To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Not Alone In This (4N)/T/Once during your turn, you may play a Thing that shares either a non-article non-preposition word in its title or a subtype with a Thing you control ''(this doesn't count as one of your plays for the turn)''. When you do, draw a card.skipcard Lattice Node (7U)/T/All Lattices are Nodes and have "when you play an Action from your hand, gain an Energy token for each Node you control." ("Unstoppable Quadratic Power!")skipcard Simplified Monty Hall Problem (8U)/A/Look at the top two cards of the draw pile and reveal one of them. Target opponent chooses one of the top three cards and draws it. You draw the other two. ("And behind door number two, we have... a goat!")skipcard Goat (9U)/T/At the end of your turn, you may let the goat eat another target Thing you control.skipcard Hyperbolic Time Chamber/T/Whenever you play a card, you may instead exile it with 3 time counters on it.%r At the beginning of your turn, remove 1 time counter from all cards exiled with Hyperbolic Time Chamber. Then, if any of those cards have no time counters on them, play them and copy them 9 times. You may choose new targets for the copies.skipcard Latticeworks Corruption/T/All Lattices have "At the beginning of your turn, either discard 1 card or sacrifice this thing." ("Great Architectural feats are often undermined by the the smallest of details.")skipcard Lattice Reconfiguration/A/Starting with you, each player chooses a non-lattice thing they control. That thing gains the subtype Lattice and gains "All Lattices have the card text of this Thing."skipcard Iceberg Lettuce (1V)/T/When you play this or a Lettuce is eaten, draw a card. ("crunch, crunch, crunch")skipcard Devour (2V)/A/Destroy a Thing. If it was living or edible, draw a card. If it was neither, and not an abstract concept, discard a card. If it had flavortext, you may take an extra Action this turn.skipcard Promulg Gourmet (3V)/T/At the start of your turn, Promulg Gourmet eats another Thing that has flavortext if any are available.%r%rIf Promulg Gourmet goes three of your turns in a row without eating, it wanders off and exiles itself. ("At least this one's too snobbish to eat the players.")skipcard Conjure/A/Create a copy of target card that has not been exiled this game from the Infinite Dvorak deck and place it into your hand.skipcard Cover in Gold/A/All things gain the subtype Money.skipcard Fat Stacks/T/Fat Stacks enters with 10 Money counters on it.%r Whenever you would destroy Money tokens, you may instead remove that many Money counters from Fat Stacks.%r If Fat Stacks has no Money counters on it, sacrifice it.skipcard Zip Bomb (7Z)/A/Target player draws 6 cards and discards 6 cards. They discard randomly while above their maximum hand size. That player can't play Actions or Things on their next turn. (""Huh, a .rar file? Wonder what's in it."")skipcard Knock Into Next Week (7K)/A/Set this card and target Thing controlled by an opponent aside, attached to each other and that opponent.<BR>If your playgroup plays another game of Dvorak after this one, instead of returning the attached card to the deck, the attached player draws it as the first card of their opening hand.skipcard Thing Pump (9T)/T/At the beginning of your turn, if there are any cards under this card, look at them, reveal up to one Thing from among them and put it into your hand, and discard the rest. Otherwise, roll a d6, subtract 1, then put that many cards from the top of the deck face down under this card. ("Environmentally friendly it's not.")skipcard Bottle Backup System (4V)/T/When one of your Things is destroyed, you may use one or all of its start-of-turn, end-of-turn, "Action:" or "Thing:" abilities afterwards.skipcard Graze Upon (5V)/A/Remove the last sentence printed on target Thing, other than its creator attribution.%r%rIf you Graze Upon flavortext, draw two cards.skipcard All You Can Eat Buffet (6V)/T/Action+Thing: Draw a card and gain a Fat token.%r%rIf you have five or more Fat tokens, destroy this.skipcard Shattered Void/T/Attach to target Discard Pile.%r Attached discard pile has "Exile all cards in this pile. When a card enters this pile, exile it. If this pile needs to be shuffled to make a new deck, then either the owner of this pile loses the game, or the game ends in a draw." (""The world crumbled around her. She scrambled to stop it, but every action she took was futile."")skipcard Anchor to Reality/T/When this enters play, attach it to target player.%r Attached player is a thing with "You cannot be removed from play." and has the subtype Player.skipcard Violent Extinction/A/Choose a card type other than Thing and Action. Search the deck for all cards with the chosen type, then exile them. Exile all cards of the chosen type from the discard pile. Each player exiles all cards of the chosen type from their hands and from among things they control.%r Shuffle the deck.skipcard Action Pump (0A)/T/At the beginning of your turn, if there are any cards under this card, look at them, reveal up to one Action from among them and put it into your hand, and discard the rest. Otherwise, roll a d6, subtract 2, then put that many cards (min 0) from the top of the deck face down under this card. ("Dumps all sorts of Things into the ecosystem.")skipcard Illusionary Mist/T/As Ilusionary Mist comes into play, name a Thing subtype.%r All things are that subtype and lose all other subtypes.skipcard Glass Cannon/T/You may have Glass Cannon deal 1 damage to any target thing. If you do, place a crack counter on Glass Cannon.%r If Glass Cannon has 6 or more crack counters on it, sacrifice it.%r If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.skipcard Infectious Cut/T/Attach to target player.%r At the beginning of each turn, attached player gains 1 poison counter.%r If any player has 10 or more poison counters, they lose the game. If any thing has 3 or more poison counters, it's controller sacrifices it.skipcard Power Lunch (7V)/A/Draw two cards; you may eat a food Thing you control to draw two more.skipcard Golden Apple of Envy (8V)/T/When an opponent targets you, they gain control of this Apple. Opponents' cards must target you whenever possible.%r%rIf you or one of your cards or tokens eats this, you win the game.skipcard Snack Bar (9V)/T/You may eat this (destroying it) at the start of your turn.%r%rWhen a player eats this on their own turn, they may take three extra Actions this turn. When eaten out-of-turn, they draw a card.skipcard Cards_by_JakeTheWolfie/T/Cards you control made by JakeTheWolfie have the original, unaltered text. (""Hey there, welcome. Some of your cards are a bit confusing so I was hoping I could put some things out to make sure they are workable." -The T")skipcard Repulsive Harvest/A/Each player sacrifices any number of living things they control. For each thing a player sacrified from Repulsive Harvest, they create 3 Money Tokens.skipcard Mind over Matter/A/As an additional cost, discard your hand.%r Counter target effect that would cause you to lose the game.%r You may play this anytime.skipcard Card 9333 (3x3)/T/Whenever you play an Action with the number 3 or the word "three" in its text, rotate this card 120° clockwise. If this causes this card to complete a clockwise rotation, treat the number 3 and the word "three" in that Action's text as the number 9 or the word "nine". ("Sometimes... three threes really is nine.")skipcard Paid Time Off (1P)/A/Instead of playing a Thing this turn, you may draw a card and gain a Money token.<BR><BR>The next time you would take a turn, draw three cards and gain three Money tokens instead. ("Leaving early and taking tomorrow off.")skipcard Three Dreams (1T)/A/Look at the top 3 cards of the deck. Put up to two of them into your hand, up to two of them into the discard pile, and the rest on top of the deck in any order. (""For it shows things that were, and things that are, and things that yet may be." - Galadriel")skipcard Meta-Boon (1W)/A/Put a new copy of Numagbar's, Jdragsa's, Xuburge's OR Camus's Boon (#4192 - #4194 OR #4197) in your hand.skipcard Theme Set Redemption (2W)/A/Choose a word other than "Action", "Reaction" or "Thing". Remove from the discard pile all cards with that word in their name or type line and exile them. Draw a card for each one after the first. If this draws at least as many cards as your hand size limit, win the game.skipcard Trade Caravan (3W)/T/At the start of your turn, discard a card.%rAction: Gain a Money token.%r%rAt the end of your turn, draw a card.skipcard Rule of Three/T/Players must play 3 cards during their turn. If they are unable to, they instead draw 3 cards and end their turn.%r Each player may play an additional card each turn.skipcard The worst person you know/T/Action: Make a good point. ("Your worst nightmare!")skipcard Corporate Espionage/A/As an additional cost to play this, spend any amount of Money Tokens twice.%r Gain control of things your opponents control equal to half the number of Money Tokens spent to play this.skipcard Go All Out (4W)/A/Play another Action from your hand, then repeat that Action three times. Discard down to your maximum hand size afterward, and end the turn.skipcard Liquidator (5W)/T/When you gain your ninth token during a single turn, you win. %r Action: Discard a Thing card and gain three Money tokens.skipcard War Caravan (6W)/T/At the start of your turn, destroy one of your Things.%rAction: Destroy target token.%r%rAt the end of your turn, target opponent chooses and destroys one of their own things.skipcard Half-Baked Idea/A/Counter target card. It's controller sacrifices 1 thing.%r You may play this anytime.skipcard Time Vault/T/At the beginning of your turn, you may put a time counter on this. If you do, skip your turn.%r Remove a time counter from Time Vault: Take an extra turn after this one.%r If an effect you control would place extra time counters on Time Vault, counter it.skipcard Ritual/A/Target player does not pay any costs for target card that they played.%r You may play this anytime.skipcard Bank Vault (9B)/T/Indestructible. Opponent's can't look at cards in your hand or force you to reveal them. <BR>When Bank Vault is moved to the discard pile from any zone during a turn in which it was in play, the player whose effect moved there gains 4 Gold tokens and 4 Money Tokens, draws two cards, and creates a blank Thing card named Gem and adds it to their hand.skipcard Unstable Echo (2U)/A/Play the Xth card of the discard pile, where X is the number of cards in your hand ''(this card counts as being in neither your hand nor the discard pile while you're playing it)''.skipcard Conspire Against (5C)/A/Choose a creator, then reveal your hand. If you reveal cards by two different creators and none by the chosen creator, destroy all Things by the chosen creator. (""Et tu, Bucky?"")skipcard Act of Mercy (7W)/A/Move a Thing from the top three cards of the discard pile into your hand.%r%rYou may play this in response to an opponent destroying a Thing. If you do, choose that Thing and you may play it immediately afterwards.skipcard Aggressive Posture (8W)/T/You have -2 to maximum hand size. %r%rWhen you discard an Action to the hand size limit, you may destroy a Thing.skipcard Adverse Reorganization (9W)/A/Move target card into target opponent's hand.skipcard Ulu Ring/T/Indestructible.%r Attached thing is Indestructible.%r Action: Attach Ulu Ring to target living thing you control. If it was previously attached to a thing, sacrifice the previously attached thing.skipcard Day of the Dead/A/As an additional cost, destroy all things you control.%r Gain control of all Living Things in the discard pile. They gain the Undead subtype. (""..And at the dawn of the final day, they saw the most horrifyingly beautiful sight. A living valley turned sour, their worst wishes coming true."")skipcard Drown in Tears/A/Each player sacrifices a sentient and living thing they control. If they cannot, they discard 2 cards.skipcard Vault of Plans (1X)/T/You have +1 to maximum hand size.%r%rOn your turns that you start with a full hand, you may play an extra Action and/or an extra Thing.skipcard Vault of Ancient Relics (2X)/T/When you play this, put the bottom two cards of the discard pile into your hand.%r%rYou have +2 to maximum hand size.skipcard Vault of the Forgotten (3X)/T/When you play this, draw a card and put it Up Your Sleeve. %r%rTreat cards that are exiled and/or Up Your Sleeve as though they were in your hand also. You have +3 to maximum hand size.skipcard The Room where it happens/T/Once during each turn, The player who's turn it is may target a thing you control. You may choose to let them take control of it. If you do, take control of target thing that they control.skipcard Simulate/A/Create a token that's a copy of target thing, exceppt it has the subtype "Simulation" in addition to it's other types.skipcard Monopoly/T/If you are the only player able to legally play any cards on your turn, you win the game.skipcard Heavy Wind Gusts (4H)/A/Target opponent discards a card. Return up to one target Thing without a digit greater than 4 in its cornervalue to its controller's hand.skipcard Powerful Economics (7P)/T/For the purposes of any effects that count Things in play, your non-token Things each count as an additional Thing. For the purposes of any effects that count non-token Things in play, your tokens count as non-Token Things.skipcard Sharp Magician (3S)/T/Thing: Discard a card from your hand or put a Thing you control into the discard pile.<BR>Action: Swap the top cards of the deck and discard pile.skipcard Tiny Vault (4X)/T/You have -3 to maximum hand size.%rAction: Draw two cards.skipcard Vault of Horrors (5X)/T/You have +5 to maximum hand size.%r%rWhen you discard a Thing to the hand size limit for the first time in a turn, eliminate the opponent with the most cards in hand. (break ties randomly)skipcard Refill the Vaults (6X)/A/You have +2 to maximum hand size for the rest of the turn. Draw cards until you reach your hand size limit. You can't play any more cards this turn. Skip your next turn.skipcard Wild Mage (8W)/T/Action: X = the result on a d6. Destroy target Thing in play with X or an X in its cornervalue. If you can't choose such a Thing, then reveal the top X cards of the deck, choose an Action from among them, shuffle the rest of the deck, and play that Action.skipcard Infrastructural Lattice (2I)/T/Lattices have "Treat digits in the cornervalues of cards you play or control as being 1 higher (max 9)."<BR><BR>Lattices have "If a card would destroy a Thing you control, return it to your hand instead if it has a digit in its cornervalue that's not lower than or equal to any digit in the cornervalue of the destroying card."skipcard Ponder The Time Cube (7P)/A/Reveal the top four cards of the deck. If none have cornervalues, gain 10 Money tokens. If all of them have cornervalues, draw them and take an extra turn after this one. Otherwise, put either those with or without cornervalues into your hand. Discard the rest. (""$1,000 to anyone who can disprove the Harmonic Cube." Gene Ray, Cubic (1927-2015)")skipcard Gravedigger/T/During your turn if you haven't played any cards, you may play a card from the discard pile. If it was a living thing, it gains the subtype Undead.skipcard Lattice Beacon/T/Sacrifice Lattice Beacon, Action: Search your deck for a card with the subtype Lattice, then place the chosen card into your hand, then shuffle your deck.skipcard Shimmering Beacon/T/Sacrifice Shimmering Beacon, Action: Search your deck for a card with the subtype Gem, then place the chosen card into your hand, then shuffle your deck.skipcard Cash Cache (7X)/A/Gain a number of Money or Gold tokens equal to your hand size limit.skipcard Cursed Vault (8X)/T/You may play this into an opponent's control.%r%rYou have -2 to maximum hand size. When you discard cards to your hand size limit you do so at random.skipcard Deus Vault (9X)/T/You have +9 to maximum hand size.%rWhen you have 16 or more cards in your hand, you win the game.skipcard Fractalize/A/For each thing with counters on it, you must either place additional counters on it of each type of counter already there or remove a counter of each type already there if able.skipcard Fracturize/A/Destroy target thing. It's creator creates 3 token copies of it, except they have the subtype Fractured and have no text on them.skipcard Frackerize/A/Copy this action for each thing it could target. The copies target a unique thing each time.%r Target thing gains the subtype "oily". You and it's owner create an oil token with "Sacrifice Oil: Gain money tokens equal to the number of oil tokens sacrificed this turn."skipcard Goad (4G)/A/Target opponent may immediately play an Action card targeting you. They may not play Actions or Things on their next turn.skipcard Great Speed (0G)/T/When this card enters play, you may return a card playable as a reaction or response from the discard pile to your hand.<BR><BR>When an opponent would play a card or ability as a reaction or response to a card you play (including this one), they must first discard a card.skipcard Spicy Hot Take (2S)/T/When this enters play, draw two cards if an opponent has more cards in hand than you.<BR>Actions that could target Spicy Hot Take must do so. (""Well here's what *I* think about Elon Musk..."")skipcard Lightning Round (1Y)/A/Each other player reveals a card from their hand. Choose one of them and play it. The others are played by their owners.skipcard Token Market (2Y)/T/Action:Discard a card and gain three Money tokens.%r%rThing:Spend a Money token to gain a token of any other type.skipcard Oil Rig & Refinery (3Y)/T/At the start of your turn, gain an Oil token if you have fewer than four.%rUp to twice per turn, you may spend two Oil tokens to take an extra Action.skipcard Syphon Eons/A/Draw cards from the deck equal to the number of cards in exile. You have no maximum handsize until your next turn.skipcard Disruption Agent/T/Lattices players control have no affect on Lattices they control.skipcard Lupine Beacon/T/Sacrifice Lupine Beacon, Action: Search your deck for a card created by JakeTheWolfie, then place the chosen card into your hand, then shuffle your deck.skipcard Curse of Isolation (4Y)/T/Play this attached to an opponent, but still in your control.%r%r Things the attached player controls can't target or modify other Things they control.skipcard Reproduce (5Y)/A/Print a clean copy of target non-Token Thing, without any modifications made after its introduction to the game, and put it in your hand.skipcard Token of Friendship (6Y)/T/Play into an opponent's control with a token with the same name as you on it.%r You are on a team with any player who shares a name with a token on this. You aren't opponents of each other. If you win, they win, and vice versa. If you're on a team with every remaining player, you all win.skipcard He/T/Create a His Devices token with "If you only control a thing named He and a token named His Devices, all players lose the game."skipcard Cantrip Confuser/T/Draw card equal to the number of cards in your hand minus one less than the number of cards in your hand.skipcard Indecisive/A/The next time an effect targets something, copy that effect for each valid target. The copies target a unique option each time.skipcard Weigh Down (9W)/T/Opponents can't lose or be eliminated from the game.<BR>Opponents' maximum hand sizes are reduced by 2.skipcard Precarious Paralysis (9P)/T/When a player plays an Action, if each symbol in its cornervalue appears in the cornervalues of Things in play (it must have a cornervalue), they draw two cards. Otherwise, that player loses the game unless they put a Thing they control in the discard pile.<BR>In either case, discard Precarious Paralysis.skipcard "Binarius, Analysis!" (6B)/A/Look at all cards in all zones, then shuffle any ordered sets of cards not viewable by any player <i>(e.g. the deck)</i>. Choose at least one creator, then draw and reveal the top two cards of the deck. If each of those cards is by a chosen creator, and each chosen creator made any of those cards, you win the game.skipcard Triangle's Boon (7Y)/A/Draw three cards that you can't play this turn OR%r You may play up to two extra Actions and/or an extra Thing this turn OR%r you can't be affected by others' Actions or lose the game until your next turn. ("Aggression, Greed or Defense, choose wisely.")skipcard Ball (8Y)/T/Action:Give this to target opponent. They discard a random card.%rWhen this is targetted, you may use its action ability as a reaction but can't target the player that targetted this.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 9301-9400 into the Dvorak Engine.