Dvorak Export: Infinite Dvorak deck/Cards 9601-9700


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Additional Supply Depots Required (0A)/A/Until your next turn, players who don't control any buildings or crates can't draw cards and can't create or play tokens or Things that aren't buildings or crates.
skipcard Invoke Prestige (4I)/A/Look at and rearrange the top 3 cards of the deck, then draw two cards.<BR><BR>Instead of playing a Thing this turn, if you control a gold Thing or reveal a gold card from your hand, you may look at and rearrange the top 3 cards of the deck, then draw two cards.
skipcard Invoke the Fifth/A/End your turn. You may play this at any time during your turn, provided you have the action to do so.
skipcard Inert/A/Target thing loses all text and gains "This thing cannot gain any additional text."
skipcard Shadow of God/T/If a player would gain control of a sentient thing you control, sacrifice it instead.
skipcard Act of Gluttony (1B)/A/Destroy target Thing.%r%rYou may play this in response to an opponent playing an edible Thing. If you do, target that Thing and draw two cards afterwards.
skipcard Wrath (2B)/T/To "Lash Out", destroy one of your own Things and a random Thing belonging to target opponent.%r%rDuring each of your turns, you may voluntarily Lash Out once. When an opponent destroys one of your Things, you must Lash Out targeting them if possible.
skipcard Envy (3B)/T/When you gain control of this, choose a Thing belonging to your opponent. When you gain control of that Thing or a copy of it, destroy Envy and draw to your hand size limit. If either Envy or that Thing is destroyed otherwise, discard your hand.
skipcard Innovate Or Imitate (7I)/A/Look at the top 2 cards of the deck. You may either draw those cards or copy the last Action played by an opponent.
skipcard Thought Experiment (7T)/A/Set aside Thought Experiment and another card from your hand face-up. At the end of your next turn, put both cards back in your hand and discard a card.<BR>While a Thing card is set aside this way, its effects apply as though it were in play under your control.
skipcard Wizard Hat (9W)/T/At the beginning of your turn, gain a Mana token if you have more cards in hand than Mana tokens.<BR>Action:Put a Thing card from your hand under Wizard Hat face-up.<BR>Action: Return Wizard Hat to your hand, revealing that any face-up cards under it are in play. (""Nothin' Up My Sleeve!"")
skipcard Everything Bagel/T/Everything Bagel has all Thing types. ("It's alive! It's the size of a building! It's also cold, hard cash! Gross!")
skipcard Lethal cognitohazard/T/If a human thing would target you or a thing you control, destroy it instead.
skipcard Lightning Bolt (R)/A/Lightning Bolt deals 3 damage to any target.%r If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it. If a player is dealt 30 total damage, they are eliminated.
skipcard Fresh Blood/A/Put the topmost living Thing in the draw pile into your hand. If it has any Action abilities, you may activate one of them without cost if you play it this turn. Shuffle the draw pile.
skipcard Wait For It/A/During your next turn, you may play an Action from your hand without cost.
skipcard One With the Universe/T/If the game ends, you win.
skipcard The Universe Within/A/Play a subgame of Dvorak, using the current deck as the main deck, and with things controlled by players in the main game affecting the sub game. The player who wins the subgame wins the game.
skipcard Memetic Disease/A/Target human gains "If this targets or becomes the target of a human thing, it gains the text granted via Memetic Disease" and "At the beginning of your turn, place a waste counter on this, then sacrifice it if it has 3 or more waste counters."
skipcard Scale Model of the Hyperverse/T/Play with all zones revealed. (Players may look at eachother's hands, others sleeves, the deck, and any hidden zones created during gameplay.)
skipcard Take Things Literally/A/Gain control of two target Things.
skipcard Take Action/A/View target opponent's hand and take an Action from it.
skipcard Just My Type/A/Choose "Thing" or "Action", then reveal the top four cards of the draw pile and put the cards of the chosen type into your hand. Shuffle the draw pile.
skipcard Hasty Judgement (4H)/A/An opponent looks at the top 4 cards of the deck and reads aloud their titles in order. You have 5 seconds to choose up to two of those cards. Put them into your hand and shuffle the rest into the deck. ("Hopefully you've taken notes.")
skipcard Bottled City (1B)/T/When this enters play, choose target building card in play or in the discard pile and put it underneath Bottled City.<BR>When Bottled City is destroyed, gain 2 Building tokens and play a card from under it.
skipcard Connect The Dots (4D)/A/Count the number of Action cards in the discard pile. Draw half that many cards, rounded down. If you drew at least 4 cards this way, remove this card and all Action cards in the discard pile from the game, then end your turn.
skipcard Slothfulness (4B)/T/Draw an extra card at the start of your turn.%r%r When you play a Thing, you may play one fewer Action this turn and vice versa.
skipcard Hand Scrambler (5B)/T/Action: Target player discards a card at random, then draws a card.
skipcard Action Accelerator (6B)/T/When you play a Thing (including this), you may use one of its Action: or Thing: abilities for free. %r Once per turn, Thing: take an extra Action.
skipcard Viral Crystal/T/At the beginning of a player's turn, for each Crystal that player controls, target thing they control lose all card text and becomes a Crystal in addition to it's other types.</br> Action: Target thing becomes a Crystal in addition to its' other types.
skipcard To Dust/A/Target thing loses all text and gains the title "Dust" and gains the subtype Dust
skipcard Manifest Ability/A/Reveal an action from your hand. It loses the Action type and becomes a Thing. It gains "You may use this card's text once per round."
skipcard Dogma's Demand (2D)/T/Once during your turn, you may choose a sentence on a Thing you control.<BR>The most recently chosen sentence is ignored during your turn. (""But it says so right here!"<BR>"Oh, we don't believe that part."")
skipcard Parallel Past (2P)/A/Each player, starting with the next player in turn order, returns a card from the discard pile to their hand then puts a card from their hand on top of the deck.<BR>If it's not an extra turn, end the turn and take an extra turn.
skipcard Studious Scribe (4S)/T/Whenever you draw a card, rotate this card 90° clockwise.<BR>When this card completes a clockwise rotation, return the bottommost Action card in the discard pile to your hand.<BR><BR>Action: Play a card with the word Notes in its title from the discard pile, then shuffle it into the deck.
skipcard Clay/T/Changeling <i>(This thing has all Thing subtypes)</i>
skipcard Melt the Mold/A/Target thing gains "Changeling <i>(This thing has all Thing subtypes)</i>"
skipcard Silic Lair/T/When Silic Lair enters play, return a thing you control to your hand.</br> Silic Lair enters play rotated 90°, and unrotates at the beginning of your turn.</br> Rotate Silic Lair 90°: Add one Green and one Blue mana.
skipcard Pollution Permit/T/When you would discard a card, you may instead put it on top of the draw pile.
skipcard Alpha Ray Vision/T/At the end of your turn, you may view the top card of the draw pile.
skipcard The Meta/A/Choose a Thing subtype. Each player may put a Thing of that subtype into play. If you chose a subtype of a Thing already in play, all players who do not reveal such a Thing from their hand must discard a card.
skipcard can I get an F in chat (6C)/T/When an opponent plays a card with the letter F in its flavortext, put this card in the discard pile and draw three cards.
skipcard Echo Chamber (1E)/T/When you would draw your first card on your turn, instead reveal your hand and the top 4 cards of the deck and choose a creator. Put all cards revealed this way by the chosen creator into your hand and the rest into the discard pile.
skipcard Echo Chamber (1E)/T/When you would draw your first card on your turn, instead reveal your hand and the top 3 cards of the deck and choose a color. Put all cards revealed this way of that color into your hand and the rest into the discard pile.
skipcard Sinquisition (0B)/A/Eliminate all opponents who own a Thing whose name contains a deadly sin. (i.e. Envy, Gluttony, Greed, Lust, Pride, Sloth or Wrath) %rGive target player a token of one of those deadly sin types and shuffle this card into the draw pile.
skipcard Greed (7B)/T/You may discard two cards and skip a turn to gain control of a Thing.%r%r If any golden Things are controlled by opponents, you must use this on one whenever you can.
skipcard Gluttony (8B)/T/At the start of your turn, destroy one of your Things whose name does not contain a deadly sin (i.e. Envy, Gluttony, Greed, Lust, Pride, Sloth or Wrath) to draw an extra card. If you can't, discard down to one card in hand.
skipcard Holographic-/T/Attach to target thing.</br> Attached thing has the subtype Hologram and is intangible.
skipcard Dying-/T/Attach to target thing.</br> At the beginning of attached thing's owner's turn, they put a decay counter onto it. Then, if it has 3 or more decay counters, they sacrifice it.
skipcard Inert-/T/Attach to target thing.</br> Attached thing loses all action-like abilities.
skipcard Null Time Bubble/A/Starting with the previous player in turn order, each opponent puts a card from their hand on top of the draw pile.
skipcard Split Personality/T/At the end of your turns, exchange your hand with all of the cards Up Your Sleeve. The first time you do this, draw five cards afterward.
skipcard Delayed Free Win/A/If your playgroup plays another game of Dvorak after this one, you win it.
skipcard Curse of Lust (9B)/T/Play into an opponent's control attached to one of their Things.%r%rWhen you play an Action, it must target the attached Thing if possible. If that Thing is destroyed, destroy this and discard a card.
skipcard X-Ray Scan (P3)/A/Look a random card from each opponent's hand, any cards Up their Sleeves, any face-down cards on the table, and the top card of the deck. ("From [[User:Ryan_1729")
skipcard High Pain Tolerance (7H)/T/Once between your turns when an opponent would force you to discard cards, you may discard one fewer.<BR>Once between your turns when you or a Thing you control would be dealt damage, you may reduce that damage by 1.
skipcard Telekinetic Barrage (8T)/A/Sacrifice a non-token vehicle, weapon, natural terrain feature, or container, or all of your tokens. If you do, destroy target Thing and you may repeat this Action. ("Most problems can be solved by throwing a safe at them, or at least some swords.")
skipcard Nasty Witch (0N)/T/Thing: If no opponent controls an amphibian, shuffle target living Thing into the deck. Its controller gains a Frog or Newt token.<BR>Action: Gain control of target Token.<BR>Action: Sacrifice two animals of different types. Draw two cards, then look at the top two cards of the deck. ("“Eye of newt and toe of frog, Wool of bat and tongue of dog...” - Macbeth")
skipcard Platinum Angle/T/If you control 5 Geometry things with different names, you win the game.
skipcard The Mandelbrot Set/T/Whenever an action or ability causes you to do the same game action a number of times, copy that ability, except you do 1/3 less game actions, rounded down.
skipcard Scutoid Swarm/T/Whenever a non-token thing enters your field, create either a hexagonal or pentagonal prism token with the subtype Geometry. If you control 6 or more non-token things, instead create a token copy of Scutoid Swarm ("“Survival rule 782: There are always more scutoids.”")
skipcard Careful Judgment (1C)/A/Set aside the top four cards of the deck face up. At the end of your turn, put one into your hand and discard the rest. ("From ChippyYYZ's Hasty Judgment")
skipcard A Cute Angel (2C)/T/At the end of your turn, choose a thing for A Cute Angel to protect, other than herself or what she's currently protecting. %r%r The Thing most recently chosen for her protection can't be destroyed or modified.
skipcard Circle of Wisdom (3C)/T/If your own cards or choices would eliminate you, you survive instead. %r%r Action: choose to do nothing.
skipcard Blood Contract/A/Sign your name in blood on this card. If you have done this 3 or more times on this card, you win the game.
skipcard Attack the Gods/A/Destroy target game of Dvorak. <i>(To destroy a game of Dvorak, physically destroy all game components of that game. The game ends in a loss for all participants.)</i>
skipcard Restartation Device/A/Shuffle all non-token Things, hands, discard piles, and decks into their owner's deck along with Restartation Device. Then, each player draws to their handsize. Then, end your turn.
skipcard Problematic Trolley (4C)/T/Action: Destroy target Thing unless its controller destroys three of their own Things (their choice) instead. Cooldown 2 turns. (You can't use this if you used it this turn or last turn)
skipcard Recycling Plant (5C)/T/Action: Destroy one of your non-Scrap Things, discard a card, draw a card and gain a Scrap token.
skipcard Spiteful Tantrum (6C)/A/Destroy target Thing, as well as all the other Things.
skipcard Unreasonable Demands (9U)/A/Target opponent gives you two cards from their hand. Discard two cards.
skipcard Horror (6H)/A/Return each living Thing to its controller's hand. Each opponent who doesn't return any Things to their hand this way discards a random card.
skipcard Seeing Statue (2S)/T/Play this into any player's control.<BR>When you play an Action targeting an opponent's Thing, before it takes effect, each opponent, in turn order, may play an Action card that shares a symbol in its cornervalue with that Action. ("THEIR EYES FOLLOW YOU")
skipcard Valuables Beacon/A/Create a copy of a random card from the Gems booster pack other than this one, then put that card into your hand. (""It's pretty, oh so pretty"")
skipcard Friendship Beacon/A/Create a copy of a random card from the Ponies booster pack other than this one, then put that card into your hand. (""Friendship is not magic, but this beacon is!"")
skipcard Proxy Beacon/A/Create a copy of a random card from the Vintage booster pack other than this one, then put that card into your hand. (""Oh boy! An Alpha Black Lotus extended art!"")
skipcard Crownforge (7C)/T/Action: Win the game if you have a crown, otherwise gain a Crown token. Cooldown 5 turns. (use this only if you've started 5+ turns since the last time you used it)
skipcard Cliff (8C)/T/Destroy any non-flight-capable Things that move from behind this Cliff to in front of it.
skipcard Adorn (9C)/A/Create three tokens of different types and put them on target non-token Thing. Its owner gains control of them.
skipcard Subtract/A/Exile target thing.
skipcard Torch Beacon/A/Create a copy of a random card from the Flame booster pack other than this one, then put that card into your hand. ("A fire of eternity, as warm as the sun.")
skipcard Unliftable Beacon/A/Create a copy of a random card from the Heavy Actions booster pack other than this one, then put that card into your hand. ("Not even God himself can lift it.")
skipcard No Skipping (0N)/T/Turns can't be lost or skipped. If a player would put a card from the deck into their hand, they instead put the top card of the deck into their hand.
skipcard Maybe THIS Is The Matrix (0M)/A/Remove any number of Things you control or cards from your hand from the game; they were never real.<BR>You win the game if it's a subgame.
skipcard Gravedigger (1G)/T/Whenever a Thing you control is destroyed or your turn ends, gain a Bone token.
skipcard Grave Digger (1BB)/T/Whenever one or more things enter a player's field, that player sacrifices that many things.
skipcard Warping Hourglass (UUUU)/T/At the end of your turn, target opponent takes an extra turn after this one, and they gain control of Warping Hourglass.
skipcard Temporal Restrictor (UUR)/T/If a player would take an extra turn, you may instead skip that turn and put a charge counter on Temporal Restrictor.</br> Remove a charge counter: Target opponent takes an extra turn after this one. You must activate this ability if Temporal Restrictor has 4 or more charge counters on it.
skipcard Saber (0C)/T/Action:Destroy a living Thing that isn't attached to a weapon or armor.
skipcard Fast Forward (1D)/A/Take two extra turns after this one, during which you cannot play any cards.
skipcard Rewind (2D)/A/Return all Things destroyed this turn to play, then restart the turn.
skipcard Dead Reckoning/A/Return target thing from the discard pile to your field. At the end of your next turn, sacrifice it.
skipcard Zeno's Aura/T/In order for a thing to enter the discard pile, it must first go halfway between where it is to the discard pile. However, in order to go halfway it must go halfway again to this new point from where it originated. This proccess can be expanded infinitely, therefore we can conclude that no things can enter the discard pile.
skipcard Unbuilt Church/T/When Unbuilt Church enters play, destroy all Ethereal Things.</br> Ethereal Things cannot be played.
skipcard Pause (3D)/T/Play in response to an opponent's action. That action's effects don't happen until after the turn ends.
skipcard Replay Tape (4D)/T/When you take an Action, you may destroy this to repeat the action.
skipcard Spectacular Instant Replay (5D)/A/Destroy a Thing. Return it to play and destroy it again.
skipcard Liscense to Krill/T/At the beginning of your turn, you may create a Krill token with "If one or more of your things would be destroyed, you may instead sacrifice 3 Krill tokens you control for each thing that would be destroyed."
skipcard Ancestral Recall (U)/A/Draw 3 cards.
skipcard At least 1000 Ninjas/T/Players can't activate the abilities of their Things unless they control the least number of Things.
@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 9601-9700 into the Dvorak Engine.

Back to the Infinite Dvorak deck/Cards 9601-9700