Dvorak Export: Infinite Dvorak deck/Cards 9501-9600


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Infinite_Dvorak_deck/Cards_9501-9600&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Diversity Prism	cards_9501_9600	thing	Thing		Things you control are all colors, and corporate effects cannot target you or a thing you control unless they are positive.		JakeTheWolfie
GENERIC PRIDE DISPLAY	cards_9501_9600	action_corporate	Action - Corporate		Target player cannot target you with any effects until the end of your next turn.		JakeTheWolfie
All-Inclusive Lattice	cards_9501_9600	thing_lattice	Thing - Lattice		All Lattices are all colors.		JakeTheWolfie
Trapped in the 2nd dimension!	cards_9501_9600	thing_curse	Thing - Curse		Attach to target player.  Attached player cannot target more than one legal target whenever an effect requires them to do so.		JakeTheWolfie
Rumors Of My Demise	cards_9501_9600	thing	Thing	6R	When your turn would be skipped or you discard three or more cards from your hand—potentially including this card—you may put this card in the discard pile and return up to two target cards from the discard pile to your hand. You may play one of them.		ChippyYYZ
Pride Flag	cards_9501_9600	thing	Thing	9P	When this enters play, it becomes three colors of your choice instead of white.		ChippyYYZ
Trapped in the 4th dimention!	cards_9501_9600	thing_curse	Thing - Curse		Attach to target player.  Whenever an effect has attached player target something, for all legal targets, copy the effect with that player targeting that target.		JakeTheWolfie
Jake, Queer Defendant	cards_9501_9600	thing_epic_jake	Thing - Epic Jake		When you control more than one copy of this card, sacrifice all but one of them.
Neither you, nor things you control, can be the target of effects with one color. "Come forth, brothers, sisters, and siblings! I shall protect you while we fight for our rights!" JakeTheWolfie Encase in Cheap Plastic cards_9501_9600 action Action Target thing loses all text and becomes a Cheap Plastic Trophy with "Kevan wins the game." Damn you, Kevan! JakeTheWolfie The ______ Agenda cards_9501_9600 action Action 9T Reveal the top X cards of the deck, where X is the number of colors among Things you control from among Red, Orange, Yellow, Green, Blue, Purple, White, Black, Gray, and Pink. For each of those colors, you may choose a Thing you control of that color. For each different Thing chosen this way, put one of the revealed cards into your hand. Shuffle the deck. ChippyYYZ Icy Coating cards_9501_9600 thing Thing 0Q Play attached to a Thing. That thing is white instead of its other colors. It can't move or use its Action: abilities. From Freeze Ray (#9131) Bucky Token Buyer cards_9501_9600 thing_person Thing - Person 0R When an opponent gains a token, you may swap one of your Money tokens for it. Action: Gain a Money token. From Card Trader (#9187) etc. Bucky Curse of Deafness cards_9501_9600 thing Thing 0S Play attached to a Thing. If it allows its owner to optionally do something, they must choose not to. From Curse of Blindness (#9238) Bucky Unholy Sigil cards_9501_9600 thing Thing When this enters play, each opponent crates 3 Demon tokens. At the beginning of your turn, gain control of target unholy thing an opponent controls. If none exist, put an omen counter on this, then each opponent gains control of 1 unholy thing you control. If this has 3 omen counters on it, you win the game. JakeTheWolfie Apocalypse Sundial cards_9501_9600 thing Thing When this enters play and at the beginning of your turn, place an hour counter on it. If there are 12 or more hour counters on it, you win the game. If Apocalypse Sundial leaves play, destroy all things. JakeTheWolfie Corrupt Rivers cards_9501_9600 thing Thing Whenever a living thing targets you or a thing you control, gain control of it. It becomes undead in addition to its' other types. Add a soul counter to Corrupt Rivers. If there are 20 or more soul conters on Corrupt Rivers, you win the game. JakeTheWolfie A Voice Like Thunder cards_9501_9600 action Action 7A Reveal the top 6 cards of the deck. Choose up to one Action card from among them, discard the rest, and play that card. Neither that card nor this card can be responded to, countered, negated, ignored, or prevented. That card's effects can't be overruled. ChippyYYZ Ideal Conditions cards_9501_9600 action Action 5I Draw a card, and draw another at the beginning of your next turn. Until the end of your next turn, you may play an additional Action or Thing each turn. ChippyYYZ Token Siphon cards_9501_9600 thing Thing 1T Action: Each opponent gives you one of their tokens. You may destroy this card. If it's destroyed this way, gain control of up to two target tokens. ChippyYYZ Burn from both ends cards_9501_9600 thing Thing At the beginning of your turn, exile the top 2 cards and bottom 2 cards of the deck. You may play those cards that turn. JakeTheWolfie Live for now cards_9501_9600 thing Thing When this enters play and at the beginning of your turn, exile your hand. You may play those cards this turn. At the beginning of your turn, draw up to handsize instead of drawing a card. JakeTheWolfie Dictate of Speed cards_9501_9600 thing Thing Whenever a player would draw a card beyond the first each turn, they exile it instead, and may play that card until the end of their next card. JakeTheWolfie Subscription cards_9501_9600 thing Thing 2S When Subscription enters play, choose a creator. When you would draw your first card during your turn, reveal the top 5 cards of the deck. Either draw one of those cards by the chosen creator and shuffle the deck, or shuffle the deck and draw a card. ChippyYYZ Regeneration cards_9501_9600 action Action 2R At the beginning of your next turn, draw up to your maximum hand size (draw at most 7 cards this way). You can't play Actions on your next turn. ChippyYYZ Guard Tower cards_9501_9600 thing Thing 7T Opponents can't play Things into your control. When another building you control would become the target of an effect, you may have that effect target Guard Tower instead. Once per turn when you discard a building card from your hand, you may return it to your hand. "Halt! Who goes there?" ChippyYYZ Revert Necromancy cards_9501_9600 action Action Destroy target undead thing. It is no longer undead and becomes alive JakeTheWolfie Sol Ring cards_9501_9600 thing_artifact Thing - Artifact Rotate 90 degrees: Gain 2 colorless mana counters. Activate only when this is not rotated.
At the beginning of your turn, un-rotate this. JakeTheWolfie Demonic Altar cards_9501_9600 thing Thing Sacrifice a living thing: Target thing you control becomes a Living Demon in addition to its' other types. JakeTheWolfie Junkyard cards_9501_9600 thing Thing 0T Destroyed Things go under this, including tokens. Thing:Put a destroyed Token back into play. Thing:Discard two Things from your hand to play a destroyed Thing from under this. From Isle of Exiles(#9248) Bucky Martial Art Combo cards_9501_9600 action Action 0U This turn, each card you play deals 1 damage to a Thing of your choice, and if a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it. Deal 2 damage to target Thing. You may play an extra Action this turn. Bucky Coffeeberry Cake cards_9501_9600 thing Thing 0V You may eat this (destroying it) at the start of your turn. When a player eats this, they must immediately either play two cards or reveal and discard their hand to show they can't. From Snack Bar (#9329) Bucky Dreamcatcher cards_9501_9600 thing Thing Whenever a card enters exile, note it.
If Dreamcatcher leaves play, shuffle all cards noted with it back into the deck. Exile Dreamcatcher. A simple device, yet able to starve off eternity's grasp for just a little while. JakeTheWolfie Cove of Secrets cards_9501_9600 thing Thing Whenever you would draw cards, draw twice that many cards. Whenever a player other than yourself targets Cove of Secrets, they draw 2 cards. Dead men tell no tales, instead leaving them scrawled onto the walls. JakeTheWolfie Ignite the World cards_9501_9600 action Action Destroy all things, tokens, and counters. Each player discards their hand then draws 2 cards. In a flash, Jake had rid the world of all life. Only charred ground of a now dead plane remains. JakeTheWolfie Arena cards_9501_9600 thing Thing 5A Action: Choose target Thing. Its controller chooses another target non-building Thing. For each chosen Thing, roll a d6 and add a number in that Thing's cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie. "Are you not entertained?" ChippyYYZ Academy cards_9501_9600 thing Thing 7A Your maximum hand size is increased by 1. Action: Draw a card if you have at least X cards in hand. X is 6 minus 1 for each other building you control or reveal from your hand as you play this Action. ChippyYYZ Foundry cards_9501_9600 action Action 7F Draw three cards, then discard down to your maximum hand size. Create a Building token for each card you discard this way. ChippyYYZ Coronation Caravan cards_9501_9600 thing Thing 0W At the start of your turn, win the game if you have a Crown. Action: gain a Crown token. After each of your non-skipped turns, skip your next turn if you have a Crown. from Trade Caravan (#9338) and War Caravan (#9344) Bucky Vaultlessness cards_9501_9600 thing Thing 0X Your maximum hand size is 0. During your turn, the top card of the deck is revealed and you can play it as though it were in your hand. Bucky Chaotic Boon cards_9501_9600 action Action 0Y Choose one at random by 1d4: 1: Each of your opponents discards two cards OR 2: You may play two extra Actions and an extra Thing this turn OR 3: Put one of the top three cards of the discard pile into your hand OR 4: Choose any of the other three options. Bucky Frozen Necklace cards_9501_9600 thing Thing At the beginning of your turn, put an ice counter on another target thing.
Things with ice counters are treated as though they were blank. JakeTheWolfie Nuclear Waste Spill cards_9501_9600 action Action Each player sacrifices each living thing they control, and cannot play a living thing until the end of your next turn. JakeTheWolfie Loyal Companion cards_9501_9600 thing Thing If you would lose the game, instead shuffle Loyal Companion into the deck. JakeTheWolfie Dream Walk cards_9501_9600 action Action 9D Look at the top 3 cards of the deck. You may reveal an Action from among them. If you do, treat this card as a copy of that Action. Otherwise, draw the fourth card of the deck. ChippyYYZ Retrospective cards_9501_9600 action Action 3R Choose a creator. If there are at least 4 cards by that creator in the discard pile, put one of them into your hand and the rest on top of the deck in a random order. ChippyYYZ Basilica cards_9501_9600 action Action 8B Reveal the top 5 cards of the deck. Your next opponent to the left puts a Thing from among them into the discard pile. Your next opponent to the right puts an Action from among them into the discard pile. Put the rest into your hand. ChippyYYZ Public Chat Room cards_9501_9600 thing Thing 0Z Anyone may change this card's flavortext while playing a card or adding a card to the deck archive. This card has also had multiple flavortexts, and they're all valid! They are listed at the bottom of this page. -ChippyYYZ Bucky Self-Referential Card cards_9501_9600 thing Thing 0* This card's full cornervalue is 0 followed by the entire upper-case alphabet. Thing: move this card anywhere. From Self-Referential Card (#9548) Bucky Momentary Lapse of Concentration cards_9501_9600 action Action Target living Thing is considered blank until the end of your next turn. Binarius Threads of Fate cards_9501_9600 action Action Look at the fourth through eighth cards of the draw pile. You may either exchange two of them or insert target Thing into them and then give its controller another Thing in play. Binarius Going Nowhere Fast cards_9501_9600 action Action Target player who did not play any cards during their last turn may not play any cards during their next turn. Binarius Introduction to Staged Hysteria cards_9501_9600 action Action At the beginning of each players turn, that player activates all action abilities on things they controled when this was played. JakeTheWolfie Forged in Ice cards_9501_9600 action Action Return a thing from the discard pile to your control. It gains the subtyle Frozen. JakeTheWolfie Introduction to Dimentional Shift cards_9501_9600 action Action Each player shuffles all things they control into the deck. For each thing shuffled this way, starting with you, it's owner reveals cards from the top of the deck until they reveal a thing. They gain control of it then place the revealed cards on the bottom of the deck in a random order. JakeTheWolfie Hat Trick cards_9501_9600 thing Thing 8H Thing - Go For Three!: Destroy this card. You may play additional Actions this turn until you have played three. At the end of your turn, discard your hand if you didn't play exactly three Actions this turn. ChippyYYZ Dead Beckoning cards_9501_9600 thing Thing 3B Action: Return target Thing card from the discard pile to play under your control. You may activate an Action Ability of that Thing. Remove it from the game at the end of your turn. ChippyYYZ Explorer's Cap cards_9501_9600 thing Thing 2E Whenever the deck is shuffled, look at the top card of the deck. You may draw that card and discard a card. It gives the confidence to feel at home in unfamiliar territory. ChippyYYZ Type Converter cards_9501_9600 thing Thing Before you draw at the beginning of your turn, you may discard a Thing or Action. If you do, draw and reveal cards until you draw a card of the opposite type. Put it into your hand and put the other cards you revealed on the bottom of the draw pile. Binarius Start Over cards_9501_9600 action Action Move your Things to the discard pile and discard your hand, then draw five cards and begin your turn. Binarius Caught Out cards_9501_9600 action Action Target opponent reveals any number of cards from their hand. They may not play any cards during their next turn that they did not reveal in this way. Binarius Introduction to Abduction cards_9501_9600 action Action Each player may gain control of a living thing they do not control. JakeTheWolfie Defenestrate cards_9501_9600 action Action Throw target player out of the nearest window. JakeTheWolfie Introduction to Pyrokinetics cards_9501_9600 action Action Each players destroys a flammable or meltable thing. JakeTheWolfie Monty's Hall cards_9501_9600 thing_building Thing - Building 1A The first time you'd draw a card in a turn, you may choose to reveal it first. If you do, you may discard it and draw a replacement card. Bucky Think Twice cards_9501_9600 action Action 2A When you draw this card, reveal and copy it. Draw a card. Remove all other "Think Twice" cards in the discard pile from the game. Bucky Double Strike cards_9501_9600 action Action 3A When you draw this card, reveal and copy it. You may discard a card to destroy target Thing. Remove all other "Double Strike" cards in the discard pile from the game. Bucky Free Trial Period cards_9501_9600 action Action Put a Thing into play. At the beginning of your next turn, return it to your hand or discard another Thing to keep it in play. Binarius Stamp of Authority cards_9501_9600 thing Thing Once per turn, you may play a card without cost if you are its creator. Binarius Shocking Betrayal cards_9501_9600 action Action Target living Thing defects to your control and reports the contents of its previous controller's hand to you. Binarius Firebrand cards_9501_9600 _font_color_e99842_thing_pony_font_ Thing - Pony Action - Fire Control: Gain 1d6 Flame tokens. Action - Joy of Fireworks: Spend exactly 1d6 Flame tokens if possible. If you do, each player draws a card. If you spend your last Flame token this way, you also draw cards equal to the d6 result. ChippyYYZ Strong Oak cards_9501_9600 _font_color_0e1022_th_font_font_color_2a2b49_in_font_font_color_0e1022_g_p_font_font_color_2a2b49_o_font_font_color_0e1022_ny_font_ Thing - Pony Practical Solutions - Reveal the first card you draw during your turn. If it's an Action, discard it and draw another. If it's a Thing with an Action Ability, you may play an additional Thing and an additional Action this turn. ChippyYYZ Thrilly Filly cards_9501_9600 _font_color_b11874_th_font_font_color_db3996_i_font_font_color_b11874_ng_font_font_color_db3996_font_font_color_b11874_po_font_font_color_db3996_n_font_font_color_b11874_y_font_ Thing-Pony Mystery Solver - Whenever you play an Action, you may first look at the top 3 cards of the deck and put them on the top or bottom in any order. Naive - At the end of your turn, if you didn't play an Action this turn, target opponent reveals a random card from their hand. If it's an Action, they may play it targeting you or Thrilly Filly. If they don't, draw a card. ChippyYYZ You come across a village cards_9501_9600 action Action Choose one:
Spend the night - End your turn. You and things you control cannot be affected until your next turn.
Talk with locals - Draw 2 cards. Each opponent may draw a card. JakeTheWolfie Purgatorial Chime cards_9501_9600 action Action Each player shuffles up to 2 cards in their hand or on their field into the deck. For each card not shuffled this way, draw a card, and you may play cards drawn this way JakeTheWolfie You come under attack cards_9501_9600 action Action Choose one:
Surrender - Each opponent chooses a thing they control. You gain control of the chosen things. Fight - Each opponent sacrifices a living thing they control. JakeTheWolfie New Filing Technique cards_9501_9600 action Action P1 Choose an X from 1 to 4. Move the X alphabetically-earliest non-token Things to the bottom of the draw pile. From My New Filing Technique Is Unstoppable (#31) Bucky Quadruple Crown cards_9501_9600 thing Thing 4A When you draw this card, reveal and copy it three times, and you have +3 maximum hand size until the end of the turn. If you own four Crowns at the end of your turn, you win the game. Bucky Land Mine cards_9501_9600 action Action 5A When you draw this card, destroy one of your Things if you have any. Destroy target Thing you don't control. You may take an extra Action this turn. Bucky Symbols of Blood and Protection cards_9501_9600 thing_symbol Thing - Symbol At the beginning of a players turn, that player may sacrifice a thing. If they do, their things are indestructible until the beginning of their next turn. JakeTheWolfie Symbols of Peace and Prosperity cards_9501_9600 thing_symbol Thing - Symbol At the end of each players turn, if that player didn't destroy a thing their opponent controls, they may draw a card. JakeTheWolfie Symbol of Devestation cards_9501_9600 thing_symbol Thing - Symbol Whenever a player plays an action, they may discard a card. If they do, they may destroy target thing. If they don't they sacrifice a thing. JakeTheWolfie Symbol of Tyranny cards_9501_9600 thing Thing 6A At the beginning of each player's turn, they may give you one of their Things. If they don't, they may only play one card this turn. Bucky Modular Storage cards_9501_9600 thing Thing 7A When you draw this card, reveal it and copy it twice. You have +2 maximum hand size. When this is destroyed, remove all other "Modular Storage" cards in the discard from the game. Bucky Fiat Money cards_9501_9600 thing Thing P2 You may play an extra Thing with a number in its corner value each turn. When you do, create and give an opponent the same number of Paper tokens. From Zaratusra's Gold Standard (#145) Bucky Musical Chairs cards_9501_9600 action Action 3M Each player chooses a Thing they control. Choose one additional target Thing. If enough Things were chosen, shuffle them together and give control of one to each player randomly. Put the remaining Thing in the discard pile. ChippyYYZ Tranq Dart cards_9501_9600 action Action 9T Choose target Thing and roll 1d6. If the result is lower than a digit in that Thing's cornervalue, reduce that digit by the result until it leaves play, then return this card to your hand. Otherwise, turn that Thing face-down and draw a card. ChippyYYZ Dark Crystal Tower cards_9501_9600 thing_gem_building Thing - Gem Building 2C Your max hand size is increased by 1 for each Thing you control that's a gem or a building. Each opponent's max hand size is reduced by 1/4th your maximum hand size, rounded down. An opponent with max hand size 0 or less is eliminated. ChippyYYZ Dawn of Reckoning cards_9501_9600 action Action If this is the first time you have played Dawn of Reckoning, mark your name onto it and shuffle it into the top 25 cards of the deck. Otherwise, you win the game and your opponents lose the game. JakeTheWolfie Consuming Vortex cards_9501_9600 thing Thing At the end of a players turn, if they had one or more card plays left, they sacrifice things equal to the number of card plays left. If they cannot, they lose the game.
If Consuming Vortex would leave the field,the player who removed it loses the game. JakeTheWolfie War Declaration cards_9501_9600 thing Thing 0 Each thing may deal damage to any target equal to their numerical corner value during that player's turn. If a player would be the target for damage, they may instead redirect that damage to a thing or token they control
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it. If a player is dealt 30 total damage, they are eliminated. JakeTheWolfie Flurry Attack cards_9501_9600 action Action 8A When you draw this card, reveal it and copy it five times. When this is played or discarded, remove all other "Flurry Attacks" cards in the discard from the game. Deal 1 damage to target Thing. If it's a token or it's been dealt 3+ damage this turn, destroy it. You may play an extra Attack action this turn. Bucky Containerized Crate cards_9501_9600 thing Thing 9A When you draw this card, reveal it and copy it twice. When this is destroyed or discarded, remove all other "Containerized Crate" cards in the discard from the game. When drawing for your turn, if you haven't sacrificed any Crates yet this turn, you may sacrifice this to draw a card. Bucky Overcrowding cards_9501_9600 thing Thing 0A If an opponent ever has six or more cards in their hand, they must IMMEDIATELY discard all but one of them. If this takes place in the middle of an action, they must do this before completing the action. Adapted from Tamoris' Trinities deck by Depressi Bucky Tutelary Deity cards_9501_9600 thing Thing When this comes into play, choose a creator and you may perform the following ability without cost. Action - Pray: Reveal a card by the chosen creator from your hand. Cards by that creator may not target you or your Things before your next turn. Binarius Summarize in Exhaustive Detail cards_9501_9600 action Action Take an Action an opponent played on their last turn from the discard pile and play it. "Did I get all that right?" Binarius Domino Effect cards_9501_9600 thing Thing 5C Action: Gain control of target Thing whose cornervalue shares a symbol with the cornervalue of a Thing you control. On each of your Things, you may only use each symbol once in this way. Binarius Wand Blank cards_9501_9600 thing Thing When Wand Blank enters the field, exile an action from your hand.
Action: Copy the action exiled with Wand Blank, then play the copy. JakeTheWolfie Construction Blank cards_9501_9600 thing Thing When Construction Blank enters the field, exile a thing from your hand.
Thing: Create a token that's a copy of the exiled card. JakeTheWolfie Construction Project cards_9501_9600 action Action You may play an additional thing this turn. JakeTheWolfie Ride The Momentum cards_9501_9600 thing Thing 5R You may play an additional Action or Thing each turn. At the end of your turn, destroy this card if you didn't play at least 3 Things and/or Actions. ChippyYYZ

Back to the Infinite Dvorak deck/Cards 9501-9600