To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard I Am One With The Universe/A/Until the end of your turn, cards in any player's hand are considered to be in your hand, and all Things in play are under your control.skipcard X-Buster/T/Action: Target player must give you an Action card from his hand. If he has no Action cards, he discards his hand instead.skipcard Throne/T/Players must ask your permission when playing Actions. If you say no to an Action, it has no effect.skipcard Riches to Rags (7H)/T/When you play this, steal the hands of all opponents.%r%rAction: If your hand is empty, you win the game.skipcard Pet/T/This Thing counts as a Player, complete with its own turn and hand. It is under the control of whoever played it. It can be placed between any two players in the turn order.skipcard Antimatter/T/If there is another Thing in play, immediately destroy Antimatter and any other Thing of your choice. When this occurs, gain 10 Energy Tokens.skipcard Waiting Room/T/Nobody may win or lose while this card is in play.skipcard Principia Discordia/T/Action: Draw, destroy or play five cards. ("Hail Eris!")skipcard Win-Win Situation (2W)/T/If another player wins the game, win the game.skipcard Hoard/T/None of your Things, except this one, can be destroyed. If you ever control ten Things, and nobody else controls more Things than you, you win.skipcard Controled Burn/T/Whenever you draw a card you may discard it and draw another.skipcard Harmony of the cosmos/A/Draw as many cards as you control Things. Draw an extra card for any Thing whose title starts with "I" "The" or "My".skipcard Gotcha/A/Play in response to someone winning the game. Nobody besides you can win this turn. Anyone else who would win instead loses a Thing of your choice or discards a card at random from eir hand.skipcard It's A Kind Of Magic/T/When this comes into play, every player gets 20 Life tokens; when it leaves play, all Life tokens are destroyed. If a player runs out of Life tokens while this card is in play, they are eliminated. Any player who controls a Thing may, as an Action, choose an opponent - that opponent must either lose 3 Life tokens or destroy a Thing they control.skipcard Hyperactive minion (5A)/T/Gain an Energy token each turn. If you ever take a turn in which you do not use your Action, destroy Hyperactive Minion. Action: gain two Energy tokens.skipcard Phlebtonium/T/If played as a thing, Phlebstoonium can be played on any card to act as whatever fuel that card needs. If played as an action, Phlebtonium removes a selected player's field entirely and allows you to draw that same amount of cards as removed. ("Power, raw and rich!")skipcard Button Mashing/A/Draw 3 cards and play them in order.skipcard Flush/T/If a player discards a hand featuring five Actions or five Things, he wins.skipcard Power of 3/T/Triple the effects of any other cards you play. Additionally you may play and draw three times the number of cards you normally would during a turn.skipcard Campaign for Diversity (4M)/T/If at the start of your turn you control three other non-token Things and three Tokens of different types, and there are at least three cards in your hand and three in the discard pile, you win the game.skipcard Impending Doom (4J)/A/At the start of each of your turns, you may reveal this card from your hand to gain a Suspense token.%r%rDestroy five of your Suspense tokens and eliminate an opponent OR do nothing.skipcard Matter Synthesizer (5F)/T/Thing:Put a Token with a name of your choice into play.skipcard Wrath of Bucky/A/Destroy a Thing. Nothing can prevent this card from being played, or its target from being destroyed; this overrules all other cards.skipcard Get Out of Jail Free/A/If you are eliminated from the game with this card in your hand, you may play it at a later time to return to the game.skipcard Photocopier/T/This Thing will behave as a duplicate of any one Thing in your possession. You must announce which Thing this card is duplicating, and that property may not change until this Thing passes out of play.skipcard Colour Change/A/You may convert any one Action in your hand into a Thing, whose effect will occur every turn once it is played.skipcard Mercy Rule (3W)/T/When you play this, draw two cards.%r Each player's score is equal to the number of Tokens they control, plus five times the number of other Things they control, plus five times the number of cards in their hand. %r Action:Eliminate a player whose score is less than yours by at least 50. Any player may use this Action.skipcard Token Clock/T/When this comes into play, put eight Sand tokens into play. If no tokens of any type are in play, you win the game. Action: Destroy a token.skipcard Data Immersed (C10)/A/Reveal 10 cards from the draw pile put all things into play, put the rest into your hand. ("Where did I see that quote. -Confused Academic")skipcard Hotel (4$)/T/Play on an opponent. Whenever it's their turn, they must give you one money-related Token, one Thing or one card.skipcard Triplicate (3X)/A/Choose a card whose name does not start with 'Tr'. Rephrase the title so it begins with 'Tr' and triplicate one of its effects.skipcard Royal Court (4O)/T/Whenever a player controls 10 Sycophants, they win the game%r%rAction:Gain a Sycophant Token.skipcard Irresistible force (POW)/A/This card moves any and all card or cards of the players choice to the discard pile.skipcard Tarot Reading/A/Draw a card for each player; reveal it and put it into their hand. Each player must play or get rid of their card before the end of their next turn - if a player still has the card in their hand at the end of their next turn, they lose the game.skipcard Healer/T/If any non-token Thing would be destroyed, you may return Healer to your hand to prevent its destruction.skipcard Crowded room (1,2,3...)/T/This card counts as an infinite number of things once played. This card cannot be removed from play unless the card used to destroy specifies that it is able to remove ALL or an infinite amount of Things. The player is said to control an infinite amount of things.skipcard Let's do it again!/A/Destroy all Things. All players discard their hands. Shuffle the discard pile into the deck. Everyone draws 5 cards.skipcard Unlimited Funding/T/You may look at the top card of the deck at any time. You may play the top card of the deck at any time that it would be legal.%rYou have no maximum hand size, and can play any number of cards from your hand at any time that it would be legal.skipcard Adapt, Adopt and Improve/T/Whenever another player's Action card affects you, your hand or your Things, you may take it from the discard pile after it has resolved, and put it into your hand.skipcard Action Prism (Psm)/A/This card counts as a glass object. Perform 7 extra actions this turn.skipcard United Nations Building/T/Actions may only be played if they specifically target the UN Building, or if every player agrees to their being played.skipcard The Orb/T/When The Orb would be destroyed by a Thing, destroy the Thing instead. When The Orb would be destroyed by an Action, ignore the Action. Your hand size is 3.%rAction: Erase target Thing's Action ability.%rAction: Draw 2 cards. ("It is The Orb.")skipcard Singularity (9W)/T/You may play an extra Thing each turn.skipcard Elf Wizard/T/Action: Destroy a thing. Thing: Return a action from the discard pile to your hand. ("I require only knowledge")skipcard Repeater/A/Play in response to any Action or Action replacement. That Action happens three times, if possible. These extra Actions, and the Action of playing this card, do not count against any Action frequency limit.skipcard Blatant Cheating/A/Look at every player's hand. You may take any card revealed in this way and play it as though it was in your hand. That card doesn't count against your card-per-turn limit.skipcard Workshop (6;)/T/Receive 100 Raw Materials tokens Action: Destroy 10 Raw Materials tokens to create a new card. Destroy another one for each word written on it (title counts, Type doesn't.) The phrase "I win" or anything to that effect costs 100000 Raw Materials tokens. After one turn this card is placed in the player's hand.skipcard More of that please! (MOR)/A/Receive 1000 of any previously defined tokens.skipcard Infiltration/A/Choose an Opponent. Take their next turn for them.skipcard Haste!/A/Play all Things and Actions from your hand, disregarding any per turn limits.skipcard Cursed (2T)/T/Play onto a Thing. That Thing's text is "This Thing is Cursed". It cannot be destroyed unless Cursed is also destroyed at the same time. When Cursed is destroyed, destroy it.skipcard Shoot/A/Eliminate target player. (""But <i>I</i> have a gun!"")skipcard Random Token Generator (RTG)/T/Every turn, you must create a token under your control. Its type must be one word that does not appear on any title of any card in play or is already a token type in play. If you do not create a token through Random Token Generator on your turn every turn, destroy all things under your control.skipcard The Only Winning Move (0Z)/T/You skip your turns. Win the game when 3 turns have been skipped in that way.skipcard Isochron Sceptre/T/When Isochron Sceptre comes into play, attach an Action card from your hand to it. Action: This ability has an identical effect to the Action card attached to Isochron Sceptre.skipcard Switch (2S)/T/Play onto any Thing. While that Thing is face-down, treat it as a Thing with a blank text field. %rAction:Flip that thing over.skipcard Tragedy of the Commons/T/Maximum hand size for all players is 6 times the number of players minus the total number of cards in the other players' hands.skipcard The Great Token God/T/When this card comes into play, flip a coin. If heads, you now control all tokens in play. If tails, for one turn, you may create as many tokens as you like, in any type or types. When Token God is destroyed, destroy all tokens.skipcard Rudolf, the Red-Eyed Monster Reindeer/T/Every time a Thing is destroyed, you gain a flesh token. If you control seven flesh tokens, you win the game.skipcard Dark Matter Bolt/A/Target player discards two cards and skips their next turn.skipcard All Your Base Are Belong To Us/T/If you control at least four non-Token Things, at the start of your turn, and your opponents control none, you win the game.skipcard Corneraiser (0W)/T/When this comes into play, increase all numbers in its cornervalue by 1 permanently.%rIf this has a cornervalue of '10W', you win the game.%rAction:Return a non-token Thing you control to your hand.skipcard The Power of T (5T)/A/If you control at least 5 cards representing Things, and all of their names begin with T, you win. Otherwise, put 5 Tokens into play.skipcard Death, then Resurrection/A/Destroy a card under an opponent's control then immediately play the card that is on top of the discard pile as if it was in your hand. That card doesn't count toward any hand size or cards played per turn limits.skipcard Laptop/T/If this card is to be destroyed, you may instead create a drain token and put Laptop in your hand. When Laptop comes into play, it may not use its action for X amount of turns, where X is the number of drain tokens you control. Action:Draw a card or look at a card in an opponent's hand.skipcard Shoot to Kill/T/Play only if every player has at least three cards in their hand. If a player's hand becomes empty, they are eliminated.skipcard Two places at once (2T)/T/Pick a position in the turn order. You now take another turn from that position as well as your current one. If you decide to switch seats when it's your other turn, cards are still played in front of you.skipcard Eclectic (^i2)/A/You win if you control cards with at least five different colors or written by at least five different people.skipcard Life-Force Drain (1T)/A/Target opponent discards a card. Draw a card.<BR>Instead of playing a Thing this turn, you may draw a card and have target opponent discard a card.skipcard The CD skipped!/A/Remove 1-11 cards (you choose how many) from the game. Any copies of these cards are removed from the game if they are drawn, played, or otherwise used.skipcard Über Micro/A/Choose one of the following: Draw three cards; destroy target Thing; or take another turn after this one.skipcard symbol (§)/T/Action:Target player skips their next turn<br\>Action:Destroy target thing<br\>Action:draw a card<br\> ("That could mean anything")skipcard Crystal Ball/T/Action: Your opponent shows you which cards they intend to play during their next turn (if any). If they fail to play those cards next turn, or play any other cards next turn, they lose the game.skipcard Pac-Man/T/When this card comes into play, every player gains three Dot tokens. When there are no Dot tokens left in play, you win the game. Action: Destroy a Dot token.skipcard Informant/A/This card stays in your hand after being played. Search the draw pile and discard pile for a card. Then discard two cards at random from your handskipcard Hit number 571 (571)/A/Destroy any number of things so long as they have a total of 570 words or less total on all destroyed thingsskipcard Painted Target/T/Attach to a thing. At the start of each player's turn destroy that thing unless a player discards a card. If this card is destroyed by the attached thing being destroyed instead attach it to a new thing.skipcard Surprise Capitalism/A/Steal 5 money or money-like tokens from target player. If they do not have enough, steal a thing for each token you don't recieve.skipcard Reclamation/T/All actions have "add one card from the discard pile to your hand" added to the bottom.skipcard Oblivion's Edge/T/Action: Remove one thing from play.skipcard Good Bye/A/Eliminate one player who has no things in play. This card cannot be played on your first turn.skipcard Mighty Token Robot Force/A/Destroy five Things you control. If you do so, you may search the draw pile for any Thing card and put it into play under your control.skipcard Superconductor Electromagnetism/A/Give control of target Thing to target player. ("It levitates bullet trains from Tokyo to Osaka. It levitates my desk where I ride the saddle of the world. And it levitates... me!")skipcard Ink Pen/A/Add one word to a card. This word may be placed anywhere but cannot render a card nonsensical. ("Truly this pen is mightier than every sword.")skipcard Play "Freebird"!/T/When this card comes into play, name a card. Your opponents play with their hands revealed. If an opponent could play the named card, or a card named "Freebird", destroy this card and that opponent plays that card. <i>(They make any decisions it calls for.)</i>skipcard Showdown/A/Eliminate all players except the two with the most Things in play. If playing a two-player game, each player must discard all of their Things except one of their choice. (""Aiiaiaiiii...Waaa Waaaaa Waa"")skipcard Phlebtonium/T/If played as a thing, Phlebstoonium can be played on any card to act as whatever fuel that card needs. If played as an action, Phlebtonium removes a selected player's field entirely and allows you to draw that same amount of cards as removed. ("Power, raw and rich!")skipcard You Win If.../A/Roll a die. 1: ...you control the most non-token Things. 2: ...you have the fewest tokens. 3: ...you have the fewest cards in hand. 4: ...one of your Things has been destroyed since the end of your last turn. 5: ...you reveal an Action with a cornervalue from your hand. 6: There is no "if"; you just win.skipcard Trebuchet/T/Whenever a Thing comes into play under your control, you may destroy one other Thing you control to destroy any other Thing in play.skipcard Boost (4B)/A/Draw two cards. You may take two extra Actions this turn.skipcard Quick Brown Foxes/A/If the titles of a player's Things contain every letter of the alphabet, that player wins. If this is true for more than one player, the player with the least number of total letters in the title of their things wins.skipcard Fast Response/T/Whenever an opponent plays an Action, you may play an Action.skipcard Registering Protest/T/Whenever an opponent plays a Thing, you may play an Action.skipcard Concealed Weapons/T/Whenever an opponent plays an Action, you may play a Thing.skipcard Skeleton Dancers/T/Playing actions from your hand doesn't count as playing an action.%r You may play actions from the discard pile.skipcard Goldberg Device/T/Action: Activate the Action abilities of every other Thing you control, in an order of your choosing.skipcard Deadline/A/If you have played three or more cards since the end of your last turn (this one not included), you win.skipcard Screw all ya all/A/Every player except you discards their hand, if they had no cards in thier hand destroy all things they control instead.skipcard Jeeves/T/When Jeeves comes into play, put two Motive tokens into play. You may destroy a Motive token you control to negate the effects of any Action, or to destroy a Thing as it comes into play.skipcard <font color=ee4144>Ra</font><font color=f37033>in</font><font color=fdf6af>bo</font><font color=62bc4d>w H</font><font color=1e98d3>ac</font><font color=672f89>ker</font>/T/When this enters play, gain a copy of <font color=ee4144>Ra</font><font color=f37033>in</font><font color=fdf6af>bo</font><font color=62bc4d>w H</font><font color=1e98d3>ac</font><font color=672f89>ks</font> (#7530) if you do not have one. At the beggining of your turn, gain a Crypto Token. Action: Destroy 2 Crypto tokens to gain 2 uses of Rainbow Hacks.@emit [name(%#)] pastes the Infinite Dvorak deck/Superpower set into the Dvorak Engine.