Prince of Doom |
[[File:doom.png |
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Thing |
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When an opponent's Thing would be destroyed, blank its ruletext first. Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.
You contain the pressure of an explosion. |
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Card : ChippyYYZ |
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Heir of Life |
[[File:life.png |
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Thing |
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At the end of your turn, before discarding down to your max hand size, roll 2d6. If there are at least that many Things in the discard pile, put the Nth Thing from the top of the discard pile into your hand, where N is the result. Otherwise, draw a card and discard a card.
Through you, life-force pools and flows. |
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Card : ChippyYYZ |
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Heir of Doom |
[[File:doom.png |
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Thing |
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Whenever a Thing is destroyed, you may return it to its controller's hand. Then, if it's in a player's hand, that player discards a random card.
Through you, stresses are relieved and transferred. |
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Card : ChippyYYZ |
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Maid of Life |
[[File:life.png |
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Thing |
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At the end of your turn, gain an Energy token or a copy of another token you control. Action: Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.
You bring vitality to those around you. |
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Card : ChippyYYZ |
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Maid of Doom |
[[File:doom.png |
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Thing |
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Whenever a Thing is destroyed, its controller draws a card. If it has Doom in its title, they draw three cards instead.
You ensure that sacrifices are worth the cost. |
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Card : ChippyYYZ |
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Page of Life |
[[File:life.png |
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Thing |
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At the beginning of your turn, gain an Energy token. Then, if you control at least 9 Energy tokens, you gain "You may play an extra Action and an extra Thing each turn." if you don't have that text already.
Through you, many come alive. |
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Card : ChippyYYZ |
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Page of Doom |
[[File:doom.png |
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Thing |
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Action: Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."
Through you, many sacrifices are given long-lasting impacts. |
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Card : ChippyYYZ |
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Mage of Life |
[[File:life.png |
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Thing |
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Whenever a player uses an Action Ability, gain an Energy token. At the start of your turn, you may spend three Energy tokens to draw an extra card.
You find meaning in the vibrancy of living. |
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Card : ChippyYYZ |
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Mage of Doom |
[[File:doom.png |
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Thing |
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When Mage of Doom is destroyed, if it's not a token, create a token that's a copy of it. When another nontoken Thing you control is destroyed, you may destroy Mage of Doom to create a token that's a copy of that Thing.
You know exactly how much to exert something before it breaks completely. |
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Card : ChippyYYZ |
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