing without a digit greater than 4 in its cornervalue to its controller's hand.
skipcard Powerful Economics (7P)/T/For the purposes of any effects that count Things in play, your non-token Things each count as an additional Thing. For the purposes of any effects that count non-token Things in play, your tokens count as non-Token Things.
skipcard Sharp Magician (3S)/T/Thing: Discard a card from your hand or put a Thing you control into the discard pile.<BR>Action:  Swap the top cards of the deck and discard pile.
skipcard Tiny Vault (4X)/T/You have -3 to maximum hand size.%rAction: Draw two cards.
skipcard Vault of Horrors (5X)/T/You have +5 to maximum hand size.%r%rWhen you discard a Thing to the hand size limit for the first time in a turn, eliminate the opponent with the most cards in hand. (break ties randomly)
skipcard Refill the Vaults (6X)/A/You have +2 to maximum hand size for the rest of the turn. Draw cards until you reach your hand size limit. You can't play any more cards this turn. Skip your next turn.
skipcard Wild Mage (8W)/T/Action:  X = the result on a d6. Destroy target Thing in play with X or an X in its cornervalue. If you can't choose such a Thing, then reveal the top X cards of the deck, choose an Action from among them, shuffle the rest of the deck, and play that Action.
skipcard Infrastructural Lattice (2I)/T/Lattices have "Treat digits in the cornervalues of cards you play or control as being 1 higher (max 9)."<BR><BR>Lattices have "If a card would destroy a Thing you control, return it to your hand instead if it has a digit in its cornervalue that's not lower than or equal to any digit in the cornervalue of the destroying card."
skipcard Ponder The Time Cube (7P)/A/Reveal the top four cards of the deck. If none have corner­values, gain 10 Money tokens. If all of them have corner­values, draw them and take an extra turn after this one. Otherwise, put either those with or without corner­values into your hand. Discard the rest. (""$1,000 to anyone who can disprove the Harmonic Cube." Gene Ray, Cubic (1927-2015)")
skipcard Gravedigger/T/During your turn if you haven't played any cards, you may play a card from the discard pile. If it was a living thing, it gains the subtype Undead.
skipcard Lattice Beacon/T/Sacrifice Lattice Beacon, Action: Search your deck for a card with the subtype Lattice, then place the chosen card into your hand, then shuffle your deck.
skipcard Shimmering Beacon/T/Sacrifice Shimmering Beacon, Action: Search your deck for a card with the subtype Gem, then place the chosen card into your hand, then shuffle your deck.
skipcard Cash Cache (7X)/A/Gain a number of Money or Gold tokens equal to your hand size limit.
skipcard Cursed Vault (8X)/T/You may play this into an opponent's control.%r%rYou have -2 to maximum hand size. When you discard cards to your hand size limit you do so at random.
skipcard Deus Vault (9X)/T/You have +9 to maximum hand size.%rWhen you have 16 or more cards in your hand, you win the game.
skipcard Fractalize/A/For each thing with counters on it, you must either place additional counters on it of each type of counter already there or remove a counter of each type already there if able.
skipcard Fracturize/A/Destroy target thing. It's creator creates 3 token copies of it, except they have the subtype Fractured and have no text on them.
skipcard Frackerize/A/Copy this action for each thing it could target. The copies target a unique thing each time.%r Target thing gains the subtype "oily". You and it's owner create an oil token with "Sacrifice Oil: Gain money tokens equal to the number of oil tokens sacrificed this turn."
skipcard Goad (4G)/A/Target opponent may immediately play an Action card targeting you. They may not play Actions or Things on their next turn.
skipcard Great Speed (0G)/T/When this card enters play, you may return a card playable as a reaction or response from the discard pile to your hand.<BR><BR>When an opponent would play a card or ability as a reaction or response to a card you play (including this one), they must first discard a card.
skipcard Spicy Hot Take (2S)/T/When this enters play, draw two cards if an opponent has more cards in hand than you.<BR>Actions that could target Spicy Hot Take must do so. (""Well here's what *I* think about Elon Musk..."")
skipcard Lightning Round (1Y)/A/Each other player reveals a card from their hand. Choose one of them and play it. The others are played by their owners.
skipcard Token Market (2Y)/T/Action:Discard a card and gain three Money tokens.%r%rThing:Spend a Money token to gain a token of any other type.
skipcard Oil Rig & Refinery (3Y)/T/At the start of your turn, gain an Oil token if you have fewer than four.%rUp to twice per turn, you may spend two Oil tokens to take an extra Action.
skipcard Syphon Eons/A/Draw cards from the deck equal to the number of cards in exile. You have no maximum handsize until your next turn.
skipcard Disruption Agent/T/Lattices players control have no affect on Lattices they control.
skipcard Lupine Beacon/T/Sacrifice Lupine Beacon, Action: Search your deck for a card created by JakeTheWolfie, then place the chosen card into your hand, then shuffle your deck.
skipcard Curse of Isolation (4Y)/T/Play this attached to an opponent, but still in your control.%r%r Things the attached player controls can't target or modify other Things they control.
skipcard Reproduce (5Y)/A/Print a clean copy of target non-Token Thing, without any modifications made after its introduction to the game, and put it in your hand.
skipcard Token of Friendship (6Y)/T/Play into an opponent's control with a token with the same name as you on it.%r You are on a team with any player who shares a name with a token on this. You aren't opponents of each other. If you win, they win, and vice versa. If you're on a team with every remaining player, you all win.
skipcard He/T/Create a His Devices token with "If you only control a thing named He and a token named His Devices, all players lose the game."
skipcard Cantrip Confuser/T/Draw card equal to the number of cards in your hand minus one less than the number of cards in your hand.
skipcard Indecisive/A/The next time an effect targets something, copy that effect for each valid target. The copies target a unique option each time.
skipcard Weigh Down (9W)/T/Opponents can't lose or be eliminated from the game.<BR>Opponents' maximum hand sizes are reduced by 2.
skipcard Precarious Paralysis (9P)/T/When a player plays an Action, if each symbol in its cornervalue appears in the cornervalues of Thing in play (it must have a cornervalue), they draw two cards. Otherwise, that player loses the game unless they put a Thing they control in the discard pile.<BR>In either case, discard Precarious Paralysis.
skipcard "Binarius, Analysis!" (6B)/A/Look at all cards in all zones, then shuffle any ordered sets of cards not viewable by any player <i>(e.g. the deck)</i>. Choose at least one creator, then draw and reveal the top two cards of the deck. If each of those cards is by a chosen creator, and each chosen creator made any of those cards, you win the game.
skipcard Triangle's Boon (7Y)/A/Draw three cards that you can't play this turn OR%r You may play up to two extra Actions and/or an extra Thing this turn OR%r you can't be affected by others' Actions or lose the game until your next turn. ("Aggression, Greed or Defense, choose wisely.")
skipcard Ball (8Y)/T/Action:Give this to target opponent. They discard a random card.%rWhen this is targetted, you may use its action ability as a reaction but can't target the player that targetted this.
skipcard Diabolical Boon (9Y)/A/Target Thing's controller chooses:%r They give you control of that thing OR%rThey destroy that Thing and all their tokens OR %rThey discard three cards.
skipcard Organic Reconstructor/T/Action: Exile target living thing. It's owner searches the deck for a living thing, then shuffles the deck. ("Ignore the screaming. Its' pain is not real.")
skipcard Unwilling Sacrifice/T/If you are instructed to sacrifice any number of things, you may instead sacrifice Unwilling Sacrifice. ("It feels every inscicion and every cut you make. Its' body may be ficticious, but its' pain is very real.")
skipcard Depraved Harvester/T/During your turn, sacrifice a living thing you control, then draw two cards. If you control no living things, discard your hand instead.%r Depraved Harvester is not a living thing. ("It spends its' days in the fields, looking for the oppertunity to turn on its' master.")
skipcard Bucky's Chat Room (1Z)/T/When you play a card with a corner value, you may gain a Message token and add 2-12 words of flavor text to it. ("I am open to suggestions for a new cornervalue pattern for next cycle.")
skipcard Beer Song (2Z)/T/When you play this, gain 9 Bottle tokens. Only one Bottle can be destroyed per turn. When your last Bottle is destroyed, you win.%r%r Action: Break target bottle. ("Starting from 99 would be too cruel.")
skipcard Proofreader's Revenge (3Z)/A/Destroy any number of Things whose rule or flavor texts contain clear punctuation, spelling or grammar errors. If no such Things are in play, draw a card instead.
skipcard Diabeerical Song (2Z)/T/When you play this, gain 99 Bottle tokens. Only one Bottle can be destroyed per turn. When your last Bottle is destroyed, you win.%r%r Action: Break target bottle. (""Starting from 99 would be too cruel." -Bucky")
skipcard Commit Arson/A/Light target thing on fire.
skipcard Deck of Cards/A/For each card in a standard 52 card deck, create a token with the name of that card and with the subtype card.
skipcard Trapped Chest (2T)/T/Thing: Each opponent, in turn order, may play an Action that shares a symbol in its cornervalue with this card targeting you or another Thing you control. Then, if Trapped Chest is still in play, draw three cards, gain two Money tokens, create a blank Thing named Gem and put it in your hand, and discard this card. ("*click*")
skipcard Search For Traps (4S)/A/Each opponent reveals a non-Thing card from their hand or discards a card. Look at the top card of the deck.<BR>If this is the first card you played this turn, you may play an additional Action this turn.
skipcard Pressure Plate Trap (7P)/T/When a Thing that shares a symbol in its cornervalue with this card enters play, draw a card. You may immediately play an Action targeting that Thing or its controller. Then discard this card. ("*click*")
skipcard Altitude (4Z)/T/Opponents with no Altitude can't target you.%r Action: Attach this to another Thing you control. While attached, opponents with no Altitude can't target that Thing.
skipcard Traptychs (5Z)/A/Each opponent reveals three cards from their hand; missing cards are considered to be temporary Actions that read "target opponent discards a non-temporary card". You choose one revealed card for each opponent, and choose whether their owners play them immediately or discard them. If they're played, they can't target you or your Things.
skipcard Act of Desperation/A/As an additional cost, discard your hand.%r If you control the fewest number of things, you do not have to pay the additional cost for this action.%r Destroy all things.
skipcard Symbol of False Hope/T/Whoever controls Symbol of False Hope cannot win the game, draws 2 additional cards per turn, and has no maximum hand size.%r Action: Target player gains control of Symbol of False Hope. You cannot win until your next turn.
skipcard Escalator/T/A new game of Dvorak is played alongside this game, except you start that game in control of Escalator face-down.%r The active game is whichever Escalator is currently face-up.%r If Escalator is destroyed, the game it was destroyed in ceases.%r Action: Flip Escalator face-down in this game and face-up in the alternate game.
skipcard Hope (6Z)/T/Where another card says you can't win the game, ignore all that card's effects.%r%r After drawing for your turn, look at the Nth card of the draw pile, where N equals the number of players. ("There's a better future. I can see it.")
skipcard Token Simplification (7Z)/A/Destroy all tokens except for those of the same type as target token.
skipcard Lattice Breeder/T/All lattices have "Thing: Create a Token with the subtype Lattice."
skipcard Shrinkify/T/Play in response to an effect which affects all of something. The effect will only effect one valid target instead.
skipcard Knowledge Prison/T/Whenever players would discard down to handsize, they instead exile down to handsize.%r When Knowledge Prison leaves play, players play the cards they exiled with Knowledge Prison.
skipcard Savings Account (4S)/T/Opponents' cards can't destroy tokens you control or remove them from play.<BR>At the beginning of your turn, create a copy of a token you control.
skipcard Blue Monster (3UU)/T/This card can't be the target of Action cards.<BR>Thing: This deals damage equal to the number of cards you drew this turn to target Thing.<BR><BR>If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
skipcard Green Monster (4GG)/T/Turn: This deals up to 5 damage distributed as you choose among zero or more Things of target opponent's choice that they control. If none of those Things remain, that opponent discards a card for each 2 points of damage left undistributed. <BR>If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
skipcard Clicky Lattice/T/All Lattices have "N/A:Press a Button. Activate this ability only once per turn."
skipcard Flicky Lattice/T/All Lattices are switches which are in the off state and have "N/A: Change the state of this switch from on or off. Activate this ability only once per turn."
skipcard Killswitch/T/When this enters play, attach it to target living thing.%r Attached thing has "Sacrifice this thing: Press a button."
skipcard Rewarding Generosity (8Z)/A/Give away some of your tokens to other players. Draw cards equal to the number of digits in the number of tokens you gave away. ("Oh, a 98-pack of beer? For me? You shouldn't have.")
skipcard Tamorisian Boon (9Z)/A/Discard three cards and destroy a Thing OR Destroy a Thing you control and play as many Things as you want OR Discard a card and draw three. ("Original effects by [[User:Depressi")
skipcard Cloning Attack (0A)/A/Replace target Thing with a copy of another target Thing. ("from Crystalize (#8151) and Black Goo (#8156)")
skipcard Lay to Rest/A/Exile target thing in the discard pile. For each action ability it had, create an action card with the text of that action, and with the name of that thing, except it has "Shard of.." appended to the beginning of the title.
skipcard Ulu Coffin/T/When a living thing you control is destroyed, you may exile it with 2 time counters on it.%r At the beginning of your turn, remove 1 time counter from all cards exiled with Ulu Coffin. Then if any have no time counters on them, return them to your hand.%r If Ulu Coffin leaves play, discard all cards exiled with it.
skipcard Fall to Silence/A/All things lose all abilities.
skipcard A Blessing And A Curse (8A)/T/When this enters play, draw 3 cards, then if there are at least 5 other non-token Things in play eliminate each player with a Doom token.%rWhen this Thing would be destroyed, you may discard a card to prevent its destruction. Gain a Doom token when it's destroyed.
skipcard Rowdy Support (0B)/A/Target player draws two cards. Put two new copies of "Rubble" (#8173) in her hand.
skipcard Heartening Prophecy (0C)/A/Gain a Hope token and destroy all your Dooms. If you already controlled any Hopes, win the game; otherwise, shuffle this into the deck, excluding the top two cards from the shuffle. ("from Dark Prophecy (#8211)")
skipcard Price Tag/T/Players must spend money tokens for each additional action the take or thing they play beyond the first equal to the number of additional actions or things played.
skipcard Reduced to Rubble/A/Destroy target building.
skipcard The Empire's Capital/T/You cannot lose the game and your opponents can't win the game. You may spend no money tokens instead of spending money tokens.
skipcard White Monster (1WW)/T/Once per turn, you may prevent 1 damage to a living Thing you control.<BR>Action:  Gain a Soldier token. White Monster deals X damage to target Thing, where X is the number of Soldiers you control. <BR>If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
skipcard Black Monster (2BB)/T/When Black Monster destroys a Thing, put that Thing in your hand.<BR>Thing: Black Monster deals 1 damage to target Thing. You may put a Thing card from play or from your hand into the discard pile to play an additional Thing this turn.<BR>If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
skipcard Red Monster (1RR)/T/When Red Monster enters play, you may play an additional Action this turn.<BR>Whenever you play an Action card, gain a Goblin token with "At the beginning of your turn, this token deals 1 damage to a random Thing controlled by target opponent." and "If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it."
skipcard Prank Store (0D)/T/When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.%r%r Once per turn, you may spend two Money tokens or sacrifice this Thing to force an opponent to discard a card. ("from Token Store (#8236) et. al.")
skipcard Charged Flavor Attack (0E)/A/Reverse this card's rule text and flavor text and return it to your hand. ("Draw a card and destroy a Thing, then restore this card's original rule text and flavor text.")
skipcard Hot Pepper (0F)/T/If you destroy this yourself, destroy another Thing afterwards.%r%r Action+Thing: Destroy this. ("from Energy Bar (#8386)")
skipcard Cerulean Monster (2CC)/T/When Cerulean Monster enters play, target thing you control gains indestructible until your next turn.%r Whenever you would play a thing, you may instead trade that thing with target thing an opponent controls.
skipcard Scarlet Monster (2SS)/T/Whenver a thing is dealt damage, put a damage counter on it with "At the beginning of each turn, this deals 1 damage to itself" and "If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it."%r Action: Deal 2 damage split between up to 2 targets. Then, trigger each damage counter.
skipcard <font color=f03000>S</font><font color=0070a0>C</font>W<font color=0060cc>U</font><font color=000000>B</font><font color=c00000>R</font><font color=20c020>G</font> Monster Lair/T/Thing: Create a token that's a copy of Blue Monster, Green Monster, White Monster, Black Monster, Red Monster, Cerulean Monster, or Scarlet Monster. You may not create that token if you already control that thing.
skipcard Shadow Cloak (1S)/T/When this enters play, attach it to target Thing you control.<BR>Attached Thing and any Things attached to it are black instead of their other colors and can't be chosen as a target.
skipcard Vitalstriker Monk (6V)/T/Action: Reveal a card from your hand that shares a symbol in its cornervalue with target Thing it. If you do, destroy that Thing, discard the revealed card, and draw a card.
skipcard Crushing Grip (2C)/A/Target opponent may discard two cards with cornervalues, or two cards without cornervalues, or one card chosen randomly.<BR>If they don't, their maximum hand size is reduced by four until the end of their next turn. They lose the game if their hand size is reduced to 0 or less this way.
skipcard Explosive Stakes/A/Each player creates a dynamite token with "If this is destroyed, you lose the game. At the beginning of each of your turns, roll 1d20. If you roll a 1, sacrifice this token."
skipcard Water Based Location/T/Rotate this 90 degrees clockwise: Create 1 Blue Mana token. Activate only if it is not rotated.%r At the beginning of each of your turns, if this card is rotated, un-rotate it.
skipcard Erect City/A/Create 5 Building Tokens. Each player creates 2 Building Tokens.
skipcard Solicit Advice (0G)/A/In turn order, each opponent nominates a card from the discard. Move a nominated card to your hand. Whoever nominated it draws a card. ("from Bad Life Advice (#8453)")
skipcard Finishing Blow (0H)/A/Target opponent discards a random card. If Finishing Blow was the last card in your hand, they discard the rest of their hand too. ("from Last Resort(#8498), Closing Remark (#8515) etc.")
skipcard Nerf Gun (0I)/T/Once per round, you may spend two Darts at the start of an opponent's turn so that opponent can't take Actions this turn. %r%rAction: Gain a Nerf Dart token. ("from Smoke Screen (#8542) and Poke in the Eye (#8773)")
skipcard Drain the Library/A/You have no maximum hand size until your next turn. Draw all of the cards in the deck.
skipcard Library of Alexandria/T/When you control more than one copy of this card, sacrifice all but one of them.%r You have no maximum hand size, Whenever you would draw a card, draw twice that many cards instead.
skipcard Cityscape Lattice/T/All Lattices are buildings in addition to their other types.
skipcard Grocery Store (2G)/T/Action: Gain a Food token.<BR>Once per turn when another building enters play under your control or you use another building's Action ability, you may use Grocery Store's Action ability without spending an Action. (""Since you're already out running errands, could you pick up some soup?"")
skipcard Abandoned Temple (5A)/T/When this enters play, put the bottom two cards of the deck underneath it face-down, plus one more for each building in the discard pile.<BR>Action: Draw a random card from under this card.
skipcard Chippy's Sanctum (4C)/T/When you control more than one copy of this card, discard all but one of them.<BR>Action: Reveal three cards by ChippyYYZ from your hand. If you do and it's not an extra turn, return Chippy's Sanctum to your hand, end your turn, and take an extra turn after this one. You can't play cards not revealed this way during that extra turn.
skipcard The Infinity Tree/T/When you control more than one copy of this card, sacrifice all but one of them.%r Whenever an ability on one of your other things triggers, copy it for each counter on The Infinity Tree, then place 1 recursive counter on The Infinity Tree. You may choose new targets for the copies.
skipcard Once Again/A/Trigger all "At the beginning of your turn" abilities.
skipcard Dual Scheming/T/Skip all of your turns. You may play cards on other player's turns as though it were your turn. Effects that would trigger during your turn trigger during other player's turns as well.
skipcard Storehouses (0S)/T/Your maximum hand size is increased by 1 for each building you control.<BR>Action: Gain a Crate token, or two Crate tokens if you control another building.<BR>Action: Destroy a Crate you control to draw a card.
skipcard Architect's Insight (7A)/A/Return target building to its controller's hand.<BR>OR look at the top 5 cards of the deck. You may reveal a Thing from among them and put it into play. You may reveal a building from among them and put it into your hand. Shuffle the deck.
skipcard "It's Free Real Estate" (7I)/A/Gain control of target location, room, or building.<BR>OR gain a Building token and draw a card.
skipcard Jake's Bedroom/T/When you control more than one copy of this card, sacrifice all but one of them.%r When you play a card made by JakeTheWolfie, they don't count towards your play limit. Additionally, you may draw a card.%r You may sacrifice things you control rather than paying for the cost of effects.
skipcard Skyline Skyscraper/T/You may play an additional Human thing on your turn. If you do, gain 1 Money token.
skipcard Zirr Schoolhouse/T/Players may play an additional action on their turn. If they do, draw a card. If they don't, discard a card.
skipcard Getting Stomped (4G)/T/At the end of each player's turn (after discarding), if that player has fewer cards in hand and in play than the number of non-token Things controlled by their opponent with the fewest non-token Things, that player is eliminated.
skipcard Life By The Sword (4L)/T/When this enters play, destroy target Thing and draw a card.<BR>When an opponent destroys another Thing, they gain control of this card and draw a card.<BR>When you begin your turn with no cards in hand, you are eliminated.
skipcard Tower of Toppling (5T)/T/When there are 7 non-token Things in play plus 1 for each player, destroy Tower of Toppling. If it is destroyed this way, eliminate each player with the most non-token Things.
skipcard Dictate of Prosperity/T/At the beginning of each player's turn, both you and that player create a token of a type that you own respectively.%r During a player's turn, if they are unable to make at least 3 tokens, you may gain control of a token they control.
skipcard ma sewi pi suli epika/T/At the beginning of your turn, create 2 Archbishop tokens.%r If you control 20 or more holy things, you win the game
skipcard Execution/A/Destroy target sentient thing.
skipcard Refine (0J)/A/Destroy one of your Things. Gain two Fuel tokens with the text "If you haven't burnt any Fuel yet during your turn, you may burn this to take an extra Action." ("From Tanker Truck (#8818)")
skipcard Cold Snap (0K)/A/Gain a Sweater token. Each player without any cloth or clothing or burning Things must sacrifice a flammable Thing, discard two cards or eliminate himself. ("From Wrath of Winter and Frostbite (#8836-7)")
skipcard Reprise (0K)/A/Play an Action from the discard that you've previously played this game. ("From Refrain (#8870)")
skipcard Trap in the Aether/A/Exile target thing with 5 time counters on it. At the beginning of that thing's controller's turn, remove a time counter from it. Then, if there are 0 or fewer time counters on it, return it to play under your control.
skipcard Lasting Sorrow/A/Until they are destroyed, each thing has "You cannot win the game."
skipcard Zirr Town Hall/T/Whenever a player draws a card from another effect, starting with that player, each player votes for one of their opponents. Whoever has the most votes draws a card. If there is a tie, you draw 3 cards.
skipcard Butcher's Shop (2B)/A/Gain 2 Food tokens and draw a card. You may destroy a Thing you control to draw 2 additional cards, or 3 if you control a building.
skipcard Public Library (3P)/A/Put up to one building from the discard pile on top of the deck.<BR>Look at the top 4 cards of the deck. Put one into your hand, then shuffle the rest into the deck.<BR>Put Public Library into the previous player's hand. They discard a card.
skipcard The Beginning (D+A)/A/Instead of playing a Thing this turn, you may remove this card from the game and give it to someone. *If the playgroup of the player who gave you this card plays another game after this one, and you join them, you may be that player's teammate for that game instead of returning this card to the deck. ("05/21/2022")
skipcard Collector Dragon (0L)/T/At the end of your turn, Collector Dragon draws a card.%r When Collector Dragon leaves play, reveal its hand. The player who killed it (if any) puts one of those cards in his hand, then you may put another of them in your own hand. Discard the rest.
skipcard Archaeologist (9M)/T/Instead of drawing a card for your turn, you may draw the bottom Thing in the discard pile. If you do, remove any adjacent cards in the discard pile from the game. ("From Study History (#8978), Imperial Archivist (#8984) etc.")
skipcard Blood Papers/T/Each card beyond the first a player plays during a turns has "As an additional cost, sacrifice a living thing."
skipcard Counting/T/At the beginning of each turn, that player may put a number counter on this thing. If they don't, you and they draw a card for each number counter on this thing, then remove all counters from it.
skipcard Difficult Decision/A/Starting with you, each player votes for Famine or Poverty. For each Famine vote, each player sacrifices a living thing they control. For each Poverty vote, each player sacrifices a non-living thing they control.
skipcard Token Impersonators (0N)/T/Play in response to an opponent gaining a token. Gain six copies of that token. ("From Sneaky Impersonator (#9017) and Generous Impersonator (#9018)")
skipcard Take Notes (0O)/A/Draw and immediately discard two cards. Gain one Note token with a sentence of text from each of those two cards. ("From Take Notes (#9005, #9034, #9080 and #9081)")
skipcard Practice Ammunition (0P)/T/When you play an Action, destroy this. If that Action destroys any Things, save those Things and return them to their owners' hands. ("From Spread Ammunition (#9117) and Incendiary Ammunition (#9127)")
skipcard Steal Notes/A/Draw a card, then up to 2 target players discard a collective 2 cards. Create a note token with the text from both cards discarded.
skipcard Confiscate Notes/A/Draw a card, then steal from up to 2 target players a collective 2 cards.
skipcard Embezzle Notes/A/Reveal the top 3 cards of the deck. Put one into your hand and the rest into discard, then create a note token with the text of both cards that didn't go into your hand.
skipcard Diversity Prism/T/Things you control are all colors, and corporate effects cannot target you or a thing you control unless they are positive.
skipcard GENERIC PRIDE DISPLAY/A/Target player cannot target you with any effects until the end of your next turn.
skipcard All-Inclusive Lattice/T/All Lattices are all colors.
skipcard Trapped in the 2nd dimension!/T/Attach to target player.%r Attached player cannot target more than one legal target whenever an effect requires them to do so.
skipcard Rumors Of My Demise (6R)/T/When your turn would be skipped or you discard three or more cards from your hand—potentially including this card—you may put this card in the discard pile and return up to two target cards from the discard pile to your hand. You may play one of them.
skipcard Pride Flag (9P)/T/When this enters play, it becomes three colors of your choice instead of white.
skipcard Trapped in the 4th dimention!/T/Attach to target player.%r Whenever an effect has attached player target something, for all legal targets, copy the effect with that player targeting that target.
skipcard Jake, Queer Defendant/T/When you control more than one copy of this card, sacrifice all but one of them.</br> Neither you, nor things you control, can be the target of effects with one color. (""Come forth, brothers, sisters, and siblings! I shall protect you while we fight for our rights!"")
skipcard Encase in Cheap Plastic/A/Target thing loses all text and becomes a Cheap Plastic Trophy with "Kevan wins the game." ("Damn you, Kevan!")
skipcard The <font color=ee4144>_</font><font color=f37033>_</font><font color=fdf6af>_</font><font color=62bc4d>_</font><font color=1e98d3>_</font><font color=672f89>_</font> Agenda (9T)/A/Reveal the top X cards of the deck, where X is the number of colors among Things you control from among Red, Orange, Yellow, Green, Blue, Purple, White, Black, Gray, and Pink. For each of those colors, you may choose a Thing you control of that color. For each different Thing chosen this way, put one of the revealed cards into your hand. Shuffle the deck.
skipcard Icy Coating (0Q)/T/Play attached to a Thing. That thing is white instead of its other colors. It can't move or use its Action: abilities. ("From Freeze Ray (#9131)")
skipcard Token Buyer (0R)/T/When an opponent gains a token, you may swap one of your Money tokens for it. Action: Gain a Money token. ("From Card Trader (#9187) etc.")
skipcard Curse of Deafness (0S)/T/Play attached to a Thing. If it allows its owner to optionally do something, they must choose not to. ("From Curse of Blindness (#9238)")
skipcard Unholy Sigil/T/When this enters play, each opponent crates 3 Demon tokens.%r At the beginning of your turn, gain control of target unholy thing an opponent controls. If none exist, put an omen counter on this, then each opponent gains control of 1 unholy thing you control.%r If this has 3 omen counters on it, you win the game.
skipcard Apocalypse Sundial/T/When this enters play and at the beginning of your turn, place an hour counter on it. If there are 12 or more hour counters on it, you win the game. If Apocalypse Sundial leaves play, destroy all things.
skipcard Corrupt Rivers/T/Whenever a living thing targets you or a thing you control, gain control of it. It becomes undead in addition to its' other types. Add a soul counter to Corrupt Rivers.%r If there are 20 or more soul conters on Corrupt Rivers, you win the game.
skipcard A Voice Like Thunder (7A)/A/Reveal the top 6 cards of the deck. Choose up to one Action card from among them, discard the rest, and play that card. Neither that card nor this card can be responded to, countered, negated, ignored, or prevented. That card's effects can't be overruled.
skipcard Ideal Conditions (5I)/A/Draw a card, and draw another at the beginning of your next turn.<BR>Until the end of your next turn, you may play an additional Action or Thing each turn.
skipcard Token Siphon (1T)/T/Action: Each opponent gives you one of their tokens. You may destroy this card. If it's destroyed this way, gain control of up to two target tokens.
skipcard Burn from both ends/T/At the beginning of your turn, exile the top 2 cards and bottom 2 cards of the deck. You may play those cards that turn.
skipcard Live for now/T/When this enters play and at the beginning of your turn, exile your hand. You may play those cards this turn.%r At the beginning of your turn, draw up to handsize instead of drawing a card.
skipcard Dictate of Speed/T/Whenever a player would draw a card beyond the first each turn, they exile it instead, and may play that card until the end of their next card.
skipcard Subscription (2S)/T/When Subscription enters play, choose a creator.<BR>When you would draw your first card during your turn, reveal the top 5 cards of the deck. Either draw one of those cards by the chosen creator and shuffle the deck, or shuffle the deck and draw a card.
skipcard Regeneration (2R)/A/At the beginning of your next turn, draw up to your maximum hand size (draw at most 7 cards this way). You can't play Actions on your next turn.
skipcard Guard Tower (7T)/T/Opponents can't play Things into your control.<BR>When another building you control would become the target of an effect, you may have that effect target Guard Tower instead. Once per turn when you discard a building card from your hand, you may return it to your hand. (""Halt! Who goes there?"")
skipcard Revert Necromancy/A/Destroy target undead thing. It is no longer undead and becomes alive
skipcard Sol Ring/T/Rotate 90 degrees: Gain 2 colorless mana counters. Activate only when this is not rotated.</br> At the beginning of your turn, un-rotate this.
skipcard Demonic Altar/T/Sacrifice a living thing: Target thing you control becomes a Living Demon in addition to its' other types.
skipcard Junkyard (0T)/T/Destroyed Things go under this, including tokens. %r Thing:Put a destroyed Token back into play. Thing:Discard two Things from your hand to play a destroyed Thing from under this. ("From Isle of Exiles(#9248)")
skipcard Martial Art Combo (0U)/A/This turn, each card you play deals 1 damage to a Thing of your choice, and if a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.%r%r Deal 2 damage to target Thing. You may play an extra Action this turn.
skipcard Coffeeberry Cake (0V)/T/You may eat this (destroying it) at the start of your turn. When a player eats this, they must immediately either play two cards or reveal and discard their hand to show they can't. ("From Snack Bar (#9329)")
skipcard Dreamcatcher/T/Whenever a card enters exile, note it.</br> If Dreamcatcher leaves play, shuffle all cards noted with it back into the deck. Exile Dreamcatcher. ("A simple device, yet able to starve off eternity's grasp for just a little while.")
skipcard Cove of Secrets/T/Whenever you would draw cards, draw twice that many cards. Whenever a player other than yourself targets Cove of Secrets, they draw 2 cards. ("Dead men tell no tales, instead leaving them scrawled onto the walls.")
skipcard Ignite the World/A/Destroy all things, tokens, and counters. Each player discards their hand then draws 2 cards. ("In a flash, Jake had rid the world of all life. Only charred ground of a now dead plane remains.")
skipcard Arena (5A)/T/Action: Choose target Thing. Its controller chooses another target non-building Thing. For each chosen Thing, roll a d6 and add a number in that Thing's cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie. (""Are you not entertained?"")
skipcard Academy (7A)/T/Your maximum hand size is increased by 1.<BR>Action: Draw a card if you have at least X cards in hand. X is 6 minus 1 for each other building you control or reveal from your hand as you play this Action.
skipcard Foundry (7F)/A/Draw three cards, then discard down to your maximum hand size. Create a Building token for each card you discard this way.
skipcard Coronation Caravan (0W)/T/At the start of your turn, win the game if you have a Crown.%r Action:  gain a Crown token.%r%r After each of your non-skipped turns, skip your next turn if you have a Crown. ("from Trade Caravan (#9338) and War Caravan (#9344)")
skipcard Vaultlessness (0X)/T/Your maximum hand size is 0.%r%r During your turn, the top card of the deck is revealed and you can play it as though it were in your hand.
skipcard Chaotic Boon (0Y)/A/Choose one at random by 1d4:%r1: Each of your opponents discards two cards OR%r2: You may play two extra Actions and an extra Thing this turn OR %r3: Put one of the top three cards of the discard pile into your hand OR %r4: Choose any of the other three options.
skipcard Frozen Necklace/T/At the beginning of your turn, put an ice counter on another target thing.</br> Things with ice counters are treated as though they were blank.
skipcard Nuclear Waste Spill/A/Each player sacrifices each living thing they control, and cannot play a living thing until the end of your next turn.
skipcard Loyal Companion/T/If you would lose the game, instead shuffle Loyal Companion into the deck.
skipcard Dream Walk (9D)/A/Look at the top 3 cards of the deck. You may reveal an Action from among them. If you do, treat this card as a copy of that Action. Otherwise, draw the fourth card of the deck.
skipcard Retrospective (3R)/A/Choose a creator. If there are at least 4 cards by that creator in the discard pile, put one of them into your hand and the rest on top of the deck in a random order.
skipcard Basilica (8B)/A/Reveal the top 5 cards of the deck. Your next opponent to the left puts a Thing from among them into the discard pile. Your next opponent to the right puts an Action from among them into the discard pile. Put the rest into your hand.
skipcard Public Chat Room (0Z)/T/Anyone may change this card's flavortext while playing a card or adding a card to the deck archive. ("Ponies are fun to adapt. These three are the cover characters for the role-playing/storytelling game Tails of Equestria. -ChippyYYZ")
skipcard Self-Referential Card (0*)/T/This card's full cornervalue is 0 followed by the entire upper-case alphabet. %r%r Thing: move this card anywhere. ("From Self-Referential Card (#9548)")
skipcard Momentary Lapse of Concentration/A/Target living Thing is considered blank until the end of your next turn.
skipcard Threads of Fate/A/Look at the fourth through eighth cards of the draw pile. You may either exchange two of them or insert target Thing into them and then give its controller another Thing in play.
skipcard Going Nowhere Fast/A/Target player who did not play any cards during their last turn may not play any cards during their next turn.
skipcard Introduction to Staged Hysteria/A/At the beginning of each players turn, that player activates all action abilities on things they controled when this was played.
skipcard Forged in Ice/A/Return a thing from the discard pile to your control. It gains the subtyle Frozen.
skipcard Introduction to Dimentional Shift/A/Each player shuffles all things they control into the deck. For each thing shuffled this way, starting with you, it's owner reveals cards from the top of the deck until they reveal a thing. They gain control of it then place the revealed cards on the bottom of the deck in a random order.
skipcard Hat Trick (8H)/T/Thing - Go For Three!: Destroy this card. You may play additional Actions this turn until you have played three. At the end of your turn, discard your hand if you didn't play exactly three Actions this turn.
skipcard Dead Beckoning (3B)/T/Action: Return target Thing card from the discard pile to play under your control. You may activate an Action Ability of that Thing. Remove it from the game at the end of your turn.
skipcard Explorer's Cap (2E)/T/Whenever the deck is shuffled, look at the top card of the deck. You may draw that card and discard a card. ("It gives the confidence to feel at home in unfamiliar territory.")
skipcard Type Converter/T/Before you draw at the beginning of your turn, you may discard a Thing or Action. If you do, draw and reveal cards until you draw a card of the opposite type. Put it into your hand and put the other cards you revealed on the bottom of the draw pile.
skipcard Start Over/A/Move your Things to the discard pile and discard your hand, then draw five cards and begin your turn.
skipcard Caught Out/A/Target opponent reveals any number of cards from their hand. They may not play any cards during their next turn that they did not reveal in this way.
skipcard Introduction to Abduction/A/Each player may gain control of a living thing they do not control.
skipcard Defenestrate/A/Throw target player out of the nearest window.
skipcard Introduction to Pyrokinetics/A/Each players destroys a flammable or meltable thing.
skipcard Monty's Hall (1A)/T/The first time you'd draw a card in a turn, you may choose to reveal it first. If you do, you may discard it and draw a replacement card.
skipcard Think Twice (2A)/A/When you draw this card, reveal and copy it.%r%r Draw a card. Remove all other "Think Twice" cards in the discard pile from the game.
skipcard Double Strike (3A)/A/When you draw this card, reveal and copy it.%r%r You may discard a card to destroy target Thing. Remove all other "Double Strike" cards in the discard pile from the game.
skipcard Free Trial Period/A/Put a Thing into play. At the beginning of your next turn, return it to your hand or discard another Thing to keep it in play.
skipcard Stamp of Authority/T/Once per turn, you may play a card without cost if you are its creator.
skipcard Shocking Betrayal/A/Target living Thing defects to your control and reports the contents of its previous controller's hand to you.
skipcard <font color=e99842>Firebrand</font>/T/Action - Fire Control: Gain 1d6 Flame tokens.<BR>Action - Joy of Fireworks: Spend exactly 1d6 Flame tokens if possible. If you do, each player draws a card. If you spend your last Flame token this way, you also draw cards equal to the d6 result.
skipcard <font color=0e1022>Stro</font><font color=2a2b49>n</font><font color=0e1022>g O</font><font color=2a2b49>a</font><font color=0e1022>k</font>/T/<i>Practical Solutions - </i>Reveal the first card you draw during your turn. If it's an Action, discard it and draw another. If it's a Thing with an Action Ability, you may play an additional Thing and an additional Action this turn.
skipcard <font color=b07a2d>T</font><font color=b11874>h</font><font color=db3996>r</font><font color=b11874>il</font><font color=db3996>l</font><font color=b11874>y F</font><font color=db3996>i</font><font color=b11874>ll</font><font color=db3996>y</font>/T/<i>Mystery Solver - </i>Whenever you play an Action, you may first look at the top 3 cards of the deck and put them on the top or bottom in any order.<BR> <i>Naive -</i> At the end of your turn, if you didn't play an Action this turn, target opponent reveals a random card from their hand. If it's an Action, they may play it targeting you or Thrilly Filly. If they don't, draw a card.
loadcard Untitled/T/
loadcard Untitled/A/
@emit [name(%#)] pastes the Infinite Dvorak deck into the Dvorak Engine.

Back to the Infinite Dvorak deck