To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Pressure Cauldron (6P)/T/Action: Discard two cards from your hand. If you do, look at the top 13 cards of the deck, play up to one card from among them (this doesn't count as one of your plays for the turn), and shuffle the deck.skipcard Crank Up (7C)/A/Play an Action ability of a Thing you control twice.<BR>You may return this card to your hand and discard a card.skipcard Reschedule (0R)/A/Target player shuffles two cards from their hand into the top 5 cards of the deck. (""Gonna have to cancel for tonight. Maybe sometime next week?"")skipcard Handcrank/T/Whenever you would pay an Action for an ability, you may instead place a Crank token on Handcrank if there isn't one already there.</br> At the beginning of your turn, remove all Crank tokens from Things you control.skipcard Non-Automatic Mangun/T/Crank: Destroy target thing. ''(To Crank, place a Crank token on this thing if there isn't one already there. You cannot crank if there already is a Crank token.)''</br> At the beginning of your turn, remove all Crank tokens from Things you control.skipcard Wireproof/A/Until your next turn, Money tokens you control can't leave your control.skipcard Confidence Scam (4C)/A/Gain control of all of target player's tokens. ("Invest in my new venture and triple your money in a month! It worked for these other guys!"")skipcard Last-Minute Panic (5L)/T/If you have no cards in your hand at the end of your turn and it's not an extra turn, you may destroy this card and take an extra turn after this one.skipcard Baleful Renewal (4B)/A/Return each Thing you control to your hand. If you have fewer than seven cards in hand, put the bottommost cards of the discard pile into your hand such that you have seven cards in hand or lose the game. End your turn.skipcard Inventory Menu/T/You may play with any number of tangible Things in your hand revealed. While they are revealed, they do not count toward your hand size limit.skipcard Boots of Stealth/T/When an opponent targets a Thing you control, the effect has a 50% chance to fail if you did not play an Action during your last turn.<BR>When a card you draw would force you to play it immediately, you may instead discard it and draw again.skipcard Scroll of Duplication/A/Reveal a card in your hand and gain a copy of it.skipcard Meticulous Search (6M)/T/When you would draw a card at the beginning of your turn, you may forgo playing a Thing this turn to first look at the top three cards of the deck and put two of them on the bottom of the deck.<BR>Action: Play a Thing you drew this turn.skipcard Deployment Constraints (1D)/T/Whenever a Thing enters play, if its controller controls 3 or more nontoken Things besides Deployment Constraints, they return a nontoken Thing to their hand.skipcard Contort (7D)/A/Destroy target Thing if it's living. Otherwise, return it to its controller's hand if it's tangible. Otherwise, gain control of it. ("A spell to warp wood, bone, metal, or words.")skipcard Orbital Mine/T/If an opponent's Thing would destroy one of your non-mine Things, destroy them both and one of your Orbital Mines. If this would be destroyed, it has a 50% chance to destroy a random other Thing as well. Action: Gain control of a copy of Orbital Mine. Limit once every two turns.skipcard Orbital Minefield/A/Each player gains control of a copy of Orbital Mine (#9916), or target player gains control of three copies.skipcard Can't Have Nice Things/A/Destroy a tangible Thing belonging to each player.skipcard Joint-Binding/T/As this enters play, choose a player and a thing.</br> The chosen player also controls this. Exile the chosen thing until this leaves play.</br> Action: Sacrifice Joint-Binding.skipcard Joint-Gem Mine/T/As this enters play, choose a player.</br> The chosen player also controls this.</br> Action: Each controller of Joint-Gem Mine create a blank thing named Gem, then puts it into their hand.skipcard Defensive Lattice/T/All Lattices have "Whenever one or more things of yours would be destroyed, for each of those things you may instead place a shatter counter on this thing. At the end of the turn, if this thing has more shatter counters than in-play lattices, destroy it. At the beginning of your turn, remove all shatter counters from this thing."skipcard Read the Wind/A/View the topmost Action in the draw pile. You may play it if you wish. Then shuffle the draw pile and place it on top.skipcard Early Access Preview/A/View the topmost Thing in the draw pile. You may gain control of a copy of it if you wish. Then shuffle the draw pile and place it on top.skipcard Hustle/A/Gain two Money tokens and draw two cards. Then, if you're at or above your maximum hand size, gain two additional Money tokens. Then, if you control at least five more tokens than each opponent, draw two additional cards.skipcard Vitality Infusion/A/Return target living Thing card from the discard pile to your hand and draw a card.skipcard Crystallized Dream/T/At the end of your turn, if you have exactly one card in your hand, draw a card. ("On the verge of consciousness lies a trove of ideas too wispy to grasp, at least without a proper focus.")skipcard PiƱata Protocol/A/Destroy target Thing. Its controller gains six Candy tokens with "Action (global): Consume this, put the topmost Action in the draw pile into your hand, and shuffle the draw pile."skipcard Look What I Found/A/Target player gains control of a copy of target Thing.skipcard Incomplete Intel/A/View half of target opponent's hand at random, rounding down. They may discard a card and draw a card.skipcard Ransom (6R)/A/Turn target Thing face-down unless its controller discards an Action card.skipcard Channel Great Power (7C)/A/If the sum of all digits in the cornervalues of Things you control is 16 or greater, draw four cards. If it's 30 or greater, you also win the game.skipcard Many-Cornered Pyramid (9M)/T/At the start of each player's turn, they draw an extra card if the sum of all digits in the cornervalues of Things they control is 16 or greater. If it's 30 or greater, they also win the game.skipcard Encumbrance/T/When you draw this, put it into target player's control.<BR><BR>Your hand size limit is reduced by 1. If your hand is empty, you may put this into target player's control.skipcard Body Double/T/When you play this, return a living Thing in the discard pile that you previously controlled to play and put Body Double in its place.skipcard File Away/A/Insert target Thing into the middle of the draw pile.skipcard Flie Away/A/Exile target thing. If it's a thing you controlled, return it under your control at the beginning of your next turn, and you may put a thing from your hand under your control.skipcard Crappy Printing Press/T/At the beginning of your turn, create a token that's a copy of another target thing, except it has no rulestext.skipcard Pressure Printed Press/T/At the beginning of your turn, create a token that's a copy of another target thing, except it's a gem in addition ot its' other types.skipcard Flanderize (0F)/A/Look at target player's hand. Choose one of their cards in hand or in play. Shuffle up to two of their other cards in hand or in play into the deck and replace them with copies of the chosen card. If an Action would replace a Thing in play, put it in their hand instead. (""You used to be so interesting. Now you're just the Ponies Guy."")skipcard Improv (6I)/A/Draw four cards and discard all of them but one. Play that card.skipcard Diamond Refractor (6D)/T/When an Action targets Diamond Refractor, it also targets up to two other Things of your choice (they must be valid targets for that Action).<BR>Action cards without a digit higher than 6 in their cornervalue can't destroy Diamond Refractor.skipcard Grass/T/Whenever a water thing is targeted by a plant thing, destroy it.skipcard Fire/T/Whenever a plant thing is targeted by a fire thing, destroy it.skipcard Water/T/Whenever a fire thing is targeted by a water thing, destroy it. ("The Winner")skipcard Overcrowding (8G)/T/If an opponent ever has six or more cards in their hand, they must IMMEDIATELY discard all but one of them. If this takes place in the middle of an action, they must do this before completing the action. ("h/t Depressi")skipcard Certain Death (9G)/A/Target living thing immediately and unavoidably dies.%r It is impossible to react to this action or alter its effect. It is impossible to prevent the death of the target. ("Take that, Ultraseth!")skipcard Cornerbration (0G)/T/When you play a Thing, if it shares a cornervalue symbol with another Thing you control, draw a card. %r%rIf your Things' corner values contain 12+ distinct symbols, you win the game.skipcard The Lone and Level Sands/A/Put all tangible Things in play on the bottom of the discard pile. Replace each with a Sand token.skipcard Provisions (2)/T/Draw a card when you play this. Action: Consume this and draw a card.skipcard Grocer/T/When you play this, draw a card for each of your other living Things (maximum 5). Action: If you have fewer than five cards in hand, put a copy of Provisions (#9949) into your hand.skipcard Website Certification Ticket/T/Things you control cannot destroy things your opponents control.</br> You can't lose the game and your opponent's can't win the game.skipcard SQL Injection/A/Activate an ability of a thing an opponent controls as through you controlled it without paying any of its' costs.skipcard Hydroelectric Engine/T/Sacrifice a Water or Electric thing: Create a Water or Electric token. ''(To sacrifice a thing, destroy a thing you control, bypassing any effects that would prevent its' destruction.)''skipcard Crystal Barrier (4C)/T/When this card enters play, you may discard a card to create two blank Thing cards named Gem and put them into your hand.<BR>When a Thing you control would become the target of an effect, you may have that effect instead target a gem you control.skipcard Prosperity (9P)/A/Each player draws cards equal to the number of cards in their hand and gains Money tokens equal to the number of tokens they control.skipcard Fluffiness (0F)/T/Living Things you control can't be targeted by opponents' Actions. (""I can't go through with it! It's just so fluffy and adorable!"")skipcard Appendectomy/T/Play in response to a living thing being destroyed. Prevent that thing's destruction, and it is considered blank until the start of its' owners next turn.skipcard Organ Harvester/T/Organ Harvester enters the battlefield with 2 organ counters.</br> Action or Sacrifice a living thing: Place an organ counter on Organ Harvester.</br> Remove an organ counter from Organ Harvester: Create a money token, draw a card, or prevent the destruction of target living thing.skipcard Yearly Celebration/T/At the beginning of your turn, each opponent may draw a card. For each that does, draw a card and your hand size increases by 1 until the end of your turn.skipcard Spicy/T/Whenever a thing destroys a thing you control, put a Spice counter on it.</br> Things with Spice counters on them do not have rules text.</br> When Spicy leaves the field, remove all Spice counters from all things.skipcard Sweet/T/Things you control have "Sacrifice this thing: You may take an extra action." ("The Winner")skipcard Sour/T/Whenever you or a thing you control becomes the target of an action or an ability an opponent controls, that player discards a card.skipcard Lucky Impulse (2L)/A/Roll two d6s. Draw cards equal to one of the die results, then discard cards equal to the other die's result.skipcard Ascend (6A)/A/Draw a card, then you may put a Thing from your hand into play. If the sum of all digits in the cornervalues of Things you control is 16 or greater, shuffle this card into the deck and take an extra turn after this one.skipcard Skullcreeper (2S)/T/When this card enters play, attach a Thing card from the discard pile to it. It wears that card's title, cornervalue, and type instead of its own. When this card would leave play, the card it's wearing is removed from the game instead.<BR>Action: Discard a card from your hand or from this card. Attach a Thing card from the discard pile to it.skipcard Zipcaster/T/Sacrifice Zipcaster: You may take up to 5 additional actions this turn. If you activate this on an opponent's turn, draw a card.skipcard Tenta Missiles/T/Sacrifice Tenta Missiles: Choose up to 10 target things. Their owners may choose 1 of the chosen things that they control. Destroy the rest of them.skipcard Big Bubbler/T/Sacrifice Big Bubbler: Things you control have indestructible until the end of your next turn. Additionally, you may exile any number of things from your hand. If you do, put them into play under your control at the start of your next turn.skipcard Faceless Adversary/T/As Faceless Adversary enters play, name an opponent and choose Offense or Defense.</br>If defense was chosen, you and other things you control cannot be the target of actions or abilities of that opponent. If Offense was chosen, you and Faceless Adversary cannot be the target of actions or abilities of that opponent, and it gains "Action: Choose a thing controlled by the named opponent. That player sacrifices it." ("Ten-Thousand Battles. Ten-Million Victories.")skipcard Apoctalyptic Prophesy/T/Indestructible</br> Apoctalyptic Prophesy enters play with 10 Doom counters on it.</br> At the beginning of your turn, remove a Doom counter from this thing. Then if it has no Doom counters on it each player loses the game, otherwise you may draw 3 cards, play 3 cards, or destroy 3 things.</br> At the beginning of each other player's turn, they may draw a card, play a card, or destroy a thing.skipcard Compleat/A/Gain control of target living thing. If you controlled it, it gains "If this would be destroyed, instead exile this, and gain control of 3 total things from among other player's fields or from the discard pile."skipcard Nostalgia Marketing (8N)/A/Put the bottom X cards of the discard pile on top of the deck in any order, where X is the number of players.<BR>Draw a card and gain a Money token.skipcard Study The Past (2A)/A/Put each Action card from the discard pile into your hand. Discard the rest of your hand and end your turn.skipcard Loudmouth Parrot (5L)/T/Play into any player's control.<BR><BR>At the end of your turn, reveal a random card from your hand. Play with that card revealed until your next turn. (""RAWK. HE'S GOT A MISDIRECT."")skipcard Apprentice Oracle/T/As Apprentice Oracle enters play, look at the top 3 cards of the deck. Put up to one of those cards into your hand, then put the rest on top of the deck in any order.skipcard Smoke and Mirrors/T/As Smoke and Mirrors enters play, choose a thing in play other than Smoke and Mirrors.</br> All other things in-play are copies of the chosen thing until Smoke and Mirrors leaves play.skipcard Modular Factory/T/Once during each of your turns, you may create a token that's a copy of target thing you control.skipcard Paper Jam (8P)/T/Players can't draw cards. When the top card of the deck leaves its location, destroy Paper Jam.<BR>At the beginning of your turn, set aside the top 5 cards of the deck, draw your card for the turn, then put the set aside cards back on top of the deck.skipcard Nearsightedness (5N)/T/Play into any player's control.<BR>You can't choose Things you don't control as targets.skipcard Uplift (6U)/A/Each player starting with you, draws until they have 4 cards in hand.skipcard ON DELETE CASCADE/T/Whenever another Thing is destroyed, its controller must discard their hand.skipcard Die?/A/Roll a 1-sided die and destroy exactly that many Things.skipcard Biography Project/A/End your turn and skip your next turn. In the meantime, take the top 30 cards of the draw pile and choose up to four of them by the same creator. Put them into your hand and shuffle the rest back into the draw pile, along with your old hand unless all of its cards are also by the creator you chose.skipcard Spirit of Ivory/T/The thing that a player has controlled for the least amount of time has indestructible.skipcard Spirit of Brimstone/T/Whenever a non-token thing is destroyed, each opponent to that thing's controller sacrifices a thing.skipcard Quanic Spell (2UG)/A/Look at the top 5 cards of the deck. Put 2 into your hand, and reveal up to 2 living things, then put them onto your field. Then, shuffle the remaining cards into the deck.</br> You may either play an extra thing this turn or return target thing to its controller's hand. ("Though the arts of old may be dead, their remnants can be found in the mixtures they left behind.")skipcard Derisive Elegy/T/At the end of a turn in which you destroy a Thing, you may put an Action card with the text of one of its Action abilities into your hand.skipcard <i>La Trahison des Images</i>/T/[[File:Get_a_pen.gifskipcard Ineffectual Ploy (0W)/A/Win the game zero times.skipcard Primal Spell (3UG)/A/Put any number of living things from your hand onto your field. You may activate their action abilties twice this turn without spending an action to do so. Sacrifice those things at the end of your turn.</br> You may either destroy target nonliving tangible thing, or play an additional living thing this turn. ("Nothing could ever stop the primal urge of the hunt.")skipcard Creation Spell (5UR)/A/Look at the top 5 cards of the deck. You may play any number of them. For each card not played this way, discard it, then draw 2 cards.</br> You may either use the action ability of target thing, or have no maximum hand size for the rest of your turn. (""More power to subject #12! Lower the isotrol on #27! Increase the mezeth levels on #14! We're almost there, people!"")skipcard Heirarchy Spell (4WB)/A/Each player chooses a living thing they control, then sacrifices the rest. Put an indestructible counter on the chosen things. You may instead choose up to 3 living things, then sacrifice the rest. If you do, put an indestructible counter on only one of them.</br> You may return target living thing from the discard pile to your field, or remove an indestructible counter from target thing. ("No king is higher than the King of Death itself.")skipcard Pretender/T/Action: Put an Action card with the text of one of target Thing's Action abilities into your hand.skipcard Lighter Than Air/A/You may play this without cost at any time. Draw a card.skipcard Hmph/A/Draw a card and discard a card.skipcard Waros Spell (2RW)/A/Create 5 Soldier tokens with "At the beginning of your turn, this token deals 1 damage to any target. A thing dealt 3+ damage in a single turn is destroyed by the last damage-dealer. The same is true for tokens and dealing 1+ damage. A player dealt 20+ damage throught the game is eliminated."</br> You may either deal 5 damage to any target, or play an action from the discard pile. ("The magicks of this world are not long-forgotten, they've just been warped to serve a new purpose. My purpose.")skipcard Alzoar Spell (3UW)/A/Create 4 philosopher tokens with "When this enters play or at the beginning of your turn, either draw a card, or target non-token thing you control gains indestructible until the end of your next turn. You have no maximum handsize."</br> You may either return target action to your hand, or play 2 additional actions this turn. ("Magic... does not exist here. The truest of magicks is found in the people when their intellect is at its' height.")skipcard Culturing Spell (4WG)/A/For each opponent you have, create a Plant Citizen token with "This creature cannot be targeted by <opponent>. At the beginning of that opponent's turn, you may draw a card." You may either return target plant to your field, or return target non-living thing to your field. ("Thriving with time, the true nature of magic binds us to Nature.")skipcard Long Time Coming/A/If there are 10,000 or more cards in the draw pile, you win.skipcard Making It Up As We Go Along/T/[[File:Creator_signatures.png ("Get a pen and draw a card.")@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 9901-10000 into the Dvorak Engine.