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Name Set ImageFile Type CornerValue Text FlavorText Creator Seer of Void homestuck_set thing_font_ Thing [[File:void.png Action: If you have no cards in hand, look at the top four cards of the deck and put them back in any order. Through you, the irrelevant makes itself seen. ChippyYYZ Seer of Light homestuck_set thing_font_ Thing [[File:light.png When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck. You may play the attached card as though it were in your hand. Through you, the most fortunate moves are planned. ChippyYYZ Prince of Void homestuck_set thing_font_ Thing [[File:void.png Action: Target player reveals their hand. Action: Destroy target Thing with no ruletext. You bring an end to silence. ChippyYYZ Prince of Light homestuck_set thing_font_ Thing [[File:light.png Players must ask your permission when playing Actions. If you say no to an Action, discard any number of cards to flip that many coins. If any are heads, the Action has no effect. You crush the agency of others. ChippyYYZ Heir of Void homestuck_set thing_font_ Thing [[File:void.png Opponents can't target you or Things you control while your hand is empty. As long as Heir of Void can't be targeted by opponents, it has "Draw an extra card at the start of your turn." Through you, powerlessness becomes a cloak to hide behind. ChippyYYZ Heir of Light homestuck_set thing_font_ Thing [[File:light.png Whenever a player or card is chosen randomly, choose twice, then you pick which result to use. Action: The next Action an opponent plays before your next turn that targets anything has its target chosen randomly. Through you, fortunes shift unexpectedly. ChippyYYZ Maid of Void homestuck_set thing_font_ Thing [[File:void.png When Maid of Void enters play, put target Thing face-down under it. Thing: Put a card from underneath Maid of Void into play under your control face-down. It counts as a blank Thing. You bring nothing into being. ChippyYYZ Maid of Light homestuck_set thing_font_ Thing [[File:light.png When an Action would cause you to draw cards, instead look at three plus that many cards from the top of the deck, shuffle three of them into the deck, and draw the rest. You amplify fortunate coincidences into jackpots. ChippyYYZ Page of Void homestuck_set thing_font_ Thing [[File:void.png At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text. Through you, many relinquish their significance. ChippyYYZ Page of Light homestuck_set thing_font_ Thing [[File:light.png A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand. When you begin a turn with Score 25+, you gain "Instead of drawing your first card on your turn, look at the top 3 cards of the deck and draw two of them. Through you, greater agency is achieved. ChippyYYZ Mage of Void homestuck_set thing_font_ Thing [[File:void.png Whenever you play a card with no rulestext, draw a card. You may play cards face-down as blank Actions or Things. You see right through what is into what couldn't be. ChippyYYZ Mage of Light homestuck_set thing_font_ Thing [[File:light.png When you would draw a card at the beginning of your turn, instead look at the top three cards of the deck, draw one of them, and shuffle the deck. You must play that card this turn if able. Discard it at the end of the turn if you haven't played it. You see the most essential path. ChippyYYZ Knight of Void homestuck_set thing_font_ Thing [[File:void.png A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand. If you have the single lowest Score at the start of your turn, draw an extra card. You thrive when luck has run out. ChippyYYZ Knight of Light homestuck_set thing_font_ Thing [[File:light.png A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand. If you have the single highest Score at the start of your turn, draw an extra card. You earn all the points. ChippyYYZ Rogue of Void homestuck_set thing_font_ Thing [[File:void.png When Rogue of Void enters play, each player adds blank orange Things named Pumpkin to their hand until they have 5 cards in hand. Thing: Remove 3 cards with no ruletext in the discard pile from the game. If you do, move target Thing card you can see from any game zone to play under your control. Through you, absence is stolen away. ChippyYYZ Rogue of Light homestuck_set thing_font_ Thing [[File:light.png This card enters play with a coin and a d6 on it, each showing a face of your choice. Whenever a d6 is rolled or a coin is flipped, you may swap the result with one of the same type from this card. Through you, fortune's favor is found and lost. ChippyYYZ Sylph of Void homestuck_set thing_font_ Thing [[File:void.png At the beginning of your turn, you may return a card with no ruletext from the discard pile to your hand. Action: Target card or player loses any text that has been added to it. Through you, the conspicuous is wiped away, and the unimportant is restored. ChippyYYZ Sylph of Light homestuck_set thing_font_ Thing [[File:light.png When you roll a die, you may add or subtract 1 from the result (except to exceed the range of possible rolls). Once per turn when any cards are put into the discard pile from the deck, you may draw one of them. Through you, relevance is restored to the forgotten. ChippyYYZ Thief of Void homestuck_set thing_font_ Thing [[File:void.png Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player. You snatch the obscurity away from bystanders. ChippyYYZ Thief of Light homestuck_set thing_font_ Thing [[File:light.png A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand. When a player with a lower Score than yours would draw any cards, instead you draw those cards and give them that many cards from your hand. You rob others of their agency, leaving yourself in the spotlight. ChippyYYZ Bard of Void homestuck_set thing_font_ Thing [[File:void.png Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand. If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them. Through you, the fog of war evaporates away. ChippyYYZ Bard of Light homestuck_set thing_font_ Thing [[File:light.png When a coin is flipped, the result is Tails. When a die is rolled, the result is 1. Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them. Through you, fortune abandons its post. ChippyYYZ Witch of Void homestuck_set thing_font_ Thing [[File:void.png Action and Thing: Destroy target Thing without a cornervalue. You seize the essential and subjugate it to its own most insignificant detail. ChippyYYZ Witch of Light homestuck_set thing_font_ Thing [[File:light.png You may add 2 to each die you roll (up to the highest number on the die). Whenever the deck is shuffled, you may look at the top three cards and put any of them on top of the deck and/or discard pile in any order. You manipulate the odds to accentuate that which you deem important. ChippyYYZ Muse of Void homestuck_set thing_font_ Thing [[File:void.png When an opponent begins their turn with an empty hand, they draw an extra card and you draw a card. When a player would win the game, they lose the game instead. Through you, the last become first. ChippyYYZ Muse of Light homestuck_set thing_font_ Thing [[File:light.png When Muse of Light enters play, target opponent gains control of it. At the start of your turn, each player draws a card. If each opponent has at least 6 cards in hand at the end of your turn, you lose the game. Through you, all significance is bestowed. ChippyYYZ Lord of Void homestuck_set thing_font_ Thing [[File:void.png When Lord of Void enters play, target opponent gains control of it. When you discard a card from your hand, discard it into target opponent's hand instead of the discard pile ''(it's face-up while you're discarding it). Whenever an opponent would lose the game, they win the game instead. You become the least of all. ChippyYYZ Lord of Light homestuck_set thing_font_ Thing [[File:light.png At the end of your turn, look at the top 4 cards of the main deck. Shuffle up to 3 of them into your deck, then put the rest back in any order (if you don't have a deck, those cards become your deck)''. Then, if neither the deck nor discard pile are bigger than your deck, you win the game. You have dominion over all. ChippyYYZ Rage/Light: Finality's Concerto homestuck_set action_fraymotif Action - Fraymotif [[File:rage.png Reveal the top ten cards of the deck. If any of them could cause you to win the game (even if you do not currently meet their conditions), put those cards into your hand. Otherwise, return this card to your hand. Discard the other revealed cards. Closed-mindedness and essentiality. ChippyYYZ Hope/Void: Miraculous Caesura homestuck_set action_fraymotif Action - Fraymotif [[File:hope.png Name a card. If no opponent indicates or reveals a card with that name they can see, put a copy of a card within this game with that name into your hand, then discard the rest of your hand and end your turn. Belief and obscurity ChippyYYZ Light/Mind: Melodic Gambit homestuck_set action_fraymotif Action - Fraymotif [[File:light.png Look at up to two target opponents' hands and take a card from each. If you take only one card this way, you may draw a card. You may play one of the cards taken or drawn this way. Agency and calculation. ChippyYYZ Void/Heart: Dissonant Selves homestuck_set action_fraymotif Action - Fraymotif [[File:void.png Put each card in your hand into target opponent's hand. They discard that many cards at random. You control that player during their next turn. Submission and innate desire. ChippyYYZ Light/Void: Blinded By The Twilight homestuck_set action_fraymotif Action - Fraymotif [[File:light.png Distribute 3 dice among any number of players. Those players roll those dice. For each 1-4 rolled by a player, that player discards a card. For each 3-6, you draw a card. A spotlight in darkness. ChippyYYZ Light/Blood: Limelight Sonata homestuck_set action_fraymotif Action - Fraymotif [[File:light.png Gain control of target Thing if you have more Things in play and cards in hand than its controller. Preeminence and alliance. ChippyYYZ Light/Doom: Spotlit Reprise homestuck_set action_fraymotif Action - Fraymotif [[File:light.png Draw a card, then exchange any number of cards from your hand with that many cards from the top of the discard pile. Loss and finds. ChippyYYZ Void/Life: Blackbox Accompaniment homestuck_set action_fraymotif Action - Fraymotif [[File:void.png Look at the top 5 cards of the deck. If you control no Things, put up to three of them into your hand. If your hand is empty, put up to two Things from among them into play. If you control no Things and your hand is empty, do both. Life out of nowhere. ChippyYYZ Light/Space: Lonely Rolling Star homestuck_set action_fraymotif Action - Fraymotif [[File:light.png If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't. Singular importance, developed. ChippyYYZ Breath/Void: Wise Guy Waltz homestuck_set action_fraymotif Action - Fraymotif [[File:breath.png Each player adds a blank untitled Action to their hand. Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand. Frivolous ideas and bad luck. ChippyYYZ Time/Void: Dark Finale homestuck_set action_fraymotif Action - Fraymotif [[File:time.png Destroy target Thing. Its controller skips their next turn. Skip your next turn. A hole in time itself. ChippyYYZ Seer of Breath homestuck_set thing_font_ Thing [[File:breath.png Whenever you draw your second card in a turn, discard a random card and draw two cards. Through you, new directions to explore are revealed. ChippyYYZ Seer of Blood homestuck_set thing_font_ Thing [[File:blood.png When Seer of Blood enters play, reveal cards from the top of the deck until you reveal a Thing for each player. Put one of those Things into each player's control. Discard the other revealed cards. Through you, the world is shown unity. ChippyYYZ Prince of Breath homestuck_set thing_font_ Thing [[File:breath.png Action: Target player discards a card. Then, if they have 4 or more cards in hand, they discard a random card, and you may discard a card and draw a card. You weigh down freedom and frivolity with your whims. ChippyYYZ Prince of Blood homestuck_set thing_font_ Thing [[File:blood.png When Prince of Blood enters play, each player returns a Thing they control to their hand. Action: Discard a card. Until your next turn, target player's max hand size is increased by 3, and they can't play or gain control of Things. You commit yourself to preventing other commitments. ChippyYYZ Heir of Breath homestuck_set thing_font_ Thing [[File:breath.png Heir of Breath enters play with the top 5 cards of the deck face-down under it. When a player would draw any cards, first look at two random cards from underneath Heir of Breath and put one on top of the deck. Action: Draw Heir of Breath. Through you, changes in direction are invited. ChippyYYZ Heir of Blood homestuck_set thing_font_ Thing [[File:blood.png Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly. Through you, temporary truces are drawn. ChippyYYZ Maid of Breath homestuck_set thing_font_ Thing [[File:breath.png Instead of drawing at the start of your turn, you may return each nontoken Thing you control to your hand to draw that many cards. You blow in a new direction. ChippyYYZ Maid of Blood homestuck_set thing_font_ Thing [[File:blood.png When Maid of Blood enters play, during each opponent's next turn, they skip the first card they would draw and can't play Actions from their hands. You strengthen the chains that hold in place. ChippyYYZ Page of Breath homestuck_set thing_font_ Thing [[File:breath.png When another card would be put in your hand, you may put it under Page of Breath instead. At the start of your turn, if there are at least 7 cards under Page of Breath, you gain "Actions can't target you. When an Action targets a Thing you control, you may return it to your hand." Through you, many are lifted free of their cares. ChippyYYZ Page of Blood homestuck_set thing_font_ Thing [[File:blood.png When you discard a card, you may put it under Page of Blood instead of into the discard pile. At the beginning of your turn, if there are at least ten cards under Page of Blood, you gain "Thing: Gain control of target Thing." Through you, many bonds find a place to anchor themselves. ChippyYYZ Mage of Breath homestuck_set thing_font_ Thing [[File:breath.png Whenever you draw one or more cards, draw an additional card, then put Mage of Breath or a card from your hand on top of the deck. You read the wind and go where it takes you. ChippyYYZ Mage of Blood homestuck_set thing_font_ Thing [[File:blood.png Your maximum hand size is reduced by the number of other nontoken Things you control. When you discard down to your maximum hand size, you may play an Action and a Thing discarded this way. You use the stability of the ties that bind you for leverage. ChippyYYZ Knight of Breath homestuck_set thing_font_ Thing [[File:breath.png When you discard Knight of Breath, you may put it into play and return target Thing to its controller's hand. Action: Return Knight of Breath to your hand. You move as freely as the wind, but with the force to lift anything in your wake. ChippyYYZ Knight of Blood homestuck_set thing_font_ Thing [[File:blood.png Action: Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck. You organize ideal alliances. ChippyYYZ Rogue of Breath homestuck_set thing_font_ Thing [[File:breath.png When you discard Rogue of Breath from your hand, target opponent discards a random card. Action: Draw a card. A random player and the player after them each draw a card. Through you, the winds of fortune swirl. ChippyYYZ Rogue of Blood homestuck_set thing_font_ Thing [[File:Blood.png At the beginning of your turn, choose two target opponents. One returns a Thing they control to their hand, and the other may play a Thing OR they each choose a non-token Thing they control and exchange control of them. Through you, allegiances are reconsidered. ChippyYYZ Sylph of Breath homestuck_set thing_font_ Thing [[File:breath.png At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card. Action: Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn. Through you, cares are borne away on the breeze. ChippyYYZ Sylph of Blood homestuck_set thing_font_ Thing [[File:blood.png When another Thing you control is destroyed or taken by another player, you may shuffle it into your deck ''(if you don't have a deck, it becomes your deck)''. Through you, strained bonds are made to hold firm. ChippyYYZ Thief of Breath homestuck_set thing_font_ Thing [[File:breath.png Thing: Target opponent with at least 4 cards in hand puts a card from their hand on top of the deck. When you draw that card this turn, draw an additional card. You bring others down to earth by jumping off of them. ChippyYYZ Thief of Blood homestuck_set thing_font_ Thing [[File:blood.png Action and Thing: Discard two cards. If you do, gain control of target Thing. You bind others to yourself. ChippyYYZ Bard of Breath homestuck_set thing_font_ Thing [[File:breath.png At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath. Through you, pursuits are overextended. ChippyYYZ Bard of Blood homestuck_set thing_font_ Thing [[File:blood.png When Bard of Blood enters play, exchange control of it and target Thing. At the beginning of your turn, if you control the most Things, put one of them in target opponent's hand. Through you, agreements find their dissolutions. ChippyYYZ Witch of Breath homestuck_set thing_font_ Thing [[File:breath.png Whenever you draw your second card in a turn, discard a card and draw a card. Whenever an opponent draws their second card in a turn, they discard a card. You change the direction of winds and whims. ChippyYYZ Witch of Blood homestuck_set thing_font_ Thing [[File:blood.png Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn. OR each other player passes a Thing they control to next player in turn order, not including yourself. OR return another Thing you control and target Thing to their controller's hands. You animate the chains that hold things together. ChippyYYZ Muse of Breath homestuck_set thing_font_ Thing [[File:breath.png A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand. At the beginning of each opponent's turn after drawing, if they don't have the lowest Influence, they put a card from their hand or their control into play face-down as a blank Thing, then they lose the game if they have more Things than Influence. Through you, all cares are swept away. ChippyYYZ Muse of Blood homestuck_set thing_font_ Thing [[File:blood.png When Muse of Blood enters play, each player secretly chooses any number of their opponents, then those choices are revealed. Each player draws a card for each player they chose and for each player who chose them. At the start of your turn, eliminate each player with no cards in hand. Through you, all are bound together. ChippyYYZ Lord of Breath homestuck_set thing_font_ Thing [[File:breath.png At the end of your turn, return any number of Things you control to your hand, then discard your hand and draw that many cards (then discard down to your hand size). If in one turn you have played Lord of Breath AND discarded it and nine other cards, you win the game. You propel all things to freedom. ChippyYYZ Lord of Blood homestuck_set thing_font_ Thing [[File:blood.png When Lord of Blood enters play, you may discard any number of cards to gain control of that many target Things. Action: Discard a card that shares a creator with target Thing to gain control of it. Then, if you control at least 10 Things and have no cards in hand, you win the game. You become the anchor for all. ChippyYYZ Mind/Breath: Judgement Giocoso homestuck_set action_fraymotif Action - Fraymotif [[File:mind.png Look at the top 5 cards of the deck. Put up to two of them into your hand, then put the rest on top of the deck and/or discard pile in any order. Direction and decision. ChippyYYZ Heart/Blood: Heartbeat Chorus homestuck_set action_fraymotif Action - Fraymotif [[File:heart.png Choose a creator. For each player, gain control of target Thing they control by that creator. Soul and unifying pacts. ChippyYYZ Breath/Doom: Gale-Wind Counterpoint homestuck_set action_fraymotif Action - Fraymotif [[File:breath.png Return target Thing to its controller's hand. Until your next turn, whenever a Thing enters play, its controller destroys a Thing they control. Detachment and consequences. ChippyYYZ Blood/Life: Chains of Crescendo homestuck_set action_fraymotif Action - Fraymotif [[File:blood.png Return to play under your control each Thing that was destroyed while under your control since your last turn. Draw a card. Bonds and energy. ChippyYYZ Rage/Breath: Whistling Calliope homestuck_set action_fraymotif Action - Fraymotif [[File:rage.png Look at the top three cards of the deck, play one of them, and set the rest aside. During your next turn, you can't play cards normally, but you may and must play the other cards set aside this way. Commitment to the bit. ChippyYYZ Blood/Void: Severing Bolero homestuck_set action_fraymotif Action - Fraymotif [[File:blood.png For each player, one target Thing they control ceases to be controlled by anyone. Deals broken and pacts nullified. ChippyYYZ Breath/Blood: Flow of Reality homestuck_set action_fraymotif Action - Fraymotif [[File:breath.png Each player discards all but one card from their hand. Flip a coin. On heads, each player draws cards equal to the greatest number of cards discarded this way. On tails, each player draws cards equal to the least number of cards discarded this way. Flight and fall. ChippyYYZ Breath/Space: Twister And Shout homestuck_set action_fraymotif Action - Fraymotif [[File:breath.png Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand. Whims and placement. ChippyYYZ Hope/Blood: Ascending Call homestuck_set action_fraymotif Action - Fraymotif [[File:hope.png Any number of target players each draw a card for each non-token Thing they control beyond the first. Expansion and connections. ChippyYYZ Time/Blood: Binding Loop homestuck_set action_fraymotif Action - Fraymotif [[File:time.png Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences. When freedom runs out. ChippyYYZ Breath/Light: Flippant Sample homestuck_set action_fraymotif Action - Fraymotif [[File:breath.png Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card. Ruses and distactions. ChippyYYZ Seer of Life homestuck_set thing_font_ Thing [[File:life.png Whenever you play your second card in a turn, you may gain an Energy token, then look at the top X cards of the deck, where X is the number of Energy tokens you control. You may spend half your Energy tokens rounded up to rearrange those cards. Through you, thriving brings awareness. ChippyYYZ Seer of Doom homestuck_set thing_font_ Thing [[File:doom.png When one of your cards or Things would be chosen randomly during your turn, you choose one of them instead. Whenever a Thing you control would be destroyed, you may first look at the top card of the deck. You may put it in the discard pile. Through you, the weight of sacrifice is made known. ChippyYYZ Prince of Life homestuck_set thing_font_ Thing [[File:life.png Action: Destroy target Thing with an Action Ability. You fight power with power. ChippyYYZ Prince of Doom homestuck_set thing_font_ Thing [[File:doom.png When an opponent's Thing would be destroyed, blank its ruletext first. Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it. You contain the pressure of an explosion. ChippyYYZ Heir of Life homestuck_set thing_font_ Thing [[File:life.png At the end of your turn, before discarding down to your max hand size, roll 2d6. If there are at least that many Things in the discard pile, put the Nth Thing from the top of the discard pile into your hand, where N is the result. Otherwise, draw a card and discard a card. Through you, life-force pools and flows. ChippyYYZ Heir of Doom homestuck_set thing_font_ Thing [[File:doom.png Whenever a Thing is destroyed, you may return it to its controller's hand. Then, if it's in a player's hand, that player discards a random card. Through you, stresses are relieved and transferred. ChippyYYZ Maid of Life homestuck_set thing_font_ Thing [[File:life.png At the end of your turn, gain an Energy token or a copy of another token you control. Action: Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way. You bring vitality to those around you. ChippyYYZ Maid of Doom homestuck_set thing_font_ Thing [[File:doom.png Whenever a Thing is destroyed, its controller draws a card. If it has Doom in its title, they draw three cards instead. You ensure that sacrifices are worth the cost. ChippyYYZ Page of Life homestuck_set thing_font_ Thing [[File:life.png At the beginning of your turn, gain an Energy token. Then, if you control at least 9 Energy tokens, you gain "You may play an extra Action and an extra Thing each turn." if you don't have that text already. Through you, many come alive. ChippyYYZ Page of Doom homestuck_set thing_font_ Thing [[File:doom.png Action: Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards." Through you, many sacrifices are given long-lasting impacts. ChippyYYZ Mage of Life homestuck_set thing_font_ Thing [[File:life.png Whenever a player uses an Action Ability, gain an Energy token. At the start of your turn, you may spend three Energy tokens to draw an extra card. You find meaning in the vibrancy of living. ChippyYYZ Mage of Doom homestuck_set thing_font_ Thing [[File:doom.png When Mage of Doom is destroyed, if it's not a token, create a token that's a copy of it. When another nontoken Thing you control is destroyed, you may destroy Mage of Doom to create a token that's a copy of that Thing. You know exactly how much to exert something before it breaks completely. ChippyYYZ Knight of Life homestuck_set thing_font_ Thing [[File:life.png Instead of playing up to one Action and up to one Thing, you may play any two cards and up to one Action: or Thing: ability. Action: If your hand is empty, draw a card and end your turn. You live life to the fullest. ChippyYYZ Knight of Doom homestuck_set thing_font_ Thing [[File:doom.png Whenever you play a card, draw a card and end your turn. When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue. You hold back your full power until the time comes to exceed it. ChippyYYZ Rogue of Life homestuck_set thing_font_ Thing [[File:life.png Action: Look at the top card of the deck. If it's a Thing, you may swap it with target Thing. If it's an Action, you may swap it with a random card from target opponent's hand, or with a card from your hand. Through you, power redistributes itself. ChippyYYZ Rogue of Doom homestuck_set thing_font_ Thing [[File:doom.png When a Thing would be destroyed, you may have target opponent gain control of that Thing first, or you may have Rogue of Doom be destroyed instead. Through you, the costs of sacrifice outsource themselves. ChippyYYZ Sylph of Life homestuck_set thing_font_ Thing [[File:life.png When you draw a card, you may draw it from underneath Sylph of Life. Whenever you play your second card in a turn, you may put the topmost Thing in the discard pile face-down underneath Sylph of Life. Through you, life is restored. ChippyYYZ Sylph of Doom homestuck_set thing_font_ Thing [[File:doom.png Turn: Draw three cards, then discard a Thing card or reveal a hand of non-Thing cards (then discard down to your max hand size.) Through you, the old is shed that the whole may be healed. ChippyYYZ Thief of Life homestuck_set thing_font_ Thing [[File:life.png Thief of Life has all Action Abilities of other Things in play. Whenever Thief of Life uses an Action Ability, other Things with that ability can't use it until your next turn. You seize the powers of others and use them as your own. ChippyYYZ Thief of Doom homestuck_set thing_font_ Thing [[File:doom.png When a Thing would be destroyed, you may either gain control of that Thing first, or you may have Thief of Doom be destroyed instead (but not both). You take for yourself the sacrifices of others. ChippyYYZ Bard of Life homestuck_set thing_font_ Thing [[File:life.png Whenever a Thing uses an Action Ability, destroy that Thing. Whenever a player plays an Action card, they discard a card or put one of their Things with Life in its title or cornervalue in the discard pile. Through you, exhaustion accelerates. ChippyYYZ Bard of Doom homestuck_set thing_font_ Thing [[File:doom.png When another Thing is put into the discard pile from play, put it on top of the deck. When Bard of Doom is put into the discard pile from play, destroy all Things. Through you, exhaustion is withheld, as by a dam. ChippyYYZ Witch of Life homestuck_set thing_font_ Thing [[File:life.png Whenever you use an Action Ability, gain an Energy token. You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue. Action: Gain two Energy tokens if you don't have any. You vitalize both the active and the inert. ChippyYYZ Witch of Doom homestuck_set thing_font_ Thing [[File:doom.png When Witch of Doom enters play or is destroyed, put the top card of the discard pile into your hand if it's a Thing. Otherwise destroy target Thing. You find what was lost, and you find loss. ChippyYYZ Muse of Life homestuck_set thing_font_ Thing [[File:life.png At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead. Through you, all life flows. ChippyYYZ Muse of Doom homestuck_set thing_font_ Thing [[File:doom.png When the discard pile would be shuffled to form a new deck, remove all cards in the discard pile from the game instead. As long as the deck is empty, each player who doesn't play a Thing and an Action on their turn is eliminated. Thing: Target player gains a Doom token. Through you, all is exhausted. ChippyYYZ Lord of Life homestuck_set thing_font_ Thing [[File:life.png A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand. When Lord of Life enters play, draw 2 cards. Action and Thing: Win the game if your Influence is at least 10 higher than each opponent's. Draw a card if it's at least 5 higher. You exert power without limit or restraint. ChippyYYZ Lord of Doom homestuck_set thing_font_ Thing [[File:doom.png Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty. You wring every last drop of life out of the world around you. ChippyYYZ Doom/Hope: Final Movement homestuck_set action_fraymotif Action - Fraymotif [[File:doom.png Discard a card, destroy target nontoken Thing you control, and lose all your tokens. Draw a card, put one of the two bottommost Things in the discard pile into your hand, and gain a Doom token. Take an extra turn after this one. Endings that enable new beginnings. ChippyYYZ Life/Light: Sunrise Serenade homestuck_set action_fraymotif Action - Fraymotif [[File:life.png If an opponent has more cards in hand than you, draw cards equal to the difference plus one. If an opponent controls more Things than you, gain Energy tokens equal to the difference plus one. Potency and primacy. ChippyYYZ Life/Breath: Pneumatic Scratch homestuck_set action_fraymotif Action - Fraymotif [[File:life.png Discard your hand and draw 4 cards. Vigor and a new direction. ChippyYYZ Blood/Doom: Pact Up Pact In homestuck_set action_fraymotif Action - Fraymotif [[File:blood.png Destroy each Thing you control. If you lost at least as many non-token Things as you have opponents, take control of target Thing belonging to each opponent. Pain and a new home. ChippyYYZ Life/Time: Vivid Encore homestuck_set action_fraymotif Action - Fraymotif [[File:life.png Take an extra turn at the end of this one. When you play your second card on that turn, draw a card and discard a card. Persistence and progression. ChippyYYZ Void/Doom: Muted Chime homestuck_set action_fraymotif Action - Fraymotif [[File:void.png Destroy up to one target token, then return this card to your hand. Insignificant losses. ChippyYYZ Doom/Life: Burning Solo homestuck_set action_fraymotif Action - Fraymotif [[File:doom.png Flip a coin. On heads, return target Thing card from the discard pile to play under your control. On tails, destroy target Thing. The circle of life. ChippyYYZ Rage/Life: Blazing Fermata homestuck_set action_fraymotif Action - Fraymotif [[File:rage.png Things you control can't be destroyed until your next turn. You may play an additional Action this turn. Survival no matter what. ChippyYYZ Mind/Life: Multiple Measures homestuck_set action_fraymotif Action - Fraymotif [[File:mind.png Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card. Continual planning. ChippyYYZ Doom/Heart: Sheer Heart Attack homestuck_set action_fraymotif Action - Fraymotif [[File:doom.png Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside. If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards. Spending part of yourself. ChippyYYZ Space/Doom: Bombardic Inspiration homestuck_set action_fraymotif Action - Fraymotif [[File:space.png Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way. The energy of creation unbound. ChippyYYZ Seer of Rage homestuck_set thing_font_ Thing [[File:rage.png Each player's max hand size is reduced by 1. When an opponent would discard a random card or discard down to their max hand size, you look at their hand and choose which cards they discard instead. Through you, what the short-sighted miss can be seen. ChippyYYZ Seer of Hope homestuck_set thing_font_ Thing [[File:hope.png When Seer of Hope enters play, each player draws a card. Your maximum hand size is increased by 3. Through you, the scope of possibility makes itself known. ChippyYYZ Prince of Rage homestuck_set thing_font_ Thing [[File:rage.png When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way. If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing. You turn everyone away from their preconceptions. ChippyYYZ Prince of Hope homestuck_set thing_font_ Thing [[File:hope.png At the end of your turn, remove a card in the discard pile from the game. Action: Discard two cards. If you do, target player reveals their hand and discards a card of your choice. Until your next turn, opponents can't play cards that share a symbol in their cornervalue with that card. You crush the dreams of others using the strength of your own. ChippyYYZ Heir of Rage homestuck_set thing_font_ Thing [[File:rage.png At the end of your turn, if you have fewer than 2 cards in hand, discard a card and draw three cards. While you have three or more cards in hand, you can't draw cards. Through you, the scope of possibility refocuses itself. ChippyYYZ Heir of Hope homestuck_set thing_font_ Thing [[File:hope.png Action: Gain a Token. Its type is the name of target Action card in the discard pile. Action: This ability has an identical effect to any Action of your choice with the same name as a Token you control. Through you, lost possibilities present themselves. ChippyYYZ Maid of Rage homestuck_set thing_font_ Thing [[File:rage.png Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn. You turn limitations into resolve. ChippyYYZ Maid of Hope homestuck_set thing_font_ Thing [[File:hope.png When Maid of Hope enters play, draw two cards. Your maximum hand size is increased by 2. You find a new way. ChippyYYZ Page of Rage homestuck_set thing_font_ Thing [[File:rage.png Action and Thing: Discard 5 cards. If you do, you gain "Whenever you would play or discard an Action card, you may play that card as a copy of Wrath of Bucky (#98)." Through you, many solutions are brute-forced. ChippyYYZ Page of Hope homestuck_set thing_font_ Thing [[File:hope.png Your maximum hand size is increased by the number of nontoken Things you control. When your maximum hand size becomes at least 12, you gain "Action: Draw three cards." Through you, many are led across new horizons. ChippyYYZ Mage of Rage homestuck_set thing_font_ Thing [[File:rage.png Your maximum hand size is reduced by 2. When an Action you play causes an opponent to discard any cards or causes you to draw any cards, that player discards or draws one more. You focus your efforts carefully. ChippyYYZ Mage of Hope homestuck_set thing_font_ Thing [[File:hope.png Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn. You let your imagination soar. ChippyYYZ Knight of Rage homestuck_set thing_font_ Thing [[File:rage.png When Knight of Rage enters play, attach an Action card from the discard pile to it. The first time you play an Action card each turn, treat it as a copy of the attached Action. You blind yourself to all but the best option. ChippyYYZ Knight of Hope homestuck_set thing_font_ Thing [[File:hope.png Action: Reveal cards from the bottom of the deck until you reveal an Action. Shuffle the rest of the cards revealed this way into the deck, then play that Action. You defy expectation. ChippyYYZ Rogue of Rage homestuck_set thing_font_ Thing [[File:rage.png Opponents can't play the only card in their hand. When you begin a turn with an empty hand, put Rogue of Rage in the discard pile to draw two cards. Through you, paths are closed off and briefly reopened. ChippyYYZ Rogue of Hope homestuck_set thing_font_ Thing [[File:hope.png Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it. Through you, everyone's horizons are widened. ChippyYYZ Sylph of Rage homestuck_set thing_font_ Thing [[File:rage.png Whenever a card moves from your hand or control to the discard pile, you may return it to your hand by discarding two other cards from your hand or control. Through you, possibilities are forsaken to preserve one chosen path. ChippyYYZ Sylph of Hope homestuck_set thing_font_ Thing [[File:hope.png Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "Action: Play this card." Through you, lost hopes are found once more. ChippyYYZ Thief of Rage homestuck_set thing_font_ Thing [[File:rage.png At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card. You rob others of their commitment to their plans. ChippyYYZ Thief of Hope homestuck_set thing_font_ Thing [[File:hope.png When an opponent draws two or more cards, they give you one of those cards at random. You snatch ideas from others' imaginations. ChippyYYZ Bard of Rage homestuck_set thing_font_ Thing [[File:rage.png Indestructible. Whenever a Thing is destroyed by a player's Action, they return that Action to their hand and discard another card if able. hOnK HoNk Through you, paths turn toward violence. ChippyYYZ Bard of Hope homestuck_set thing_font_ Thing [[File:hope.png Each player draws an additional card at the start of their turn. Whenever a player discards down to their max hand size, for each card they discard they destroy a Thing they control and discard a card. Through you, hopes for the future defeat themselves. ChippyYYZ Witch of Rage homestuck_set thing_font_ Thing [[File:rage.png When a player plays an Action, you may discard 2 cards, or 1 if it's an opponent, to have them repeat that Action. An opponent's repeated Action can't target you or your Things. You focus your will, and the wills of others, into an unstoppable vector in the direction that best serves you. ChippyYYZ Witch of Hope homestuck_set thing_font_ Thing [[File:hope.png Action: Each player draws two cards. Each player exceeding their maximum hand size discards a card. You change the scope of possibility. ChippyYYZ Muse of Rage homestuck_set thing_font_ Thing [[File:rage.png When Muse of Rage enters play, discard your hand. Each opponent's maximum hand size is reduced by the number of cards in your hand. When an opponent's max hand size is 0 or less, they lose the game. Through you, all possibilities converge on a single point. ChippyYYZ Muse of Hope homestuck_set thing_font_ Thing [[File:hope.png When Muse of Hope enters play, each player draws 5 cards. When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game. Through you, all inspiration flows. ChippyYYZ Lord of Rage homestuck_set thing_font_ Thing [[File:rage.png Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage. Action:Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game. You become the only option. ChippyYYZ Lord of Hope homestuck_set thing_font_ Thing [[File:hope.png When Lord of Hope enters play, draw a card for each non-token Thing you control. Your maximum hand size is increased by the number of Things you control. If you begin a turn with 15 cards in hand, you win the game. You make all things possible. ChippyYYZ Rage/Time: Staccato Tick homestuck_set action_fraymotif Action - Fraymotif [[File:rage.png Until your next turn, whenever a player plays a card, their turn ends immediately afterward. Limited time only. ChippyYYZ Hope/Space: Black Hole Revelation homestuck_set action_fraymotif Action - Fraymotif [[File:hope.png The next time you create a card this turn, if no players vote against it, add it to your hand. If another player does vote against it, look at the top 12 cards of the deck and put two of them into your hand, then shuffle the deck. Invention through imagination. ChippyYYZ Hope/Light: Horizon Fugue homestuck_set action_fraymotif Action - Fraymotif [[File:hope.png When you roll a die or flip a coin this turn, you may redo that roll or flip and keep either result instead of playing a Thing. Roll a d6, then flip that many coins, then flip coins until you get a tails. Draw a card for each heads flipped. Unlimited potential, limited luck. ChippyYYZ Rage/Hope: Imagined Fanfare homestuck_set action_fraymotif Action - Fraymotif [[File:rage.png Roll three dice and look at [highest result] cards from the top of the deck. Put [lowest result] of them in your hand and the rest into the discard pile. Each player discards all but [middle result] cards. Belief in a dream, and fear of not chasing it. ChippyYYZ Hope/Breath: Allegro Windfall homestuck_set action_fraymotif Action - Fraymotif [[File:hope.png Return this card to your hand, draw 7 cards, then discard 5 cards at random. Freedom to chase wildest dreams. ChippyYYZ Blood/Rage: Heavy Metal Lament homestuck_set action_fraymotif Action - Fraymotif [[File:blood.png Target opponent may discard two Thing cards from their hand. If they don't, their maximum hand size is reduced by 4 until the end of their next turn. An anchor with a short chain. ChippyYYZ Void/Rage: Forgone Stinger homestuck_set action_fraymotif Action - Fraymotif [[File:void.png Each player discards all but one card from their hand. End the turn. Exclusion of all else. ChippyYYZ Doom/Rage: Nightmare Vamp homestuck_set action_fraymotif Action - Fraymotif [[File:doom.png Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn. Torment that drags down. ChippyYYZ Mind/Hope: Complex Plan homestuck_set action_fraymotif Action - Fraymotif [[File:mind.png Put the cards in your hand on top of your deck ''(if you don't have a deck, those cards become your deck)''. Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck. Far-reaching schemes. ChippyYYZ Rage/Heart: Ceaseless Nocturne homestuck_set action_fraymotif Action - Fraymotif [[File:rage.png Discard a card from your hand or from the top of your deck. If you do, destroy target Thing. If your hand isn't empty, you may shuffle this card and your hand into your deck ''(if you don't have a deck, those cards become your deck)''. A destructive impulse, embraced. ChippyYYZ Life/Hope: Healing Entr'acte homestuck_set action_fraymotif Action - Fraymotif [[File:life.png Until the end of the turn, you may draw cards from the bottom of the discard pile. Draw three cards. Instead of playing a Thing this turn, you may draw a card. A chance to live again. ChippyYYZ Seer of Mind homestuck_set thing_font_ Thing [[File:mind.png Once during your turn while playing an Action, you may revert the gamestate to just before you played that Action, except that this effect has been used, and the deck can be reshuffled instead of deshuffled. You can't do this if multiple cards were shuffled into the deck. Through you, the consequences of choices are laid bare. ChippyYYZ Seer of Heart homestuck_set thing_font_ Thing [[File:heart.png When Seer of Heart enters play or a card with Heart in its title is played, look at target player's hand. Whenever a player's hand is empty after playing a card, you may return Seer of Heart to your hand. Through you, the core of a person is revealed. ChippyYYZ Prince of Mind homestuck_set thing_font_ Thing [[File:mind.png When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them. You ruin decisions. ChippyYYZ Prince of Heart homestuck_set thing_font_ Thing [[File:heart.png Action: Flip target Thing face-down unless you control fewer face-down Things than its controller. You splinter yourself to stifle the selves of others. ChippyYYZ Heir of Mind homestuck_set thing_font_ Thing [[File:mind.png When you draw a card at the start of your turn, you may draw an additional card and discard a card you didn't draw this turn. When an opponent chooses a card to discard, they must choose a card they didn't draw this turn if possible. Through you, the masks people show to the world change their expressions. ChippyYYZ Heir of Heart homestuck_set thing_font_ Thing [[File:heart.png When Heir of Heart enters play, look at the top 6 cards of the deck. You may swap any Thing cards among them with Things you control. Then shuffle the deck. Through you, predilections are transformed. ChippyYYZ Maid of Mind homestuck_set thing_font_ Thing [[File:mind.png When Maid of Mind enters play, draw two cards. Once during your turn, you may discard a card to play an additional Action this turn. You not only make choices, you create choices. ChippyYYZ Maid of Heart homestuck_set thing_font_ Thing [[File:heart.png When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck ''(if a player doesn't have a deck, those cards become their deck)''. You may look at and draw from the bottom of your deck. You reinforce everyone's uniqueness. ChippyYYZ Page of Mind homestuck_set thing_font_ Thing [[File:mind.png Once during your turn, you may put a card from your hand underneath Page of Mind face-down. Action: If Page of Mind has at least 3 cards underneath it, put them on top of the deck in any order and gain "During your turn, you may look at the top card of the deck and play it as though it were in your hand." Through you, many moves are planned for your allies and enemies alike. ChippyYYZ Page of Heart homestuck_set thing_font_ Thing [[File:heart.png Action: Reveal 5 cards from your hand that share a creator. If you do, you gain "The first time you play a card each turn, you may create a copy of that card and either play it or put it in your hand." if you don't have that text already. Through you, identities find realization. ChippyYYZ Mage of Mind homestuck_set thing_font_ Thing [[File:mind.png When Mage of Mind enters play, draw 5 cards and discard 4 cards. When an Action you control causes one opponent to discard one card from their hand, you may look at their hand and choose which card they discard. You wield intentions with precision and subtlety. ChippyYYZ Mage of Heart homestuck_set thing_font_ Thing [[File:heart.png When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand. You see in others what they do not recognize in themselves. ChippyYYZ Knight of Mind homestuck_set thing_font_ Thing [[File:mind.png When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller. You mask and unmask yourself so that none can tell which is which. ChippyYYZ Knight of Heart homestuck_set thing_font_ Thing [[File:Heart.png Your cards and abilities can't be negated, ignored, countered, redirected, stolen, retargeted, or lost control of. Cards can't make you unable to play other cards. You do what you would do. ChippyYYZ Rogue of Mind homestuck_set thing_font_ Thing [[File:mind.png Whenever you play an Action targeting a player, choose one: That player plays a random card at the start of their next turn (after drawing) OR that player draws a card. Through you, planning and impulse give way to one another. ChippyYYZ Rogue of Heart homestuck_set thing_font_ Thing [[File:heart.png When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand. Through you, others are called to share themselves. ChippyYYZ Sylph of Mind homestuck_set thing_font_ Thing [[File:mind.png Action: Each player draws a card. You may play an additional Action this turn. Play this ability only once per turn. Through you, all are reminded of the decisions before them. ChippyYYZ Sylph of Heart homestuck_set thing_font_ Thing [[File:heart.png At the beginning of your turn, choose one: If since your last turn you (a) discarded a card, draw a card. (b) had a Thing destroyed, return one of them to your hand. (c) lost control of a Thing, gain control of one of them. (d) skipped a turn, draw a card and play an extra card this turn. Through you, the innate soul finds restoration. ChippyYYZ Thief of Mind homestuck_set thing_font_ Thing [[File:mind.png Action: Target opponent discards down to 3 cards in hand if they have more. Add a blank untitled Action card from the discard pile to your hand, or create one if there isn't one. You unmask intentions while keeping the mask for yourself. ChippyYYZ Thief of Heart homestuck_set thing_font_ Thing [[File:heart.png When Thief of Heart enters play, choose two target players other than yourself. The first gives you a card from their hand. The second chooses a Thing they control. Draw that Thing. You take the best and worst parts of those around you and make use of them. ChippyYYZ Bard of Mind homestuck_set thing_font_ Thing [[File:mind.png At the beginning of each player's turn, after drawing a card, they must reveal their hand to the next player in turn order and play a card of the that player's choice. Through you, the facades that constrain our natures are broken. ChippyYYZ Bard of Heart homestuck_set thing_font_ Thing [[File:heart.png At the end of each player's turn, they and the next player each shuffle their hands together into one face-up pile, then they take turns putting one card at a time from that pile into their hand. Through you, the distinctions between individuals erode away. ChippyYYZ Witch of Mind homestuck_set thing_font_ Thing [[File:mind.png Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card. You control second guesses. ChippyYYZ Witch of Heart homestuck_set thing_font_ Thing [[File:heart.png When Witch of Heart enters play, target opponent draws two cards. You control that player during their next turn. You manipulate the natures of those around you. ChippyYYZ Muse of Mind homestuck_set thing_font_ Thing [[File:mind.png While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player. Action: Discard four cards to flip a coin. On a heads, target player loses the game. Through you, all choices are filtered. ChippyYYZ Muse of Heart homestuck_set thing_font_ Thing [[File:heart.png When Muse of Heart enters play, write a player's name on it whose name is not already on it. You control each player whose name is on this card during their next turn. Action (Global): Reveal 4 cards from your hand with the same creator. If you do, you lose the game. Through you and in you, all find themselves. ChippyYYZ Lord of Mind homestuck_set thing_font_ Thing [[File:mind.png Action and Thing: Trade hands with target player. Action and Thing: For each other player, name each and only each card in their hand. If you do, and no other player has an empty hand, you win the game. They may reveal cards as needed to prove you wrong. You manipulate every move according to your designs. ChippyYYZ Lord of Heart homestuck_set thing_font_ Thing [[File:heart.png Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand. When Lord of Heart wins, you win. Action, Destroy a Thing you control: Lord of Heart draws the cards under it. You are all possible versions of yourself. ChippyYYZ Heart/Light: Brilliant Theme homestuck_set action_fraymotif Action - Fraymotif [[File:heart.png Reveal cards from the deck, setting aside the first three cards by each creator, until there are two creators with three cards set aside. Choose a creator, then put all cards set aside by that creator into your hand. Shuffle the rest into the deck. The self and its crucial role. ChippyYYZ Void/Mind: Silent Harmony homestuck_set action_fraymotif Action - Fraymotif [[File:void.png Put this card into target opponent's hand. They separate the cards in their hand into two groups. Look at those groups and put one of them into the discard pile. A two-tailed coin. ChippyYYZ Heart/Breath: Respiratory Modulation homestuck_set action_fraymotif Action - Fraymotif [[File:heart.png Target player reveals their hand, then swaps as many nontoken Things they control as possible with the same number of Things from their hand. They then discard their hand and draw as many cards as they discarded. Personality and whimsy. ChippyYYZ Mind/Rage: Ostinato Pokerface homestuck_set action_fraymotif Action - Fraymotif [[File:mind.png Reveal a card from your hand not already revealed this way. An opponent may have you repeat this process if possible. If they don't, discard your hand except the last revealed card, create that many copies of that card plus two, and put them into your hand. Bluffing and going all-in. ChippyYYZ Mind/Heart: Hemisphere Collision homestuck_set action_fraymotif Action - Fraymotif [[File:mind.png Each player, starting with the next in turn order, flips a coin. You may change the result of one player's flip. Each who flipped tails discards a card. Distribute evenly among each who flipped heads twice that many cards from the top of the discard pile. Clashing aspects. ChippyYYZ Heart/Time: Heartbreakdown homestuck_set action_fraymotif Action - Fraymotif [[File:heart.png Destroy target creator (remove from the game all publicly visible cards by that creator). Dissolution of personal impact. ChippyYYZ Doom/Mind: Discordant Division homestuck_set action_fraymotif Action - Fraymotif [[File:doom.png Each other player in turn order draws until they have five cards in hand, reveals half the cards in their hand rounded down, and discards either the revealed or unrevealed cards, your choice. Choice of loss and loss of choice. ChippyYYZ Space/Mind: Gravitic Beats homestuck_set action_fraymotif Action - Fraymotif [[File:space.png Add 3 blank Thing/Actions named Thought to your hand. You may play this in response to an opponent's Action to set aside up to three cards from your hand until after that Action resolves and/or add 3 blank Thing/Actions named Thought to your hand. Facades and invention. ChippyYYZ Heart/Hope: Nascent Countermelody homestuck_set action_fraymotif Action - Fraymotif [[File:heart.png Shuffle this card into the deck. Join the game as a new player (you are still also the player you already are), placed anywhere in the turn order. At the start of your (the player you are now) next turn, that player gives you each Thing they control and leaves the game. To be more yourself than yourself. ChippyYYZ Life/Heart: Pulsing Chorale homestuck_set action_fraymotif Action - Fraymotif [[File:life.png Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue. The beating of every heart. ChippyYYZ Blood/Mind: Nonchalant Tune homestuck_set action_fraymotif Action - Fraymotif [[File:blood.png You don't count as any player's opponent for the purposes of any cards until your next turn (Your opponents still count as your opponents). Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn. Deceit and diplomacy. ChippyYYZ Seer of Space homestuck_set thing Thing [[File:space.png The first time you would draw a card each turn, you may instead reveal cards from the top of the deck until you reveal two Thing cards. Draw one of those Things and discard the other cards revealed this way. Through you, the potential of the act of creation is unlocked. ChippyYYZ Seer of Time homestuck_set thing_font_ Thing [[File:time.png Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck (put them back in the same order). Through you, the sands in the bottom of the hourglass speak of their friends in the top. ChippyYYZ Prince of Space homestuck_set thing Thing [[File:space.png Whenever you play a terrain, location, or building, you may destroy target terrain, location or building. Action: Destroy target Thing that entered play under your control this turn. If you do, destroy any other target Thing. You turn creation into destruction. ChippyYYZ Prince of Time homestuck_set thing_font_ Thing [[File:time.png At the end of each opponent's turn, put a Time Counter on Prince of Time if that player didn't play an Action and a Thing. At the end of your turn, you may remove one Time Counter from Prince of Time for each player. If you do, target opponent skips his or her next turn. You use wasted seconds to lay waste to entire days. ChippyYYZ Heir of Space homestuck_set thing Thing [[File:space.png Action: Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards. Through you, lands are reshaped. ChippyYYZ Heir of Time homestuck_set thing_font_ Thing [[File:time.png When Heir of Time enters play, destroy target nontoken Thing you don't control chosen at random. Whenever a player takes an extra turn, return Heir of Time to your hand. Through you, ends and beginnings come about abruptly. ChippyYYZ Maid of Space homestuck_set thing Thing [[File:space.png Whenever you play a tangible nonliving Thing, draw a card. You amplify the substance of the universe. ChippyYYZ Maid of Time homestuck_set thing_font_ Thing [[File:time.png Opponents can't draw cards or play Actions or Things during extra turns. At the end of your turn, rotate Maid of Time and up to one other Thing you control 90° clockwise. When Maid of Time completes a clockwise rotation, each player takes an extra turn after their next turn. You hasten the progression of all things. ChippyYYZ Page of Space homestuck_set thing Thing [[File:space.png Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions." Through you, many things find their foundation. ChippyYYZ Page of Time homestuck_set thing_font_ Thing [[File:time.png Once during your turn, you may discard the deck's top 3 cards. Whenever the discard pile is shuffled to form a new deck after the deck is emptied, you gain "You may look at and play the top card of the deck and the bottom card of the discard pile as though they were in your hand." Through you, many past and future selves enjoy a moment of present. ChippyYYZ Mage of Space homestuck_set thing Thing [[File:space.png Once during your turn, you may reveal the top card of the deck. If it's not a Thing, you may discard it. If it is a Thing, you may play that card from the top of the deck this turn. You perceive beyond physical boundaries. ChippyYYZ Mage of Time homestuck_set thing_font_ Thing [[File:time.png Action: X is the number of players. Set aside the top X cards of the main deck, then look at the next X cards and put one on top of your deck ''(if you don't have a deck, it becomes your deck)''. Put the set aside cards back on top of the deck. You face the future prepared. ChippyYYZ Knight of Space homestuck_set thing Thing [[File:space.png Other Things you control can't be destroyed by opponents' Things. You protect the physical. ChippyYYZ Knight of Time homestuck_set thing_font_ Thing [[File:time.png When Knight of Time enters play, take an extra turn after this one. If it enters play during an extra turn, destroy it at the end of the turn. If you would draw a card during an extra turn, draw one of the top 4 cards of the discard pile instead. You step through time to exploit its flow. ChippyYYZ Rogue of Space homestuck_set thing Thing [[File:space.png When Rogue of Space enters play, shuffle together all nontoken Things, then deal each player as many Things as they had. If you still control Rogue of Space, draw a card. Through you, tables are turned. ChippyYYZ Rogue of Time homestuck_set thing_font_ Thing [[File:time.png Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn. Through you, untimely ends are stolen away. ChippyYYZ Sylph of Space homestuck_set thing Thing [[File:space.png At the beginning of your turn, if a Thing entered play under each opponent's control since your last turn, return target Thing card from the discard pile to your hand. Through you, reparation propagates. ChippyYYZ Sylph of Time homestuck_set thing_font_ Thing [[File:time.png When Sylph of Time enters play, each player may destroy a Thing they control. If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead. Through you, time heals. ChippyYYZ Thief of Space homestuck_set thing Thing [[File:space.png When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''. Action: You may play an additional Thing this turn. You build with stolen blueprints. ChippyYYZ Thief of Time homestuck_set thing_font_ Thing [[File:time.png Action: Return Thief of Time to your hand, then discard a card with Time in its title. If you do, the next time target player would take a turn, you take an extra turn instead. You borrow time, and you don't give it back if you can help it. ChippyYYZ Bard of Space homestuck_set thing Thing [[File:space.png When this or another Thing enters play, that Thing's controller may target a player and have them discard a card. Once during your turn, you may discard a card to play an additional Thing this turn. Through you, creation tears itself apart. ChippyYYZ Bard of Time homestuck_set thing_font_ Thing [[File:time.png Players draw from the top of the discard pile instead of the deck. Whenever a player would try to draw from an empty discard pile, destroy all Things instead. Through you, timelines are undone. ChippyYYZ Witch of Space homestuck_set thing Thing [[File:space.png Action: Move target Thing into your hand, then move a Thing you control into that Thing's controller's hand. If Witch of Space is moved this way, you may play two additional Things this turn. You scoot reality around to your liking. ChippyYYZ Witch of Time homestuck_set thing_font_ Thing [[File:time.png Once during your turn (after drawing), you may look at and rearrange the top 3 cards of the deck and/or swap the top and bottom cards of the discard pile. You redirect the flow of events as it suits you. ChippyYYZ Muse of Space homestuck_set thing Thing [[File:space.png When a player's card destroys Muse of Space, that player loses the game. Action (Global): The next time you propose a new card this turn, draw a card. If a player votes against it, you may play an extra Thing this turn. Through you, all things exist. ChippyYYZ Muse of Time homestuck_set thing_font_ Thing [[File:time.png At the end of your turn, shuffle a card from the discard pile into the top 3 cards of deck, then remove one card in the discard pile from the game for each player. At the start of a player's turn, if the discard pile is empty, create an Action card with "[Their name] loses the game." and put it in the discard pile. Through you, all comes to a close. ChippyYYZ Lord of Space homestuck_set thing Thing [[File:space.png Things can't be destroyed. You may play an additional Thing each turn. Whenever the discard pile is shuffled to form the deck, up to one Thing card in the discard pile enters play under your control instead of being shuffled into the deck. When you control 13 non-token Things, you win the game. You give form to all things. ChippyYYZ Lord of Time homestuck_set thing_font_ Thing [[File:time.png Action: Remove the top half of the discard pile from the game (round down), plus one more card for each card in your hand, then destroy target Thing if the discard pile is empty. When no cards are in the main deck or discard pile, you win the game. You bring about the ultimate end. ChippyYYZ Doom/Time: Consumptive Cadence homestuck_set action_fraymotif Action - Fraymotif [[File:doom.png If you haven't played another Action or Thing this turn, remove target Thing from the game and end your turn. Inexorable progression and sacrifice. ChippyYYZ Life/Space: Energized Overture homestuck_set action_fraymotif Action - Fraymotif [[File:life.png For the rest of this turn, you may play three additional Things, and you may play any number of Action Abilities that you haven't already played this turn. Power and creation. ChippyYYZ Time/Hope: Clockwork Improvisation homestuck_set action_fraymotif Action - Fraymotif [[File:time.png Each opponent may choose a Thing they control to be destroyed. Draw two cards for each one who doesn't. Decay and possibility. ChippyYYZ Space/Rage: Isolating Scherzo homestuck_set action_fraymotif Action - Fraymotif [[File:space.png Each opponent can't draw cards or play Things on their next turn. The next time you play a Thing this turn, you may activate one of its abilities. Position and restriction. ChippyYYZ Mind/Time: Second Ending homestuck_set action_fraymotif Action - Fraymotif [[File:mind.png Shuffle any number of Things you control and/or cards from your hand into the deck. Put that many cards from the top of the discard pile into your hand. You may play as many of them as Things you shuffled this way. Considerations and reconsiderations. ChippyYYZ Heart/Space: Owner of a Lonely Heart's Club Band homestuck_set action_fraymotif Action - Fraymotif [[File:heart.png Target opponent discards all but one card from their hand unless they return all but one Thing they control to their hand. Isolation and identity. ChippyYYZ Space/Blood: Roundabout Movement homestuck_set action_fraymotif Action - Fraymotif [[File:space.png Choose a nontoken Thing belonging to each player, and choose Left or Right. Each player passes control of their chosen Thing to the player in the chosen direction. Repositioning and renegotiating. ChippyYYZ Time/Space: Adagio Redshift homestuck_set action_fraymotif Action - Fraymotif [[File:time.png Roll two dice. Look at the top [lower result] cards of the deck and put up to one Thing from among them into play under your control. Shuffle the top [higher result] cards of the deck and put target Thing just beneath them. Making and unmaking. ChippyYYZ Space/Void: Perfectly Generic Chord homestuck_set action_fraymotif Action - Fraymotif [[File:space.png Put the top 4 cards of the deck into play face-down as blank Things under your control. OR Flip over all face-down Things. If any are no longer Things, put them in the discard pile. Fullness and emptiness. ChippyYYZ Time/Breath: Unreal Air homestuck_set action_fraymotif Action - Fraymotif [[File:time.png Skip the next end of your turn ''(don't discard down to your max hand size. Effects that last until the end of the turn persist. It is still your turn while other players take turns. Your next turn still begins when it begins)''. At the beginning of your next turn, this turn becomes that turn. Freedom from countdowns. ChippyYYZ Time/Light: Shining Circuit homestuck_set action_fraymotif Action - Fraymotif [[File:time.png If this game is a subgame, the main game ends and this game becomes the main game. Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards. Putting an offshoot timeline in the spotlight. ChippyYYZ