Dvorak Export: Infinite Dvorak deck/Cards 9901-10000


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Pressure Cauldron 6P
Thing
Action: Discard two cards from your hand. If you do, look at the top 13 cards of the deck, play up to one card from among them (this doesn't count as one of your plays for the turn), and shuffle the deck.
Card : ChippyYYZ
Crank Up 7C
Action
Play an Action ability of a Thing you control twice.
You may return this card to your hand and discard a card.
Card : ChippyYYZ
Reschedule 0R
Action
Target player shuffles two cards from their hand into the top 5 cards of the deck.

"Gonna have to cancel for tonight. Maybe sometime next week?"
Card : ChippyYYZ
Handcrank
Thing
Whenever you would pay an Action for an ability, you may instead place a Crank token on Handcrank if there isn't one already there.
At the beginning of your turn, remove all Crank tokens from Things you control.
Card : JakeTheWolfie
Non-Automatic Mangun
Thing
Crank: Destroy target thing. ''(To Crank, place a Crank token on this thing if there isn't one already there. You cannot crank if there already is a Crank token.)''
At the beginning of your turn, remove all Crank tokens from Things you control.
Card : JakeTheWolfie
Wireproof
Action
Until your next turn, Money tokens you control can't leave your control.
Card : JakeTheWolfie
Confidence Scam 4C
Action
Gain control of all of target player's tokens.

Invest in my new venture and triple your money in a month! It worked for these other guys!"
Card : ChippyYYZ
Last-Minute Panic 5L
Thing
If you have no cards in your hand at the end of your turn and it's not an extra turn, you may destroy this card and take an extra turn after this one.
Card : ChippyYYZ
Baleful Renewal 4B
Action
Return each Thing you control to your hand. If you have fewer than seven cards in hand, put the bottommost cards of the discard pile into your hand such that you have seven cards in hand or lose the game. End your turn.
Card : ChippyYYZ
Inventory Menu
Thing
You may play with any number of tangible Things in your hand revealed. While they are revealed, they do not count toward your hand size limit.
Card : Binarius
Boots of Stealth
Thing
When an opponent targets a Thing you control, the effect has a 50% chance to fail if you did not play an Action during your last turn.
When a card you draw would force you to play it immediately, you may instead discard it and draw again.
Card : Binarius
Scroll of Duplication
Action
Reveal a card in your hand and gain a copy of it.
Card : Binarius
Meticulous Search 6M
Thing
When you would draw a card at the beginning of your turn, you may forgo playing a Thing this turn to first look at the top three cards of the deck and put two of them on the bottom of the deck.
Action: Play a Thing you drew this turn.
Card : ChippyYYZ
Deployment Constraints 1D
Thing
Whenever a Thing enters play, if its controller controls 3 or more nontoken Things besides Deployment Constraints, they return a nontoken Thing to their hand.
Card : ChippyYYZ
Contort 7D
Action
Destroy target Thing if it's living. Otherwise, return it to its controller's hand if it's tangible. Otherwise, gain control of it.

A spell to warp wood, bone, metal, or words.
Card : ChippyYYZ
Orbital Mine
Thing
If an opponent's Thing would destroy one of your non-mine Things, destroy them both and one of your Orbital Mines. If this would be destroyed, it has a 50% chance to destroy a random other Thing as well. Action: Gain control of a copy of Orbital Mine. Limit once every two turns.
Card : Binarius
Orbital Minefield
Action
Each player gains control of a copy of Orbital Mine (#9916), or target player gains control of three copies.
Card : Binarius
Can't Have Nice Things
Action
Destroy a tangible Thing belonging to each player.
Card : Binarius
Joint-Binding
Thing
As this enters play, choose a player and a thing.
The chosen player also controls this. Exile the chosen thing until this leaves play.
Action: Sacrifice Joint-Binding.
Card : JakeTheWolfie
Joint-Gem Mine
Thing
As this enters play, choose a player.
The chosen player also controls this.
Action: Each controller of Joint-Gem Mine create a blank thing named Gem, then puts it into their hand.
Card : JakeTheWolfie
Defensive Lattice
Thing - Lattice
All Lattices have "Whenever one or more things of yours would be destroyed, for each of those things you may instead place a shatter counter on this thing. At the end of the turn, if this thing has more shatter counters than in-play lattices, destroy it. At the beginning of your turn, remove all shatter counters from this thing."
Card : JakeTheWolfie
Read the Wind
Action
View the topmost Action in the draw pile. You may play it if you wish. Then shuffle the draw pile and place it on top.
Card : Binarius
Early Access Preview
Action
View the topmost Thing in the draw pile. You may gain control of a copy of it if you wish. Then shuffle the draw pile and place it on top.
Card : Binarius
Hustle
Action
Gain two Money tokens and draw two cards. Then, if you're at or above your maximum hand size, gain two additional Money tokens. Then, if you control at least five more tokens than each opponent, draw two additional cards.
Card : ChippyYYZ
Vitality Infusion
Action
Return target living Thing card from the discard pile to your hand and draw a card.
Card : ChippyYYZ
Crystallized Dream
Thing - Gem
At the end of your turn, if you have exactly one card in your hand, draw a card.

On the verge of consciousness lies a trove of ideas too wispy to grasp, at least without a proper focus.
Card : ChippyYYZ
PiƱata Protocol
Action
Destroy target Thing. Its controller gains six Candy tokens with "Action (global): Consume this, put the topmost Action in the draw pile into your hand, and shuffle the draw pile."
Card : Binarius
Look What I Found
Action
Target player gains control of a copy of target Thing.
Card : Binarius
Incomplete Intel
Action
View half of target opponent's hand at random, rounding down. They may discard a card and draw a card.
Card : Binarius
Ransom 6R
Action
Turn target Thing face-down unless its controller discards an Action card.
Card : ChippyYYZ
Channel Great Power 7C
Action
If the sum of all digits in the cornervalues of Things you control is 16 or greater, draw four cards. If it's 30 or greater, you also win the game.
Card : ChippyYYZ
Many-Cornered Pyramid 9M
Thing
At the start of each player's turn, they draw an extra card if the sum of all digits in the cornervalues of Things they control is 16 or greater. If it's 30 or greater, they also win the game.
Card : ChippyYYZ
Encumbrance
Thing
When you draw this, put it into target player's control.

Your hand size limit is reduced by 1. If your hand is empty, you may put this into target player's control.
Card : Binarius
Body Double
Thing
When you play this, return a living Thing in the discard pile that you previously controlled to play and put Body Double in its place.
Card : Binarius
File Away
Action
Insert target Thing into the middle of the draw pile.
Card : Binarius
Flie Away
Action
Exile target thing. If it's a thing you controlled, return it under your control at the beginning of your next turn, and you may put a thing from your hand under your control.
Card : JakeTheWolfie
Crappy Printing Press
Thing
At the beginning of your turn, create a token that's a copy of another target thing, except it has no rulestext.
Card : JakeTheWolfie
Pressure Printed Press
Thing
At the beginning of your turn, create a token that's a copy of another target thing, except it's a gem in addition ot its' other types.
Card : JakeTheWolfie
Flanderize 0F
Action
Look at target player's hand. Choose one of their cards in hand or in play. Shuffle up to two of their other cards in hand or in play into the deck and replace them with copies of the chosen card. If an Action would replace a Thing in play, put it in their hand instead.

"You used to be so interesting. Now you're just the Ponies Guy."
Card : ChippyYYZ
Improv 6I
Action
Draw four cards and discard all of them but one. Play that card.
Card : ChippyYYZ
Diamond Refractor 6D
Thing - Gem
When an Action targets Diamond Refractor, it also targets up to two other Things of your choice (they must be valid targets for that Action).
Action cards without a digit higher than 6 in their cornervalue can't destroy Diamond Refractor.
Card : ChippyYYZ
Grass
Thing
Whenever a water thing is targeted by a plant thing, destroy it.
Card : JakeTheWolfie
Fire
Thing
Whenever a plant thing is targeted by a fire thing, destroy it.
Card : JakeTheWolfie
Water
Thing
Whenever a fire thing is targeted by a water thing, destroy it.

The Winner
Card : JakeTheWolfie
Overcrowding 8G
Thing
If an opponent ever has six or more cards in their hand, they must IMMEDIATELY discard all but one of them. If this takes place in the middle of an action, they must do this before completing the action.

h/t Depressi
Card : Bucky
Certain Death 9G
Action
Target living thing immediately and unavoidably dies.
It is impossible to react to this action or alter its effect. It is impossible to prevent the death of the target.

Take that, Ultraseth!
Card : Bucky
Cornerbration 0G
Thing
When you play a Thing, if it shares a cornervalue symbol with another Thing you control, draw a card.

If your Things' corner values contain 12+ distinct symbols, you win the game.
Card : Bucky
The Lone and Level Sands
Action
Put all tangible Things in play on the bottom of the discard pile. Replace each with a Sand token.
Card : Binarius
Provisions 2
Thing
Draw a card when you play this. Action: Consume this and draw a card.
Card : Binarius
Grocer
Thing - Townsperson
When you play this, draw a card for each of your other living Things (maximum 5). Action: If you have fewer than five cards in hand, put a copy of Provisions (#9949) into your hand.
Card : Binarius
Website Certification Ticket
Thing
Things you control cannot destroy things your opponents control.
You can't lose the game and your opponent's can't win the game.
Card : JakeTheWolfie
SQL Injection
Action
Activate an ability of a thing an opponent controls as through you controlled it without paying any of its' costs.
Card : JakeTheWolfie
Hydroelectric Engine
Thing
Sacrifice a Water or Electric thing: Create a Water or Electric token. ''(To sacrifice a thing, destroy a thing you control, bypassing any effects that would prevent its' destruction.)''
Card : JakeTheWolfie
Crystal Barrier 4C
Thing - Gem
When this card enters play, you may discard a card to create two blank Thing cards named Gem and put them into your hand.
When a Thing you control would become the target of an effect, you may have that effect instead target a gem you control.
Card : ChippyYYZ
Prosperity 9P
Action
Each player draws cards equal to the number of cards in their hand and gains Money tokens equal to the number of tokens they control.
Card : ChippyYYZ
Fluffiness 0F
Thing
Living Things you control can't be targeted by opponents' Actions.

"I can't go through with it! It's just so fluffy and adorable!"
Card : ChippyYYZ
Appendectomy
Reaction
Play in response to a living thing being destroyed. Prevent that thing's destruction, and it is considered blank until the start of its' owners next turn.
Card : JakeTheWolfie
Organ Harvester
Thing
Organ Harvester enters the battlefield with 2 organ counters.
Action or Sacrifice a living thing: Place an organ counter on Organ Harvester.
Remove an organ counter from Organ Harvester: Create a money token, draw a card, or prevent the destruction of target living thing.
Card : JakeTheWolfie
Yearly Celebration
Thing
At the beginning of your turn, each opponent may draw a card. For each that does, draw a card and your hand size increases by 1 until the end of your turn.
Card : JakeTheWolfie
Spicy
Thing
Whenever a thing destroys a thing you control, put a Spice counter on it.
Things with Spice counters on them do not have rules text.
When Spicy leaves the field, remove all Spice counters from all things.
Card : JakeTheWolfie
Sweet
Thing
Things you control have "Sacrifice this thing: You may take an extra action."

The Winner
Card : JakeTheWolfie
Sour
Thing
Whenever you or a thing you control becomes the target of an action or an ability an opponent controls, that player discards a card.
Card : JakeTheWolfie
Lucky Impulse 2L
Action
Roll two d6s. Draw cards equal to one of the die results, then discard cards equal to the other die's result.
Card : ChippyYYZ
Ascend 6A
Action
Draw a card, then you may put a Thing from your hand into play. If the sum of all digits in the cornervalues of Things you control is 16 or greater, shuffle this card into the deck and take an extra turn after this one.
Card : ChippyYYZ
Skullcreeper 2S
Thing
When this card enters play, attach a Thing card from the discard pile to it. It wears that card's title, cornervalue, and type instead of its own. When this card would leave play, the card it's wearing is removed from the game instead.
Action: Discard a card from your hand or from this card. Attach a Thing card from the discard pile to it.
Card : ChippyYYZ
Zipcaster
Thing - Ultimate
Sacrifice Zipcaster: You may take up to 5 additional actions this turn. If you activate this on an opponent's turn, draw a card.
Card : JakeTheWolfie
Tenta Missiles
Thing - Ultimate
Sacrifice Tenta Missiles: Choose up to 10 target things. Their owners may choose 1 of the chosen things that they control. Destroy the rest of them.
Card : JakeTheWolfie
Big Bubbler
Thing - Ultimate
Sacrifice Big Bubbler: Things you control have indestructible until the end of your next turn. Additionally, you may exile any number of things from your hand. If you do, put them into play under your control at the start of your next turn.
Card : JakeTheWolfie
Faceless Adversary
Thing
As Faceless Adversary enters play, name an opponent and choose Offense or Defense.
If defense was chosen, you and other things you control cannot be the target of actions or abilities of that opponent. If Offense was chosen, you and Faceless Adversary cannot be the target of actions or abilities of that opponent, and it gains "Action: Choose a thing controlled by the named opponent. That player sacrifices it."

Ten-Thousand Battles. Ten-Million Victories.
Card : JakeTheWolfie
Apoctalyptic Prophesy
Thing
Indestructible
Apoctalyptic Prophesy enters play with 10 Doom counters on it.
At the beginning of your turn, remove a Doom counter from this thing. Then if it has no Doom counters on it each player loses the game, otherwise you may draw 3 cards, play 3 cards, or destroy 3 things.
At the beginning of each other player's turn, they may draw a card, play a card, or destroy a thing.
Card : JakeTheWolfie
Compleat
Action
Gain control of target living thing. If you controlled it, it gains "If this would be destroyed, instead exile this, and gain control of 3 total things from among other player's fields or from the discard pile."
Card : JakeTheWolfie
Nostalgia Marketing 8N
Action
Put the bottom X cards of the discard pile on top of the deck in any order, where X is the number of players.
Draw a card and gain a Money token.
Card : ChippyYYZ
Study The Past 2A
Action
Put each Action card from the discard pile into your hand. Discard the rest of your hand and end your turn.
Card : ChippyYYZ
Loudmouth Parrot 5L
Thing
Play into any player's control.

At the end of your turn, reveal a random card from your hand. Play with that card revealed until your next turn.

"RAWK. HE'S GOT A MISDIRECT."
Card : ChippyYYZ
Apprentice Oracle
Thing
As Apprentice Oracle enters play, look at the top 3 cards of the deck. Put up to one of those cards into your hand, then put the rest on top of the deck in any order.
Card : JakeTheWolfie
Smoke and Mirrors
Thing
As Smoke and Mirrors enters play, choose a thing in play other than Smoke and Mirrors.
All other things in-play are copies of the chosen thing until Smoke and Mirrors leaves play.
Card : JakeTheWolfie
Modular Factory
Thing
Once during each of your turns, you may create a token that's a copy of target thing you control.
Card : JakeTheWolfie
Paper Jam 8P
Thing
Players can't draw cards. When the top card of the deck leaves its location, destroy Paper Jam.
At the beginning of your turn, set aside the top 5 cards of the deck, draw your card for the turn, then put the set aside cards back on top of the deck.
Card : ChippyYYZ
Nearsightedness 5N
Thing
Play into any player's control.
You can't choose Things you don't control as targets.
Card : ChippyYYZ
Uplift 6U
Action
Each player starting with you, draws until they have 4 cards in hand.
Card : ChippyYYZ
ON DELETE CASCADE
Thing
Whenever another Thing is destroyed, its controller must discard their hand.
Card : Binarius
Die?
Action
Roll a 1-sided die and destroy exactly that many Things.
Card : Binarius
Biography Project
Action
End your turn and skip your next turn. In the meantime, take the top 30 cards of the draw pile and choose up to four of them by the same creator. Put them into your hand and shuffle the rest back into the draw pile, along with your old hand unless all of its cards are also by the creator you chose.
Card : Binarius
Spirit of Ivory
Thing
The thing that a player has controlled for the least amount of time has indestructible.
Card : JakeTheWolfie
Spirit of Brimstone
Thing
Whenever a non-token thing is destroyed, each opponent to that thing's controller sacrifices a thing.
Card : JakeTheWolfie
Quanic Spell 2UG
Action
Look at the top 5 cards of the deck. Put 2 into your hand, and reveal up to 2 living things, then put them onto your field. Then, shuffle the remaining cards into the deck.
You may either play an extra thing this turn or return target thing to its controller's hand.

Though the arts of old may be dead, their remnants can be found in the mixtures they left behind.
Card : JakeTheWolfie
Derisive Elegy
Thing
At the end of a turn in which you destroy a Thing, you may put an Action card with the text of one of its Action abilities into your hand.
Card : Binarius
La Trahison des Images
Thing
[[File:Get_a_pen.gif
Card : Binarius
Ineffectual Ploy 0W
Action
Win the game zero times.
Card : Binarius
Primal Spell 3UG
Action
Put any number of living things from your hand onto your field. You may activate their action abilties twice this turn without spending an action to do so. Sacrifice those things at the end of your turn.
You may either destroy target nonliving tangible thing, or play an additional living thing this turn.

Nothing could ever stop the primal urge of the hunt.
Card : JakeTheWolfie
Creation Spell 5UR
Action
Look at the top 5 cards of the deck. You may play any number of them. For each card not played this way, discard it, then draw 2 cards.
You may either use the action ability of target thing, or have no maximum hand size for the rest of your turn.

"More power to subject #12! Lower the isotrol on #27! Increase the mezeth levels on #14! We're almost there, people!"
Card : JakeTheWolfie
Heirarchy Spell 4WB
Action
Each player chooses a living thing they control, then sacrifices the rest. Put an indestructible counter on the chosen things. You may instead choose up to 3 living things, then sacrifice the rest. If you do, put an indestructible counter on only one of them.
You may return target living thing from the discard pile to your field, or remove an indestructible counter from target thing.

No king is higher than the King of Death itself.
Card : JakeTheWolfie
Pretender
Thing
Action: Put an Action card with the text of one of target Thing's Action abilities into your hand.
Card : Binarius
Lighter Than Air
Action
You may play this without cost at any time. Draw a card.
Card : Binarius
Hmph
Action
Draw a card and discard a card.
Card : Binarius
Waros Spell 2RW
Action
Create 5 Soldier tokens with "At the beginning of your turn, this token deals 1 damage to any target. A thing dealt 3+ damage in a single turn is destroyed by the last damage-dealer. The same is true for tokens and dealing 1+ damage. A player dealt 20+ damage throught the game is eliminated."
You may either deal 5 damage to any target, or play an action from the discard pile.

The magicks of this world are not long-forgotten, they've just been warped to serve a new purpose. My purpose.
Card : JakeTheWolfie
Alzoar Spell 3UW
Action
Create 4 philosopher tokens with "When this enters play or at the beginning of your turn, either draw a card, or target non-token thing you control gains indestructible until the end of your next turn. You have no maximum handsize."
You may either return target action to your hand, or play 2 additional actions this turn.

Magic... does not exist here. The truest of magicks is found in the people when their intellect is at its' height.
Card : JakeTheWolfie
Culturing Spell 4WG
Action
For each opponent you have, create a Plant Citizen token with "This creature cannot be targeted by . At the beginning of that opponent's turn, you may draw a card." You may either return target plant to your field, or return target non-living thing to your field.

Thriving with time, the true nature of magic binds us to Nature.
Card : JakeTheWolfie
Long Time Coming
Action
If there are 10,000 or more cards in the draw pile, you win.
Card : Binarius
Making It Up As We Go Along
Thing
[[File:Creator_signatures.png

Get a pen and draw a card.
Card : Everyone

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