Dvorak Export: Infinite Dvorak deck/Cards 9301-9400


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Not Alone In This 4N
Thing
Once during your turn, you may play a Thing that shares either a non-article non-preposition word in its title or a subtype with a Thing you control ''(this doesn't count as one of your plays for the turn)''. When you do, draw a card.
Card : ChippyYYZ
Lattice Node 7U
Thing - Lattice
All Lattices are Nodes and have "when you play an Action from your hand, gain an Energy token for each Node you control."

Unstoppable Quadratic Power!
Card : Bucky
Simplified Monty Hall Problem 8U
Action
Look at the top two cards of the draw pile and reveal one of them. Target opponent chooses one of the top three cards and draws it. You draw the other two.

And behind door number two, we have... a goat!
Card : Bucky
Goat 9U
Thing
At the end of your turn, you may let the goat eat another target Thing you control.
Card : Bucky
Hyperbolic Time Chamber
Thing
Whenever you play a card, you may instead exile it with 3 time counters on it.
At the beginning of your turn, remove 1 time counter from all cards exiled with Hyperbolic Time Chamber. Then, if any of those cards have no time counters on them, play them and copy them 9 times. You may choose new targets for the copies.
Card : JakeTheWolfie
Latticeworks Corruption
Thing - Lattice
All Lattices have "At the beginning of your turn, either discard 1 card or sacrifice this thing."

Great Architectural feats are often undermined by the the smallest of details.
Card : JakeTheWolfie
Lattice Reconfiguration
Action
Starting with you, each player chooses a non-lattice thing they control. That thing gains the subtype Lattice and gains "All Lattices have the card text of this Thing."
Card : JakeTheWolfie
Iceberg Lettuce 1V
Thing - Lettuce
When you play this or a Lettuce is eaten, draw a card.

crunch, crunch, crunch
Card : Bucky
Devour 2V
Action
Destroy a Thing. If it was living or edible, draw a card. If it was neither, and not an abstract concept, discard a card. If it had flavortext, you may take an extra Action this turn.
Card : Bucky
Promulg Gourmet 3V
Thing - Beast
At the start of your turn, Promulg Gourmet eats another Thing that has flavortext if any are available.

If Promulg Gourmet goes three of your turns in a row without eating, it wanders off and exiles itself.

At least this one's too snobbish to eat the players.
Card : Bucky
Conjure
Action
Create a copy of target card that has not been exiled this game from the Infinite Dvorak deck and place it into your hand.
Card : JakeTheWolfie
Cover in Gold
Action
All things gain the subtype Money.
Card : JakeTheWolfie
Fat Stacks
Thing - Money
Fat Stacks enters with 10 Money counters on it.
Whenever you would destroy Money tokens, you may instead remove that many Money counters from Fat Stacks.
If Fat Stacks has no Money counters on it, sacrifice it.
Card : JakeTheWolfie
Zip Bomb 7Z
Action
Target player draws 6 cards and discards 6 cards. They discard randomly while above their maximum hand size. That player can't play Actions or Things on their next turn.

"Huh, a .rar file? Wonder what's in it."
Card : ChippyYYZ
Knock Into Next Week 7K
Action
Set this card and target Thing controlled by an opponent aside, attached to each other and that opponent.
If your playgroup plays another game of Dvorak after this one, instead of returning the attached card to the deck, the attached player draws it as the first card of their opening hand.
Card : ChippyYYZ
Thing Pump 9T
Thing
At the beginning of your turn, if there are any cards under this card, look at them, reveal up to one Thing from among them and put it into your hand, and discard the rest. Otherwise, roll a d6, subtract 1, then put that many cards from the top of the deck face down under this card.

Environmentally friendly it's not.
Card : ChippyYYZ
Bottle Backup System 4V
Thing
When one of your Things is destroyed, you may use one or all of its start-of-turn, end-of-turn, "Action:" or "Thing:" abilities afterwards.
Card : Bucky
Graze Upon 5V
Action
Remove the last sentence printed on target Thing, other than its creator attribution.

If you Graze Upon flavortext, draw two cards.
Card : Bucky
All You Can Eat Buffet 6V
Thing
Action+Thing: Draw a card and gain a Fat token.

If you have five or more Fat tokens, destroy this.
Card : Bucky
Shattered Void
Thing
Attach to target Discard Pile.
Attached discard pile has "Exile all cards in this pile. When a card enters this pile, exile it. If this pile needs to be shuffled to make a new deck, then either the owner of this pile loses the game, or the game ends in a draw."

"The world crumbled around her. She scrambled to stop it, but every action she took was futile."
Card : JakeTheWolfie
Anchor to Reality
Thing - Meta
When this enters play, attach it to target player.
Attached player is a thing with "You cannot be removed from play." and has the subtype Player.
Card : JakeTheWolfie
Violent Extinction
Action
Choose a card type other than Thing and Action. Search the deck for all cards with the chosen type, then exile them. Exile all cards of the chosen type from the discard pile. Each player exiles all cards of the chosen type from their hands and from among things they control.
Shuffle the deck.
Card : JakeTheWolfie
Action Pump 0A
Thing
At the beginning of your turn, if there are any cards under this card, look at them, reveal up to one Action from among them and put it into your hand, and discard the rest. Otherwise, roll a d6, subtract 2, then put that many cards (min 0) from the top of the deck face down under this card.

Dumps all sorts of Things into the ecosystem.
Card : ChippyYYZ
Illusionary Mist
Thing
As Ilusionary Mist comes into play, name a Thing subtype.
All things are that subtype and lose all other subtypes.
Card : JakeTheWolfie
Glass Cannon
Thing
You may have Glass Cannon deal 1 damage to any target thing. If you do, place a crack counter on Glass Cannon.
If Glass Cannon has 6 or more crack counters on it, sacrifice it.
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.
Card : JakeTheWolfie
Infectious Cut
Thing
Attach to target player.
At the beginning of each turn, attached player gains 1 poison counter.
If any player has 10 or more poison counters, they lose the game. If any thing has 3 or more poison counters, it's controller sacrifices it.
Card : JakeTheWolfie
Power Lunch 7V
Action
Draw two cards; you may eat a food Thing you control to draw two more.
Card : Bucky
Golden Apple of Envy 8V
Thing
When an opponent targets you, they gain control of this Apple. Opponents' cards must target you whenever possible.

If you or one of your cards or tokens eats this, you win the game.
Card : Bucky
Snack Bar 9V
Thing
You may eat this (destroying it) at the start of your turn.

When a player eats this on their own turn, they may take three extra Actions this turn. When eaten out-of-turn, they draw a card.
Card : Bucky
Cards_by_JakeTheWolfie
Thing
Cards you control made by JakeTheWolfie have the original, unaltered text.

"Hey there, welcome. Some of your cards are a bit confusing so I was hoping I could put some things out to make sure they are workable." -The T
Card : JakeTheWolfie
Repulsive Harvest
Action
Each player sacrifices any number of living things they control. For each thing a player sacrified from Repulsive Harvest, they create 3 Money Tokens.
Card : JakeTheWolfie
Mind over Matter
Action - Counter
As an additional cost, discard your hand.
Counter target effect that would cause you to lose the game.
You may play this anytime.
Card : JakeTheWolfie
Card 9333 3x3
Thing
Whenever you play an Action with the number 3 or the word "three" in its text, rotate this card 120° clockwise. If this causes this card to complete a clockwise rotation, treat the number 3 and the word "three" in that Action's text as the number 9 or the word "nine".

Sometimes... three threes really is nine.
Card : ChippyYYZ
Paid Time Off 1P
Action
Instead of playing a Thing this turn, you may draw a card and gain a Money token.

The next time you would take a turn, draw three cards and gain three Money tokens instead.

Leaving early and taking tomorrow off.
Card : ChippyYYZ
Three Dreams 1T
Action
Look at the top 3 cards of the deck. Put up to two of them into your hand, up to two of them into the discard pile, and the rest on top of the deck in any order.

"For it shows things that were, and things that are, and things that yet may be." - Galadriel
Card : ChippyYYZ
Meta-Boon 1W
Action
Put a new copy of Numagbar's, Jdragsa's, Xuburge's OR Camus's Boon (#4192 - #4194 OR #4197) in your hand.
Card : Bucky
Theme Set Redemption 2W
Action
Choose a word other than "Action", "Reaction" or "Thing". Remove from the discard pile all cards with that word in their name or type line and exile them. Draw a card for each one after the first. If this draws at least as many cards as your hand size limit, win the game.
Card : Bucky
Trade Caravan 3W
Thing
At the start of your turn, discard a card.
Action: Gain a Money token.

At the end of your turn, draw a card.
Card : Bucky
Rule of Three
Thing
Players must play 3 cards during their turn. If they are unable to, they instead draw 3 cards and end their turn.
Each player may play an additional card each turn.
Card : JakeTheWolfie
The worst person you know
Thing
Action: Make a good point.

Your worst nightmare!
Card : JakeTheWolfie
Corporate Espionage
Action
As an additional cost to play this, spend any amount of Money Tokens twice.
Gain control of things your opponents control equal to half the number of Money Tokens spent to play this.
Card : JakeTheWolfie
Go All Out 4W
Action
Play another Action from your hand, then repeat that Action three times. Discard down to your maximum hand size afterward, and end the turn.
Card : Bucky
Liquidator 5W
Thing
When you gain your ninth token during a single turn, you win.
Action: Discard a Thing card and gain three Money tokens.
Card : Bucky
War Caravan 6W
Thing
At the start of your turn, destroy one of your Things.
Action: Destroy target token.

At the end of your turn, target opponent chooses and destroys one of their own things.
Card : Bucky
Half-Baked Idea
Action - Counter
Counter target card. It's controller sacrifices 1 thing.
You may play this anytime.
Card : JakeTheWolfie
Time Vault
Thing
At the beginning of your turn, you may put a time counter on this. If you do, skip your turn.
Remove a time counter from Time Vault: Take an extra turn after this one.
If an effect you control would place extra time counters on Time Vault, counter it.
Card : JakeTheWolfie
Ritual
Action
Target player does not pay any costs for target card that they played.
You may play this anytime.
Card : JakeTheWolfie
Bank Vault 9B
Thing
Indestructible. Opponent's can't look at cards in your hand or force you to reveal them.
When Bank Vault is moved to the discard pile from any zone during a turn in which it was in play, the player whose effect moved there gains 4 Gold tokens and 4 Money Tokens, draws two cards, and creates a blank Thing card named Gem and adds it to their hand.
Card : ChippyYYZ
Unstable Echo 2U
Action
Play the Xth card of the discard pile, where X is the number of cards in your hand ''(this card counts as being in neither your hand nor the discard pile while you're playing it)''.
Card : ChippyYYZ
Conspire Against 5C
Action
Choose a creator, then reveal your hand. If you reveal cards by two different creators and none by the chosen creator, destroy all Things by the chosen creator.

"Et tu, Bucky?"
Card : ChippyYYZ
Act of Mercy 7W
Action/Reaction
Move a Thing from the top three cards of the discard pile into your hand.

You may play this in response to an opponent destroying a Thing. If you do, choose that Thing and you may play it immediately afterwards.
Card : Bucky
Aggressive Posture 8W
Thing
You have -2 to maximum hand size.

When you discard an Action to the hand size limit, you may destroy a Thing.
Card : Bucky
Adverse Reorganization 9W
Action
Move target card into target opponent's hand.
Card : Bucky
Ulu Ring
Thing
Indestructible.
Attached thing is Indestructible.
Action: Attach Ulu Ring to target living thing you control. If it was previously attached to a thing, sacrifice the previously attached thing.
Card : JakeTheWolfie
Day of the Dead
Action
As an additional cost, destroy all things you control.
Gain control of all Living Things in the discard pile. They gain the Undead subtype.

"..And at the dawn of the final day, they saw the most horrifyingly beautiful sight. A living valley turned sour, their worst wishes coming true."
Card : JakeTheWolfie
Drown in Tears
Action
Each player sacrifices a sentient and living thing they control. If they cannot, they discard 2 cards.
Card : JakeTheWolfie
Vault of Plans 1X
Thing
You have +1 to maximum hand size.

On your turns that you start with a full hand, you may play an extra Action and/or an extra Thing.
Card : Bucky
Vault of Ancient Relics 2X
Thing
When you play this, put the bottom two cards of the discard pile into your hand.

You have +2 to maximum hand size.
Card : Bucky
Vault of the Forgotten 3X
Thing
When you play this, draw a card and put it Up Your Sleeve.

Treat cards that are exiled and/or Up Your Sleeve as though they were in your hand also. You have +3 to maximum hand size.
Card : Bucky
The Room where it happens
Thing
Once during each turn, The player who's turn it is may target a thing you control. You may choose to let them take control of it. If you do, take control of target thing that they control.
Card : JakeTheWolfie
Simulate
Action
Create a token that's a copy of target thing, exceppt it has the subtype "Simulation" in addition to it's other types.
Card : JakeTheWolfie
Monopoly
Thing
If you are the only player able to legally play any cards on your turn, you win the game.
Card : JakeTheWolfie
Heavy Wind Gusts 4H
Action - Air
Target opponent discards a card. Return up to one target Thing without a digit greater than 4 in its cornervalue to its controller's hand.
Card : ChippyYYZ
Powerful Economics 7P
Thing
For the purposes of any effects that count Things in play, your non-token Things each count as an additional Thing. For the purposes of any effects that count non-token Things in play, your tokens count as non-Token Things.
Card : ChippyYYZ
Sharp Magician 3S
Thing - Party Member
Thing: Discard a card from your hand or put a Thing you control into the discard pile.
Action: Swap the top cards of the deck and discard pile.
Card : ChippyYYZ
Tiny Vault 4X
Thing
You have -3 to maximum hand size.
Action: Draw two cards.
Card : Bucky
Vault of Horrors 5X
Thing
You have +5 to maximum hand size.

When you discard a Thing to the hand size limit for the first time in a turn, eliminate the opponent with the most cards in hand. (break ties randomly)
Card : Bucky
Refill the Vaults 6X
Action
You have +2 to maximum hand size for the rest of the turn. Draw cards until you reach your hand size limit. You can't play any more cards this turn. Skip your next turn.
Card : Bucky
Wild Mage 8W
Thing - Party Member
Action: X = the result on a d6. Destroy target Thing in play with X or an X in its cornervalue. If you can't choose such a Thing, then reveal the top X cards of the deck, choose an Action from among them, shuffle the rest of the deck, and play that Action.
Card : ChippyYYZ
Infrastructural Lattice 2I
Thing - Lattice
Lattices have "Treat digits in the cornervalues of cards you play or control as being 1 higher (max 9)."

Lattices have "If a card would destroy a Thing you control, return it to your hand instead if it has a digit in its cornervalue that's not lower than or equal to any digit in the cornervalue of the destroying card."
Card : ChippyYYZ
Ponder The Time Cube 7P
Action
Reveal the top four cards of the deck. If none have corner­values, gain 10 Money tokens. If all of them have corner­values, draw them and take an extra turn after this one. Otherwise, put either those with or without corner­values into your hand. Discard the rest.

"$1,000 to anyone who can disprove the Harmonic Cube." Gene Ray, Cubic (1927-2015)
Card : ChippyYYZ
Gravedigger
Thing
During your turn if you haven't played any cards, you may play a card from the discard pile. If it was a living thing, it gains the subtype Undead.
Card : JakeTheWolfie
Lattice Beacon
Thing - Lattice
Sacrifice Lattice Beacon, Action: Search your deck for a card with the subtype Lattice, then place the chosen card into your hand, then shuffle your deck.
Card : JakeTheWolfie
Shimmering Beacon
Thing
Sacrifice Shimmering Beacon, Action: Search your deck for a card with the subtype Gem, then place the chosen card into your hand, then shuffle your deck.
Card : JakeTheWolfie
Cash Cache 7X
Action
Gain a number of Money or Gold tokens equal to your hand size limit.
Card : Bucky
Cursed Vault 8X
Thing
You may play this into an opponent's control.

You have -2 to maximum hand size. When you discard cards to your hand size limit you do so at random.
Card : Bucky
Deus Vault 9X
Thing
You have +9 to maximum hand size.
When you have 16 or more cards in your hand, you win the game.
Card : Bucky
Fractalize
Action
For each thing with counters on it, you must either place additional counters on it of each type of counter already there or remove a counter of each type already there if able.
Card : JakeTheWolfie
Fracturize
Action
Destroy target thing. It's creator creates 3 token copies of it, except they have the subtype Fractured and have no text on them.
Card : JakeTheWolfie
Frackerize
Action
Copy this action for each thing it could target. The copies target a unique thing each time.
Target thing gains the subtype "oily". You and it's owner create an oil token with "Sacrifice Oil: Gain money tokens equal to the number of oil tokens sacrificed this turn."
Card : JakeTheWolfie
Goad 4G
Action
Target opponent may immediately play an Action card targeting you. They may not play Actions or Things on their next turn.
Card : ChippyYYZ
Great Speed 0G
Thing
When this card enters play, you may return a card playable as a reaction or response from the discard pile to your hand.

When an opponent would play a card or ability as a reaction or response to a card you play (including this one), they must first discard a card.
Card : ChippyYYZ
Spicy Hot Take 2S
Thing
When this enters play, draw two cards if an opponent has more cards in hand than you.
Actions that could target Spicy Hot Take must do so.

"Well here's what *I* think about Elon Musk..."
Card : ChippyYYZ
Lightning Round 1Y
Action
Each other player reveals a card from their hand. Choose one of them and play it. The others are played by their owners.
Card : Bucky
Token Market 2Y
Thing
Action:Discard a card and gain three Money tokens.

Thing:Spend a Money token to gain a token of any other type.
Card : Bucky
Oil Rig & Refinery 3Y
Thing
At the start of your turn, gain an Oil token if you have fewer than four.
Up to twice per turn, you may spend two Oil tokens to take an extra Action.
Card : Bucky
Syphon Eons
Action
Draw cards from the deck equal to the number of cards in exile. You have no maximum handsize until your next turn.
Card : JakeTheWolfie
Disruption Agent
Thing
Lattices players control have no affect on Lattices they control.
Card : JakeTheWolfie
Lupine Beacon
Thing
Sacrifice Lupine Beacon, Action: Search your deck for a card created by JakeTheWolfie, then place the chosen card into your hand, then shuffle your deck.
Card : JakeTheWolfie
Curse of Isolation 4Y
Thing
Play this attached to an opponent, but still in your control.

Things the attached player controls can't target or modify other Things they control.
Card : Bucky
Reproduce 5Y
Action
Print a clean copy of target non-Token Thing, without any modifications made after its introduction to the game, and put it in your hand.
Card : Bucky
Token of Friendship 6Y
Non-token Thing
Play into an opponent's control with a token with the same name as you on it.
You are on a team with any player who shares a name with a token on this. You aren't opponents of each other. If you win, they win, and vice versa. If you're on a team with every remaining player, you all win.
Card : Bucky
He
Thing
Create a His Devices token with "If you only control a thing named He and a token named His Devices, all players lose the game."
Card : JakeTheWolfie
Cantrip Confuser
Thing
Draw card equal to the number of cards in your hand minus one less than the number of cards in your hand.
Card : JakeTheWolfie
Indecisive
Action
The next time an effect targets something, copy that effect for each valid target. The copies target a unique option each time.
Card : JakeTheWolfie
Weigh Down 9W
Thing
Opponents can't lose or be eliminated from the game.
Opponents' maximum hand sizes are reduced by 2.
Card : ChippyYYZ
Precarious Paralysis 9P
Thing
When a player plays an Action, if each symbol in its cornervalue appears in the cornervalues of Things in play (it must have a cornervalue), they draw two cards. Otherwise, that player loses the game unless they put a Thing they control in the discard pile.
In either case, discard Precarious Paralysis.
Card : ChippyYYZ
"Binarius, Analysis!" 6B
Action
Look at all cards in all zones, then shuffle any ordered sets of cards not viewable by any player (e.g. the deck). Choose at least one creator, then draw and reveal the top two cards of the deck. If each of those cards is by a chosen creator, and each chosen creator made any of those cards, you win the game.
Card : ChippyYYZ
Triangle's Boon 7Y
Action
Draw three cards that you can't play this turn OR
You may play up to two extra Actions and/or an extra Thing this turn OR
you can't be affected by others' Actions or lose the game until your next turn.

Aggression, Greed or Defense, choose wisely.
Card : Bucky
Ball 8Y
Thing
Action:Give this to target opponent. They discard a random card.
When this is targetted, you may use its action ability as a reaction but can't target the player that targetted this.
Card : Bucky

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