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http://dvorakgame.co.uk/export.php?deck=Infinite_Dvorak_deck/Cards_9401-9500&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Diabolical Boon cards_9401_9500 action Action 9Y Target Thing's controller chooses: They give you control of that thing OR They destroy that Thing and all their tokens OR They discard three cards. Bucky Organic Reconstructor cards_9401_9500 thing Thing Action: Exile target living thing. It's owner searches the deck for a living thing, then shuffles the deck. Ignore the screaming. Its' pain is not real. JakeTheWolfie Unwilling Sacrifice cards_9401_9500 thing Thing If you are instructed to sacrifice any number of things, you may instead sacrifice Unwilling Sacrifice. It feels every inscicion and every cut you make. Its' body may be ficticious, but its' pain is very real. JakeTheWolfie Depraved Harvester cards_9401_9500 thing Thing During your turn, sacrifice a living thing you control, then draw two cards. If you control no living things, discard your hand instead. Depraved Harvester is not a living thing. It spends its' days in the fields, looking for the oppertunity to turn on its' master. JakeTheWolfie Bucky's Chat Room cards_9401_9500 thing Thing 1Z When you play a card with a corner value, you may gain a Message token and add 2-12 words of flavor text to it. This card has had multiple flavortexts, and they're all valid! Pick the one you like from the list below. Bucky Beer Song cards_9401_9500 thing Thing 2Z When you play this, gain 9 Bottle tokens. Only one Bottle can be destroyed per turn. When your last Bottle is destroyed, you win. Action: Break target bottle. Starting from 99 would be too cruel. Bucky Proofreader's Revenge cards_9401_9500 action Action 3Z Destroy any number of Things whose rule or flavor texts contain clear punctuation, spelling or grammar errors. If no such Things are in play, draw a card instead. Bucky Diabeerical Song cards_9401_9500 thing Thing 2Z When you play this, gain 99 Bottle tokens. Only one Bottle can be destroyed per turn. When your last Bottle is destroyed, you win. Action: Break target bottle. "Starting from 99 would be too cruel." -Bucky JakeTheWolfie Commit Arson cards_9401_9500 action Action Light target thing on fire. JakeTheWolfie Deck of Cards cards_9401_9500 action Action For each card in a standard 52 card deck, create a token with the name of that card and with the subtype card. JakeTheWolfie Trapped Chest cards_9401_9500 thing Thing 2T Thing: Each opponent, in turn order, may play an Action that shares a symbol in its cornervalue with this card targeting you or another Thing you control. Then, if Trapped Chest is still in play, draw three cards, gain two Money tokens, create a blank Thing named Gem and put it in your hand, and discard this card. *click* ChippyYYZ Search For Traps cards_9401_9500 action Action 4S Each opponent reveals a non-Thing card from their hand or discards a card. Look at the top card of the deck. If this is the first card you played this turn, you may play an additional Action this turn. ChippyYYZ Pressure Plate Trap cards_9401_9500 thing Thing 7P When a Thing that shares a symbol in its cornervalue with this card enters play, draw a card. You may immediately play an Action targeting that Thing or its controller. Then discard this card. *click* ChippyYYZ Altitude cards_9401_9500 thing Thing 4Z Opponents with no Altitude can't target you. Action: Attach this to another Thing you control. While attached, opponents with no Altitude can't target that Thing. Bucky Traptychs cards_9401_9500 action Action 5Z Each opponent reveals three cards from their hand; missing cards are considered to be temporary Actions that read "target opponent discards a non-temporary card". You choose one revealed card for each opponent, and choose whether their owners play them immediately or discard them. If they're played, they can't target you or your Things. Bucky Act of Desperation cards_9401_9500 action Action As an additional cost, discard your hand. If you control the fewest number of things, you do not have to pay the additional cost for this action. Destroy all things. JakeTheWolfie Symbol of False Hope cards_9401_9500 thing Thing Whoever controls Symbol of False Hope cannot win the game, draws 2 additional cards per turn, and has no maximum hand size. Action: Target player gains control of Symbol of False Hope. You cannot win until your next turn. JakeTheWolfie Escalator cards_9401_9500 thing Thing A new game of Dvorak is played alongside this game, except you start that game in control of Escalator face-down. The active game is whichever Escalator is currently face-up. If Escalator is destroyed, the game it was destroyed in ceases. Action: Flip Escalator face-down in this game and face-up in the alternate game. JakeTheWolfie Hope cards_9401_9500 thing Thing 6Z Where another card says you can't win the game, ignore all that card's effects. After drawing for your turn, look at the Nth card of the draw pile, where N equals the number of players. There's a better future. I can see it. Bucky Token Simplification cards_9401_9500 action Action 7Z Destroy all tokens except for those of the same type as target token. Bucky Lattice Breeder cards_9401_9500 thing_lattice Thing - Lattice All lattices have "Thing: Create a Token with the subtype Lattice." JakeTheWolfie Shrinkify cards_9401_9500 reaction Reaction Play in response to an effect which affects all of something. The effect will only effect one valid target instead. JakeTheWolfie Knowledge Prison cards_9401_9500 thing Thing Whenever players would discard down to handsize, they instead exile down to handsize. When Knowledge Prison leaves play, players play the cards they exiled with Knowledge Prison. JakeTheWolfie Savings Account cards_9401_9500 thing Thing 4S Opponents' cards can't destroy tokens you control or remove them from play. At the beginning of your turn, create a copy of a token you control. ChippyYYZ Blue Monster cards_9401_9500 thing Thing 3UU This card can't be the target of Action cards. Thing: This deals damage equal to the number of cards you drew this turn to target Thing. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it. ChippyYYZ Green Monster cards_9401_9500 thing Thing 4GG Turn: This deals up to 5 damage distributed as you choose among zero or more Things of target opponent's choice that they control. If none of those Things remain, that opponent discards a card for each 2 points of damage left undistributed. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it. ChippyYYZ Clicky Lattice cards_9401_9500 thing_lattice Thing - Lattice All Lattices have "N/A:Press a Button. Activate this ability only once per turn." JakeTheWolfie Flicky Lattice cards_9401_9500 thing_lattice Thing - Lattice All Lattices are switches which are in the off state and have "N/A: Change the state of this switch from on or off. Activate this ability only once per turn." JakeTheWolfie Killswitch cards_9401_9500 thing Thing When this enters play, attach it to target living thing. Attached thing has "Sacrifice this thing: Press a button." JakeTheWolfie Rewarding Generosity cards_9401_9500 action Action 8Z Give away some of your tokens to other players. Draw cards equal to the number of digits in the number of tokens you gave away. Oh, a 98-pack of beer? For me? You shouldn't have. Bucky Tamorisian Boon cards_9401_9500 action Action 9Z Discard three cards and destroy a Thing OR Destroy a Thing you control and play as many Things as you want OR Discard a card and draw three. Original effects by [[User:Depressi Bucky Cloning Attack cards_9401_9500 action Action 0A Replace target Thing with a copy of another target Thing. from Crystalize (#8151) and Black Goo (#8156) Bucky Lay to Rest cards_9401_9500 action Action Exile target thing in the discard pile. For each action ability it had, create an action card with the text of that action, and with the name of that thing, except it has "Shard of.." appended to the beginning of the title. JakeTheWolfie Ulu Coffin cards_9401_9500 thing Thing When a living thing you control is destroyed, you may exile it with 2 time counters on it. At the beginning of your turn, remove 1 time counter from all cards exiled with Ulu Coffin. Then if any have no time counters on them, return them to your hand. If Ulu Coffin leaves play, discard all cards exiled with it. JakeTheWolfie Fall to Silence cards_9401_9500 action Action All things lose all abilities. JakeTheWolfie A Blessing And A Curse cards_9401_9500 thing Thing 8A When this enters play, draw 3 cards, then if there are at least 5 other non-token Things in play eliminate each player with a Doom token. When this Thing would be destroyed, you may discard a card to prevent its destruction. Gain a Doom token when it's destroyed. ChippyYYZ Rowdy Support cards_9401_9500 action Action 0B Target player draws two cards. Put two new copies of "Rubble" (#8173) in her hand. Bucky Heartening Prophecy cards_9401_9500 action Action 0C Gain a Hope token and destroy all your Dooms. If you already controlled any Hopes, win the game; otherwise, shuffle this into the deck, excluding the top two cards from the shuffle. from Dark Prophecy (#8211) Bucky Price Tag cards_9401_9500 thing Thing Players must spend money tokens for each additional action the take or thing they play beyond the first equal to the number of additional actions or things played. JakeTheWolfie Reduced to Rubble cards_9401_9500 action Action Destroy target building. JakeTheWolfie The Empire's Capital cards_9401_9500 thing_building Thing - Building You cannot lose the game and your opponents can't win the game. You may spend no money tokens instead of spending money tokens. JakeTheWolfie White Monster cards_9401_9500 thing Thing 1WW Once per turn, you may prevent 1 damage to a living Thing you control. Action: Gain a Soldier token. White Monster deals X damage to target Thing, where X is the number of Soldiers you control. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it. ChippyYYZ Black Monster cards_9401_9500 thing Thing 2BB When Black Monster destroys a Thing, put that Thing in your hand. Thing: Black Monster deals 1 damage to target Thing. You may put a Thing card from play or from your hand into the discard pile to play an additional Thing this turn. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it. ChippyYYZ Red Monster cards_9401_9500 thing Thing 1RR When Red Monster enters play, you may play an additional Action this turn. Whenever you play an Action card, gain a Goblin token with "At the beginning of your turn, this token deals 1 damage to a random Thing controlled by target opponent." and "If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it." ChippyYYZ Prank Store cards_9401_9500 thing Thing 0D When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues. Once per turn, you may spend two Money tokens or sacrifice this Thing to force an opponent to discard a card. from Token Store (#8236) et. al. Bucky Charged Flavor Attack cards_9401_9500 action Action 0E Reverse this card's rule text and flavor text and return it to your hand. Draw a card and destroy a Thing, then restore this card's original rule text and flavor text. Bucky Hot Pepper cards_9401_9500 thing Thing 0F If you destroy this yourself, destroy another Thing afterwards. Action+Thing: Destroy this. from Energy Bar (#8386) Bucky Cerulean Monster cards_9401_9500 thing Thing 2CC When Cerulean Monster enters play, target thing you control gains indestructible until your next turn. Whenever you would play a thing, you may instead trade that thing with target thing an opponent controls. JakeTheWolfie Scarlet Monster cards_9401_9500 thing Thing 2SS Whenver a thing is dealt damage, put a damage counter on it with "At the beginning of each turn, this deals 1 damage to itself" and "If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it." Action: Deal 2 damage split between up to 2 targets. Then, trigger each damage counter. JakeTheWolfie SCWUBRG Monster Lair cards_9401_9500 thing_building Thing - Building Thing: Create a token that's a copy of Blue Monster, Green Monster, White Monster, Black Monster, Red Monster, Cerulean Monster, or Scarlet Monster. You may not create that token if you already control that thing. JakeTheWolfie Shadow Cloak cards_9401_9500 thing Thing 1S When this enters play, attach it to target Thing you control. Attached Thing and any Things attached to it are black instead of their other colors and can't be chosen as a target. ChippyYYZ Vitalstriker Monk cards_9401_9500 thing_party_member Thing - Party Member 6V Action: Reveal a card from your hand that shares a symbol in its cornervalue with target Thing. If you do, destroy that Thing, discard the revealed card, and draw a card. ChippyYYZ Crushing Grip cards_9401_9500 action Action 2C Target opponent may discard two cards with cornervalues, or two cards without cornervalues, or one card chosen randomly. If they don't, their maximum hand size is reduced by four until the end of their next turn. If their hand size is 0, eliminate them. ChippyYYZ Explosive Stakes cards_9401_9500 action Action Each player creates a dynamite token with "If this is destroyed, you lose the game. At the beginning of each of your turns, roll 1d20. If you roll a 1, sacrifice this token." JakeTheWolfie Water Based Location cards_9401_9500 thing_location Thing - Location Rotate this 90 degrees clockwise: Create 1 Blue Mana token. Activate only if it is not rotated. At the beginning of each of your turns, if this card is rotated, un-rotate it. JakeTheWolfie Erect City cards_9401_9500 action Action Create 5 Building Tokens. Each player creates 2 Building Tokens. JakeTheWolfie Solicit Advice cards_9401_9500 action Action 0G In turn order, each opponent nominates a card from the discard. Move a nominated card to your hand. Whoever nominated it draws a card. from Bad Life Advice (#8453) Bucky Finishing Blow cards_9401_9500 action Action 0H Target opponent discards a random card. If Finishing Blow was the last card in your hand, they discard the rest of their hand too. from Last Resort(#8498), Closing Remark (#8515) etc. Bucky Nerf Gun cards_9401_9500 thing Thing 0I Once per round, you may spend two Darts at the start of an opponent's turn so that opponent can't take Actions this turn. Action: Gain a Nerf Dart token. from Smoke Screen (#8542) and Poke in the Eye (#8773) Bucky Drain the Library cards_9401_9500 action Action You have no maximum hand size until your next turn. Draw all of the cards in the deck. JakeTheWolfie Library of Alexandria cards_9401_9500 thing_epic_building Thing - Epic Building When you control more than one copy of this card, sacrifice all but one of them. You have no maximum hand size, Whenever you would draw a card, draw twice that many cards instead. JakeTheWolfie Cityscape Lattice cards_9401_9500 thing_lattice Thing - Lattice All Lattices are buildings in addition to their other types. JakeTheWolfie Grocery Store cards_9401_9500 thing Thing 2G Action: Gain a Food token. Once per turn when another building enters play under your control or you use another building's Action ability, you may use Grocery Store's Action ability without spending an Action. "Since you're already out running errands, could you pick up some soup?" ChippyYYZ Abandoned Temple cards_9401_9500 thing Thing 5A When this enters play, put the bottom two cards of the deck underneath it face-down, plus one more for each building in the discard pile. Action: Draw a random card from under this card. ChippyYYZ Chippy's Sanctum cards_9401_9500 thing_epic_building Thing - Epic Building 4C When you control more than one copy of this card, discard all but one of them. Action: Reveal three cards by ChippyYYZ from your hand. If you do and it's not an extra turn, return Chippy's Sanctum to your hand, end your turn, and take an extra turn after this one. You can't play cards not revealed this way during that extra turn. ChippyYYZ The Infinity Tree cards_9401_9500 thing_epic Thing - Epic When you control more than one copy of this card, sacrifice all but one of them. Whenever an ability on one of your other things triggers, copy it for each counter on The Infinity Tree, then place 1 recursive counter on The Infinity Tree. You may choose new targets for the copies. JakeTheWolfie Once Again cards_9401_9500 action Action Trigger all "At the beginning of your turn" abilities. JakeTheWolfie Dual Scheming cards_9401_9500 thing Thing Skip all of your turns. You may play cards on other player's turns as though it were your turn. Effects that would trigger during your turn trigger during other player's turns as well. JakeTheWolfie Storehouses cards_9401_9500 thing Thing 0S Your maximum hand size is increased by 1 for each building you control. Action: Gain a Crate token, or two Crate tokens if you control another building. Action: Destroy a Crate you control to draw a card. ChippyYYZ Architect's Insight cards_9401_9500 action Action 7A Return target building to its controller's hand. OR look at the top 5 cards of the deck. You may reveal a Thing from among them and put it into play. You may reveal a building from among them and put it into your hand. Shuffle the deck. ChippyYYZ "It's Free Real Estate" cards_9401_9500 action Action 7I Gain control of target location, room, or building. OR gain a Building token and draw a card. ChippyYYZ Jake's Bedroom cards_9401_9500 thing_epic Thing - Epic When you control more than one copy of this card, sacrifice all but one of them. When you play a card made by JakeTheWolfie, they don't count towards your play limit. Additionally, you may draw a card. You may sacrifice things you control rather than paying for the cost of effects. JakeTheWolfie Skyline Skyscraper cards_9401_9500 thing_building Thing - Building You may play an additional Human thing on your turn. If you do, gain 1 Money token. JakeTheWolfie Zirr Schoolhouse cards_9401_9500 thing_building Thing - Building Players may play an additional action on their turn. If they do, draw a card. If they don't, discard a card. JakeTheWolfie Getting Stomped cards_9401_9500 thing Thing 4G At the end of each player's turn (after discarding), if that player has fewer cards in hand and in play than the number of non-token Things controlled by their opponent with the fewest non-token Things, that player is eliminated. ChippyYYZ Life By The Sword cards_9401_9500 thing Thing 4L When this enters play, destroy target Thing and draw a card. When an opponent destroys another Thing, they gain control of this card and draw a card. When you begin your turn with no cards in hand, you are eliminated. ChippyYYZ Tower of Toppling cards_9401_9500 thing Thing 5T When there are 7 non-token Things in play plus 1 for each player, destroy Tower of Toppling. If it is destroyed this way, eliminate each player with the most non-token Things. ChippyYYZ Dictate of Prosperity cards_9401_9500 thing Thing At the beginning of each player's turn, both you and that player create a token of a type that you own respectively. During a player's turn, if they are unable to make at least 3 tokens, you may gain control of a token they control. JakeTheWolfie ma sewi pi suli epika cards_9401_9500 thing Thing At the beginning of your turn, create 2 Archbishop tokens. If you control 20 or more holy things, you win the game JakeTheWolfie Execution cards_9401_9500 action Action Destroy target sentient thing. JakeTheWolfie Refine cards_9401_9500 action Action 0J Destroy one of your Things. Gain two Fuel tokens with the text "If you haven't burnt any Fuel yet during your turn, you may burn this to take an extra Action." From Tanker Truck (#8818) Bucky Cold Snap cards_9401_9500 action Action 0K Gain a Sweater token. Each player without any cloth or clothing or burning Things must sacrifice a flammable Thing, discard two cards or eliminate himself. From Wrath of Winter and Frostbite (#8836-7) Bucky Reprise cards_9401_9500 action Action 0K Play an Action from the discard that you've previously played this game. From Refrain (#8870) Bucky Trap in the Aether cards_9401_9500 action Action Exile target thing with 5 time counters on it. At the beginning of that thing's controller's turn, remove a time counter from it. Then, if there are 0 or fewer time counters on it, return it to play under your control. JakeTheWolfie Lasting Sorrow cards_9401_9500 action Action Until they are destroyed, each thing has "You cannot win the game." JakeTheWolfie Zirr Town Hall cards_9401_9500 thing_building Thing - Building Whenever a player draws a card from another effect, starting with that player, each player votes for one of their opponents. Whoever has the most votes draws a card. If there is a tie, you draw 3 cards. JakeTheWolfie Butcher's Shop cards_9401_9500 action Action 2B Gain 2 Food tokens and draw a card. You may destroy a Thing you control to draw 2 additional cards, or 3 if you control a building. ChippyYYZ Public Library cards_9401_9500 action Action 3P Put up to one building from the discard pile on top of the deck. Look at the top 4 cards of the deck. Put one into your hand, then shuffle the rest into the deck. Put Public Library into the previous player's hand. They discard a card. ChippyYYZ The Beginning cards_9401_9500 action Action D+A Instead of playing a Thing this turn, you may remove this card from the game and give it to someone. *If the playgroup of the player who gave you this card plays another game after this one, and you join them, you may be that player's teammate for that game instead of returning this card to the deck. 05/21/2022 ChippyYYZ Collector Dragon cards_9401_9500 thing Thing 0L At the end of your turn, Collector Dragon draws a card. When Collector Dragon leaves play, reveal its hand. The player who killed it (if any) puts one of those cards in his hand, then you may put another of them in your own hand. Discard the rest. Bucky Archaeologist cards_9401_9500 thing Thing 9M Instead of drawing a card for your turn, you may draw the bottom Thing in the discard pile. If you do, remove any adjacent cards in the discard pile from the game. From Study History (#8978), Imperial Archivist (#8984) etc. Bucky Blood Papers cards_9401_9500 thing Thing Each card beyond the first a player plays during a turns has "As an additional cost, sacrifice a living thing." JakeTheWolfie Counting cards_9401_9500 thing Thing At the beginning of each turn, that player may put a number counter on this thing. If they don't, you and they draw a card for each number counter on this thing, then remove all counters from it. JakeTheWolfie Difficult Decision cards_9401_9500 action Action Starting with you, each player votes for Famine or Poverty. For each Famine vote, each player sacrifices a living thing they control. For each Poverty vote, each player sacrifices a non-living thing they control. JakeTheWolfie Token Impersonators cards_9401_9500 reaction Reaction 0N Play in response to an opponent gaining a token. Gain six copies of that token. From Sneaky Impersonator (#9017) and Generous Impersonator (#9018) Bucky Take Notes cards_9401_9500 action Action 0O Draw and immediately discard two cards. Gain one Note token with a sentence of text from each of those two cards. From Take Notes (#9005, #9034, #9080 and #9081) Bucky Practice Ammunition cards_9401_9500 thing Thing 0P When you play an Action, destroy this. If that Action destroys any Things, save those Things and return them to their owners' hands. From Spread Ammunition (#9117) and Incendiary Ammunition (#9127) Bucky Steal Notes cards_9401_9500 action Action Draw a card, then up to 2 target players discard a collective 2 cards. Create a note token with the text from both cards discarded. JakeTheWolfie Confiscate Notes cards_9401_9500 action Action Draw a card, then steal from up to 2 target players a collective 2 cards. JakeTheWolfie Embezzle Notes cards_9401_9500 action Action Reveal the top 3 cards of the deck. Put one into your hand and the rest into discard, then create a note token with the text of both cards that didn't go into your hand. JakeTheWolfie