To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Soul Shard/T/If the shard is empty when you play it, magically imbue it with target opponent's name and return it to your hand. That opponent cannot win the game. If it would enter the draw pile or discard pile, it reverts to its empty state.skipcard Creeping Dread/T/At the beginning of your turn, destroy the most recently played Thing.skipcard Subjunctive Instant Replay/A/Destroy target Thing, then return it to play. ("That's how the last play would have looked, football fans, if this had been a game of baseball.")skipcard Show Me How (6D)/A/Target opponent must immediately take an Action or be eliminated. You may take the same Action up to three times if you wish.skipcard Royal Heir (7D)/T/If this Heir has a Crown on or attached to him, you win the game. Action: Draw a card, then discard a non-Crown Thing card or reveal a hand with no such cards.skipcard Crown of Ivory (8D)/T/When you gain control of a person, you may put this Crown on it.%r Opponents can't target the attached Thing while you have 3+ cards in hand. %r While unattached, you may give an opponent 3 cards from your hand to take control of one of their people.skipcard Take Notes/A/Look at target players hand. You may reveal an action from it, create a copy of it, then put the copy into your hand.skipcard Take Diagrams/A/Look at target players hand. You may reveal a thing from it, create a copy of it, then put the copy into your hand.skipcard Borrow Notes/A/Look at target player's hand. You may reveal an action from it, create a copy of it, then play that copy. Exile the copy instead of discarding it.skipcard Grizzled Prospector (8G)/T/Action: For each player who doesn't control any gold Things, destroy target non-token Thing that player controls. Replace each Thing destroyed this way with a Gold token. (""G-G-Gold! I've struck gold!"")skipcard Wetland Angler (3W)/T/Action - Prepare: Choose target Thing. Until your next turn, whenever one or more Things enters play under an opponent's control, choose one of those Things instead.<BR>At the beginning of your turn, if you Prepared during the last round, gain control of the last chosen Thing instead of drawing a card. (""Fresh fish."")skipcard Woodland Trapper (5W)/T/When an opponent plays a Thing or an ability of a Thing, or when an opponent's Thing targets another Thing, you may afterward discard a card that shares a symbol in its cornervalue to destroy that Thing and gain two Money tokens. (""I've the finest pelts for sale."")skipcard Hot off the press/A/Create a copy of the last card in the Infinite Dvorak Deck along with each previous concecutive card made by the same author. Put each copy made this way into your hand.skipcard Training Dummy/T/If an action or ability would only target Training Dummy, the cost to play or activate that action or ability is free.skipcard Booster Pack Tree/T/Action: Choose an archived set of 100 cards from the Invinite Dvorak Deck. At random, create a copy of one of those cards, then put it into your hand.skipcard Only Two Types (9D)/T/Cards with words other than "Action" or "Thing" in their type line can't be played. You may discard such a card at any time to draw a replacement. ("Uh, guys, subtypes and reactions aren't actually in the rules.")skipcard I'll Demonstrate (0D)/A/Create a card. If nobody vetoes it, play it, add a copy to the deck archive and put a copy in each opponent's hand. If it's vetoed, draw a card and you may take an extra action.skipcard Sticky Notes (P5)/T/This card counts as an office supply.%rAction:Attach a Note token with up to 10 words of flavortext to target Thing. ("From [[User:Fanofphilosophy")skipcard Creative Soul/T/Things without a subtype cannot be played.</br> You may discard up to one Thing without a subtype each turn. If you do, draw a card.skipcard Unrefine/A/Target thing loses all objects attached to it, and loses all status effects.skipcard Plainwalker (3)/T/Use only one ability per your turn. Whenever this would be destroyed, instead decrement it's cornervalue by 1. If it's at 0 or less, sacrifice it.</br> Increment by 1: Each player may play an extra card on their next turn.</br> Decrement by 1: You may play 2 extra cards this turn.</br> Decrement by 7: You may play any number of cards on each of your turns.skipcard Power Leech (0P)/T/Play into any player's control.<BR>Whenever you gain one or more Tokens, gain one less token of each type.<BR>When you create a card, its ruletext is blank.<BR>Cornervalues of cards you play and Things you control are 0.skipcard Dredge Net (9D)/T/Action: Shuffle the discard pile, then put the top card of the discard pile into your hand. You can't use this action if Dredge Net entered play this turn, nor if you used it on your last turn.skipcard Three-As-One Strike (6T)/A/Choose 3 non-token Things you control. Rotate one of them 90° clockwise and another one of them 90° counterclockwise. The third one destroys target Thing.skipcard Mox Diagram/T/You may play an additional Thing on each of your turns.skipcard Mox Script/T/You may play an additional Action on each of your turns.skipcard Mox Cardboard/T/You may play an additional card on each of your turns.skipcard Reconstruct (1E)/A/Return a Thing you control to your hand and immediately play it. Draw a card.skipcard Entice (2E)/A/Return a Thing target opponent controls to your hand and give them a card from your hand.skipcard Card Shark (3E)/T/When you play this, draw three cards. %rAt the end of your turn, discard a card. %rWhen your hand is empty, destroy this.skipcard Shopping Spree (3S)/A/Each player not at or above their max hand size, starting with you, chooses the top card of the deck, the top card of the discard pile, or a Thing in play and draws that card.<BR>If two or more players drew this way, repeat until one or zero players draw, or one player has drawn 5 cards this way.skipcard Bungle (6B)/A/Draw a card, then discard two cards. (""I'm not gonna bungle it this time, I'm not gonna totally bungle it I'm not I'm not I-"")skipcard Wordhammer (0W)/T/Action: Discard a card with a one-word title. If you do, destroy target Thing with a one-word title. ("The space between two words makes an effective crumple zone when your name gets smashed.")skipcard Spike the Punch/A/Until the beginning of your next turn, whenever an opponent draws their first card in a turn, they must reveal it or discard a random other card.skipcard Compare Notes/A/Look at target player's hand. You may reveal an Action from it, create a copy of it, then put the copy into your hand. Then give them a copy of another Action from your hand.skipcard Emulation Node/T/At the beginning of your turn, you may have Emulation Node gain the subtype of another Thing in play until the beginning of your next turn.skipcard Punch the Spike/A/Each player sacrifices a living thing if they control one. Create a Thorn token for each thing sacrificed this way. Those tokens have "Whenever you or a thing you controls becomes the target of an ability from a living thing, you may sacrifice this. If you do, destroy that thing."skipcard Tangling Vines/T/Whenever you or a thing you controls becomes the target of an ability from a living thing, destroy that thing. For each thing destroyed this way, create a Thorn token. It has "Whenever you or a thing you controls becomes the target of an ability from a living thing, you may sacrifice this. If you do, destroy that thing."skipcard Overgrowing Garden/T/If you control no Thorn tokens, create a Thorn token. It has "Whenever you or a thing you controls becomes the target of an ability from a living thing, you may sacrifice this. If you do, destroy that thing."</br> At the beginning of your turn, create Thorn tokens equal to the number of plants you control.skipcard Pretend To Help (3P)/A/Target opponent draws two cards and reveals their hand. Take two cards from their hand OR destroy target Thing they control.skipcard Colorblast (0C)/A/Reveal cards from your hand of at least 3 different colors. If you do, destroy target Thing.skipcard Ring Out (7R)/A/Destroy target Thing. If it's destroyed this way, return it to its controller's hand.skipcard Self Destruct Button/T/Whenever a thing you control would be destroyed by an action or ability, instead counter that action or ability and sacrifice that thing.skipcard Puzzle Piece 001/T/If you control Puzzle Pieces 001 - 100, you win the game.skipcard Global Warmer Unit/T/When Global Warmer Unit enters play, each player sacrifices all cold things they control.</br> Players can't play cold things.skipcard Desperate Charge/A/Destroy target Thing and two of your own Things. If you have more cards in hand than Things in play, you may discard two cards instead.skipcard Forensic Analyst/T/Once per turn, you may return an opponent’s Thing that you have not previously analyzed to their hand, have them play it immediately, and turn this card 90˚ clockwise. When it completes a clockwise rotation, you may put a tangible Thing in the discard pile into play.skipcard Without a Trace/A/Remove target Thing in play or in the discard pile from the game, along with this card.skipcard Puzzle Piece 002/T/You may play an additional thing on each of your turns.skipcard Invoke Postjudice/A/If an ability that target thing own has destroyed one of your things, destroy it.skipcard Microinvasion/A/Gain control of target thing an opponent controls.skipcard The Topper (4E)/T/When you play this, choose another Thing. This acts a copy of the other Thing until one of the two leaves play, except all numbers on the copy are one higher than on the original.skipcard Alice (5E)/T/Action: Gain a Paper token.%r%rYou may use Alice's action ability once during each opponent turn.skipcard Pointy-Haired Boss (6E)/T/At the start of each turn, choose a nontoken Thing other than this. It can't use Action abilities this turn.skipcard Lil' Buddy/T/At the beginning of your turn, you may have target opponent reveal a card at random from their hand. If you don't, draw a card.skipcard Harmony/T/Things you control cannot be stolen. ("Oh, hi...")skipcard Call of the King Salmonoid/A/Each player chooses up to 2 things they control, then destroys the rest.skipcard In Position (0I)/T/You may look at the top card of the deck. If it's an Action, you may play it <i>(this counts as one of your plays for the turn)</i>. When you do, shuffle this card into the deck.skipcard Garbage Dump (1G)/A/Each opponent discards a card or puts a nontoken Thing they control into the discard pile. Put the top 5 cards of the deck into the discard pile.skipcard Solar-Powered Replica (9S)/T/Play this card as a copy of another Thing you control, except its text is blank when it's not your turn.skipcard Coal-Powered Replica/T/You may have this enter as a copy of target card, except it has "At the beginning of your turn, you may sacrifice a Thing you control." and its text is blank when you don't sacrifice a thing during your turn.skipcard Fish n Chips Meal/A/Starting with you, each player votes for Fish or Chip. For each Fish vote, draw a card, then discard a card. For each Chip vote, you may play an additional thing this turn. That thing enters with no text until your next turn.skipcard Cardboard Replica/T/You may have this enter as a copy of target thing, except it loses indestructible.skipcard Hand-Cranked Replica (7E)/T/Action:This gains target Thing's text for the rest of the turn.skipcard Human Blockhead Androids/T/Destroy Human Blockhead Androids at any time, to negate completely the effects of any Action which has a Corner Number (including 1).skipcard Phasing Replica/T/You may have this enter as a copy of target thing, except it alternates between having text and having no text at the beginning of your turn.skipcard Split Hairs/A/Remove one puncuation character from target Thing.skipcard Twincast/A/You and target player other than yourself may play an action. For each action played this way, the other player copies it, and may choose new targets for the copy.skipcard Hog The Spotlight (5H)/A/At the end of each opponent's next turn, if they didn't play an Action and a Thing, draw a card. You may play an additional Action or Thing on your next turn.skipcard Spot The Lighthog (5S)/A/Choose one:<BR><i>"A sign of good fortune!"</i> - Draw a card. Opponents can't destroy or gain control of your Things until your next turn.<BR>OR <i>"Still an invasive species."</i> - Destroy target Thing. Each player discards a card.skipcard Light The Hogpots (5S)/A/Each player gains a Flame token and two Meat tokens. Each player may discard food or animal cards from their hand to add to the stew. You and each player who contributes any ingredients draws cards equal to the total number of cards contributed, including this card.skipcard Pogoth the Slight/T/At the end of your turn, Pogoth randomly chooses an opponent. If they have not yet done so, they proffer one of their tangible Things for Pogoth's consumption by putting it under him, out of play. When each opponent has thus nourished Pogoth, he places one of his offerings into your hand and shuffles the rest into the draw pile, along with himself.skipcard Project Accelerator/T/At the end of your turn, discard your hand and draw four cards.skipcard Recipe for Mayhem/A/Combine the ruletexts of all Action cards played during each player's previous turn onto a single card and put a copy into each player's hand.<BR><BR>You may take an additional Action this turn.skipcard Dependant Replica/T/As this enters play, you may have it enter as a copy of target thing. Sacrifice Dependant Replica if that thing leaves the field.skipcard Apocalypse Goo/T/At the beginning of your turn, destroy target thing not named Apocalypse Goo. When you do, create a token that's a copy of Apocalypse Goo. If you are unable to, target player loses the game, then create token copies equal to the number of cards in their hand plus 3.skipcard Exponen't/A/Destroy all things which could create a copy of themselves.skipcard Dank Memes (4P)/T/You may destroy two energy-related Tokens to make an opponent discard a random card.%r%rYou may destroy this to draw a card.skipcard Wind Turbine (8E)/T/At the start of your turn, flip 3 coins and gain an Energy token for each Heads. Destroy those Energy tokens at the end of the turn.%r%r Thing: Pay 3 Energy tokens to draw a card.skipcard Turbinated Windstrike (9E)/A/Flip 4 coins and gain three Energy tokens for each Heads. Destroy those Energy tokens at the end of the turn.%r You may spend 3 Energy tokens per card to force opponents to discard cards, 4 Energy tokens per Thing to destroy Things, and/or 10 Energy tokens to eliminate an opponent.skipcard The Princess (8)/T/If you control The Princess or have it in your hand when the game ends, you win the game. If you discard The Princess or control it as it leaves play, you lose the game.skipcard Too Fast To Lose/T/If you could play ten or more cards during your turn, you win the game.skipcard Extort/A/Create a Money Token for each Human Thing on the field.skipcard Crater (6C)/T/You may put this into play from your hand under any player's control when a Thing they control is destroyed.<BR>Your maximum hand size is reduced by 1. (""Ka-THOOOOM"")skipcard Assign (6A)/A/Put target Thing card from the discard pile into play under target opponent's control.skipcard Phoenix Energy (3P)/A/Put target Action card from the discard pile into your hand. If you have any Flame or Fire tokens, you may play an additional Action this turn. Otherwise, gain a Flame token.skipcard Rock/T/Players who control Sharp things cannot win the game. ("The Winner")skipcard Paper/T/Players who control Mineral things cannot win the game.skipcard Scissors/T/Players who control Flexible things cannot win the game.skipcard Jake's Enthusiasm (0E)/T/When you add multiple cards to the deck archive, draw a card.%r%r You may add one extra card to the archive without waiting for other people to add some.skipcard Gear/T/Draw an additional card on each of your turns. ("The Winner")skipcard Grub/T/You may play an additional card on each of your turns.skipcard Fun/T/You may destroy a thing during each of your turns.skipcard Spire of Oblivion/T/When this enters play and once per turn when a Fog token would be attached to Spire of Oblivion, attach a Fog token to a random other non-token Thing in each player's control.<BR><BR>The contents of the discard pile are considered removed from the game.skipcard Make Way!/T/When a Thing enters play, its controller must first destroy another of their Things besides this. Then move this to the discard pile.skipcard Alternative Scheduling/T/You may not draw cards at the beginning of your turn. Whenever you have two or fewer cards in hand, you may immediately draw four cards.skipcard Make Whey!/T/Action: Create a Whey token with "For each set of 3 Whey tokens you control, you may copy an action yu play an additional time."skipcard Strength in Numbers, Weakness in Letters/A/Destroy all things with a Letter in its' cornervalue unless it also contains a Number.skipcard Boltzmann Brain/T/The current game is considered to be a subgame. If this is the outer game layer when the game ends, the winner of this game (if any) draws an extra card and goes first.skipcard Finder's Luck (1F)/T/Whenever you roll a 3 or 4 on a die, draw a card. %r%r Action: Roll a 6-sided die. If it's a 6, gain a Coin token.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 9701-9800 into the Dvorak Engine.